d28e7c4a9396bc5debdf4336e255ab80db63690d
[mesa.git] / src / mesa / glapi / glapi.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 4.1
5 *
6 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * This file manages the OpenGL API dispatch layer.
29 * The dispatch table (struct _glapi_table) is basically just a list
30 * of function pointers.
31 * There are functions to set/get the current dispatch table for the
32 * current thread and to manage registration/dispatch of dynamically
33 * added extension functions.
34 *
35 * It's intended that this file and the other glapi*.[ch] files are
36 * flexible enough to be reused in several places: XFree86, DRI-
37 * based libGL.so, and perhaps the SGI SI.
38 *
39 * NOTE: There are no dependencies on Mesa in this code.
40 *
41 * Versions (API changes):
42 * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
43 * 2001/01/16 - added dispatch override feature for Mesa 3.5
44 * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
45 * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
46 * itself (using offset ~0). _glapi_add_entrypoint() can be
47 * called afterward and it'll fill in the correct dispatch
48 * offset. This allows DRI libGL to avoid probing for DRI
49 * drivers! No changes to the public glapi interface.
50 */
51
52
53
54 #include "glheader.h"
55 #include "glapi.h"
56 #include "glapioffsets.h"
57 #include "glapitable.h"
58 #include "glthread.h"
59
60 /***** BEGIN NO-OP DISPATCH *****/
61
62 static GLboolean WarnFlag = GL_FALSE;
63 static _glapi_warning_func warning_func;
64
65
66 /*
67 * Enable/disable printing of warning messages.
68 */
69 void
70 _glapi_noop_enable_warnings(GLboolean enable)
71 {
72 WarnFlag = enable;
73 }
74
75 /*
76 * Register a callback function for reporting errors.
77 */
78 void
79 _glapi_set_warning_func( _glapi_warning_func func )
80 {
81 warning_func = func;
82 }
83
84 static GLboolean
85 warn(void)
86 {
87 if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
88 && warning_func) {
89 return GL_TRUE;
90 }
91 else {
92 return GL_FALSE;
93 }
94 }
95
96
97 #define KEYWORD1 static
98 #define KEYWORD2 GLAPIENTRY
99 #define NAME(func) NoOp##func
100
101 #define F NULL
102
103 #define DISPATCH(func, args, msg) \
104 if (warn()) { \
105 warning_func(NULL, "GL User Error: called without context:"); \
106 warning_func msg; \
107 }
108
109 #define RETURN_DISPATCH(func, args, msg) \
110 if (warn()) { \
111 warning_func(NULL, "GL User Error: called without context:"); \
112 warning_func msg; \
113 } \
114 return 0
115
116 #define DISPATCH_TABLE_NAME __glapi_noop_table
117 #define UNUSED_TABLE_NAME __usused_noop_functions
118
119 #define TABLE_ENTRY(name) (void *) NoOp##name
120
121 static int NoOpUnused(void)
122 {
123 if (warn()) {
124 warning_func(NULL, "GL User Error: calling extension function without a current context\n");
125 }
126 return 0;
127 }
128
129 #include "glapitemp.h"
130
131 /***** END NO-OP DISPATCH *****/
132
133
134
135 /***** BEGIN THREAD-SAFE DISPATCH *****/
136 /* if we support thread-safety, build a special dispatch table for use
137 * in thread-safety mode (ThreadSafe == GL_TRUE). Each entry in the
138 * dispatch table will call _glthread_GetTSD() to get the actual dispatch
139 * table bound to the current thread, then jump through that table.
140 */
141
142 #if defined(THREADS)
143
144 static GLboolean ThreadSafe = GL_FALSE; /* In thread-safe mode? */
145 static _glthread_TSD DispatchTSD; /* Per-thread dispatch pointer */
146 static _glthread_TSD RealDispatchTSD; /* only when using override */
147 static _glthread_TSD ContextTSD; /* Per-thread context pointer */
148
149
150 #define KEYWORD1 static
151 #define KEYWORD2 GLAPIENTRY
152 #define NAME(func) _ts_##func
153
154 #define DISPATCH(FUNC, ARGS, MESSAGE) \
155 struct _glapi_table *dispatch; \
156 dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
157 if (!dispatch) \
158 dispatch = (struct _glapi_table *) __glapi_noop_table; \
159 (dispatch->FUNC) ARGS
160
161 #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
162 struct _glapi_table *dispatch; \
163 dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
164 if (!dispatch) \
165 dispatch = (struct _glapi_table *) __glapi_noop_table; \
166 return (dispatch->FUNC) ARGS
167
168 #define DISPATCH_TABLE_NAME __glapi_threadsafe_table
169 #define UNUSED_TABLE_NAME __usused_threadsafe_functions
170
171 #define TABLE_ENTRY(name) (void *) _ts_##name
172
173 static int _ts_Unused(void)
174 {
175 return 0;
176 }
177
178 #include "glapitemp.h"
179
180 #endif
181
182 /***** END THREAD-SAFE DISPATCH *****/
183
184
185
186 struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
187 struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
188
189 /* Used when thread safety disabled */
190 void *_glapi_Context = NULL;
191
192
193 static GLboolean DispatchOverride = GL_FALSE;
194
195
196
197 /* strdup() is actually not a standard ANSI C or POSIX routine.
198 * Irix will not define it if ANSI mode is in effect.
199 */
200 static char *
201 str_dup(const char *str)
202 {
203 char *copy;
204 copy = (char*) malloc(strlen(str) + 1);
205 if (!copy)
206 return NULL;
207 strcpy(copy, str);
208 return copy;
209 }
210
211
212
213 /*
214 * We should call this periodically from a function such as glXMakeCurrent
215 * in order to test if multiple threads are being used.
216 */
217 void
218 _glapi_check_multithread(void)
219 {
220 #if defined(THREADS)
221 if (!ThreadSafe) {
222 static unsigned long knownID;
223 static GLboolean firstCall = GL_TRUE;
224 if (firstCall) {
225 knownID = _glthread_GetID();
226 firstCall = GL_FALSE;
227 }
228 else if (knownID != _glthread_GetID()) {
229 ThreadSafe = GL_TRUE;
230 }
231 }
232 if (ThreadSafe) {
233 /* make sure that this thread's dispatch pointer isn't null */
234 if (!_glapi_get_dispatch()) {
235 _glapi_set_dispatch(NULL);
236 }
237 }
238 #endif
239 }
240
241
242
243 /*
244 * Set the current context pointer for this thread.
245 * The context pointer is an opaque type which should be cast to
246 * void from the real context pointer type.
247 */
248 void
249 _glapi_set_context(void *context)
250 {
251 #if defined(THREADS)
252 _glthread_SetTSD(&ContextTSD, context);
253 if (ThreadSafe)
254 _glapi_Context = NULL;
255 else
256 _glapi_Context = context;
257 #else
258 _glapi_Context = context;
259 #endif
260 }
261
262
263
264 /*
265 * Get the current context pointer for this thread.
266 * The context pointer is an opaque type which should be cast from
267 * void to the real context pointer type.
268 */
269 void *
270 _glapi_get_context(void)
271 {
272 #if defined(THREADS)
273 if (ThreadSafe) {
274 return _glthread_GetTSD(&ContextTSD);
275 }
276 else {
277 return _glapi_Context;
278 }
279 #else
280 return _glapi_Context;
281 #endif
282 }
283
284
285
286 /*
287 * Set the global or per-thread dispatch table pointer.
288 */
289 void
290 _glapi_set_dispatch(struct _glapi_table *dispatch)
291 {
292 if (!dispatch) {
293 /* use the no-op functions */
294 dispatch = (struct _glapi_table *) __glapi_noop_table;
295 }
296 #ifdef DEBUG
297 else {
298 _glapi_check_table(dispatch);
299 }
300 #endif
301
302 #if defined(THREADS)
303 if (DispatchOverride) {
304 _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
305 if (ThreadSafe)
306 _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
307 else
308 _glapi_RealDispatch = dispatch;
309 }
310 else {
311 /* normal operation */
312 _glthread_SetTSD(&DispatchTSD, (void *) dispatch);
313 if (ThreadSafe)
314 _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
315 else
316 _glapi_Dispatch = dispatch;
317 }
318 #else /*THREADS*/
319 if (DispatchOverride) {
320 _glapi_RealDispatch = dispatch;
321 }
322 else {
323 _glapi_Dispatch = dispatch;
324 }
325 #endif /*THREADS*/
326 }
327
328
329
330 /*
331 * Return pointer to current dispatch table for calling thread.
332 */
333 struct _glapi_table *
334 _glapi_get_dispatch(void)
335 {
336 #if defined(THREADS)
337 if (ThreadSafe) {
338 if (DispatchOverride) {
339 return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
340 }
341 else {
342 return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
343 }
344 }
345 else {
346 if (DispatchOverride) {
347 assert(_glapi_RealDispatch);
348 return _glapi_RealDispatch;
349 }
350 else {
351 assert(_glapi_Dispatch);
352 return _glapi_Dispatch;
353 }
354 }
355 #else
356 return _glapi_Dispatch;
357 #endif
358 }
359
360
361 /*
362 * Notes on dispatch overrride:
363 *
364 * Dispatch override allows an external agent to hook into the GL dispatch
365 * mechanism before execution goes into the core rendering library. For
366 * example, a trace mechanism would insert itself as an overrider, print
367 * logging info for each GL function, then dispatch to the real GL function.
368 *
369 * libGLS (GL Stream library) is another agent that might use override.
370 *
371 * We don't allow more than one layer of overriding at this time.
372 * In the future we may allow nested/layered override. In that case
373 * _glapi_begin_dispatch_override() will return an override layer,
374 * _glapi_end_dispatch_override(layer) will remove an override layer
375 * and _glapi_get_override_dispatch(layer) will return the dispatch
376 * table for a given override layer. layer = 0 will be the "real"
377 * dispatch table.
378 */
379
380 /*
381 * Return: dispatch override layer number.
382 */
383 int
384 _glapi_begin_dispatch_override(struct _glapi_table *override)
385 {
386 struct _glapi_table *real = _glapi_get_dispatch();
387
388 assert(!DispatchOverride); /* can't nest at this time */
389 DispatchOverride = GL_TRUE;
390
391 _glapi_set_dispatch(real);
392
393 #if defined(THREADS)
394 _glthread_SetTSD(&DispatchTSD, (void *) override);
395 if (ThreadSafe)
396 _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
397 else
398 _glapi_Dispatch = override;
399 #else
400 _glapi_Dispatch = override;
401 #endif
402 return 1;
403 }
404
405
406 void
407 _glapi_end_dispatch_override(int layer)
408 {
409 struct _glapi_table *real = _glapi_get_dispatch();
410 (void) layer;
411 DispatchOverride = GL_FALSE;
412 _glapi_set_dispatch(real);
413 /* the rest of this isn't needed, just play it safe */
414 #if defined(THREADS)
415 _glthread_SetTSD(&RealDispatchTSD, NULL);
416 #endif
417 _glapi_RealDispatch = NULL;
418 }
419
420
421 struct _glapi_table *
422 _glapi_get_override_dispatch(int layer)
423 {
424 if (layer == 0) {
425 return _glapi_get_dispatch();
426 }
427 else {
428 if (DispatchOverride) {
429 #if defined(THREADS)
430 return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
431 #else
432 return _glapi_Dispatch;
433 #endif
434 }
435 else {
436 return NULL;
437 }
438 }
439 }
440
441
442 struct name_address_offset {
443 const char *Name;
444 GLvoid *Address;
445 GLuint Offset;
446 };
447
448
449 #define NEED_FUNCTION_POINTER
450
451 /* The code in this file is auto-generated with Python */
452 #include "glprocs.h"
453
454
455 static const glprocs_table_t *
456 find_entry( const char * n )
457 {
458 unsigned i;
459
460 for ( i = 0 ; static_functions[i].Name_offset >= 0 ; i++ ) {
461 const char * test_name;
462
463 test_name = gl_string_table + static_functions[i].Name_offset;
464 if (strcmp(test_name, n) == 0) {
465 return & static_functions[i];
466 }
467 }
468 return NULL;
469 }
470
471
472 /*
473 * Return dispatch table offset of the named static (built-in) function.
474 * Return -1 if function not found.
475 */
476 static GLint
477 get_static_proc_offset(const char *funcName)
478 {
479 const glprocs_table_t * const f = find_entry( funcName );
480
481 if ( f != NULL ) {
482 return f->Offset;
483 }
484 return -1;
485 }
486
487
488 /*
489 * Return dispatch function address the named static (built-in) function.
490 * Return NULL if function not found.
491 */
492 static const GLvoid *
493 get_static_proc_address(const char *funcName)
494 {
495 const glprocs_table_t * const f = find_entry( funcName );
496 return ( f != NULL ) ? f->Address : NULL;
497 }
498
499
500 static const char *
501 get_static_proc_name( GLuint offset )
502 {
503 unsigned i;
504
505 for ( i = 0 ; static_functions[i].Name_offset >= 0 ; i++ ) {
506 if (static_functions[i].Offset == offset) {
507 return gl_string_table + static_functions[i].Name_offset;
508 }
509 }
510 return NULL;
511 }
512
513
514
515 /**********************************************************************
516 * Extension function management.
517 */
518
519 /*
520 * Number of extension functions which we can dynamically add at runtime.
521 */
522 #define MAX_EXTENSION_FUNCS 300
523
524
525 /*
526 * The disptach table size (number of entries) is the sizeof the
527 * _glapi_table struct plus the number of dynamic entries we can add.
528 * The extra slots can be filled in by DRI drivers that register new extension
529 * functions.
530 */
531 #define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
532
533
534 static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
535 static GLuint NumExtEntryPoints = 0;
536
537 #ifdef USE_SPARC_ASM
538 extern void __glapi_sparc_icache_flush(unsigned int *);
539 #endif
540
541 /*
542 * Generate a dispatch function (entrypoint) which jumps through
543 * the given slot number (offset) in the current dispatch table.
544 * We need assembly language in order to accomplish this.
545 */
546 static void *
547 generate_entrypoint(GLuint functionOffset)
548 {
549 #if defined(USE_X86_ASM)
550 /*
551 * This x86 code contributed by Josh Vanderhoof.
552 *
553 * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
554 * 00 01 02 03 04
555 * 5: 85 c0 testl %eax,%eax
556 * 05 06
557 * 7: 74 06 je f <entrypoint+0xf>
558 * 07 08
559 * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
560 * 09 0a 0b 0c 0d 0e
561 * f: e8 fc ff ff ff call __glapi_get_dispatch
562 * 0f 10 11 12 13
563 * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
564 * 14 15 16 17 18 19
565 */
566 static const unsigned char insn_template[] = {
567 0xa1, 0x00, 0x00, 0x00, 0x00,
568 0x85, 0xc0,
569 0x74, 0x06,
570 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
571 0xe8, 0x00, 0x00, 0x00, 0x00,
572 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
573 };
574 unsigned char *code = (unsigned char *) malloc(sizeof(insn_template));
575 unsigned int next_insn;
576 if (code) {
577 memcpy(code, insn_template, sizeof(insn_template));
578
579 *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
580 *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
581 next_insn = (unsigned int)(code + 0x14);
582 *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
583 *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
584 }
585 return code;
586 #elif defined(USE_SPARC_ASM)
587
588 #if defined(__sparc_v9__) && !defined(__linux__)
589 static const unsigned int insn_template[] = {
590 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
591 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
592 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
593 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
594 0x8528b020, /* sllx %g2, 32, %g2 */
595 0xc2584002, /* ldx [%g1 + %g2], %g1 */
596 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
597 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
598 0xc6584002, /* ldx [%g1 + %g2], %g3 */
599 0x81c0c000, /* jmpl %g3, %g0 */
600 0x01000000 /* nop */
601 };
602 #else
603 static const unsigned int insn_template[] = {
604 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
605 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
606 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
607 0x81c0c000, /* jmpl %g3, %g0 */
608 0x01000000 /* nop */
609 };
610 #endif
611 unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
612 unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
613 if (code) {
614 memcpy(code, insn_template, sizeof(insn_template));
615
616 #if defined(__sparc_v9__) && !defined(__linux__)
617 code[0] |= (glapi_addr >> (32 + 10));
618 code[1] |= ((glapi_addr & 0xffffffff) >> 10);
619 __glapi_sparc_icache_flush(&code[0]);
620 code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
621 code[3] |= (glapi_addr & ((1 << 10) - 1));
622 __glapi_sparc_icache_flush(&code[2]);
623 code[6] |= ((functionOffset * 8) >> 10);
624 code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
625 __glapi_sparc_icache_flush(&code[6]);
626 #else
627 code[0] |= (glapi_addr >> 10);
628 code[1] |= (glapi_addr & ((1 << 10) - 1));
629 __glapi_sparc_icache_flush(&code[0]);
630 code[2] |= (functionOffset * 4);
631 __glapi_sparc_icache_flush(&code[2]);
632 #endif
633 }
634 return code;
635 #else
636 return NULL;
637 #endif /* USE_*_ASM */
638 }
639
640
641 /*
642 * This function inserts a new dispatch offset into the assembly language
643 * stub that was generated with the preceeding function.
644 */
645 static void
646 fill_in_entrypoint_offset(void *entrypoint, GLuint offset)
647 {
648 #if defined(USE_X86_ASM)
649
650 unsigned char *code = (unsigned char *) entrypoint;
651 *(unsigned int *)(code + 0x0b) = offset * 4;
652 *(unsigned int *)(code + 0x16) = offset * 4;
653
654 #elif defined(USE_SPARC_ASM)
655
656 /* XXX this hasn't been tested! */
657 unsigned int *code = (unsigned int *) entrypoint;
658 #if defined(__sparc_v9__) && !defined(__linux__)
659 code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */
660 code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */
661 code[6] |= ((offset * 8) >> 10);
662 code[7] |= ((offset * 8) & ((1 << 10) - 1));
663 __glapi_sparc_icache_flush(&code[6]);
664 #else /* __sparc_v9__ && !linux */
665 code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */
666 code[2] |= (offset * 4);
667 __glapi_sparc_icache_flush(&code[2]);
668 #endif /* __sparc_v9__ && !linux */
669
670 #endif /* USE_*_ASM */
671 }
672
673
674 /*
675 * Add a new extension function entrypoint.
676 * Return: GL_TRUE = success or GL_FALSE = failure
677 */
678 GLboolean
679 _glapi_add_entrypoint(const char *funcName, GLuint offset)
680 {
681 /* trivial rejection test */
682 #ifdef MANGLE
683 if (!funcName || funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
684 return NULL;
685 #else
686 if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
687 return GL_FALSE;
688 #endif
689
690 /* first check if the named function is already statically present */
691 {
692 GLint index = get_static_proc_offset(funcName);
693 if (index >= 0) {
694 return (GLboolean) ((GLuint) index == offset); /* bad offset! */
695 }
696 }
697
698 /* See if this function has already been dynamically added */
699 {
700 GLuint i;
701 for (i = 0; i < NumExtEntryPoints; i++) {
702 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
703 /* function already registered */
704 if (ExtEntryTable[i].Offset == offset) {
705 return GL_TRUE; /* offsets match */
706 }
707 else if (ExtEntryTable[i].Offset == (GLuint) ~0
708 && offset < DISPATCH_TABLE_SIZE) {
709 /* need to patch-up the dispatch code */
710 if (offset != (GLuint) ~0) {
711 fill_in_entrypoint_offset(ExtEntryTable[i].Address, offset);
712 ExtEntryTable[i].Offset = offset;
713 }
714 return GL_TRUE;
715 }
716 else {
717 return GL_FALSE; /* bad offset! */
718 }
719 }
720 }
721 }
722
723 /* This is a new function, try to add it. */
724 if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS ||
725 offset >= DISPATCH_TABLE_SIZE) {
726 /* No space left */
727 return GL_FALSE;
728 }
729 else {
730 void *entrypoint = generate_entrypoint(offset);
731 if (!entrypoint)
732 return GL_FALSE; /* couldn't generate assembly */
733
734 /* OK! */
735 ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
736 ExtEntryTable[NumExtEntryPoints].Offset = offset;
737 ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
738 NumExtEntryPoints++;
739
740 return GL_TRUE; /* success */
741 }
742
743 /* should never get here, silence compiler warnings */
744 return GL_FALSE;
745 }
746
747
748 /*
749 * Return offset of entrypoint for named function within dispatch table.
750 */
751 GLint
752 _glapi_get_proc_offset(const char *funcName)
753 {
754 /* search extension functions first */
755 GLuint i;
756 for (i = 0; i < NumExtEntryPoints; i++) {
757 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
758 return ExtEntryTable[i].Offset;
759 }
760 }
761
762 /* search static functions */
763 return get_static_proc_offset(funcName);
764 }
765
766
767
768 /*
769 * Return entrypoint for named function.
770 */
771 const GLvoid *
772 _glapi_get_proc_address(const char *funcName)
773 {
774 GLuint i;
775
776 #ifdef MANGLE
777 if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
778 return NULL;
779 #else
780 if (funcName[0] != 'g' || funcName[1] != 'l')
781 return NULL;
782 #endif
783
784 /* search extension functions first */
785 for (i = 0; i < NumExtEntryPoints; i++) {
786 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
787 return ExtEntryTable[i].Address;
788 }
789 }
790
791 /* search static functions */
792 {
793 const GLvoid *func = get_static_proc_address(funcName);
794 if (func)
795 return func;
796 }
797
798 /* generate new entrypoint - use a temporary dispatch offset of
799 * ~0 (i.e. -1). Later, when the driver calls _glapi_add_entrypoint()
800 * we'll put in the proper offset. If that never happens, and the
801 * user calls this function, he'll segfault. That's what you get
802 * when you try calling a GL function that doesn't really exist.
803 */
804 if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
805 GLvoid *entrypoint = generate_entrypoint(~0);
806 if (!entrypoint)
807 return GL_FALSE;
808
809 ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
810 ExtEntryTable[NumExtEntryPoints].Offset = ~0;
811 ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
812 NumExtEntryPoints++;
813
814 return entrypoint;
815 }
816 else {
817 /* no space for new functions! */
818 return NULL;
819 }
820 }
821
822
823
824 /*
825 * Return the name of the function at the given dispatch offset.
826 * This is only intended for debugging.
827 */
828 const char *
829 _glapi_get_proc_name(GLuint offset)
830 {
831 GLuint i;
832 const char * n;
833
834 /* search built-in functions */
835 n = get_static_proc_name(offset);
836 if ( n != NULL ) {
837 return n;
838 }
839
840 /* search added extension functions */
841 for (i = 0; i < NumExtEntryPoints; i++) {
842 if (ExtEntryTable[i].Offset == offset) {
843 return ExtEntryTable[i].Name;
844 }
845 }
846 return NULL;
847 }
848
849
850
851 /*
852 * Return size of dispatch table struct as number of functions (or
853 * slots).
854 */
855 GLuint
856 _glapi_get_dispatch_table_size(void)
857 {
858 return DISPATCH_TABLE_SIZE;
859 }
860
861
862
863 /*
864 * Get API dispatcher version string.
865 */
866 const char *
867 _glapi_get_version(void)
868 {
869 return "20021001"; /* YYYYMMDD */
870 }
871
872
873
874 /*
875 * Make sure there are no NULL pointers in the given dispatch table.
876 * Intended for debugging purposes.
877 */
878 void
879 _glapi_check_table(const struct _glapi_table *table)
880 {
881 #ifdef DEBUG
882 const GLuint entries = _glapi_get_dispatch_table_size();
883 const void **tab = (const void **) table;
884 GLuint i;
885 for (i = 1; i < entries; i++) {
886 assert(tab[i]);
887 }
888
889 /* Do some spot checks to be sure that the dispatch table
890 * slots are assigned correctly.
891 */
892 {
893 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
894 char *BeginFunc = (char*) &table->Begin;
895 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
896 assert(BeginOffset == _gloffset_Begin);
897 assert(BeginOffset == offset);
898 }
899 {
900 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
901 char *viewportFunc = (char*) &table->Viewport;
902 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
903 assert(viewportOffset == _gloffset_Viewport);
904 assert(viewportOffset == offset);
905 }
906 {
907 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
908 char *VertexPointerFunc = (char*) &table->VertexPointer;
909 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
910 assert(VertexPointerOffset == _gloffset_VertexPointer);
911 assert(VertexPointerOffset == offset);
912 }
913 {
914 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
915 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
916 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
917 assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
918 assert(ResetMinMaxOffset == offset);
919 }
920 {
921 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
922 char *blendColorFunc = (char*) &table->BlendColor;
923 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
924 assert(blendColorOffset == _gloffset_BlendColor);
925 assert(blendColorOffset == offset);
926 }
927 {
928 GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
929 char *istextureFunc = (char*) &table->IsTextureEXT;
930 GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
931 assert(istextureOffset == _gloffset_IsTextureEXT);
932 assert(istextureOffset == offset);
933 }
934 {
935 GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
936 char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
937 GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
938 assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
939 assert(secondaryColor3fOffset == offset);
940 assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (void *) &glSecondaryColor3fEXT);
941 }
942 {
943 GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
944 char *pointParameterivFunc = (char*) &table->PointParameterivNV;
945 GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
946 assert(pointParameterivOffset == _gloffset_PointParameterivNV);
947 assert(pointParameterivOffset == offset);
948 assert(_glapi_get_proc_address("glPointParameterivNV") == (void *) &glPointParameterivNV);
949 }
950 {
951 GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
952 char *setFenceFunc = (char*) &table->SetFenceNV;
953 GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
954 assert(setFenceOffset == _gloffset_SetFenceNV);
955 assert(setFenceOffset == offset);
956 assert(_glapi_get_proc_address("glSetFenceNV") == (void *) &glSetFenceNV);
957 }
958 #endif
959 }