d8a0e6de6d0b2f13c0f81b1e952bee0ab1a068a2
[mesa.git] / src / mesa / drivers / x11 / xm_glide.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glxheader.h"
27 #include "xmesaP.h"
28
29 #ifdef FX
30 #include "../glide/fxdrv.h"
31
32 void
33 FXcreateContext(XMesaVisual v, XMesaWindow w, XMesaContext c, XMesaBuffer b)
34 {
35 char *fxEnvVar = _mesa_getenv("MESA_GLX_FX");
36 if (fxEnvVar) {
37 if (fxEnvVar[0]!='d') {
38 int attribs[100];
39 int numAttribs = 0;
40 int hw;
41 if (v->mesa_visual.depthBits > 0) {
42 attribs[numAttribs++] = FXMESA_DEPTH_SIZE;
43 attribs[numAttribs++] = v->mesa_visual.depthBits;
44 }
45 if (v->mesa_visual.doubleBufferMode) {
46 attribs[numAttribs++] = FXMESA_DOUBLEBUFFER;
47 }
48 if (v->mesa_visual.accumRedBits > 0) {
49 attribs[numAttribs++] = FXMESA_ACCUM_SIZE;
50 attribs[numAttribs++] = v->mesa_visual.accumRedBits;
51 }
52 if (v->mesa_visual.stencilBits > 0) {
53 attribs[numAttribs++] = FXMESA_STENCIL_SIZE;
54 attribs[numAttribs++] = v->mesa_visual.stencilBits;
55 }
56 if (v->mesa_visual.alphaBits > 0) {
57 attribs[numAttribs++] = FXMESA_ALPHA_SIZE;
58 attribs[numAttribs++] = v->mesa_visual.alphaBits;
59 }
60 if (1) {
61 attribs[numAttribs++] = FXMESA_SHARE_CONTEXT;
62 attribs[numAttribs++] = (int) &(c->mesa);
63 }
64 attribs[numAttribs++] = FXMESA_NONE;
65
66 /* [dBorca] we should take an envvar for `fxMesaSelectCurrentBoard'!!! */
67 /* hw = fxMesaSelectCurrentBoard(0); */
68 hw = GR_SSTTYPE_Voodoo2;
69
70 /* if these fail, there's a new bug somewhere */
71 ASSERT(b->mesa_buffer.Width > 0);
72 ASSERT(b->mesa_buffer.Height > 0);
73
74 if ((hw == GR_SSTTYPE_VOODOO) || (hw == GR_SSTTYPE_Voodoo2)) {
75 b->FXctx = fxMesaCreateBestContext(0, b->mesa_buffer.Width,
76 b->mesa_buffer.Height, attribs);
77 if ((v->undithered_pf!=PF_Index) && (b->backxrb->ximage)) {
78 b->FXisHackUsable = b->FXctx ? GL_TRUE : GL_FALSE;
79 if (b->FXctx && (fxEnvVar[0]=='w' || fxEnvVar[0]=='W')) {
80 b->FXwindowHack = GL_TRUE;
81 FX_grSstControl(GR_CONTROL_DEACTIVATE);
82 }
83 else {
84 b->FXwindowHack = GL_FALSE;
85 }
86 }
87 }
88 else {
89 if (fxEnvVar[0]=='w' || fxEnvVar[0]=='W')
90 b->FXctx = fxMesaCreateContext(w, GR_RESOLUTION_NONE,
91 GR_REFRESH_75Hz, attribs);
92 else
93 b->FXctx = fxMesaCreateBestContext(0, b->mesa_buffer.Width,
94 b->mesa_buffer.Height, attribs);
95 b->FXisHackUsable = GL_FALSE;
96 b->FXwindowHack = GL_FALSE;
97 }
98 /*
99 fprintf(stderr,
100 "voodoo %d, wid %d height %d hack: usable %d active %d\n",
101 hw, b->mesa_buffer.Width, b->mesa_buffer.Height,
102 b->FXisHackUsable, b->FXwindowHack);
103 */
104 }
105 }
106 else {
107 _mesa_warning(NULL, "WARNING: This Mesa Library includes the Glide driver but\n");
108 _mesa_warning(NULL, " you have not defined the MESA_GLX_FX env. var.\n");
109 _mesa_warning(NULL, " (check the README.3DFX file for more information).\n\n");
110 _mesa_warning(NULL, " you can disable this message with a 'export MESA_GLX_FX=disable'.\n");
111 }
112 }
113
114
115 void FXdestroyContext( XMesaBuffer b )
116 {
117 if (b && b->FXctx)
118 fxMesaDestroyContext(b->FXctx);
119 }
120
121
122 GLboolean FXmakeCurrent( XMesaBuffer b )
123 {
124 if (b->FXctx) {
125 fxMesaMakeCurrent(b->FXctx);
126
127 return GL_TRUE;
128 }
129 return GL_FALSE;
130 }
131
132
133 /*
134 * Read image from VooDoo frame buffer into X/Mesa's back XImage.
135 */
136 static void FXgetImage( XMesaBuffer b )
137 {
138 GET_CURRENT_CONTEXT(ctx);
139 static unsigned short pixbuf[MAX_WIDTH];
140 GLuint x, y;
141 GLuint width, height;
142
143 xmesa_get_window_size(b->display, b, &width, &height);
144 x = y = 0;
145 if (b->mesa_buffer.Width != width || b->mesa_buffer.Height != height) {
146 b->mesa_buffer.Width = MIN2((int)width, b->FXctx->width);
147 b->mesa_buffer.Height = MIN2((int)height, b->FXctx->height);
148 if (b->mesa_buffer.Width & 1)
149 b->mesa_buffer.Width--; /* prevent odd width */
150 }
151
152 /* [dBorca] we're always in the right GR_COLORFORMAT... aren't we? */
153 /* grLfbWriteColorFormat(GR_COLORFORMAT_ARGB); */
154 if (b->xm_visual->undithered_pf==PF_5R6G5B) {
155 /* Special case: 16bpp RGB */
156 grLfbReadRegion( GR_BUFFER_FRONTBUFFER, /* src buffer */
157 0, b->FXctx->height - b->mesa_buffer.Height, /*pos*/
158 b->mesa_buffer.Width, b->mesa_buffer.Height, /* size */
159 b->mesa_buffer.Width * sizeof(GLushort), /* stride */
160 b->backxrb->ximage->data); /* dest buffer */
161 }
162 else if (b->xm_visual->dithered_pf==PF_Dither
163 && GET_VISUAL_DEPTH(b->xm_visual)==8) {
164 /* Special case: 8bpp RGB */
165 for (y=0;y<b->mesa_buffer.Height;y++) {
166 GLubyte *ptr = (GLubyte*) b->backxrb->ximage->data
167 + b->backxrb->ximage->bytes_per_line * y;
168 XDITHER_SETUP(y);
169
170 /* read row from 3Dfx frame buffer */
171 grLfbReadRegion( GR_BUFFER_FRONTBUFFER,
172 0, b->FXctx->height-(b->mesa_buffer.Height-y),
173 b->mesa_buffer.Width, 1,
174 0,
175 pixbuf );
176
177 /* write to XImage back buffer */
178 for (x=0;x<b->mesa_buffer.Width;x++) {
179 GLubyte r = (pixbuf[x] & 0xf800) >> 8;
180 GLubyte g = (pixbuf[x] & 0x07e0) >> 3;
181 GLubyte b = (pixbuf[x] & 0x001f) << 3;
182 *ptr++ = XDITHER( x, r, g, b);
183 }
184 }
185 }
186 else {
187 /* General case: slow! */
188 for (y=0;y<b->mesa_buffer.Height;y++) {
189 /* read row from 3Dfx frame buffer */
190 grLfbReadRegion( GR_BUFFER_FRONTBUFFER,
191 0, b->FXctx->height-(b->mesa_buffer.Height-y),
192 b->mesa_buffer.Width, 1,
193 0,
194 pixbuf );
195
196 /* write to XImage back buffer */
197 for (x=0;x<b->mesa_buffer.Width;x++) {
198 XMesaPutPixel(b->backxrb->ximage,x,y,
199 xmesa_color_to_pixel(ctx,
200 (pixbuf[x] & 0xf800) >> 8,
201 (pixbuf[x] & 0x07e0) >> 3,
202 (pixbuf[x] & 0x001f) << 3,
203 0xff,
204 b->xm_visual->undithered_pf));
205 }
206 }
207 }
208 /* grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); */
209 }
210
211
212 GLboolean FXswapBuffers( XMesaBuffer b )
213 {
214 if (b->FXctx) {
215 fxMesaSwapBuffers();
216
217 if (!b->FXwindowHack)
218 return GL_TRUE;
219
220 FXgetImage(b);
221 }
222 return GL_FALSE;
223 }
224
225
226 /*
227 * Switch 3Dfx support hack between window and full-screen mode.
228 */
229 GLboolean XMesaSetFXmode( GLint mode )
230 {
231 const char *fx = _mesa_getenv("MESA_GLX_FX");
232 if (fx && fx[0] != 'd') {
233 GET_CURRENT_CONTEXT(ctx);
234 GrHwConfiguration hw;
235 if (!FX_grSstQueryHardware(&hw)) {
236 /*fprintf(stderr, "!grSstQueryHardware\n");*/
237 return GL_FALSE;
238 }
239 if (hw.num_sst < 1) {
240 /*fprintf(stderr, "hw.num_sst < 1\n");*/
241 return GL_FALSE;
242 }
243 if (ctx) {
244 /* [dBorca] Hack alert:
245 * oh, this is sooo wrong: ctx above is
246 * really an fxMesaContext, not an XMesaContext
247 */
248 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
249 if (mode == XMESA_FX_WINDOW) {
250 if (xmbuf->FXisHackUsable) {
251 FX_grSstControl(GR_CONTROL_DEACTIVATE);
252 xmbuf->FXwindowHack = GL_TRUE;
253 return GL_TRUE;
254 }
255 }
256 else if (mode == XMESA_FX_FULLSCREEN) {
257 FX_grSstControl(GR_CONTROL_ACTIVATE);
258 xmbuf->FXwindowHack = GL_FALSE;
259 return GL_TRUE;
260 }
261 else {
262 /* Error: Bad mode value */
263 }
264 }
265 }
266 /*fprintf(stderr, "fallthrough\n");*/
267 return GL_FALSE;
268 }
269 #endif