47a1f164582fb77de2d52f435eb43e93b28814aa
[mesa.git] / src / mesa / glapi / glapi.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * This file manages the OpenGL API dispatch layer.
28 * The dispatch table (struct _glapi_table) is basically just a list
29 * of function pointers.
30 * There are functions to set/get the current dispatch table for the
31 * current thread and to manage registration/dispatch of dynamically
32 * added extension functions.
33 *
34 * It's intended that this file and the other glapi*.[ch] files are
35 * flexible enough to be reused in several places: XFree86, DRI-
36 * based libGL.so, and perhaps the SGI SI.
37 *
38 * NOTE: There are no dependencies on Mesa in this code.
39 *
40 * Versions (API changes):
41 * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
42 * 2001/01/16 - added dispatch override feature for Mesa 3.5
43 * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
44 * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
45 * itself (using offset ~0). _glapi_add_entrypoint() can be
46 * called afterward and it'll fill in the correct dispatch
47 * offset. This allows DRI libGL to avoid probing for DRI
48 * drivers! No changes to the public glapi interface.
49 */
50
51
52
53 #include "glheader.h"
54 #include "glapi.h"
55 #include "glapioffsets.h"
56 #include "glapitable.h"
57 #include "glthread.h"
58
59 /***** BEGIN NO-OP DISPATCH *****/
60
61 static GLboolean WarnFlag = GL_FALSE;
62 static _glapi_warning_func warning_func;
63
64 static void init_glapi_relocs(void);
65
66 static _glapi_proc generate_entrypoint(GLuint functionOffset);
67 static void fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset);
68
69 /*
70 * Enable/disable printing of warning messages.
71 */
72 PUBLIC void
73 _glapi_noop_enable_warnings(GLboolean enable)
74 {
75 WarnFlag = enable;
76 }
77
78 /*
79 * Register a callback function for reporting errors.
80 */
81 PUBLIC void
82 _glapi_set_warning_func( _glapi_warning_func func )
83 {
84 warning_func = func;
85 }
86
87 static GLboolean
88 warn(void)
89 {
90 if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
91 && warning_func) {
92 return GL_TRUE;
93 }
94 else {
95 return GL_FALSE;
96 }
97 }
98
99
100 #define KEYWORD1 static
101 #define KEYWORD2 GLAPIENTRY
102 #define NAME(func) NoOp##func
103
104 #define F NULL
105
106 #define DISPATCH(func, args, msg) \
107 if (warn()) { \
108 warning_func(NULL, "GL User Error: called without context: %s", #func); \
109 }
110
111 #define RETURN_DISPATCH(func, args, msg) \
112 if (warn()) { \
113 warning_func(NULL, "GL User Error: called without context: %s", #func); \
114 } \
115 return 0
116
117 #define DISPATCH_TABLE_NAME __glapi_noop_table
118 #define UNUSED_TABLE_NAME __unused_noop_functions
119
120 #define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
121
122 static GLint NoOpUnused(void)
123 {
124 if (warn()) {
125 warning_func(NULL, "GL User Error: calling extension function without a current context\n");
126 }
127 return 0;
128 }
129
130 #include "glapitemp.h"
131
132 /***** END NO-OP DISPATCH *****/
133
134
135
136 /***** BEGIN THREAD-SAFE DISPATCH *****/
137
138 #if defined(THREADS)
139
140 #if defined(GLX_USE_TLS)
141
142 __thread struct _glapi_table * _glapi_tls_Dispatch
143 __attribute__((tls_model("initial-exec")))
144 = (struct _glapi_table *) __glapi_noop_table;
145
146 static __thread struct _glapi_table * _glapi_tls_RealDispatch
147 __attribute__((tls_model("initial-exec")))
148 = (struct _glapi_table *) __glapi_noop_table;
149
150 __thread void * _glapi_tls_Context
151 __attribute__((tls_model("initial-exec")));
152
153 /**
154 * Legacy per-thread dispatch pointer. This is only needed to support
155 * non-TLS DRI drivers.
156 */
157
158 _glthread_TSD _gl_DispatchTSD;
159
160 #else
161
162 /**
163 * \name Multi-threaded control support variables
164 *
165 * If thread-safety is supported, there are two potential mechanisms that can
166 * be used. The old-style mechanism would set \c _glapi_Dispatch to a special
167 * thread-safe dispatch table. These dispatch routines would call
168 * \c _glapi_get_dispatch to get the actual dispatch pointer. In this
169 * setup \c _glapi_Dispatch could never be \c NULL. This dual layered
170 * dispatch setup performed great for single-threaded apps, but didn't
171 * perform well for multithreaded apps.
172 *
173 * In the new mechansim, there are two variables. The first is
174 * \c _glapi_DispatchTSD. In the single-threaded case, this variable points
175 * to the dispatch table. In the multi-threaded case, this variable is
176 * \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the
177 * actual dispatch table. \c _glapi_DispatchTSD is used to signal to the
178 * static dispatch functions to call \c _glapi_get_dispatch to get the real
179 * dispatch table.
180 *
181 * There is a race condition in setting \c _glapi_DispatchTSD to \c NULL.
182 * It is possible for the original thread to be setting it at the same instant
183 * a new thread, perhaps running on a different processor, is clearing it.
184 * Because of that, \c ThreadSafe, which can only ever be changed to
185 * \c GL_TRUE, is used to determine whether or not the application is
186 * multithreaded.
187 */
188 /*@{*/
189 static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
190 _glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
191 static _glthread_TSD RealDispatchTSD; /**< only when using override */
192 static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
193 /*@}*/
194
195 #endif /* defined(GLX_USE_TLS) */
196
197 #define DISPATCH_TABLE_NAME __glapi_threadsafe_table
198 #define UNUSED_TABLE_NAME __unused_threadsafe_functions
199
200 #define TABLE_ENTRY(name) (_glapi_proc) gl##name
201
202 static GLint glUnused(void)
203 {
204 return 0;
205 }
206
207 #include "glapitemp.h"
208
209 #endif
210
211 /***** END THREAD-SAFE DISPATCH *****/
212
213
214 #if defined(GLX_USE_TLS)
215
216 /**
217 * \name Old dispatch pointers
218 *
219 * Very old DRI based drivers assume that \c _glapi_Dispatch will never be
220 * \c NULL. Becuase of that, special "thread-safe" dispatch functions are
221 * needed here. Slightly more recent drivers detect the multi-threaded case
222 * by \c _glapi_DispatchTSD being \c NULL.
223 *
224 * \deprecated
225 *
226 * \warning
227 * \c _glapi_RealDispatch does not exist in TLS builds. I don't think it was
228 * ever used outside libGL.so, so this should be safe.
229 */
230 /*@{*/
231 PUBLIC const struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
232 PUBLIC const struct _glapi_table *_glapi_DispatchTSD = NULL;
233 PUBLIC const void *_glapi_Context = NULL;
234 /*@}*/
235
236 #else
237
238 PUBLIC struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
239 #if defined( THREADS )
240 PUBLIC struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table;
241 #endif
242 PUBLIC struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
243
244 /* Used when thread safety disabled */
245 PUBLIC void *_glapi_Context = NULL;
246
247 #endif /* defined(GLX_USE_TLS) */
248
249
250 static GLboolean DispatchOverride = GL_FALSE;
251
252
253
254 /**
255 * strdup() is actually not a standard ANSI C or POSIX routine.
256 * Irix will not define it if ANSI mode is in effect.
257 */
258 static char *
259 str_dup(const char *str)
260 {
261 char *copy;
262 copy = (char*) malloc(strlen(str) + 1);
263 if (!copy)
264 return NULL;
265 strcpy(copy, str);
266 return copy;
267 }
268
269
270
271 /**
272 * We should call this periodically from a function such as glXMakeCurrent
273 * in order to test if multiple threads are being used.
274 */
275 PUBLIC void
276 _glapi_check_multithread(void)
277 {
278 #if defined(THREADS) && !defined(GLX_USE_TLS)
279 if (!ThreadSafe) {
280 static unsigned long knownID;
281 static GLboolean firstCall = GL_TRUE;
282 if (firstCall) {
283 knownID = _glthread_GetID();
284 firstCall = GL_FALSE;
285 }
286 else if (knownID != _glthread_GetID()) {
287 ThreadSafe = GL_TRUE;
288 _glapi_set_dispatch(NULL);
289 }
290 }
291 else if (!_glapi_get_dispatch()) {
292 /* make sure that this thread's dispatch pointer isn't null */
293 _glapi_set_dispatch(NULL);
294 }
295 #endif
296 }
297
298
299
300 /**
301 * Set the current context pointer for this thread.
302 * The context pointer is an opaque type which should be cast to
303 * void from the real context pointer type.
304 */
305 PUBLIC void
306 _glapi_set_context(void *context)
307 {
308 (void) __unused_noop_functions; /* silence a warning */
309 #if defined(GLX_USE_TLS)
310 _glapi_tls_Context = context;
311 #elif defined(THREADS)
312 (void) __unused_threadsafe_functions; /* silence a warning */
313 _glthread_SetTSD(&ContextTSD, context);
314 _glapi_Context = (ThreadSafe) ? NULL : context;
315 #else
316 _glapi_Context = context;
317 #endif
318 }
319
320
321
322 /**
323 * Get the current context pointer for this thread.
324 * The context pointer is an opaque type which should be cast from
325 * void to the real context pointer type.
326 */
327 PUBLIC void *
328 _glapi_get_context(void)
329 {
330 #if defined(GLX_USE_TLS)
331 return _glapi_tls_Context;
332 #elif defined(THREADS)
333 if (ThreadSafe) {
334 return _glthread_GetTSD(&ContextTSD);
335 }
336 else {
337 return _glapi_Context;
338 }
339 #else
340 return _glapi_Context;
341 #endif
342 }
343
344
345
346 /**
347 * Set the global or per-thread dispatch table pointer.
348 */
349 PUBLIC void
350 _glapi_set_dispatch(struct _glapi_table *dispatch)
351 {
352 #if defined(PTHREADS) || defined(GLX_USE_TLS)
353 static pthread_once_t once_control = PTHREAD_ONCE_INIT;
354
355
356 pthread_once( & once_control, init_glapi_relocs );
357 #endif
358
359 if (!dispatch) {
360 /* use the no-op functions */
361 dispatch = (struct _glapi_table *) __glapi_noop_table;
362 }
363 #ifdef DEBUG
364 else {
365 _glapi_check_table(dispatch);
366 }
367 #endif
368
369 #if defined(GLX_USE_TLS)
370 if (DispatchOverride) {
371 _glapi_tls_RealDispatch = dispatch;
372 }
373 else {
374 _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
375 _glapi_tls_Dispatch = dispatch;
376 }
377 #elif defined(THREADS)
378 if (DispatchOverride) {
379 _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
380 if (ThreadSafe)
381 _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
382 else
383 _glapi_RealDispatch = dispatch;
384 }
385 else {
386 /* normal operation */
387 _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
388 if (ThreadSafe) {
389 _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
390 _glapi_DispatchTSD = NULL;
391 }
392 else {
393 _glapi_Dispatch = dispatch;
394 _glapi_DispatchTSD = dispatch;
395 }
396 }
397 #else /*THREADS*/
398 if (DispatchOverride) {
399 _glapi_RealDispatch = dispatch;
400 }
401 else {
402 _glapi_Dispatch = dispatch;
403 }
404 #endif /*THREADS*/
405 }
406
407
408
409 /**
410 * Return pointer to current dispatch table for calling thread.
411 */
412 PUBLIC struct _glapi_table *
413 _glapi_get_dispatch(void)
414 {
415 #if defined(GLX_USE_TLS)
416 struct _glapi_table * api = (DispatchOverride)
417 ? _glapi_tls_RealDispatch : _glapi_tls_Dispatch;
418
419 assert( api != NULL );
420 return api;
421 #elif defined(THREADS)
422 if (ThreadSafe) {
423 if (DispatchOverride) {
424 return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
425 }
426 else {
427 return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
428 }
429 }
430 else {
431 if (DispatchOverride) {
432 assert(_glapi_RealDispatch);
433 return _glapi_RealDispatch;
434 }
435 else {
436 assert(_glapi_DispatchTSD);
437 return _glapi_DispatchTSD;
438 }
439 }
440 #else
441 return _glapi_Dispatch;
442 #endif
443 }
444
445
446 /*
447 * Notes on dispatch overrride:
448 *
449 * Dispatch override allows an external agent to hook into the GL dispatch
450 * mechanism before execution goes into the core rendering library. For
451 * example, a trace mechanism would insert itself as an overrider, print
452 * logging info for each GL function, then dispatch to the real GL function.
453 *
454 * libGLS (GL Stream library) is another agent that might use override.
455 *
456 * We don't allow more than one layer of overriding at this time.
457 * In the future we may allow nested/layered override. In that case
458 * _glapi_begin_dispatch_override() will return an override layer,
459 * _glapi_end_dispatch_override(layer) will remove an override layer
460 * and _glapi_get_override_dispatch(layer) will return the dispatch
461 * table for a given override layer. layer = 0 will be the "real"
462 * dispatch table.
463 */
464
465 /*
466 * Return: dispatch override layer number.
467 */
468 PUBLIC int
469 _glapi_begin_dispatch_override(struct _glapi_table *override)
470 {
471 struct _glapi_table *real = _glapi_get_dispatch();
472
473 assert(!DispatchOverride); /* can't nest at this time */
474 DispatchOverride = GL_TRUE;
475
476 _glapi_set_dispatch(real);
477
478 #if defined(GLX_USE_TLS)
479 _glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
480 _glapi_tls_Dispatch = override;
481 #elif defined(THREADS)
482 _glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
483 if ( ThreadSafe ) {
484 _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
485 _glapi_DispatchTSD = NULL;
486 }
487 else {
488 _glapi_Dispatch = override;
489 _glapi_DispatchTSD = override;
490 }
491 #else
492 _glapi_Dispatch = override;
493 #endif
494 return 1;
495 }
496
497
498 PUBLIC void
499 _glapi_end_dispatch_override(int layer)
500 {
501 struct _glapi_table *real = _glapi_get_dispatch();
502 (void) layer;
503 DispatchOverride = GL_FALSE;
504 _glapi_set_dispatch(real);
505 /* the rest of this isn't needed, just play it safe */
506 #if defined(GLX_USE_TLS)
507 _glapi_tls_RealDispatch = NULL;
508 #else
509 # if defined(THREADS)
510 _glthread_SetTSD(&RealDispatchTSD, NULL);
511 # endif
512 _glapi_RealDispatch = NULL;
513 #endif
514 }
515
516
517 PUBLIC struct _glapi_table *
518 _glapi_get_override_dispatch(int layer)
519 {
520 if (layer == 0) {
521 return _glapi_get_dispatch();
522 }
523 else {
524 if (DispatchOverride) {
525 #if defined(GLX_USE_TLS)
526 return (struct _glapi_table *) _glapi_tls_Dispatch;
527 #elif defined(THREADS)
528 return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
529 #else
530 return _glapi_Dispatch;
531 #endif
532 }
533 else {
534 return NULL;
535 }
536 }
537 }
538
539
540 #if !defined( USE_X86_ASM )
541 #define NEED_FUNCTION_POINTER
542 #endif
543
544 /* The code in this file is auto-generated with Python */
545 #include "glprocs.h"
546
547
548 /**
549 * Search the table of static entrypoint functions for the named function
550 * and return the corresponding glprocs_table_t entry.
551 */
552 static const glprocs_table_t *
553 find_entry( const char * n )
554 {
555 GLuint i;
556
557 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
558 const char * test_name;
559
560 test_name = gl_string_table + static_functions[i].Name_offset;
561 if (strcmp(test_name, n) == 0) {
562 return & static_functions[i];
563 }
564 }
565 return NULL;
566 }
567
568
569 /**
570 * Return dispatch table offset of the named static (built-in) function.
571 * Return -1 if function not found.
572 */
573 static GLint
574 get_static_proc_offset(const char *funcName)
575 {
576 const glprocs_table_t * const f = find_entry( funcName );
577
578 if ( f != NULL ) {
579 return f->Offset;
580 }
581 return -1;
582 }
583
584
585 #ifdef USE_X86_ASM
586
587 #if defined( GLX_USE_TLS )
588 extern GLubyte gl_dispatch_functions_start[];
589 extern GLubyte gl_dispatch_functions_end[];
590 #else
591 extern const GLubyte gl_dispatch_functions_start[];
592 #endif
593
594 # if defined(THREADS) && !defined(GLX_USE_TLS)
595 # define X86_DISPATCH_FUNCTION_SIZE 32
596 # else
597 # define X86_DISPATCH_FUNCTION_SIZE 16
598 # endif
599
600
601 /**
602 * Return dispatch function address the named static (built-in) function.
603 * Return NULL if function not found.
604 */
605 static const _glapi_proc
606 get_static_proc_address(const char *funcName)
607 {
608 const glprocs_table_t * const f = find_entry( funcName );
609
610 if ( f != NULL ) {
611 return (_glapi_proc) (gl_dispatch_functions_start
612 + (X86_DISPATCH_FUNCTION_SIZE * f->Offset));
613 }
614 else {
615 return NULL;
616 }
617 }
618
619 #else
620
621
622 /**
623 * Return pointer to the named static (built-in) function.
624 * \return NULL if function not found.
625 */
626 static const _glapi_proc
627 get_static_proc_address(const char *funcName)
628 {
629 const glprocs_table_t * const f = find_entry( funcName );
630 return ( f != NULL ) ? f->Address : NULL;
631 }
632
633 #endif /* USE_X86_ASM */
634
635
636 /**
637 * Return the name of the function at the given offset in the dispatch
638 * table. For debugging only.
639 */
640 static const char *
641 get_static_proc_name( GLuint offset )
642 {
643 GLuint i;
644
645 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
646 if (static_functions[i].Offset == offset) {
647 return gl_string_table + static_functions[i].Name_offset;
648 }
649 }
650 return NULL;
651 }
652
653
654
655 /**********************************************************************
656 * Extension function management.
657 */
658
659 /*
660 * Number of extension functions which we can dynamically add at runtime.
661 */
662 #define MAX_EXTENSION_FUNCS 300
663
664
665 /*
666 * The dispatch table size (number of entries) is the size of the
667 * _glapi_table struct plus the number of dynamic entries we can add.
668 * The extra slots can be filled in by DRI drivers that register new extension
669 * functions.
670 */
671 #define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
672
673
674 /**
675 * Track information about a function added to the GL API.
676 */
677 struct _glapi_function {
678 /**
679 * Name of the function.
680 */
681 const char * name;
682
683
684 /**
685 * Text string that describes the types of the parameters passed to the
686 * named function. Parameter types are converted to characters using the
687 * following rules:
688 * - 'i' for \c GLint, \c GLuint, and \c GLenum
689 * - 'p' for any pointer type
690 * - 'f' for \c GLfloat and \c GLclampf
691 * - 'd' for \c GLdouble and \c GLclampd
692 */
693 const char * parameter_signature;
694
695
696 /**
697 * Offset in the dispatch table where the pointer to the real function is
698 * located. If the driver has not requested that the named function be
699 * added to the dispatch table, this will have the value ~0.
700 */
701 unsigned dispatch_offset;
702
703
704 /**
705 * Pointer to the dispatch stub for the named function.
706 *
707 * \todo
708 * The semantic of this field should be changed slightly. Currently, it
709 * is always expected to be non-\c NULL. However, it would be better to
710 * only allocate the entry-point stub when the application requests the
711 * function via \c glXGetProcAddress. This would save memory for all the
712 * functions that the driver exports but that the application never wants
713 * to call.
714 */
715 _glapi_proc dispatch_stub;
716 };
717
718
719 static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
720 static GLuint NumExtEntryPoints = 0;
721
722 #ifdef USE_SPARC_ASM
723 extern void __glapi_sparc_icache_flush(unsigned int *);
724 #endif
725
726 /**
727 * Generate a dispatch function (entrypoint) which jumps through
728 * the given slot number (offset) in the current dispatch table.
729 * We need assembly language in order to accomplish this.
730 */
731 static _glapi_proc
732 generate_entrypoint(GLuint functionOffset)
733 {
734 #if defined(USE_X86_ASM)
735 /* 32 is chosen as something of a magic offset. For x86, the dispatch
736 * at offset 32 is the first one where the offset in the
737 * "jmp OFFSET*4(%eax)" can't be encoded in a single byte.
738 */
739 const GLubyte * const template_func = gl_dispatch_functions_start
740 + (X86_DISPATCH_FUNCTION_SIZE * 32);
741 GLubyte * const code = (GLubyte *) malloc( X86_DISPATCH_FUNCTION_SIZE );
742
743
744 if ( code != NULL ) {
745 (void) memcpy( code, template_func, X86_DISPATCH_FUNCTION_SIZE );
746 fill_in_entrypoint_offset( (_glapi_proc) code, functionOffset );
747 }
748
749 return (_glapi_proc) code;
750 #elif defined(USE_SPARC_ASM)
751
752 #ifdef __arch64__
753 static const unsigned int insn_template[] = {
754 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
755 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
756 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
757 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
758 0x8528b020, /* sllx %g2, 32, %g2 */
759 0xc2584002, /* ldx [%g1 + %g2], %g1 */
760 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
761 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
762 0xc6584002, /* ldx [%g1 + %g2], %g3 */
763 0x81c0c000, /* jmpl %g3, %g0 */
764 0x01000000 /* nop */
765 };
766 #else
767 static const unsigned int insn_template[] = {
768 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
769 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
770 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
771 0x81c0c000, /* jmpl %g3, %g0 */
772 0x01000000 /* nop */
773 };
774 #endif
775 unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
776 unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
777 if (code) {
778 memcpy(code, insn_template, sizeof(insn_template));
779
780 #ifdef __arch64__
781 code[0] |= (glapi_addr >> (32 + 10));
782 code[1] |= ((glapi_addr & 0xffffffff) >> 10);
783 __glapi_sparc_icache_flush(&code[0]);
784 code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
785 code[3] |= (glapi_addr & ((1 << 10) - 1));
786 __glapi_sparc_icache_flush(&code[2]);
787 code[6] |= ((functionOffset * 8) >> 10);
788 code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
789 __glapi_sparc_icache_flush(&code[6]);
790 #else
791 code[0] |= (glapi_addr >> 10);
792 code[1] |= (glapi_addr & ((1 << 10) - 1));
793 __glapi_sparc_icache_flush(&code[0]);
794 code[2] |= (functionOffset * 4);
795 __glapi_sparc_icache_flush(&code[2]);
796 #endif
797 }
798 return (_glapi_proc) code;
799 #else
800 (void) functionOffset;
801 return NULL;
802 #endif /* USE_*_ASM */
803 }
804
805
806 /**
807 * This function inserts a new dispatch offset into the assembly language
808 * stub that was generated with the preceeding function.
809 */
810 static void
811 fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
812 {
813 #if defined(USE_X86_ASM)
814 GLubyte * const code = (GLubyte *) entrypoint;
815
816
817 #if X86_DISPATCH_FUNCTION_SIZE == 32
818 *((unsigned int *)(code + 11)) = 4 * offset;
819 *((unsigned int *)(code + 22)) = 4 * offset;
820 #elif X86_DISPATCH_FUNCTION_SIZE == 16 && defined( GLX_USE_TLS )
821 *((unsigned int *)(code + 8)) = 4 * offset;
822 #elif X86_DISPATCH_FUNCTION_SIZE == 16
823 *((unsigned int *)(code + 7)) = 4 * offset;
824 #else
825 # error Invalid X86_DISPATCH_FUNCTION_SIZE!
826 #endif
827
828 #elif defined(USE_SPARC_ASM)
829
830 /* XXX this hasn't been tested! */
831 unsigned int *code = (unsigned int *) entrypoint;
832 #ifdef __arch64__
833 code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */
834 code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */
835 code[6] |= ((offset * 8) >> 10);
836 code[7] |= ((offset * 8) & ((1 << 10) - 1));
837 __glapi_sparc_icache_flush(&code[6]);
838 #else /* __arch64__ */
839 code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */
840 code[2] |= (offset * 4);
841 __glapi_sparc_icache_flush(&code[2]);
842 #endif /* __arch64__ */
843
844 #else
845
846 /* an unimplemented architecture */
847 (void) entrypoint;
848 (void) offset;
849
850 #endif /* USE_*_ASM */
851 }
852
853
854 /**
855 * Generate new entrypoint
856 *
857 * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
858 * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
859 * never happens, and the user calls this function, he'll segfault. That's
860 * what you get when you try calling a GL function that doesn't really exist.
861 *
862 * \param funcName Name of the function to create an entry-point for.
863 *
864 * \sa _glapi_add_entrypoint
865 */
866
867 static struct _glapi_function *
868 add_function_name( const char * funcName )
869 {
870 struct _glapi_function * entry = NULL;
871
872 if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
873 _glapi_proc entrypoint = generate_entrypoint(~0);
874 if (entrypoint != NULL) {
875 entry = & ExtEntryTable[NumExtEntryPoints];
876
877 ExtEntryTable[NumExtEntryPoints].name = str_dup(funcName);
878 ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
879 ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
880 ExtEntryTable[NumExtEntryPoints].dispatch_stub = entrypoint;
881 NumExtEntryPoints++;
882 }
883 }
884
885 return entry;
886 }
887
888
889 /**
890 * Fill-in the dispatch stub for the named function.
891 *
892 * This function is intended to be called by a hardware driver. When called,
893 * a dispatch stub may be created created for the function. A pointer to this
894 * dispatch function will be returned by glXGetProcAddress.
895 *
896 * \param function_names Array of pointers to function names that should
897 * share a common dispatch offset.
898 * \param parameter_signature String representing the types of the parameters
899 * passed to the named function. Parameter types
900 * are converted to characters using the following
901 * rules:
902 * - 'i' for \c GLint, \c GLuint, and \c GLenum
903 * - 'p' for any pointer type
904 * - 'f' for \c GLfloat and \c GLclampf
905 * - 'd' for \c GLdouble and \c GLclampd
906 *
907 * \returns
908 * The offset in the dispatch table of the named function. A pointer to the
909 * driver's implementation of the named function should be stored at
910 * \c dispatch_table[\c offset].
911 *
912 * \sa glXGetProcAddress
913 *
914 * \warning
915 * This function can only handle up to 8 names at a time. As far as I know,
916 * the maximum number of names ever associated with an existing GL function is
917 * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
918 * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
919 * too painful of a limitation.
920 *
921 * \todo
922 * Determine whether or not \c parameter_signature should be allowed to be
923 * \c NULL. It doesn't seem like much of a hardship for drivers to have to
924 * pass in an empty string.
925 *
926 * \todo
927 * Determine if code should be added to reject function names that start with
928 * 'glX'.
929 *
930 * \bug
931 * Add code to compare \c parameter_signature with the parameter signature of
932 * a static function. In order to do that, we need to find a way to \b get
933 * the parameter signature of a static function.
934 */
935
936 PUBLIC int
937 _glapi_add_dispatch( const char * const * function_names,
938 const char * parameter_signature )
939 {
940 static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
941 const char * const real_sig = (parameter_signature != NULL)
942 ? parameter_signature : "";
943 struct _glapi_function * entry[8];
944 GLboolean is_static[8];
945 unsigned i;
946 unsigned j;
947 int offset = ~0;
948 int new_offset;
949
950
951 (void) memset( is_static, 0, sizeof( is_static ) );
952 (void) memset( entry, 0, sizeof( entry ) );
953
954 for ( i = 0 ; function_names[i] != NULL ; i++ ) {
955 /* Do some trivial validation on the name of the function.
956 */
957
958 #ifdef MANGLE
959 if (!function_names[i] || function_names[i][0] != 'm' || function_names[i][1] != 'g' || function_names[i][2] != 'l')
960 return GL_FALSE;
961 #else
962 if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')
963 return GL_FALSE;
964 #endif
965
966
967 /* Determine if the named function already exists. If the function does
968 * exist, it must have the same parameter signature as the function
969 * being added.
970 */
971
972 new_offset = get_static_proc_offset(function_names[i]);
973 if (new_offset >= 0) {
974 /* FIXME: Make sure the parameter signatures match! How do we get
975 * FIXME: the parameter signature for static functions?
976 */
977
978 if ( (offset != ~0) && (new_offset != offset) ) {
979 return -1;
980 }
981
982 is_static[i] = GL_TRUE;
983 offset = new_offset;
984 }
985
986
987 for ( j = 0 ; j < NumExtEntryPoints ; j++ ) {
988 if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
989 /* The offset may be ~0 if the function name was added by
990 * glXGetProcAddress but never filled in by the driver.
991 */
992
993 if (ExtEntryTable[j].dispatch_offset != ~0) {
994 if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
995 != 0) {
996 return -1;
997 }
998
999 if ( (offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset) ) {
1000 return -1;
1001 }
1002
1003 offset = ExtEntryTable[j].dispatch_offset;
1004 }
1005
1006 entry[i] = & ExtEntryTable[j];
1007 break;
1008 }
1009 }
1010 }
1011
1012
1013 if (offset == ~0) {
1014 offset = next_dynamic_offset;
1015 next_dynamic_offset++;
1016 }
1017
1018
1019 for ( i = 0 ; function_names[i] != NULL ; i++ ) {
1020 if (! is_static[i] ) {
1021 if (entry[i] == NULL) {
1022 entry[i] = add_function_name( function_names[i] );
1023 if (entry[i] == NULL) {
1024 /* FIXME: Possible memory leak here.
1025 */
1026 return -1;
1027 }
1028 }
1029
1030
1031 entry[i]->parameter_signature = str_dup(real_sig);
1032 fill_in_entrypoint_offset(entry[i]->dispatch_stub, offset);
1033 entry[i]->dispatch_offset = offset;
1034 }
1035 }
1036
1037 return offset;
1038 }
1039
1040
1041 /**
1042 * Return offset of entrypoint for named function within dispatch table.
1043 */
1044 PUBLIC GLint
1045 _glapi_get_proc_offset(const char *funcName)
1046 {
1047 /* search extension functions first */
1048 GLuint i;
1049 for (i = 0; i < NumExtEntryPoints; i++) {
1050 if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
1051 return ExtEntryTable[i].dispatch_offset;
1052 }
1053 }
1054
1055 /* search static functions */
1056 return get_static_proc_offset(funcName);
1057 }
1058
1059
1060
1061 /**
1062 * Return pointer to the named function. If the function name isn't found
1063 * in the name of static functions, try generating a new API entrypoint on
1064 * the fly with assembly language.
1065 */
1066 PUBLIC _glapi_proc
1067 _glapi_get_proc_address(const char *funcName)
1068 {
1069 struct _glapi_function * entry;
1070 GLuint i;
1071
1072 #ifdef MANGLE
1073 if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
1074 return NULL;
1075 #else
1076 if (funcName[0] != 'g' || funcName[1] != 'l')
1077 return NULL;
1078 #endif
1079
1080 /* search extension functions first */
1081 for (i = 0; i < NumExtEntryPoints; i++) {
1082 if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
1083 return ExtEntryTable[i].dispatch_stub;
1084 }
1085 }
1086
1087 /* search static functions */
1088 {
1089 const _glapi_proc func = get_static_proc_address(funcName);
1090 if (func)
1091 return func;
1092 }
1093
1094 entry = add_function_name(funcName);
1095 return (entry == NULL) ? NULL : entry->dispatch_stub;
1096 }
1097
1098
1099
1100 /**
1101 * Return the name of the function at the given dispatch offset.
1102 * This is only intended for debugging.
1103 */
1104 PUBLIC const char *
1105 _glapi_get_proc_name(GLuint offset)
1106 {
1107 GLuint i;
1108 const char * n;
1109
1110 /* search built-in functions */
1111 n = get_static_proc_name(offset);
1112 if ( n != NULL ) {
1113 return n;
1114 }
1115
1116 /* search added extension functions */
1117 for (i = 0; i < NumExtEntryPoints; i++) {
1118 if (ExtEntryTable[i].dispatch_offset == offset) {
1119 return ExtEntryTable[i].name;
1120 }
1121 }
1122 return NULL;
1123 }
1124
1125
1126
1127 /**
1128 * Return size of dispatch table struct as number of functions (or
1129 * slots).
1130 */
1131 PUBLIC GLuint
1132 _glapi_get_dispatch_table_size(void)
1133 {
1134 return DISPATCH_TABLE_SIZE;
1135 }
1136
1137
1138
1139 /**
1140 * Get API dispatcher version string.
1141 */
1142 PUBLIC const char *
1143 _glapi_get_version(void)
1144 {
1145 return "20021001"; /* YYYYMMDD */
1146 }
1147
1148
1149
1150 /**
1151 * Make sure there are no NULL pointers in the given dispatch table.
1152 * Intended for debugging purposes.
1153 */
1154 PUBLIC void
1155 _glapi_check_table(const struct _glapi_table *table)
1156 {
1157 #ifdef DEBUG
1158 const GLuint entries = _glapi_get_dispatch_table_size();
1159 const void **tab = (const void **) table;
1160 GLuint i;
1161 for (i = 1; i < entries; i++) {
1162 assert(tab[i]);
1163 }
1164
1165 /* Do some spot checks to be sure that the dispatch table
1166 * slots are assigned correctly.
1167 */
1168 {
1169 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
1170 char *BeginFunc = (char*) &table->Begin;
1171 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
1172 assert(BeginOffset == _gloffset_Begin);
1173 assert(BeginOffset == offset);
1174 }
1175 {
1176 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
1177 char *viewportFunc = (char*) &table->Viewport;
1178 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
1179 assert(viewportOffset == _gloffset_Viewport);
1180 assert(viewportOffset == offset);
1181 }
1182 {
1183 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
1184 char *VertexPointerFunc = (char*) &table->VertexPointer;
1185 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
1186 assert(VertexPointerOffset == _gloffset_VertexPointer);
1187 assert(VertexPointerOffset == offset);
1188 }
1189 {
1190 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
1191 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
1192 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
1193 assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
1194 assert(ResetMinMaxOffset == offset);
1195 }
1196 {
1197 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
1198 char *blendColorFunc = (char*) &table->BlendColor;
1199 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
1200 assert(blendColorOffset == _gloffset_BlendColor);
1201 assert(blendColorOffset == offset);
1202 }
1203 {
1204 GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
1205 char *istextureFunc = (char*) &table->IsTextureEXT;
1206 GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
1207 assert(istextureOffset == _gloffset_IsTextureEXT);
1208 assert(istextureOffset == offset);
1209 }
1210 {
1211 GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
1212 char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
1213 GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
1214 assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
1215 assert(secondaryColor3fOffset == offset);
1216 assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (_glapi_proc) &glSecondaryColor3fEXT);
1217 }
1218 {
1219 GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
1220 char *pointParameterivFunc = (char*) &table->PointParameterivNV;
1221 GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
1222 assert(pointParameterivOffset == _gloffset_PointParameterivNV);
1223 assert(pointParameterivOffset == offset);
1224 assert(_glapi_get_proc_address("glPointParameterivNV") == (_glapi_proc) &glPointParameterivNV);
1225 }
1226 {
1227 GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
1228 char *setFenceFunc = (char*) &table->SetFenceNV;
1229 GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
1230 assert(setFenceOffset == _gloffset_SetFenceNV);
1231 assert(setFenceOffset == offset);
1232 assert(_glapi_get_proc_address("glSetFenceNV") == (_glapi_proc) &glSetFenceNV);
1233 }
1234 #else
1235 (void) table;
1236 #endif
1237 }
1238
1239
1240 /**
1241 * Perform platform-specific GL API entry-point fixups.
1242 *
1243 *
1244 */
1245 static void
1246 init_glapi_relocs( void )
1247 {
1248 #if defined( USE_X86_ASM ) && defined( GLX_USE_TLS )
1249 extern void * _x86_get_dispatch(void);
1250 const GLubyte * const get_disp = (const GLubyte *) _x86_get_dispatch;
1251 GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
1252
1253
1254 while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
1255 (void) memcpy( curr_func, get_disp, 6 );
1256 curr_func += X86_DISPATCH_FUNCTION_SIZE;
1257 }
1258 #endif /* defined( USE_X86_ASM ) && defined( GLX_USE_TLS ) */
1259 }