2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "glxheader.h"
30 #include "../glide/fxdrv.h"
33 FXcreateContext(XMesaVisual v
, XMesaWindow w
, XMesaContext c
, XMesaBuffer b
)
35 char *fxEnvVar
= _mesa_getenv("MESA_GLX_FX");
37 if (fxEnvVar
[0]!='d') {
41 if (v
->mesa_visual
.depthBits
> 0) {
42 attribs
[numAttribs
++] = FXMESA_DEPTH_SIZE
;
43 attribs
[numAttribs
++] = v
->mesa_visual
.depthBits
;
45 if (v
->mesa_visual
.doubleBufferMode
) {
46 attribs
[numAttribs
++] = FXMESA_DOUBLEBUFFER
;
48 if (v
->mesa_visual
.accumRedBits
> 0) {
49 attribs
[numAttribs
++] = FXMESA_ACCUM_SIZE
;
50 attribs
[numAttribs
++] = v
->mesa_visual
.accumRedBits
;
52 if (v
->mesa_visual
.stencilBits
> 0) {
53 attribs
[numAttribs
++] = FXMESA_STENCIL_SIZE
;
54 attribs
[numAttribs
++] = v
->mesa_visual
.stencilBits
;
56 if (v
->mesa_visual
.alphaBits
> 0) {
57 attribs
[numAttribs
++] = FXMESA_ALPHA_SIZE
;
58 attribs
[numAttribs
++] = v
->mesa_visual
.alphaBits
;
61 attribs
[numAttribs
++] = FXMESA_SHARE_CONTEXT
;
62 attribs
[numAttribs
++] = (int) &(c
->mesa
);
64 attribs
[numAttribs
++] = FXMESA_NONE
;
66 /* [dBorca] we should take an envvar for `fxMesaSelectCurrentBoard'!!! */
67 hw
= fxMesaSelectCurrentBoard(0);
69 /* if these fail, there's a new bug somewhere */
70 ASSERT(b
->mesa_buffer
.Width
> 0);
71 ASSERT(b
->mesa_buffer
.Height
> 0);
73 if ((hw
== GR_SSTTYPE_VOODOO
) || (hw
== GR_SSTTYPE_Voodoo2
)) {
74 b
->FXctx
= fxMesaCreateBestContext(0, b
->mesa_buffer
.Width
,
75 b
->mesa_buffer
.Height
, attribs
);
76 if ((v
->undithered_pf
!=PF_Index
) && (b
->backxrb
->ximage
)) {
77 b
->FXisHackUsable
= b
->FXctx
? GL_TRUE
: GL_FALSE
;
78 if (b
->FXctx
&& (fxEnvVar
[0]=='w' || fxEnvVar
[0]=='W')) {
79 b
->FXwindowHack
= GL_TRUE
;
80 FX_grSstControl(GR_CONTROL_DEACTIVATE
);
83 b
->FXwindowHack
= GL_FALSE
;
88 if (fxEnvVar
[0]=='w' || fxEnvVar
[0]=='W')
89 b
->FXctx
= fxMesaCreateContext(w
, GR_RESOLUTION_NONE
,
90 GR_REFRESH_75Hz
, attribs
);
92 b
->FXctx
= fxMesaCreateBestContext(0, b
->mesa_buffer
.Width
,
93 b
->mesa_buffer
.Height
, attribs
);
94 b
->FXisHackUsable
= GL_FALSE
;
95 b
->FXwindowHack
= GL_FALSE
;
99 "voodoo %d, wid %d height %d hack: usable %d active %d\n",
100 hw, b->mesa_buffer.Width, b->mesa_buffer.Height,
101 b->FXisHackUsable, b->FXwindowHack);
106 _mesa_warning(NULL
, "WARNING: This Mesa Library includes the Glide driver but\n");
107 _mesa_warning(NULL
, " you have not defined the MESA_GLX_FX env. var.\n");
108 _mesa_warning(NULL
, " (check the README.3DFX file for more information).\n\n");
109 _mesa_warning(NULL
, " you can disable this message with a 'export MESA_GLX_FX=disable'.\n");
114 void FXdestroyContext( XMesaBuffer b
)
117 fxMesaDestroyContext(b
->FXctx
);
121 GLboolean
FXmakeCurrent( XMesaBuffer b
)
124 fxMesaMakeCurrent(b
->FXctx
);
133 * Read image from VooDoo frame buffer into X/Mesa's back XImage.
135 static void FXgetImage( XMesaBuffer b
)
137 GET_CURRENT_CONTEXT(ctx
);
138 static unsigned short pixbuf
[MAX_WIDTH
];
140 GLuint width
, height
;
143 x
= b
->frontxrb
->pixmap
->x
;
144 y
= b
->frontxrb
->pixmap
->y
;
145 width
= b
->frontxrb
->pixmap
->width
;
146 height
= b
->frontxrb
->pixmap
->height
;
147 depth
= b
->frontxrb
->pixmap
->depth
;
149 xmesa_get_window_size(b
->display
, b
, &width
, &height
);
152 if (b
->mesa_buffer
.Width
!= width
|| b
->mesa_buffer
.Height
!= height
) {
153 b
->mesa_buffer
.Width
= MIN2((int)width
, b
->FXctx
->width
);
154 b
->mesa_buffer
.Height
= MIN2((int)height
, b
->FXctx
->height
);
155 if (b
->mesa_buffer
.Width
& 1)
156 b
->mesa_buffer
.Width
--; /* prevent odd width */
159 /* [dBorca] we're always in the right GR_COLORFORMAT... aren't we? */
160 /* grLfbWriteColorFormat(GR_COLORFORMAT_ARGB); */
161 if (b
->xm_visual
->undithered_pf
==PF_5R6G5B
) {
162 /* Special case: 16bpp RGB */
163 grLfbReadRegion( GR_BUFFER_FRONTBUFFER
, /* src buffer */
164 0, b
->FXctx
->height
- b
->mesa_buffer
.Height
, /*pos*/
165 b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
, /* size */
166 b
->mesa_buffer
.Width
* sizeof(GLushort
), /* stride */
167 b
->backxrb
->ximage
->data
); /* dest buffer */
169 else if (b
->xm_visual
->dithered_pf
==PF_Dither
170 && GET_VISUAL_DEPTH(b
->xm_visual
)==8) {
171 /* Special case: 8bpp RGB */
172 for (y
=0;y
<b
->mesa_buffer
.Height
;y
++) {
173 GLubyte
*ptr
= (GLubyte
*) b
->backxrb
->ximage
->data
174 + b
->backxrb
->ximage
->bytes_per_line
* y
;
177 /* read row from 3Dfx frame buffer */
178 grLfbReadRegion( GR_BUFFER_FRONTBUFFER
,
179 0, b
->FXctx
->height
-(b
->mesa_buffer
.Height
-y
),
180 b
->mesa_buffer
.Width
, 1,
184 /* write to XImage back buffer */
185 for (x
=0;x
<b
->mesa_buffer
.Width
;x
++) {
186 GLubyte r
= (pixbuf
[x
] & 0xf800) >> 8;
187 GLubyte g
= (pixbuf
[x
] & 0x07e0) >> 3;
188 GLubyte b
= (pixbuf
[x
] & 0x001f) << 3;
189 *ptr
++ = XDITHER( x
, r
, g
, b
);
194 /* General case: slow! */
195 for (y
=0;y
<b
->mesa_buffer
.Height
;y
++) {
196 /* read row from 3Dfx frame buffer */
197 grLfbReadRegion( GR_BUFFER_FRONTBUFFER
,
198 0, b
->FXctx
->height
-(b
->mesa_buffer
.Height
-y
),
199 b
->mesa_buffer
.Width
, 1,
203 /* write to XImage back buffer */
204 for (x
=0;x
<b
->mesa_buffer
.Width
;x
++) {
205 XMesaPutPixel(b
->backxrb
->ximage
,x
,y
,
206 xmesa_color_to_pixel(ctx
,
207 (pixbuf
[x
] & 0xf800) >> 8,
208 (pixbuf
[x
] & 0x07e0) >> 3,
209 (pixbuf
[x
] & 0x001f) << 3,
211 b
->xm_visual
->undithered_pf
));
215 /* grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); */
219 GLboolean
FXswapBuffers( XMesaBuffer b
)
224 if (!b
->FXwindowHack
)
234 * Switch 3Dfx support hack between window and full-screen mode.
236 GLboolean
XMesaSetFXmode( GLint mode
)
238 const char *fx
= _mesa_getenv("MESA_GLX_FX");
239 if (fx
&& fx
[0] != 'd') {
240 GET_CURRENT_CONTEXT(ctx
);
241 GrHwConfiguration hw
;
242 if (!FX_grSstQueryHardware(&hw
)) {
243 /*fprintf(stderr, "!grSstQueryHardware\n");*/
246 if (hw
.num_sst
< 1) {
247 /*fprintf(stderr, "hw.num_sst < 1\n");*/
251 /* [dBorca] Hack alert:
252 * oh, this is sooo wrong: ctx above is
253 * really an fxMesaContext, not an XMesaContext
255 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
256 if (mode
== XMESA_FX_WINDOW
) {
257 if (xmbuf
->FXisHackUsable
) {
258 FX_grSstControl(GR_CONTROL_DEACTIVATE
);
259 xmbuf
->FXwindowHack
= GL_TRUE
;
263 else if (mode
== XMESA_FX_FULLSCREEN
) {
264 FX_grSstControl(GR_CONTROL_ACTIVATE
);
265 xmbuf
->FXwindowHack
= GL_FALSE
;
269 /* Error: Bad mode value */
273 /*fprintf(stderr, "fallthrough\n");*/