Sparc optimized GLAPI dispatch table.
[mesa.git] / src / mesa / glapi / glapi.c
1 /* $Id: glapi.c,v 1.55 2001/06/05 23:54:00 davem69 Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * This file manages the OpenGL API dispatch layer.
30 * The dispatch table (struct _glapi_table) is basically just a list
31 * of function pointers.
32 * There are functions to set/get the current dispatch table for the
33 * current thread and to manage registration/dispatch of dynamically
34 * added extension functions.
35 *
36 * It's intended that this file and the other glapi*.[ch] files are
37 * flexible enough to be reused in several places: XFree86, DRI-
38 * based libGL.so, and perhaps the SGI SI.
39 *
40 * There are no dependencies on Mesa in this code.
41 *
42 * Versions (API changes):
43 * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
44 * 2001/01/16 - added dispatch override feature for Mesa 3.5
45 */
46
47
48
49 #include "glheader.h"
50 #include "glapi.h"
51 #include "glapioffsets.h"
52 #include "glapitable.h"
53 #include "glthread.h"
54
55 #ifdef USE_SPARC_ASM
56 #include "SPARC/sparc.h"
57 #endif
58
59 /***** BEGIN NO-OP DISPATCH *****/
60
61 static GLboolean WarnFlag = GL_FALSE;
62
63 void
64 _glapi_noop_enable_warnings(GLboolean enable)
65 {
66 WarnFlag = enable;
67 }
68
69 static GLboolean
70 warn(void)
71 {
72 if (WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
73 return GL_TRUE;
74 else
75 return GL_FALSE;
76 }
77
78
79 #define KEYWORD1 static
80 #define KEYWORD2
81 #define NAME(func) NoOp##func
82
83 #define F stderr
84
85 #define DISPATCH(func, args, msg) \
86 if (warn()) { \
87 fprintf(stderr, "GL User Error: calling "); \
88 fprintf msg; \
89 fprintf(stderr, " without a current context\n"); \
90 }
91
92 #define RETURN_DISPATCH(func, args, msg) \
93 if (warn()) { \
94 fprintf(stderr, "GL User Error: calling "); \
95 fprintf msg; \
96 fprintf(stderr, " without a current context\n"); \
97 } \
98 return 0
99
100 #define DISPATCH_TABLE_NAME __glapi_noop_table
101 #define UNUSED_TABLE_NAME __usused_noop_functions
102
103 #define TABLE_ENTRY(name) (void *) NoOp##name
104
105 static int NoOpUnused(void)
106 {
107 if (warn()) {
108 fprintf(stderr, "GL User Error: calling extension function without a current context\n");
109 }
110 return 0;
111 }
112
113 #include "glapitemp.h"
114
115 /***** END NO-OP DISPATCH *****/
116
117
118
119 /***** BEGIN THREAD-SAFE DISPATCH *****/
120 /* if we support thread-safety, build a special dispatch table for use
121 * in thread-safety mode (ThreadSafe == GL_TRUE). Each entry in the
122 * dispatch table will call _glthread_GetTSD() to get the actual dispatch
123 * table bound to the current thread, then jump through that table.
124 */
125
126 #if defined(THREADS)
127
128 static GLboolean ThreadSafe = GL_FALSE; /* In thread-safe mode? */
129 static _glthread_TSD DispatchTSD; /* Per-thread dispatch pointer */
130 static _glthread_TSD RealDispatchTSD; /* only when using override */
131 static _glthread_TSD ContextTSD; /* Per-thread context pointer */
132
133
134 #define KEYWORD1 static
135 #define KEYWORD2 GLAPIENTRY
136 #define NAME(func) _ts_##func
137
138 #define DISPATCH(FUNC, ARGS, MESSAGE) \
139 struct _glapi_table *dispatch; \
140 dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
141 if (!dispatch) \
142 dispatch = (struct _glapi_table *) __glapi_noop_table; \
143 (dispatch->FUNC) ARGS
144
145 #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
146 struct _glapi_table *dispatch; \
147 dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
148 if (!dispatch) \
149 dispatch = (struct _glapi_table *) __glapi_noop_table; \
150 return (dispatch->FUNC) ARGS
151
152 #define DISPATCH_TABLE_NAME __glapi_threadsafe_table
153 #define UNUSED_TABLE_NAME __usused_threadsafe_functions
154
155 #define TABLE_ENTRY(name) (void *) _ts_##name
156
157 static int _ts_Unused(void)
158 {
159 return 0;
160 }
161
162 #include "glapitemp.h"
163
164 #endif
165
166 /***** END THREAD-SAFE DISPATCH *****/
167
168
169
170 struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
171 struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
172
173 /* Used when thread safety disabled */
174 void *_glapi_Context = NULL;
175
176
177 static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
178 static GLboolean GetSizeCalled = GL_FALSE;
179
180 static GLboolean DispatchOverride = GL_FALSE;
181
182
183 /* strdup() is actually not a standard ANSI C or POSIX routine.
184 * Irix will not define it if ANSI mode is in effect.
185 */
186 static char *
187 str_dup(const char *str)
188 {
189 char *copy;
190 copy = (char*) malloc(strlen(str) + 1);
191 if (!copy)
192 return NULL;
193 strcpy(copy, str);
194 return copy;
195 }
196
197
198
199 /*
200 * We should call this periodically from a function such as glXMakeCurrent
201 * in order to test if multiple threads are being used. When we detect
202 * that situation we should then call _glapi_enable_thread_safety()
203 */
204 void
205 _glapi_check_multithread(void)
206 {
207 #if defined(THREADS)
208 if (!ThreadSafe) {
209 static unsigned long knownID;
210 static GLboolean firstCall = GL_TRUE;
211 if (firstCall) {
212 knownID = _glthread_GetID();
213 firstCall = GL_FALSE;
214 }
215 else if (knownID != _glthread_GetID()) {
216 ThreadSafe = GL_TRUE;
217 }
218 }
219 if (ThreadSafe) {
220 /* make sure that this thread's dispatch pointer isn't null */
221 if (!_glapi_get_dispatch()) {
222 _glapi_set_dispatch(NULL);
223 }
224 }
225 #endif
226 }
227
228
229
230 /*
231 * Set the current context pointer for this thread.
232 * The context pointer is an opaque type which should be cast to
233 * void from the real context pointer type.
234 */
235 void
236 _glapi_set_context(void *context)
237 {
238 #if defined(THREADS)
239 _glthread_SetTSD(&ContextTSD, context);
240 if (ThreadSafe)
241 _glapi_Context = NULL;
242 else
243 _glapi_Context = context;
244 #else
245 _glapi_Context = context;
246 #endif
247 }
248
249
250
251 /*
252 * Get the current context pointer for this thread.
253 * The context pointer is an opaque type which should be cast from
254 * void to the real context pointer type.
255 */
256 void *
257 _glapi_get_context(void)
258 {
259 #if defined(THREADS)
260 if (ThreadSafe) {
261 return _glthread_GetTSD(&ContextTSD);
262 }
263 else {
264 return _glapi_Context;
265 }
266 #else
267 return _glapi_Context;
268 #endif
269 }
270
271
272
273 /*
274 * Set the global or per-thread dispatch table pointer.
275 */
276 void
277 _glapi_set_dispatch(struct _glapi_table *dispatch)
278 {
279 if (!dispatch) {
280 /* use the no-op functions */
281 dispatch = (struct _glapi_table *) __glapi_noop_table;
282 }
283 #ifdef DEBUG
284 else {
285 _glapi_check_table(dispatch);
286 }
287 #endif
288
289 #if defined(THREADS)
290 if (DispatchOverride) {
291 _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
292 if (ThreadSafe)
293 _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
294 else
295 _glapi_RealDispatch = dispatch;
296 }
297 else {
298 /* normal operation */
299 _glthread_SetTSD(&DispatchTSD, (void *) dispatch);
300 if (ThreadSafe)
301 _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
302 else
303 _glapi_Dispatch = dispatch;
304 }
305 #else /*THREADS*/
306 if (DispatchOverride) {
307 _glapi_RealDispatch = dispatch;
308 }
309 else {
310 _glapi_Dispatch = dispatch;
311 }
312 #endif /*THREADS*/
313 }
314
315
316
317 /*
318 * Return pointer to current dispatch table for calling thread.
319 */
320 struct _glapi_table *
321 _glapi_get_dispatch(void)
322 {
323 #if defined(THREADS)
324 if (ThreadSafe) {
325 if (DispatchOverride) {
326 return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
327 }
328 else {
329 return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
330 }
331 }
332 else {
333 if (DispatchOverride) {
334 assert(_glapi_RealDispatch);
335 return _glapi_RealDispatch;
336 }
337 else {
338 assert(_glapi_Dispatch);
339 return _glapi_Dispatch;
340 }
341 }
342 #else
343 return _glapi_Dispatch;
344 #endif
345 }
346
347
348 /*
349 * Notes on dispatch overrride:
350 *
351 * Dispatch override allows an external agent to hook into the GL dispatch
352 * mechanism before execution goes into the core rendering library. For
353 * example, a trace mechanism would insert itself as an overrider, print
354 * logging info for each GL function, then dispatch to the real GL function.
355 *
356 * libGLS (GL Stream library) is another agent that might use override.
357 *
358 * We don't allow more than one layer of overriding at this time.
359 * In the future we may allow nested/layered override. In that case
360 * _glapi_begin_dispatch_override() will return an override layer,
361 * _glapi_end_dispatch_override(layer) will remove an override layer
362 * and _glapi_get_override_dispatch(layer) will return the dispatch
363 * table for a given override layer. layer = 0 will be the "real"
364 * dispatch table.
365 */
366
367 /*
368 * Return: dispatch override layer number.
369 */
370 int
371 _glapi_begin_dispatch_override(struct _glapi_table *override)
372 {
373 struct _glapi_table *real = _glapi_get_dispatch();
374
375 assert(!DispatchOverride); /* can't nest at this time */
376 DispatchOverride = GL_TRUE;
377
378 _glapi_set_dispatch(real);
379
380 #if defined(THREADS)
381 _glthread_SetTSD(&DispatchTSD, (void *) override);
382 if (ThreadSafe)
383 _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
384 else
385 _glapi_Dispatch = override;
386 #else
387 _glapi_Dispatch = override;
388 #endif
389 return 1;
390 }
391
392
393 void
394 _glapi_end_dispatch_override(int layer)
395 {
396 struct _glapi_table *real = _glapi_get_dispatch();
397 (void) layer;
398 DispatchOverride = GL_FALSE;
399 _glapi_set_dispatch(real);
400 /* the rest of this isn't needed, just play it safe */
401 #if defined(THREADS)
402 _glthread_SetTSD(&RealDispatchTSD, NULL);
403 #endif
404 _glapi_RealDispatch = NULL;
405 }
406
407
408 struct _glapi_table *
409 _glapi_get_override_dispatch(int layer)
410 {
411 if (layer == 0) {
412 return _glapi_get_dispatch();
413 }
414 else {
415 if (DispatchOverride) {
416 #if defined(THREADS)
417 return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
418 #else
419 return _glapi_Dispatch;
420 #endif
421 }
422 else {
423 return NULL;
424 }
425 }
426 }
427
428
429
430 /*
431 * Return size of dispatch table struct as number of functions (or
432 * slots).
433 */
434 GLuint
435 _glapi_get_dispatch_table_size(void)
436 {
437 /* return sizeof(struct _glapi_table) / sizeof(void *);*/
438 GetSizeCalled = GL_TRUE;
439 return MaxDispatchOffset + 1;
440 }
441
442
443
444 /*
445 * Get API dispatcher version string.
446 */
447 const char *
448 _glapi_get_version(void)
449 {
450 return "20010116"; /* YYYYMMDD */
451 }
452
453
454 /*
455 * For each entry in static_functions[] which use this function
456 * we should implement a dispatch function in glapitemp.h and
457 * in glapinoop.c
458 */
459 static int NotImplemented(void)
460 {
461 return 0;
462 }
463
464
465 struct name_address_offset {
466 const char *Name;
467 GLvoid *Address;
468 GLuint Offset;
469 };
470
471
472 static struct name_address_offset static_functions[] = {
473 /* GL 1.1 */
474 { "glNewList", (GLvoid *) glNewList, _gloffset_NewList },
475 { "glEndList", (GLvoid *) glEndList, _gloffset_EndList },
476 { "glCallList", (GLvoid *) glCallList, _gloffset_CallList },
477 { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists },
478 { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists },
479 { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists },
480 { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase },
481 { "glBegin", (GLvoid *) glBegin, _gloffset_Begin },
482 { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap },
483 { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b },
484 { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv },
485 { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d },
486 { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv },
487 { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f },
488 { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv },
489 { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i },
490 { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv },
491 { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s },
492 { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv },
493 { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub },
494 { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv },
495 { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui },
496 { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv },
497 { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us },
498 { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv },
499 { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b },
500 { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv },
501 { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d },
502 { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv },
503 { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f },
504 { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv },
505 { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i },
506 { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv },
507 { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s },
508 { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv },
509 { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub },
510 { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv },
511 { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui },
512 { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv },
513 { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us },
514 { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv },
515 { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag },
516 { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv },
517 { "glEnd", (GLvoid *) glEnd, _gloffset_End },
518 { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd },
519 { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv },
520 { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf },
521 { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv },
522 { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi },
523 { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv },
524 { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs },
525 { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv },
526 { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b },
527 { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv },
528 { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d },
529 { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv },
530 { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f },
531 { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv },
532 { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i },
533 { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv },
534 { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s },
535 { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv },
536 { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d },
537 { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv },
538 { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f },
539 { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv },
540 { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i },
541 { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv },
542 { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s },
543 { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv },
544 { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d },
545 { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv },
546 { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f },
547 { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv },
548 { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i },
549 { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv },
550 { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s },
551 { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv },
552 { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d },
553 { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv },
554 { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f },
555 { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv },
556 { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i },
557 { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv },
558 { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s },
559 { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv },
560 { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd },
561 { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv },
562 { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf },
563 { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv },
564 { "glRecti", (GLvoid *) glRecti, _gloffset_Recti },
565 { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv },
566 { "glRects", (GLvoid *) glRects, _gloffset_Rects },
567 { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv },
568 { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d },
569 { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv },
570 { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f },
571 { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv },
572 { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i },
573 { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv },
574 { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s },
575 { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv },
576 { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d },
577 { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv },
578 { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f },
579 { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv },
580 { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i },
581 { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv },
582 { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s },
583 { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv },
584 { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d },
585 { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv },
586 { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f },
587 { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv },
588 { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i },
589 { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv },
590 { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s },
591 { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv },
592 { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d },
593 { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv },
594 { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f },
595 { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv },
596 { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i },
597 { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv },
598 { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s },
599 { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv },
600 { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d },
601 { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv },
602 { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f },
603 { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv },
604 { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i },
605 { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv },
606 { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s },
607 { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv },
608 { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d },
609 { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv },
610 { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f },
611 { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv },
612 { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i },
613 { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv },
614 { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s },
615 { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv },
616 { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d },
617 { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv },
618 { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f },
619 { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv },
620 { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i },
621 { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv },
622 { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s },
623 { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv },
624 { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane },
625 { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial },
626 { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace },
627 { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf },
628 { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv },
629 { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi },
630 { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv },
631 { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace },
632 { "glHint", (GLvoid *) glHint, _gloffset_Hint },
633 { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf },
634 { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv },
635 { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti },
636 { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv },
637 { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf },
638 { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv },
639 { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli },
640 { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv },
641 { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple },
642 { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth },
643 { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf },
644 { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv },
645 { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali },
646 { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv },
647 { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize },
648 { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode },
649 { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple },
650 { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor },
651 { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel },
652 { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf },
653 { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv },
654 { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri },
655 { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv },
656 { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D },
657 { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D },
658 { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf },
659 { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv },
660 { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi },
661 { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv },
662 { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend },
663 { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv },
664 { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf },
665 { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv },
666 { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni },
667 { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv },
668 { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer },
669 { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer },
670 { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode },
671 { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames },
672 { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName },
673 { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough },
674 { "glPopName", (GLvoid *) glPopName, _gloffset_PopName },
675 { "glPushName", (GLvoid *) glPushName, _gloffset_PushName },
676 { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer },
677 { "glClear", (GLvoid *) glClear, _gloffset_Clear },
678 { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum },
679 { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex },
680 { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor },
681 { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil },
682 { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth },
683 { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask },
684 { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask },
685 { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask },
686 { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask },
687 { "glAccum", (GLvoid *) glAccum, _gloffset_Accum },
688 { "glDisable", (GLvoid *) glDisable, _gloffset_Disable },
689 { "glEnable", (GLvoid *) glEnable, _gloffset_Enable },
690 { "glFinish", (GLvoid *) glFinish, _gloffset_Finish },
691 { "glFlush", (GLvoid *) glFlush, _gloffset_Flush },
692 { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib },
693 { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib },
694 { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d },
695 { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f },
696 { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d },
697 { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f },
698 { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d },
699 { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f },
700 { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d },
701 { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f },
702 { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d },
703 { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv },
704 { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f },
705 { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv },
706 { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d },
707 { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv },
708 { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f },
709 { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv },
710 { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 },
711 { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 },
712 { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 },
713 { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 },
714 { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc },
715 { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc },
716 { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp },
717 { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc },
718 { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp },
719 { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc },
720 { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom },
721 { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf },
722 { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi },
723 { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref },
724 { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei },
725 { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv },
726 { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv },
727 { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv },
728 { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer },
729 { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels },
730 { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels },
731 { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels },
732 { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv },
733 { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane },
734 { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev },
735 { "glGetError", (GLvoid *) glGetError, _gloffset_GetError },
736 { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv },
737 { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv },
738 { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv },
739 { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv },
740 { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv },
741 { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv },
742 { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv },
743 { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv },
744 { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv },
745 { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv },
746 { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv },
747 { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv },
748 { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple },
749 { "glGetString", (GLvoid *) glGetString, _gloffset_GetString },
750 { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv },
751 { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv },
752 { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv },
753 { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv },
754 { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv },
755 { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage },
756 { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv },
757 { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv },
758 { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv },
759 { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv },
760 { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled },
761 { "glIsList", (GLvoid *) glIsList, _gloffset_IsList },
762 { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange },
763 { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum },
764 { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity },
765 { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf },
766 { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd },
767 { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode },
768 { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf },
769 { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd },
770 { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho },
771 { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix },
772 { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix },
773 { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated },
774 { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef },
775 { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled },
776 { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef },
777 { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated },
778 { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef },
779 { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport },
780 /* 1.1 */
781 { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement },
782 { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer },
783 { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState },
784 { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays },
785 { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements },
786 { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer },
787 { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState },
788 { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv },
789 { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer },
790 { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays },
791 { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer },
792 { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer },
793 { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer },
794 { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset },
795 { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D },
796 { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D },
797 { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D },
798 { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D },
799 { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D },
800 { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D },
801 { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident },
802 { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture },
803 { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures },
804 { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures },
805 { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture },
806 { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures },
807 { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub },
808 { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv },
809 { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib },
810 { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
811 /* 1.2 */
812 #ifdef GL_VERSION_1_2
813 #define NAME(X) (GLvoid *) X
814 #else
815 #define NAME(X) NotImplemented
816 #endif
817 { "glBlendColor", (GLvoid *) NAME(glBlendColor), _gloffset_BlendColor },
818 { "glBlendEquation", (GLvoid *) NAME(glBlendEquation), _gloffset_BlendEquation },
819 { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements), _gloffset_DrawRangeElements },
820 { "glColorTable", (GLvoid *) NAME(glColorTable), _gloffset_ColorTable },
821 { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv), _gloffset_ColorTableParameterfv },
822 { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv), _gloffset_ColorTableParameteriv },
823 { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable), _gloffset_CopyColorTable },
824 { "glGetColorTable", (GLvoid *) NAME(glGetColorTable), _gloffset_GetColorTable },
825 { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv), _gloffset_GetColorTableParameterfv },
826 { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv), _gloffset_GetColorTableParameteriv },
827 { "glColorSubTable", (GLvoid *) NAME(glColorSubTable), _gloffset_ColorSubTable },
828 { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable), _gloffset_CopyColorSubTable },
829 { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D), _gloffset_ConvolutionFilter1D },
830 { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D), _gloffset_ConvolutionFilter2D },
831 { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf), _gloffset_ConvolutionParameterf },
832 { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv), _gloffset_ConvolutionParameterfv },
833 { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri), _gloffset_ConvolutionParameteri },
834 { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv), _gloffset_ConvolutionParameteriv },
835 { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D), _gloffset_CopyConvolutionFilter1D },
836 { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D), _gloffset_CopyConvolutionFilter2D },
837 { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter), _gloffset_GetConvolutionFilter },
838 { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv), _gloffset_GetConvolutionParameterfv },
839 { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv), _gloffset_GetConvolutionParameteriv },
840 { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter), _gloffset_GetSeparableFilter },
841 { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D), _gloffset_SeparableFilter2D },
842 { "glGetHistogram", (GLvoid *) NAME(glGetHistogram), _gloffset_GetHistogram },
843 { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv), _gloffset_GetHistogramParameterfv },
844 { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv), _gloffset_GetHistogramParameteriv },
845 { "glGetMinmax", (GLvoid *) NAME(glGetMinmax), _gloffset_GetMinmax },
846 { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv), _gloffset_GetMinmaxParameterfv },
847 { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv), _gloffset_GetMinmaxParameteriv },
848 { "glHistogram", (GLvoid *) NAME(glHistogram), _gloffset_Histogram },
849 { "glMinmax", (GLvoid *) NAME(glMinmax), _gloffset_Minmax },
850 { "glResetHistogram", (GLvoid *) NAME(glResetHistogram), _gloffset_ResetHistogram },
851 { "glResetMinmax", (GLvoid *) NAME(glResetMinmax), _gloffset_ResetMinmax },
852 { "glTexImage3D", (GLvoid *) NAME(glTexImage3D), _gloffset_TexImage3D },
853 { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D), _gloffset_TexSubImage3D },
854 { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D), _gloffset_CopyTexSubImage3D },
855 #undef NAME
856
857 /* ARB 1. GL_ARB_multitexture */
858 #ifdef GL_ARB_multitexture
859 #define NAME(X) (GLvoid *) X
860 #else
861 #define NAME(X) NotImplemented
862 #endif
863 { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB), _gloffset_ActiveTextureARB },
864 { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB), _gloffset_ClientActiveTextureARB },
865 { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB), _gloffset_MultiTexCoord1dARB },
866 { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB), _gloffset_MultiTexCoord1dvARB },
867 { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB), _gloffset_MultiTexCoord1fARB },
868 { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB), _gloffset_MultiTexCoord1fvARB },
869 { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB), _gloffset_MultiTexCoord1iARB },
870 { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB), _gloffset_MultiTexCoord1ivARB },
871 { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB), _gloffset_MultiTexCoord1sARB },
872 { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB), _gloffset_MultiTexCoord1svARB },
873 { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB), _gloffset_MultiTexCoord2dARB },
874 { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB), _gloffset_MultiTexCoord2dvARB },
875 { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB), _gloffset_MultiTexCoord2fARB },
876 { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB), _gloffset_MultiTexCoord2fvARB },
877 { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB), _gloffset_MultiTexCoord2iARB },
878 { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB), _gloffset_MultiTexCoord2ivARB },
879 { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB), _gloffset_MultiTexCoord2sARB },
880 { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB), _gloffset_MultiTexCoord2svARB },
881 { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB), _gloffset_MultiTexCoord3dARB },
882 { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB), _gloffset_MultiTexCoord3dvARB },
883 { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB), _gloffset_MultiTexCoord3fARB },
884 { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB), _gloffset_MultiTexCoord3fvARB },
885 { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB), _gloffset_MultiTexCoord3iARB },
886 { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB), _gloffset_MultiTexCoord3ivARB },
887 { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB), _gloffset_MultiTexCoord3sARB },
888 { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB), _gloffset_MultiTexCoord3svARB },
889 { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB), _gloffset_MultiTexCoord4dARB },
890 { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB), _gloffset_MultiTexCoord4dvARB },
891 { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB), _gloffset_MultiTexCoord4fARB },
892 { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB), _gloffset_MultiTexCoord4fvARB },
893 { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB), _gloffset_MultiTexCoord4iARB },
894 { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB), _gloffset_MultiTexCoord4ivARB },
895 { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB), _gloffset_MultiTexCoord4sARB },
896 { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB), _gloffset_MultiTexCoord4svARB },
897 #undef NAME
898
899 /* ARB 3. GL_ARB_transpose_matrix */
900 #ifdef GL_ARB_transpose_matrix
901 #define NAME(X) (GLvoid *) X
902 #else
903 #define NAME(X) NotImplemented
904 #endif
905 { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB), _gloffset_LoadTransposeMatrixdARB },
906 { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB), _gloffset_LoadTransposeMatrixfARB },
907 { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB), _gloffset_MultTransposeMatrixdARB },
908 { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB), _gloffset_MultTransposeMatrixfARB },
909 #undef NAME
910
911 /* ARB 5. GL_ARB_multisample */
912 #ifdef GL_ARB_multisample
913 #define NAME(X) (GLvoid *) X
914 #else
915 #define NAME(X) (GLvoid *) NotImplemented
916 #endif
917 { "glSampleCoverageARB", NAME(glSampleCoverageARB), _gloffset_SampleCoverageARB },
918 #undef NAME
919
920 /* ARB 12. GL_ARB_texture_compression */
921 #if 000
922 #if defined(GL_ARB_texture_compression) && defined(_gloffset_CompressedTexImage3DARB)
923 #define NAME(X) (GLvoid *) X
924 #else
925 #define NAME(X) (GLvoid *) NotImplemented
926 #endif
927 { "glCompressedTexImage3DARB", NAME(glCompressedTexImage3DARB), _gloffset_CompressedTexImage3DARB },
928 { "glCompressedTexImage2DARB", NAME(glCompressedTexImage2DARB), _gloffset_CompressedTexImage2DARB },
929 { "glCompressedTexImage1DARB", NAME(glCompressedTexImage1DARB), _gloffset_CompressedTexImage1DARB },
930 { "glCompressedTexSubImage3DARB", NAME(glCompressedTexSubImage3DARB), _gloffset_CompressedTexSubImage3DARB },
931 { "glCompressedTexSubImage2DARB", NAME(glCompressedTexSubImage2DARB), _gloffset_CompressedTexSubImage2DARB },
932 { "glCompressedTexSubImage1DARB", NAME(glCompressedTexSubImage1DARB), _gloffset_CompressedTexSubImage1DARB },
933 { "glGetCompressedTexImageARB", NAME(glGetCompressedTexImageARB), _gloffset_GetCompressedTexImageARB },
934 #undef NAME
935 #endif
936
937 /* 2. GL_EXT_blend_color */
938 #ifdef GL_EXT_blend_color
939 #define NAME(X) (GLvoid *) X
940 #else
941 #define NAME(X) (GLvoid *) NotImplemented
942 #endif
943 { "glBlendColorEXT", NAME(glBlendColorEXT), _gloffset_BlendColor },
944 #undef NAME
945
946 /* 3. GL_EXT_polygon_offset */
947 #ifdef GL_EXT_polygon_offset
948 #define NAME(X) (GLvoid *) X
949 #else
950 #define NAME(X) (GLvoid *) NotImplemented
951 #endif
952 { "glPolygonOffsetEXT", NAME(glPolygonOffsetEXT), _gloffset_PolygonOffsetEXT },
953 #undef NAME
954
955 /* 6. GL_EXT_texture3D */
956 #ifdef GL_EXT_texture3D
957 #define NAME(X) (GLvoid *) X
958 #else
959 #define NAME(X) (GLvoid *) NotImplemented
960 #endif
961 { "glCopyTexSubImage3DEXT", NAME(glCopyTexSubImage3DEXT), _gloffset_CopyTexSubImage3D },
962 { "glTexImage3DEXT", NAME(glTexImage3DEXT), _gloffset_TexImage3D },
963 { "glTexSubImage3DEXT", NAME(glTexSubImage3DEXT), _gloffset_TexSubImage3D },
964 #undef NAME
965
966 /* 7. GL_SGI_texture_filter4 */
967 #ifdef GL_SGI_texture_filter4
968 #define NAME(X) (GLvoid *) X
969 #else
970 #define NAME(X) (GLvoid *) NotImplemented
971 #endif
972 { "glGetTexFilterFuncSGIS", NAME(glGetTexFilterFuncSGIS), _gloffset_GetTexFilterFuncSGIS },
973 { "glTexFilterFuncSGIS", NAME(glTexFilterFuncSGIS), _gloffset_TexFilterFuncSGIS },
974 #undef NAME
975
976 /* 9. GL_EXT_subtexture */
977 #ifdef GL_EXT_subtexture
978 #define NAME(X) (GLvoid *) X
979 #else
980 #define NAME(X) (GLvoid *) NotImplemented
981 #endif
982 { "glTexSubImage1DEXT", NAME(glTexSubImage1DEXT), _gloffset_TexSubImage1D },
983 { "glTexSubImage2DEXT", NAME(glTexSubImage2DEXT), _gloffset_TexSubImage2D },
984 #undef NAME
985
986 /* 10. GL_EXT_copy_texture */
987 #ifdef GL_EXT_copy_texture
988 #define NAME(X) (GLvoid *) X
989 #else
990 #define NAME(X) (GLvoid *) NotImplemented
991 #endif
992 { "glCopyTexImage1DEXT", NAME(glCopyTexImage1DEXT), _gloffset_CopyTexImage1D },
993 { "glCopyTexImage2DEXT", NAME(glCopyTexImage2DEXT), _gloffset_CopyTexImage2D },
994 { "glCopyTexSubImage1DEXT", NAME(glCopyTexSubImage1DEXT), _gloffset_CopyTexSubImage1D },
995 { "glCopyTexSubImage2DEXT", NAME(glCopyTexSubImage2DEXT), _gloffset_CopyTexSubImage2D },
996 #undef NAME
997
998 /* 11. GL_EXT_histogram */
999 #ifdef GL_EXT_histogram
1000 #define NAME(X) (GLvoid *) X
1001 #else
1002 #define NAME(X) (GLvoid *) NotImplemented
1003 #endif
1004 { "glGetHistogramEXT", NAME(glGetHistogramEXT), _gloffset_GetHistogramEXT },
1005 { "glGetHistogramParameterfvEXT", NAME(glGetHistogramParameterfvEXT), _gloffset_GetHistogramParameterfvEXT },
1006 { "glGetHistogramParameterivEXT", NAME(glGetHistogramParameterivEXT), _gloffset_GetHistogramParameterivEXT },
1007 { "glGetMinmaxEXT", NAME(glGetMinmaxEXT), _gloffset_GetMinmaxEXT },
1008 { "glGetMinmaxParameterfvEXT", NAME(glGetMinmaxParameterfvEXT), _gloffset_GetMinmaxParameterfvEXT },
1009 { "glGetMinmaxParameterivEXT", NAME(glGetMinmaxParameterivEXT), _gloffset_GetMinmaxParameterivEXT },
1010 { "glHistogramEXT", NAME(glHistogramEXT), _gloffset_Histogram },
1011 { "glMinmaxEXT", NAME(glMinmaxEXT), _gloffset_Minmax },
1012 { "glResetHistogramEXT", NAME(glResetHistogramEXT), _gloffset_ResetHistogram },
1013 { "glResetMinmaxEXT", NAME(glResetMinmaxEXT), _gloffset_ResetMinmax },
1014 #undef NAME
1015
1016 /* 12. GL_EXT_convolution */
1017 #ifdef GL_EXT_convolution
1018 #define NAME(X) (GLvoid *) X
1019 #else
1020 #define NAME(X) (GLvoid *) NotImplemented
1021 #endif
1022 { "glConvolutionFilter1DEXT", NAME(glConvolutionFilter1DEXT), _gloffset_ConvolutionFilter1D },
1023 { "glConvolutionFilter2DEXT", NAME(glConvolutionFilter2DEXT), _gloffset_ConvolutionFilter2D },
1024 { "glConvolutionParameterfEXT", NAME(glConvolutionParameterfEXT), _gloffset_ConvolutionParameterf },
1025 { "glConvolutionParameterfvEXT", NAME(glConvolutionParameterfvEXT), _gloffset_ConvolutionParameterfv },
1026 { "glConvolutionParameteriEXT", NAME(glConvolutionParameteriEXT), _gloffset_ConvolutionParameteri },
1027 { "glConvolutionParameterivEXT", NAME(glConvolutionParameterivEXT), _gloffset_ConvolutionParameteriv },
1028 { "glCopyConvolutionFilter1DEXT", NAME(glCopyConvolutionFilter1DEXT), _gloffset_CopyConvolutionFilter1D },
1029 { "glCopyConvolutionFilter2DEXT", NAME(glCopyConvolutionFilter2DEXT), _gloffset_CopyConvolutionFilter2D },
1030 { "glGetConvolutionFilterEXT", NAME(glGetConvolutionFilterEXT), _gloffset_GetConvolutionFilterEXT },
1031 { "glGetConvolutionParameterivEXT", NAME(glGetConvolutionParameterivEXT), _gloffset_GetConvolutionParameterivEXT },
1032 { "glGetConvolutionParameterfvEXT", NAME(glGetConvolutionParameterfvEXT), _gloffset_GetConvolutionParameterfvEXT },
1033 { "glGetSeparableFilterEXT", NAME(glGetSeparableFilterEXT), _gloffset_GetSeparableFilterEXT },
1034 { "glSeparableFilter2DEXT", NAME(glSeparableFilter2DEXT), _gloffset_SeparableFilter2D },
1035 #undef NAME
1036
1037 /* 14. GL_SGI_color_table */
1038 #ifdef GL_SGI_color_table
1039 #define NAME(X) (GLvoid *) X
1040 #else
1041 #define NAME(X) (GLvoid *) NotImplemented
1042 #endif
1043 { "glColorTableSGI", NAME(glColorTableSGI), _gloffset_ColorTable },
1044 { "glColorTableParameterfvSGI", NAME(glColorTableParameterfvSGI), _gloffset_ColorTableParameterfv },
1045 { "glColorTableParameterivSGI", NAME(glColorTableParameterivSGI), _gloffset_ColorTableParameteriv },
1046 { "glCopyColorTableSGI", NAME(glCopyColorTableSGI), _gloffset_CopyColorTable },
1047 { "glGetColorTableSGI", NAME(glGetColorTableSGI), _gloffset_GetColorTableSGI },
1048 { "glGetColorTableParameterfvSGI", NAME(glGetColorTableParameterfvSGI), _gloffset_GetColorTableParameterfvSGI },
1049 { "glGetColorTableParameterivSGI", NAME(glGetColorTableParameterivSGI), _gloffset_GetColorTableParameterivSGI },
1050 #undef NAME
1051
1052 /* 15. GL_SGIS_pixel_texture */
1053 #ifdef GL_SGIS_pixel_texture
1054 #define NAME(X) (GLvoid *) X
1055 #else
1056 #define NAME(X) (GLvoid *) NotImplemented
1057 #endif
1058 { "glPixelTexGenParameterfSGIS", NAME(glPixelTexGenParameterfSGIS), _gloffset_PixelTexGenParameterfSGIS },
1059 { "glPixelTexGenParameteriSGIS", NAME(glPixelTexGenParameteriSGIS), _gloffset_PixelTexGenParameteriSGIS },
1060 { "glGetPixelTexGenParameterfvSGIS", NAME(glGetPixelTexGenParameterfvSGIS), _gloffset_GetPixelTexGenParameterfvSGIS },
1061 { "glGetPixelTexGenParameterivSGIS", NAME(glGetPixelTexGenParameterivSGIS), _gloffset_GetPixelTexGenParameterivSGIS },
1062 #undef NAME
1063
1064 /* 16. GL_SGIS_texture4D */
1065 #ifdef GL_SGIS_texture4D
1066 #define NAME(X) (GLvoid *) X
1067 #else
1068 #define NAME(X) (GLvoid *) NotImplemented
1069 #endif
1070 { "glTexImage4DSGIS", NAME(glTexImage4DSGIS), _gloffset_TexImage4DSGIS },
1071 { "glTexSubImage4DSGIS", NAME(glTexSubImage4DSGIS), _gloffset_TexSubImage4DSGIS },
1072 #undef NAME
1073
1074 /* 20. GL_EXT_texture_object */
1075 #ifdef GL_EXT_texture_object
1076 #define NAME(X) (GLvoid *) X
1077 #else
1078 #define NAME(X) (GLvoid *) NotImplemented
1079 #endif
1080 { "glAreTexturesResidentEXT", NAME(glAreTexturesResidentEXT), _gloffset_AreTexturesResidentEXT },
1081 { "glBindTextureEXT", NAME(glBindTextureEXT), _gloffset_BindTexture },
1082 { "glDeleteTexturesEXT", NAME(glDeleteTexturesEXT), _gloffset_DeleteTextures },
1083 { "glGenTexturesEXT", NAME(glGenTexturesEXT), _gloffset_GenTexturesEXT },
1084 { "glIsTextureEXT", NAME(glIsTextureEXT), _gloffset_IsTextureEXT },
1085 { "glPrioritizeTexturesEXT", NAME(glPrioritizeTexturesEXT), _gloffset_PrioritizeTextures },
1086 #undef NAME
1087
1088 /* 21. GL_SGIS_detail_texture */
1089 #ifdef GL_SGIS_detail_texture
1090 #define NAME(X) (GLvoid *) X
1091 #else
1092 #define NAME(X) (GLvoid *) NotImplemented
1093 #endif
1094 { "glDetailTexFuncSGIS", NAME(glDetailTexFuncSGIS), _gloffset_DetailTexFuncSGIS },
1095 { "glGetDetailTexFuncSGIS", NAME(glGetDetailTexFuncSGIS), _gloffset_GetDetailTexFuncSGIS },
1096 #undef NAME
1097
1098 /* 22. GL_SGIS_sharpen_texture */
1099 #ifdef GL_SGIS_sharpen_texture
1100 #define NAME(X) (GLvoid *) X
1101 #else
1102 #define NAME(X) (GLvoid *) NotImplemented
1103 #endif
1104 { "glGetSharpenTexFuncSGIS", NAME(glGetSharpenTexFuncSGIS), _gloffset_GetSharpenTexFuncSGIS },
1105 { "glSharpenTexFuncSGIS", NAME(glSharpenTexFuncSGIS), _gloffset_SharpenTexFuncSGIS },
1106 #undef NAME
1107
1108 /* 25. GL_SGIS_multisample */
1109 #ifdef GL_SGIS_multisample
1110 #define NAME(X) (GLvoid *) X
1111 #else
1112 #define NAME(X) (GLvoid *) NotImplemented
1113 #endif
1114 { "glSampleMaskSGIS", NAME(glSampleMaskSGIS), _gloffset_SampleMaskSGIS },
1115 { "glSamplePatternSGIS", NAME(glSamplePatternSGIS), _gloffset_SamplePatternSGIS },
1116 #undef NAME
1117
1118 /* 30. GL_EXT_vertex_array */
1119 #ifdef GL_EXT_vertex_array
1120 #define NAME(X) (GLvoid *) X
1121 #else
1122 #define NAME(X) (GLvoid *) NotImplemented
1123 #endif
1124 { "glArrayElementEXT", NAME(glArrayElementEXT), _gloffset_ArrayElement },
1125 { "glColorPointerEXT", NAME(glColorPointerEXT), _gloffset_ColorPointerEXT },
1126 { "glDrawArraysEXT", NAME(glDrawArraysEXT), _gloffset_DrawArrays },
1127 { "glEdgeFlagPointerEXT", NAME(glEdgeFlagPointerEXT), _gloffset_EdgeFlagPointerEXT },
1128 { "glGetPointervEXT", NAME(glGetPointervEXT), _gloffset_GetPointerv },
1129 { "glIndexPointerEXT", NAME(glIndexPointerEXT), _gloffset_IndexPointerEXT },
1130 { "glNormalPointerEXT", NAME(glNormalPointerEXT), _gloffset_NormalPointerEXT },
1131 { "glTexCoordPointerEXT", NAME(glTexCoordPointerEXT), _gloffset_TexCoordPointerEXT },
1132 { "glVertexPointerEXT", NAME(glVertexPointerEXT), _gloffset_VertexPointerEXT },
1133 #undef NAME
1134
1135 /* 37. GL_EXT_blend_minmax */
1136 #ifdef GL_EXT_blend_minmax
1137 #define NAME(X) (GLvoid *) X
1138 #else
1139 #define NAME(X) (GLvoid *) NotImplemented
1140 #endif
1141 { "glBlendEquationEXT", NAME(glBlendEquationEXT), _gloffset_BlendEquation },
1142 #undef NAME
1143
1144 /* 52. GL_SGIX_sprite */
1145 #ifdef GL_SGIX_sprite
1146 #define NAME(X) (GLvoid *) X
1147 #else
1148 #define NAME(X) (GLvoid *) NotImplemented
1149 #endif
1150 { "glSpriteParameterfSGIX", NAME(glSpriteParameterfSGIX), _gloffset_SpriteParameterfSGIX },
1151 { "glSpriteParameterfvSGIX", NAME(glSpriteParameterfvSGIX), _gloffset_SpriteParameterfvSGIX },
1152 { "glSpriteParameteriSGIX", NAME(glSpriteParameteriSGIX), _gloffset_SpriteParameteriSGIX },
1153 { "glSpriteParameterivSGIX", NAME(glSpriteParameterivSGIX), _gloffset_SpriteParameterivSGIX },
1154 #undef NAME
1155
1156 /* 54. GL_EXT_point_parameters */
1157 #ifdef GL_EXT_point_parameters
1158 #define NAME(X) (GLvoid *) X
1159 #else
1160 #define NAME(X) (GLvoid *) NotImplemented
1161 #endif
1162 { "glPointParameterfEXT", NAME(glPointParameterfEXT), _gloffset_PointParameterfEXT },
1163 { "glPointParameterfvEXT", NAME(glPointParameterfvEXT), _gloffset_PointParameterfvEXT },
1164 { "glPointParameterfSGIS", NAME(glPointParameterfSGIS), _gloffset_PointParameterfEXT },
1165 { "glPointParameterfvSGIS", NAME(glPointParameterfvSGIS), _gloffset_PointParameterfvEXT },
1166 #undef NAME
1167
1168 /* 55. GL_SGIX_instruments */
1169 #ifdef GL_SGIX_instruments
1170 #define NAME(X) (GLvoid *) X
1171 #else
1172 #define NAME(X) (GLvoid *) NotImplemented
1173 #endif
1174 { "glInstrumentsBufferSGIX", NAME(glInstrumentsBufferSGIX), _gloffset_InstrumentsBufferSGIX },
1175 { "glStartInstrumentsSGIX", NAME(glStartInstrumentsSGIX), _gloffset_StartInstrumentsSGIX },
1176 { "glStopInstrumentsSGIX", NAME(glStopInstrumentsSGIX), _gloffset_StopInstrumentsSGIX },
1177 { "glReadInstrumentsSGIX", NAME(glReadInstrumentsSGIX), _gloffset_ReadInstrumentsSGIX },
1178 { "glPollInstrumentsSGIX", NAME(glPollInstrumentsSGIX), _gloffset_PollInstrumentsSGIX },
1179 { "glGetInstrumentsSGIX", NAME(glGetInstrumentsSGIX), _gloffset_GetInstrumentsSGIX },
1180 #undef NAME
1181
1182 /* 57. GL_SGIX_framezoom */
1183 #ifdef GL_SGIX_framezoom
1184 #define NAME(X) (GLvoid *) X
1185 #else
1186 #define NAME(X) (GLvoid *) NotImplemented
1187 #endif
1188 { "glFrameZoomSGIX", NAME(glFrameZoomSGIX), _gloffset_FrameZoomSGIX },
1189 #undef NAME
1190
1191 /* 58. GL_SGIX_tag_sample_buffer */
1192 #ifdef GL_SGIX_tag_sample_buffer
1193 #define NAME(X) (GLvoid *) X
1194 #else
1195 #define NAME(X) (GLvoid *) NotImplemented
1196 #endif
1197 { "glTagSampleBufferSGIX", NAME(glTagSampleBufferSGIX), _gloffset_TagSampleBufferSGIX },
1198 #undef NAME
1199
1200 /* 60. GL_SGIX_reference_plane */
1201 #ifdef GL_SGIX_reference_plane
1202 #define NAME(X) (GLvoid *) X
1203 #else
1204 #define NAME(X) (GLvoid *) NotImplemented
1205 #endif
1206 { "glReferencePlaneSGIX", NAME(glReferencePlaneSGIX), _gloffset_ReferencePlaneSGIX },
1207 #undef NAME
1208
1209 /* 61. GL_SGIX_flush_raster */
1210 #ifdef GL_SGIX_flush_raster
1211 #define NAME(X) (GLvoid *) X
1212 #else
1213 #define NAME(X) (GLvoid *) NotImplemented
1214 #endif
1215 { "glFlushRasterSGIX", NAME(glFlushRasterSGIX), _gloffset_FlushRasterSGIX },
1216 #undef NAME
1217
1218 /* 66. GL_HP_image_transform */
1219 #if 0
1220 #ifdef GL_HP_image_transform
1221 #define NAME(X) (GLvoid *) X
1222 #else
1223 #define NAME(X) (GLvoid *) NotImplemented
1224 #endif
1225 { "glGetImageTransformParameterfvHP", NAME(glGetImageTransformParameterfvHP), _gloffset_GetImageTransformParameterfvHP },
1226 { "glGetImageTransformParameterivHP", NAME(glGetImageTransformParameterivHP), _gloffset_GetImageTransformParameterivHP },
1227 { "glImageTransformParameterfHP", NAME(glImageTransformParameterfHP), _gloffset_ImageTransformParameterfHP },
1228 { "glImageTransformParameterfvHP", NAME(glImageTransformParameterfvHP), _gloffset_ImageTransformParameterfvHP },
1229 { "glImageTransformParameteriHP", NAME(glImageTransformParameteriHP), _gloffset_ImageTransformParameteriHP },
1230 { "glImageTransformParameterivHP", NAME(glImageTransformParameterivHP), _gloffset_ImageTransformParameterivHP },
1231 #undef NAME
1232 #endif
1233
1234 /* 74. GL_EXT_color_subtable */
1235 #ifdef GL_EXT_color_subtable
1236 #define NAME(X) (GLvoid *) X
1237 #else
1238 #define NAME(X) (GLvoid *) NotImplemented
1239 #endif
1240 { "glColorSubTableEXT", NAME(glColorSubTableEXT), _gloffset_ColorSubTable },
1241 { "glCopyColorSubTableEXT", NAME(glCopyColorSubTableEXT), _gloffset_CopyColorSubTable },
1242 #undef NAME
1243
1244 /* 77. GL_PGI_misc_hints */
1245 #ifdef GL_PGI_misc_hints
1246 #define NAME(X) (GLvoid *) X
1247 #else
1248 #define NAME(X) (GLvoid *) NotImplemented
1249 #endif
1250 { "glHintPGI", NAME(glHintPGI), _gloffset_HintPGI },
1251 #undef NAME
1252
1253 /* 78. GL_EXT_paletted_texture */
1254 #ifdef GL_EXT_paletted_texture
1255 #define NAME(X) (GLvoid *) X
1256 #else
1257 #define NAME(X) (GLvoid *) NotImplemented
1258 #endif
1259 { "glColorTableEXT", NAME(glColorTableEXT), _gloffset_ColorTable },
1260 { "glGetColorTableEXT", NAME(glGetColorTableEXT), _gloffset_GetColorTable },
1261 { "glGetColorTableParameterfvEXT", NAME(glGetColorTableParameterfvEXT), _gloffset_GetColorTableParameterfv },
1262 { "glGetColorTableParameterivEXT", NAME(glGetColorTableParameterivEXT), _gloffset_GetColorTableParameteriv },
1263 #undef NAME
1264
1265 /* 80. GL_SGIX_list_priority */
1266 #ifdef GL_SGIX_list_priority
1267 #define NAME(X) (GLvoid *) X
1268 #else
1269 #define NAME(X) (GLvoid *) NotImplemented
1270 #endif
1271 { "glGetListParameterfvSGIX", NAME(glGetListParameterfvSGIX), _gloffset_GetListParameterfvSGIX },
1272 { "glGetListParameterivSGIX", NAME(glGetListParameterivSGIX), _gloffset_GetListParameterivSGIX },
1273 { "glListParameterfSGIX", NAME(glListParameterfSGIX), _gloffset_ListParameterfSGIX },
1274 { "glListParameterfvSGIX", NAME(glListParameterfvSGIX), _gloffset_ListParameterfvSGIX },
1275 { "glListParameteriSGIX", NAME(glListParameteriSGIX), _gloffset_ListParameteriSGIX },
1276 { "glListParameterivSGIX", NAME(glListParameterivSGIX), _gloffset_ListParameterivSGIX },
1277 #undef NAME
1278
1279 /* 94. GL_EXT_index_material */
1280 #ifdef GL_EXT_index_material
1281 #define NAME(X) (GLvoid *) X
1282 #else
1283 #define NAME(X) (GLvoid *) NotImplemented
1284 #endif
1285 { "glIndexMaterialEXT", NAME(glIndexMaterialEXT), _gloffset_IndexMaterialEXT },
1286 #undef NAME
1287
1288 /* 95. GL_EXT_index_func */
1289 #ifdef GL_EXT_index_func
1290 #define NAME(X) (GLvoid *) X
1291 #else
1292 #define NAME(X) (GLvoid *) NotImplemented
1293 #endif
1294 { "glIndexFuncEXT", NAME(glIndexFuncEXT), _gloffset_IndexFuncEXT },
1295 #undef NAME
1296
1297 /* 97. GL_EXT_compiled_vertex_array */
1298 #ifdef GL_EXT_compiled_vertex_array
1299 #define NAME(X) (GLvoid *) X
1300 #else
1301 #define NAME(X) (GLvoid *) NotImplemented
1302 #endif
1303 { "glLockArraysEXT", NAME(glLockArraysEXT), _gloffset_LockArraysEXT },
1304 { "glUnlockArraysEXT", NAME(glUnlockArraysEXT), _gloffset_UnlockArraysEXT },
1305 #undef NAME
1306
1307 /* 98. GL_EXT_cull_vertex */
1308 #ifdef GL_EXT_cull_vertex
1309 #define NAME(X) (GLvoid *) X
1310 #else
1311 #define NAME(X) (GLvoid *) NotImplemented
1312 #endif
1313 { "glCullParameterfvEXT", NAME(glCullParameterfvEXT), _gloffset_CullParameterfvEXT },
1314 { "glCullParameterdvEXT", NAME(glCullParameterdvEXT), _gloffset_CullParameterdvEXT },
1315 #undef NAME
1316
1317 /* 102. GL_SGIX_fragment_lighting */
1318 #ifdef GL_SGIX_fragment_lighting
1319 #define NAME(X) (GLvoid *) X
1320 #else
1321 #define NAME(X) (GLvoid *) NotImplemented
1322 #endif
1323 { "glFragmentColorMaterialSGIX", NAME(glFragmentColorMaterialSGIX), _gloffset_FragmentColorMaterialSGIX },
1324 { "glFragmentLightfSGIX", NAME(glFragmentLightfSGIX), _gloffset_FragmentLightfSGIX },
1325 { "glFragmentLightfvSGIX", NAME(glFragmentLightfvSGIX), _gloffset_FragmentLightfvSGIX },
1326 { "glFragmentLightiSGIX", NAME(glFragmentLightiSGIX), _gloffset_FragmentLightiSGIX },
1327 { "glFragmentLightivSGIX", NAME(glFragmentLightivSGIX), _gloffset_FragmentLightivSGIX },
1328 { "glFragmentLightModelfSGIX", NAME(glFragmentLightModelfSGIX), _gloffset_FragmentLightModelfSGIX },
1329 { "glFragmentLightModelfvSGIX", NAME(glFragmentLightModelfvSGIX), _gloffset_FragmentLightModelfvSGIX },
1330 { "glFragmentLightModeliSGIX", NAME(glFragmentLightModeliSGIX), _gloffset_FragmentLightModeliSGIX },
1331 { "glFragmentLightModelivSGIX", NAME(glFragmentLightModelivSGIX), _gloffset_FragmentLightModelivSGIX },
1332 { "glFragmentMaterialfSGIX", NAME(glFragmentMaterialfSGIX), _gloffset_FragmentMaterialfSGIX },
1333 { "glFragmentMaterialfvSGIX", NAME(glFragmentMaterialfvSGIX), _gloffset_FragmentMaterialfvSGIX },
1334 { "glFragmentMaterialiSGIX", NAME(glFragmentMaterialiSGIX), _gloffset_FragmentMaterialiSGIX },
1335 { "glFragmentMaterialivSGIX", NAME(glFragmentMaterialivSGIX), _gloffset_FragmentMaterialivSGIX },
1336 { "glGetFragmentLightfvSGIX", NAME(glGetFragmentLightfvSGIX), _gloffset_GetFragmentLightfvSGIX },
1337 { "glGetFragmentLightivSGIX", NAME(glGetFragmentLightivSGIX), _gloffset_GetFragmentLightivSGIX },
1338 { "glGetFragmentMaterialfvSGIX", NAME(glGetFragmentMaterialfvSGIX), _gloffset_GetFragmentMaterialfvSGIX },
1339 { "glGetFragmentMaterialivSGIX", NAME(glGetFragmentMaterialivSGIX), _gloffset_GetFragmentMaterialivSGIX },
1340 { "glLightEnviSGIX", NAME(glLightEnviSGIX), _gloffset_LightEnviSGIX },
1341 #undef NAME
1342
1343 /* 112. GL_EXT_draw_range_elements */
1344 #if 000
1345 #ifdef GL_EXT_draw_range_elements
1346 #define NAME(X) (GLvoid *) X
1347 #else
1348 #define NAME(X) (GLvoid *) NotImplemented
1349 #endif
1350 { "glDrawRangeElementsEXT", NAME(glDrawRangeElementsEXT), _gloffset_DrawRangeElementsEXT },
1351 #undef NAME
1352 #endif
1353
1354 /* 117. GL_EXT_light_texture */
1355 #if 000
1356 #ifdef GL_EXT_light_texture
1357 #define NAME(X) (GLvoid *) X
1358 #else
1359 #define NAME(X) (GLvoid *) NotImplemented
1360 #endif
1361 { "glApplyTextureEXT", NAME(glApplyTextureEXT), _gloffset_ApplyTextureEXT },
1362 { "glTextureLightEXT", NAME(glTextureLightEXT), _gloffset_TextureLightEXT },
1363 { "glTextureMaterialEXT", NAME(glTextureMaterialEXT), _gloffset_TextureMaterialEXT },
1364 #undef NAME
1365
1366 /* 135. GL_INTEL_texture_scissor */
1367 #ifdef GL_INTEL_texture_scissor
1368 #define NAME(X) (GLvoid *) X
1369 #else
1370 #define NAME(X) (GLvoid *) NotImplemented
1371 #endif
1372 { "glTexScissorINTEL", NAME(glTexScissorINTEL), _gloffset_TexScissorINTEL },
1373 { "glTexScissorFuncINTEL", NAME(glTexScissorFuncINTEL), _gloffset_glTexScissorFuncINTEL },
1374 #undef NAME
1375
1376 /* 136. GL_INTEL_parallel_arrays */
1377 #ifdef GL_INTEL_parallel_arrays
1378 #define NAME(X) (GLvoid *) X
1379 #else
1380 #define NAME(X) (GLvoid *) NotImplemented
1381 #endif
1382 { "glVertexPointervINTEL", NAME(glVertexPointervINTEL), _gloffset_VertexPointervINTEL },
1383 { "glNormalPointervINTEL", NAME(glNormalPointervINTEL), _gloffset_NormalPointervINTEL },
1384 { "glColorPointervINTEL", NAME(glColorPointervINTEL), _gloffset_ColorPointervINTEL },
1385 { "glTexCoordPointervINTEL", NAME(glTexCoordPointervINTEL), _gloffset_glxCoordPointervINTEL },
1386 #undef NAME
1387 #endif
1388
1389 /* 138. GL_EXT_pixel_transform */
1390 #if 000
1391 #ifdef GL_EXT_pixel_transform
1392 #define NAME(X) (GLvoid *) X
1393 #else
1394 #define NAME(X) (GLvoid *) NotImplemented
1395 #endif
1396 { "glPixelTransformParameteriEXT", NAME(glPixelTransformParameteriEXT), _gloffset_PixelTransformParameteriEXT },
1397 { "glPixelTransformParameterfEXT", NAME(glPixelTransformParameterfEXT), _gloffset_PixelTransformParameterfEXT },
1398 { "glPixelTransformParameterivEXT", NAME(glPixelTransformParameterivEXT), _gloffset_PixelTransformParameterivEXT },
1399 { "glPixelTransformParameterfvEXT", NAME(glPixelTransformParameterfvEXT), _gloffset_PixelTransformParameterfvEXT },
1400 { "glGetPixelTransformParameterivEXT", NAME(glGetPixelTransformParameterivEXT), _gloffset_GetPixelTransformParameterivEXT },
1401 { "glGetPixelTransformParameterfvEXT", NAME(glGetPixelTransformParameterfvEXT), _gloffset_GetPixelTransformParameterfvEXT },
1402 #undef NAME
1403 #endif
1404
1405 /* 145. GL_EXT_secondary_color */
1406 #ifdef GL_EXT_secondary_color
1407 #define NAME(X) (GLvoid *) X
1408 #else
1409 #define NAME(X) (GLvoid *) NotImplemented
1410 #endif
1411 { "glSecondaryColor3bEXT", NAME(glSecondaryColor3bEXT), _gloffset_SecondaryColor3bEXT },
1412 { "glSecondaryColor3dEXT", NAME(glSecondaryColor3dEXT), _gloffset_SecondaryColor3dEXT },
1413 { "glSecondaryColor3fEXT", NAME(glSecondaryColor3fEXT), _gloffset_SecondaryColor3fEXT },
1414 { "glSecondaryColor3iEXT", NAME(glSecondaryColor3iEXT), _gloffset_SecondaryColor3iEXT },
1415 { "glSecondaryColor3sEXT", NAME(glSecondaryColor3sEXT), _gloffset_SecondaryColor3sEXT },
1416 { "glSecondaryColor3ubEXT", NAME(glSecondaryColor3ubEXT), _gloffset_SecondaryColor3ubEXT },
1417 { "glSecondaryColor3uiEXT", NAME(glSecondaryColor3uiEXT), _gloffset_SecondaryColor3uiEXT },
1418 { "glSecondaryColor3usEXT", NAME(glSecondaryColor3usEXT), _gloffset_SecondaryColor3usEXT },
1419 { "glSecondaryColor3bvEXT", NAME(glSecondaryColor3bvEXT), _gloffset_SecondaryColor3bvEXT },
1420 { "glSecondaryColor3dvEXT", NAME(glSecondaryColor3dvEXT), _gloffset_SecondaryColor3dvEXT },
1421 { "glSecondaryColor3fvEXT", NAME(glSecondaryColor3fvEXT), _gloffset_SecondaryColor3fvEXT },
1422 { "glSecondaryColor3ivEXT", NAME(glSecondaryColor3ivEXT), _gloffset_SecondaryColor3ivEXT },
1423 { "glSecondaryColor3svEXT", NAME(glSecondaryColor3svEXT), _gloffset_SecondaryColor3svEXT },
1424 { "glSecondaryColor3ubvEXT", NAME(glSecondaryColor3ubvEXT), _gloffset_SecondaryColor3ubvEXT },
1425 { "glSecondaryColor3uivEXT", NAME(glSecondaryColor3uivEXT), _gloffset_SecondaryColor3uivEXT },
1426 { "glSecondaryColor3usvEXT", NAME(glSecondaryColor3usvEXT), _gloffset_SecondaryColor3usvEXT },
1427 { "glSecondaryColorPointerEXT", NAME(glSecondaryColorPointerEXT), _gloffset_SecondaryColorPointerEXT },
1428 #undef NAME
1429
1430 /* 147. GL_EXT_texture_perturb_normal */
1431 #if 000
1432 #ifdef GL_EXT_texture_perturb_normal
1433 #define NAME(X) (GLvoid *) X
1434 #else
1435 #define NAME(X) (GLvoid *) NotImplemented
1436 #endif
1437 { "glTextureNormalEXT", NAME(glTextureNormalEXT), _gloffset_TextureNormalEXT },
1438 #undef NAME
1439 #endif
1440
1441 /* 148. GL_EXT_multi_draw_arrays */
1442 #if 000
1443 #ifdef GL_EXT_multi_draw_arrays
1444 #define NAME(X) (GLvoid *) X
1445 #else
1446 #define NAME(X) (GLvoid *) NotImplemented
1447 #endif
1448 { "glMultiDrawArraysEXT", NAME(glMultiDrawArraysEXT), _gloffset_MultiDrawArraysEXT },
1449 #undef NAME
1450 #endif
1451
1452 /* 149. GL_EXT_fog_coord */
1453 #ifdef GL_EXT_fog_coord
1454 #define NAME(X) (GLvoid *) X
1455 #else
1456 #define NAME(X) (GLvoid *) NotImplemented
1457 #endif
1458 { "glFogCoordfEXT", NAME(glFogCoordfEXT), _gloffset_FogCoordfEXT },
1459 { "glFogCoordfvEXT", NAME(glFogCoordfvEXT), _gloffset_FogCoordfvEXT },
1460 { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
1461 { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
1462 { "glFogCoordPointerEXT", NAME(glFogCoordPointerEXT), _gloffset_FogCoordPointerEXT },
1463 #undef NAME
1464
1465 /* 156. GL_EXT_coordinate_frame */
1466 #if 000
1467 #ifdef GL_EXT_coordinate_frame
1468 #define NAME(X) (GLvoid *) X
1469 #else
1470 #define NAME(X) (GLvoid *) NotImplemented
1471 #endif
1472 { "glTangent3bEXT", NAME(glTangent3bEXT), _gloffset_Tangent3bEXT },
1473 { "glTangent3dEXT", NAME(glTangent3dEXT), _gloffset_Tangent3dEXT },
1474 { "glTangent3fEXT", NAME(glTangent3fEXT), _gloffset_Tangent3fEXT },
1475 { "glTangent3iEXT", NAME(glTangent3iEXT), _gloffset_Tangent3iEXT },
1476 { "glTangent3sEXT", NAME(glTangent3sEXT), _gloffset_Tangent3sEXT },
1477 { "glTangent3bvEXT", NAME(glTangent3bvEXT), _gloffset_Tangent3bvEXT },
1478 { "glTangent3dvEXT", NAME(glTangent3dvEXT), _gloffset_Tangent3dvEXT },
1479 { "glTangent3fvEXT", NAME(glTangent3fvEXT), _gloffset_Tangent3fvEXT },
1480 { "glTangent3ivEXT", NAME(glTangent3ivEXT), _gloffset_Tangent3ivEXT },
1481 { "glTangent3svEXT", NAME(glTangent3svEXT), _gloffset_Tangent3svEXT },
1482 { "glBinormal3bEXT", NAME(glBinormal3bEXT), _gloffset_Binormal3bEXT },
1483 { "glBinormal3dEXT", NAME(glBinormal3dEXT), _gloffset_Binormal3dEXT },
1484 { "glBinormal3fEXT", NAME(glBinormal3fEXT), _gloffset_Binormal3fEXT },
1485 { "glBinormal3iEXT", NAME(glBinormal3iEXT), _gloffset_Binormal3iEXT },
1486 { "glBinormal3sEXT", NAME(glBinormal3sEXT), _gloffset_Binormal3sEXT },
1487 { "glBinormal3bvEXT", NAME(glBinormal3bvEXT), _gloffset_Binormal3bvEXT },
1488 { "glBinormal3dvEXT", NAME(glBinormal3dvEXT), _gloffset_Binormal3dvEXT },
1489 { "glBinormal3fvEXT", NAME(glBinormal3fvEXT), _gloffset_Binormal3fvEXT },
1490 { "glBinormal3ivEXT", NAME(glBinormal3ivEXT), _gloffset_Binormal3ivEXT },
1491 { "glBinormal3svEXT", NAME(glBinormal3svEXT), _gloffset_Binormal3svEXT },
1492 { "glTangentPointerEXT", NAME(glTangentPointerEXT), _gloffset_TangentPointerEXT },
1493 { "glBinormalPointerEXT", NAME(glBinormalPointerEXT), _gloffset_BinormalPointerEXT },
1494 #undef NAME
1495 #endif
1496
1497 /* 164. GL_SUN_global_alpha */
1498 #if 000
1499 #ifdef GL_SUN_global_alpha
1500 #define NAME(X) (GLvoid *) X
1501 #else
1502 #define NAME(X) (GLvoid *) NotImplemented
1503 #endif
1504 { "glGlobalAlphaFactorbSUN", NAME(glGlobalAlphaFactorbSUN), _gloffset_GlobalAlphaFactorbSUN },
1505 { "glGlobalAlphaFactorsSUN", NAME(glGlobalAlphaFactorsSUN), _gloffset_GlobalAlphaFactorsSUN },
1506 { "glGlobalAlphaFactoriSUN", NAME(glGlobalAlphaFactoriSUN), _gloffset_GlobalAlphaFactoriSUN },
1507 { "glGlobalAlphaFactorfSUN", NAME(glGlobalAlphaFactorfSUN), _gloffset_GlobalAlphaFactorfSUN },
1508 { "glGlobalAlphaFactordSUN", NAME(glGlobalAlphaFactordSUN), _gloffset_GlobalAlphaFactordSUN },
1509 { "glGlobalAlphaFactorubSUN", NAME(glGlobalAlphaFactorubSUN), _gloffset_GlobalAlphaFactorubSUN },
1510 { "glGlobalAlphaFactorusSUN", NAME(glGlobalAlphaFactorusSUN), _gloffset_GlobalAlphaFactorusSUN },
1511 { "glGlobalAlphaFactoruiSUN", NAME(glGlobalAlphaFactoruiSUN), _gloffset_GlobalAlphaFactoruiSUN },
1512 #undef NAME
1513 #endif
1514
1515 /* 165. GL_SUN_triangle_list */
1516 #if 000
1517 #ifdef GL_SUN_triangle_list
1518 #define NAME(X) (GLvoid *) X
1519 #else
1520 #define NAME(X) (GLvoid *) NotImplemented
1521 #endif
1522 { "glReplacementCodeuiSUN", NAME(glReplacementCodeuiSUN), _gloffset_ReplacementCodeuiSUN },
1523 { "glReplacementCodeusSUN", NAME(glReplacementCodeusSUN), _gloffset_ReplacementCodeusSUN },
1524 { "glReplacementCodeubSUN", NAME(glReplacementCodeubSUN), _gloffset_ReplacementCodeubSUN },
1525 { "glReplacementCodeuivSUN", NAME(glReplacementCodeuivSUN), _gloffset_ReplacementCodeuivSUN },
1526 { "glReplacementCodeusvSUN", NAME(glReplacementCodeusvSUN), _gloffset_ReplacementCodeusvSUN },
1527 { "glReplacementCodeubvSUN", NAME(glReplacementCodeubvSUN), _gloffset_ReplacementCodeubvSUN },
1528 { "glReplacementCodePointerSUN", NAME(glReplacementCodePointerSUN), _gloffset_ReplacementCodePointerSUN },
1529 #undef NAME
1530 #endif
1531
1532 /* 166. GL_SUN_vertex */
1533 #if 000
1534 #ifdef GL_SUN_vertex
1535 #define NAME(X) (GLvoid *) X
1536 #else
1537 #define NAME(X) (GLvoid *) NotImplemented
1538 #endif
1539 { "glColor4ubVertex2fSUN", NAME(glColor4ubVertex2fSUN), _gloffset_Color4ubVertex2fSUN },
1540 { "glColor4ubVertex2fvSUN", NAME(glColor4ubVertex2fvSUN), _gloffset_Color4ubVertex2fvSUN },
1541 { "glColor4ubVertex3fSUN", NAME(glColor4ubVertex3fSUN), _gloffset_Color4ubVertex3fSUN },
1542 { "glColor4ubVertex3fvSUN", NAME(glColor4ubVertex3fvSUN), _gloffset_Color4ubVertex3fvSUN },
1543 { "glColor3fVertex3fSUN", NAME(glColor3fVertex3fSUN), _gloffset_Color3fVertex3fSUN },
1544 { "glColor3fVertex3fvSUN", NAME(glColor3fVertex3fvSUN), _gloffset_Color3fVertex3fvSUN },
1545 { "glNormal3fVertex3fSUN", NAME(glNormal3fVertex3fSUN), _gloffset_Normal3fVertex3fSUN },
1546 { "glNormal3fVertex3fvSUN", NAME(glNormal3fVertex3fvSUN), _gloffset_Normal3fVertex3fvSUN },
1547 { "glColor4fNormal3fVertex3fSUN", NAME(glColor4fNormal3fVertex3fSUN), _gloffset_Color4fNormal3fVertex3fSUN },
1548 { "glColor4fNormal3fVertex3fvSUN", NAME(glColor4fNormal3fVertex3fvSUN), _gloffset_Color4fNormal3fVertex3fvSUN },
1549 { "glTexCoord2fVertex3fSUN", NAME(glTexCoord2fVertex3fSUN), _gloffset_TexCoord2fVertex3fSUN },
1550 { "glTexCoord2fVertex3fvSUN", NAME(glTexCoord2fVertex3fvSUN), _gloffset_TexCoord2fVertex3fvSUN },
1551 { "glTexCoord4fVertex4fSUN", NAME(glTexCoord4fVertex4fSUN), _gloffset_TexCoord4fVertex4fSUN },
1552 { "glTexCoord4fVertex4fvSUN", NAME(glTexCoord4fVertex4fvSUN), _gloffset_TexCoord4fVertex4fvSUN },
1553 { "glTexCoord2fColor4ubVertex3fSUN", NAME(glTexCoord2fColor4ubVertex3fSUN), _gloffset_TexCoord2fColor4ubVertex3fSUN },
1554 { "glTexCoord2fColor4ubVertex3fvSUN", NAME(glTexCoord2fColor4ubVertex3fvSUN), _gloffset_TexCoord2fColor4ubVertex3fvSUN },
1555 { "glTexCoord2fColor3fVertex3fSUN", NAME(glTexCoord2fColor3fVertex3fSUN), _gloffset_TexCoord2fColor3fVertex3fSUN },
1556 { "glTexCoord2fColor3fVertex3fvSUN", NAME(glTexCoord2fColor3fVertex3fvSUN), _gloffset_TexCoord2fColor3fVertex3fvSUN },
1557 { "glTexCoord2fNormal3fVertex3fSUN", NAME(glTexCoord2fNormal3fVertex3fSUN), _gloffset_TexCoord2fNormal3fVertex3fSUN },
1558 { "glTexCoord2fNormal3fVertex3fvSUN", NAME(glTexCoord2fNormal3fVertex3fvSUN), _gloffset_TexCoord2fNormal3fVertex3fvSUN },
1559 { "glTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fSUN },
1560 { "glTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fvSUN },
1561 { "glTexCoord4fColor4fNormal3fVertex4fSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fSUN },
1562 { "glTexCoord4fColor4fNormal3fVertex4fvSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fvSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fvSUN },
1563 { "glReplacementCodeuiVertex3fSUN", NAME(glReplacementCodeuiVertex3fSUN), _gloffset_ReplacementCodeuiVertex3fSUN },
1564 { "glReplacementCodeuiVertex3fvSUN", NAME(glReplacementCodeuiVertex3fvSUN), _gloffset_ReplacementCodeuiVertex3fvSUN },
1565 { "glReplacementCodeuiColor4ubVertex3fSUN", NAME(glReplacementCodeuiColor4ubVertex3fSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fSUN },
1566 { "glReplacementCodeuiColor4ubVertex3fvSUN", NAME(glReplacementCodeuiColor4ubVertex3fvSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fvSUN },
1567 { "glReplacementCodeuiColor3fVertex3fSUN", NAME(glReplacementCodeuiColor3fVertex3fSUN), _gloffset_ReplacementCodeuiColor3fVertex3fSUN },
1568 { "glReplacementCodeuiColor3fVertex3fvSUN", NAME(glReplacementCodeuiColor3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor3fVertex3fvSUN },
1569 { "glReplacementCodeuiNormal3fVertex3fSUN", NAME(glReplacementCodeuiNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fSUN },
1570 { "glReplacementCodeuiNormal3fVertex3fvSUN", NAME(glReplacementCodeuiNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fvSUN },
1571 { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fSUN },
1572 { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fvSUN },
1573 { "glReplacementCodeuiTexCoord2fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fSUN },
1574 { "glReplacementCodeuiTexCoord2fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fvSUN },
1575 { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN },
1576 { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN },
1577 { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN },
1578 { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN },
1579 #undef NAME
1580 #endif
1581
1582 /* 173. GL_EXT/INGR_blend_func_separate */
1583 #ifdef GL_EXT_blend_func_separate
1584 #define NAME(X) (GLvoid *) X
1585 #else
1586 #define NAME(X) (GLvoid *) NotImplemented
1587 #endif
1588 { "glBlendFuncSeparateEXT", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
1589 { "glBlendFuncSeparateINGR", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
1590 #undef NAME
1591
1592 /* 188. GL_EXT_vertex_weighting */
1593 #ifdef GL_EXT_vertex_weighting
1594 #define NAME(X) (GLvoid *) X
1595 #else
1596 #define NAME(X) (GLvoid *) NotImplemented
1597 #endif
1598 { "glVertexWeightfEXT", NAME(glVertexWeightfEXT), _gloffset_VertexWeightfEXT },
1599 { "glVertexWeightfvEXT", NAME(glVertexWeightfvEXT), _gloffset_VertexWeightfvEXT },
1600 { "glVertexWeightPointerEXT", NAME(glVertexWeightPointerEXT), _gloffset_VertexWeightPointerEXT },
1601 #undef NAME
1602
1603 /* 190. GL_NV_vertex_array_range */
1604 #ifdef GL_NV_vertex_array_range
1605 #define NAME(X) (GLvoid *) X
1606 #else
1607 #define NAME(X) (GLvoid *) NotImplemented
1608 #endif
1609 { "glFlushVertexArrayRangeNV", NAME(glFlushVertexArrayRangeNV), _gloffset_FlushVertexArrayRangeNV },
1610 { "glVertexArrayRangeNV", NAME(glVertexArrayRangeNV), _gloffset_VertexArrayRangeNV },
1611 #undef NAME
1612
1613 /* 191. GL_NV_register_combiners */
1614 #ifdef GL_NV_register_combiners
1615 #define NAME(X) (GLvoid *) X
1616 #else
1617 #define NAME(X) (GLvoid *) NotImplemented
1618 #endif
1619 { "glCombinerParameterfvNV", NAME(glCombinerParameterfvNV), _gloffset_CombinerParameterfvNV },
1620 { "glCombinerParameterfNV", NAME(glCombinerParameterfNV), _gloffset_CombinerParameterfNV },
1621 { "glCombinerParameterivNV", NAME(glCombinerParameterivNV), _gloffset_CombinerParameterivNV },
1622 { "glCombinerParameteriNV", NAME(glCombinerParameteriNV), _gloffset_CombinerParameteriNV },
1623 { "glCombinerInputNV", NAME(glCombinerInputNV), _gloffset_CombinerInputNV },
1624 { "glCombinerOutputNV", NAME(glCombinerOutputNV), _gloffset_CombinerOutputNV },
1625 { "glFinalCombinerInputNV", NAME(glFinalCombinerInputNV), _gloffset_FinalCombinerInputNV },
1626 { "glGetCombinerInputParameterfvNV", NAME(glGetCombinerInputParameterfvNV), _gloffset_GetCombinerInputParameterfvNV },
1627 { "glGetCombinerInputParameterivNV", NAME(glGetCombinerInputParameterivNV), _gloffset_GetCombinerInputParameterivNV },
1628 { "glGetCombinerOutputParameterfvNV", NAME(glGetCombinerOutputParameterfvNV), _gloffset_GetCombinerOutputParameterfvNV },
1629 { "glGetCombinerOutputParameterivNV", NAME(glGetCombinerOutputParameterivNV), _gloffset_GetCombinerOutputParameterivNV },
1630 { "glGetFinalCombinerInputParameterfvNV", NAME(glGetFinalCombinerInputParameterfvNV), _gloffset_GetFinalCombinerInputParameterfvNV },
1631 { "glGetFinalCombinerInputParameterivNV", NAME(glGetFinalCombinerInputParameterivNV), _gloffset_GetFinalCombinerInputParameterivNV },
1632 #undef NAME
1633
1634 /* 196. GL_MESA_resize_buffers */
1635 #ifdef MESA_resize_buffers
1636 #define NAME(X) (GLvoid *) X
1637 #else
1638 #define NAME(X) (GLvoid *) NotImplemented
1639 #endif
1640 { "glResizeBuffersMESA", NAME(glResizeBuffersMESA), _gloffset_ResizeBuffersMESA },
1641 #undef NAME
1642
1643 /* 197. GL_MESA_window_pos */
1644 #ifdef MESA_window_pos
1645 #define NAME(X) (GLvoid *) X
1646 #else
1647 #define NAME(X) (GLvoid *) NotImplemented
1648 #endif
1649 { "glWindowPos4fMESA", NAME(glWindowPos4fMESA), _gloffset_WindowPos4fMESA },
1650 #undef NAME
1651
1652 /* 209. WGL_EXT_multisample */
1653 #ifdef WGL_EXT_multisample
1654 #define NAME(X) (GLvoid *) X
1655 #else
1656 #define NAME(X) (GLvoid *) NotImplemented
1657 #endif
1658 { "glSampleMaskEXT", NAME(glSampleMaskEXT), _gloffset_SampleMaskSGIS },
1659 { "glSamplePatternEXT", NAME(glSamplePatternEXT), _gloffset_SamplePatternSGIS },
1660 #undef NAME
1661
1662 { NULL, NULL } /* end of list marker */
1663 };
1664
1665
1666
1667 /*
1668 * Return dispatch table offset of the named static (built-in) function.
1669 * Return -1 if function not found.
1670 */
1671 static GLint
1672 get_static_proc_offset(const char *funcName)
1673 {
1674 GLuint i;
1675 for (i = 0; static_functions[i].Name; i++) {
1676 if (strcmp(static_functions[i].Name, funcName) == 0) {
1677 return static_functions[i].Offset;
1678 }
1679 }
1680 return -1;
1681 }
1682
1683
1684 /*
1685 * Return dispatch function address the named static (built-in) function.
1686 * Return NULL if function not found.
1687 */
1688 static GLvoid *
1689 get_static_proc_address(const char *funcName)
1690 {
1691 GLint i;
1692 for (i = 0; static_functions[i].Name; i++) {
1693 if (strcmp(static_functions[i].Name, funcName) == 0) {
1694 return static_functions[i].Address;
1695 }
1696 }
1697 return NULL;
1698 }
1699
1700
1701
1702 /**********************************************************************
1703 * Extension function management.
1704 */
1705
1706
1707 #define MAX_EXTENSION_FUNCS 1000
1708
1709 static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
1710 static GLuint NumExtEntryPoints = 0;
1711
1712
1713
1714 /*
1715 * Generate a dispatch function (entrypoint) which jumps through
1716 * the given slot number (offset) in the current dispatch table.
1717 * We need assembly language in order to accomplish this.
1718 */
1719 static void *
1720 generate_entrypoint(GLuint functionOffset)
1721 {
1722 #if defined(USE_X86_ASM)
1723 /*
1724 * This x86 code contributed by Josh Vanderhoof.
1725 *
1726 * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
1727 * 00 01 02 03 04
1728 * 5: 85 c0 testl %eax,%eax
1729 * 05 06
1730 * 7: 74 06 je f <entrypoint+0xf>
1731 * 07 08
1732 * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
1733 * 09 0a 0b 0c 0d 0e
1734 * f: e8 fc ff ff ff call __glapi_get_dispatch
1735 * 0f 10 11 12 13
1736 * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
1737 * 14 15 16 17 18 19
1738 */
1739 static const unsigned char temp[] = {
1740 0xa1, 0x00, 0x00, 0x00, 0x00,
1741 0x85, 0xc0,
1742 0x74, 0x06,
1743 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
1744 0xe8, 0x00, 0x00, 0x00, 0x00,
1745 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
1746 };
1747 unsigned char *code = malloc(sizeof(temp));
1748 unsigned int next_insn;
1749 if (code) {
1750 memcpy(code, temp, sizeof(temp));
1751
1752 *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
1753 *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
1754 next_insn = (unsigned int)(code + 0x14);
1755 *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
1756 *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
1757 }
1758 return code;
1759 #elif defined(USE_SPARC_ASM)
1760
1761 #ifdef __sparc_v9__
1762 static const unsigned int insn_template[] = {
1763 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
1764 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
1765 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
1766 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
1767 0x8528b020, /* sllx %g2, 32, %g2 */
1768 0xc2584002, /* ldx [%g1 + %g2], %g1 */
1769 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
1770 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
1771 0xc6584002, /* ldx [%g1 + %g2], %g3 */
1772 0x81c0c000, /* jmpl %g3, %g0 */
1773 0x01000000 /* nop */
1774 };
1775 #else
1776 static const unsigned int insn_template[] = {
1777 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
1778 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
1779 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
1780 0x81c0c000, /* jmpl %g3, %g0 */
1781 0x01000000 /* nop */
1782 };
1783 #endif
1784 unsigned int *code = malloc(sizeof(insn_template));
1785 unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
1786 if (code) {
1787 memcpy(code, insn_template, sizeof(insn_template));
1788
1789 #ifdef __sparc_v9__
1790 code[0] |= (glapi_addr >> (32 + 10));
1791 code[1] |= ((glapi_addr & 0xffffffff) >> 10);
1792 _mesa_sparc_icache_flush(&code[0]);
1793 code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
1794 code[3] |= (glapi_addr & ((1 << 10) - 1));
1795 _mesa_sparc_icache_flush(&code[2]);
1796 code[6] |= ((functionOffset * 8) >> 10);
1797 code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
1798 _mesa_sparc_icache_flush(&code[6]);
1799 #else
1800 code[0] |= (glapi_addr >> 10);
1801 code[1] |= (glapi_addr & ((1 << 10) - 1));
1802 _mesa_sparc_icache_flush(&code[0]);
1803 code[2] |= (functionOffset * 4);
1804 _mesa_sparc_icache_flush(&code[2]);
1805 #endif
1806 }
1807 return code;
1808 #else
1809 return NULL;
1810 #endif
1811 }
1812
1813
1814
1815 /*
1816 * Add a new extension function entrypoint.
1817 * Return: GL_TRUE = success or GL_FALSE = failure
1818 */
1819 GLboolean
1820 _glapi_add_entrypoint(const char *funcName, GLuint offset)
1821 {
1822 /* first check if the named function is already statically present */
1823 {
1824 GLint index = get_static_proc_offset(funcName);
1825 if (index >= 0) {
1826 return (GLboolean) ((GLuint) index == offset); /* bad offset! */
1827 }
1828 }
1829
1830 {
1831 /* make sure this offset/name pair is legal */
1832 const char *name = _glapi_get_proc_name(offset);
1833 if (name && strcmp(name, funcName) != 0)
1834 return GL_FALSE; /* bad name! */
1835 }
1836
1837 {
1838 /* be sure index and name match known data */
1839 GLuint i;
1840 for (i = 0; i < NumExtEntryPoints; i++) {
1841 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
1842 /* function already registered with api */
1843 if (ExtEntryTable[i].Offset == offset) {
1844 return GL_TRUE; /* offsets match */
1845 }
1846 else {
1847 return GL_FALSE; /* bad offset! */
1848 }
1849 }
1850 }
1851
1852 /* Make sure we don't try to add a new entrypoint after someone
1853 * has already called _glapi_get_dispatch_table_size()! If that's
1854 * happened the caller's information would become out of date.
1855 */
1856 if (GetSizeCalled)
1857 return GL_FALSE;
1858
1859 /* make sure we have space */
1860 if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
1861 return GL_FALSE;
1862 }
1863 else {
1864 void *entrypoint = generate_entrypoint(offset);
1865 if (!entrypoint)
1866 return GL_FALSE;
1867
1868 ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
1869 ExtEntryTable[NumExtEntryPoints].Offset = offset;
1870 ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
1871 NumExtEntryPoints++;
1872
1873 if (offset > MaxDispatchOffset)
1874 MaxDispatchOffset = offset;
1875
1876 return GL_TRUE; /* success */
1877 }
1878 }
1879
1880 /* should never get here, but play it safe */
1881 return GL_FALSE;
1882 }
1883
1884
1885
1886 #if 0000 /* prototype code for dynamic extension slot allocation */
1887
1888 static int NextFreeOffset = 409; /*XXX*/
1889 #define MAX_DISPATCH_TABLE_SIZE 1000
1890
1891 /*
1892 * Dynamically allocate a dispatch slot for an extension entrypoint
1893 * and generate the assembly language dispatch stub.
1894 * Return the dispatch offset for the function or -1 if no room or error.
1895 */
1896 GLint
1897 _glapi_add_entrypoint2(const char *funcName)
1898 {
1899 int offset;
1900
1901 /* first see if extension func is already known */
1902 offset = _glapi_get_proc_offset(funcName);
1903 if (offset >= 0)
1904 return offset;
1905
1906 if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
1907 && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
1908 void *entryPoint;
1909 offset = NextFreeOffset;
1910 entryPoint = generate_entrypoint(offset);
1911 if (entryPoint) {
1912 NextFreeOffset++;
1913 ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
1914 ExtEntryTable[NumExtEntryPoints].Offset = offset;
1915 ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
1916 NumExtEntryPoints++;
1917 return offset;
1918 }
1919 }
1920 return -1;
1921 }
1922
1923 #endif
1924
1925
1926
1927 /*
1928 * Return offset of entrypoint for named function within dispatch table.
1929 */
1930 GLint
1931 _glapi_get_proc_offset(const char *funcName)
1932 {
1933 /* search extension functions first */
1934 GLuint i;
1935 for (i = 0; i < NumExtEntryPoints; i++) {
1936 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
1937 return ExtEntryTable[i].Offset;
1938 }
1939 }
1940
1941 /* search static functions */
1942 return get_static_proc_offset(funcName);
1943 }
1944
1945
1946
1947 /*
1948 * Return entrypoint for named function.
1949 */
1950 const GLvoid *
1951 _glapi_get_proc_address(const char *funcName)
1952 {
1953 /* search extension functions first */
1954 GLuint i;
1955 for (i = 0; i < NumExtEntryPoints; i++) {
1956 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
1957 return ExtEntryTable[i].Address;
1958 }
1959 }
1960
1961 /* search static functions */
1962 return get_static_proc_address(funcName);
1963 }
1964
1965
1966
1967
1968 /*
1969 * Return the name of the function at the given dispatch offset.
1970 * This is only intended for debugging.
1971 */
1972 const char *
1973 _glapi_get_proc_name(GLuint offset)
1974 {
1975 const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
1976 GLuint i;
1977 for (i = 0; i < n; i++) {
1978 if (static_functions[i].Offset == offset)
1979 return static_functions[i].Name;
1980 }
1981
1982 /* search added extension functions */
1983 for (i = 0; i < NumExtEntryPoints; i++) {
1984 if (ExtEntryTable[i].Offset == offset) {
1985 return ExtEntryTable[i].Name;
1986 }
1987 }
1988 return NULL;
1989 }
1990
1991
1992
1993 /*
1994 * Make sure there are no NULL pointers in the given dispatch table.
1995 * Intented for debugging purposes.
1996 */
1997 void
1998 _glapi_check_table(const struct _glapi_table *table)
1999 {
2000 const GLuint entries = _glapi_get_dispatch_table_size();
2001 const void **tab = (const void **) table;
2002 GLuint i;
2003 for (i = 1; i < entries; i++) {
2004 assert(tab[i]);
2005 }
2006
2007 #ifdef DEBUG
2008 /* Do some spot checks to be sure that the dispatch table
2009 * slots are assigned correctly.
2010 */
2011 {
2012 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
2013 char *BeginFunc = (char*) &table->Begin;
2014 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
2015 assert(BeginOffset == _gloffset_Begin);
2016 assert(BeginOffset == offset);
2017 }
2018 {
2019 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
2020 char *viewportFunc = (char*) &table->Viewport;
2021 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
2022 assert(viewportOffset == _gloffset_Viewport);
2023 assert(viewportOffset == offset);
2024 }
2025 {
2026 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
2027 char *VertexPointerFunc = (char*) &table->VertexPointer;
2028 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
2029 assert(VertexPointerOffset == _gloffset_VertexPointer);
2030 assert(VertexPointerOffset == offset);
2031 }
2032 {
2033 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
2034 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
2035 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
2036 assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
2037 assert(ResetMinMaxOffset == offset);
2038 }
2039 {
2040 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
2041 char *blendColorFunc = (char*) &table->BlendColor;
2042 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
2043 assert(blendColorOffset == _gloffset_BlendColor);
2044 assert(blendColorOffset == offset);
2045 }
2046 {
2047 GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
2048 char *istextureFunc = (char*) &table->IsTextureEXT;
2049 GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
2050 assert(istextureOffset == _gloffset_IsTextureEXT);
2051 assert(istextureOffset == offset);
2052 }
2053 {
2054 GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
2055 char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
2056 GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
2057 assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
2058 assert(secondaryColor3fOffset == offset);
2059 assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (void *) &glSecondaryColor3fEXT);
2060 }
2061 #endif
2062 }