1 /* $Id: glapi.c,v 1.38 2000/03/19 01:10:11 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * This file manages the OpenGL API dispatch layer.
30 * The dispatch table (struct _glapi_table) is basically just a list
31 * of function pointers.
32 * There are functions to set/get the current dispatch table for the
33 * current thread and to manage registration/dispatch of dynamically
34 * added extension functions.
36 * It's intended that this file and the other glapi*.[ch] files are
37 * flexible enough to be reused in several places: XFree86, DRI-
38 * based libGL.so, and perhaps the SGI SI.
40 * There are no dependencies on Mesa in this code.
47 #include "glapinoop.h"
48 #include "glapioffsets.h"
49 #include "glapitable.h"
53 /* This is used when thread safety is disabled */
54 struct _glapi_table
*_glapi_Dispatch
= (struct _glapi_table
*) __glapi_noop_table
;
56 /* Used when thread safety disabled */
57 void *_glapi_Context
= NULL
;
62 /* Flag to indicate whether thread-safe dispatch is enabled */
63 static GLboolean ThreadSafe
= GL_FALSE
;
65 static _glthread_TSD DispatchTSD
;
67 static _glthread_TSD ContextTSD
;
73 static GLuint MaxDispatchOffset
= sizeof(struct _glapi_table
) / sizeof(void *) - 1;
74 static GLboolean GetSizeCalled
= GL_FALSE
;
79 * We should call this periodically from a function such as glXMakeCurrent
80 * in order to test if multiple threads are being used. When we detect
81 * that situation we should then call _glapi_enable_thread_safety()
84 _glapi_check_multithread(void)
88 static unsigned long knownID
;
89 static GLboolean firstCall
= GL_TRUE
;
91 knownID
= _glthread_GetID();
94 else if (knownID
!= _glthread_GetID()) {
99 /* make sure that this thread's dispatch pointer isn't null */
100 if (!_glapi_get_dispatch()) {
101 _glapi_set_dispatch(NULL
);
110 * Set the current context pointer for this thread.
111 * The context pointer is an opaque type which should be cast to
112 * void from the real context pointer type.
115 _glapi_set_context(void *context
)
118 _glthread_SetTSD(&ContextTSD
, context
);
120 _glapi_Context
= NULL
;
122 _glapi_Context
= context
;
124 _glapi_Context
= context
;
131 * Get the current context pointer for this thread.
132 * The context pointer is an opaque type which should be cast from
133 * void to the real context pointer type.
136 _glapi_get_context(void)
140 return _glthread_GetTSD(&ContextTSD
);
143 return _glapi_Context
;
146 return _glapi_Context
;
153 * Set the global or per-thread dispatch table pointer.
156 _glapi_set_dispatch(struct _glapi_table
*dispatch
)
159 /* use the no-op functions */
160 dispatch
= (struct _glapi_table
*) __glapi_noop_table
;
164 _glapi_check_table(dispatch
);
169 _glthread_SetTSD(&DispatchTSD
, (void*) dispatch
);
171 _glapi_Dispatch
= NULL
;
173 _glapi_Dispatch
= dispatch
;
175 _glapi_Dispatch
= dispatch
;
182 * Return pointer to current dispatch table for calling thread.
184 struct _glapi_table
*
185 _glapi_get_dispatch(void)
189 return (struct _glapi_table
*) _glthread_GetTSD(&DispatchTSD
);
192 assert(_glapi_Dispatch
);
193 return _glapi_Dispatch
;
196 return _glapi_Dispatch
;
203 * Return size of dispatch table struct as number of functions (or
207 _glapi_get_dispatch_table_size(void)
209 /* return sizeof(struct _glapi_table) / sizeof(void *);*/
210 GetSizeCalled
= GL_TRUE
;
211 return MaxDispatchOffset
+ 1;
217 * Get API dispatcher version string.
220 _glapi_get_version(void)
222 return "20000223"; /* YYYYMMDD */
227 * For each entry in static_functions[] which use this function
228 * we should implement a dispatch function in glapitemp.h and
231 static int NotImplemented(void)
237 struct name_address_offset
{
244 static struct name_address_offset static_functions
[] = {
246 { "glNewList", (GLvoid
*) glNewList
, _gloffset_NewList
},
247 { "glEndList", (GLvoid
*) glEndList
, _gloffset_EndList
},
248 { "glCallList", (GLvoid
*) glCallList
, _gloffset_CallList
},
249 { "glCallLists", (GLvoid
*) glCallLists
, _gloffset_CallLists
},
250 { "glDeleteLists", (GLvoid
*) glDeleteLists
, _gloffset_DeleteLists
},
251 { "glGenLists", (GLvoid
*) glGenLists
, _gloffset_GenLists
},
252 { "glListBase", (GLvoid
*) glListBase
, _gloffset_ListBase
},
253 { "glBegin", (GLvoid
*) glBegin
, _gloffset_Begin
},
254 { "glBitmap", (GLvoid
*) glBitmap
, _gloffset_Bitmap
},
255 { "glColor3b", (GLvoid
*) glColor3b
, _gloffset_Color3b
},
256 { "glColor3bv", (GLvoid
*) glColor3bv
, _gloffset_Color3bv
},
257 { "glColor3d", (GLvoid
*) glColor3d
, _gloffset_Color3d
},
258 { "glColor3dv", (GLvoid
*) glColor3dv
, _gloffset_Color3dv
},
259 { "glColor3f", (GLvoid
*) glColor3f
, _gloffset_Color3f
},
260 { "glColor3fv", (GLvoid
*) glColor3fv
, _gloffset_Color3fv
},
261 { "glColor3i", (GLvoid
*) glColor3i
, _gloffset_Color3i
},
262 { "glColor3iv", (GLvoid
*) glColor3iv
, _gloffset_Color3iv
},
263 { "glColor3s", (GLvoid
*) glColor3s
, _gloffset_Color3s
},
264 { "glColor3sv", (GLvoid
*) glColor3sv
, _gloffset_Color3sv
},
265 { "glColor3ub", (GLvoid
*) glColor3ub
, _gloffset_Color3ub
},
266 { "glColor3ubv", (GLvoid
*) glColor3ubv
, _gloffset_Color3ubv
},
267 { "glColor3ui", (GLvoid
*) glColor3ui
, _gloffset_Color3ui
},
268 { "glColor3uiv", (GLvoid
*) glColor3uiv
, _gloffset_Color3uiv
},
269 { "glColor3us", (GLvoid
*) glColor3us
, _gloffset_Color3us
},
270 { "glColor3usv", (GLvoid
*) glColor3usv
, _gloffset_Color3usv
},
271 { "glColor4b", (GLvoid
*) glColor4b
, _gloffset_Color4b
},
272 { "glColor4bv", (GLvoid
*) glColor4bv
, _gloffset_Color4bv
},
273 { "glColor4d", (GLvoid
*) glColor4d
, _gloffset_Color4d
},
274 { "glColor4dv", (GLvoid
*) glColor4dv
, _gloffset_Color4dv
},
275 { "glColor4f", (GLvoid
*) glColor4f
, _gloffset_Color4f
},
276 { "glColor4fv", (GLvoid
*) glColor4fv
, _gloffset_Color4fv
},
277 { "glColor4i", (GLvoid
*) glColor4i
, _gloffset_Color4i
},
278 { "glColor4iv", (GLvoid
*) glColor4iv
, _gloffset_Color4iv
},
279 { "glColor4s", (GLvoid
*) glColor4s
, _gloffset_Color4s
},
280 { "glColor4sv", (GLvoid
*) glColor4sv
, _gloffset_Color4sv
},
281 { "glColor4ub", (GLvoid
*) glColor4ub
, _gloffset_Color4ub
},
282 { "glColor4ubv", (GLvoid
*) glColor4ubv
, _gloffset_Color4ubv
},
283 { "glColor4ui", (GLvoid
*) glColor4ui
, _gloffset_Color4ui
},
284 { "glColor4uiv", (GLvoid
*) glColor4uiv
, _gloffset_Color4uiv
},
285 { "glColor4us", (GLvoid
*) glColor4us
, _gloffset_Color4us
},
286 { "glColor4usv", (GLvoid
*) glColor4usv
, _gloffset_Color4usv
},
287 { "glEdgeFlag", (GLvoid
*) glEdgeFlag
, _gloffset_EdgeFlag
},
288 { "glEdgeFlagv", (GLvoid
*) glEdgeFlagv
, _gloffset_EdgeFlagv
},
289 { "glEnd", (GLvoid
*) glEnd
, _gloffset_End
},
290 { "glIndexd", (GLvoid
*) glIndexd
, _gloffset_Indexd
},
291 { "glIndexdv", (GLvoid
*) glIndexdv
, _gloffset_Indexdv
},
292 { "glIndexf", (GLvoid
*) glIndexf
, _gloffset_Indexf
},
293 { "glIndexfv", (GLvoid
*) glIndexfv
, _gloffset_Indexfv
},
294 { "glIndexi", (GLvoid
*) glIndexi
, _gloffset_Indexi
},
295 { "glIndexiv", (GLvoid
*) glIndexiv
, _gloffset_Indexiv
},
296 { "glIndexs", (GLvoid
*) glIndexs
, _gloffset_Indexs
},
297 { "glIndexsv", (GLvoid
*) glIndexsv
, _gloffset_Indexsv
},
298 { "glNormal3b", (GLvoid
*) glNormal3b
, _gloffset_Normal3b
},
299 { "glNormal3bv", (GLvoid
*) glNormal3bv
, _gloffset_Normal3bv
},
300 { "glNormal3d", (GLvoid
*) glNormal3d
, _gloffset_Normal3d
},
301 { "glNormal3dv", (GLvoid
*) glNormal3dv
, _gloffset_Normal3dv
},
302 { "glNormal3f", (GLvoid
*) glNormal3f
, _gloffset_Normal3f
},
303 { "glNormal3fv", (GLvoid
*) glNormal3fv
, _gloffset_Normal3fv
},
304 { "glNormal3i", (GLvoid
*) glNormal3i
, _gloffset_Normal3i
},
305 { "glNormal3iv", (GLvoid
*) glNormal3iv
, _gloffset_Normal3iv
},
306 { "glNormal3s", (GLvoid
*) glNormal3s
, _gloffset_Normal3s
},
307 { "glNormal3sv", (GLvoid
*) glNormal3sv
, _gloffset_Normal3sv
},
308 { "glRasterPos2d", (GLvoid
*) glRasterPos2d
, _gloffset_RasterPos2d
},
309 { "glRasterPos2dv", (GLvoid
*) glRasterPos2dv
, _gloffset_RasterPos2dv
},
310 { "glRasterPos2f", (GLvoid
*) glRasterPos2f
, _gloffset_RasterPos2f
},
311 { "glRasterPos2fv", (GLvoid
*) glRasterPos2fv
, _gloffset_RasterPos2fv
},
312 { "glRasterPos2i", (GLvoid
*) glRasterPos2i
, _gloffset_RasterPos2i
},
313 { "glRasterPos2iv", (GLvoid
*) glRasterPos2iv
, _gloffset_RasterPos2iv
},
314 { "glRasterPos2s", (GLvoid
*) glRasterPos2s
, _gloffset_RasterPos2s
},
315 { "glRasterPos2sv", (GLvoid
*) glRasterPos2sv
, _gloffset_RasterPos2sv
},
316 { "glRasterPos3d", (GLvoid
*) glRasterPos3d
, _gloffset_RasterPos3d
},
317 { "glRasterPos3dv", (GLvoid
*) glRasterPos3dv
, _gloffset_RasterPos3dv
},
318 { "glRasterPos3f", (GLvoid
*) glRasterPos3f
, _gloffset_RasterPos3f
},
319 { "glRasterPos3fv", (GLvoid
*) glRasterPos3fv
, _gloffset_RasterPos3fv
},
320 { "glRasterPos3i", (GLvoid
*) glRasterPos3i
, _gloffset_RasterPos3i
},
321 { "glRasterPos3iv", (GLvoid
*) glRasterPos3iv
, _gloffset_RasterPos3iv
},
322 { "glRasterPos3s", (GLvoid
*) glRasterPos3s
, _gloffset_RasterPos3s
},
323 { "glRasterPos3sv", (GLvoid
*) glRasterPos3sv
, _gloffset_RasterPos3sv
},
324 { "glRasterPos4d", (GLvoid
*) glRasterPos4d
, _gloffset_RasterPos4d
},
325 { "glRasterPos4dv", (GLvoid
*) glRasterPos4dv
, _gloffset_RasterPos4dv
},
326 { "glRasterPos4f", (GLvoid
*) glRasterPos4f
, _gloffset_RasterPos4f
},
327 { "glRasterPos4fv", (GLvoid
*) glRasterPos4fv
, _gloffset_RasterPos4fv
},
328 { "glRasterPos4i", (GLvoid
*) glRasterPos4i
, _gloffset_RasterPos4i
},
329 { "glRasterPos4iv", (GLvoid
*) glRasterPos4iv
, _gloffset_RasterPos4iv
},
330 { "glRasterPos4s", (GLvoid
*) glRasterPos4s
, _gloffset_RasterPos4s
},
331 { "glRasterPos4sv", (GLvoid
*) glRasterPos4sv
, _gloffset_RasterPos4sv
},
332 { "glRectd", (GLvoid
*) glRectd
, _gloffset_Rectd
},
333 { "glRectdv", (GLvoid
*) glRectdv
, _gloffset_Rectdv
},
334 { "glRectf", (GLvoid
*) glRectf
, _gloffset_Rectf
},
335 { "glRectfv", (GLvoid
*) glRectfv
, _gloffset_Rectfv
},
336 { "glRecti", (GLvoid
*) glRecti
, _gloffset_Recti
},
337 { "glRectiv", (GLvoid
*) glRectiv
, _gloffset_Rectiv
},
338 { "glRects", (GLvoid
*) glRects
, _gloffset_Rects
},
339 { "glRectsv", (GLvoid
*) glRectsv
, _gloffset_Rectsv
},
340 { "glTexCoord1d", (GLvoid
*) glTexCoord1d
, _gloffset_TexCoord1d
},
341 { "glTexCoord1dv", (GLvoid
*) glTexCoord1dv
, _gloffset_TexCoord1dv
},
342 { "glTexCoord1f", (GLvoid
*) glTexCoord1f
, _gloffset_TexCoord1f
},
343 { "glTexCoord1fv", (GLvoid
*) glTexCoord1fv
, _gloffset_TexCoord1fv
},
344 { "glTexCoord1i", (GLvoid
*) glTexCoord1i
, _gloffset_TexCoord1i
},
345 { "glTexCoord1iv", (GLvoid
*) glTexCoord1iv
, _gloffset_TexCoord1iv
},
346 { "glTexCoord1s", (GLvoid
*) glTexCoord1s
, _gloffset_TexCoord1s
},
347 { "glTexCoord1sv", (GLvoid
*) glTexCoord1sv
, _gloffset_TexCoord1sv
},
348 { "glTexCoord2d", (GLvoid
*) glTexCoord2d
, _gloffset_TexCoord2d
},
349 { "glTexCoord2dv", (GLvoid
*) glTexCoord2dv
, _gloffset_TexCoord2dv
},
350 { "glTexCoord2f", (GLvoid
*) glTexCoord2f
, _gloffset_TexCoord2f
},
351 { "glTexCoord2fv", (GLvoid
*) glTexCoord2fv
, _gloffset_TexCoord2fv
},
352 { "glTexCoord2i", (GLvoid
*) glTexCoord2i
, _gloffset_TexCoord2i
},
353 { "glTexCoord2iv", (GLvoid
*) glTexCoord2iv
, _gloffset_TexCoord2iv
},
354 { "glTexCoord2s", (GLvoid
*) glTexCoord2s
, _gloffset_TexCoord2s
},
355 { "glTexCoord2sv", (GLvoid
*) glTexCoord2sv
, _gloffset_TexCoord2sv
},
356 { "glTexCoord3d", (GLvoid
*) glTexCoord3d
, _gloffset_TexCoord3d
},
357 { "glTexCoord3dv", (GLvoid
*) glTexCoord3dv
, _gloffset_TexCoord3dv
},
358 { "glTexCoord3f", (GLvoid
*) glTexCoord3f
, _gloffset_TexCoord3f
},
359 { "glTexCoord3fv", (GLvoid
*) glTexCoord3fv
, _gloffset_TexCoord3fv
},
360 { "glTexCoord3i", (GLvoid
*) glTexCoord3i
, _gloffset_TexCoord3i
},
361 { "glTexCoord3iv", (GLvoid
*) glTexCoord3iv
, _gloffset_TexCoord3iv
},
362 { "glTexCoord3s", (GLvoid
*) glTexCoord3s
, _gloffset_TexCoord3s
},
363 { "glTexCoord3sv", (GLvoid
*) glTexCoord3sv
, _gloffset_TexCoord3sv
},
364 { "glTexCoord4d", (GLvoid
*) glTexCoord4d
, _gloffset_TexCoord4d
},
365 { "glTexCoord4dv", (GLvoid
*) glTexCoord4dv
, _gloffset_TexCoord4dv
},
366 { "glTexCoord4f", (GLvoid
*) glTexCoord4f
, _gloffset_TexCoord4f
},
367 { "glTexCoord4fv", (GLvoid
*) glTexCoord4fv
, _gloffset_TexCoord4fv
},
368 { "glTexCoord4i", (GLvoid
*) glTexCoord4i
, _gloffset_TexCoord4i
},
369 { "glTexCoord4iv", (GLvoid
*) glTexCoord4iv
, _gloffset_TexCoord4iv
},
370 { "glTexCoord4s", (GLvoid
*) glTexCoord4s
, _gloffset_TexCoord4s
},
371 { "glTexCoord4sv", (GLvoid
*) glTexCoord4sv
, _gloffset_TexCoord4sv
},
372 { "glVertex2d", (GLvoid
*) glVertex2d
, _gloffset_Vertex2d
},
373 { "glVertex2dv", (GLvoid
*) glVertex2dv
, _gloffset_Vertex2dv
},
374 { "glVertex2f", (GLvoid
*) glVertex2f
, _gloffset_Vertex2f
},
375 { "glVertex2fv", (GLvoid
*) glVertex2fv
, _gloffset_Vertex2fv
},
376 { "glVertex2i", (GLvoid
*) glVertex2i
, _gloffset_Vertex2i
},
377 { "glVertex2iv", (GLvoid
*) glVertex2iv
, _gloffset_Vertex2iv
},
378 { "glVertex2s", (GLvoid
*) glVertex2s
, _gloffset_Vertex2s
},
379 { "glVertex2sv", (GLvoid
*) glVertex2sv
, _gloffset_Vertex2sv
},
380 { "glVertex3d", (GLvoid
*) glVertex3d
, _gloffset_Vertex3d
},
381 { "glVertex3dv", (GLvoid
*) glVertex3dv
, _gloffset_Vertex3dv
},
382 { "glVertex3f", (GLvoid
*) glVertex3f
, _gloffset_Vertex3f
},
383 { "glVertex3fv", (GLvoid
*) glVertex3fv
, _gloffset_Vertex3fv
},
384 { "glVertex3i", (GLvoid
*) glVertex3i
, _gloffset_Vertex3i
},
385 { "glVertex3iv", (GLvoid
*) glVertex3iv
, _gloffset_Vertex3iv
},
386 { "glVertex3s", (GLvoid
*) glVertex3s
, _gloffset_Vertex3s
},
387 { "glVertex3sv", (GLvoid
*) glVertex3sv
, _gloffset_Vertex3sv
},
388 { "glVertex4d", (GLvoid
*) glVertex4d
, _gloffset_Vertex4d
},
389 { "glVertex4dv", (GLvoid
*) glVertex4dv
, _gloffset_Vertex4dv
},
390 { "glVertex4f", (GLvoid
*) glVertex4f
, _gloffset_Vertex4f
},
391 { "glVertex4fv", (GLvoid
*) glVertex4fv
, _gloffset_Vertex4fv
},
392 { "glVertex4i", (GLvoid
*) glVertex4i
, _gloffset_Vertex4i
},
393 { "glVertex4iv", (GLvoid
*) glVertex4iv
, _gloffset_Vertex4iv
},
394 { "glVertex4s", (GLvoid
*) glVertex4s
, _gloffset_Vertex4s
},
395 { "glVertex4sv", (GLvoid
*) glVertex4sv
, _gloffset_Vertex4sv
},
396 { "glClipPlane", (GLvoid
*) glClipPlane
, _gloffset_ClipPlane
},
397 { "glColorMaterial", (GLvoid
*) glColorMaterial
, _gloffset_ColorMaterial
},
398 { "glCullFace", (GLvoid
*) glCullFace
, _gloffset_CullFace
},
399 { "glFogf", (GLvoid
*) glFogf
, _gloffset_Fogf
},
400 { "glFogfv", (GLvoid
*) glFogfv
, _gloffset_Fogfv
},
401 { "glFogi", (GLvoid
*) glFogi
, _gloffset_Fogi
},
402 { "glFogiv", (GLvoid
*) glFogiv
, _gloffset_Fogiv
},
403 { "glFrontFace", (GLvoid
*) glFrontFace
, _gloffset_FrontFace
},
404 { "glHint", (GLvoid
*) glHint
, _gloffset_Hint
},
405 { "glLightf", (GLvoid
*) glLightf
, _gloffset_Lightf
},
406 { "glLightfv", (GLvoid
*) glLightfv
, _gloffset_Lightfv
},
407 { "glLighti", (GLvoid
*) glLighti
, _gloffset_Lighti
},
408 { "glLightiv", (GLvoid
*) glLightiv
, _gloffset_Lightiv
},
409 { "glLightModelf", (GLvoid
*) glLightModelf
, _gloffset_LightModelf
},
410 { "glLightModelfv", (GLvoid
*) glLightModelfv
, _gloffset_LightModelfv
},
411 { "glLightModeli", (GLvoid
*) glLightModeli
, _gloffset_LightModeli
},
412 { "glLightModeliv", (GLvoid
*) glLightModeliv
, _gloffset_LightModeliv
},
413 { "glLineStipple", (GLvoid
*) glLineStipple
, _gloffset_LineStipple
},
414 { "glLineWidth", (GLvoid
*) glLineWidth
, _gloffset_LineWidth
},
415 { "glMaterialf", (GLvoid
*) glMaterialf
, _gloffset_Materialf
},
416 { "glMaterialfv", (GLvoid
*) glMaterialfv
, _gloffset_Materialfv
},
417 { "glMateriali", (GLvoid
*) glMateriali
, _gloffset_Materiali
},
418 { "glMaterialiv", (GLvoid
*) glMaterialiv
, _gloffset_Materialiv
},
419 { "glPointSize", (GLvoid
*) glPointSize
, _gloffset_PointSize
},
420 { "glPolygonMode", (GLvoid
*) glPolygonMode
, _gloffset_PolygonMode
},
421 { "glPolygonStipple", (GLvoid
*) glPolygonStipple
, _gloffset_PolygonStipple
},
422 { "glScissor", (GLvoid
*) glScissor
, _gloffset_Scissor
},
423 { "glShadeModel", (GLvoid
*) glShadeModel
, _gloffset_ShadeModel
},
424 { "glTexParameterf", (GLvoid
*) glTexParameterf
, _gloffset_TexParameterf
},
425 { "glTexParameterfv", (GLvoid
*) glTexParameterfv
, _gloffset_TexParameterfv
},
426 { "glTexParameteri", (GLvoid
*) glTexParameteri
, _gloffset_TexParameteri
},
427 { "glTexParameteriv", (GLvoid
*) glTexParameteriv
, _gloffset_TexParameteriv
},
428 { "glTexImage1D", (GLvoid
*) glTexImage1D
, _gloffset_TexImage1D
},
429 { "glTexImage2D", (GLvoid
*) glTexImage2D
, _gloffset_TexImage2D
},
430 { "glTexEnvf", (GLvoid
*) glTexEnvf
, _gloffset_TexEnvf
},
431 { "glTexEnvfv", (GLvoid
*) glTexEnvfv
, _gloffset_TexEnvfv
},
432 { "glTexEnvi", (GLvoid
*) glTexEnvi
, _gloffset_TexEnvi
},
433 { "glTexEnviv", (GLvoid
*) glTexEnviv
, _gloffset_TexEnviv
},
434 { "glTexGend", (GLvoid
*) glTexGend
, _gloffset_TexGend
},
435 { "glTexGendv", (GLvoid
*) glTexGendv
, _gloffset_TexGendv
},
436 { "glTexGenf", (GLvoid
*) glTexGenf
, _gloffset_TexGenf
},
437 { "glTexGenfv", (GLvoid
*) glTexGenfv
, _gloffset_TexGenfv
},
438 { "glTexGeni", (GLvoid
*) glTexGeni
, _gloffset_TexGeni
},
439 { "glTexGeniv", (GLvoid
*) glTexGeniv
, _gloffset_TexGeniv
},
440 { "glFeedbackBuffer", (GLvoid
*) glFeedbackBuffer
, _gloffset_FeedbackBuffer
},
441 { "glSelectBuffer", (GLvoid
*) glSelectBuffer
, _gloffset_SelectBuffer
},
442 { "glRenderMode", (GLvoid
*) glRenderMode
, _gloffset_RenderMode
},
443 { "glInitNames", (GLvoid
*) glInitNames
, _gloffset_InitNames
},
444 { "glLoadName", (GLvoid
*) glLoadName
, _gloffset_LoadName
},
445 { "glPassThrough", (GLvoid
*) glPassThrough
, _gloffset_PassThrough
},
446 { "glPopName", (GLvoid
*) glPopName
, _gloffset_PopName
},
447 { "glPushName", (GLvoid
*) glPushName
, _gloffset_PushName
},
448 { "glDrawBuffer", (GLvoid
*) glDrawBuffer
, _gloffset_DrawBuffer
},
449 { "glClear", (GLvoid
*) glClear
, _gloffset_Clear
},
450 { "glClearAccum", (GLvoid
*) glClearAccum
, _gloffset_ClearAccum
},
451 { "glClearIndex", (GLvoid
*) glClearIndex
, _gloffset_ClearIndex
},
452 { "glClearColor", (GLvoid
*) glClearColor
, _gloffset_ClearColor
},
453 { "glClearStencil", (GLvoid
*) glClearStencil
, _gloffset_ClearStencil
},
454 { "glClearDepth", (GLvoid
*) glClearDepth
, _gloffset_ClearDepth
},
455 { "glStencilMask", (GLvoid
*) glStencilMask
, _gloffset_StencilMask
},
456 { "glColorMask", (GLvoid
*) glColorMask
, _gloffset_ColorMask
},
457 { "glDepthMask", (GLvoid
*) glDepthMask
, _gloffset_DepthMask
},
458 { "glIndexMask", (GLvoid
*) glIndexMask
, _gloffset_IndexMask
},
459 { "glAccum", (GLvoid
*) glAccum
, _gloffset_Accum
},
460 { "glDisable", (GLvoid
*) glDisable
, _gloffset_Disable
},
461 { "glEnable", (GLvoid
*) glEnable
, _gloffset_Enable
},
462 { "glFinish", (GLvoid
*) glFinish
, _gloffset_Finish
},
463 { "glFlush", (GLvoid
*) glFlush
, _gloffset_Flush
},
464 { "glPopAttrib", (GLvoid
*) glPopAttrib
, _gloffset_PopAttrib
},
465 { "glPushAttrib", (GLvoid
*) glPushAttrib
, _gloffset_PushAttrib
},
466 { "glMap1d", (GLvoid
*) glMap1d
, _gloffset_Map1d
},
467 { "glMap1f", (GLvoid
*) glMap1f
, _gloffset_Map1f
},
468 { "glMap2d", (GLvoid
*) glMap2d
, _gloffset_Map2d
},
469 { "glMap2f", (GLvoid
*) glMap2f
, _gloffset_Map2f
},
470 { "glMapGrid1d", (GLvoid
*) glMapGrid1d
, _gloffset_MapGrid1d
},
471 { "glMapGrid1f", (GLvoid
*) glMapGrid1f
, _gloffset_MapGrid1f
},
472 { "glMapGrid2d", (GLvoid
*) glMapGrid2d
, _gloffset_MapGrid2d
},
473 { "glMapGrid2f", (GLvoid
*) glMapGrid2f
, _gloffset_MapGrid2f
},
474 { "glEvalCoord1d", (GLvoid
*) glEvalCoord1d
, _gloffset_EvalCoord1d
},
475 { "glEvalCoord1dv", (GLvoid
*) glEvalCoord1dv
, _gloffset_EvalCoord1dv
},
476 { "glEvalCoord1f", (GLvoid
*) glEvalCoord1f
, _gloffset_EvalCoord1f
},
477 { "glEvalCoord1fv", (GLvoid
*) glEvalCoord1fv
, _gloffset_EvalCoord1fv
},
478 { "glEvalCoord2d", (GLvoid
*) glEvalCoord2d
, _gloffset_EvalCoord2d
},
479 { "glEvalCoord2dv", (GLvoid
*) glEvalCoord2dv
, _gloffset_EvalCoord2dv
},
480 { "glEvalCoord2f", (GLvoid
*) glEvalCoord2f
, _gloffset_EvalCoord2f
},
481 { "glEvalCoord2fv", (GLvoid
*) glEvalCoord2fv
, _gloffset_EvalCoord2fv
},
482 { "glEvalMesh1", (GLvoid
*) glEvalMesh1
, _gloffset_EvalMesh1
},
483 { "glEvalPoint1", (GLvoid
*) glEvalPoint1
, _gloffset_EvalPoint1
},
484 { "glEvalMesh2", (GLvoid
*) glEvalMesh2
, _gloffset_EvalMesh2
},
485 { "glEvalPoint2", (GLvoid
*) glEvalPoint2
, _gloffset_EvalPoint2
},
486 { "glAlphaFunc", (GLvoid
*) glAlphaFunc
, _gloffset_AlphaFunc
},
487 { "glBlendFunc", (GLvoid
*) glBlendFunc
, _gloffset_BlendFunc
},
488 { "glLogicOp", (GLvoid
*) glLogicOp
, _gloffset_LogicOp
},
489 { "glStencilFunc", (GLvoid
*) glStencilFunc
, _gloffset_StencilFunc
},
490 { "glStencilOp", (GLvoid
*) glStencilOp
, _gloffset_StencilOp
},
491 { "glDepthFunc", (GLvoid
*) glDepthFunc
, _gloffset_DepthFunc
},
492 { "glPixelZoom", (GLvoid
*) glPixelZoom
, _gloffset_PixelZoom
},
493 { "glPixelTransferf", (GLvoid
*) glPixelTransferf
, _gloffset_PixelTransferf
},
494 { "glPixelTransferi", (GLvoid
*) glPixelTransferi
, _gloffset_PixelTransferi
},
495 { "glPixelStoref", (GLvoid
*) glPixelStoref
, _gloffset_PixelStoref
},
496 { "glPixelStorei", (GLvoid
*) glPixelStorei
, _gloffset_PixelStorei
},
497 { "glPixelMapfv", (GLvoid
*) glPixelMapfv
, _gloffset_PixelMapfv
},
498 { "glPixelMapuiv", (GLvoid
*) glPixelMapuiv
, _gloffset_PixelMapuiv
},
499 { "glPixelMapusv", (GLvoid
*) glPixelMapusv
, _gloffset_PixelMapusv
},
500 { "glReadBuffer", (GLvoid
*) glReadBuffer
, _gloffset_ReadBuffer
},
501 { "glCopyPixels", (GLvoid
*) glCopyPixels
, _gloffset_CopyPixels
},
502 { "glReadPixels", (GLvoid
*) glReadPixels
, _gloffset_ReadPixels
},
503 { "glDrawPixels", (GLvoid
*) glDrawPixels
, _gloffset_DrawPixels
},
504 { "glGetBooleanv", (GLvoid
*) glGetBooleanv
, _gloffset_GetBooleanv
},
505 { "glGetClipPlane", (GLvoid
*) glGetClipPlane
, _gloffset_GetClipPlane
},
506 { "glGetDoublev", (GLvoid
*) glGetDoublev
, _gloffset_GetDoublev
},
507 { "glGetError", (GLvoid
*) glGetError
, _gloffset_GetError
},
508 { "glGetFloatv", (GLvoid
*) glGetFloatv
, _gloffset_GetFloatv
},
509 { "glGetIntegerv", (GLvoid
*) glGetIntegerv
, _gloffset_GetIntegerv
},
510 { "glGetLightfv", (GLvoid
*) glGetLightfv
, _gloffset_GetLightfv
},
511 { "glGetLightiv", (GLvoid
*) glGetLightiv
, _gloffset_GetLightiv
},
512 { "glGetMapdv", (GLvoid
*) glGetMapdv
, _gloffset_GetMapdv
},
513 { "glGetMapfv", (GLvoid
*) glGetMapfv
, _gloffset_GetMapfv
},
514 { "glGetMapiv", (GLvoid
*) glGetMapiv
, _gloffset_GetMapiv
},
515 { "glGetMaterialfv", (GLvoid
*) glGetMaterialfv
, _gloffset_GetMaterialfv
},
516 { "glGetMaterialiv", (GLvoid
*) glGetMaterialiv
, _gloffset_GetMaterialiv
},
517 { "glGetPixelMapfv", (GLvoid
*) glGetPixelMapfv
, _gloffset_GetPixelMapfv
},
518 { "glGetPixelMapuiv", (GLvoid
*) glGetPixelMapuiv
, _gloffset_GetPixelMapuiv
},
519 { "glGetPixelMapusv", (GLvoid
*) glGetPixelMapusv
, _gloffset_GetPixelMapusv
},
520 { "glGetPolygonStipple", (GLvoid
*) glGetPolygonStipple
, _gloffset_GetPolygonStipple
},
521 { "glGetString", (GLvoid
*) glGetString
, _gloffset_GetString
},
522 { "glGetTexEnvfv", (GLvoid
*) glGetTexEnvfv
, _gloffset_GetTexEnvfv
},
523 { "glGetTexEnviv", (GLvoid
*) glGetTexEnviv
, _gloffset_GetTexEnviv
},
524 { "glGetTexGendv", (GLvoid
*) glGetTexGendv
, _gloffset_GetTexGendv
},
525 { "glGetTexGenfv", (GLvoid
*) glGetTexGenfv
, _gloffset_GetTexGenfv
},
526 { "glGetTexGeniv", (GLvoid
*) glGetTexGeniv
, _gloffset_GetTexGeniv
},
527 { "glGetTexImage", (GLvoid
*) glGetTexImage
, _gloffset_GetTexImage
},
528 { "glGetTexParameterfv", (GLvoid
*) glGetTexParameterfv
, _gloffset_GetTexParameterfv
},
529 { "glGetTexParameteriv", (GLvoid
*) glGetTexParameteriv
, _gloffset_GetTexParameteriv
},
530 { "glGetTexLevelParameterfv", (GLvoid
*) glGetTexLevelParameterfv
, _gloffset_GetTexLevelParameterfv
},
531 { "glGetTexLevelParameteriv", (GLvoid
*) glGetTexLevelParameteriv
, _gloffset_GetTexLevelParameteriv
},
532 { "glIsEnabled", (GLvoid
*) glIsEnabled
, _gloffset_IsEnabled
},
533 { "glIsList", (GLvoid
*) glIsList
, _gloffset_IsList
},
534 { "glDepthRange", (GLvoid
*) glDepthRange
, _gloffset_DepthRange
},
535 { "glFrustum", (GLvoid
*) glFrustum
, _gloffset_Frustum
},
536 { "glLoadIdentity", (GLvoid
*) glLoadIdentity
, _gloffset_LoadIdentity
},
537 { "glLoadMatrixf", (GLvoid
*) glLoadMatrixf
, _gloffset_LoadMatrixf
},
538 { "glLoadMatrixd", (GLvoid
*) glLoadMatrixd
, _gloffset_LoadMatrixd
},
539 { "glMatrixMode", (GLvoid
*) glMatrixMode
, _gloffset_MatrixMode
},
540 { "glMultMatrixf", (GLvoid
*) glMultMatrixf
, _gloffset_MultMatrixf
},
541 { "glMultMatrixd", (GLvoid
*) glMultMatrixd
, _gloffset_MultMatrixd
},
542 { "glOrtho", (GLvoid
*) glOrtho
, _gloffset_Ortho
},
543 { "glPopMatrix", (GLvoid
*) glPopMatrix
, _gloffset_PopMatrix
},
544 { "glPushMatrix", (GLvoid
*) glPushMatrix
, _gloffset_PushMatrix
},
545 { "glRotated", (GLvoid
*) glRotated
, _gloffset_Rotated
},
546 { "glRotatef", (GLvoid
*) glRotatef
, _gloffset_Rotatef
},
547 { "glScaled", (GLvoid
*) glScaled
, _gloffset_Scaled
},
548 { "glScalef", (GLvoid
*) glScalef
, _gloffset_Scalef
},
549 { "glTranslated", (GLvoid
*) glTranslated
, _gloffset_Translated
},
550 { "glTranslatef", (GLvoid
*) glTranslatef
, _gloffset_Translatef
},
551 { "glViewport", (GLvoid
*) glViewport
, _gloffset_Viewport
},
553 { "glArrayElement", (GLvoid
*) glArrayElement
, _gloffset_ArrayElement
},
554 { "glColorPointer", (GLvoid
*) glColorPointer
, _gloffset_ColorPointer
},
555 { "glDisableClientState", (GLvoid
*) glDisableClientState
, _gloffset_DisableClientState
},
556 { "glDrawArrays", (GLvoid
*) glDrawArrays
, _gloffset_DrawArrays
},
557 { "glDrawElements", (GLvoid
*) glDrawElements
, _gloffset_DrawElements
},
558 { "glEdgeFlagPointer", (GLvoid
*) glEdgeFlagPointer
, _gloffset_EdgeFlagPointer
},
559 { "glEnableClientState", (GLvoid
*) glEnableClientState
, _gloffset_EnableClientState
},
560 { "glGetPointerv", (GLvoid
*) glGetPointerv
, _gloffset_GetPointerv
},
561 { "glIndexPointer", (GLvoid
*) glIndexPointer
, _gloffset_IndexPointer
},
562 { "glInterleavedArrays", (GLvoid
*) glInterleavedArrays
, _gloffset_InterleavedArrays
},
563 { "glNormalPointer", (GLvoid
*) glNormalPointer
, _gloffset_NormalPointer
},
564 { "glTexCoordPointer", (GLvoid
*) glTexCoordPointer
, _gloffset_TexCoordPointer
},
565 { "glVertexPointer", (GLvoid
*) glVertexPointer
, _gloffset_VertexPointer
},
566 { "glPolygonOffset", (GLvoid
*) glPolygonOffset
, _gloffset_PolygonOffset
},
567 { "glCopyTexImage1D", (GLvoid
*) glCopyTexImage1D
, _gloffset_CopyTexImage1D
},
568 { "glCopyTexImage2D", (GLvoid
*) glCopyTexImage2D
, _gloffset_CopyTexImage2D
},
569 { "glCopyTexSubImage1D", (GLvoid
*) glCopyTexSubImage1D
, _gloffset_CopyTexSubImage1D
},
570 { "glCopyTexSubImage2D", (GLvoid
*) glCopyTexSubImage2D
, _gloffset_CopyTexSubImage2D
},
571 { "glTexSubImage1D", (GLvoid
*) glTexSubImage1D
, _gloffset_TexSubImage1D
},
572 { "glTexSubImage2D", (GLvoid
*) glTexSubImage2D
, _gloffset_TexSubImage2D
},
573 { "glAreTexturesResident", (GLvoid
*) glAreTexturesResident
, _gloffset_AreTexturesResident
},
574 { "glBindTexture", (GLvoid
*) glBindTexture
, _gloffset_BindTexture
},
575 { "glDeleteTextures", (GLvoid
*) glDeleteTextures
, _gloffset_DeleteTextures
},
576 { "glGenTextures", (GLvoid
*) glGenTextures
, _gloffset_GenTextures
},
577 { "glIsTexture", (GLvoid
*) glIsTexture
, _gloffset_IsTexture
},
578 { "glPrioritizeTextures", (GLvoid
*) glPrioritizeTextures
, _gloffset_PrioritizeTextures
},
579 { "glIndexub", (GLvoid
*) glIndexub
, _gloffset_Indexub
},
580 { "glIndexubv", (GLvoid
*) glIndexubv
, _gloffset_Indexubv
},
581 { "glPopClientAttrib", (GLvoid
*) glPopClientAttrib
, _gloffset_PopClientAttrib
},
582 { "glPushClientAttrib", (GLvoid
*) glPushClientAttrib
, _gloffset_PushClientAttrib
},
584 #ifdef GL_VERSION_1_2
587 #define NAME(X) NotImplemented
589 { "glBlendColor", (GLvoid
*) NAME(glBlendColor
), _gloffset_BlendColor
},
590 { "glBlendEquation", (GLvoid
*) NAME(glBlendEquation
), _gloffset_BlendEquation
},
591 { "glDrawRangeElements", (GLvoid
*) NAME(glDrawRangeElements
), _gloffset_DrawRangeElements
},
592 { "glColorTable", (GLvoid
*) NAME(glColorTable
), _gloffset_ColorTable
},
593 { "glColorTableParameterfv", (GLvoid
*) NAME(glColorTableParameterfv
), _gloffset_ColorTableParameterfv
},
594 { "glColorTableParameteriv", (GLvoid
*) NAME(glColorTableParameteriv
), _gloffset_ColorTableParameteriv
},
595 { "glCopyColorTable", (GLvoid
*) NAME(glCopyColorTable
), _gloffset_CopyColorTable
},
596 { "glGetColorTable", (GLvoid
*) NAME(glGetColorTable
), _gloffset_GetColorTable
},
597 { "glGetColorTableParameterfv", (GLvoid
*) NAME(glGetColorTableParameterfv
), _gloffset_GetColorTableParameterfv
},
598 { "glGetColorTableParameteriv", (GLvoid
*) NAME(glGetColorTableParameteriv
), _gloffset_GetColorTableParameteriv
},
599 { "glColorSubTable", (GLvoid
*) NAME(glColorSubTable
), _gloffset_ColorSubTable
},
600 { "glCopyColorSubTable", (GLvoid
*) NAME(glCopyColorSubTable
), _gloffset_CopyColorSubTable
},
601 { "glConvolutionFilter1D", (GLvoid
*) NAME(glConvolutionFilter1D
), _gloffset_ConvolutionFilter1D
},
602 { "glConvolutionFilter2D", (GLvoid
*) NAME(glConvolutionFilter2D
), _gloffset_ConvolutionFilter2D
},
603 { "glConvolutionParameterf", (GLvoid
*) NAME(glConvolutionParameterf
), _gloffset_ConvolutionParameterf
},
604 { "glConvolutionParameterfv", (GLvoid
*) NAME(glConvolutionParameterfv
), _gloffset_ConvolutionParameterfv
},
605 { "glConvolutionParameteri", (GLvoid
*) NAME(glConvolutionParameteri
), _gloffset_ConvolutionParameteri
},
606 { "glConvolutionParameteriv", (GLvoid
*) NAME(glConvolutionParameteriv
), _gloffset_ConvolutionParameteriv
},
607 { "glCopyConvolutionFilter1D", (GLvoid
*) NAME(glCopyConvolutionFilter1D
), _gloffset_CopyConvolutionFilter1D
},
608 { "glCopyConvolutionFilter2D", (GLvoid
*) NAME(glCopyConvolutionFilter2D
), _gloffset_CopyConvolutionFilter2D
},
609 { "glGetConvolutionFilter", (GLvoid
*) NAME(glGetConvolutionFilter
), _gloffset_GetConvolutionFilter
},
610 { "glGetConvolutionParameterfv", (GLvoid
*) NAME(glGetConvolutionParameterfv
), _gloffset_GetConvolutionParameterfv
},
611 { "glGetConvolutionParameteriv", (GLvoid
*) NAME(glGetConvolutionParameteriv
), _gloffset_GetConvolutionParameteriv
},
612 { "glGetSeparableFilter", (GLvoid
*) NAME(glGetSeparableFilter
), _gloffset_GetSeparableFilter
},
613 { "glSeparableFilter2D", (GLvoid
*) NAME(glSeparableFilter2D
), _gloffset_SeparableFilter2D
},
614 { "glGetHistogram", (GLvoid
*) NAME(glGetHistogram
), _gloffset_GetHistogram
},
615 { "glGetHistogramParameterfv", (GLvoid
*) NAME(glGetHistogramParameterfv
), _gloffset_GetHistogramParameterfv
},
616 { "glGetHistogramParameteriv", (GLvoid
*) NAME(glGetHistogramParameteriv
), _gloffset_GetHistogramParameteriv
},
617 { "glGetMinmax", (GLvoid
*) NAME(glGetMinmax
), _gloffset_GetMinmax
},
618 { "glGetMinmaxParameterfv", (GLvoid
*) NAME(glGetMinmaxParameterfv
), _gloffset_GetMinmaxParameterfv
},
619 { "glGetMinmaxParameteriv", (GLvoid
*) NAME(glGetMinmaxParameteriv
), _gloffset_GetMinmaxParameteriv
},
620 { "glHistogram", (GLvoid
*) NAME(glHistogram
), _gloffset_Histogram
},
621 { "glMinmax", (GLvoid
*) NAME(glMinmax
), _gloffset_Minmax
},
622 { "glResetHistogram", (GLvoid
*) NAME(glResetHistogram
), _gloffset_ResetHistogram
},
623 { "glResetMinmax", (GLvoid
*) NAME(glResetMinmax
), _gloffset_ResetMinmax
},
624 { "glTexImage3D", (GLvoid
*) NAME(glTexImage3D
), _gloffset_TexImage3D
},
625 { "glTexSubImage3D", (GLvoid
*) NAME(glTexSubImage3D
), _gloffset_TexSubImage3D
},
626 { "glCopyTexSubImage3D", (GLvoid
*) NAME(glCopyTexSubImage3D
), _gloffset_CopyTexSubImage3D
},
629 /* GL_ARB_multitexture */
630 #ifdef GL_ARB_multitexture
633 #define NAME(X) NotImplemented
635 { "glActiveTextureARB", (GLvoid
*) NAME(glActiveTextureARB
), _gloffset_ActiveTextureARB
},
636 { "glClientActiveTextureARB", (GLvoid
*) NAME(glClientActiveTextureARB
), _gloffset_ClientActiveTextureARB
},
637 { "glMultiTexCoord1dARB", (GLvoid
*) NAME(glMultiTexCoord1dARB
), _gloffset_MultiTexCoord1dARB
},
638 { "glMultiTexCoord1dvARB", (GLvoid
*) NAME(glMultiTexCoord1dvARB
), _gloffset_MultiTexCoord1dvARB
},
639 { "glMultiTexCoord1fARB", (GLvoid
*) NAME(glMultiTexCoord1fARB
), _gloffset_MultiTexCoord1fARB
},
640 { "glMultiTexCoord1fvARB", (GLvoid
*) NAME(glMultiTexCoord1fvARB
), _gloffset_MultiTexCoord1fvARB
},
641 { "glMultiTexCoord1iARB", (GLvoid
*) NAME(glMultiTexCoord1iARB
), _gloffset_MultiTexCoord1iARB
},
642 { "glMultiTexCoord1ivARB", (GLvoid
*) NAME(glMultiTexCoord1ivARB
), _gloffset_MultiTexCoord1ivARB
},
643 { "glMultiTexCoord1sARB", (GLvoid
*) NAME(glMultiTexCoord1sARB
), _gloffset_MultiTexCoord1sARB
},
644 { "glMultiTexCoord1svARB", (GLvoid
*) NAME(glMultiTexCoord1svARB
), _gloffset_MultiTexCoord1svARB
},
645 { "glMultiTexCoord2dARB", (GLvoid
*) NAME(glMultiTexCoord2dARB
), _gloffset_MultiTexCoord2dARB
},
646 { "glMultiTexCoord2dvARB", (GLvoid
*) NAME(glMultiTexCoord2dvARB
), _gloffset_MultiTexCoord2dvARB
},
647 { "glMultiTexCoord2fARB", (GLvoid
*) NAME(glMultiTexCoord2fARB
), _gloffset_MultiTexCoord2fARB
},
648 { "glMultiTexCoord2fvARB", (GLvoid
*) NAME(glMultiTexCoord2fvARB
), _gloffset_MultiTexCoord2fvARB
},
649 { "glMultiTexCoord2iARB", (GLvoid
*) NAME(glMultiTexCoord2iARB
), _gloffset_MultiTexCoord2iARB
},
650 { "glMultiTexCoord2ivARB", (GLvoid
*) NAME(glMultiTexCoord2ivARB
), _gloffset_MultiTexCoord2ivARB
},
651 { "glMultiTexCoord2sARB", (GLvoid
*) NAME(glMultiTexCoord2sARB
), _gloffset_MultiTexCoord2sARB
},
652 { "glMultiTexCoord2svARB", (GLvoid
*) NAME(glMultiTexCoord2svARB
), _gloffset_MultiTexCoord2svARB
},
653 { "glMultiTexCoord3dARB", (GLvoid
*) NAME(glMultiTexCoord3dARB
), _gloffset_MultiTexCoord3dARB
},
654 { "glMultiTexCoord3dvARB", (GLvoid
*) NAME(glMultiTexCoord3dvARB
), _gloffset_MultiTexCoord3dvARB
},
655 { "glMultiTexCoord3fARB", (GLvoid
*) NAME(glMultiTexCoord3fARB
), _gloffset_MultiTexCoord3fARB
},
656 { "glMultiTexCoord3fvARB", (GLvoid
*) NAME(glMultiTexCoord3fvARB
), _gloffset_MultiTexCoord3fvARB
},
657 { "glMultiTexCoord3iARB", (GLvoid
*) NAME(glMultiTexCoord3iARB
), _gloffset_MultiTexCoord3iARB
},
658 { "glMultiTexCoord3ivARB", (GLvoid
*) NAME(glMultiTexCoord3ivARB
), _gloffset_MultiTexCoord3ivARB
},
659 { "glMultiTexCoord3sARB", (GLvoid
*) NAME(glMultiTexCoord3sARB
), _gloffset_MultiTexCoord3sARB
},
660 { "glMultiTexCoord3svARB", (GLvoid
*) NAME(glMultiTexCoord3svARB
), _gloffset_MultiTexCoord3svARB
},
661 { "glMultiTexCoord4dARB", (GLvoid
*) NAME(glMultiTexCoord4dARB
), _gloffset_MultiTexCoord4dARB
},
662 { "glMultiTexCoord4dvARB", (GLvoid
*) NAME(glMultiTexCoord4dvARB
), _gloffset_MultiTexCoord4dvARB
},
663 { "glMultiTexCoord4fARB", (GLvoid
*) NAME(glMultiTexCoord4fARB
), _gloffset_MultiTexCoord4fARB
},
664 { "glMultiTexCoord4fvARB", (GLvoid
*) NAME(glMultiTexCoord4fvARB
), _gloffset_MultiTexCoord4fvARB
},
665 { "glMultiTexCoord4iARB", (GLvoid
*) NAME(glMultiTexCoord4iARB
), _gloffset_MultiTexCoord4iARB
},
666 { "glMultiTexCoord4ivARB", (GLvoid
*) NAME(glMultiTexCoord4ivARB
), _gloffset_MultiTexCoord4ivARB
},
667 { "glMultiTexCoord4sARB", (GLvoid
*) NAME(glMultiTexCoord4sARB
), _gloffset_MultiTexCoord4sARB
},
668 { "glMultiTexCoord4svARB", (GLvoid
*) NAME(glMultiTexCoord4svARB
), _gloffset_MultiTexCoord4svARB
},
671 /* GL_ARB_transpose_matrix */
672 #ifdef GL_ARB_transpose_matrix
675 #define NAME(X) NotImplemented
677 { "glLoadTransposeMatrixdARB", (GLvoid
*) NAME(glLoadTransposeMatrixdARB
), _gloffset_LoadTransposeMatrixdARB
},
678 { "glLoadTransposeMatrixfARB", (GLvoid
*) NAME(glLoadTransposeMatrixfARB
), _gloffset_LoadTransposeMatrixfARB
},
679 { "glMultTransposeMatrixdARB", (GLvoid
*) NAME(glMultTransposeMatrixdARB
), _gloffset_MultTransposeMatrixdARB
},
680 { "glMultTransposeMatrixfARB", (GLvoid
*) NAME(glMultTransposeMatrixfARB
), _gloffset_MultTransposeMatrixfARB
},
683 /* GL_ARB_multisample */
684 #ifdef GL_ARB_multisample
687 #define NAME(X) NotImplemented
689 { "glSampleCoverageARB", (GLvoid
*) NAME(glSampleCoverageARB
), _gloffset_SampleCoverageARB
},
690 { "glSamplePassARB", (GLvoid
*) NAME(glSamplePassARB
), _gloffset_SamplePassARB
},
693 /* 2. GL_EXT_blend_color */
694 #ifdef GL_EXT_blend_color
697 #define NAME(X) NotImplemented
699 { "glBlendColorEXT", (GLvoid
*) NAME(glBlendColorEXT
), _gloffset_BlendColor
},
702 /* 3. GL_EXT_polygon_offset */
703 #ifdef GL_EXT_polygon_offset
706 #define NAME(X) NotImplemented
708 { "glPolygonOffsetEXT", (GLvoid
*) NAME(glPolygonOffsetEXT
), _gloffset_PolygonOffsetEXT
},
711 /* 6. GL_EXT_texture3D */
712 #ifdef GL_EXT_texture3D
715 #define NAME(X) NotImplemented
717 { "glCopyTexSubImage3DEXT", (GLvoid
*) NAME(glCopyTexSubImage3DEXT
), _gloffset_CopyTexSubImage3D
},
718 { "glTexImage3DEXT", (GLvoid
*) NAME(glTexImage3DEXT
), _gloffset_TexImage3D
},
719 { "glTexSubImage3DEXT", (GLvoid
*) NAME(glTexSubImage3DEXT
), _gloffset_TexSubImage3D
},
722 /* 7. GL_SGI_texture_filter4 */
723 #ifdef GL_SGI_texture_filter4
726 #define NAME(X) NotImplemented
728 { "glGetTexFilterFuncSGIS", (GLvoid
*) NAME(glGetTexFilterFuncSGIS
), _gloffset_GetTexFilterFuncSGIS
},
729 { "glTexFilterFuncSGIS", (GLvoid
*) NAME(glTexFilterFuncSGIS
), _gloffset_TexFilterFuncSGIS
},
732 /* 9. GL_EXT_subtexture */
733 #ifdef GL_EXT_subtexture
736 #define NAME(X) NotImplemented
738 { "glTexSubImage1DEXT", (GLvoid
*) NAME(glTexSubImage1DEXT
), _gloffset_TexSubImage1D
},
739 { "glTexSubImage2DEXT", (GLvoid
*) NAME(glTexSubImage2DEXT
), _gloffset_TexSubImage2D
},
742 /* 10. GL_EXT_copy_texture */
743 #ifdef GL_EXT_copy_texture
746 #define NAME(X) NotImplemented
748 { "glCopyTexImage1DEXT", (GLvoid
*) NAME(glCopyTexImage1DEXT
), _gloffset_CopyTexImage1D
},
749 { "glCopyTexImage2DEXT", (GLvoid
*) NAME(glCopyTexImage2DEXT
), _gloffset_CopyTexImage2D
},
750 { "glCopyTexSubImage1DEXT", (GLvoid
*) NAME(glCopyTexSubImage1DEXT
), _gloffset_CopyTexSubImage1D
},
751 { "glCopyTexSubImage2DEXT", (GLvoid
*) NAME(glCopyTexSubImage2DEXT
), _gloffset_CopyTexSubImage2D
},
754 /* 11. GL_EXT_histogram */
755 #ifdef GL_EXT_histogram
758 #define NAME(X) NotImplemented
760 { "glGetHistogramEXT", (GLvoid
*) NAME(glGetHistogramEXT
), _gloffset_GetHistogramEXT
},
761 { "glGetHistogramParameterfvEXT", (GLvoid
*) NAME(glGetHistogramParameterfvEXT
), _gloffset_GetHistogramParameterfvEXT
},
762 { "glGetHistogramParameterivEXT", (GLvoid
*) NAME(glGetHistogramParameterivEXT
), _gloffset_GetHistogramParameterivEXT
},
763 { "glGetMinmaxEXT", (GLvoid
*) NAME(glGetMinmaxEXT
), _gloffset_GetMinmaxEXT
},
764 { "glGetMinmaxParameterfvEXT", (GLvoid
*) NAME(glGetMinmaxParameterfvEXT
), _gloffset_GetMinmaxParameterfvEXT
},
765 { "glGetMinmaxParameterivEXT", (GLvoid
*) NAME(glGetMinmaxParameterivEXT
), _gloffset_GetMinmaxParameterivEXT
},
766 { "glHistogramEXT", (GLvoid
*) NAME(glHistogramEXT
), _gloffset_Histogram
},
767 { "glMinmaxEXT", (GLvoid
*) NAME(glMinmaxEXT
), _gloffset_Minmax
},
768 { "glResetHistogramEXT", (GLvoid
*) NAME(glResetHistogramEXT
), _gloffset_ResetHistogram
},
769 { "glResetMinmaxEXT", (GLvoid
*) NAME(glResetMinmaxEXT
), _gloffset_ResetMinmax
},
772 /* 12. GL_EXT_convolution */
773 #ifdef GL_EXT_convolution
776 #define NAME(X) NotImplemented
778 { "glConvolutionFilter1DEXT", (GLvoid
*) NAME(glConvolutionFilter1DEXT
), _gloffset_ConvolutionFilter1D
},
779 { "glConvolutionFilter2DEXT", (GLvoid
*) NAME(glConvolutionFilter2DEXT
), _gloffset_ConvolutionFilter2D
},
780 { "glConvolutionParameterfEXT", (GLvoid
*) NAME(glConvolutionParameterfEXT
), _gloffset_ConvolutionParameterf
},
781 { "glConvolutionParameterfvEXT", (GLvoid
*) NAME(glConvolutionParameterfvEXT
), _gloffset_ConvolutionParameterfv
},
782 { "glConvolutionParameteriEXT", (GLvoid
*) NAME(glConvolutionParameteriEXT
), _gloffset_ConvolutionParameteri
},
783 { "glConvolutionParameterivEXT", (GLvoid
*) NAME(glConvolutionParameterivEXT
), _gloffset_ConvolutionParameteriv
},
784 { "glCopyConvolutionFilter1DEXT", (GLvoid
*) NAME(glCopyConvolutionFilter1DEXT
), _gloffset_CopyConvolutionFilter1D
},
785 { "glCopyConvolutionFilter2DEXT", (GLvoid
*) NAME(glCopyConvolutionFilter2DEXT
), _gloffset_CopyConvolutionFilter2D
},
786 { "glGetConvolutionFilterEXT", (GLvoid
*) NAME(glGetConvolutionFilterEXT
), _gloffset_GetConvolutionFilterEXT
},
787 { "glGetConvolutionParameterivEXT", (GLvoid
*) NAME(glGetConvolutionParameterivEXT
), _gloffset_GetConvolutionParameterivEXT
},
788 { "glGetConvolutionParameterfvEXT", (GLvoid
*) NAME(glGetConvolutionParameterfvEXT
), _gloffset_GetConvolutionParameterfvEXT
},
789 { "glGetSeparableFilterEXT", (GLvoid
*) NAME(glGetSeparableFilterEXT
), _gloffset_GetSeparableFilterEXT
},
790 { "glSeparableFilter2DEXT", (GLvoid
*) NAME(glSeparableFilter2DEXT
), _gloffset_SeparableFilter2D
},
793 /* 14. GL_SGI_color_table */
794 #ifdef GL_SGI_color_table
797 #define NAME(X) NotImplemented
799 { "glColorTableSGI", (GLvoid
*) NAME(glColorTableSGI
), _gloffset_ColorTable
},
800 { "glColorTableParameterfvSGI", (GLvoid
*) NAME(glColorTableParameterfvSGI
), _gloffset_ColorTableParameterfv
},
801 { "glColorTableParameterivSGI", (GLvoid
*) NAME(glColorTableParameterivSGI
), _gloffset_ColorTableParameteriv
},
802 { "glCopyColorTableSGI", (GLvoid
*) NAME(glCopyColorTableSGI
), _gloffset_CopyColorTable
},
803 { "glGetColorTableSGI", (GLvoid
*) NAME(glGetColorTableSGI
), _gloffset_GetColorTableSGI
},
804 { "glGetColorTableParameterfvSGI", (GLvoid
*) NAME(glGetColorTableParameterfvSGI
), _gloffset_GetColorTableParameterfvSGI
},
805 { "glGetColorTableParameterivSGI", (GLvoid
*) NAME(glGetColorTableParameterivSGI
), _gloffset_GetColorTableParameterivSGI
},
808 /* 15. GL_SGIS_pixel_texture */
809 #ifdef GL_SGIS_pixel_texture
812 #define NAME(X) NotImplemented
814 { "glPixelTexGenParameterfSGIS", (GLvoid
*) NAME(glPixelTexGenParameterfSGIS
), _gloffset_PixelTexGenParameterfSGIS
},
815 { "glPixelTexGenParameteriSGIS", (GLvoid
*) NAME(glPixelTexGenParameteriSGIS
), _gloffset_PixelTexGenParameteriSGIS
},
816 { "glGetPixelTexGenParameterfvSGIS", (GLvoid
*) NAME(glGetPixelTexGenParameterfvSGIS
), _gloffset_GetPixelTexGenParameterfvSGIS
},
817 { "glGetPixelTexGenParameterivSGIS", (GLvoid
*) NAME(glGetPixelTexGenParameterivSGIS
), _gloffset_GetPixelTexGenParameterivSGIS
},
820 /* 16. GL_SGIS_texture4D */
821 #ifdef GL_SGIS_texture4D
824 #define NAME(X) NotImplemented
826 { "glTexImage4DSGIS", (GLvoid
*) NAME(glTexImage4DSGIS
), _gloffset_TexImage4DSGIS
},
827 { "glTexSubImage4DSGIS", (GLvoid
*) NAME(glTexSubImage4DSGIS
), _gloffset_TexSubImage4DSGIS
},
830 /* 20. GL_EXT_texture_object */
831 #ifdef GL_EXT_texture_object
834 #define NAME(X) NotImplemented
836 { "glAreTexturesResidentEXT", (GLvoid
*) NAME(glAreTexturesResidentEXT
), _gloffset_AreTexturesResidentEXT
},
837 { "glBindTextureEXT", (GLvoid
*) NAME(glBindTextureEXT
), _gloffset_BindTexture
},
838 { "glDeleteTexturesEXT", (GLvoid
*) NAME(glDeleteTexturesEXT
), _gloffset_DeleteTextures
},
839 { "glGenTexturesEXT", (GLvoid
*) NAME(glGenTexturesEXT
), _gloffset_GenTexturesEXT
},
840 { "glIsTextureEXT", (GLvoid
*) NAME(glIsTextureEXT
), _gloffset_IsTextureEXT
},
841 { "glPrioritizeTexturesEXT", (GLvoid
*) NAME(glPrioritizeTexturesEXT
), _gloffset_PrioritizeTextures
},
844 /* 21. GL_SGIS_detail_texture */
845 #ifdef GL_SGIS_detail_texture
848 #define NAME(X) NotImplemented
850 { "glDetailTexFuncSGIS", (GLvoid
*) NAME(glDetailTexFuncSGIS
), _gloffset_DetailTexFuncSGIS
},
851 { "glGetDetailTexFuncSGIS", (GLvoid
*) NAME(glGetDetailTexFuncSGIS
), _gloffset_GetDetailTexFuncSGIS
},
854 /* 22. GL_SGIS_sharpen_texture */
855 #ifdef GL_SGIS_sharpen_texture
858 #define NAME(X) NotImplemented
860 { "glGetSharpenTexFuncSGIS", (GLvoid
*) NAME(glGetSharpenTexFuncSGIS
), _gloffset_GetSharpenTexFuncSGIS
},
861 { "glSharpenTexFuncSGIS", (GLvoid
*) NAME(glSharpenTexFuncSGIS
), _gloffset_SharpenTexFuncSGIS
},
864 /* 25. GL_SGIS_multisample */
865 #ifdef GL_SGIS_multisample
868 #define NAME(X) NotImplemented
870 { "glSampleMaskSGIS", (GLvoid
*) NAME(glSampleMaskSGIS
), _gloffset_SampleMaskSGIS
},
871 { "glSamplePatternSGIS", (GLvoid
*) NAME(glSamplePatternSGIS
), _gloffset_SamplePatternSGIS
},
874 /* 30. GL_EXT_vertex_array */
875 #ifdef GL_EXT_vertex_array
878 #define NAME(X) NotImplemented
880 { "glArrayElementEXT", (GLvoid
*) NAME(glArrayElementEXT
), _gloffset_ArrayElement
},
881 { "glColorPointerEXT", (GLvoid
*) NAME(glColorPointerEXT
), _gloffset_ColorPointerEXT
},
882 { "glDrawArraysEXT", (GLvoid
*) NAME(glDrawArraysEXT
), _gloffset_DrawArrays
},
883 { "glEdgeFlagPointerEXT", (GLvoid
*) NAME(glEdgeFlagPointerEXT
), _gloffset_EdgeFlagPointerEXT
},
884 { "glGetPointervEXT", (GLvoid
*) NAME(glGetPointervEXT
), _gloffset_GetPointerv
},
885 { "glIndexPointerEXT", (GLvoid
*) NAME(glIndexPointerEXT
), _gloffset_IndexPointerEXT
},
886 { "glNormalPointerEXT", (GLvoid
*) NAME(glNormalPointerEXT
), _gloffset_NormalPointerEXT
},
887 { "glTexCoordPointerEXT", (GLvoid
*) NAME(glTexCoordPointerEXT
), _gloffset_TexCoordPointerEXT
},
888 { "glVertexPointerEXT", (GLvoid
*) NAME(glVertexPointerEXT
), _gloffset_VertexPointerEXT
},
891 /* 37. GL_EXT_blend_minmax */
892 #ifdef GL_EXT_blend_minmax
895 #define NAME(X) NotImplemented
897 { "glBlendEquationEXT", (GLvoid
*) NAME(glBlendEquationEXT
), _gloffset_BlendEquation
},
900 /* 52. GL_SGIX_sprite */
901 #ifdef GL_SGIX_sprite
904 #define NAME(X) NotImplemented
906 { "glSpriteParameterfSGIX", (GLvoid
*) NAME(glSpriteParameterfSGIX
), _gloffset_SpriteParameterfSGIX
},
907 { "glSpriteParameterfvSGIX", (GLvoid
*) NAME(glSpriteParameterfvSGIX
), _gloffset_SpriteParameterfvSGIX
},
908 { "glSpriteParameteriSGIX", (GLvoid
*) NAME(glSpriteParameteriSGIX
), _gloffset_SpriteParameteriSGIX
},
909 { "glSpriteParameterivSGIX", (GLvoid
*) NAME(glSpriteParameterivSGIX
), _gloffset_SpriteParameterivSGIX
},
912 /* 54. GL_EXT_point_parameters */
913 #ifdef GL_EXT_point_parameters
916 #define NAME(X) NotImplemented
918 { "glPointParameterfEXT", (GLvoid
*) NAME(glPointParameterfEXT
), _gloffset_PointParameterfEXT
},
919 { "glPointParameterfvEXT", (GLvoid
*) NAME(glPointParameterfvEXT
), _gloffset_PointParameterfvEXT
},
922 /* 55. GL_SGIX_instruments */
923 #ifdef GL_SGIX_instruments
926 #define NAME(X) NotImplemented
928 { "glInstrumentsBufferSGIX", (GLvoid
*) NAME(glInstrumentsBufferSGIX
), _gloffset_InstrumentsBufferSGIX
},
929 { "glStartInstrumentsSGIX", (GLvoid
*) NAME(glStartInstrumentsSGIX
), _gloffset_StartInstrumentsSGIX
},
930 { "glStopInstrumentsSGIX", (GLvoid
*) NAME(glStopInstrumentsSGIX
), _gloffset_StopInstrumentsSGIX
},
931 { "glReadInstrumentsSGIX", (GLvoid
*) NAME(glReadInstrumentsSGIX
), _gloffset_ReadInstrumentsSGIX
},
932 { "glPollInstrumentsSGIX", (GLvoid
*) NAME(glPollInstrumentsSGIX
), _gloffset_PollInstrumentsSGIX
},
933 { "glGetInstrumentsSGIX", (GLvoid
*) NAME(glGetInstrumentsSGIX
), _gloffset_GetInstrumentsSGIX
},
936 /* 57. GL_SGIX_framezoom */
937 #ifdef GL_SGIX_framezoom
940 #define NAME(X) NotImplemented
942 { "glFrameZoomSGIX", (GLvoid
*) NAME(glFrameZoomSGIX
), _gloffset_FrameZoomSGIX
},
945 /* 58. GL_SGIX_tag_sample_buffer */
946 #ifdef GL_SGIX_tag_sample_buffer
949 #define NAME(X) NotImplemented
951 { "glTagSampleBufferSGIX", (GLvoid
*) NAME(glTagSampleBufferSGIX
), _gloffset_TagSampleBufferSGIX
},
954 /* 60. GL_SGIX_reference_plane */
955 #ifdef GL_SGIX_reference_plane
958 #define NAME(X) NotImplemented
960 { "glReferencePlaneSGIX", (GLvoid
*) NAME(glReferencePlaneSGIX
), _gloffset_ReferencePlaneSGIX
},
963 /* 61. GL_SGIX_flush_raster */
964 #ifdef GL_SGIX_flush_raster
967 #define NAME(X) NotImplemented
969 { "glFlushRasterSGIX", (GLvoid
*) NAME(glFlushRasterSGIX
), _gloffset_FlushRasterSGIX
},
972 /* 66. GL_HP_image_transform */
974 #ifdef GL_HP_image_transform
977 #define NAME(X) NotImplemented
979 { "glGetImageTransformParameterfvHP", (GLvoid
*) NAME(glGetImageTransformParameterfvHP
), _gloffset_GetImageTransformParameterfvHP
},
980 { "glGetImageTransformParameterivHP", (GLvoid
*) NAME(glGetImageTransformParameterivHP
), _gloffset_GetImageTransformParameterivHP
},
981 { "glImageTransformParameterfHP", (GLvoid
*) NAME(glImageTransformParameterfHP
), _gloffset_ImageTransformParameterfHP
},
982 { "glImageTransformParameterfvHP", (GLvoid
*) NAME(glImageTransformParameterfvHP
), _gloffset_ImageTransformParameterfvHP
},
983 { "glImageTransformParameteriHP", (GLvoid
*) NAME(glImageTransformParameteriHP
), _gloffset_ImageTransformParameteriHP
},
984 { "glImageTransformParameterivHP", (GLvoid
*) NAME(glImageTransformParameterivHP
), _gloffset_ImageTransformParameterivHP
},
988 /* 74. GL_EXT_color_subtable */
989 #ifdef GL_EXT_color_subtable
992 #define NAME(X) NotImplemented
994 { "glColorSubTableEXT", (GLvoid
*) NAME(glColorSubTableEXT
), _gloffset_ColorSubTable
},
995 { "glCopyColorSubTableEXT", (GLvoid
*) NAME(glCopyColorSubTableEXT
), _gloffset_CopyColorSubTable
},
998 /* 77. GL_PGI_misc_hints */
999 #ifdef GL_PGI_misc_hints
1002 #define NAME(X) NotImplemented
1004 { "glHintPGI", (GLvoid
*) NAME(glHintPGI
), _gloffset_HintPGI
},
1007 /* 78. GL_EXT_paletted_texture */
1008 #ifdef GL_EXT_paletted_texture
1011 #define NAME(X) NotImplemented
1013 { "glColorTableEXT", (GLvoid
*) NAME(glColorTableEXT
), _gloffset_ColorTable
},
1014 { "glGetColorTableEXT", (GLvoid
*) NAME(glGetColorTableEXT
), _gloffset_GetColorTable
},
1015 { "glGetColorTableParameterfvEXT", (GLvoid
*) NAME(glGetColorTableParameterfvEXT
), _gloffset_GetColorTableParameterfv
},
1016 { "glGetColorTableParameterivEXT", (GLvoid
*) NAME(glGetColorTableParameterivEXT
), _gloffset_GetColorTableParameteriv
},
1019 /* 80. GL_SGIX_list_priority */
1020 #ifdef GL_SGIX_list_priority
1023 #define NAME(X) NotImplemented
1025 { "glGetListParameterfvSGIX", (GLvoid
*) NAME(glGetListParameterfvSGIX
), _gloffset_GetListParameterfvSGIX
},
1026 { "glGetListParameterivSGIX", (GLvoid
*) NAME(glGetListParameterivSGIX
), _gloffset_GetListParameterivSGIX
},
1027 { "glListParameterfSGIX", (GLvoid
*) NAME(glListParameterfSGIX
), _gloffset_ListParameterfSGIX
},
1028 { "glListParameterfvSGIX", (GLvoid
*) NAME(glListParameterfvSGIX
), _gloffset_ListParameterfvSGIX
},
1029 { "glListParameteriSGIX", (GLvoid
*) NAME(glListParameteriSGIX
), _gloffset_ListParameteriSGIX
},
1030 { "glListParameterivSGIX", (GLvoid
*) NAME(glListParameterivSGIX
), _gloffset_ListParameterivSGIX
},
1033 /* 94. GL_EXT_index_material */
1034 #ifdef GL_EXT_index_material
1037 #define NAME(X) NotImplemented
1039 { "glIndexMaterialEXT", (GLvoid
*) NAME(glIndexMaterialEXT
), _gloffset_IndexMaterialEXT
},
1042 /* 95. GL_EXT_index_func */
1043 #ifdef GL_EXT_index_func
1046 #define NAME(X) NotImplemented
1048 { "glIndexFuncEXT", (GLvoid
*) NAME(glIndexFuncEXT
), _gloffset_IndexFuncEXT
},
1051 /* 97. GL_EXT_compiled_vertex_array */
1052 #ifdef GL_EXT_compiled_vertex_array
1055 #define NAME(X) NotImplemented
1057 { "glLockArraysEXT", (GLvoid
*) NAME(glLockArraysEXT
), _gloffset_LockArraysEXT
},
1058 { "glUnlockArraysEXT", (GLvoid
*) NAME(glUnlockArraysEXT
), _gloffset_UnlockArraysEXT
},
1061 /* 98. GL_EXT_cull_vertex */
1062 #ifdef GL_EXT_cull_vertex
1065 #define NAME(X) NotImplemented
1067 { "glCullParameterfvEXT", (GLvoid
*) NAME(glCullParameterfvEXT
), _gloffset_CullParameterfvEXT
},
1068 { "glCullParameterdvEXT", (GLvoid
*) NAME(glCullParameterdvEXT
), _gloffset_CullParameterdvEXT
},
1071 /* 102. GL_SGIX_fragment_lighting */
1072 #ifdef GL_SGIX_fragment_lighting
1075 #define NAME(X) NotImplemented
1077 { "glFragmentColorMaterialSGIX", (GLvoid
*) NAME(glFragmentColorMaterialSGIX
), _gloffset_FragmentColorMaterialSGIX
},
1078 { "glFragmentLightfSGIX", (GLvoid
*) NAME(glFragmentLightfSGIX
), _gloffset_FragmentLightfSGIX
},
1079 { "glFragmentLightfvSGIX", (GLvoid
*) NAME(glFragmentLightfvSGIX
), _gloffset_FragmentLightfvSGIX
},
1080 { "glFragmentLightiSGIX", (GLvoid
*) NAME(glFragmentLightiSGIX
), _gloffset_FragmentLightiSGIX
},
1081 { "glFragmentLightivSGIX", (GLvoid
*) NAME(glFragmentLightivSGIX
), _gloffset_FragmentLightivSGIX
},
1082 { "glFragmentLightModelfSGIX", (GLvoid
*) NAME(glFragmentLightModelfSGIX
), _gloffset_FragmentLightModelfSGIX
},
1083 { "glFragmentLightModelfvSGIX", (GLvoid
*) NAME(glFragmentLightModelfvSGIX
), _gloffset_FragmentLightModelfvSGIX
},
1084 { "glFragmentLightModeliSGIX", (GLvoid
*) NAME(glFragmentLightModeliSGIX
), _gloffset_FragmentLightModeliSGIX
},
1085 { "glFragmentLightModelivSGIX", (GLvoid
*) NAME(glFragmentLightModelivSGIX
), _gloffset_FragmentLightModelivSGIX
},
1086 { "glFragmentMaterialfSGIX", (GLvoid
*) NAME(glFragmentMaterialfSGIX
), _gloffset_FragmentMaterialfSGIX
},
1087 { "glFragmentMaterialfvSGIX", (GLvoid
*) NAME(glFragmentMaterialfvSGIX
), _gloffset_FragmentMaterialfvSGIX
},
1088 { "glFragmentMaterialiSGIX", (GLvoid
*) NAME(glFragmentMaterialiSGIX
), _gloffset_FragmentMaterialiSGIX
},
1089 { "glFragmentMaterialivSGIX", (GLvoid
*) NAME(glFragmentMaterialivSGIX
), _gloffset_FragmentMaterialivSGIX
},
1090 { "glGetFragmentLightfvSGIX", (GLvoid
*) NAME(glGetFragmentLightfvSGIX
), _gloffset_GetFragmentLightfvSGIX
},
1091 { "glGetFragmentLightivSGIX", (GLvoid
*) NAME(glGetFragmentLightivSGIX
), _gloffset_GetFragmentLightivSGIX
},
1092 { "glGetFragmentMaterialfvSGIX", (GLvoid
*) NAME(glGetFragmentMaterialfvSGIX
), _gloffset_GetFragmentMaterialfvSGIX
},
1093 { "glGetFragmentMaterialivSGIX", (GLvoid
*) NAME(glGetFragmentMaterialivSGIX
), _gloffset_GetFragmentMaterialivSGIX
},
1094 { "glLightEnviSGIX", (GLvoid
*) NAME(glLightEnviSGIX
), _gloffset_LightEnviSGIX
},
1097 /* 149. GL_EXT_fog_coord */
1098 #ifdef GL_EXT_fog_coord
1101 #define NAME(X) NotImplemented
1103 { "glFogCoordfEXT", (GLvoid
*) NAME(glFogCoordfEXT
), _gloffset_FogCoordfEXT
},
1104 { "glFogCoordfvEXT", (GLvoid
*) NAME(glFogCoordfvEXT
), _gloffset_FogCoordfvEXT
},
1105 { "glFogCoorddEXT", (GLvoid
*) NAME(glFogCoorddEXT
), _gloffset_FogCoorddEXT
},
1106 { "glFogCoorddEXT", (GLvoid
*) NAME(glFogCoorddEXT
), _gloffset_FogCoorddEXT
},
1107 { "glFogCoordPointerEXT", (GLvoid
*) NAME(glFogCoordPointerEXT
), _gloffset_FogCoordPointerEXT
},
1110 /* 173. GL_EXT/INGR_blend_func_separate */
1111 #ifdef GL_EXT_blend_func_separate
1114 #define NAME(X) NotImplemented
1116 { "glBlendFuncSeparateEXT", (GLvoid
*) NAME(glBlendFuncSeparateEXT
), _gloffset_BlendFuncSeparateEXT
},
1117 { "glBlendFuncSeparateINGR", (GLvoid
*) NAME(glBlendFuncSeparateEXT
), _gloffset_BlendFuncSeparateEXT
},
1120 /* 188. GL_EXT_vertex_weighting */
1121 #ifdef GL_EXT_vertex_weighting
1124 #define NAME(X) NotImplemented
1126 { "glVertexWeightfEXT", (GLvoid
*) NAME(glVertexWeightfEXT
), _gloffset_VertexWeightfEXT
},
1127 { "glVertexWeightfvEXT", (GLvoid
*) NAME(glVertexWeightfvEXT
), _gloffset_VertexWeightfvEXT
},
1128 { "glVertexWeightPointerEXT", (GLvoid
*) NAME(glVertexWeightPointerEXT
), _gloffset_VertexWeightPointerEXT
},
1131 /* 190. GL_NV_vertex_array_range */
1132 #ifdef GL_NV_vertex_array_range
1135 #define NAME(X) NotImplemented
1137 { "glFlushVertexArrayRangeNV", (GLvoid
*) NAME(glFlushVertexArrayRangeNV
), _gloffset_FlushVertexArrayRangeNV
},
1138 { "glVertexArrayRangeNV", (GLvoid
*) NAME(glVertexArrayRangeNV
), _gloffset_VertexArrayRangeNV
},
1141 /* 191. GL_NV_register_combiners */
1142 #ifdef GL_NV_register_combiners
1145 #define NAME(X) NotImplemented
1147 { "glCombinerParameterfvNV", (GLvoid
*) NAME(glCombinerParameterfvNV
), _gloffset_CombinerParameterfvNV
},
1148 { "glCombinerParameterfNV", (GLvoid
*) NAME(glCombinerParameterfNV
), _gloffset_CombinerParameterfNV
},
1149 { "glCombinerParameterivNV", (GLvoid
*) NAME(glCombinerParameterivNV
), _gloffset_CombinerParameterivNV
},
1150 { "glCombinerParameteriNV", (GLvoid
*) NAME(glCombinerParameteriNV
), _gloffset_CombinerParameteriNV
},
1151 { "glCombinerInputNV", (GLvoid
*) NAME(glCombinerInputNV
), _gloffset_CombinerInputNV
},
1152 { "glCombinerOutputNV", (GLvoid
*) NAME(glCombinerOutputNV
), _gloffset_CombinerOutputNV
},
1153 { "glFinalCombinerInputNV", (GLvoid
*) NAME(glFinalCombinerInputNV
), _gloffset_FinalCombinerInputNV
},
1154 { "glGetCombinerInputParameterfvNV", (GLvoid
*) NAME(glGetCombinerInputParameterfvNV
), _gloffset_GetCombinerInputParameterfvNV
},
1155 { "glGetCombinerInputParameterivNV", (GLvoid
*) NAME(glGetCombinerInputParameterivNV
), _gloffset_GetCombinerInputParameterivNV
},
1156 { "glGetCombinerOutputParameterfvNV", (GLvoid
*) NAME(glGetCombinerOutputParameterfvNV
), _gloffset_GetCombinerOutputParameterfvNV
},
1157 { "glGetCombinerOutputParameterivNV", (GLvoid
*) NAME(glGetCombinerOutputParameterivNV
), _gloffset_GetCombinerOutputParameterivNV
},
1158 { "glGetFinalCombinerInputParameterfvNV", (GLvoid
*) NAME(glGetFinalCombinerInputParameterfvNV
), _gloffset_GetFinalCombinerInputParameterfvNV
},
1159 { "glGetFinalCombinerInputParameterivNV", (GLvoid
*) NAME(glGetFinalCombinerInputParameterivNV
), _gloffset_GetFinalCombinerInputParameterivNV
},
1162 /* 196. GL_MESA_resize_buffers */
1163 #ifdef MESA_resize_buffers
1166 #define NAME(X) NotImplemented
1168 { "glResizeBuffersMESA", (GLvoid
*) NAME(glResizeBuffersMESA
), _gloffset_ResizeBuffersMESA
},
1171 /* 197. GL_MESA_window_pos */
1172 #ifdef MESA_window_pos
1175 #define NAME(X) NotImplemented
1177 { "glWindowPos4fMESA", (GLvoid
*) NAME(glWindowPos4fMESA
), _gloffset_WindowPos4fMESA
},
1181 { NULL
, NULL
} /* end of list marker */
1187 * Return dispatch table offset of the named static (built-in) function.
1188 * Return -1 if function not found.
1191 get_static_proc_offset(const char *funcName
)
1194 for (i
= 0; static_functions
[i
].Name
; i
++) {
1195 if (strcmp(static_functions
[i
].Name
, funcName
) == 0) {
1196 return static_functions
[i
].Offset
;
1204 * Return dispatch function address the named static (built-in) function.
1205 * Return NULL if function not found.
1208 get_static_proc_address(const char *funcName
)
1210 GLint i
= get_static_proc_offset(funcName
);
1212 return static_functions
[i
].Address
;
1219 /**********************************************************************
1220 * Extension function management.
1224 #define MAX_EXTENSION_FUNCS 1000
1226 static struct name_address_offset ExtEntryTable
[MAX_EXTENSION_FUNCS
];
1227 static GLuint NumExtEntryPoints
= 0;
1232 * Generate a dispatch function (entrypoint) which jumps through
1233 * the given slot number (offset) in the current dispatch table.
1234 * We need assembly language in order to accomplish this.
1237 generate_entrypoint(GLuint functionOffset
)
1239 #if defined(USE_X86_ASM)
1241 * This x86 code contributed by Josh Vanderhoof.
1243 * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
1245 * 5: 85 c0 testl %eax,%eax
1247 * 7: 74 06 je f <entrypoint+0xf>
1249 * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
1251 * f: e8 fc ff ff ff call __glapi_get_dispatch
1253 * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
1256 static const unsigned char temp
[] = {
1257 0xa1, 0x00, 0x00, 0x00, 0x00,
1260 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
1261 0xe8, 0x00, 0x00, 0x00, 0x00,
1262 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
1264 unsigned char *code
= malloc(sizeof(temp
));
1265 unsigned int next_insn
;
1267 memcpy(code
, temp
, sizeof(temp
));
1269 *(unsigned int *)(code
+ 0x01) = (unsigned int)&_glapi_Dispatch
;
1270 *(unsigned int *)(code
+ 0x0b) = (unsigned int)functionOffset
* 4;
1271 next_insn
= (unsigned int)(code
+ 0x14);
1272 *(unsigned int *)(code
+ 0x10) = (unsigned int)_glapi_get_dispatch
- next_insn
;
1273 *(unsigned int *)(code
+ 0x16) = (unsigned int)functionOffset
* 4;
1284 * Add a new extension function entrypoint.
1285 * Return: GL_TRUE = success or GL_FALSE = failure
1288 _glapi_add_entrypoint(const char *funcName
, GLuint offset
)
1290 /* Make sure we don't try to add a new entrypoint after someone
1291 * has already called _glapi_get_dispatch_table_size()! If that's
1292 * happened the caller's information will now be out of date.
1294 assert(!GetSizeCalled
);
1296 /* first check if the named function is already statically present */
1298 GLint index
= get_static_proc_offset(funcName
);
1300 return (GLboolean
) (index
== offset
); /* bad offset! */
1305 /* make sure this offset/name pair is legal */
1306 const char *name
= _glapi_get_proc_name(offset
);
1307 if (name
&& strcmp(name
, funcName
) != 0)
1308 return GL_FALSE
; /* bad name! */
1312 /* be sure index and name match known data */
1314 for (i
= 0; i
< NumExtEntryPoints
; i
++) {
1315 if (strcmp(ExtEntryTable
[i
].Name
, funcName
) == 0) {
1316 /* function already registered with api */
1317 if (ExtEntryTable
[i
].Offset
== offset
) {
1318 return GL_TRUE
; /* offsets match */
1321 return GL_FALSE
; /* bad offset! */
1326 /* make sure we have space */
1327 if (NumExtEntryPoints
>= MAX_EXTENSION_FUNCS
) {
1331 void *entrypoint
= generate_entrypoint(offset
);
1335 ExtEntryTable
[NumExtEntryPoints
].Name
= strdup(funcName
);
1336 ExtEntryTable
[NumExtEntryPoints
].Offset
= offset
;
1337 ExtEntryTable
[NumExtEntryPoints
].Address
= entrypoint
;
1338 NumExtEntryPoints
++;
1340 if (offset
> MaxDispatchOffset
)
1341 MaxDispatchOffset
= offset
;
1343 return GL_TRUE
; /* success */
1347 /* should never get here, but play it safe */
1353 #if 0000 /* prototype code for dynamic extension slot allocation */
1355 static int NextFreeOffset
= 409; /*XXX*/
1356 #define MAX_DISPATCH_TABLE_SIZE 1000
1359 * Dynamically allocate a dispatch slot for an extension entrypoint
1360 * and generate the assembly language dispatch stub.
1361 * Return the dispatch offset for the function or -1 if no room or error.
1364 _glapi_add_entrypoint2(const char *funcName
)
1368 /* first see if extension func is already known */
1369 offset
= _glapi_get_proc_offset(funcName
);
1373 if (NumExtEntryPoints
< MAX_EXTENSION_FUNCS
1374 && NextFreeOffset
< MAX_DISPATCH_TABLE_SIZE
) {
1376 offset
= NextFreeOffset
;
1377 entryPoint
= generate_entrypoint(offset
);
1380 ExtEntryTable
[NumExtEntryPoints
].Name
= strdup(funcName
);
1381 ExtEntryTable
[NumExtEntryPoints
].Offset
= offset
;
1382 ExtEntryTable
[NumExtEntryPoints
].Address
= entryPoint
;
1383 NumExtEntryPoints
++;
1395 * Return offset of entrypoint for named function within dispatch table.
1398 _glapi_get_proc_offset(const char *funcName
)
1400 /* search extension functions first */
1402 for (i
= 0; i
< NumExtEntryPoints
; i
++) {
1403 if (strcmp(ExtEntryTable
[i
].Name
, funcName
) == 0) {
1404 return ExtEntryTable
[i
].Offset
;
1408 /* search static functions */
1409 return get_static_proc_offset(funcName
);
1415 * Return entrypoint for named function.
1418 _glapi_get_proc_address(const char *funcName
)
1420 /* search extension functions first */
1422 for (i
= 0; i
< NumExtEntryPoints
; i
++) {
1423 if (strcmp(ExtEntryTable
[i
].Name
, funcName
) == 0) {
1424 return ExtEntryTable
[i
].Address
;
1428 /* search static functions */
1429 return get_static_proc_address(funcName
);
1436 * Return the name of the function at the given dispatch offset.
1437 * This is only intended for debugging.
1440 _glapi_get_proc_name(GLuint offset
)
1442 const GLuint n
= sizeof(static_functions
) / sizeof(struct name_address_offset
);
1444 for (i
= 0; i
< n
; i
++) {
1445 if (static_functions
[i
].Offset
== offset
)
1446 return static_functions
[i
].Name
;
1449 /* search added extension functions */
1450 for (i
= 0; i
< NumExtEntryPoints
; i
++) {
1451 if (ExtEntryTable
[i
].Offset
== offset
) {
1452 return ExtEntryTable
[i
].Name
;
1461 * Make sure there are no NULL pointers in the given dispatch table.
1462 * Intented for debugging purposes.
1465 _glapi_check_table(const struct _glapi_table
*table
)
1467 const GLuint entries
= _glapi_get_dispatch_table_size();
1468 const void **tab
= (const void **) table
;
1470 for (i
= 1; i
< entries
; i
++) {
1475 /* Do some spot checks to be sure that the dispatch table
1476 * slots are assigned correctly.
1479 GLuint BeginOffset
= _glapi_get_proc_offset("glBegin");
1480 char *BeginFunc
= (char*) &table
->Begin
;
1481 GLuint offset
= (BeginFunc
- (char *) table
) / sizeof(void *);
1482 assert(BeginOffset
== _gloffset_Begin
);
1483 assert(BeginOffset
== offset
);
1486 GLuint viewportOffset
= _glapi_get_proc_offset("glViewport");
1487 char *viewportFunc
= (char*) &table
->Viewport
;
1488 GLuint offset
= (viewportFunc
- (char *) table
) / sizeof(void *);
1489 assert(viewportOffset
== _gloffset_Viewport
);
1490 assert(viewportOffset
== offset
);
1493 GLuint VertexPointerOffset
= _glapi_get_proc_offset("glVertexPointer");
1494 char *VertexPointerFunc
= (char*) &table
->VertexPointer
;
1495 GLuint offset
= (VertexPointerFunc
- (char *) table
) / sizeof(void *);
1496 assert(VertexPointerOffset
== _gloffset_VertexPointer
);
1497 assert(VertexPointerOffset
== offset
);
1500 GLuint ResetMinMaxOffset
= _glapi_get_proc_offset("glResetMinmax");
1501 char *ResetMinMaxFunc
= (char*) &table
->ResetMinmax
;
1502 GLuint offset
= (ResetMinMaxFunc
- (char *) table
) / sizeof(void *);
1503 assert(ResetMinMaxOffset
== _gloffset_ResetMinmax
);
1504 assert(ResetMinMaxOffset
== offset
);
1507 GLuint blendColorOffset
= _glapi_get_proc_offset("glBlendColor");
1508 char *blendColorFunc
= (char*) &table
->BlendColor
;
1509 GLuint offset
= (blendColorFunc
- (char *) table
) / sizeof(void *);
1510 assert(blendColorOffset
== _gloffset_BlendColor
);
1511 assert(blendColorOffset
== offset
);
1514 GLuint istextureOffset
= _glapi_get_proc_offset("glIsTextureEXT");
1515 char *istextureFunc
= (char*) &table
->IsTextureEXT
;
1516 GLuint offset
= (istextureFunc
- (char *) table
) / sizeof(void *);
1517 assert(istextureOffset
== _gloffset_IsTextureEXT
);
1518 assert(istextureOffset
== offset
);