2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * General device driver functions for Xlib driver.
31 #include "glxheader.h"
32 #include "bufferobj.h"
38 #include "extensions.h"
39 #include "framebuffer.h"
48 #include "texformat.h"
50 #include "array_cache/acache.h"
51 #include "swrast/swrast.h"
52 #include "swrast/s_context.h"
53 #include "swrast_setup/swrast_setup.h"
55 #include "tnl/t_context.h"
58 #include <GL/glxtokens.h>
64 * Dithering kernels and lookup tables.
67 const int xmesa_kernel8
[DITH_DY
* DITH_DX
] = {
68 0 * MAXC
, 8 * MAXC
, 2 * MAXC
, 10 * MAXC
,
69 12 * MAXC
, 4 * MAXC
, 14 * MAXC
, 6 * MAXC
,
70 3 * MAXC
, 11 * MAXC
, 1 * MAXC
, 9 * MAXC
,
71 15 * MAXC
, 7 * MAXC
, 13 * MAXC
, 5 * MAXC
,
74 const short xmesa_HPCR_DRGB
[3][2][16] = {
76 { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8},
77 {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9}
80 {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1},
81 { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0}
84 { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8},
85 { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10}
89 const int xmesa_kernel1
[16] = {
90 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */
91 6*47, 2*47, 14*47, 8*47,
92 10*47, 1*47, 5*47, 11*47,
93 7*47, 13*47, 3*47, 15*47
98 finish_or_flush( GLcontext
*ctx
)
103 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
105 _glthread_LOCK_MUTEX(_xmesa_lock
);
106 XSync( xmesa
->display
, False
);
107 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
114 clear_index( GLcontext
*ctx
, GLuint index
)
116 if (ctx
->DrawBuffer
->Name
== 0) {
117 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
118 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
119 xmesa
->clearpixel
= (unsigned long) index
;
120 XMesaSetForeground( xmesa
->display
, xmbuf
->cleargc
, (unsigned long) index
);
126 clear_color( GLcontext
*ctx
, const GLfloat color
[4] )
128 if (ctx
->DrawBuffer
->Name
== 0) {
129 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
130 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
132 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[0], color
[0]);
133 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[1], color
[1]);
134 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[2], color
[2]);
135 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[3], color
[3]);
136 xmesa
->clearpixel
= xmesa_color_to_pixel( ctx
,
137 xmesa
->clearcolor
[0],
138 xmesa
->clearcolor
[1],
139 xmesa
->clearcolor
[2],
140 xmesa
->clearcolor
[3],
141 xmesa
->xm_visual
->undithered_pf
);
142 _glthread_LOCK_MUTEX(_xmesa_lock
);
143 XMesaSetForeground( xmesa
->display
, xmbuf
->cleargc
,
145 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
151 /* Set index mask ala glIndexMask */
153 index_mask( GLcontext
*ctx
, GLuint mask
)
155 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
156 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
157 /* not sure this conditional is really needed */
158 if (xmbuf
->backxrb
&& xmbuf
->backxrb
->pixmap
) {
160 if (mask
==0xffffffff) {
161 m
= ((unsigned long)~0L);
164 m
= (unsigned long) mask
;
166 XMesaSetPlaneMask( xmesa
->display
, xmbuf
->cleargc
, m
);
167 XMesaSetPlaneMask( xmesa
->display
, xmbuf
->gc
, m
);
172 /* Implements glColorMask() */
174 color_mask(GLcontext
*ctx
,
175 GLboolean rmask
, GLboolean gmask
, GLboolean bmask
, GLboolean amask
)
177 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
179 const int xclass
= xmesa
->xm_visual
->mesa_visual
.visualType
;
182 if (ctx
->DrawBuffer
->Name
!= 0)
185 xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
187 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
189 if (rmask
&& gmask
&& bmask
) {
190 m
= ((unsigned long)~0L);
194 if (rmask
) m
|= GET_REDMASK(xmesa
->xm_visual
);
195 if (gmask
) m
|= GET_GREENMASK(xmesa
->xm_visual
);
196 if (bmask
) m
|= GET_BLUEMASK(xmesa
->xm_visual
);
198 XMesaSetPlaneMask( xmesa
->display
, xmbuf
->cleargc
, m
);
199 XMesaSetPlaneMask( xmesa
->display
, xmbuf
->gc
, m
);
205 /**********************************************************************/
206 /*** glClear implementations ***/
207 /**********************************************************************/
211 * Clear the front or back color buffer, if it's implemented with a pixmap.
214 clear_pixmap(GLcontext
*ctx
, struct xmesa_renderbuffer
*xrb
,
215 GLint x
, GLint y
, GLint width
, GLint height
)
217 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
218 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
223 assert(xmesa
->display
);
225 assert(xmbuf
->cleargc
);
227 XMesaFillRectangle( xmesa
->display
, xrb
->pixmap
, xmbuf
->cleargc
,
228 x
, xrb
->Base
.Height
- y
- height
,
234 clear_8bit_ximage( GLcontext
*ctx
, struct xmesa_renderbuffer
*xrb
,
235 GLint x
, GLint y
, GLint width
, GLint height
)
237 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
239 for (i
= 0; i
< height
; i
++) {
240 GLubyte
*ptr
= PIXEL_ADDR1(xrb
, x
, y
+ i
);
241 MEMSET( ptr
, xmesa
->clearpixel
, width
);
247 clear_HPCR_ximage( GLcontext
*ctx
, struct xmesa_renderbuffer
*xrb
,
248 GLint x
, GLint y
, GLint width
, GLint height
)
250 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
252 for (i
= y
; i
< y
+ height
; i
++) {
253 GLubyte
*ptr
= PIXEL_ADDR1( xrb
, x
, i
);
255 const GLubyte
*sptr
= xmesa
->xm_visual
->hpcr_clear_ximage_pattern
[0];
259 for (j
= x
; j
< x
+ width
; j
++) {
268 clear_16bit_ximage( GLcontext
*ctx
, struct xmesa_renderbuffer
*xrb
,
269 GLint x
, GLint y
, GLint width
, GLint height
)
271 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
272 GLuint pixel
= (GLuint
) xmesa
->clearpixel
;
275 if (xmesa
->swapbytes
) {
276 pixel
= ((pixel
>> 8) & 0x00ff) | ((pixel
<< 8) & 0xff00);
279 for (j
= 0; j
< height
; j
++) {
280 GLushort
*ptr2
= PIXEL_ADDR2(xrb
, x
, y
+ j
);
281 for (i
= 0; i
< width
; i
++) {
288 /* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
290 clear_24bit_ximage(GLcontext
*ctx
, struct xmesa_renderbuffer
*xrb
,
291 GLint x
, GLint y
, GLint width
, GLint height
)
293 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
294 const GLubyte r
= xmesa
->clearcolor
[0];
295 const GLubyte g
= xmesa
->clearcolor
[1];
296 const GLubyte b
= xmesa
->clearcolor
[2];
298 if (r
== g
&& g
== b
) {
299 /* same value for all three components (gray) */
301 for (j
= 0; j
< height
; j
++) {
302 bgr_t
*ptr3
= PIXEL_ADDR3(xrb
, x
, y
+ j
);
303 MEMSET(ptr3
, r
, 3 * width
);
307 /* non-gray clear color */
309 for (j
= 0; j
< height
; j
++) {
310 bgr_t
*ptr3
= PIXEL_ADDR3(xrb
, x
, y
+ j
);
311 for (i
= 0; i
< width
; i
++) {
323 clear_32bit_ximage(GLcontext
*ctx
, struct xmesa_renderbuffer
*xrb
,
324 GLint x
, GLint y
, GLint width
, GLint height
)
326 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
327 register GLuint pixel
= (GLuint
) xmesa
->clearpixel
;
332 if (xmesa
->swapbytes
) {
333 pixel
= ((pixel
>> 24) & 0x000000ff)
334 | ((pixel
>> 8) & 0x0000ff00)
335 | ((pixel
<< 8) & 0x00ff0000)
336 | ((pixel
<< 24) & 0xff000000);
339 if (width
== xrb
->Base
.Width
&& height
== xrb
->Base
.Height
) {
340 /* clearing whole buffer */
341 const GLuint n
= xrb
->Base
.Width
* xrb
->Base
.Height
;
342 GLuint
*ptr4
= (GLuint
*) xrb
->ximage
->data
;
345 _mesa_memset(ptr4
, pixel
, 4 * n
);
349 for (i
= 0; i
< n
; i
++)
354 /* clearing scissored region */
356 for (j
= 0; j
< height
; j
++) {
357 GLuint
*ptr4
= PIXEL_ADDR4(xrb
, x
, y
+ j
);
358 for (i
= 0; i
< width
; i
++) {
367 clear_nbit_ximage(GLcontext
*ctx
, struct xmesa_renderbuffer
*xrb
,
368 GLint x
, GLint y
, GLint width
, GLint height
)
370 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
371 XMesaImage
*img
= xrb
->ximage
;
374 /* TODO: optimize this */
376 for (j
= 0; j
< height
; j
++) {
377 for (i
= 0; i
< width
; i
++) {
378 XMesaPutPixel(img
, x
+i
, y
-j
, xmesa
->clearpixel
);
386 clear_buffers(GLcontext
*ctx
, GLbitfield buffers
)
388 if (ctx
->DrawBuffer
->Name
== 0) {
389 /* this is a window system framebuffer */
390 const GLuint
*colorMask
= (GLuint
*) &ctx
->Color
.ColorMask
;
391 XMesaBuffer b
= XMESA_BUFFER(ctx
->DrawBuffer
);
392 const GLint x
= ctx
->DrawBuffer
->_Xmin
;
393 const GLint y
= ctx
->DrawBuffer
->_Ymin
;
394 const GLint width
= ctx
->DrawBuffer
->_Xmax
- x
;
395 const GLint height
= ctx
->DrawBuffer
->_Ymax
- y
;
397 /* we can't handle color or index masking */
398 if (*colorMask
== 0xffffffff && ctx
->Color
.IndexMask
== 0xffffffff) {
399 if (buffers
& BUFFER_BIT_FRONT_LEFT
) {
400 /* clear front color buffer */
401 struct gl_renderbuffer
*frontRb
402 = ctx
->DrawBuffer
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
;
403 if (b
->frontxrb
== xmesa_renderbuffer(frontRb
)) {
404 /* renderbuffer is not wrapped - great! */
405 b
->frontxrb
->clearFunc(ctx
, b
->frontxrb
, x
, y
, width
, height
);
406 buffers
&= ~BUFFER_BIT_FRONT_LEFT
;
409 /* we can't directly clear an alpha-wrapped color buffer */
412 if (buffers
& BUFFER_BIT_BACK_LEFT
) {
413 /* clear back color buffer */
414 struct gl_renderbuffer
*backRb
415 = ctx
->DrawBuffer
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
;
416 if (b
->backxrb
== xmesa_renderbuffer(backRb
)) {
417 /* renderbuffer is not wrapped - great! */
418 b
->backxrb
->clearFunc(ctx
, b
->backxrb
, x
, y
, width
, height
);
419 buffers
&= ~BUFFER_BIT_BACK_LEFT
;
425 _swrast_Clear(ctx
, buffers
);
429 #ifndef XFree86Server
430 /* XXX this was never tested in the Xserver environment */
433 * This function implements glDrawPixels() with an XPutImage call when
434 * drawing to the front buffer (X Window drawable).
435 * The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
438 xmesa_DrawPixels_8R8G8B( GLcontext
*ctx
,
439 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
440 GLenum format
, GLenum type
,
441 const struct gl_pixelstore_attrib
*unpack
,
442 const GLvoid
*pixels
)
444 const SWcontext
*swrast
= SWRAST_CONTEXT( ctx
);
445 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[0][0];
446 struct xmesa_renderbuffer
*xrb
= (struct xmesa_renderbuffer
*) rb
->Wrapped
;
448 if (swrast
->NewState
)
449 _swrast_validate_derived( ctx
);
451 if (ctx
->DrawBuffer
->Name
== 0 &&
453 type
== GL_UNSIGNED_BYTE
&&
454 (swrast
->_RasterMask
& ~CLIP_BIT
) == 0 && /* no blend, z-test, etc */
455 ctx
->_ImageTransferState
== 0 && /* no color tables, scale/bias, etc */
456 ctx
->Pixel
.ZoomX
== 1.0 && /* no zooming */
457 ctx
->Pixel
.ZoomY
== 1.0 &&
459 xrb
->Base
.AlphaBits
== 0)
461 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
462 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
463 XMesaDisplay
*dpy
= xmesa
->xm_visual
->display
;
464 const XMesaGC gc
= xmbuf
->gc
;
469 struct gl_pixelstore_attrib clippedUnpack
= *unpack
;
471 ASSERT(xmesa
->xm_visual
->dithered_pf
== PF_8R8G8B
);
472 ASSERT(xmesa
->xm_visual
->undithered_pf
== PF_8R8G8B
);
476 if (unpack
->BufferObj
->Name
) {
477 /* unpack from PBO */
479 if (!_mesa_validate_pbo_access(2, unpack
, width
, height
, 1,
480 format
, type
, pixels
)) {
481 _mesa_error(ctx
, GL_INVALID_OPERATION
,
482 "glDrawPixels(invalid PBO access)");
485 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
,
486 GL_PIXEL_UNPACK_BUFFER_EXT
,
490 /* buffer is already mapped - that's an error */
491 _mesa_error(ctx
, GL_INVALID_OPERATION
,
492 "glDrawPixels(PBO is mapped)");
495 pixels
= ADD_POINTERS(buf
, pixels
);
498 if (_mesa_clip_drawpixels(ctx
, &dstX
, &dstY
, &w
, &h
, &clippedUnpack
)) {
499 /* This is a little tricky since all coordinates up to now have
500 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
501 * so we have to carefully compute the Y coordinates/addresses here.
503 int srcX
= clippedUnpack
.SkipPixels
;
504 int srcY
= clippedUnpack
.SkipRows
;
505 int rowLength
= clippedUnpack
.RowLength
;
507 MEMSET(&ximage
, 0, sizeof(XMesaImage
));
508 ximage
.width
= width
;
509 ximage
.height
= height
;
510 ximage
.format
= ZPixmap
;
511 ximage
.data
= (char *) pixels
512 + ((srcY
+ h
- 1) * rowLength
+ srcX
) * 4;
513 ximage
.byte_order
= LSBFirst
;
514 ximage
.bitmap_unit
= 32;
515 ximage
.bitmap_bit_order
= LSBFirst
;
516 ximage
.bitmap_pad
= 32;
518 ximage
.bytes_per_line
= -rowLength
* 4; /* negative to flip image */
519 ximage
.bits_per_pixel
= 32;
520 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
521 /* flip Y axis for dest position */
522 dstY
= YFLIP(xrb
, dstY
) - h
+ 1;
523 XPutImage(dpy
, xrb
->pixmap
, gc
, &ximage
, 0, 0, dstX
, dstY
, w
, h
);
526 if (unpack
->BufferObj
->Name
) {
527 ctx
->Driver
.UnmapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
532 /* software fallback */
533 _swrast_DrawPixels(ctx
, x
, y
, width
, height
,
534 format
, type
, unpack
, pixels
);
541 * This function implements glDrawPixels() with an XPutImage call when
542 * drawing to the front buffer (X Window drawable). The image format
543 * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to
544 * match the PF_5R6G5B pixel format.
547 xmesa_DrawPixels_5R6G5B( GLcontext
*ctx
,
548 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
549 GLenum format
, GLenum type
,
550 const struct gl_pixelstore_attrib
*unpack
,
551 const GLvoid
*pixels
)
553 struct xmesa_renderbuffer
*xrb
554 = (struct xmesa_renderbuffer
*) ctx
->DrawBuffer
->_ColorDrawBuffers
[0][0];
555 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
556 const SWcontext
*swrast
= SWRAST_CONTEXT( ctx
);
557 XMesaDisplay
*dpy
= xmesa
->xm_visual
->display
;
558 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
559 const XMesaGC gc
= xmbuf
->gc
;
563 ASSERT(xmesa
->xm_visual
->undithered_pf
== PF_5R6G5B
);
565 if (swrast
->NewState
)
566 _swrast_validate_derived( ctx
);
570 type
== GL_UNSIGNED_SHORT_5_6_5
&&
571 !ctx
->Color
.DitherFlag
&& /* no dithering */
572 (swrast
->_RasterMask
& ~CLIP_BIT
) == 0 && /* no blend, z-test, etc */
573 ctx
->_ImageTransferState
== 0 && /* no color tables, scale/bias, etc */
574 ctx
->Pixel
.ZoomX
== 1.0 && /* no zooming */
575 ctx
->Pixel
.ZoomY
== 1.0) {
580 struct gl_pixelstore_attrib clippedUnpack
= *unpack
;
582 if (unpack
->BufferObj
->Name
) {
583 /* unpack from PBO */
585 if (!_mesa_validate_pbo_access(2, unpack
, width
, height
, 1,
586 format
, type
, pixels
)) {
587 _mesa_error(ctx
, GL_INVALID_OPERATION
,
588 "glDrawPixels(invalid PBO access)");
591 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
,
592 GL_PIXEL_UNPACK_BUFFER_EXT
,
596 /* buffer is already mapped - that's an error */
597 _mesa_error(ctx
, GL_INVALID_OPERATION
,
598 "glDrawPixels(PBO is mapped)");
601 pixels
= ADD_POINTERS(buf
, pixels
);
604 if (_mesa_clip_drawpixels(ctx
, &dstX
, &dstY
, &w
, &h
, &clippedUnpack
)) {
605 /* This is a little tricky since all coordinates up to now have
606 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
607 * so we have to carefully compute the Y coordinates/addresses here.
609 int srcX
= clippedUnpack
.SkipPixels
;
610 int srcY
= clippedUnpack
.SkipRows
;
611 int rowLength
= clippedUnpack
.RowLength
;
613 MEMSET(&ximage
, 0, sizeof(XMesaImage
));
614 ximage
.width
= width
;
615 ximage
.height
= height
;
616 ximage
.format
= ZPixmap
;
617 ximage
.data
= (char *) pixels
618 + ((srcY
+ h
- 1) * rowLength
+ srcX
) * 2;
619 ximage
.byte_order
= LSBFirst
;
620 ximage
.bitmap_unit
= 16;
621 ximage
.bitmap_bit_order
= LSBFirst
;
622 ximage
.bitmap_pad
= 16;
624 ximage
.bytes_per_line
= -rowLength
* 2; /* negative to flip image */
625 ximage
.bits_per_pixel
= 16;
626 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
627 /* flip Y axis for dest position */
628 dstY
= YFLIP(xrb
, dstY
) - h
+ 1;
629 XPutImage(dpy
, xrb
->pixmap
, gc
, &ximage
, 0, 0, dstX
, dstY
, w
, h
);
632 if (unpack
->BufferObj
->Name
) {
633 ctx
->Driver
.UnmapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
638 /* software fallback */
639 _swrast_DrawPixels(ctx
, x
, y
, width
, height
,
640 format
, type
, unpack
, pixels
);
647 * Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
648 * for the color buffer. Don't support zooming, pixel transfer, etc.
649 * We do support copying from one window to another, ala glXMakeCurrentRead.
652 xmesa_CopyPixels( GLcontext
*ctx
,
653 GLint srcx
, GLint srcy
, GLsizei width
, GLsizei height
,
654 GLint destx
, GLint desty
, GLenum type
)
656 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
657 const SWcontext
*swrast
= SWRAST_CONTEXT( ctx
);
658 XMesaDisplay
*dpy
= xmesa
->xm_visual
->display
;
659 const XMesaGC gc
= ((XMesaBuffer
) ctx
->DrawBuffer
)->gc
;
660 struct xmesa_renderbuffer
*srcXrb
= (struct xmesa_renderbuffer
*)
661 ctx
->ReadBuffer
->_ColorReadBuffer
;
662 struct xmesa_renderbuffer
*dstXrb
= (struct xmesa_renderbuffer
*)
663 ctx
->DrawBuffer
->_ColorDrawBuffers
[0][0];
668 if (swrast
->NewState
)
669 _swrast_validate_derived( ctx
);
671 if (ctx
->Color
.DrawBuffer
[0] == GL_FRONT
&&
672 ctx
->Pixel
.ReadBuffer
== GL_FRONT
&&
676 (swrast
->_RasterMask
& ~CLIP_BIT
) == 0 && /* no blend, z-test, etc */
677 ctx
->_ImageTransferState
== 0 && /* no color tables, scale/bias, etc */
678 ctx
->Pixel
.ZoomX
== 1.0 && /* no zooming */
679 ctx
->Pixel
.ZoomY
== 1.0) {
680 /* Note: we don't do any special clipping work here. We could,
681 * but X will do it for us.
683 srcy
= YFLIP(srcXrb
, srcy
) - height
+ 1;
684 desty
= YFLIP(dstXrb
, desty
) - height
+ 1;
685 XCopyArea(dpy
, srcXrb
->pixmap
, dstXrb
->pixmap
, gc
,
686 srcx
, srcy
, width
, height
, destx
, desty
);
689 _swrast_CopyPixels(ctx
, srcx
, srcy
, width
, height
, destx
, desty
, type
);
692 #endif /* XFree86Server */
697 * Every driver should implement a GetString function in order to
698 * return a meaningful GL_RENDERER string.
700 static const GLubyte
*
701 get_string( GLcontext
*ctx
, GLenum name
)
707 return (const GLubyte
*) "Mesa GLX Indirect";
709 return (const GLubyte
*) "Mesa X11";
713 return (const GLubyte
*) "Mesa project: www.mesa3d.org";
724 * We implement the glEnable function only because we care about
725 * dither enable/disable.
728 enable( GLcontext
*ctx
, GLenum pname
, GLboolean state
)
730 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
735 xmesa
->pixelformat
= xmesa
->xm_visual
->dithered_pf
;
737 xmesa
->pixelformat
= xmesa
->xm_visual
->undithered_pf
;
740 ; /* silence compiler warning */
746 clear_color_HPCR_ximage( GLcontext
*ctx
, const GLfloat color
[4] )
749 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
751 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[0], color
[0]);
752 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[1], color
[1]);
753 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[2], color
[2]);
754 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[3], color
[3]);
756 if (color
[0] == 0.0 && color
[1] == 0.0 && color
[2] == 0.0) {
758 MEMSET( xmesa
->xm_visual
->hpcr_clear_ximage_pattern
, 0x0 ,
759 sizeof(xmesa
->xm_visual
->hpcr_clear_ximage_pattern
));
762 /* build clear pattern */
763 for (i
=0; i
<16; i
++) {
764 xmesa
->xm_visual
->hpcr_clear_ximage_pattern
[0][i
] =
766 xmesa
->clearcolor
[0],
767 xmesa
->clearcolor
[1],
768 xmesa
->clearcolor
[2]);
769 xmesa
->xm_visual
->hpcr_clear_ximage_pattern
[1][i
] =
771 xmesa
->clearcolor
[0],
772 xmesa
->clearcolor
[1],
773 xmesa
->clearcolor
[2]);
780 clear_color_HPCR_pixmap( GLcontext
*ctx
, const GLfloat color
[4] )
783 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
785 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[0], color
[0]);
786 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[1], color
[1]);
787 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[2], color
[2]);
788 CLAMPED_FLOAT_TO_UBYTE(xmesa
->clearcolor
[3], color
[3]);
790 if (color
[0] == 0.0 && color
[1] == 0.0 && color
[2] == 0.0) {
792 for (i
=0; i
<16; i
++) {
793 XMesaPutPixel(xmesa
->xm_visual
->hpcr_clear_ximage
, i
, 0, 0);
794 XMesaPutPixel(xmesa
->xm_visual
->hpcr_clear_ximage
, i
, 1, 0);
798 for (i
=0; i
<16; i
++) {
799 XMesaPutPixel(xmesa
->xm_visual
->hpcr_clear_ximage
, i
, 0,
801 xmesa
->clearcolor
[0],
802 xmesa
->clearcolor
[1],
803 xmesa
->clearcolor
[2]));
804 XMesaPutPixel(xmesa
->xm_visual
->hpcr_clear_ximage
, i
, 1,
806 xmesa
->clearcolor
[0],
807 xmesa
->clearcolor
[1],
808 xmesa
->clearcolor
[2]));
811 /* change tile pixmap content */
812 XMesaPutImage(xmesa
->display
,
813 (XMesaDrawable
)xmesa
->xm_visual
->hpcr_clear_pixmap
,
814 XMESA_BUFFER(ctx
->DrawBuffer
)->cleargc
,
815 xmesa
->xm_visual
->hpcr_clear_ximage
, 0, 0, 0, 0, 16, 2);
820 * Called when the driver should update its state, based on the new_state
824 xmesa_update_state( GLcontext
*ctx
, GLbitfield new_state
)
826 const XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
828 /* Propagate statechange information to swrast and swrast_setup
829 * modules. The X11 driver has no internal GL-dependent state.
831 _swrast_InvalidateState( ctx
, new_state
);
832 _ac_InvalidateState( ctx
, new_state
);
833 _tnl_InvalidateState( ctx
, new_state
);
834 _swsetup_InvalidateState( ctx
, new_state
);
836 if (ctx
->DrawBuffer
->Name
!= 0)
840 * GL_DITHER, GL_READ/DRAW_BUFFER, buffer binding state, etc. effect
841 * renderbuffer span/clear funcs.
843 if (new_state
& (_NEW_COLOR
| _NEW_PIXEL
| _NEW_BUFFERS
)) {
844 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
845 struct xmesa_renderbuffer
*front_xrb
, *back_xrb
;
847 front_xrb
= xmbuf
->frontxrb
;
849 xmesa_set_renderbuffer_funcs(front_xrb
, xmesa
->pixelformat
,
850 xmesa
->xm_visual
->BitsPerPixel
);
851 front_xrb
->clearFunc
= clear_pixmap
;
854 back_xrb
= xmbuf
->backxrb
;
856 xmesa_set_renderbuffer_funcs(back_xrb
, xmesa
->pixelformat
,
857 xmesa
->xm_visual
->BitsPerPixel
);
858 if (xmbuf
->backxrb
->pixmap
) {
859 back_xrb
->clearFunc
= clear_pixmap
;
862 switch (xmesa
->xm_visual
->BitsPerPixel
) {
864 if (xmesa
->xm_visual
->hpcr_clear_flag
) {
865 back_xrb
->clearFunc
= clear_HPCR_ximage
;
868 back_xrb
->clearFunc
= clear_8bit_ximage
;
872 back_xrb
->clearFunc
= clear_16bit_ximage
;
875 back_xrb
->clearFunc
= clear_24bit_ximage
;
878 back_xrb
->clearFunc
= clear_32bit_ximage
;
881 back_xrb
->clearFunc
= clear_nbit_ximage
;
888 if (xmesa
->xm_visual
->hpcr_clear_flag
) {
889 /* this depends on whether we're drawing to the front or back buffer */
893 ctx
->Driver
.ClearColor
= clear_color_HPCR_pixmap
;
896 ctx
->Driver
.ClearColor
= clear_color_HPCR_ximage
;
899 (void) clear_color_HPCR_pixmap
;
900 (void) clear_color_HPCR_ximage
;
908 * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use
909 * the _mesa_test_proxy_teximage() fallback function, but we're going to
910 * special-case the 3D texture case to allow textures up to 512x512x32
914 test_proxy_teximage(GLcontext
*ctx
, GLenum target
, GLint level
,
915 GLint internalFormat
, GLenum format
, GLenum type
,
916 GLint width
, GLint height
, GLint depth
, GLint border
)
918 if (target
== GL_PROXY_TEXTURE_3D
) {
919 /* special case for 3D textures */
920 if (width
* height
* depth
> 512 * 512 * 64 ||
921 width
< 2 * border
||
922 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
923 _mesa_bitcount(width
- 2 * border
) != 1) ||
924 height
< 2 * border
||
925 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
926 _mesa_bitcount(height
- 2 * border
) != 1) ||
927 depth
< 2 * border
||
928 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
929 _mesa_bitcount(depth
- 2 * border
) != 1)) {
930 /* Bad size, or too many texels */
936 /* use the fallback routine for 1D, 2D, cube and rect targets */
937 return _mesa_test_proxy_teximage(ctx
, target
, level
, internalFormat
,
938 format
, type
, width
, height
, depth
,
945 * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
947 static const struct gl_texture_format
*
948 choose_tex_format( GLcontext
*ctx
, GLint internalFormat
,
949 GLenum format
, GLenum type
)
951 switch (internalFormat
) {
952 case GL_COMPRESSED_RGB_ARB
:
953 return &_mesa_texformat_rgb
;
954 case GL_COMPRESSED_RGBA_ARB
:
955 return &_mesa_texformat_rgba
;
957 return _mesa_choose_tex_format(ctx
, internalFormat
, format
, type
);
963 * Called by glViewport.
964 * This is a good time for us to poll the current X window size and adjust
965 * our renderbuffers to match the current window size.
966 * Remember, we have no opportunity to respond to conventional
967 * X Resize/StructureNotify events since the X driver has no event loop.
969 * Note that this trick isn't fool-proof. If the application never calls
970 * glViewport, our notion of the current window size may be incorrect.
971 * That problem led to the GLX_MESA_resize_buffers extension.
974 xmesa_viewport(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
976 XMesaContext xmctx
= XMESA_CONTEXT(ctx
);
977 XMesaBuffer xmdrawbuf
= XMESA_BUFFER(ctx
->WinSysDrawBuffer
);
978 XMesaBuffer xmreadbuf
= XMESA_BUFFER(ctx
->WinSysReadBuffer
);
979 xmesa_check_and_update_buffer_size(xmctx
, xmdrawbuf
);
980 xmesa_check_and_update_buffer_size(xmctx
, xmreadbuf
);
988 #if ENABLE_EXT_timer_query
991 * The GL_EXT_timer_query extension is not enabled for the XServer
992 * indirect renderer. Not sure about how/if wrapping of gettimeofday()
996 struct xmesa_query_object
998 struct gl_query_object Base
;
999 struct timeval StartTime
;
1003 static struct gl_query_object
*
1004 xmesa_new_query_object(GLcontext
*ctx
, GLuint id
)
1006 struct xmesa_query_object
*q
= CALLOC_STRUCT(xmesa_query_object
);
1009 q
->Base
.Ready
= GL_TRUE
;
1016 xmesa_begin_query(GLcontext
*ctx
, GLenum target
, struct gl_query_object
*q
)
1018 if (target
== GL_TIME_ELAPSED_EXT
) {
1019 struct xmesa_query_object
*xq
= (struct xmesa_query_object
*) q
;
1020 (void) gettimeofday(&xq
->StartTime
, NULL
);
1026 * Return the difference between the two given times in microseconds.
1029 #define suseconds_t unsigned int
1032 time_diff(const struct timeval
*t0
, const struct timeval
*t1
)
1034 GLuint64EXT seconds0
= t0
->tv_sec
& 0xff; /* 0 .. 255 seconds */
1035 GLuint64EXT seconds1
= t1
->tv_sec
& 0xff; /* 0 .. 255 seconds */
1036 GLuint64EXT nanosec0
= (seconds0
* 1000000 + t0
->tv_usec
) * 1000;
1037 GLuint64EXT nanosec1
= (seconds1
* 1000000 + t1
->tv_usec
) * 1000;
1038 return nanosec1
- nanosec0
;
1043 xmesa_end_query(GLcontext
*ctx
, GLenum target
, struct gl_query_object
*q
)
1045 if (target
== GL_TIME_ELAPSED_EXT
) {
1046 struct xmesa_query_object
*xq
= (struct xmesa_query_object
*) q
;
1047 struct timeval endTime
;
1048 (void) gettimeofday(&endTime
, NULL
);
1049 /* result is in nanoseconds! */
1050 q
->Result
= time_diff(&xq
->StartTime
, &endTime
);
1055 #endif /* ENABLE_timer_query */
1059 * Initialize the device driver function table with the functions
1060 * we implement in this driver.
1063 xmesa_init_driver_functions( XMesaVisual xmvisual
,
1064 struct dd_function_table
*driver
)
1066 driver
->GetString
= get_string
;
1067 driver
->UpdateState
= xmesa_update_state
;
1068 driver
->GetBufferSize
= NULL
; /* OBSOLETE */
1069 driver
->Flush
= finish_or_flush
;
1070 driver
->Finish
= finish_or_flush
;
1071 driver
->ClearIndex
= clear_index
;
1072 driver
->ClearColor
= clear_color
;
1073 driver
->IndexMask
= index_mask
;
1074 driver
->ColorMask
= color_mask
;
1075 driver
->Enable
= enable
;
1076 driver
->Clear
= clear_buffers
;
1077 driver
->Viewport
= xmesa_viewport
;
1078 #ifndef XFree86Server
1079 driver
->CopyPixels
= xmesa_CopyPixels
;
1080 if (xmvisual
->undithered_pf
== PF_8R8G8B
&&
1081 xmvisual
->dithered_pf
== PF_8R8G8B
) {
1082 driver
->DrawPixels
= xmesa_DrawPixels_8R8G8B
;
1084 else if (xmvisual
->undithered_pf
== PF_5R6G5B
) {
1085 driver
->DrawPixels
= xmesa_DrawPixels_5R6G5B
;
1088 driver
->TestProxyTexImage
= test_proxy_teximage
;
1089 #if ENABLE_EXT_texure_compression_s3tc
1090 driver
->ChooseTextureFormat
= choose_tex_format
;
1092 (void) choose_tex_format
;
1095 #if ENABLE_EXT_timer_query
1096 driver
->NewQueryObject
= xmesa_new_query_object
;
1097 driver
->BeginQuery
= xmesa_begin_query
;
1098 driver
->EndQuery
= xmesa_end_query
;
1103 #define XMESA_NEW_POINT (_NEW_POINT | \
1105 _SWRAST_NEW_RASTERMASK)
1107 #define XMESA_NEW_LINE (_NEW_LINE | \
1112 _SWRAST_NEW_RASTERMASK)
1114 #define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \
1119 _SWRAST_NEW_RASTERMASK)
1123 * Extend the software rasterizer with our line/point/triangle
1125 * Called during context creation only.
1127 void xmesa_register_swrast_functions( GLcontext
*ctx
)
1129 SWcontext
*swrast
= SWRAST_CONTEXT( ctx
);
1131 swrast
->choose_point
= xmesa_choose_point
;
1132 swrast
->choose_line
= xmesa_choose_line
;
1133 swrast
->choose_triangle
= xmesa_choose_triangle
;
1135 /* XXX these lines have no net effect. Remove??? */
1136 swrast
->InvalidatePointMask
|= XMESA_NEW_POINT
;
1137 swrast
->InvalidateLineMask
|= XMESA_NEW_LINE
;
1138 swrast
->InvalidateTriangleMask
|= XMESA_NEW_TRIANGLE
;