2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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27 * Mesa/X11 interface. This header file serves as the documentation for
28 * the Mesa/X11 interface functions.
30 * Note: this interface isn't intended for user programs. It's primarily
31 * just for implementing the pseudo-GLX interface.
37 In addition to the usual X calls to select a visual, create a colormap
38 and create a window, you must do the following to use the X/Mesa interface:
40 1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
42 2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
45 3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
48 4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
49 to make the context the current one.
51 5. Make gl* calls to render your graphics.
53 6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
55 7. Before the X window is destroyed, call XMesaDestroyBuffer().
57 8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
68 #include <GL/vms_x_fix.h>
76 #include <X11/Xutil.h>
80 #define XMESA_MAJOR_VERSION 6
81 #define XMESA_MINOR_VERSION 3
86 * Values passed to XMesaGetString:
88 #define XMESA_VERSION 1
89 #define XMESA_EXTENSIONS 2
93 * Values passed to XMesaSetFXmode:
95 #define XMESA_FX_WINDOW 1
96 #define XMESA_FX_FULLSCREEN 2
100 typedef struct xmesa_context
*XMesaContext
;
102 typedef struct xmesa_visual
*XMesaVisual
;
104 typedef struct xmesa_buffer
*XMesaBuffer
;
109 * Create a new X/Mesa visual.
110 * Input: display - X11 display
111 * visinfo - an XVisualInfo pointer
112 * rgb_flag - GL_TRUE = RGB mode,
113 * GL_FALSE = color index mode
114 * alpha_flag - alpha buffer requested?
115 * db_flag - GL_TRUE = double-buffered,
116 * GL_FALSE = single buffered
117 * stereo_flag - stereo visual?
118 * ximage_flag - GL_TRUE = use an XImage for back buffer,
119 * GL_FALSE = use an off-screen pixmap for back buffer
120 * depth_size - requested bits/depth values, or zero
121 * stencil_size - requested bits/stencil values, or zero
122 * accum_red_size - requested bits/red accum values, or zero
123 * accum_green_size - requested bits/green accum values, or zero
124 * accum_blue_size - requested bits/blue accum values, or zero
125 * accum_alpha_size - requested bits/alpha accum values, or zero
126 * num_samples - number of samples/pixel if multisampling, or zero
127 * level - visual level, usually 0
128 * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
129 * Return; a new XMesaVisual or 0 if error.
131 extern XMesaVisual
XMesaCreateVisual( XMesaDisplay
*display
,
132 XMesaVisualInfo visinfo
,
134 GLboolean alpha_flag
,
136 GLboolean stereo_flag
,
137 GLboolean ximage_flag
,
140 GLint accum_red_size
,
141 GLint accum_green_size
,
142 GLint accum_blue_size
,
143 GLint accum_alpha_size
,
146 GLint visualCaveat
);
149 * Destroy an XMesaVisual, but not the associated XVisualInfo.
151 extern void XMesaDestroyVisual( XMesaVisual v
);
156 * Create a new XMesaContext for rendering into an X11 window.
158 * Input: visual - an XMesaVisual
159 * share_list - another XMesaContext with which to share display
160 * lists or NULL if no sharing is wanted.
161 * Return: an XMesaContext or NULL if error.
163 extern XMesaContext
XMesaCreateContext( XMesaVisual v
,
164 XMesaContext share_list
);
168 * Destroy a rendering context as returned by XMesaCreateContext()
170 extern void XMesaDestroyContext( XMesaContext c
);
176 * Create an XMesaBuffer from an X window.
178 extern XMesaBuffer
XMesaCreateWindowBuffer( XMesaVisual v
, XMesaWindow w
);
182 * Create an XMesaBuffer from an X pixmap.
184 extern XMesaBuffer
XMesaCreatePixmapBuffer( XMesaVisual v
,
186 XMesaColormap cmap
);
190 * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
192 extern void XMesaDestroyBuffer( XMesaBuffer b
);
196 * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
200 extern XMesaBuffer
XMesaFindBuffer( XMesaDisplay
*dpy
,
206 * Bind a buffer to a context and make the context the current one.
208 extern GLboolean
XMesaMakeCurrent( XMesaContext c
,
213 * Bind two buffers (read and draw) to a context and make the
214 * context the current one.
217 extern GLboolean
XMesaMakeCurrent2( XMesaContext c
,
218 XMesaBuffer drawBuffer
,
219 XMesaBuffer readBuffer
);
223 * Unbind the current context from its buffer.
225 extern GLboolean
XMesaUnbindContext( XMesaContext c
);
229 * Return a handle to the current context.
231 extern XMesaContext
XMesaGetCurrentContext( void );
235 * Return handle to the current (draw) buffer.
237 extern XMesaBuffer
XMesaGetCurrentBuffer( void );
241 * Return handle to the current read buffer.
244 extern XMesaBuffer
XMesaGetCurrentReadBuffer( void );
248 * Swap the front and back buffers for the given buffer. No action is
249 * taken if the buffer is not double buffered.
251 extern void XMesaSwapBuffers( XMesaBuffer b
);
255 * Copy a sub-region of the back buffer to the front buffer.
259 extern void XMesaCopySubBuffer( XMesaBuffer b
,
267 * Return a pointer to the Pixmap or XImage being used as the back
268 * color buffer of an XMesaBuffer. This function is a way to get "under
269 * the hood" of X/Mesa so one can manipulate the back buffer directly.
270 * Input: b - the XMesaBuffer
271 * Output: pixmap - pointer to back buffer's Pixmap, or 0
272 * ximage - pointer to back buffer's XImage, or NULL
273 * Return: GL_TRUE = context is double buffered
274 * GL_FALSE = context is single buffered
276 extern GLboolean
XMesaGetBackBuffer( XMesaBuffer b
,
278 XMesaImage
**ximage
);
283 * Return the depth buffer associated with an XMesaBuffer.
284 * Input: b - the XMesa buffer handle
285 * Output: width, height - size of buffer in pixels
286 * bytesPerValue - bytes per depth value (2 or 4)
287 * buffer - pointer to depth buffer values
288 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
292 extern GLboolean
XMesaGetDepthBuffer( XMesaBuffer b
,
295 GLint
*bytesPerValue
,
301 * Flush/sync a context
303 extern void XMesaFlush( XMesaContext c
);
308 * Get an X/Mesa-specific string.
309 * Input: name - either XMESA_VERSION or XMESA_EXTENSIONS
311 extern const char *XMesaGetString( XMesaContext c
, int name
);
316 * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
317 * any memory used by that buffer.
321 extern void XMesaGarbageCollect( XMesaDisplay
* dpy
);
326 * Return a dithered pixel value.
327 * Input: c - XMesaContext
328 * x, y - window coordinate
329 * red, green, blue, alpha - color components in [0,1]
330 * Return: pixel value
334 extern unsigned long XMesaDitherColor( XMesaContext xmesa
,
345 * 3Dfx Glide driver only!
346 * Set 3Dfx/Glide full-screen or window rendering mode.
347 * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
348 * XMESA_FX_FULLSCREEN (full-screen rendering mode)
349 * Return: GL_TRUE if success
350 * GL_FALSE if invalid mode or if not using 3Dfx driver
354 extern GLboolean
XMesaSetFXmode( GLint mode
);
359 * Reallocate the back/depth/stencil/accum/etc/ buffers associated with
360 * buffer <b> if its size has changed.
364 extern void XMesaResizeBuffers( XMesaBuffer b
);
372 extern XMesaBuffer
XMesaCreatePBuffer(XMesaVisual v
, XMesaColormap cmap
,
373 unsigned int width
, unsigned int height
);
378 * Texture from Pixmap
382 XMesaBindTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
,
383 const int *attrib_list
);
386 XMesaReleaseTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
);
390 XMesaCreatePixmapTextureBuffer(XMesaVisual v
, XMesaPixmap p
,
392 int format
, int target
, int mipmap
);