mesa/es: Add OpenGL ES overlay.
[mesa.git] / src / mesa / es / main / get_gen.py
1 #!/usr/bin/env python
2
3 # Mesa 3-D graphics library
4 #
5 # Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 #
7 # Permission is hereby granted, free of charge, to any person obtaining a
8 # copy of this software and associated documentation files (the "Software"),
9 # to deal in the Software without restriction, including without limitation
10 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 # and/or sell copies of the Software, and to permit persons to whom the
12 # Software is furnished to do so, subject to the following conditions:
13 #
14 # The above copyright notice and this permission notice shall be included
15 # in all copies or substantial portions of the Software.
16 #
17 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24
25 # This script is used to generate the get.c file:
26 # python get_gen.py > get.c
27
28
29 import string
30 import sys
31
32
33 GLint = 1
34 GLenum = 2
35 GLfloat = 3
36 GLdouble = 4
37 GLboolean = 5
38 GLfloatN = 6 # A normalized value, such as a color or depth range
39
40
41 TypeStrings = {
42 GLint : "GLint",
43 GLenum : "GLenum",
44 GLfloat : "GLfloat",
45 GLdouble : "GLdouble",
46 GLboolean : "GLboolean"
47 }
48
49
50 # Each entry is a tuple of:
51 # - the GL state name, such as GL_CURRENT_COLOR
52 # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
53 # - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
54 # - optional extra code or empty string
55 # - optional extensions to check, or None
56 #
57
58 # Present in ES 1.x and 2.x:
59 StateVars_common = [
60 ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
61 "", None ),
62 ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
63 ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
64 ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
65 ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
66 [ "ctx->Color.ClearColor[0]",
67 "ctx->Color.ClearColor[1]",
68 "ctx->Color.ClearColor[2]",
69 "ctx->Color.ClearColor[3]" ], "", None ),
70 ( "GL_COLOR_WRITEMASK", GLint,
71 [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
72 "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
73 "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
74 "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
75 ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
76 ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
77 ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
78 "", None ),
79 ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ),
80 ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
81 ( "GL_DEPTH_RANGE", GLfloatN,
82 [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
83 ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
84 ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
85 ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
86 ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
87 ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
88 "", None ),
89 ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
90 ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
91 ["ctx->Const.MinLineWidth",
92 "ctx->Const.MaxLineWidth"], "", None ),
93 ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
94 ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
95
96 ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
97 ( "GL_MAX_VIEWPORT_DIMS", GLint,
98 ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
99 "", None ),
100 ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
101 ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
102 ["ctx->Const.MinPointSize",
103 "ctx->Const.MaxPointSize"], "", None ),
104 ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
105 ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
106 ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
107 ( "GL_SCISSOR_BOX", GLint,
108 ["ctx->Scissor.X",
109 "ctx->Scissor.Y",
110 "ctx->Scissor.Width",
111 "ctx->Scissor.Height"], "", None ),
112 ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
113 ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
114 ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
115 ( "GL_STENCIL_FAIL", GLenum,
116 ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
117 ( "GL_STENCIL_FUNC", GLenum,
118 ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
119 ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
120 ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
121 ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
122 ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
123 ( "GL_STENCIL_REF", GLint,
124 ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
125 ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
126 ( "GL_STENCIL_VALUE_MASK", GLint,
127 ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
128 ( "GL_STENCIL_WRITEMASK", GLint,
129 ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
130 ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
131 ( "GL_TEXTURE_BINDING_2D", GLint,
132 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ),
133 ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
134 ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
135 "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
136
137 # GL_ARB_multitexture
138 ( "GL_ACTIVE_TEXTURE_ARB", GLint,
139 [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
140
141 # Note that all the OES_* extensions require that the Mesa
142 # "struct gl_extensions" include a member with the name of
143 # the extension. That structure does not yet include OES
144 # extensions (and we're not sure whether it will). If
145 # it does, all the OES_* extensions below should mark the
146 # dependency.
147
148 # OES_texture_cube_map
149 ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
150 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"],
151 "", None),
152 ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
153 ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
154 "", None),
155
156 # OES_blend_subtract
157 ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None),
158 ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None),
159 ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None),
160 ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None),
161
162 # GL_BLEND_EQUATION_RGB, which is what we're really after,
163 # is defined identically to GL_BLEND_EQUATION.
164 ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
165 ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
166 "", None),
167
168 # GL_ARB_texture_compression */
169 # ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
170 # ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
171 # "", ["ARB_texture_compression"] ),
172 # ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
173 # [],
174 # """GLint formats[100];
175 # GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
176 # ASSERT(n <= 100);
177 # for (i = 0; i < n; i++)
178 # params[i] = ENUM_TO_INT(formats[i]);""",
179 # ["ARB_texture_compression"] ),
180
181 # GL_ARB_multisample
182 ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
183 ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
184 ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
185 ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
186 ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
187 ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
188 ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
189 ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
190 ( "GL_SAMPLE_BUFFERS_ARB", GLint,
191 ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
192 ( "GL_SAMPLES_ARB", GLint,
193 ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
194
195
196 # GL_SGIS_generate_mipmap
197 ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
198 "", ["SGIS_generate_mipmap"] ),
199
200 # GL_ARB_vertex_buffer_object
201 ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
202 ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
203 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
204 ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
205 ["ctx->Array.ElementArrayBufferObj->Name"],
206 "", ["ARB_vertex_buffer_object"] ),
207
208 # GL_OES_read_format
209 ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
210 ["ctx->Const.ColorReadType"], "", None),
211 ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
212 ["ctx->Const.ColorReadFormat"], "", None),
213
214 # GL_OES_framebuffer_object
215 ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
216 None),
217 ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
218 ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
219 None),
220 ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
221 ["ctx->Const.MaxRenderbufferSize"], "",
222 None),
223
224 # OpenGL ES 1/2 special:
225 ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
226 [ "ARRAY_SIZE(compressed_formats)" ],
227 "",
228 None ),
229
230 ("GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
231 [],
232 """
233 int i;
234 for (i = 0; i < ARRAY_SIZE(compressed_formats); i++) {
235 params[i] = compressed_formats[i];
236 }""",
237 None ),
238
239 ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ),
240
241 ]
242
243 # Only present in ES 1.x:
244 StateVars_es1 = [
245 ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
246 ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
247 ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
248 ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
249 ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
250 ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
251 ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
252 ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
253 ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
254 ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
255 ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
256 ["ctx->Light.Model.Ambient[0]",
257 "ctx->Light.Model.Ambient[1]",
258 "ctx->Light.Model.Ambient[2]",
259 "ctx->Light.Model.Ambient[3]"], "", None ),
260 ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
261 ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
262 ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
263 ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
264 ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
265 ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
266 ( "GL_CLIP_PLANE0", GLboolean,
267 [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
268 ( "GL_CLIP_PLANE1", GLboolean,
269 [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
270 ( "GL_CLIP_PLANE2", GLboolean,
271 [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
272 ( "GL_CLIP_PLANE3", GLboolean,
273 [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
274 ( "GL_CLIP_PLANE4", GLboolean,
275 [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
276 ( "GL_CLIP_PLANE5", GLboolean,
277 [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
278 ( "GL_COLOR_MATERIAL", GLboolean,
279 ["ctx->Light.ColorMaterialEnabled"], "", None ),
280 ( "GL_CURRENT_COLOR", GLfloatN,
281 [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
282 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
283 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
284 "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
285 "FLUSH_CURRENT(ctx, 0);", None ),
286 ( "GL_CURRENT_NORMAL", GLfloatN,
287 [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
288 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
289 "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
290 "FLUSH_CURRENT(ctx, 0);", None ),
291 ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
292 ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
293 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
294 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
295 "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
296 "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
297 ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
298 ["ctx->Point.Params[0]",
299 "ctx->Point.Params[1]",
300 "ctx->Point.Params[2]"], "", None ),
301 ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
302 ( "GL_FOG_COLOR", GLfloatN,
303 [ "ctx->Fog.Color[0]",
304 "ctx->Fog.Color[1]",
305 "ctx->Fog.Color[2]",
306 "ctx->Fog.Color[3]" ], "", None ),
307 ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
308 ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
309 ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
310 ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
311 ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
312 ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
313 ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
314 ( "GL_LINE_WIDTH_RANGE", GLfloat,
315 ["ctx->Const.MinLineWidthAA",
316 "ctx->Const.MaxLineWidthAA"], "", None ),
317 ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
318 ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
319 ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
320
321 ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
322 ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
323 ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
324 ( "GL_MODELVIEW_MATRIX", GLfloat,
325 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
326 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
327 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
328 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
329 "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
330 ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
331 ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
332 ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
333 ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
334 ["ctx->Hint.PerspectiveCorrection"], "", None ),
335 ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
336 ( "GL_POINT_SIZE_RANGE", GLfloat,
337 ["ctx->Const.MinPointSizeAA",
338 "ctx->Const.MaxPointSizeAA"], "", None ),
339 ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
340 ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
341 ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
342 ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
343 ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
344 ["ctx->Point.Threshold"], "", None ),
345 ( "GL_PROJECTION_MATRIX", GLfloat,
346 [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
347 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
348 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
349 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
350 "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
351 ( "GL_PROJECTION_STACK_DEPTH", GLint,
352 ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
353 ( "GL_RESCALE_NORMAL", GLboolean,
354 ["ctx->Transform.RescaleNormals"], "", None ),
355 ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
356 ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
357 ( "GL_TEXTURE_MATRIX", GLfloat,
358 ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
359 "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
360 "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
361 "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
362 "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
363 ( "GL_TEXTURE_STACK_DEPTH", GLint,
364 ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
365 ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
366 ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
367 ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
368 ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
369 ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
370 ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
371 ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
372 ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
373 ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
374 ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
375 ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
376 ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
377 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
378 ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
379 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
380 ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
381 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
382 ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
383 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
384 # GL_ARB_multitexture
385 ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
386 ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
387 ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
388 ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
389 # OES_texture_cube_map
390 ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
391 ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", None),
392 ( "GL_TEXTURE_GEN_S", GLboolean,
393 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None),
394 ( "GL_TEXTURE_GEN_T", GLboolean,
395 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None),
396 ( "GL_TEXTURE_GEN_R", GLboolean,
397 ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None),
398 # ARB_multisample
399 ( "GL_MULTISAMPLE_ARB", GLboolean,
400 ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
401 ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
402 ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
403
404 ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
405 ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
406 ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
407 ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
408 ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
409 ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
410 ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
411 ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
412 "", ["ARB_vertex_buffer_object"] ),
413
414 # OES_point_sprite
415 ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
416 "", None),
417
418 # GL_ARB_fragment_shader
419 ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
420 ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
421 ["ARB_fragment_shader"] ),
422
423 # GL_ARB_vertex_shader
424 ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
425 ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
426 ["ARB_vertex_shader"] ),
427 ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
428 ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
429
430 # OES_matrix_get
431 ( "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
432 """
433 /* See GL_OES_matrix_get */
434 {
435 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
436 memcpy(params, matrix, 16 * sizeof(GLint));
437 }""",
438 None),
439
440 ( "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
441 """
442 /* See GL_OES_matrix_get */
443 {
444 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
445 memcpy(params, matrix, 16 * sizeof(GLint));
446 }""",
447 None),
448
449 ( "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
450 """
451 /* See GL_OES_matrix_get */
452 {
453 const GLfloat *matrix =
454 ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
455 memcpy(params, matrix, 16 * sizeof(GLint));
456 }""",
457 None),
458
459 # OES_point_size_array
460 ("GL_POINT_SIZE_ARRAY_OES", GLboolean,
461 ["ctx->Array.ArrayObj->PointSize.Enabled"], "", None),
462 ("GL_POINT_SIZE_ARRAY_TYPE_OES", GLenum,
463 ["ctx->Array.ArrayObj->PointSize.Type"], "", None),
464 ("GL_POINT_SIZE_ARRAY_STRIDE_OES", GLint,
465 ["ctx->Array.ArrayObj->PointSize.Stride"], "", None),
466 ("GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", GLint,
467 ["ctx->Array.ArrayObj->PointSize.BufferObj->Name"], "", None),
468
469 # GL_EXT_texture_filter_anisotropic
470 ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
471 ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
472
473 ]
474
475 # Only present in ES 2.x:
476 StateVars_es2 = [
477 # XXX These entries are not spec'ed for GLES 2, but are
478 # needed for Mesa's GLSL:
479 ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
480 ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
481 ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
482 ["ctx->Const.MaxTextureCoordUnits"], "",
483 ["ARB_fragment_program", "NV_fragment_program"] ),
484 ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
485 ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
486 ( "GL_BLEND_COLOR_EXT", GLfloatN,
487 [ "ctx->Color.BlendColor[0]",
488 "ctx->Color.BlendColor[1]",
489 "ctx->Color.BlendColor[2]",
490 "ctx->Color.BlendColor[3]"], "", None ),
491
492 # This is required for GLES2, but also needed for GLSL:
493 ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNI
494 ["ctx->Const.MaxTextureImageUnits"], "",
495 ["ARB_fragment_program", "NV_fragment_program"] ),
496
497 ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
498 ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
499 ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
500 ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
501
502 # GL_ARB_shader_objects
503 # Actually, this token isn't part of GL_ARB_shader_objects, but is
504 # close enough for now.
505 ( "GL_CURRENT_PROGRAM", GLint,
506 ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
507 "", ["ARB_shader_objects"] ),
508
509 # OpenGL 2.0
510 ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
511 ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
512 ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
513 ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
514 ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
515 ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
516 ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
517
518 ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
519 ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
520
521 # OES_texture_3D
522 ( "GL_TEXTURE_BINDING_3D", GLint,
523 ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None),
524 ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None),
525
526 # OES_standard_derivatives
527 ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
528 ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
529
530 # Unique to ES 2 (not in full GL)
531 ( "GL_MAX_FRAGMENT_UNIFORM_VECTORS", GLint,
532 ["ctx->Const.FragmentProgram.MaxUniformComponents / 4"], "", None),
533 ( "GL_MAX_VARYING_VECTORS", GLint,
534 ["ctx->Const.MaxVarying"], "", None),
535 ( "GL_MAX_VERTEX_UNIFORM_VECTORS", GLint,
536 ["ctx->Const.VertexProgram.MaxUniformComponents / 4"], "", None),
537 ( "GL_SHADER_COMPILER", GLint, ["1"], "", None),
538 # OES_get_program_binary
539 ( "GL_NUM_SHADER_BINARY_FORMATS", GLint, ["0"], "", None),
540 ( "GL_SHADER_BINARY_FORMATS", GLint, [], "", None),
541 ]
542
543
544
545 def ConversionFunc(fromType, toType):
546 """Return the name of the macro to convert between two data types."""
547 if fromType == toType:
548 return ""
549 elif fromType == GLfloat and toType == GLint:
550 return "IROUND"
551 elif fromType == GLfloatN and toType == GLfloat:
552 return ""
553 elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
554 return "(GLfloat)"
555 else:
556 if fromType == GLfloatN:
557 fromType = GLfloat
558 fromStr = TypeStrings[fromType]
559 fromStr = string.upper(fromStr[2:])
560 toStr = TypeStrings[toType]
561 toStr = string.upper(toStr[2:])
562 return fromStr + "_TO_" + toStr
563
564
565 def EmitGetFunction(stateVars, returnType):
566 """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
567 assert (returnType == GLboolean or
568 returnType == GLint or
569 returnType == GLfloat)
570
571 strType = TypeStrings[returnType]
572 # Capitalize first letter of return type
573 if returnType == GLint:
574 function = "_mesa_GetIntegerv"
575 elif returnType == GLboolean:
576 function = "_mesa_GetBooleanv"
577 elif returnType == GLfloat:
578 function = "_mesa_GetFloatv"
579 else:
580 abort()
581
582 print "void GLAPIENTRY"
583 print "%s( GLenum pname, %s *params )" % (function, strType)
584 print "{"
585 print " GET_CURRENT_CONTEXT(ctx);"
586 print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
587 print ""
588 print " if (!params)"
589 print " return;"
590 print ""
591 print " if (ctx->NewState)"
592 print " _mesa_update_state(ctx);"
593 print ""
594 print " switch (pname) {"
595
596 for (name, varType, state, optionalCode, extensions) in stateVars:
597 print " case " + name + ":"
598 if extensions:
599 if len(extensions) == 1:
600 print (' CHECK_EXT1(%s, "%s");' %
601 (extensions[0], function))
602 elif len(extensions) == 2:
603 print (' CHECK_EXT2(%s, %s, "%s");' %
604 (extensions[0], extensions[1], function))
605 elif len(extensions) == 3:
606 print (' CHECK_EXT3(%s, %s, %s, "%s");' %
607 (extensions[0], extensions[1], extensions[2], function))
608 else:
609 assert len(extensions) == 4
610 print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
611 (extensions[0], extensions[1], extensions[2], extensions[3], function))
612 if optionalCode:
613 print " {"
614 print " " + optionalCode
615 conversion = ConversionFunc(varType, returnType)
616 n = len(state)
617 for i in range(n):
618 if conversion:
619 print " params[%d] = %s(%s);" % (i, conversion, state[i])
620 else:
621 print " params[%d] = %s;" % (i, state[i])
622 if optionalCode:
623 print " }"
624 print " break;"
625
626 print " default:"
627 print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
628 print " }"
629 print "}"
630 print ""
631 return
632
633
634
635 def EmitHeader():
636 """Print the get.c file header."""
637 print """
638 /***
639 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
640 ***/
641
642 #include "main/glheader.h"
643 #include "main/context.h"
644 #include "main/enable.h"
645 #include "main/extensions.h"
646 #include "main/fbobject.h"
647 #include "main/get.h"
648 #include "main/macros.h"
649 #include "main/mtypes.h"
650 #include "main/state.h"
651 #include "main/texcompress.h"
652
653
654 /* ES1 tokens that should be in gl.h but aren't */
655 #define GL_MAX_ELEMENTS_INDICES 0x80E9
656 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
657
658
659 /* ES2 special tokens */
660 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
661 #define GL_MAX_VARYING_VECTORS 0x8DFC
662 #define GL_MAX_VARYING_VECTORS 0x8DFC
663 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
664 #define GL_SHADER_COMPILER 0x8DFA
665 #define GL_PLATFORM_BINARY 0x8D63
666 #define GL_SHADER_BINARY_FORMATS 0x8DF8
667 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
668
669
670 #ifndef GL_OES_matrix_get
671 #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
672 #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
673 #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
674 #endif
675
676 #ifndef GL_OES_compressed_paletted_texture
677 #define GL_PALETTE4_RGB8_OES 0x8B90
678 #define GL_PALETTE4_RGBA8_OES 0x8B91
679 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
680 #define GL_PALETTE4_RGBA4_OES 0x8B93
681 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
682 #define GL_PALETTE8_RGB8_OES 0x8B95
683 #define GL_PALETTE8_RGBA8_OES 0x8B96
684 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
685 #define GL_PALETTE8_RGBA4_OES 0x8B98
686 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
687 #endif
688
689
690 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
691
692 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
693
694 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
695 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
696
697
698 /*
699 * Check if named extension is enabled, if not generate error and return.
700 */
701 #define CHECK_EXT1(EXT1, FUNC) \\
702 if (!ctx->Extensions.EXT1) { \\
703 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
704 return; \\
705 }
706
707 /*
708 * Check if either of two extensions is enabled.
709 */
710 #define CHECK_EXT2(EXT1, EXT2, FUNC) \\
711 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
712 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
713 return; \\
714 }
715
716 /*
717 * Check if either of three extensions is enabled.
718 */
719 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
720 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
721 !ctx->Extensions.EXT3) { \\
722 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
723 return; \\
724 }
725
726 /*
727 * Check if either of four extensions is enabled.
728 */
729 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
730 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
731 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
732 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
733 return; \\
734 }
735
736
737
738 /**
739 * List of compressed texture formats supported by ES.
740 */
741 static GLenum compressed_formats[] = {
742 GL_PALETTE4_RGB8_OES,
743 GL_PALETTE4_RGBA8_OES,
744 GL_PALETTE4_R5_G6_B5_OES,
745 GL_PALETTE4_RGBA4_OES,
746 GL_PALETTE4_RGB5_A1_OES,
747 GL_PALETTE8_RGB8_OES,
748 GL_PALETTE8_RGBA8_OES,
749 GL_PALETTE8_R5_G6_B5_OES,
750 GL_PALETTE8_RGBA4_OES,
751 GL_PALETTE8_RGB5_A1_OES
752 };
753
754 #define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0]))
755
756 """
757 return
758
759
760 def EmitAll(stateVars):
761 EmitHeader()
762 EmitGetFunction(stateVars, GLboolean)
763 EmitGetFunction(stateVars, GLfloat)
764 EmitGetFunction(stateVars, GLint)
765
766
767 def main(args):
768 # Determine whether to generate ES1 or ES2 queries
769 if len(args) > 1 and args[1] == "1":
770 API = 1
771 elif len(args) > 1 and args[1] == "2":
772 API = 2
773 else:
774 API = 1
775 #print "len args = %d API = %d" % (len(args), API)
776
777 if API == 1:
778 vars = StateVars_common + StateVars_es1
779 else:
780 vars = StateVars_common + StateVars_es2
781
782 EmitAll(vars)
783
784
785 main(sys.argv)