1 /* $Id: glapi.c,v 1.50 2001/03/07 05:06:11 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * This file manages the OpenGL API dispatch layer.
30 * The dispatch table (struct _glapi_table) is basically just a list
31 * of function pointers.
32 * There are functions to set/get the current dispatch table for the
33 * current thread and to manage registration/dispatch of dynamically
34 * added extension functions.
36 * It's intended that this file and the other glapi*.[ch] files are
37 * flexible enough to be reused in several places: XFree86, DRI-
38 * based libGL.so, and perhaps the SGI SI.
40 * There are no dependencies on Mesa in this code.
42 * Versions (API changes):
43 * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
44 * 2001/01/16 - added dispatch override feature for Mesa 3.5
51 #include "glapinoop.h"
52 #include "glapioffsets.h"
53 #include "glapitable.h"
56 /* This is used when thread safety is disabled */
57 struct _glapi_table
*_glapi_Dispatch
= (struct _glapi_table
*) __glapi_noop_table
;
58 struct _glapi_table
*_glapi_RealDispatch
= (struct _glapi_table
*) __glapi_noop_table
;
60 /* Used when thread safety disabled */
61 void *_glapi_Context
= NULL
;
66 /* Flag to indicate whether thread-safe dispatch is enabled */
67 static GLboolean ThreadSafe
= GL_FALSE
;
69 static _glthread_TSD DispatchTSD
;
70 static _glthread_TSD RealDispatchTSD
; /* only when using override */
72 static _glthread_TSD ContextTSD
;
78 static GLuint MaxDispatchOffset
= sizeof(struct _glapi_table
) / sizeof(void *) - 1;
79 static GLboolean GetSizeCalled
= GL_FALSE
;
81 static GLboolean DispatchOverride
= GL_FALSE
;
85 /* strdup is actually not a standard ANSI C or POSIX routine
86 Irix will not define it if ANSI mode is in effect. */
87 static char *str_dup(const char *str
)
90 copy
= (char*) malloc(strlen(str
) + 1);
100 * We should call this periodically from a function such as glXMakeCurrent
101 * in order to test if multiple threads are being used. When we detect
102 * that situation we should then call _glapi_enable_thread_safety()
105 _glapi_check_multithread(void)
109 static unsigned long knownID
;
110 static GLboolean firstCall
= GL_TRUE
;
112 knownID
= _glthread_GetID();
113 firstCall
= GL_FALSE
;
115 else if (knownID
!= _glthread_GetID()) {
116 ThreadSafe
= GL_TRUE
;
120 /* make sure that this thread's dispatch pointer isn't null */
121 if (!_glapi_get_dispatch()) {
122 _glapi_set_dispatch(NULL
);
131 * Set the current context pointer for this thread.
132 * The context pointer is an opaque type which should be cast to
133 * void from the real context pointer type.
136 _glapi_set_context(void *context
)
139 _glthread_SetTSD(&ContextTSD
, context
);
141 _glapi_Context
= NULL
;
143 _glapi_Context
= context
;
145 _glapi_Context
= context
;
152 * Get the current context pointer for this thread.
153 * The context pointer is an opaque type which should be cast from
154 * void to the real context pointer type.
157 _glapi_get_context(void)
161 return _glthread_GetTSD(&ContextTSD
);
164 return _glapi_Context
;
167 return _glapi_Context
;
174 * Set the global or per-thread dispatch table pointer.
177 _glapi_set_dispatch(struct _glapi_table
*dispatch
)
180 /* use the no-op functions */
181 dispatch
= (struct _glapi_table
*) __glapi_noop_table
;
185 _glapi_check_table(dispatch
);
190 if (DispatchOverride
) {
191 _glthread_SetTSD(&RealDispatchTSD
, (void *) dispatch
);
193 _glapi_RealDispatch
= NULL
;
195 _glapi_RealDispatch
= dispatch
;
198 /* normal operation */
199 _glthread_SetTSD(&DispatchTSD
, (void *) dispatch
);
201 _glapi_Dispatch
= NULL
;
203 _glapi_Dispatch
= dispatch
;
206 if (DispatchOverride
) {
207 _glapi_RealDispatch
= dispatch
;
210 _glapi_Dispatch
= dispatch
;
218 * Return pointer to current dispatch table for calling thread.
220 struct _glapi_table
*
221 _glapi_get_dispatch(void)
225 if (DispatchOverride
) {
226 return (struct _glapi_table
*) _glthread_GetTSD(&RealDispatchTSD
);
229 return (struct _glapi_table
*) _glthread_GetTSD(&DispatchTSD
);
233 if (DispatchOverride
) {
234 assert(_glapi_RealDispatch
);
235 return _glapi_RealDispatch
;
238 assert(_glapi_Dispatch
);
239 return _glapi_Dispatch
;
243 return _glapi_Dispatch
;
249 * Notes on dispatch overrride:
251 * Dispatch override allows an external agent to hook into the GL dispatch
252 * mechanism before execution goes into the core rendering library. For
253 * example, a trace mechanism would insert itself as an overrider, print
254 * logging info for each GL function, then dispatch to the real GL function.
256 * libGLS (GL Stream library) is another agent that might use override.
258 * We don't allow more than one layer of overriding at this time.
259 * In the future we may allow nested/layered override. In that case
260 * _glapi_begin_dispatch_override() will return an override layer,
261 * _glapi_end_dispatch_override(layer) will remove an override layer
262 * and _glapi_get_override_dispatch(layer) will return the dispatch
263 * table for a given override layer. layer = 0 will be the "real"
268 * Return: dispatch override layer number.
271 _glapi_begin_dispatch_override(struct _glapi_table
*override
)
273 struct _glapi_table
*real
= _glapi_get_dispatch();
275 assert(!DispatchOverride
); /* can't nest at this time */
276 DispatchOverride
= GL_TRUE
;
278 _glapi_set_dispatch(real
);
281 _glthread_SetTSD(&DispatchTSD
, (void *) override
);
283 _glapi_Dispatch
= NULL
;
285 _glapi_Dispatch
= override
;
287 _glapi_Dispatch
= override
;
294 _glapi_end_dispatch_override(int layer
)
296 struct _glapi_table
*real
= _glapi_get_dispatch();
298 DispatchOverride
= GL_FALSE
;
299 _glapi_set_dispatch(real
);
300 /* the rest of this isn't needed, just play it safe */
302 _glthread_SetTSD(&RealDispatchTSD
, NULL
);
304 _glapi_RealDispatch
= NULL
;
308 struct _glapi_table
*
309 _glapi_get_override_dispatch(int layer
)
312 return _glapi_get_dispatch();
315 if (DispatchOverride
) {
317 return (struct _glapi_table
*) _glthread_GetTSD(&DispatchTSD
);
319 return _glapi_Dispatch
;
331 * Return size of dispatch table struct as number of functions (or
335 _glapi_get_dispatch_table_size(void)
337 /* return sizeof(struct _glapi_table) / sizeof(void *);*/
338 GetSizeCalled
= GL_TRUE
;
339 return MaxDispatchOffset
+ 1;
345 * Get API dispatcher version string.
348 _glapi_get_version(void)
350 return "20010116"; /* YYYYMMDD */
355 * For each entry in static_functions[] which use this function
356 * we should implement a dispatch function in glapitemp.h and
359 static int NotImplemented(void)
365 struct name_address_offset
{
372 static struct name_address_offset static_functions
[] = {
374 { "glNewList", (GLvoid
*) glNewList
, _gloffset_NewList
},
375 { "glEndList", (GLvoid
*) glEndList
, _gloffset_EndList
},
376 { "glCallList", (GLvoid
*) glCallList
, _gloffset_CallList
},
377 { "glCallLists", (GLvoid
*) glCallLists
, _gloffset_CallLists
},
378 { "glDeleteLists", (GLvoid
*) glDeleteLists
, _gloffset_DeleteLists
},
379 { "glGenLists", (GLvoid
*) glGenLists
, _gloffset_GenLists
},
380 { "glListBase", (GLvoid
*) glListBase
, _gloffset_ListBase
},
381 { "glBegin", (GLvoid
*) glBegin
, _gloffset_Begin
},
382 { "glBitmap", (GLvoid
*) glBitmap
, _gloffset_Bitmap
},
383 { "glColor3b", (GLvoid
*) glColor3b
, _gloffset_Color3b
},
384 { "glColor3bv", (GLvoid
*) glColor3bv
, _gloffset_Color3bv
},
385 { "glColor3d", (GLvoid
*) glColor3d
, _gloffset_Color3d
},
386 { "glColor3dv", (GLvoid
*) glColor3dv
, _gloffset_Color3dv
},
387 { "glColor3f", (GLvoid
*) glColor3f
, _gloffset_Color3f
},
388 { "glColor3fv", (GLvoid
*) glColor3fv
, _gloffset_Color3fv
},
389 { "glColor3i", (GLvoid
*) glColor3i
, _gloffset_Color3i
},
390 { "glColor3iv", (GLvoid
*) glColor3iv
, _gloffset_Color3iv
},
391 { "glColor3s", (GLvoid
*) glColor3s
, _gloffset_Color3s
},
392 { "glColor3sv", (GLvoid
*) glColor3sv
, _gloffset_Color3sv
},
393 { "glColor3ub", (GLvoid
*) glColor3ub
, _gloffset_Color3ub
},
394 { "glColor3ubv", (GLvoid
*) glColor3ubv
, _gloffset_Color3ubv
},
395 { "glColor3ui", (GLvoid
*) glColor3ui
, _gloffset_Color3ui
},
396 { "glColor3uiv", (GLvoid
*) glColor3uiv
, _gloffset_Color3uiv
},
397 { "glColor3us", (GLvoid
*) glColor3us
, _gloffset_Color3us
},
398 { "glColor3usv", (GLvoid
*) glColor3usv
, _gloffset_Color3usv
},
399 { "glColor4b", (GLvoid
*) glColor4b
, _gloffset_Color4b
},
400 { "glColor4bv", (GLvoid
*) glColor4bv
, _gloffset_Color4bv
},
401 { "glColor4d", (GLvoid
*) glColor4d
, _gloffset_Color4d
},
402 { "glColor4dv", (GLvoid
*) glColor4dv
, _gloffset_Color4dv
},
403 { "glColor4f", (GLvoid
*) glColor4f
, _gloffset_Color4f
},
404 { "glColor4fv", (GLvoid
*) glColor4fv
, _gloffset_Color4fv
},
405 { "glColor4i", (GLvoid
*) glColor4i
, _gloffset_Color4i
},
406 { "glColor4iv", (GLvoid
*) glColor4iv
, _gloffset_Color4iv
},
407 { "glColor4s", (GLvoid
*) glColor4s
, _gloffset_Color4s
},
408 { "glColor4sv", (GLvoid
*) glColor4sv
, _gloffset_Color4sv
},
409 { "glColor4ub", (GLvoid
*) glColor4ub
, _gloffset_Color4ub
},
410 { "glColor4ubv", (GLvoid
*) glColor4ubv
, _gloffset_Color4ubv
},
411 { "glColor4ui", (GLvoid
*) glColor4ui
, _gloffset_Color4ui
},
412 { "glColor4uiv", (GLvoid
*) glColor4uiv
, _gloffset_Color4uiv
},
413 { "glColor4us", (GLvoid
*) glColor4us
, _gloffset_Color4us
},
414 { "glColor4usv", (GLvoid
*) glColor4usv
, _gloffset_Color4usv
},
415 { "glEdgeFlag", (GLvoid
*) glEdgeFlag
, _gloffset_EdgeFlag
},
416 { "glEdgeFlagv", (GLvoid
*) glEdgeFlagv
, _gloffset_EdgeFlagv
},
417 { "glEnd", (GLvoid
*) glEnd
, _gloffset_End
},
418 { "glIndexd", (GLvoid
*) glIndexd
, _gloffset_Indexd
},
419 { "glIndexdv", (GLvoid
*) glIndexdv
, _gloffset_Indexdv
},
420 { "glIndexf", (GLvoid
*) glIndexf
, _gloffset_Indexf
},
421 { "glIndexfv", (GLvoid
*) glIndexfv
, _gloffset_Indexfv
},
422 { "glIndexi", (GLvoid
*) glIndexi
, _gloffset_Indexi
},
423 { "glIndexiv", (GLvoid
*) glIndexiv
, _gloffset_Indexiv
},
424 { "glIndexs", (GLvoid
*) glIndexs
, _gloffset_Indexs
},
425 { "glIndexsv", (GLvoid
*) glIndexsv
, _gloffset_Indexsv
},
426 { "glNormal3b", (GLvoid
*) glNormal3b
, _gloffset_Normal3b
},
427 { "glNormal3bv", (GLvoid
*) glNormal3bv
, _gloffset_Normal3bv
},
428 { "glNormal3d", (GLvoid
*) glNormal3d
, _gloffset_Normal3d
},
429 { "glNormal3dv", (GLvoid
*) glNormal3dv
, _gloffset_Normal3dv
},
430 { "glNormal3f", (GLvoid
*) glNormal3f
, _gloffset_Normal3f
},
431 { "glNormal3fv", (GLvoid
*) glNormal3fv
, _gloffset_Normal3fv
},
432 { "glNormal3i", (GLvoid
*) glNormal3i
, _gloffset_Normal3i
},
433 { "glNormal3iv", (GLvoid
*) glNormal3iv
, _gloffset_Normal3iv
},
434 { "glNormal3s", (GLvoid
*) glNormal3s
, _gloffset_Normal3s
},
435 { "glNormal3sv", (GLvoid
*) glNormal3sv
, _gloffset_Normal3sv
},
436 { "glRasterPos2d", (GLvoid
*) glRasterPos2d
, _gloffset_RasterPos2d
},
437 { "glRasterPos2dv", (GLvoid
*) glRasterPos2dv
, _gloffset_RasterPos2dv
},
438 { "glRasterPos2f", (GLvoid
*) glRasterPos2f
, _gloffset_RasterPos2f
},
439 { "glRasterPos2fv", (GLvoid
*) glRasterPos2fv
, _gloffset_RasterPos2fv
},
440 { "glRasterPos2i", (GLvoid
*) glRasterPos2i
, _gloffset_RasterPos2i
},
441 { "glRasterPos2iv", (GLvoid
*) glRasterPos2iv
, _gloffset_RasterPos2iv
},
442 { "glRasterPos2s", (GLvoid
*) glRasterPos2s
, _gloffset_RasterPos2s
},
443 { "glRasterPos2sv", (GLvoid
*) glRasterPos2sv
, _gloffset_RasterPos2sv
},
444 { "glRasterPos3d", (GLvoid
*) glRasterPos3d
, _gloffset_RasterPos3d
},
445 { "glRasterPos3dv", (GLvoid
*) glRasterPos3dv
, _gloffset_RasterPos3dv
},
446 { "glRasterPos3f", (GLvoid
*) glRasterPos3f
, _gloffset_RasterPos3f
},
447 { "glRasterPos3fv", (GLvoid
*) glRasterPos3fv
, _gloffset_RasterPos3fv
},
448 { "glRasterPos3i", (GLvoid
*) glRasterPos3i
, _gloffset_RasterPos3i
},
449 { "glRasterPos3iv", (GLvoid
*) glRasterPos3iv
, _gloffset_RasterPos3iv
},
450 { "glRasterPos3s", (GLvoid
*) glRasterPos3s
, _gloffset_RasterPos3s
},
451 { "glRasterPos3sv", (GLvoid
*) glRasterPos3sv
, _gloffset_RasterPos3sv
},
452 { "glRasterPos4d", (GLvoid
*) glRasterPos4d
, _gloffset_RasterPos4d
},
453 { "glRasterPos4dv", (GLvoid
*) glRasterPos4dv
, _gloffset_RasterPos4dv
},
454 { "glRasterPos4f", (GLvoid
*) glRasterPos4f
, _gloffset_RasterPos4f
},
455 { "glRasterPos4fv", (GLvoid
*) glRasterPos4fv
, _gloffset_RasterPos4fv
},
456 { "glRasterPos4i", (GLvoid
*) glRasterPos4i
, _gloffset_RasterPos4i
},
457 { "glRasterPos4iv", (GLvoid
*) glRasterPos4iv
, _gloffset_RasterPos4iv
},
458 { "glRasterPos4s", (GLvoid
*) glRasterPos4s
, _gloffset_RasterPos4s
},
459 { "glRasterPos4sv", (GLvoid
*) glRasterPos4sv
, _gloffset_RasterPos4sv
},
460 { "glRectd", (GLvoid
*) glRectd
, _gloffset_Rectd
},
461 { "glRectdv", (GLvoid
*) glRectdv
, _gloffset_Rectdv
},
462 { "glRectf", (GLvoid
*) glRectf
, _gloffset_Rectf
},
463 { "glRectfv", (GLvoid
*) glRectfv
, _gloffset_Rectfv
},
464 { "glRecti", (GLvoid
*) glRecti
, _gloffset_Recti
},
465 { "glRectiv", (GLvoid
*) glRectiv
, _gloffset_Rectiv
},
466 { "glRects", (GLvoid
*) glRects
, _gloffset_Rects
},
467 { "glRectsv", (GLvoid
*) glRectsv
, _gloffset_Rectsv
},
468 { "glTexCoord1d", (GLvoid
*) glTexCoord1d
, _gloffset_TexCoord1d
},
469 { "glTexCoord1dv", (GLvoid
*) glTexCoord1dv
, _gloffset_TexCoord1dv
},
470 { "glTexCoord1f", (GLvoid
*) glTexCoord1f
, _gloffset_TexCoord1f
},
471 { "glTexCoord1fv", (GLvoid
*) glTexCoord1fv
, _gloffset_TexCoord1fv
},
472 { "glTexCoord1i", (GLvoid
*) glTexCoord1i
, _gloffset_TexCoord1i
},
473 { "glTexCoord1iv", (GLvoid
*) glTexCoord1iv
, _gloffset_TexCoord1iv
},
474 { "glTexCoord1s", (GLvoid
*) glTexCoord1s
, _gloffset_TexCoord1s
},
475 { "glTexCoord1sv", (GLvoid
*) glTexCoord1sv
, _gloffset_TexCoord1sv
},
476 { "glTexCoord2d", (GLvoid
*) glTexCoord2d
, _gloffset_TexCoord2d
},
477 { "glTexCoord2dv", (GLvoid
*) glTexCoord2dv
, _gloffset_TexCoord2dv
},
478 { "glTexCoord2f", (GLvoid
*) glTexCoord2f
, _gloffset_TexCoord2f
},
479 { "glTexCoord2fv", (GLvoid
*) glTexCoord2fv
, _gloffset_TexCoord2fv
},
480 { "glTexCoord2i", (GLvoid
*) glTexCoord2i
, _gloffset_TexCoord2i
},
481 { "glTexCoord2iv", (GLvoid
*) glTexCoord2iv
, _gloffset_TexCoord2iv
},
482 { "glTexCoord2s", (GLvoid
*) glTexCoord2s
, _gloffset_TexCoord2s
},
483 { "glTexCoord2sv", (GLvoid
*) glTexCoord2sv
, _gloffset_TexCoord2sv
},
484 { "glTexCoord3d", (GLvoid
*) glTexCoord3d
, _gloffset_TexCoord3d
},
485 { "glTexCoord3dv", (GLvoid
*) glTexCoord3dv
, _gloffset_TexCoord3dv
},
486 { "glTexCoord3f", (GLvoid
*) glTexCoord3f
, _gloffset_TexCoord3f
},
487 { "glTexCoord3fv", (GLvoid
*) glTexCoord3fv
, _gloffset_TexCoord3fv
},
488 { "glTexCoord3i", (GLvoid
*) glTexCoord3i
, _gloffset_TexCoord3i
},
489 { "glTexCoord3iv", (GLvoid
*) glTexCoord3iv
, _gloffset_TexCoord3iv
},
490 { "glTexCoord3s", (GLvoid
*) glTexCoord3s
, _gloffset_TexCoord3s
},
491 { "glTexCoord3sv", (GLvoid
*) glTexCoord3sv
, _gloffset_TexCoord3sv
},
492 { "glTexCoord4d", (GLvoid
*) glTexCoord4d
, _gloffset_TexCoord4d
},
493 { "glTexCoord4dv", (GLvoid
*) glTexCoord4dv
, _gloffset_TexCoord4dv
},
494 { "glTexCoord4f", (GLvoid
*) glTexCoord4f
, _gloffset_TexCoord4f
},
495 { "glTexCoord4fv", (GLvoid
*) glTexCoord4fv
, _gloffset_TexCoord4fv
},
496 { "glTexCoord4i", (GLvoid
*) glTexCoord4i
, _gloffset_TexCoord4i
},
497 { "glTexCoord4iv", (GLvoid
*) glTexCoord4iv
, _gloffset_TexCoord4iv
},
498 { "glTexCoord4s", (GLvoid
*) glTexCoord4s
, _gloffset_TexCoord4s
},
499 { "glTexCoord4sv", (GLvoid
*) glTexCoord4sv
, _gloffset_TexCoord4sv
},
500 { "glVertex2d", (GLvoid
*) glVertex2d
, _gloffset_Vertex2d
},
501 { "glVertex2dv", (GLvoid
*) glVertex2dv
, _gloffset_Vertex2dv
},
502 { "glVertex2f", (GLvoid
*) glVertex2f
, _gloffset_Vertex2f
},
503 { "glVertex2fv", (GLvoid
*) glVertex2fv
, _gloffset_Vertex2fv
},
504 { "glVertex2i", (GLvoid
*) glVertex2i
, _gloffset_Vertex2i
},
505 { "glVertex2iv", (GLvoid
*) glVertex2iv
, _gloffset_Vertex2iv
},
506 { "glVertex2s", (GLvoid
*) glVertex2s
, _gloffset_Vertex2s
},
507 { "glVertex2sv", (GLvoid
*) glVertex2sv
, _gloffset_Vertex2sv
},
508 { "glVertex3d", (GLvoid
*) glVertex3d
, _gloffset_Vertex3d
},
509 { "glVertex3dv", (GLvoid
*) glVertex3dv
, _gloffset_Vertex3dv
},
510 { "glVertex3f", (GLvoid
*) glVertex3f
, _gloffset_Vertex3f
},
511 { "glVertex3fv", (GLvoid
*) glVertex3fv
, _gloffset_Vertex3fv
},
512 { "glVertex3i", (GLvoid
*) glVertex3i
, _gloffset_Vertex3i
},
513 { "glVertex3iv", (GLvoid
*) glVertex3iv
, _gloffset_Vertex3iv
},
514 { "glVertex3s", (GLvoid
*) glVertex3s
, _gloffset_Vertex3s
},
515 { "glVertex3sv", (GLvoid
*) glVertex3sv
, _gloffset_Vertex3sv
},
516 { "glVertex4d", (GLvoid
*) glVertex4d
, _gloffset_Vertex4d
},
517 { "glVertex4dv", (GLvoid
*) glVertex4dv
, _gloffset_Vertex4dv
},
518 { "glVertex4f", (GLvoid
*) glVertex4f
, _gloffset_Vertex4f
},
519 { "glVertex4fv", (GLvoid
*) glVertex4fv
, _gloffset_Vertex4fv
},
520 { "glVertex4i", (GLvoid
*) glVertex4i
, _gloffset_Vertex4i
},
521 { "glVertex4iv", (GLvoid
*) glVertex4iv
, _gloffset_Vertex4iv
},
522 { "glVertex4s", (GLvoid
*) glVertex4s
, _gloffset_Vertex4s
},
523 { "glVertex4sv", (GLvoid
*) glVertex4sv
, _gloffset_Vertex4sv
},
524 { "glClipPlane", (GLvoid
*) glClipPlane
, _gloffset_ClipPlane
},
525 { "glColorMaterial", (GLvoid
*) glColorMaterial
, _gloffset_ColorMaterial
},
526 { "glCullFace", (GLvoid
*) glCullFace
, _gloffset_CullFace
},
527 { "glFogf", (GLvoid
*) glFogf
, _gloffset_Fogf
},
528 { "glFogfv", (GLvoid
*) glFogfv
, _gloffset_Fogfv
},
529 { "glFogi", (GLvoid
*) glFogi
, _gloffset_Fogi
},
530 { "glFogiv", (GLvoid
*) glFogiv
, _gloffset_Fogiv
},
531 { "glFrontFace", (GLvoid
*) glFrontFace
, _gloffset_FrontFace
},
532 { "glHint", (GLvoid
*) glHint
, _gloffset_Hint
},
533 { "glLightf", (GLvoid
*) glLightf
, _gloffset_Lightf
},
534 { "glLightfv", (GLvoid
*) glLightfv
, _gloffset_Lightfv
},
535 { "glLighti", (GLvoid
*) glLighti
, _gloffset_Lighti
},
536 { "glLightiv", (GLvoid
*) glLightiv
, _gloffset_Lightiv
},
537 { "glLightModelf", (GLvoid
*) glLightModelf
, _gloffset_LightModelf
},
538 { "glLightModelfv", (GLvoid
*) glLightModelfv
, _gloffset_LightModelfv
},
539 { "glLightModeli", (GLvoid
*) glLightModeli
, _gloffset_LightModeli
},
540 { "glLightModeliv", (GLvoid
*) glLightModeliv
, _gloffset_LightModeliv
},
541 { "glLineStipple", (GLvoid
*) glLineStipple
, _gloffset_LineStipple
},
542 { "glLineWidth", (GLvoid
*) glLineWidth
, _gloffset_LineWidth
},
543 { "glMaterialf", (GLvoid
*) glMaterialf
, _gloffset_Materialf
},
544 { "glMaterialfv", (GLvoid
*) glMaterialfv
, _gloffset_Materialfv
},
545 { "glMateriali", (GLvoid
*) glMateriali
, _gloffset_Materiali
},
546 { "glMaterialiv", (GLvoid
*) glMaterialiv
, _gloffset_Materialiv
},
547 { "glPointSize", (GLvoid
*) glPointSize
, _gloffset_PointSize
},
548 { "glPolygonMode", (GLvoid
*) glPolygonMode
, _gloffset_PolygonMode
},
549 { "glPolygonStipple", (GLvoid
*) glPolygonStipple
, _gloffset_PolygonStipple
},
550 { "glScissor", (GLvoid
*) glScissor
, _gloffset_Scissor
},
551 { "glShadeModel", (GLvoid
*) glShadeModel
, _gloffset_ShadeModel
},
552 { "glTexParameterf", (GLvoid
*) glTexParameterf
, _gloffset_TexParameterf
},
553 { "glTexParameterfv", (GLvoid
*) glTexParameterfv
, _gloffset_TexParameterfv
},
554 { "glTexParameteri", (GLvoid
*) glTexParameteri
, _gloffset_TexParameteri
},
555 { "glTexParameteriv", (GLvoid
*) glTexParameteriv
, _gloffset_TexParameteriv
},
556 { "glTexImage1D", (GLvoid
*) glTexImage1D
, _gloffset_TexImage1D
},
557 { "glTexImage2D", (GLvoid
*) glTexImage2D
, _gloffset_TexImage2D
},
558 { "glTexEnvf", (GLvoid
*) glTexEnvf
, _gloffset_TexEnvf
},
559 { "glTexEnvfv", (GLvoid
*) glTexEnvfv
, _gloffset_TexEnvfv
},
560 { "glTexEnvi", (GLvoid
*) glTexEnvi
, _gloffset_TexEnvi
},
561 { "glTexEnviv", (GLvoid
*) glTexEnviv
, _gloffset_TexEnviv
},
562 { "glTexGend", (GLvoid
*) glTexGend
, _gloffset_TexGend
},
563 { "glTexGendv", (GLvoid
*) glTexGendv
, _gloffset_TexGendv
},
564 { "glTexGenf", (GLvoid
*) glTexGenf
, _gloffset_TexGenf
},
565 { "glTexGenfv", (GLvoid
*) glTexGenfv
, _gloffset_TexGenfv
},
566 { "glTexGeni", (GLvoid
*) glTexGeni
, _gloffset_TexGeni
},
567 { "glTexGeniv", (GLvoid
*) glTexGeniv
, _gloffset_TexGeniv
},
568 { "glFeedbackBuffer", (GLvoid
*) glFeedbackBuffer
, _gloffset_FeedbackBuffer
},
569 { "glSelectBuffer", (GLvoid
*) glSelectBuffer
, _gloffset_SelectBuffer
},
570 { "glRenderMode", (GLvoid
*) glRenderMode
, _gloffset_RenderMode
},
571 { "glInitNames", (GLvoid
*) glInitNames
, _gloffset_InitNames
},
572 { "glLoadName", (GLvoid
*) glLoadName
, _gloffset_LoadName
},
573 { "glPassThrough", (GLvoid
*) glPassThrough
, _gloffset_PassThrough
},
574 { "glPopName", (GLvoid
*) glPopName
, _gloffset_PopName
},
575 { "glPushName", (GLvoid
*) glPushName
, _gloffset_PushName
},
576 { "glDrawBuffer", (GLvoid
*) glDrawBuffer
, _gloffset_DrawBuffer
},
577 { "glClear", (GLvoid
*) glClear
, _gloffset_Clear
},
578 { "glClearAccum", (GLvoid
*) glClearAccum
, _gloffset_ClearAccum
},
579 { "glClearIndex", (GLvoid
*) glClearIndex
, _gloffset_ClearIndex
},
580 { "glClearColor", (GLvoid
*) glClearColor
, _gloffset_ClearColor
},
581 { "glClearStencil", (GLvoid
*) glClearStencil
, _gloffset_ClearStencil
},
582 { "glClearDepth", (GLvoid
*) glClearDepth
, _gloffset_ClearDepth
},
583 { "glStencilMask", (GLvoid
*) glStencilMask
, _gloffset_StencilMask
},
584 { "glColorMask", (GLvoid
*) glColorMask
, _gloffset_ColorMask
},
585 { "glDepthMask", (GLvoid
*) glDepthMask
, _gloffset_DepthMask
},
586 { "glIndexMask", (GLvoid
*) glIndexMask
, _gloffset_IndexMask
},
587 { "glAccum", (GLvoid
*) glAccum
, _gloffset_Accum
},
588 { "glDisable", (GLvoid
*) glDisable
, _gloffset_Disable
},
589 { "glEnable", (GLvoid
*) glEnable
, _gloffset_Enable
},
590 { "glFinish", (GLvoid
*) glFinish
, _gloffset_Finish
},
591 { "glFlush", (GLvoid
*) glFlush
, _gloffset_Flush
},
592 { "glPopAttrib", (GLvoid
*) glPopAttrib
, _gloffset_PopAttrib
},
593 { "glPushAttrib", (GLvoid
*) glPushAttrib
, _gloffset_PushAttrib
},
594 { "glMap1d", (GLvoid
*) glMap1d
, _gloffset_Map1d
},
595 { "glMap1f", (GLvoid
*) glMap1f
, _gloffset_Map1f
},
596 { "glMap2d", (GLvoid
*) glMap2d
, _gloffset_Map2d
},
597 { "glMap2f", (GLvoid
*) glMap2f
, _gloffset_Map2f
},
598 { "glMapGrid1d", (GLvoid
*) glMapGrid1d
, _gloffset_MapGrid1d
},
599 { "glMapGrid1f", (GLvoid
*) glMapGrid1f
, _gloffset_MapGrid1f
},
600 { "glMapGrid2d", (GLvoid
*) glMapGrid2d
, _gloffset_MapGrid2d
},
601 { "glMapGrid2f", (GLvoid
*) glMapGrid2f
, _gloffset_MapGrid2f
},
602 { "glEvalCoord1d", (GLvoid
*) glEvalCoord1d
, _gloffset_EvalCoord1d
},
603 { "glEvalCoord1dv", (GLvoid
*) glEvalCoord1dv
, _gloffset_EvalCoord1dv
},
604 { "glEvalCoord1f", (GLvoid
*) glEvalCoord1f
, _gloffset_EvalCoord1f
},
605 { "glEvalCoord1fv", (GLvoid
*) glEvalCoord1fv
, _gloffset_EvalCoord1fv
},
606 { "glEvalCoord2d", (GLvoid
*) glEvalCoord2d
, _gloffset_EvalCoord2d
},
607 { "glEvalCoord2dv", (GLvoid
*) glEvalCoord2dv
, _gloffset_EvalCoord2dv
},
608 { "glEvalCoord2f", (GLvoid
*) glEvalCoord2f
, _gloffset_EvalCoord2f
},
609 { "glEvalCoord2fv", (GLvoid
*) glEvalCoord2fv
, _gloffset_EvalCoord2fv
},
610 { "glEvalMesh1", (GLvoid
*) glEvalMesh1
, _gloffset_EvalMesh1
},
611 { "glEvalPoint1", (GLvoid
*) glEvalPoint1
, _gloffset_EvalPoint1
},
612 { "glEvalMesh2", (GLvoid
*) glEvalMesh2
, _gloffset_EvalMesh2
},
613 { "glEvalPoint2", (GLvoid
*) glEvalPoint2
, _gloffset_EvalPoint2
},
614 { "glAlphaFunc", (GLvoid
*) glAlphaFunc
, _gloffset_AlphaFunc
},
615 { "glBlendFunc", (GLvoid
*) glBlendFunc
, _gloffset_BlendFunc
},
616 { "glLogicOp", (GLvoid
*) glLogicOp
, _gloffset_LogicOp
},
617 { "glStencilFunc", (GLvoid
*) glStencilFunc
, _gloffset_StencilFunc
},
618 { "glStencilOp", (GLvoid
*) glStencilOp
, _gloffset_StencilOp
},
619 { "glDepthFunc", (GLvoid
*) glDepthFunc
, _gloffset_DepthFunc
},
620 { "glPixelZoom", (GLvoid
*) glPixelZoom
, _gloffset_PixelZoom
},
621 { "glPixelTransferf", (GLvoid
*) glPixelTransferf
, _gloffset_PixelTransferf
},
622 { "glPixelTransferi", (GLvoid
*) glPixelTransferi
, _gloffset_PixelTransferi
},
623 { "glPixelStoref", (GLvoid
*) glPixelStoref
, _gloffset_PixelStoref
},
624 { "glPixelStorei", (GLvoid
*) glPixelStorei
, _gloffset_PixelStorei
},
625 { "glPixelMapfv", (GLvoid
*) glPixelMapfv
, _gloffset_PixelMapfv
},
626 { "glPixelMapuiv", (GLvoid
*) glPixelMapuiv
, _gloffset_PixelMapuiv
},
627 { "glPixelMapusv", (GLvoid
*) glPixelMapusv
, _gloffset_PixelMapusv
},
628 { "glReadBuffer", (GLvoid
*) glReadBuffer
, _gloffset_ReadBuffer
},
629 { "glCopyPixels", (GLvoid
*) glCopyPixels
, _gloffset_CopyPixels
},
630 { "glReadPixels", (GLvoid
*) glReadPixels
, _gloffset_ReadPixels
},
631 { "glDrawPixels", (GLvoid
*) glDrawPixels
, _gloffset_DrawPixels
},
632 { "glGetBooleanv", (GLvoid
*) glGetBooleanv
, _gloffset_GetBooleanv
},
633 { "glGetClipPlane", (GLvoid
*) glGetClipPlane
, _gloffset_GetClipPlane
},
634 { "glGetDoublev", (GLvoid
*) glGetDoublev
, _gloffset_GetDoublev
},
635 { "glGetError", (GLvoid
*) glGetError
, _gloffset_GetError
},
636 { "glGetFloatv", (GLvoid
*) glGetFloatv
, _gloffset_GetFloatv
},
637 { "glGetIntegerv", (GLvoid
*) glGetIntegerv
, _gloffset_GetIntegerv
},
638 { "glGetLightfv", (GLvoid
*) glGetLightfv
, _gloffset_GetLightfv
},
639 { "glGetLightiv", (GLvoid
*) glGetLightiv
, _gloffset_GetLightiv
},
640 { "glGetMapdv", (GLvoid
*) glGetMapdv
, _gloffset_GetMapdv
},
641 { "glGetMapfv", (GLvoid
*) glGetMapfv
, _gloffset_GetMapfv
},
642 { "glGetMapiv", (GLvoid
*) glGetMapiv
, _gloffset_GetMapiv
},
643 { "glGetMaterialfv", (GLvoid
*) glGetMaterialfv
, _gloffset_GetMaterialfv
},
644 { "glGetMaterialiv", (GLvoid
*) glGetMaterialiv
, _gloffset_GetMaterialiv
},
645 { "glGetPixelMapfv", (GLvoid
*) glGetPixelMapfv
, _gloffset_GetPixelMapfv
},
646 { "glGetPixelMapuiv", (GLvoid
*) glGetPixelMapuiv
, _gloffset_GetPixelMapuiv
},
647 { "glGetPixelMapusv", (GLvoid
*) glGetPixelMapusv
, _gloffset_GetPixelMapusv
},
648 { "glGetPolygonStipple", (GLvoid
*) glGetPolygonStipple
, _gloffset_GetPolygonStipple
},
649 { "glGetString", (GLvoid
*) glGetString
, _gloffset_GetString
},
650 { "glGetTexEnvfv", (GLvoid
*) glGetTexEnvfv
, _gloffset_GetTexEnvfv
},
651 { "glGetTexEnviv", (GLvoid
*) glGetTexEnviv
, _gloffset_GetTexEnviv
},
652 { "glGetTexGendv", (GLvoid
*) glGetTexGendv
, _gloffset_GetTexGendv
},
653 { "glGetTexGenfv", (GLvoid
*) glGetTexGenfv
, _gloffset_GetTexGenfv
},
654 { "glGetTexGeniv", (GLvoid
*) glGetTexGeniv
, _gloffset_GetTexGeniv
},
655 { "glGetTexImage", (GLvoid
*) glGetTexImage
, _gloffset_GetTexImage
},
656 { "glGetTexParameterfv", (GLvoid
*) glGetTexParameterfv
, _gloffset_GetTexParameterfv
},
657 { "glGetTexParameteriv", (GLvoid
*) glGetTexParameteriv
, _gloffset_GetTexParameteriv
},
658 { "glGetTexLevelParameterfv", (GLvoid
*) glGetTexLevelParameterfv
, _gloffset_GetTexLevelParameterfv
},
659 { "glGetTexLevelParameteriv", (GLvoid
*) glGetTexLevelParameteriv
, _gloffset_GetTexLevelParameteriv
},
660 { "glIsEnabled", (GLvoid
*) glIsEnabled
, _gloffset_IsEnabled
},
661 { "glIsList", (GLvoid
*) glIsList
, _gloffset_IsList
},
662 { "glDepthRange", (GLvoid
*) glDepthRange
, _gloffset_DepthRange
},
663 { "glFrustum", (GLvoid
*) glFrustum
, _gloffset_Frustum
},
664 { "glLoadIdentity", (GLvoid
*) glLoadIdentity
, _gloffset_LoadIdentity
},
665 { "glLoadMatrixf", (GLvoid
*) glLoadMatrixf
, _gloffset_LoadMatrixf
},
666 { "glLoadMatrixd", (GLvoid
*) glLoadMatrixd
, _gloffset_LoadMatrixd
},
667 { "glMatrixMode", (GLvoid
*) glMatrixMode
, _gloffset_MatrixMode
},
668 { "glMultMatrixf", (GLvoid
*) glMultMatrixf
, _gloffset_MultMatrixf
},
669 { "glMultMatrixd", (GLvoid
*) glMultMatrixd
, _gloffset_MultMatrixd
},
670 { "glOrtho", (GLvoid
*) glOrtho
, _gloffset_Ortho
},
671 { "glPopMatrix", (GLvoid
*) glPopMatrix
, _gloffset_PopMatrix
},
672 { "glPushMatrix", (GLvoid
*) glPushMatrix
, _gloffset_PushMatrix
},
673 { "glRotated", (GLvoid
*) glRotated
, _gloffset_Rotated
},
674 { "glRotatef", (GLvoid
*) glRotatef
, _gloffset_Rotatef
},
675 { "glScaled", (GLvoid
*) glScaled
, _gloffset_Scaled
},
676 { "glScalef", (GLvoid
*) glScalef
, _gloffset_Scalef
},
677 { "glTranslated", (GLvoid
*) glTranslated
, _gloffset_Translated
},
678 { "glTranslatef", (GLvoid
*) glTranslatef
, _gloffset_Translatef
},
679 { "glViewport", (GLvoid
*) glViewport
, _gloffset_Viewport
},
681 { "glArrayElement", (GLvoid
*) glArrayElement
, _gloffset_ArrayElement
},
682 { "glColorPointer", (GLvoid
*) glColorPointer
, _gloffset_ColorPointer
},
683 { "glDisableClientState", (GLvoid
*) glDisableClientState
, _gloffset_DisableClientState
},
684 { "glDrawArrays", (GLvoid
*) glDrawArrays
, _gloffset_DrawArrays
},
685 { "glDrawElements", (GLvoid
*) glDrawElements
, _gloffset_DrawElements
},
686 { "glEdgeFlagPointer", (GLvoid
*) glEdgeFlagPointer
, _gloffset_EdgeFlagPointer
},
687 { "glEnableClientState", (GLvoid
*) glEnableClientState
, _gloffset_EnableClientState
},
688 { "glGetPointerv", (GLvoid
*) glGetPointerv
, _gloffset_GetPointerv
},
689 { "glIndexPointer", (GLvoid
*) glIndexPointer
, _gloffset_IndexPointer
},
690 { "glInterleavedArrays", (GLvoid
*) glInterleavedArrays
, _gloffset_InterleavedArrays
},
691 { "glNormalPointer", (GLvoid
*) glNormalPointer
, _gloffset_NormalPointer
},
692 { "glTexCoordPointer", (GLvoid
*) glTexCoordPointer
, _gloffset_TexCoordPointer
},
693 { "glVertexPointer", (GLvoid
*) glVertexPointer
, _gloffset_VertexPointer
},
694 { "glPolygonOffset", (GLvoid
*) glPolygonOffset
, _gloffset_PolygonOffset
},
695 { "glCopyTexImage1D", (GLvoid
*) glCopyTexImage1D
, _gloffset_CopyTexImage1D
},
696 { "glCopyTexImage2D", (GLvoid
*) glCopyTexImage2D
, _gloffset_CopyTexImage2D
},
697 { "glCopyTexSubImage1D", (GLvoid
*) glCopyTexSubImage1D
, _gloffset_CopyTexSubImage1D
},
698 { "glCopyTexSubImage2D", (GLvoid
*) glCopyTexSubImage2D
, _gloffset_CopyTexSubImage2D
},
699 { "glTexSubImage1D", (GLvoid
*) glTexSubImage1D
, _gloffset_TexSubImage1D
},
700 { "glTexSubImage2D", (GLvoid
*) glTexSubImage2D
, _gloffset_TexSubImage2D
},
701 { "glAreTexturesResident", (GLvoid
*) glAreTexturesResident
, _gloffset_AreTexturesResident
},
702 { "glBindTexture", (GLvoid
*) glBindTexture
, _gloffset_BindTexture
},
703 { "glDeleteTextures", (GLvoid
*) glDeleteTextures
, _gloffset_DeleteTextures
},
704 { "glGenTextures", (GLvoid
*) glGenTextures
, _gloffset_GenTextures
},
705 { "glIsTexture", (GLvoid
*) glIsTexture
, _gloffset_IsTexture
},
706 { "glPrioritizeTextures", (GLvoid
*) glPrioritizeTextures
, _gloffset_PrioritizeTextures
},
707 { "glIndexub", (GLvoid
*) glIndexub
, _gloffset_Indexub
},
708 { "glIndexubv", (GLvoid
*) glIndexubv
, _gloffset_Indexubv
},
709 { "glPopClientAttrib", (GLvoid
*) glPopClientAttrib
, _gloffset_PopClientAttrib
},
710 { "glPushClientAttrib", (GLvoid
*) glPushClientAttrib
, _gloffset_PushClientAttrib
},
712 #ifdef GL_VERSION_1_2
713 #define NAME(X) (GLvoid *) X
715 #define NAME(X) NotImplemented
717 { "glBlendColor", (GLvoid
*) NAME(glBlendColor
), _gloffset_BlendColor
},
718 { "glBlendEquation", (GLvoid
*) NAME(glBlendEquation
), _gloffset_BlendEquation
},
719 { "glDrawRangeElements", (GLvoid
*) NAME(glDrawRangeElements
), _gloffset_DrawRangeElements
},
720 { "glColorTable", (GLvoid
*) NAME(glColorTable
), _gloffset_ColorTable
},
721 { "glColorTableParameterfv", (GLvoid
*) NAME(glColorTableParameterfv
), _gloffset_ColorTableParameterfv
},
722 { "glColorTableParameteriv", (GLvoid
*) NAME(glColorTableParameteriv
), _gloffset_ColorTableParameteriv
},
723 { "glCopyColorTable", (GLvoid
*) NAME(glCopyColorTable
), _gloffset_CopyColorTable
},
724 { "glGetColorTable", (GLvoid
*) NAME(glGetColorTable
), _gloffset_GetColorTable
},
725 { "glGetColorTableParameterfv", (GLvoid
*) NAME(glGetColorTableParameterfv
), _gloffset_GetColorTableParameterfv
},
726 { "glGetColorTableParameteriv", (GLvoid
*) NAME(glGetColorTableParameteriv
), _gloffset_GetColorTableParameteriv
},
727 { "glColorSubTable", (GLvoid
*) NAME(glColorSubTable
), _gloffset_ColorSubTable
},
728 { "glCopyColorSubTable", (GLvoid
*) NAME(glCopyColorSubTable
), _gloffset_CopyColorSubTable
},
729 { "glConvolutionFilter1D", (GLvoid
*) NAME(glConvolutionFilter1D
), _gloffset_ConvolutionFilter1D
},
730 { "glConvolutionFilter2D", (GLvoid
*) NAME(glConvolutionFilter2D
), _gloffset_ConvolutionFilter2D
},
731 { "glConvolutionParameterf", (GLvoid
*) NAME(glConvolutionParameterf
), _gloffset_ConvolutionParameterf
},
732 { "glConvolutionParameterfv", (GLvoid
*) NAME(glConvolutionParameterfv
), _gloffset_ConvolutionParameterfv
},
733 { "glConvolutionParameteri", (GLvoid
*) NAME(glConvolutionParameteri
), _gloffset_ConvolutionParameteri
},
734 { "glConvolutionParameteriv", (GLvoid
*) NAME(glConvolutionParameteriv
), _gloffset_ConvolutionParameteriv
},
735 { "glCopyConvolutionFilter1D", (GLvoid
*) NAME(glCopyConvolutionFilter1D
), _gloffset_CopyConvolutionFilter1D
},
736 { "glCopyConvolutionFilter2D", (GLvoid
*) NAME(glCopyConvolutionFilter2D
), _gloffset_CopyConvolutionFilter2D
},
737 { "glGetConvolutionFilter", (GLvoid
*) NAME(glGetConvolutionFilter
), _gloffset_GetConvolutionFilter
},
738 { "glGetConvolutionParameterfv", (GLvoid
*) NAME(glGetConvolutionParameterfv
), _gloffset_GetConvolutionParameterfv
},
739 { "glGetConvolutionParameteriv", (GLvoid
*) NAME(glGetConvolutionParameteriv
), _gloffset_GetConvolutionParameteriv
},
740 { "glGetSeparableFilter", (GLvoid
*) NAME(glGetSeparableFilter
), _gloffset_GetSeparableFilter
},
741 { "glSeparableFilter2D", (GLvoid
*) NAME(glSeparableFilter2D
), _gloffset_SeparableFilter2D
},
742 { "glGetHistogram", (GLvoid
*) NAME(glGetHistogram
), _gloffset_GetHistogram
},
743 { "glGetHistogramParameterfv", (GLvoid
*) NAME(glGetHistogramParameterfv
), _gloffset_GetHistogramParameterfv
},
744 { "glGetHistogramParameteriv", (GLvoid
*) NAME(glGetHistogramParameteriv
), _gloffset_GetHistogramParameteriv
},
745 { "glGetMinmax", (GLvoid
*) NAME(glGetMinmax
), _gloffset_GetMinmax
},
746 { "glGetMinmaxParameterfv", (GLvoid
*) NAME(glGetMinmaxParameterfv
), _gloffset_GetMinmaxParameterfv
},
747 { "glGetMinmaxParameteriv", (GLvoid
*) NAME(glGetMinmaxParameteriv
), _gloffset_GetMinmaxParameteriv
},
748 { "glHistogram", (GLvoid
*) NAME(glHistogram
), _gloffset_Histogram
},
749 { "glMinmax", (GLvoid
*) NAME(glMinmax
), _gloffset_Minmax
},
750 { "glResetHistogram", (GLvoid
*) NAME(glResetHistogram
), _gloffset_ResetHistogram
},
751 { "glResetMinmax", (GLvoid
*) NAME(glResetMinmax
), _gloffset_ResetMinmax
},
752 { "glTexImage3D", (GLvoid
*) NAME(glTexImage3D
), _gloffset_TexImage3D
},
753 { "glTexSubImage3D", (GLvoid
*) NAME(glTexSubImage3D
), _gloffset_TexSubImage3D
},
754 { "glCopyTexSubImage3D", (GLvoid
*) NAME(glCopyTexSubImage3D
), _gloffset_CopyTexSubImage3D
},
757 /* ARB 1. GL_ARB_multitexture */
758 #ifdef GL_ARB_multitexture
759 #define NAME(X) (GLvoid *) X
761 #define NAME(X) NotImplemented
763 { "glActiveTextureARB", (GLvoid
*) NAME(glActiveTextureARB
), _gloffset_ActiveTextureARB
},
764 { "glClientActiveTextureARB", (GLvoid
*) NAME(glClientActiveTextureARB
), _gloffset_ClientActiveTextureARB
},
765 { "glMultiTexCoord1dARB", (GLvoid
*) NAME(glMultiTexCoord1dARB
), _gloffset_MultiTexCoord1dARB
},
766 { "glMultiTexCoord1dvARB", (GLvoid
*) NAME(glMultiTexCoord1dvARB
), _gloffset_MultiTexCoord1dvARB
},
767 { "glMultiTexCoord1fARB", (GLvoid
*) NAME(glMultiTexCoord1fARB
), _gloffset_MultiTexCoord1fARB
},
768 { "glMultiTexCoord1fvARB", (GLvoid
*) NAME(glMultiTexCoord1fvARB
), _gloffset_MultiTexCoord1fvARB
},
769 { "glMultiTexCoord1iARB", (GLvoid
*) NAME(glMultiTexCoord1iARB
), _gloffset_MultiTexCoord1iARB
},
770 { "glMultiTexCoord1ivARB", (GLvoid
*) NAME(glMultiTexCoord1ivARB
), _gloffset_MultiTexCoord1ivARB
},
771 { "glMultiTexCoord1sARB", (GLvoid
*) NAME(glMultiTexCoord1sARB
), _gloffset_MultiTexCoord1sARB
},
772 { "glMultiTexCoord1svARB", (GLvoid
*) NAME(glMultiTexCoord1svARB
), _gloffset_MultiTexCoord1svARB
},
773 { "glMultiTexCoord2dARB", (GLvoid
*) NAME(glMultiTexCoord2dARB
), _gloffset_MultiTexCoord2dARB
},
774 { "glMultiTexCoord2dvARB", (GLvoid
*) NAME(glMultiTexCoord2dvARB
), _gloffset_MultiTexCoord2dvARB
},
775 { "glMultiTexCoord2fARB", (GLvoid
*) NAME(glMultiTexCoord2fARB
), _gloffset_MultiTexCoord2fARB
},
776 { "glMultiTexCoord2fvARB", (GLvoid
*) NAME(glMultiTexCoord2fvARB
), _gloffset_MultiTexCoord2fvARB
},
777 { "glMultiTexCoord2iARB", (GLvoid
*) NAME(glMultiTexCoord2iARB
), _gloffset_MultiTexCoord2iARB
},
778 { "glMultiTexCoord2ivARB", (GLvoid
*) NAME(glMultiTexCoord2ivARB
), _gloffset_MultiTexCoord2ivARB
},
779 { "glMultiTexCoord2sARB", (GLvoid
*) NAME(glMultiTexCoord2sARB
), _gloffset_MultiTexCoord2sARB
},
780 { "glMultiTexCoord2svARB", (GLvoid
*) NAME(glMultiTexCoord2svARB
), _gloffset_MultiTexCoord2svARB
},
781 { "glMultiTexCoord3dARB", (GLvoid
*) NAME(glMultiTexCoord3dARB
), _gloffset_MultiTexCoord3dARB
},
782 { "glMultiTexCoord3dvARB", (GLvoid
*) NAME(glMultiTexCoord3dvARB
), _gloffset_MultiTexCoord3dvARB
},
783 { "glMultiTexCoord3fARB", (GLvoid
*) NAME(glMultiTexCoord3fARB
), _gloffset_MultiTexCoord3fARB
},
784 { "glMultiTexCoord3fvARB", (GLvoid
*) NAME(glMultiTexCoord3fvARB
), _gloffset_MultiTexCoord3fvARB
},
785 { "glMultiTexCoord3iARB", (GLvoid
*) NAME(glMultiTexCoord3iARB
), _gloffset_MultiTexCoord3iARB
},
786 { "glMultiTexCoord3ivARB", (GLvoid
*) NAME(glMultiTexCoord3ivARB
), _gloffset_MultiTexCoord3ivARB
},
787 { "glMultiTexCoord3sARB", (GLvoid
*) NAME(glMultiTexCoord3sARB
), _gloffset_MultiTexCoord3sARB
},
788 { "glMultiTexCoord3svARB", (GLvoid
*) NAME(glMultiTexCoord3svARB
), _gloffset_MultiTexCoord3svARB
},
789 { "glMultiTexCoord4dARB", (GLvoid
*) NAME(glMultiTexCoord4dARB
), _gloffset_MultiTexCoord4dARB
},
790 { "glMultiTexCoord4dvARB", (GLvoid
*) NAME(glMultiTexCoord4dvARB
), _gloffset_MultiTexCoord4dvARB
},
791 { "glMultiTexCoord4fARB", (GLvoid
*) NAME(glMultiTexCoord4fARB
), _gloffset_MultiTexCoord4fARB
},
792 { "glMultiTexCoord4fvARB", (GLvoid
*) NAME(glMultiTexCoord4fvARB
), _gloffset_MultiTexCoord4fvARB
},
793 { "glMultiTexCoord4iARB", (GLvoid
*) NAME(glMultiTexCoord4iARB
), _gloffset_MultiTexCoord4iARB
},
794 { "glMultiTexCoord4ivARB", (GLvoid
*) NAME(glMultiTexCoord4ivARB
), _gloffset_MultiTexCoord4ivARB
},
795 { "glMultiTexCoord4sARB", (GLvoid
*) NAME(glMultiTexCoord4sARB
), _gloffset_MultiTexCoord4sARB
},
796 { "glMultiTexCoord4svARB", (GLvoid
*) NAME(glMultiTexCoord4svARB
), _gloffset_MultiTexCoord4svARB
},
799 /* ARB 3. GL_ARB_transpose_matrix */
800 #ifdef GL_ARB_transpose_matrix
801 #define NAME(X) (GLvoid *) X
803 #define NAME(X) NotImplemented
805 { "glLoadTransposeMatrixdARB", (GLvoid
*) NAME(glLoadTransposeMatrixdARB
), _gloffset_LoadTransposeMatrixdARB
},
806 { "glLoadTransposeMatrixfARB", (GLvoid
*) NAME(glLoadTransposeMatrixfARB
), _gloffset_LoadTransposeMatrixfARB
},
807 { "glMultTransposeMatrixdARB", (GLvoid
*) NAME(glMultTransposeMatrixdARB
), _gloffset_MultTransposeMatrixdARB
},
808 { "glMultTransposeMatrixfARB", (GLvoid
*) NAME(glMultTransposeMatrixfARB
), _gloffset_MultTransposeMatrixfARB
},
811 /* ARB 5. GL_ARB_multisample */
812 #ifdef GL_ARB_multisample
813 #define NAME(X) (GLvoid *) X
815 #define NAME(X) (GLvoid *) NotImplemented
817 { "glSamplePassARB", NAME(glSamplePassARB
), _gloffset_SamplePassARB
},
818 { "glSampleCoverageARB", NAME(glSampleCoverageARB
), _gloffset_SampleCoverageARB
},
821 /* ARB 12. GL_ARB_texture_compression */
823 #if defined(GL_ARB_texture_compression) && defined(_gloffset_CompressedTexImage3DARB)
824 #define NAME(X) (GLvoid *) X
826 #define NAME(X) (GLvoid *) NotImplemented
828 { "glCompressedTexImage3DARB", NAME(glCompressedTexImage3DARB
), _gloffset_CompressedTexImage3DARB
},
829 { "glCompressedTexImage2DARB", NAME(glCompressedTexImage2DARB
), _gloffset_CompressedTexImage2DARB
},
830 { "glCompressedTexImage1DARB", NAME(glCompressedTexImage1DARB
), _gloffset_CompressedTexImage1DARB
},
831 { "glCompressedTexSubImage3DARB", NAME(glCompressedTexSubImage3DARB
), _gloffset_CompressedTexSubImage3DARB
},
832 { "glCompressedTexSubImage2DARB", NAME(glCompressedTexSubImage2DARB
), _gloffset_CompressedTexSubImage2DARB
},
833 { "glCompressedTexSubImage1DARB", NAME(glCompressedTexSubImage1DARB
), _gloffset_CompressedTexSubImage1DARB
},
834 { "glGetCompressedTexImageARB", NAME(glGetCompressedTexImageARB
), _gloffset_GetCompressedTexImageARB
},
838 /* 2. GL_EXT_blend_color */
839 #ifdef GL_EXT_blend_color
840 #define NAME(X) (GLvoid *) X
842 #define NAME(X) (GLvoid *) NotImplemented
844 { "glBlendColorEXT", NAME(glBlendColorEXT
), _gloffset_BlendColor
},
847 /* 3. GL_EXT_polygon_offset */
848 #ifdef GL_EXT_polygon_offset
849 #define NAME(X) (GLvoid *) X
851 #define NAME(X) (GLvoid *) NotImplemented
853 { "glPolygonOffsetEXT", NAME(glPolygonOffsetEXT
), _gloffset_PolygonOffsetEXT
},
856 /* 6. GL_EXT_texture3D */
857 #ifdef GL_EXT_texture3D
858 #define NAME(X) (GLvoid *) X
860 #define NAME(X) (GLvoid *) NotImplemented
862 { "glCopyTexSubImage3DEXT", NAME(glCopyTexSubImage3DEXT
), _gloffset_CopyTexSubImage3D
},
863 { "glTexImage3DEXT", NAME(glTexImage3DEXT
), _gloffset_TexImage3D
},
864 { "glTexSubImage3DEXT", NAME(glTexSubImage3DEXT
), _gloffset_TexSubImage3D
},
867 /* 7. GL_SGI_texture_filter4 */
868 #ifdef GL_SGI_texture_filter4
869 #define NAME(X) (GLvoid *) X
871 #define NAME(X) (GLvoid *) NotImplemented
873 { "glGetTexFilterFuncSGIS", NAME(glGetTexFilterFuncSGIS
), _gloffset_GetTexFilterFuncSGIS
},
874 { "glTexFilterFuncSGIS", NAME(glTexFilterFuncSGIS
), _gloffset_TexFilterFuncSGIS
},
877 /* 9. GL_EXT_subtexture */
878 #ifdef GL_EXT_subtexture
879 #define NAME(X) (GLvoid *) X
881 #define NAME(X) (GLvoid *) NotImplemented
883 { "glTexSubImage1DEXT", NAME(glTexSubImage1DEXT
), _gloffset_TexSubImage1D
},
884 { "glTexSubImage2DEXT", NAME(glTexSubImage2DEXT
), _gloffset_TexSubImage2D
},
887 /* 10. GL_EXT_copy_texture */
888 #ifdef GL_EXT_copy_texture
889 #define NAME(X) (GLvoid *) X
891 #define NAME(X) (GLvoid *) NotImplemented
893 { "glCopyTexImage1DEXT", NAME(glCopyTexImage1DEXT
), _gloffset_CopyTexImage1D
},
894 { "glCopyTexImage2DEXT", NAME(glCopyTexImage2DEXT
), _gloffset_CopyTexImage2D
},
895 { "glCopyTexSubImage1DEXT", NAME(glCopyTexSubImage1DEXT
), _gloffset_CopyTexSubImage1D
},
896 { "glCopyTexSubImage2DEXT", NAME(glCopyTexSubImage2DEXT
), _gloffset_CopyTexSubImage2D
},
899 /* 11. GL_EXT_histogram */
900 #ifdef GL_EXT_histogram
901 #define NAME(X) (GLvoid *) X
903 #define NAME(X) (GLvoid *) NotImplemented
905 { "glGetHistogramEXT", NAME(glGetHistogramEXT
), _gloffset_GetHistogramEXT
},
906 { "glGetHistogramParameterfvEXT", NAME(glGetHistogramParameterfvEXT
), _gloffset_GetHistogramParameterfvEXT
},
907 { "glGetHistogramParameterivEXT", NAME(glGetHistogramParameterivEXT
), _gloffset_GetHistogramParameterivEXT
},
908 { "glGetMinmaxEXT", NAME(glGetMinmaxEXT
), _gloffset_GetMinmaxEXT
},
909 { "glGetMinmaxParameterfvEXT", NAME(glGetMinmaxParameterfvEXT
), _gloffset_GetMinmaxParameterfvEXT
},
910 { "glGetMinmaxParameterivEXT", NAME(glGetMinmaxParameterivEXT
), _gloffset_GetMinmaxParameterivEXT
},
911 { "glHistogramEXT", NAME(glHistogramEXT
), _gloffset_Histogram
},
912 { "glMinmaxEXT", NAME(glMinmaxEXT
), _gloffset_Minmax
},
913 { "glResetHistogramEXT", NAME(glResetHistogramEXT
), _gloffset_ResetHistogram
},
914 { "glResetMinmaxEXT", NAME(glResetMinmaxEXT
), _gloffset_ResetMinmax
},
917 /* 12. GL_EXT_convolution */
918 #ifdef GL_EXT_convolution
919 #define NAME(X) (GLvoid *) X
921 #define NAME(X) (GLvoid *) NotImplemented
923 { "glConvolutionFilter1DEXT", NAME(glConvolutionFilter1DEXT
), _gloffset_ConvolutionFilter1D
},
924 { "glConvolutionFilter2DEXT", NAME(glConvolutionFilter2DEXT
), _gloffset_ConvolutionFilter2D
},
925 { "glConvolutionParameterfEXT", NAME(glConvolutionParameterfEXT
), _gloffset_ConvolutionParameterf
},
926 { "glConvolutionParameterfvEXT", NAME(glConvolutionParameterfvEXT
), _gloffset_ConvolutionParameterfv
},
927 { "glConvolutionParameteriEXT", NAME(glConvolutionParameteriEXT
), _gloffset_ConvolutionParameteri
},
928 { "glConvolutionParameterivEXT", NAME(glConvolutionParameterivEXT
), _gloffset_ConvolutionParameteriv
},
929 { "glCopyConvolutionFilter1DEXT", NAME(glCopyConvolutionFilter1DEXT
), _gloffset_CopyConvolutionFilter1D
},
930 { "glCopyConvolutionFilter2DEXT", NAME(glCopyConvolutionFilter2DEXT
), _gloffset_CopyConvolutionFilter2D
},
931 { "glGetConvolutionFilterEXT", NAME(glGetConvolutionFilterEXT
), _gloffset_GetConvolutionFilterEXT
},
932 { "glGetConvolutionParameterivEXT", NAME(glGetConvolutionParameterivEXT
), _gloffset_GetConvolutionParameterivEXT
},
933 { "glGetConvolutionParameterfvEXT", NAME(glGetConvolutionParameterfvEXT
), _gloffset_GetConvolutionParameterfvEXT
},
934 { "glGetSeparableFilterEXT", NAME(glGetSeparableFilterEXT
), _gloffset_GetSeparableFilterEXT
},
935 { "glSeparableFilter2DEXT", NAME(glSeparableFilter2DEXT
), _gloffset_SeparableFilter2D
},
938 /* 14. GL_SGI_color_table */
939 #ifdef GL_SGI_color_table
940 #define NAME(X) (GLvoid *) X
942 #define NAME(X) (GLvoid *) NotImplemented
944 { "glColorTableSGI", NAME(glColorTableSGI
), _gloffset_ColorTable
},
945 { "glColorTableParameterfvSGI", NAME(glColorTableParameterfvSGI
), _gloffset_ColorTableParameterfv
},
946 { "glColorTableParameterivSGI", NAME(glColorTableParameterivSGI
), _gloffset_ColorTableParameteriv
},
947 { "glCopyColorTableSGI", NAME(glCopyColorTableSGI
), _gloffset_CopyColorTable
},
948 { "glGetColorTableSGI", NAME(glGetColorTableSGI
), _gloffset_GetColorTableSGI
},
949 { "glGetColorTableParameterfvSGI", NAME(glGetColorTableParameterfvSGI
), _gloffset_GetColorTableParameterfvSGI
},
950 { "glGetColorTableParameterivSGI", NAME(glGetColorTableParameterivSGI
), _gloffset_GetColorTableParameterivSGI
},
953 /* 15. GL_SGIS_pixel_texture */
954 #ifdef GL_SGIS_pixel_texture
955 #define NAME(X) (GLvoid *) X
957 #define NAME(X) (GLvoid *) NotImplemented
959 { "glPixelTexGenParameterfSGIS", NAME(glPixelTexGenParameterfSGIS
), _gloffset_PixelTexGenParameterfSGIS
},
960 { "glPixelTexGenParameteriSGIS", NAME(glPixelTexGenParameteriSGIS
), _gloffset_PixelTexGenParameteriSGIS
},
961 { "glGetPixelTexGenParameterfvSGIS", NAME(glGetPixelTexGenParameterfvSGIS
), _gloffset_GetPixelTexGenParameterfvSGIS
},
962 { "glGetPixelTexGenParameterivSGIS", NAME(glGetPixelTexGenParameterivSGIS
), _gloffset_GetPixelTexGenParameterivSGIS
},
965 /* 16. GL_SGIS_texture4D */
966 #ifdef GL_SGIS_texture4D
967 #define NAME(X) (GLvoid *) X
969 #define NAME(X) (GLvoid *) NotImplemented
971 { "glTexImage4DSGIS", NAME(glTexImage4DSGIS
), _gloffset_TexImage4DSGIS
},
972 { "glTexSubImage4DSGIS", NAME(glTexSubImage4DSGIS
), _gloffset_TexSubImage4DSGIS
},
975 /* 20. GL_EXT_texture_object */
976 #ifdef GL_EXT_texture_object
977 #define NAME(X) (GLvoid *) X
979 #define NAME(X) (GLvoid *) NotImplemented
981 { "glAreTexturesResidentEXT", NAME(glAreTexturesResidentEXT
), _gloffset_AreTexturesResidentEXT
},
982 { "glBindTextureEXT", NAME(glBindTextureEXT
), _gloffset_BindTexture
},
983 { "glDeleteTexturesEXT", NAME(glDeleteTexturesEXT
), _gloffset_DeleteTextures
},
984 { "glGenTexturesEXT", NAME(glGenTexturesEXT
), _gloffset_GenTexturesEXT
},
985 { "glIsTextureEXT", NAME(glIsTextureEXT
), _gloffset_IsTextureEXT
},
986 { "glPrioritizeTexturesEXT", NAME(glPrioritizeTexturesEXT
), _gloffset_PrioritizeTextures
},
989 /* 21. GL_SGIS_detail_texture */
990 #ifdef GL_SGIS_detail_texture
991 #define NAME(X) (GLvoid *) X
993 #define NAME(X) (GLvoid *) NotImplemented
995 { "glDetailTexFuncSGIS", NAME(glDetailTexFuncSGIS
), _gloffset_DetailTexFuncSGIS
},
996 { "glGetDetailTexFuncSGIS", NAME(glGetDetailTexFuncSGIS
), _gloffset_GetDetailTexFuncSGIS
},
999 /* 22. GL_SGIS_sharpen_texture */
1000 #ifdef GL_SGIS_sharpen_texture
1001 #define NAME(X) (GLvoid *) X
1003 #define NAME(X) (GLvoid *) NotImplemented
1005 { "glGetSharpenTexFuncSGIS", NAME(glGetSharpenTexFuncSGIS
), _gloffset_GetSharpenTexFuncSGIS
},
1006 { "glSharpenTexFuncSGIS", NAME(glSharpenTexFuncSGIS
), _gloffset_SharpenTexFuncSGIS
},
1009 /* 25. GL_SGIS_multisample */
1010 #ifdef GL_SGIS_multisample
1011 #define NAME(X) (GLvoid *) X
1013 #define NAME(X) (GLvoid *) NotImplemented
1015 { "glSampleMaskSGIS", NAME(glSampleMaskSGIS
), _gloffset_SampleMaskSGIS
},
1016 { "glSamplePatternSGIS", NAME(glSamplePatternSGIS
), _gloffset_SamplePatternSGIS
},
1019 /* 30. GL_EXT_vertex_array */
1020 #ifdef GL_EXT_vertex_array
1021 #define NAME(X) (GLvoid *) X
1023 #define NAME(X) (GLvoid *) NotImplemented
1025 { "glArrayElementEXT", NAME(glArrayElementEXT
), _gloffset_ArrayElement
},
1026 { "glColorPointerEXT", NAME(glColorPointerEXT
), _gloffset_ColorPointerEXT
},
1027 { "glDrawArraysEXT", NAME(glDrawArraysEXT
), _gloffset_DrawArrays
},
1028 { "glEdgeFlagPointerEXT", NAME(glEdgeFlagPointerEXT
), _gloffset_EdgeFlagPointerEXT
},
1029 { "glGetPointervEXT", NAME(glGetPointervEXT
), _gloffset_GetPointerv
},
1030 { "glIndexPointerEXT", NAME(glIndexPointerEXT
), _gloffset_IndexPointerEXT
},
1031 { "glNormalPointerEXT", NAME(glNormalPointerEXT
), _gloffset_NormalPointerEXT
},
1032 { "glTexCoordPointerEXT", NAME(glTexCoordPointerEXT
), _gloffset_TexCoordPointerEXT
},
1033 { "glVertexPointerEXT", NAME(glVertexPointerEXT
), _gloffset_VertexPointerEXT
},
1036 /* 37. GL_EXT_blend_minmax */
1037 #ifdef GL_EXT_blend_minmax
1038 #define NAME(X) (GLvoid *) X
1040 #define NAME(X) (GLvoid *) NotImplemented
1042 { "glBlendEquationEXT", NAME(glBlendEquationEXT
), _gloffset_BlendEquation
},
1045 /* 52. GL_SGIX_sprite */
1046 #ifdef GL_SGIX_sprite
1047 #define NAME(X) (GLvoid *) X
1049 #define NAME(X) (GLvoid *) NotImplemented
1051 { "glSpriteParameterfSGIX", NAME(glSpriteParameterfSGIX
), _gloffset_SpriteParameterfSGIX
},
1052 { "glSpriteParameterfvSGIX", NAME(glSpriteParameterfvSGIX
), _gloffset_SpriteParameterfvSGIX
},
1053 { "glSpriteParameteriSGIX", NAME(glSpriteParameteriSGIX
), _gloffset_SpriteParameteriSGIX
},
1054 { "glSpriteParameterivSGIX", NAME(glSpriteParameterivSGIX
), _gloffset_SpriteParameterivSGIX
},
1057 /* 54. GL_EXT_point_parameters */
1058 #ifdef GL_EXT_point_parameters
1059 #define NAME(X) (GLvoid *) X
1061 #define NAME(X) (GLvoid *) NotImplemented
1063 { "glPointParameterfEXT", NAME(glPointParameterfEXT
), _gloffset_PointParameterfEXT
},
1064 { "glPointParameterfvEXT", NAME(glPointParameterfvEXT
), _gloffset_PointParameterfvEXT
},
1065 { "glPointParameterfSGIS", NAME(glPointParameterfSGIS
), _gloffset_PointParameterfEXT
},
1066 { "glPointParameterfvSGIS", NAME(glPointParameterfvSGIS
), _gloffset_PointParameterfvEXT
},
1069 /* 55. GL_SGIX_instruments */
1070 #ifdef GL_SGIX_instruments
1071 #define NAME(X) (GLvoid *) X
1073 #define NAME(X) (GLvoid *) NotImplemented
1075 { "glInstrumentsBufferSGIX", NAME(glInstrumentsBufferSGIX
), _gloffset_InstrumentsBufferSGIX
},
1076 { "glStartInstrumentsSGIX", NAME(glStartInstrumentsSGIX
), _gloffset_StartInstrumentsSGIX
},
1077 { "glStopInstrumentsSGIX", NAME(glStopInstrumentsSGIX
), _gloffset_StopInstrumentsSGIX
},
1078 { "glReadInstrumentsSGIX", NAME(glReadInstrumentsSGIX
), _gloffset_ReadInstrumentsSGIX
},
1079 { "glPollInstrumentsSGIX", NAME(glPollInstrumentsSGIX
), _gloffset_PollInstrumentsSGIX
},
1080 { "glGetInstrumentsSGIX", NAME(glGetInstrumentsSGIX
), _gloffset_GetInstrumentsSGIX
},
1083 /* 57. GL_SGIX_framezoom */
1084 #ifdef GL_SGIX_framezoom
1085 #define NAME(X) (GLvoid *) X
1087 #define NAME(X) (GLvoid *) NotImplemented
1089 { "glFrameZoomSGIX", NAME(glFrameZoomSGIX
), _gloffset_FrameZoomSGIX
},
1092 /* 58. GL_SGIX_tag_sample_buffer */
1093 #ifdef GL_SGIX_tag_sample_buffer
1094 #define NAME(X) (GLvoid *) X
1096 #define NAME(X) (GLvoid *) NotImplemented
1098 { "glTagSampleBufferSGIX", NAME(glTagSampleBufferSGIX
), _gloffset_TagSampleBufferSGIX
},
1101 /* 60. GL_SGIX_reference_plane */
1102 #ifdef GL_SGIX_reference_plane
1103 #define NAME(X) (GLvoid *) X
1105 #define NAME(X) (GLvoid *) NotImplemented
1107 { "glReferencePlaneSGIX", NAME(glReferencePlaneSGIX
), _gloffset_ReferencePlaneSGIX
},
1110 /* 61. GL_SGIX_flush_raster */
1111 #ifdef GL_SGIX_flush_raster
1112 #define NAME(X) (GLvoid *) X
1114 #define NAME(X) (GLvoid *) NotImplemented
1116 { "glFlushRasterSGIX", NAME(glFlushRasterSGIX
), _gloffset_FlushRasterSGIX
},
1119 /* 66. GL_HP_image_transform */
1121 #ifdef GL_HP_image_transform
1122 #define NAME(X) (GLvoid *) X
1124 #define NAME(X) (GLvoid *) NotImplemented
1126 { "glGetImageTransformParameterfvHP", NAME(glGetImageTransformParameterfvHP
), _gloffset_GetImageTransformParameterfvHP
},
1127 { "glGetImageTransformParameterivHP", NAME(glGetImageTransformParameterivHP
), _gloffset_GetImageTransformParameterivHP
},
1128 { "glImageTransformParameterfHP", NAME(glImageTransformParameterfHP
), _gloffset_ImageTransformParameterfHP
},
1129 { "glImageTransformParameterfvHP", NAME(glImageTransformParameterfvHP
), _gloffset_ImageTransformParameterfvHP
},
1130 { "glImageTransformParameteriHP", NAME(glImageTransformParameteriHP
), _gloffset_ImageTransformParameteriHP
},
1131 { "glImageTransformParameterivHP", NAME(glImageTransformParameterivHP
), _gloffset_ImageTransformParameterivHP
},
1135 /* 74. GL_EXT_color_subtable */
1136 #ifdef GL_EXT_color_subtable
1137 #define NAME(X) (GLvoid *) X
1139 #define NAME(X) (GLvoid *) NotImplemented
1141 { "glColorSubTableEXT", NAME(glColorSubTableEXT
), _gloffset_ColorSubTable
},
1142 { "glCopyColorSubTableEXT", NAME(glCopyColorSubTableEXT
), _gloffset_CopyColorSubTable
},
1145 /* 77. GL_PGI_misc_hints */
1146 #ifdef GL_PGI_misc_hints
1147 #define NAME(X) (GLvoid *) X
1149 #define NAME(X) (GLvoid *) NotImplemented
1151 { "glHintPGI", NAME(glHintPGI
), _gloffset_HintPGI
},
1154 /* 78. GL_EXT_paletted_texture */
1155 #ifdef GL_EXT_paletted_texture
1156 #define NAME(X) (GLvoid *) X
1158 #define NAME(X) (GLvoid *) NotImplemented
1160 { "glColorTableEXT", NAME(glColorTableEXT
), _gloffset_ColorTable
},
1161 { "glGetColorTableEXT", NAME(glGetColorTableEXT
), _gloffset_GetColorTable
},
1162 { "glGetColorTableParameterfvEXT", NAME(glGetColorTableParameterfvEXT
), _gloffset_GetColorTableParameterfv
},
1163 { "glGetColorTableParameterivEXT", NAME(glGetColorTableParameterivEXT
), _gloffset_GetColorTableParameteriv
},
1166 /* 80. GL_SGIX_list_priority */
1167 #ifdef GL_SGIX_list_priority
1168 #define NAME(X) (GLvoid *) X
1170 #define NAME(X) (GLvoid *) NotImplemented
1172 { "glGetListParameterfvSGIX", NAME(glGetListParameterfvSGIX
), _gloffset_GetListParameterfvSGIX
},
1173 { "glGetListParameterivSGIX", NAME(glGetListParameterivSGIX
), _gloffset_GetListParameterivSGIX
},
1174 { "glListParameterfSGIX", NAME(glListParameterfSGIX
), _gloffset_ListParameterfSGIX
},
1175 { "glListParameterfvSGIX", NAME(glListParameterfvSGIX
), _gloffset_ListParameterfvSGIX
},
1176 { "glListParameteriSGIX", NAME(glListParameteriSGIX
), _gloffset_ListParameteriSGIX
},
1177 { "glListParameterivSGIX", NAME(glListParameterivSGIX
), _gloffset_ListParameterivSGIX
},
1180 /* 94. GL_EXT_index_material */
1181 #ifdef GL_EXT_index_material
1182 #define NAME(X) (GLvoid *) X
1184 #define NAME(X) (GLvoid *) NotImplemented
1186 { "glIndexMaterialEXT", NAME(glIndexMaterialEXT
), _gloffset_IndexMaterialEXT
},
1189 /* 95. GL_EXT_index_func */
1190 #ifdef GL_EXT_index_func
1191 #define NAME(X) (GLvoid *) X
1193 #define NAME(X) (GLvoid *) NotImplemented
1195 { "glIndexFuncEXT", NAME(glIndexFuncEXT
), _gloffset_IndexFuncEXT
},
1198 /* 97. GL_EXT_compiled_vertex_array */
1199 #ifdef GL_EXT_compiled_vertex_array
1200 #define NAME(X) (GLvoid *) X
1202 #define NAME(X) (GLvoid *) NotImplemented
1204 { "glLockArraysEXT", NAME(glLockArraysEXT
), _gloffset_LockArraysEXT
},
1205 { "glUnlockArraysEXT", NAME(glUnlockArraysEXT
), _gloffset_UnlockArraysEXT
},
1208 /* 98. GL_EXT_cull_vertex */
1209 #ifdef GL_EXT_cull_vertex
1210 #define NAME(X) (GLvoid *) X
1212 #define NAME(X) (GLvoid *) NotImplemented
1214 { "glCullParameterfvEXT", NAME(glCullParameterfvEXT
), _gloffset_CullParameterfvEXT
},
1215 { "glCullParameterdvEXT", NAME(glCullParameterdvEXT
), _gloffset_CullParameterdvEXT
},
1218 /* 102. GL_SGIX_fragment_lighting */
1219 #ifdef GL_SGIX_fragment_lighting
1220 #define NAME(X) (GLvoid *) X
1222 #define NAME(X) (GLvoid *) NotImplemented
1224 { "glFragmentColorMaterialSGIX", NAME(glFragmentColorMaterialSGIX
), _gloffset_FragmentColorMaterialSGIX
},
1225 { "glFragmentLightfSGIX", NAME(glFragmentLightfSGIX
), _gloffset_FragmentLightfSGIX
},
1226 { "glFragmentLightfvSGIX", NAME(glFragmentLightfvSGIX
), _gloffset_FragmentLightfvSGIX
},
1227 { "glFragmentLightiSGIX", NAME(glFragmentLightiSGIX
), _gloffset_FragmentLightiSGIX
},
1228 { "glFragmentLightivSGIX", NAME(glFragmentLightivSGIX
), _gloffset_FragmentLightivSGIX
},
1229 { "glFragmentLightModelfSGIX", NAME(glFragmentLightModelfSGIX
), _gloffset_FragmentLightModelfSGIX
},
1230 { "glFragmentLightModelfvSGIX", NAME(glFragmentLightModelfvSGIX
), _gloffset_FragmentLightModelfvSGIX
},
1231 { "glFragmentLightModeliSGIX", NAME(glFragmentLightModeliSGIX
), _gloffset_FragmentLightModeliSGIX
},
1232 { "glFragmentLightModelivSGIX", NAME(glFragmentLightModelivSGIX
), _gloffset_FragmentLightModelivSGIX
},
1233 { "glFragmentMaterialfSGIX", NAME(glFragmentMaterialfSGIX
), _gloffset_FragmentMaterialfSGIX
},
1234 { "glFragmentMaterialfvSGIX", NAME(glFragmentMaterialfvSGIX
), _gloffset_FragmentMaterialfvSGIX
},
1235 { "glFragmentMaterialiSGIX", NAME(glFragmentMaterialiSGIX
), _gloffset_FragmentMaterialiSGIX
},
1236 { "glFragmentMaterialivSGIX", NAME(glFragmentMaterialivSGIX
), _gloffset_FragmentMaterialivSGIX
},
1237 { "glGetFragmentLightfvSGIX", NAME(glGetFragmentLightfvSGIX
), _gloffset_GetFragmentLightfvSGIX
},
1238 { "glGetFragmentLightivSGIX", NAME(glGetFragmentLightivSGIX
), _gloffset_GetFragmentLightivSGIX
},
1239 { "glGetFragmentMaterialfvSGIX", NAME(glGetFragmentMaterialfvSGIX
), _gloffset_GetFragmentMaterialfvSGIX
},
1240 { "glGetFragmentMaterialivSGIX", NAME(glGetFragmentMaterialivSGIX
), _gloffset_GetFragmentMaterialivSGIX
},
1241 { "glLightEnviSGIX", NAME(glLightEnviSGIX
), _gloffset_LightEnviSGIX
},
1244 /* 112. GL_EXT_draw_range_elements */
1246 #ifdef GL_EXT_draw_range_elements
1247 #define NAME(X) (GLvoid *) X
1249 #define NAME(X) (GLvoid *) NotImplemented
1251 { "glDrawRangeElementsEXT", NAME(glDrawRangeElementsEXT
), _gloffset_DrawRangeElementsEXT
},
1255 /* 117. GL_EXT_light_texture */
1257 #ifdef GL_EXT_light_texture
1258 #define NAME(X) (GLvoid *) X
1260 #define NAME(X) (GLvoid *) NotImplemented
1262 { "glApplyTextureEXT", NAME(glApplyTextureEXT
), _gloffset_ApplyTextureEXT
},
1263 { "glTextureLightEXT", NAME(glTextureLightEXT
), _gloffset_TextureLightEXT
},
1264 { "glTextureMaterialEXT", NAME(glTextureMaterialEXT
), _gloffset_TextureMaterialEXT
},
1267 /* 135. GL_INTEL_texture_scissor */
1268 #ifdef GL_INTEL_texture_scissor
1269 #define NAME(X) (GLvoid *) X
1271 #define NAME(X) (GLvoid *) NotImplemented
1273 { "glTexScissorINTEL", NAME(glTexScissorINTEL
), _gloffset_TexScissorINTEL
},
1274 { "glTexScissorFuncINTEL", NAME(glTexScissorFuncINTEL
), _gloffset_glTexScissorFuncINTEL
},
1277 /* 136. GL_INTEL_parallel_arrays */
1278 #ifdef GL_INTEL_parallel_arrays
1279 #define NAME(X) (GLvoid *) X
1281 #define NAME(X) (GLvoid *) NotImplemented
1283 { "glVertexPointervINTEL", NAME(glVertexPointervINTEL
), _gloffset_VertexPointervINTEL
},
1284 { "glNormalPointervINTEL", NAME(glNormalPointervINTEL
), _gloffset_NormalPointervINTEL
},
1285 { "glColorPointervINTEL", NAME(glColorPointervINTEL
), _gloffset_ColorPointervINTEL
},
1286 { "glTexCoordPointervINTEL", NAME(glTexCoordPointervINTEL
), _gloffset_glxCoordPointervINTEL
},
1290 /* 138. GL_EXT_pixel_transform */
1292 #ifdef GL_EXT_pixel_transform
1293 #define NAME(X) (GLvoid *) X
1295 #define NAME(X) (GLvoid *) NotImplemented
1297 { "glPixelTransformParameteriEXT", NAME(glPixelTransformParameteriEXT
), _gloffset_PixelTransformParameteriEXT
},
1298 { "glPixelTransformParameterfEXT", NAME(glPixelTransformParameterfEXT
), _gloffset_PixelTransformParameterfEXT
},
1299 { "glPixelTransformParameterivEXT", NAME(glPixelTransformParameterivEXT
), _gloffset_PixelTransformParameterivEXT
},
1300 { "glPixelTransformParameterfvEXT", NAME(glPixelTransformParameterfvEXT
), _gloffset_PixelTransformParameterfvEXT
},
1301 { "glGetPixelTransformParameterivEXT", NAME(glGetPixelTransformParameterivEXT
), _gloffset_GetPixelTransformParameterivEXT
},
1302 { "glGetPixelTransformParameterfvEXT", NAME(glGetPixelTransformParameterfvEXT
), _gloffset_GetPixelTransformParameterfvEXT
},
1306 /* 145. GL_EXT_secondary_color */
1307 #ifdef GL_EXT_secondary_color
1308 #define NAME(X) (GLvoid *) X
1310 #define NAME(X) (GLvoid *) NotImplemented
1312 { "glSecondaryColor3bEXT", NAME(glSecondaryColor3bEXT
), _gloffset_SecondaryColor3bEXT
},
1313 { "glSecondaryColor3dEXT", NAME(glSecondaryColor3dEXT
), _gloffset_SecondaryColor3dEXT
},
1314 { "glSecondaryColor3fEXT", NAME(glSecondaryColor3fEXT
), _gloffset_SecondaryColor3fEXT
},
1315 { "glSecondaryColor3iEXT", NAME(glSecondaryColor3iEXT
), _gloffset_SecondaryColor3iEXT
},
1316 { "glSecondaryColor3sEXT", NAME(glSecondaryColor3sEXT
), _gloffset_SecondaryColor3sEXT
},
1317 { "glSecondaryColor3ubEXT", NAME(glSecondaryColor3ubEXT
), _gloffset_SecondaryColor3ubEXT
},
1318 { "glSecondaryColor3uiEXT", NAME(glSecondaryColor3uiEXT
), _gloffset_SecondaryColor3uiEXT
},
1319 { "glSecondaryColor3usEXT", NAME(glSecondaryColor3usEXT
), _gloffset_SecondaryColor3usEXT
},
1320 { "glSecondaryColor3bvEXT", NAME(glSecondaryColor3bvEXT
), _gloffset_SecondaryColor3bvEXT
},
1321 { "glSecondaryColor3dvEXT", NAME(glSecondaryColor3dvEXT
), _gloffset_SecondaryColor3dvEXT
},
1322 { "glSecondaryColor3fvEXT", NAME(glSecondaryColor3fvEXT
), _gloffset_SecondaryColor3fvEXT
},
1323 { "glSecondaryColor3ivEXT", NAME(glSecondaryColor3ivEXT
), _gloffset_SecondaryColor3ivEXT
},
1324 { "glSecondaryColor3svEXT", NAME(glSecondaryColor3svEXT
), _gloffset_SecondaryColor3svEXT
},
1325 { "glSecondaryColor3ubvEXT", NAME(glSecondaryColor3ubvEXT
), _gloffset_SecondaryColor3ubvEXT
},
1326 { "glSecondaryColor3uivEXT", NAME(glSecondaryColor3uivEXT
), _gloffset_SecondaryColor3uivEXT
},
1327 { "glSecondaryColor3usvEXT", NAME(glSecondaryColor3usvEXT
), _gloffset_SecondaryColor3usvEXT
},
1328 { "glSecondaryColorPointerEXT", NAME(glSecondaryColorPointerEXT
), _gloffset_SecondaryColorPointerEXT
},
1331 /* 147. GL_EXT_texture_perturb_normal */
1333 #ifdef GL_EXT_texture_perturb_normal
1334 #define NAME(X) (GLvoid *) X
1336 #define NAME(X) (GLvoid *) NotImplemented
1338 { "glTextureNormalEXT", NAME(glTextureNormalEXT
), _gloffset_TextureNormalEXT
},
1342 /* 148. GL_EXT_multi_draw_arrays */
1344 #ifdef GL_EXT_multi_draw_arrays
1345 #define NAME(X) (GLvoid *) X
1347 #define NAME(X) (GLvoid *) NotImplemented
1349 { "glMultiDrawArraysEXT", NAME(glMultiDrawArraysEXT
), _gloffset_MultiDrawArraysEXT
},
1353 /* 149. GL_EXT_fog_coord */
1354 #ifdef GL_EXT_fog_coord
1355 #define NAME(X) (GLvoid *) X
1357 #define NAME(X) (GLvoid *) NotImplemented
1359 { "glFogCoordfEXT", NAME(glFogCoordfEXT
), _gloffset_FogCoordfEXT
},
1360 { "glFogCoordfvEXT", NAME(glFogCoordfvEXT
), _gloffset_FogCoordfvEXT
},
1361 { "glFogCoorddEXT", NAME(glFogCoorddEXT
), _gloffset_FogCoorddEXT
},
1362 { "glFogCoorddEXT", NAME(glFogCoorddEXT
), _gloffset_FogCoorddEXT
},
1363 { "glFogCoordPointerEXT", NAME(glFogCoordPointerEXT
), _gloffset_FogCoordPointerEXT
},
1366 /* 156. GL_EXT_coordinate_frame */
1368 #ifdef GL_EXT_coordinate_frame
1369 #define NAME(X) (GLvoid *) X
1371 #define NAME(X) (GLvoid *) NotImplemented
1373 { "glTangent3bEXT", NAME(glTangent3bEXT
), _gloffset_Tangent3bEXT
},
1374 { "glTangent3dEXT", NAME(glTangent3dEXT
), _gloffset_Tangent3dEXT
},
1375 { "glTangent3fEXT", NAME(glTangent3fEXT
), _gloffset_Tangent3fEXT
},
1376 { "glTangent3iEXT", NAME(glTangent3iEXT
), _gloffset_Tangent3iEXT
},
1377 { "glTangent3sEXT", NAME(glTangent3sEXT
), _gloffset_Tangent3sEXT
},
1378 { "glTangent3bvEXT", NAME(glTangent3bvEXT
), _gloffset_Tangent3bvEXT
},
1379 { "glTangent3dvEXT", NAME(glTangent3dvEXT
), _gloffset_Tangent3dvEXT
},
1380 { "glTangent3fvEXT", NAME(glTangent3fvEXT
), _gloffset_Tangent3fvEXT
},
1381 { "glTangent3ivEXT", NAME(glTangent3ivEXT
), _gloffset_Tangent3ivEXT
},
1382 { "glTangent3svEXT", NAME(glTangent3svEXT
), _gloffset_Tangent3svEXT
},
1383 { "glBinormal3bEXT", NAME(glBinormal3bEXT
), _gloffset_Binormal3bEXT
},
1384 { "glBinormal3dEXT", NAME(glBinormal3dEXT
), _gloffset_Binormal3dEXT
},
1385 { "glBinormal3fEXT", NAME(glBinormal3fEXT
), _gloffset_Binormal3fEXT
},
1386 { "glBinormal3iEXT", NAME(glBinormal3iEXT
), _gloffset_Binormal3iEXT
},
1387 { "glBinormal3sEXT", NAME(glBinormal3sEXT
), _gloffset_Binormal3sEXT
},
1388 { "glBinormal3bvEXT", NAME(glBinormal3bvEXT
), _gloffset_Binormal3bvEXT
},
1389 { "glBinormal3dvEXT", NAME(glBinormal3dvEXT
), _gloffset_Binormal3dvEXT
},
1390 { "glBinormal3fvEXT", NAME(glBinormal3fvEXT
), _gloffset_Binormal3fvEXT
},
1391 { "glBinormal3ivEXT", NAME(glBinormal3ivEXT
), _gloffset_Binormal3ivEXT
},
1392 { "glBinormal3svEXT", NAME(glBinormal3svEXT
), _gloffset_Binormal3svEXT
},
1393 { "glTangentPointerEXT", NAME(glTangentPointerEXT
), _gloffset_TangentPointerEXT
},
1394 { "glBinormalPointerEXT", NAME(glBinormalPointerEXT
), _gloffset_BinormalPointerEXT
},
1398 /* 164. GL_SUN_global_alpha */
1400 #ifdef GL_SUN_global_alpha
1401 #define NAME(X) (GLvoid *) X
1403 #define NAME(X) (GLvoid *) NotImplemented
1405 { "glGlobalAlphaFactorbSUN", NAME(glGlobalAlphaFactorbSUN
), _gloffset_GlobalAlphaFactorbSUN
},
1406 { "glGlobalAlphaFactorsSUN", NAME(glGlobalAlphaFactorsSUN
), _gloffset_GlobalAlphaFactorsSUN
},
1407 { "glGlobalAlphaFactoriSUN", NAME(glGlobalAlphaFactoriSUN
), _gloffset_GlobalAlphaFactoriSUN
},
1408 { "glGlobalAlphaFactorfSUN", NAME(glGlobalAlphaFactorfSUN
), _gloffset_GlobalAlphaFactorfSUN
},
1409 { "glGlobalAlphaFactordSUN", NAME(glGlobalAlphaFactordSUN
), _gloffset_GlobalAlphaFactordSUN
},
1410 { "glGlobalAlphaFactorubSUN", NAME(glGlobalAlphaFactorubSUN
), _gloffset_GlobalAlphaFactorubSUN
},
1411 { "glGlobalAlphaFactorusSUN", NAME(glGlobalAlphaFactorusSUN
), _gloffset_GlobalAlphaFactorusSUN
},
1412 { "glGlobalAlphaFactoruiSUN", NAME(glGlobalAlphaFactoruiSUN
), _gloffset_GlobalAlphaFactoruiSUN
},
1416 /* 165. GL_SUN_triangle_list */
1418 #ifdef GL_SUN_triangle_list
1419 #define NAME(X) (GLvoid *) X
1421 #define NAME(X) (GLvoid *) NotImplemented
1423 { "glReplacementCodeuiSUN", NAME(glReplacementCodeuiSUN
), _gloffset_ReplacementCodeuiSUN
},
1424 { "glReplacementCodeusSUN", NAME(glReplacementCodeusSUN
), _gloffset_ReplacementCodeusSUN
},
1425 { "glReplacementCodeubSUN", NAME(glReplacementCodeubSUN
), _gloffset_ReplacementCodeubSUN
},
1426 { "glReplacementCodeuivSUN", NAME(glReplacementCodeuivSUN
), _gloffset_ReplacementCodeuivSUN
},
1427 { "glReplacementCodeusvSUN", NAME(glReplacementCodeusvSUN
), _gloffset_ReplacementCodeusvSUN
},
1428 { "glReplacementCodeubvSUN", NAME(glReplacementCodeubvSUN
), _gloffset_ReplacementCodeubvSUN
},
1429 { "glReplacementCodePointerSUN", NAME(glReplacementCodePointerSUN
), _gloffset_ReplacementCodePointerSUN
},
1433 /* 166. GL_SUN_vertex */
1435 #ifdef GL_SUN_vertex
1436 #define NAME(X) (GLvoid *) X
1438 #define NAME(X) (GLvoid *) NotImplemented
1440 { "glColor4ubVertex2fSUN", NAME(glColor4ubVertex2fSUN
), _gloffset_Color4ubVertex2fSUN
},
1441 { "glColor4ubVertex2fvSUN", NAME(glColor4ubVertex2fvSUN
), _gloffset_Color4ubVertex2fvSUN
},
1442 { "glColor4ubVertex3fSUN", NAME(glColor4ubVertex3fSUN
), _gloffset_Color4ubVertex3fSUN
},
1443 { "glColor4ubVertex3fvSUN", NAME(glColor4ubVertex3fvSUN
), _gloffset_Color4ubVertex3fvSUN
},
1444 { "glColor3fVertex3fSUN", NAME(glColor3fVertex3fSUN
), _gloffset_Color3fVertex3fSUN
},
1445 { "glColor3fVertex3fvSUN", NAME(glColor3fVertex3fvSUN
), _gloffset_Color3fVertex3fvSUN
},
1446 { "glNormal3fVertex3fSUN", NAME(glNormal3fVertex3fSUN
), _gloffset_Normal3fVertex3fSUN
},
1447 { "glNormal3fVertex3fvSUN", NAME(glNormal3fVertex3fvSUN
), _gloffset_Normal3fVertex3fvSUN
},
1448 { "glColor4fNormal3fVertex3fSUN", NAME(glColor4fNormal3fVertex3fSUN
), _gloffset_Color4fNormal3fVertex3fSUN
},
1449 { "glColor4fNormal3fVertex3fvSUN", NAME(glColor4fNormal3fVertex3fvSUN
), _gloffset_Color4fNormal3fVertex3fvSUN
},
1450 { "glTexCoord2fVertex3fSUN", NAME(glTexCoord2fVertex3fSUN
), _gloffset_TexCoord2fVertex3fSUN
},
1451 { "glTexCoord2fVertex3fvSUN", NAME(glTexCoord2fVertex3fvSUN
), _gloffset_TexCoord2fVertex3fvSUN
},
1452 { "glTexCoord4fVertex4fSUN", NAME(glTexCoord4fVertex4fSUN
), _gloffset_TexCoord4fVertex4fSUN
},
1453 { "glTexCoord4fVertex4fvSUN", NAME(glTexCoord4fVertex4fvSUN
), _gloffset_TexCoord4fVertex4fvSUN
},
1454 { "glTexCoord2fColor4ubVertex3fSUN", NAME(glTexCoord2fColor4ubVertex3fSUN
), _gloffset_TexCoord2fColor4ubVertex3fSUN
},
1455 { "glTexCoord2fColor4ubVertex3fvSUN", NAME(glTexCoord2fColor4ubVertex3fvSUN
), _gloffset_TexCoord2fColor4ubVertex3fvSUN
},
1456 { "glTexCoord2fColor3fVertex3fSUN", NAME(glTexCoord2fColor3fVertex3fSUN
), _gloffset_TexCoord2fColor3fVertex3fSUN
},
1457 { "glTexCoord2fColor3fVertex3fvSUN", NAME(glTexCoord2fColor3fVertex3fvSUN
), _gloffset_TexCoord2fColor3fVertex3fvSUN
},
1458 { "glTexCoord2fNormal3fVertex3fSUN", NAME(glTexCoord2fNormal3fVertex3fSUN
), _gloffset_TexCoord2fNormal3fVertex3fSUN
},
1459 { "glTexCoord2fNormal3fVertex3fvSUN", NAME(glTexCoord2fNormal3fVertex3fvSUN
), _gloffset_TexCoord2fNormal3fVertex3fvSUN
},
1460 { "glTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fSUN
), _gloffset_TexCoord2fColor4fNormal3fVertex3fSUN
},
1461 { "glTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fvSUN
), _gloffset_TexCoord2fColor4fNormal3fVertex3fvSUN
},
1462 { "glTexCoord4fColor4fNormal3fVertex4fSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fSUN
), _gloffset_TexCoord4fColor4fNormal3fVertex4fSUN
},
1463 { "glTexCoord4fColor4fNormal3fVertex4fvSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fvSUN
), _gloffset_TexCoord4fColor4fNormal3fVertex4fvSUN
},
1464 { "glReplacementCodeuiVertex3fSUN", NAME(glReplacementCodeuiVertex3fSUN
), _gloffset_ReplacementCodeuiVertex3fSUN
},
1465 { "glReplacementCodeuiVertex3fvSUN", NAME(glReplacementCodeuiVertex3fvSUN
), _gloffset_ReplacementCodeuiVertex3fvSUN
},
1466 { "glReplacementCodeuiColor4ubVertex3fSUN", NAME(glReplacementCodeuiColor4ubVertex3fSUN
), _gloffset_ReplacementCodeuiColor4ubVertex3fSUN
},
1467 { "glReplacementCodeuiColor4ubVertex3fvSUN", NAME(glReplacementCodeuiColor4ubVertex3fvSUN
), _gloffset_ReplacementCodeuiColor4ubVertex3fvSUN
},
1468 { "glReplacementCodeuiColor3fVertex3fSUN", NAME(glReplacementCodeuiColor3fVertex3fSUN
), _gloffset_ReplacementCodeuiColor3fVertex3fSUN
},
1469 { "glReplacementCodeuiColor3fVertex3fvSUN", NAME(glReplacementCodeuiColor3fVertex3fvSUN
), _gloffset_ReplacementCodeuiColor3fVertex3fvSUN
},
1470 { "glReplacementCodeuiNormal3fVertex3fSUN", NAME(glReplacementCodeuiNormal3fVertex3fSUN
), _gloffset_ReplacementCodeuiNormal3fVertex3fSUN
},
1471 { "glReplacementCodeuiNormal3fVertex3fvSUN", NAME(glReplacementCodeuiNormal3fVertex3fvSUN
), _gloffset_ReplacementCodeuiNormal3fVertex3fvSUN
},
1472 { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fSUN
), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fSUN
},
1473 { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fvSUN
), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fvSUN
},
1474 { "glReplacementCodeuiTexCoord2fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fSUN
), _gloffset_ReplacementCodeuiTexCoord2fVertex3fSUN
},
1475 { "glReplacementCodeuiTexCoord2fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fvSUN
), _gloffset_ReplacementCodeuiTexCoord2fVertex3fvSUN
},
1476 { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
},
1477 { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
},
1478 { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
},
1479 { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
},
1483 /* 173. GL_EXT/INGR_blend_func_separate */
1484 #ifdef GL_EXT_blend_func_separate
1485 #define NAME(X) (GLvoid *) X
1487 #define NAME(X) (GLvoid *) NotImplemented
1489 { "glBlendFuncSeparateEXT", NAME(glBlendFuncSeparateEXT
), _gloffset_BlendFuncSeparateEXT
},
1490 { "glBlendFuncSeparateINGR", NAME(glBlendFuncSeparateEXT
), _gloffset_BlendFuncSeparateEXT
},
1493 /* 188. GL_EXT_vertex_weighting */
1494 #ifdef GL_EXT_vertex_weighting
1495 #define NAME(X) (GLvoid *) X
1497 #define NAME(X) (GLvoid *) NotImplemented
1499 { "glVertexWeightfEXT", NAME(glVertexWeightfEXT
), _gloffset_VertexWeightfEXT
},
1500 { "glVertexWeightfvEXT", NAME(glVertexWeightfvEXT
), _gloffset_VertexWeightfvEXT
},
1501 { "glVertexWeightPointerEXT", NAME(glVertexWeightPointerEXT
), _gloffset_VertexWeightPointerEXT
},
1504 /* 190. GL_NV_vertex_array_range */
1505 #ifdef GL_NV_vertex_array_range
1506 #define NAME(X) (GLvoid *) X
1508 #define NAME(X) (GLvoid *) NotImplemented
1510 { "glFlushVertexArrayRangeNV", NAME(glFlushVertexArrayRangeNV
), _gloffset_FlushVertexArrayRangeNV
},
1511 { "glVertexArrayRangeNV", NAME(glVertexArrayRangeNV
), _gloffset_VertexArrayRangeNV
},
1514 /* 191. GL_NV_register_combiners */
1515 #ifdef GL_NV_register_combiners
1516 #define NAME(X) (GLvoid *) X
1518 #define NAME(X) (GLvoid *) NotImplemented
1520 { "glCombinerParameterfvNV", NAME(glCombinerParameterfvNV
), _gloffset_CombinerParameterfvNV
},
1521 { "glCombinerParameterfNV", NAME(glCombinerParameterfNV
), _gloffset_CombinerParameterfNV
},
1522 { "glCombinerParameterivNV", NAME(glCombinerParameterivNV
), _gloffset_CombinerParameterivNV
},
1523 { "glCombinerParameteriNV", NAME(glCombinerParameteriNV
), _gloffset_CombinerParameteriNV
},
1524 { "glCombinerInputNV", NAME(glCombinerInputNV
), _gloffset_CombinerInputNV
},
1525 { "glCombinerOutputNV", NAME(glCombinerOutputNV
), _gloffset_CombinerOutputNV
},
1526 { "glFinalCombinerInputNV", NAME(glFinalCombinerInputNV
), _gloffset_FinalCombinerInputNV
},
1527 { "glGetCombinerInputParameterfvNV", NAME(glGetCombinerInputParameterfvNV
), _gloffset_GetCombinerInputParameterfvNV
},
1528 { "glGetCombinerInputParameterivNV", NAME(glGetCombinerInputParameterivNV
), _gloffset_GetCombinerInputParameterivNV
},
1529 { "glGetCombinerOutputParameterfvNV", NAME(glGetCombinerOutputParameterfvNV
), _gloffset_GetCombinerOutputParameterfvNV
},
1530 { "glGetCombinerOutputParameterivNV", NAME(glGetCombinerOutputParameterivNV
), _gloffset_GetCombinerOutputParameterivNV
},
1531 { "glGetFinalCombinerInputParameterfvNV", NAME(glGetFinalCombinerInputParameterfvNV
), _gloffset_GetFinalCombinerInputParameterfvNV
},
1532 { "glGetFinalCombinerInputParameterivNV", NAME(glGetFinalCombinerInputParameterivNV
), _gloffset_GetFinalCombinerInputParameterivNV
},
1535 /* 196. GL_MESA_resize_buffers */
1536 #ifdef MESA_resize_buffers
1537 #define NAME(X) (GLvoid *) X
1539 #define NAME(X) (GLvoid *) NotImplemented
1541 { "glResizeBuffersMESA", NAME(glResizeBuffersMESA
), _gloffset_ResizeBuffersMESA
},
1544 /* 197. GL_MESA_window_pos */
1545 #ifdef MESA_window_pos
1546 #define NAME(X) (GLvoid *) X
1548 #define NAME(X) (GLvoid *) NotImplemented
1550 { "glWindowPos4fMESA", NAME(glWindowPos4fMESA
), _gloffset_WindowPos4fMESA
},
1553 /* 209. WGL_EXT_multisample */
1554 #ifdef WGL_EXT_multisample
1555 #define NAME(X) (GLvoid *) X
1557 #define NAME(X) (GLvoid *) NotImplemented
1559 { "glSampleMaskEXT", NAME(glSampleMaskEXT
), _gloffset_SampleMaskSGIS
},
1560 { "glSamplePatternEXT", NAME(glSamplePatternEXT
), _gloffset_SamplePatternSGIS
},
1563 { NULL
, NULL
} /* end of list marker */
1569 * Return dispatch table offset of the named static (built-in) function.
1570 * Return -1 if function not found.
1573 get_static_proc_offset(const char *funcName
)
1576 for (i
= 0; static_functions
[i
].Name
; i
++) {
1577 if (strcmp(static_functions
[i
].Name
, funcName
) == 0) {
1578 return static_functions
[i
].Offset
;
1586 * Return dispatch function address the named static (built-in) function.
1587 * Return NULL if function not found.
1590 get_static_proc_address(const char *funcName
)
1593 for (i
= 0; static_functions
[i
].Name
; i
++) {
1594 if (strcmp(static_functions
[i
].Name
, funcName
) == 0) {
1595 return static_functions
[i
].Address
;
1603 /**********************************************************************
1604 * Extension function management.
1608 #define MAX_EXTENSION_FUNCS 1000
1610 static struct name_address_offset ExtEntryTable
[MAX_EXTENSION_FUNCS
];
1611 static GLuint NumExtEntryPoints
= 0;
1616 * Generate a dispatch function (entrypoint) which jumps through
1617 * the given slot number (offset) in the current dispatch table.
1618 * We need assembly language in order to accomplish this.
1621 generate_entrypoint(GLuint functionOffset
)
1623 #if defined(USE_X86_ASM)
1625 * This x86 code contributed by Josh Vanderhoof.
1627 * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
1629 * 5: 85 c0 testl %eax,%eax
1631 * 7: 74 06 je f <entrypoint+0xf>
1633 * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
1635 * f: e8 fc ff ff ff call __glapi_get_dispatch
1637 * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
1640 static const unsigned char temp
[] = {
1641 0xa1, 0x00, 0x00, 0x00, 0x00,
1644 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
1645 0xe8, 0x00, 0x00, 0x00, 0x00,
1646 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
1648 unsigned char *code
= malloc(sizeof(temp
));
1649 unsigned int next_insn
;
1651 memcpy(code
, temp
, sizeof(temp
));
1653 *(unsigned int *)(code
+ 0x01) = (unsigned int)&_glapi_Dispatch
;
1654 *(unsigned int *)(code
+ 0x0b) = (unsigned int)functionOffset
* 4;
1655 next_insn
= (unsigned int)(code
+ 0x14);
1656 *(unsigned int *)(code
+ 0x10) = (unsigned int)_glapi_get_dispatch
- next_insn
;
1657 *(unsigned int *)(code
+ 0x16) = (unsigned int)functionOffset
* 4;
1668 * Add a new extension function entrypoint.
1669 * Return: GL_TRUE = success or GL_FALSE = failure
1672 _glapi_add_entrypoint(const char *funcName
, GLuint offset
)
1674 /* first check if the named function is already statically present */
1676 GLint index
= get_static_proc_offset(funcName
);
1678 return (GLboolean
) ((GLuint
) index
== offset
); /* bad offset! */
1683 /* make sure this offset/name pair is legal */
1684 const char *name
= _glapi_get_proc_name(offset
);
1685 if (name
&& strcmp(name
, funcName
) != 0)
1686 return GL_FALSE
; /* bad name! */
1690 /* be sure index and name match known data */
1692 for (i
= 0; i
< NumExtEntryPoints
; i
++) {
1693 if (strcmp(ExtEntryTable
[i
].Name
, funcName
) == 0) {
1694 /* function already registered with api */
1695 if (ExtEntryTable
[i
].Offset
== offset
) {
1696 return GL_TRUE
; /* offsets match */
1699 return GL_FALSE
; /* bad offset! */
1704 /* Make sure we don't try to add a new entrypoint after someone
1705 * has already called _glapi_get_dispatch_table_size()! If that's
1706 * happened the caller's information would become out of date.
1711 /* make sure we have space */
1712 if (NumExtEntryPoints
>= MAX_EXTENSION_FUNCS
) {
1716 void *entrypoint
= generate_entrypoint(offset
);
1720 ExtEntryTable
[NumExtEntryPoints
].Name
= str_dup(funcName
);
1721 ExtEntryTable
[NumExtEntryPoints
].Offset
= offset
;
1722 ExtEntryTable
[NumExtEntryPoints
].Address
= entrypoint
;
1723 NumExtEntryPoints
++;
1725 if (offset
> MaxDispatchOffset
)
1726 MaxDispatchOffset
= offset
;
1728 return GL_TRUE
; /* success */
1732 /* should never get here, but play it safe */
1738 #if 0000 /* prototype code for dynamic extension slot allocation */
1740 static int NextFreeOffset
= 409; /*XXX*/
1741 #define MAX_DISPATCH_TABLE_SIZE 1000
1744 * Dynamically allocate a dispatch slot for an extension entrypoint
1745 * and generate the assembly language dispatch stub.
1746 * Return the dispatch offset for the function or -1 if no room or error.
1749 _glapi_add_entrypoint2(const char *funcName
)
1753 /* first see if extension func is already known */
1754 offset
= _glapi_get_proc_offset(funcName
);
1758 if (NumExtEntryPoints
< MAX_EXTENSION_FUNCS
1759 && NextFreeOffset
< MAX_DISPATCH_TABLE_SIZE
) {
1761 offset
= NextFreeOffset
;
1762 entryPoint
= generate_entrypoint(offset
);
1765 ExtEntryTable
[NumExtEntryPoints
].Name
= str_dup(funcName
);
1766 ExtEntryTable
[NumExtEntryPoints
].Offset
= offset
;
1767 ExtEntryTable
[NumExtEntryPoints
].Address
= entryPoint
;
1768 NumExtEntryPoints
++;
1780 * Return offset of entrypoint for named function within dispatch table.
1783 _glapi_get_proc_offset(const char *funcName
)
1785 /* search extension functions first */
1787 for (i
= 0; i
< NumExtEntryPoints
; i
++) {
1788 if (strcmp(ExtEntryTable
[i
].Name
, funcName
) == 0) {
1789 return ExtEntryTable
[i
].Offset
;
1793 /* search static functions */
1794 return get_static_proc_offset(funcName
);
1800 * Return entrypoint for named function.
1803 _glapi_get_proc_address(const char *funcName
)
1805 /* search extension functions first */
1807 for (i
= 0; i
< NumExtEntryPoints
; i
++) {
1808 if (strcmp(ExtEntryTable
[i
].Name
, funcName
) == 0) {
1809 return ExtEntryTable
[i
].Address
;
1813 /* search static functions */
1814 return get_static_proc_address(funcName
);
1821 * Return the name of the function at the given dispatch offset.
1822 * This is only intended for debugging.
1825 _glapi_get_proc_name(GLuint offset
)
1827 const GLuint n
= sizeof(static_functions
) / sizeof(struct name_address_offset
);
1829 for (i
= 0; i
< n
; i
++) {
1830 if (static_functions
[i
].Offset
== offset
)
1831 return static_functions
[i
].Name
;
1834 /* search added extension functions */
1835 for (i
= 0; i
< NumExtEntryPoints
; i
++) {
1836 if (ExtEntryTable
[i
].Offset
== offset
) {
1837 return ExtEntryTable
[i
].Name
;
1846 * Make sure there are no NULL pointers in the given dispatch table.
1847 * Intented for debugging purposes.
1850 _glapi_check_table(const struct _glapi_table
*table
)
1852 const GLuint entries
= _glapi_get_dispatch_table_size();
1853 const void **tab
= (const void **) table
;
1855 for (i
= 1; i
< entries
; i
++) {
1860 /* Do some spot checks to be sure that the dispatch table
1861 * slots are assigned correctly.
1864 GLuint BeginOffset
= _glapi_get_proc_offset("glBegin");
1865 char *BeginFunc
= (char*) &table
->Begin
;
1866 GLuint offset
= (BeginFunc
- (char *) table
) / sizeof(void *);
1867 assert(BeginOffset
== _gloffset_Begin
);
1868 assert(BeginOffset
== offset
);
1871 GLuint viewportOffset
= _glapi_get_proc_offset("glViewport");
1872 char *viewportFunc
= (char*) &table
->Viewport
;
1873 GLuint offset
= (viewportFunc
- (char *) table
) / sizeof(void *);
1874 assert(viewportOffset
== _gloffset_Viewport
);
1875 assert(viewportOffset
== offset
);
1878 GLuint VertexPointerOffset
= _glapi_get_proc_offset("glVertexPointer");
1879 char *VertexPointerFunc
= (char*) &table
->VertexPointer
;
1880 GLuint offset
= (VertexPointerFunc
- (char *) table
) / sizeof(void *);
1881 assert(VertexPointerOffset
== _gloffset_VertexPointer
);
1882 assert(VertexPointerOffset
== offset
);
1885 GLuint ResetMinMaxOffset
= _glapi_get_proc_offset("glResetMinmax");
1886 char *ResetMinMaxFunc
= (char*) &table
->ResetMinmax
;
1887 GLuint offset
= (ResetMinMaxFunc
- (char *) table
) / sizeof(void *);
1888 assert(ResetMinMaxOffset
== _gloffset_ResetMinmax
);
1889 assert(ResetMinMaxOffset
== offset
);
1892 GLuint blendColorOffset
= _glapi_get_proc_offset("glBlendColor");
1893 char *blendColorFunc
= (char*) &table
->BlendColor
;
1894 GLuint offset
= (blendColorFunc
- (char *) table
) / sizeof(void *);
1895 assert(blendColorOffset
== _gloffset_BlendColor
);
1896 assert(blendColorOffset
== offset
);
1899 GLuint istextureOffset
= _glapi_get_proc_offset("glIsTextureEXT");
1900 char *istextureFunc
= (char*) &table
->IsTextureEXT
;
1901 GLuint offset
= (istextureFunc
- (char *) table
) / sizeof(void *);
1902 assert(istextureOffset
== _gloffset_IsTextureEXT
);
1903 assert(istextureOffset
== offset
);
1906 GLuint secondaryColor3fOffset
= _glapi_get_proc_offset("glSecondaryColor3fEXT");
1907 char *secondaryColor3fFunc
= (char*) &table
->SecondaryColor3fEXT
;
1908 GLuint offset
= (secondaryColor3fFunc
- (char *) table
) / sizeof(void *);
1909 assert(secondaryColor3fOffset
== _gloffset_SecondaryColor3fEXT
);
1910 assert(secondaryColor3fOffset
== offset
);
1911 assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (void *) &glSecondaryColor3fEXT
);