2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * This file contains "accelerated" triangle functions. It should be
28 * fairly easy to write new special-purpose triangle functions and hook
29 * them into this module.
33 #include "glxheader.h"
40 /* Internal swrast includes:
42 #include "swrast/s_context.h"
43 #include "swrast/s_depth.h"
44 #include "swrast/s_triangle.h"
47 #define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \
48 (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]
51 /**********************************************************************/
52 /*** Triangle rendering ***/
53 /**********************************************************************/
57 * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle.
59 #define NAME smooth_TRUECOLOR_z_triangle
61 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
64 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
67 #define RENDER_SPAN( span ) \
68 GLint x = span.x, y = YFLIP(xrb, span.y); \
70 for (i = 0; i < span.end; i++, x++) { \
71 const DEPTH_TYPE z = FixedToDepth(span.z); \
74 PACK_TRUECOLOR(p, FixedToInt(span.red), \
75 FixedToInt(span.green), FixedToInt(span.blue)); \
76 XMesaPutPixel(xrb->ximage, x, y, p); \
79 span.red += span.redStep; \
80 span.green += span.greenStep; \
81 span.blue += span.blueStep; \
82 span.z += span.zStep; \
85 #include "swrast/s_tritemp.h"
91 * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
93 #define NAME smooth_8A8B8G8R_z_triangle
95 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
97 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
98 #define PIXEL_TYPE GLuint
99 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
102 #define RENDER_SPAN( span ) \
104 for (i = 0; i < span.end; i++) { \
105 const DEPTH_TYPE z = FixedToDepth(span.z); \
107 pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \
108 FixedToInt(span.green), FixedToInt(span.blue)); \
111 span.red += span.redStep; \
112 span.green += span.greenStep; \
113 span.blue += span.blueStep; \
114 span.z += span.zStep; \
117 #include "swrast/s_tritemp.h"
122 * XImage, smooth, depth-buffered, PF_8A8R8G8B triangle.
124 #define NAME smooth_8A8R8G8B_z_triangle
126 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
128 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
129 #define PIXEL_TYPE GLuint
130 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
134 #define RENDER_SPAN( span ) \
136 for (i = 0; i < span.end; i++) { \
137 const DEPTH_TYPE z = FixedToDepth(span.z); \
139 pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
140 FixedToInt(span.green), FixedToInt(span.blue)); \
143 span.red += span.redStep; \
144 span.green += span.greenStep; \
145 span.blue += span.blueStep; \
146 span.z += span.zStep; \
149 #include "swrast/s_tritemp.h"
154 * XImage, smooth, depth-buffered, PF_8R8G8B triangle.
156 #define NAME smooth_8R8G8B_z_triangle
158 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
160 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
161 #define PIXEL_TYPE GLuint
162 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
166 #define RENDER_SPAN( span ) \
168 for (i = 0; i < span.end; i++) { \
169 const DEPTH_TYPE z = FixedToDepth(span.z); \
171 pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
172 FixedToInt(span.green), FixedToInt(span.blue)); \
175 span.red += span.redStep; \
176 span.green += span.greenStep; \
177 span.blue += span.blueStep; \
178 span.z += span.zStep; \
181 #include "swrast/s_tritemp.h"
186 * XImage, smooth, depth-buffered, PF_8R8G8B24 triangle.
188 #define NAME smooth_8R8G8B24_z_triangle
190 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
192 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
193 #define PIXEL_TYPE bgr_t
194 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
197 #define RENDER_SPAN( span ) \
199 for (i = 0; i < span.end; i++) { \
200 const DEPTH_TYPE z = FixedToDepth(span.z); \
202 PIXEL_TYPE *ptr = pRow + i; \
203 ptr->r = FixedToInt(span.red); \
204 ptr->g = FixedToInt(span.green); \
205 ptr->b = FixedToInt(span.blue); \
208 span.red += span.redStep; \
209 span.green += span.greenStep; \
210 span.blue += span.blueStep; \
211 span.z += span.zStep; \
213 #include "swrast/s_tritemp.h"
218 * XImage, smooth, depth-buffered, PF_TRUEDITHER triangle.
220 #define NAME smooth_TRUEDITHER_z_triangle
222 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
225 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
227 #define RENDER_SPAN( span ) \
229 GLint x = span.x, y = YFLIP(xrb, span.y); \
230 for (i = 0; i < span.end; i++, x++) { \
231 const DEPTH_TYPE z = FixedToDepth(span.z); \
234 PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \
235 FixedToInt(span.green), FixedToInt(span.blue)); \
236 XMesaPutPixel(xrb->ximage, x, y, p); \
239 span.red += span.redStep; \
240 span.green += span.greenStep; \
241 span.blue += span.blueStep; \
242 span.z += span.zStep; \
244 #include "swrast/s_tritemp.h"
249 * XImage, smooth, depth-buffered, PF_5R6G5B triangle.
251 #define NAME smooth_5R6G5B_z_triangle
253 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
255 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
256 #define PIXEL_TYPE GLushort
257 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
260 #define RENDER_SPAN( span ) \
262 for (i = 0; i < span.end; i++) { \
263 const DEPTH_TYPE z = FixedToDepth(span.z); \
265 pRow[i] = PACK_5R6G5B(FixedToInt(span.red), \
266 FixedToInt(span.green), FixedToInt(span.blue)); \
269 span.red += span.redStep; \
270 span.green += span.greenStep; \
271 span.blue += span.blueStep; \
272 span.z += span.zStep; \
274 #include "swrast/s_tritemp.h"
279 * XImage, smooth, depth-buffered, PF_DITHER_5R6G5B triangle.
281 #define NAME smooth_DITHER_5R6G5B_z_triangle
283 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
285 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
286 #define PIXEL_TYPE GLushort
287 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
289 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
291 #define RENDER_SPAN( span ) \
293 GLint x = span.x, y = YFLIP(xrb, span.y); \
294 for (i = 0; i < span.end; i++, x++) { \
295 const DEPTH_TYPE z = FixedToDepth(span.z); \
297 PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \
298 FixedToInt(span.green), FixedToInt(span.blue)); \
301 span.red += span.redStep; \
302 span.green += span.greenStep; \
303 span.blue += span.blueStep; \
304 span.z += span.zStep; \
306 #include "swrast/s_tritemp.h"
311 * XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
313 #define NAME smooth_DITHER8_z_triangle
315 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
317 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
318 #define PIXEL_TYPE GLubyte
319 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
322 #define RENDER_SPAN( span ) \
324 GLint x = span.x, y = YFLIP(xrb, span.y); \
326 for (i = 0; i < span.end; i++, x++) { \
327 const DEPTH_TYPE z = FixedToDepth(span.z); \
329 pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red),\
330 FixedToInt(span.green), FixedToInt(span.blue) ); \
333 span.red += span.redStep; \
334 span.green += span.greenStep; \
335 span.blue += span.blueStep; \
336 span.z += span.zStep; \
338 #include "swrast/s_tritemp.h"
343 * XImage, smooth, depth-buffered, PF_DITHER triangle.
345 #define NAME smooth_DITHER_z_triangle
347 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
351 XMesaImage *img = xrb->ximage;
352 #define RENDER_SPAN( span ) \
354 GLint x = span.x, y = YFLIP(xrb, span.y); \
356 for (i = 0; i < span.end; i++, x++) { \
357 const DEPTH_TYPE z = FixedToDepth(span.z); \
359 unsigned long p = XDITHER(x, FixedToInt(span.red), \
360 FixedToInt(span.green), FixedToInt(span.blue)); \
361 XMesaPutPixel(img, x, y, p); \
364 span.red += span.redStep; \
365 span.green += span.greenStep; \
366 span.blue += span.blueStep; \
367 span.z += span.zStep; \
369 #include "swrast/s_tritemp.h"
374 * XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
376 #define NAME smooth_LOOKUP8_z_triangle
378 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
380 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
381 #define PIXEL_TYPE GLubyte
382 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
385 #define RENDER_SPAN( span ) \
388 for (i = 0; i < span.end; i++) { \
389 const DEPTH_TYPE z = FixedToDepth(span.z); \
391 pRow[i] = LOOKUP(FixedToInt(span.red), \
392 FixedToInt(span.green), FixedToInt(span.blue)); \
395 span.red += span.redStep; \
396 span.green += span.greenStep; \
397 span.blue += span.blueStep; \
398 span.z += span.zStep; \
400 #include "swrast/s_tritemp.h"
405 * XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle.
407 #define NAME smooth_HPCR_z_triangle
409 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
411 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
412 #define PIXEL_TYPE GLubyte
413 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
415 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
417 #define RENDER_SPAN( span ) \
419 GLint x = span.x, y = YFLIP(xrb, span.y); \
420 for (i = 0; i < span.end; i++, x++) { \
421 const DEPTH_TYPE z = FixedToDepth(span.z); \
423 pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \
424 FixedToInt(span.green), FixedToInt(span.blue) ); \
427 span.red += span.redStep; \
428 span.green += span.greenStep; \
429 span.blue += span.blueStep; \
430 span.z += span.zStep; \
432 #include "swrast/s_tritemp.h"
437 * XImage, flat, depth-buffered, PF_TRUECOLOR triangle.
439 #define NAME flat_TRUECOLOR_z_triangle
441 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
443 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
445 XMesaImage *img = xrb->ximage; \
446 unsigned long pixel; \
447 PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
448 #define RENDER_SPAN( span ) \
450 GLint x = span.x, y = YFLIP(xrb, span.y); \
451 for (i = 0; i < span.end; i++, x++) { \
452 const DEPTH_TYPE z = FixedToDepth(span.z); \
454 XMesaPutPixel(img, x, y, pixel); \
457 span.z += span.zStep; \
459 #include "swrast/s_tritemp.h"
464 * XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
466 #define NAME flat_8A8B8G8R_z_triangle
468 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
469 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
470 #define PIXEL_TYPE GLuint
471 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
474 GLuint p = PACK_8B8G8R( v2->color[0], v2->color[1], v2->color[2] );
475 #define RENDER_SPAN( span ) \
477 for (i = 0; i < span.end; i++) { \
478 const DEPTH_TYPE z = FixedToDepth(span.z); \
480 pRow[i] = (PIXEL_TYPE) p; \
483 span.z += span.zStep; \
485 #include "swrast/s_tritemp.h"
490 * XImage, flat, depth-buffered, PF_8A8R8G8B triangle.
492 #define NAME flat_8A8R8G8B_z_triangle
494 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
495 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
496 #define PIXEL_TYPE GLuint
497 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
500 GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
501 #define RENDER_SPAN( span ) \
503 for (i = 0; i < span.end; i++) { \
504 const DEPTH_TYPE z = FixedToDepth(span.z); \
506 pRow[i] = (PIXEL_TYPE) p; \
509 span.z += span.zStep; \
511 #include "swrast/s_tritemp.h"
516 * XImage, flat, depth-buffered, PF_8R8G8B triangle.
518 #define NAME flat_8R8G8B_z_triangle
520 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
521 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
522 #define PIXEL_TYPE GLuint
523 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
526 GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
527 #define RENDER_SPAN( span ) \
529 for (i = 0; i < span.end; i++) { \
530 DEPTH_TYPE z = FixedToDepth(span.z); \
532 pRow[i] = (PIXEL_TYPE) p; \
535 span.z += span.zStep; \
538 #include "swrast/s_tritemp.h"
543 * XImage, flat, depth-buffered, PF_8R8G8B24 triangle.
545 #define NAME flat_8R8G8B24_z_triangle
547 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
548 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
549 #define PIXEL_TYPE bgr_t
550 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
553 const GLubyte *color = v2->color;
554 #define RENDER_SPAN( span ) \
556 for (i = 0; i < span.end; i++) { \
557 const DEPTH_TYPE z = FixedToDepth(span.z); \
559 PIXEL_TYPE *ptr = pRow + i; \
560 ptr->r = color[RCOMP]; \
561 ptr->g = color[GCOMP]; \
562 ptr->b = color[BCOMP]; \
565 span.z += span.zStep; \
567 #include "swrast/s_tritemp.h"
572 * XImage, flat, depth-buffered, PF_TRUEDITHER triangle.
574 #define NAME flat_TRUEDITHER_z_triangle
576 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
578 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
580 XMesaImage *img = xrb->ximage;
581 #define RENDER_SPAN( span ) \
583 GLint x = span.x, y = YFLIP(xrb, span.y); \
584 for (i = 0; i < span.end; i++, x++) { \
585 const DEPTH_TYPE z = FixedToDepth(span.z); \
588 PACK_TRUEDITHER(p, x, y, v2->color[0], \
589 v2->color[1], v2->color[2]); \
590 XMesaPutPixel(img, x, y, p); \
593 span.z += span.zStep; \
595 #include "swrast/s_tritemp.h"
600 * XImage, flat, depth-buffered, PF_5R6G5B triangle.
602 #define NAME flat_5R6G5B_z_triangle
604 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
605 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
606 #define PIXEL_TYPE GLushort
607 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
610 GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] );
611 #define RENDER_SPAN( span ) \
613 for (i = 0; i < span.end; i++) { \
614 const DEPTH_TYPE z = FixedToDepth(span.z); \
616 pRow[i] = (PIXEL_TYPE) p; \
619 span.z += span.zStep; \
621 #include "swrast/s_tritemp.h"
626 * XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle.
628 #define NAME flat_DITHER_5R6G5B_z_triangle
630 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
631 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
632 #define PIXEL_TYPE GLushort
633 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
635 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
637 const GLubyte *color = v2->color;
638 #define RENDER_SPAN( span ) \
640 GLint x = span.x, y = YFLIP(xrb, span.y); \
641 for (i = 0; i < span.end; i++, x++) { \
642 const DEPTH_TYPE z = FixedToDepth(span.z); \
644 PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \
645 color[GCOMP], color[BCOMP]); \
648 span.z += span.zStep; \
650 #include "swrast/s_tritemp.h"
655 * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
657 #define NAME flat_DITHER8_z_triangle
659 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
660 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
661 #define PIXEL_TYPE GLubyte
662 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
665 FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
666 #define RENDER_SPAN( span ) \
668 GLint x = span.x, y = YFLIP(xrb, span.y); \
669 FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \
670 for (i = 0; i < span.end; i++, x++) { \
671 const DEPTH_TYPE z = FixedToDepth(span.z); \
673 pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \
676 span.z += span.zStep; \
678 #include "swrast/s_tritemp.h"
683 * XImage, flat, depth-buffered, PF_DITHER triangle.
685 #define NAME flat_DITHER_z_triangle
687 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
690 XMesaImage *img = xrb->ximage; \
691 FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
692 #define RENDER_SPAN( span ) \
694 GLint x = span.x, y = YFLIP(xrb, span.y); \
695 FLAT_DITHER_ROW_SETUP(y); \
696 for (i = 0; i < span.end; i++, x++) { \
697 const DEPTH_TYPE z = FixedToDepth(span.z); \
699 unsigned long p = FLAT_DITHER(x); \
700 XMesaPutPixel(img, x, y, p); \
703 span.z += span.zStep; \
705 #include "swrast/s_tritemp.h"
710 * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle.
712 #define NAME flat_HPCR_z_triangle
714 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
715 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
716 #define PIXEL_TYPE GLubyte
717 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
719 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
721 GLubyte r = v2->color[0]; \
722 GLubyte g = v2->color[1]; \
723 GLubyte b = v2->color[2];
724 #define RENDER_SPAN( span ) \
726 GLint x = span.x, y = YFLIP(xrb, span.y); \
727 for (i = 0; i < span.end; i++, x++) { \
728 const DEPTH_TYPE z = FixedToDepth(span.z); \
730 pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \
733 span.z += span.zStep; \
735 #include "swrast/s_tritemp.h"
740 * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
742 #define NAME flat_LOOKUP8_z_triangle
744 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
745 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
746 #define PIXEL_TYPE GLubyte
747 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
751 GLubyte r = v2->color[0]; \
752 GLubyte g = v2->color[1]; \
753 GLubyte b = v2->color[2]; \
754 GLubyte p = LOOKUP(r,g,b);
755 #define RENDER_SPAN( span ) \
757 for (i = 0; i < span.end; i++) { \
758 const DEPTH_TYPE z = FixedToDepth(span.z); \
763 span.z += span.zStep; \
765 #include "swrast/s_tritemp.h"
770 * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle.
772 #define NAME smooth_TRUECOLOR_triangle
775 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
777 XMesaImage *img = xrb->ximage;
778 #define RENDER_SPAN( span ) \
780 GLint x = span.x, y = YFLIP(xrb, span.y); \
781 for (i = 0; i < span.end; i++, x++) { \
783 PACK_TRUECOLOR(p, FixedToInt(span.red), \
784 FixedToInt(span.green), FixedToInt(span.blue)); \
785 XMesaPutPixel(img, x, y, p); \
786 span.red += span.redStep; \
787 span.green += span.greenStep; \
788 span.blue += span.blueStep; \
790 #include "swrast/s_tritemp.h"
795 * XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
797 #define NAME smooth_8A8B8G8R_triangle
799 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
800 #define PIXEL_TYPE GLuint
801 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
804 #define RENDER_SPAN( span ) \
806 for (i = 0; i < span.end; i++) { \
807 pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \
808 FixedToInt(span.green), FixedToInt(span.blue) ); \
809 span.red += span.redStep; \
810 span.green += span.greenStep; \
811 span.blue += span.blueStep; \
813 #include "swrast/s_tritemp.h"
818 * XImage, smooth, NON-depth-buffered, PF_8A8R8G8B triangle.
820 #define NAME smooth_8A8R8G8B_triangle
822 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
823 #define PIXEL_TYPE GLuint
824 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
827 #define RENDER_SPAN( span ) \
829 for (i = 0; i < span.end; i++) { \
830 pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
831 FixedToInt(span.green), FixedToInt(span.blue) ); \
832 span.red += span.redStep; \
833 span.green += span.greenStep; \
834 span.blue += span.blueStep; \
836 #include "swrast/s_tritemp.h"
841 * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
843 #define NAME smooth_8R8G8B_triangle
845 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
846 #define PIXEL_TYPE GLuint
847 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
850 #define RENDER_SPAN( span ) \
852 for (i = 0; i < span.end; i++) { \
853 pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
854 FixedToInt(span.green), FixedToInt(span.blue) ); \
855 span.red += span.redStep; \
856 span.green += span.greenStep; \
857 span.blue += span.blueStep; \
859 #include "swrast/s_tritemp.h"
864 * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
866 #define NAME smooth_8R8G8B24_triangle
868 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
869 #define PIXEL_TYPE bgr_t
870 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
873 #define RENDER_SPAN( span ) \
875 PIXEL_TYPE *pixel = pRow; \
876 for (i = 0; i < span.end; i++, pixel++) { \
877 pixel->r = FixedToInt(span.red); \
878 pixel->g = FixedToInt(span.green); \
879 pixel->b = FixedToInt(span.blue); \
880 span.red += span.redStep; \
881 span.green += span.greenStep; \
882 span.blue += span.blueStep; \
884 #include "swrast/s_tritemp.h"
889 * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle.
891 #define NAME smooth_TRUEDITHER_triangle
894 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
896 XMesaImage *img = xrb->ximage;
897 #define RENDER_SPAN( span ) \
899 GLint x = span.x, y = YFLIP(xrb, span.y); \
900 for (i = 0; i < span.end; i++, x++) { \
902 PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \
903 FixedToInt(span.green), FixedToInt(span.blue)); \
904 XMesaPutPixel(img, x, y, p ); \
905 span.red += span.redStep; \
906 span.green += span.greenStep; \
907 span.blue += span.blueStep; \
909 #include "swrast/s_tritemp.h"
914 * XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
916 #define NAME smooth_5R6G5B_triangle
918 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
919 #define PIXEL_TYPE GLushort
920 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
923 #define RENDER_SPAN( span ) \
925 for (i = 0; i < span.end; i++) { \
926 pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \
927 FixedToInt(span.green), FixedToInt(span.blue)); \
928 span.red += span.redStep; \
929 span.green += span.greenStep; \
930 span.blue += span.blueStep; \
932 #include "swrast/s_tritemp.h"
937 * XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
939 #define NAME smooth_DITHER_5R6G5B_triangle
941 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
942 #define PIXEL_TYPE GLushort
943 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
945 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
947 #define RENDER_SPAN( span ) \
949 GLint x = span.x, y = YFLIP(xrb, span.y); \
950 for (i = 0; i < span.end; i++, x++) { \
951 PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \
952 FixedToInt(span.green), FixedToInt(span.blue)); \
953 span.red += span.redStep; \
954 span.green += span.greenStep; \
955 span.blue += span.blueStep; \
957 #include "swrast/s_tritemp.h"
962 * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
964 #define NAME smooth_DITHER8_triangle
966 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
967 #define PIXEL_TYPE GLubyte
968 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
971 #define RENDER_SPAN( span ) \
973 GLint x = span.x, y = YFLIP(xrb, span.y); \
975 for (i = 0; i < span.end; i++, x++) { \
976 pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red), \
977 FixedToInt(span.green), FixedToInt(span.blue) ); \
978 span.red += span.redStep; \
979 span.green += span.greenStep; \
980 span.blue += span.blueStep; \
982 #include "swrast/s_tritemp.h"
987 * XImage, smooth, NON-depth-buffered, PF_DITHER triangle.
989 #define NAME smooth_DITHER_triangle
993 XMesaImage *img = xrb->ximage;
994 #define RENDER_SPAN( span ) \
996 GLint x = span.x, y = YFLIP(xrb, span.y); \
998 for (i = 0; i < span.end; i++, x++) { \
999 unsigned long p = XDITHER(x, FixedToInt(span.red), \
1000 FixedToInt(span.green), FixedToInt(span.blue) ); \
1001 XMesaPutPixel(img, x, y, p); \
1002 span.red += span.redStep; \
1003 span.green += span.greenStep; \
1004 span.blue += span.blueStep; \
1006 #include "swrast/s_tritemp.h"
1011 * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
1013 #define NAME smooth_LOOKUP8_triangle
1014 #define INTERP_RGB 1
1015 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
1016 #define PIXEL_TYPE GLubyte
1017 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1018 #define SETUP_CODE \
1020 #define RENDER_SPAN( span ) \
1023 for (i = 0; i < span.end; i++) { \
1024 pRow[i] = LOOKUP(FixedToInt(span.red), \
1025 FixedToInt(span.green), FixedToInt(span.blue)); \
1026 span.red += span.redStep; \
1027 span.green += span.greenStep; \
1028 span.blue += span.blueStep; \
1030 #include "swrast/s_tritemp.h"
1035 * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle.
1037 #define NAME smooth_HPCR_triangle
1038 #define INTERP_RGB 1
1039 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
1040 #define PIXEL_TYPE GLubyte
1041 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1042 #define SETUP_CODE \
1043 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
1045 #define RENDER_SPAN( span ) \
1047 GLint x = span.x, y = YFLIP(xrb, span.y); \
1048 for (i = 0; i < span.end; i++, x++) { \
1049 pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \
1050 FixedToInt(span.green), FixedToInt(span.blue)); \
1051 span.red += span.redStep; \
1052 span.green += span.greenStep; \
1053 span.blue += span.blueStep; \
1055 #include "swrast/s_tritemp.h"
1060 * XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle.
1062 #define NAME flat_TRUECOLOR_triangle
1063 #define SETUP_CODE \
1064 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
1066 XMesaImage *img = xrb->ximage; \
1067 unsigned long pixel; \
1068 PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
1069 #define RENDER_SPAN( span ) \
1071 GLint x = span.x, y = YFLIP(xrb, span.y); \
1072 for (i = 0; i < span.end; i++, x++) { \
1073 XMesaPutPixel(img, x, y, pixel); \
1075 #include "swrast/s_tritemp.h"
1080 * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
1082 #define NAME flat_8A8B8G8R_triangle
1083 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
1084 #define PIXEL_TYPE GLuint
1085 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1086 #define SETUP_CODE \
1088 unsigned long p = PACK_8B8G8R( v2->color[0], \
1089 v2->color[1], v2->color[2] );
1090 #define RENDER_SPAN( span ) \
1092 for (i = 0; i < span.end; i++) { \
1093 pRow[i] = (PIXEL_TYPE) p; \
1095 #include "swrast/s_tritemp.h"
1100 * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle.
1102 #define NAME flat_8A8R8G8B_triangle
1103 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
1104 #define PIXEL_TYPE GLuint
1105 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1106 #define SETUP_CODE \
1108 unsigned long p = PACK_8R8G8B( v2->color[0], \
1109 v2->color[1], v2->color[2] );
1110 #define RENDER_SPAN( span ) \
1112 for (i = 0; i < span.end; i++) { \
1113 pRow[i] = (PIXEL_TYPE) p; \
1115 #include "swrast/s_tritemp.h"
1120 * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
1122 #define NAME flat_8R8G8B_triangle
1123 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)
1124 #define PIXEL_TYPE GLuint
1125 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1126 #define SETUP_CODE \
1128 unsigned long p = PACK_8R8G8B( v2->color[0], \
1129 v2->color[1], v2->color[2] );
1130 #define RENDER_SPAN( span ) \
1132 for (i = 0; i < span.end; i++) { \
1133 pRow[i] = (PIXEL_TYPE) p; \
1135 #include "swrast/s_tritemp.h"
1140 * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle.
1142 #define NAME flat_8R8G8B24_triangle
1143 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)
1144 #define PIXEL_TYPE bgr_t
1145 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1146 #define SETUP_CODE \
1148 const GLubyte *color = v2->color;
1149 #define RENDER_SPAN( span ) \
1151 PIXEL_TYPE *pixel = pRow; \
1152 for (i = 0; i < span.end; i++, pixel++) { \
1153 pixel->r = color[RCOMP]; \
1154 pixel->g = color[GCOMP]; \
1155 pixel->b = color[BCOMP]; \
1157 #include "swrast/s_tritemp.h"
1162 * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle.
1164 #define NAME flat_TRUEDITHER_triangle
1165 #define SETUP_CODE \
1166 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
1168 XMesaImage *img = xrb->ximage;
1169 #define RENDER_SPAN( span ) \
1171 GLint x = span.x, y = YFLIP(xrb, span.y); \
1172 for (i = 0; i < span.end; i++, x++) { \
1174 PACK_TRUEDITHER(p, x, y, v2->color[0], \
1175 v2->color[1], v2->color[2] ); \
1176 XMesaPutPixel(img, x, y, p); \
1178 #include "swrast/s_tritemp.h"
1183 * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
1185 #define NAME flat_5R6G5B_triangle
1186 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
1187 #define PIXEL_TYPE GLushort
1188 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1189 #define SETUP_CODE \
1191 unsigned long p = PACK_5R6G5B( v2->color[0], \
1192 v2->color[1], v2->color[2] );
1193 #define RENDER_SPAN( span ) \
1195 for (i = 0; i < span.end; i++) { \
1196 pRow[i] = (PIXEL_TYPE) p; \
1198 #include "swrast/s_tritemp.h"
1203 * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
1205 #define NAME flat_DITHER_5R6G5B_triangle
1206 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)
1207 #define PIXEL_TYPE GLushort
1208 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1209 #define SETUP_CODE \
1210 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
1212 const GLubyte *color = v2->color;
1213 #define RENDER_SPAN( span ) \
1215 GLint x = span.x, y = YFLIP(xrb, span.y); \
1216 for (i = 0; i < span.end; i++, x++) { \
1217 PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \
1218 color[GCOMP], color[BCOMP]); \
1220 #include "swrast/s_tritemp.h"
1225 * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
1227 #define NAME flat_DITHER8_triangle
1228 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
1229 #define PIXEL_TYPE GLubyte
1230 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1231 #define SETUP_CODE \
1233 FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
1234 #define RENDER_SPAN( span ) \
1236 GLint x = span.x, y = YFLIP(xrb, span.y); \
1237 FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \
1238 for (i = 0; i < span.end; i++, x++) { \
1239 pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \
1241 #include "swrast/s_tritemp.h"
1246 * XImage, flat, NON-depth-buffered, PF_DITHER triangle.
1248 #define NAME flat_DITHER_triangle
1249 #define SETUP_CODE \
1251 XMesaImage *img = xrb->ximage; \
1252 FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
1253 #define RENDER_SPAN( span ) \
1255 GLint x = span.x, y = YFLIP(xrb, span.y); \
1256 FLAT_DITHER_ROW_SETUP(y); \
1257 for (i = 0; i < span.end; i++, x++) { \
1258 unsigned long p = FLAT_DITHER(x); \
1259 XMesaPutPixel(img, x, y, p ); \
1261 #include "swrast/s_tritemp.h"
1266 * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle.
1268 #define NAME flat_HPCR_triangle
1269 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
1270 #define PIXEL_TYPE GLubyte
1271 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1272 #define SETUP_CODE \
1273 XMesaContext xmesa = XMESA_CONTEXT(ctx); \
1275 GLubyte r = v2->color[0]; \
1276 GLubyte g = v2->color[1]; \
1277 GLubyte b = v2->color[2];
1278 #define RENDER_SPAN( span ) \
1280 GLint x = span.x, y = YFLIP(xrb, span.y); \
1281 for (i = 0; i < span.end; i++, x++) { \
1282 pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \
1284 #include "swrast/s_tritemp.h"
1289 * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
1291 #define NAME flat_LOOKUP8_triangle
1292 #define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)
1293 #define PIXEL_TYPE GLubyte
1294 #define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
1295 #define SETUP_CODE \
1298 GLubyte r = v2->color[0]; \
1299 GLubyte g = v2->color[1]; \
1300 GLubyte b = v2->color[2]; \
1301 GLubyte p = LOOKUP(r,g,b);
1302 #define RENDER_SPAN( span ) \
1304 for (i = 0; i < span.end; i++) { \
1305 pRow[i] = (PIXEL_TYPE) p; \
1307 #include "swrast/s_tritemp.h"
1312 extern void _xmesa_print_triangle_func( swrast_tri_func triFunc
);
1313 void _xmesa_print_triangle_func( swrast_tri_func triFunc
)
1315 _mesa_printf("XMesa tri func = ");
1316 if (triFunc
==smooth_TRUECOLOR_z_triangle
)
1317 _mesa_printf("smooth_TRUECOLOR_z_triangle\n");
1318 else if (triFunc
==smooth_8A8B8G8R_z_triangle
)
1319 _mesa_printf("smooth_8A8B8G8R_z_triangle\n");
1320 else if (triFunc
==smooth_8A8R8G8B_z_triangle
)
1321 _mesa_printf("smooth_8A8R8G8B_z_triangle\n");
1322 else if (triFunc
==smooth_8R8G8B_z_triangle
)
1323 _mesa_printf("smooth_8R8G8B_z_triangle\n");
1324 else if (triFunc
==smooth_8R8G8B24_z_triangle
)
1325 _mesa_printf("smooth_8R8G8B24_z_triangle\n");
1326 else if (triFunc
==smooth_TRUEDITHER_z_triangle
)
1327 _mesa_printf("smooth_TRUEDITHER_z_triangle\n");
1328 else if (triFunc
==smooth_5R6G5B_z_triangle
)
1329 _mesa_printf("smooth_5R6G5B_z_triangle\n");
1330 else if (triFunc
==smooth_DITHER_5R6G5B_z_triangle
)
1331 _mesa_printf("smooth_DITHER_5R6G5B_z_triangle\n");
1332 else if (triFunc
==smooth_HPCR_z_triangle
)
1333 _mesa_printf("smooth_HPCR_z_triangle\n");
1334 else if (triFunc
==smooth_DITHER8_z_triangle
)
1335 _mesa_printf("smooth_DITHER8_z_triangle\n");
1336 else if (triFunc
==smooth_LOOKUP8_z_triangle
)
1337 _mesa_printf("smooth_LOOKUP8_z_triangle\n");
1338 else if (triFunc
==flat_TRUECOLOR_z_triangle
)
1339 _mesa_printf("flat_TRUECOLOR_z_triangle\n");
1340 else if (triFunc
==flat_8A8B8G8R_z_triangle
)
1341 _mesa_printf("flat_8A8B8G8R_z_triangle\n");
1342 else if (triFunc
==flat_8A8R8G8B_z_triangle
)
1343 _mesa_printf("flat_8A8R8G8B_z_triangle\n");
1344 else if (triFunc
==flat_8R8G8B_z_triangle
)
1345 _mesa_printf("flat_8R8G8B_z_triangle\n");
1346 else if (triFunc
==flat_8R8G8B24_z_triangle
)
1347 _mesa_printf("flat_8R8G8B24_z_triangle\n");
1348 else if (triFunc
==flat_TRUEDITHER_z_triangle
)
1349 _mesa_printf("flat_TRUEDITHER_z_triangle\n");
1350 else if (triFunc
==flat_5R6G5B_z_triangle
)
1351 _mesa_printf("flat_5R6G5B_z_triangle\n");
1352 else if (triFunc
==flat_DITHER_5R6G5B_z_triangle
)
1353 _mesa_printf("flat_DITHER_5R6G5B_z_triangle\n");
1354 else if (triFunc
==flat_HPCR_z_triangle
)
1355 _mesa_printf("flat_HPCR_z_triangle\n");
1356 else if (triFunc
==flat_DITHER8_z_triangle
)
1357 _mesa_printf("flat_DITHER8_z_triangle\n");
1358 else if (triFunc
==flat_LOOKUP8_z_triangle
)
1359 _mesa_printf("flat_LOOKUP8_z_triangle\n");
1360 else if (triFunc
==smooth_TRUECOLOR_triangle
)
1361 _mesa_printf("smooth_TRUECOLOR_triangle\n");
1362 else if (triFunc
==smooth_8A8B8G8R_triangle
)
1363 _mesa_printf("smooth_8A8B8G8R_triangle\n");
1364 else if (triFunc
==smooth_8A8R8G8B_triangle
)
1365 _mesa_printf("smooth_8A8R8G8B_triangle\n");
1366 else if (triFunc
==smooth_8R8G8B_triangle
)
1367 _mesa_printf("smooth_8R8G8B_triangle\n");
1368 else if (triFunc
==smooth_8R8G8B24_triangle
)
1369 _mesa_printf("smooth_8R8G8B24_triangle\n");
1370 else if (triFunc
==smooth_TRUEDITHER_triangle
)
1371 _mesa_printf("smooth_TRUEDITHER_triangle\n");
1372 else if (triFunc
==smooth_5R6G5B_triangle
)
1373 _mesa_printf("smooth_5R6G5B_triangle\n");
1374 else if (triFunc
==smooth_DITHER_5R6G5B_triangle
)
1375 _mesa_printf("smooth_DITHER_5R6G5B_triangle\n");
1376 else if (triFunc
==smooth_HPCR_triangle
)
1377 _mesa_printf("smooth_HPCR_triangle\n");
1378 else if (triFunc
==smooth_DITHER8_triangle
)
1379 _mesa_printf("smooth_DITHER8_triangle\n");
1380 else if (triFunc
==smooth_LOOKUP8_triangle
)
1381 _mesa_printf("smooth_LOOKUP8_triangle\n");
1382 else if (triFunc
==flat_TRUECOLOR_triangle
)
1383 _mesa_printf("flat_TRUECOLOR_triangle\n");
1384 else if (triFunc
==flat_TRUEDITHER_triangle
)
1385 _mesa_printf("flat_TRUEDITHER_triangle\n");
1386 else if (triFunc
==flat_8A8B8G8R_triangle
)
1387 _mesa_printf("flat_8A8B8G8R_triangle\n");
1388 else if (triFunc
==flat_8A8R8G8B_triangle
)
1389 _mesa_printf("flat_8A8R8G8B_triangle\n");
1390 else if (triFunc
==flat_8R8G8B_triangle
)
1391 _mesa_printf("flat_8R8G8B_triangle\n");
1392 else if (triFunc
==flat_8R8G8B24_triangle
)
1393 _mesa_printf("flat_8R8G8B24_triangle\n");
1394 else if (triFunc
==flat_5R6G5B_triangle
)
1395 _mesa_printf("flat_5R6G5B_triangle\n");
1396 else if (triFunc
==flat_DITHER_5R6G5B_triangle
)
1397 _mesa_printf("flat_DITHER_5R6G5B_triangle\n");
1398 else if (triFunc
==flat_HPCR_triangle
)
1399 _mesa_printf("flat_HPCR_triangle\n");
1400 else if (triFunc
==flat_DITHER8_triangle
)
1401 _mesa_printf("flat_DITHER8_triangle\n");
1402 else if (triFunc
==flat_LOOKUP8_triangle
)
1403 _mesa_printf("flat_LOOKUP8_triangle\n");
1405 _mesa_printf("???\n");
1412 /* record the current triangle function name */
1413 static const char *triFuncName
= NULL
;
1415 #define USE(triFunc) \
1417 triFuncName = #triFunc; \
1423 #define USE(triFunc) return triFunc
1428 static swrast_tri_func
get_triangle_func( GLcontext
*ctx
)
1430 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
1431 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1432 int depth
= GET_VISUAL_DEPTH(xmesa
->xm_visual
);
1433 struct xmesa_renderbuffer
*xrb
= (struct xmesa_renderbuffer
*)
1434 ctx
->DrawBuffer
->_ColorDrawBuffers
[0][0];
1440 if ((ctx
->DrawBuffer
->_ColorDrawBufferMask
[0]
1441 & (BUFFER_BIT_FRONT_LEFT
| BUFFER_BIT_BACK_LEFT
)) == 0)
1442 return (swrast_tri_func
) NULL
;
1443 if (ctx
->RenderMode
!= GL_RENDER
) return (swrast_tri_func
) NULL
;
1444 if (ctx
->Polygon
.SmoothFlag
) return (swrast_tri_func
) NULL
;
1445 if (ctx
->Texture
._EnabledUnits
) return (swrast_tri_func
) NULL
;
1446 if (swrast
->_RasterMask
& MULTI_DRAW_BIT
) return (swrast_tri_func
) NULL
;
1447 if (ctx
->Polygon
.CullFlag
&&
1448 ctx
->Polygon
.CullFaceMode
== GL_FRONT_AND_BACK
)
1449 return (swrast_tri_func
) NULL
;
1452 if ( ctx
->Light
.ShadeModel
==GL_SMOOTH
1453 && swrast
->_RasterMask
==DEPTH_BIT
1454 && ctx
->Depth
.Func
==GL_LESS
1455 && ctx
->Depth
.Mask
==GL_TRUE
1456 && ctx
->Visual
.depthBits
== DEFAULT_SOFTWARE_DEPTH_BITS
1457 && ctx
->Polygon
.StippleFlag
==GL_FALSE
) {
1458 switch (xmesa
->pixelformat
) {
1460 USE(smooth_TRUECOLOR_z_triangle
);
1462 USE(smooth_8A8B8G8R_z_triangle
);
1464 USE(smooth_8A8R8G8B_z_triangle
);
1466 USE(smooth_8R8G8B_z_triangle
);
1468 USE(smooth_8R8G8B24_z_triangle
);
1469 case PF_Dither_True
:
1470 USE(smooth_TRUEDITHER_z_triangle
);
1472 USE(smooth_5R6G5B_z_triangle
);
1473 case PF_Dither_5R6G5B
:
1474 USE(smooth_DITHER_5R6G5B_z_triangle
);
1476 USE(smooth_HPCR_z_triangle
);
1479 USE(smooth_DITHER8_z_triangle
);
1481 USE(smooth_DITHER_z_triangle
);
1484 USE(smooth_LOOKUP8_z_triangle
);
1486 return (swrast_tri_func
) NULL
;
1488 return (swrast_tri_func
) NULL
;
1491 if ( ctx
->Light
.ShadeModel
==GL_FLAT
1492 && swrast
->_RasterMask
==DEPTH_BIT
1493 && ctx
->Depth
.Func
==GL_LESS
1494 && ctx
->Depth
.Mask
==GL_TRUE
1495 && ctx
->Visual
.depthBits
== DEFAULT_SOFTWARE_DEPTH_BITS
1496 && ctx
->Polygon
.StippleFlag
==GL_FALSE
) {
1497 switch (xmesa
->pixelformat
) {
1499 USE(flat_TRUECOLOR_z_triangle
);
1501 USE(flat_8A8B8G8R_z_triangle
);
1503 USE(flat_8A8R8G8B_z_triangle
);
1505 USE(flat_8R8G8B_z_triangle
);
1507 USE(flat_8R8G8B24_z_triangle
);
1508 case PF_Dither_True
:
1509 USE(flat_TRUEDITHER_z_triangle
);
1511 USE(flat_5R6G5B_z_triangle
);
1512 case PF_Dither_5R6G5B
:
1513 USE(flat_DITHER_5R6G5B_z_triangle
);
1515 USE(flat_HPCR_z_triangle
);
1518 USE(flat_DITHER8_z_triangle
);
1520 USE(flat_DITHER_z_triangle
);
1523 USE(flat_LOOKUP8_z_triangle
);
1525 return (swrast_tri_func
) NULL
;
1527 return (swrast_tri_func
) NULL
;
1530 if ( swrast
->_RasterMask
==0 /* no depth test */
1531 && ctx
->Light
.ShadeModel
==GL_SMOOTH
1532 && ctx
->Polygon
.StippleFlag
==GL_FALSE
) {
1533 switch (xmesa
->pixelformat
) {
1535 USE(smooth_TRUECOLOR_triangle
);
1537 USE(smooth_8A8B8G8R_triangle
);
1539 USE(smooth_8A8R8G8B_triangle
);
1541 USE(smooth_8R8G8B_triangle
);
1543 USE(smooth_8R8G8B24_triangle
);
1544 case PF_Dither_True
:
1545 USE(smooth_TRUEDITHER_triangle
);
1547 USE(smooth_5R6G5B_triangle
);
1548 case PF_Dither_5R6G5B
:
1549 USE(smooth_DITHER_5R6G5B_triangle
);
1551 USE(smooth_HPCR_triangle
);
1554 USE(smooth_DITHER8_triangle
);
1556 USE(smooth_DITHER_triangle
);
1559 USE(smooth_LOOKUP8_triangle
);
1561 return (swrast_tri_func
) NULL
;
1563 return (swrast_tri_func
) NULL
;
1567 if ( swrast
->_RasterMask
==0 /* no depth test */
1568 && ctx
->Light
.ShadeModel
==GL_FLAT
1569 && ctx
->Polygon
.StippleFlag
==GL_FALSE
) {
1570 switch (xmesa
->pixelformat
) {
1572 USE(flat_TRUECOLOR_triangle
);
1573 case PF_Dither_True
:
1574 USE(flat_TRUEDITHER_triangle
);
1576 USE(flat_8A8B8G8R_triangle
);
1578 USE(flat_8A8R8G8B_triangle
);
1580 USE(flat_8R8G8B_triangle
);
1582 USE(flat_8R8G8B24_triangle
);
1584 USE(flat_5R6G5B_triangle
);
1585 case PF_Dither_5R6G5B
:
1586 USE(flat_DITHER_5R6G5B_triangle
);
1588 USE(flat_HPCR_triangle
);
1591 USE(flat_DITHER8_triangle
);
1593 USE(flat_DITHER_triangle
);
1596 USE(flat_LOOKUP8_triangle
);
1598 return (swrast_tri_func
) NULL
;
1600 return (swrast_tri_func
) NULL
;
1604 return (swrast_tri_func
) NULL
;
1607 /* draw to pixmap */
1608 return (swrast_tri_func
) NULL
;
1613 /* Override for the swrast tri-selection function. Try to use one
1614 * of our internal tri functions, otherwise fall back to the
1615 * standard swrast functions.
1617 void xmesa_choose_triangle( GLcontext
*ctx
)
1619 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
1621 if (!(swrast
->Triangle
= get_triangle_func( ctx
)))
1622 _swrast_choose_triangle( ctx
);