fc782f734fd862cdafe1fcb34be34c16fa5ac97a
[mesa.git] / src / mesa / glapi / glapi.c
1 /* $Id: glapi.c,v 1.14 1999/12/16 12:38:11 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * This file manages the OpenGL API dispatch layer.
30 * The dispatch table (struct _glapi_table) is basically just a list
31 * of function pointers.
32 * There are functions to set/get the current dispatch table for the
33 * current thread and to manage registration/dispatch of dynamically
34 * added extension functions.
35 */
36
37
38
39 #include <assert.h>
40 #include <stdlib.h> /* to get NULL */
41 #include <string.h>
42 #include "glapi.h"
43 #include "glapinoop.h"
44 #include "glapioffsets.h"
45 #include "glapitable.h"
46
47
48
49 /* Flag to indicate whether thread-safe dispatch is enabled */
50 static GLboolean ThreadSafe = GL_TRUE;
51
52 /* This is used when thread safety is disabled */
53 static struct _glapi_table *Dispatch = &__glapi_noop_table;
54
55
56 #if defined(THREADS)
57 #include "mthreads.h"
58 static MesaTSD mesa_dispatch_tsd;
59 static void mesa_dispatch_thread_init() {
60 MesaInitTSD(&mesa_dispatch_tsd);
61 }
62 #endif
63
64
65
66 #define DISPATCH_SETUP \
67 const struct _glapi_table *dispatch; \
68 if (ThreadSafe) { \
69 dispatch = _glapi_get_dispatch(); \
70 } \
71 else { \
72 dispatch = Dispatch; \
73 }
74
75 #define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS
76
77
78 static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *);
79 static GLboolean GetSizeCalled = GL_FALSE;
80
81
82 /*
83 * Set the global or per-thread dispatch table pointer.
84 */
85 void
86 _glapi_set_dispatch(struct _glapi_table *dispatch)
87 {
88 if (!dispatch) {
89 /* use the no-op functions */
90 dispatch = &__glapi_noop_table;
91 }
92 #ifdef DEBUG
93 else {
94 _glapi_check_table(dispatch);
95 }
96 #endif
97
98 #if defined(THREADS)
99 MesaSetTSD(&mesa_dispatch_tsd, (void*) dispatch, mesa_dispatch_thread_init);
100 #else
101 Dispatch = dispatch;
102 #endif
103 }
104
105
106 /*
107 * Get the global or per-thread dispatch table pointer.
108 */
109 struct _glapi_table *
110 _glapi_get_dispatch(void)
111 {
112 #if defined(THREADS)
113 /* return this thread's dispatch pointer */
114 return (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd);
115 #else
116 return Dispatch;
117 #endif
118 }
119
120
121
122 void
123 _glapi_enable_thread_safety(void)
124 {
125 ThreadSafe = GL_TRUE;
126 }
127
128
129
130 /*
131 * Return size of dispatch table struct as number of functions (or
132 * slots).
133 */
134 GLuint
135 _glapi_get_dispatch_table_size(void)
136 {
137 /* return sizeof(struct _glapi_table) / sizeof(void *);*/
138 GetSizeCalled = GL_TRUE;
139 return MaxDispatchOffset + 1;
140 }
141
142
143
144 /*
145 * Get API dispatcher version string.
146 * XXX this isn't well defined yet.
147 */
148 const char *
149 _glapi_get_version(void)
150 {
151 return "1.2";
152 }
153
154
155 struct name_address_pair {
156 const char *Name;
157 GLvoid *Address;
158 };
159
160 static struct name_address_pair static_functions[1000];
161
162
163
164 /*
165 * Return dispatch table offset of the named static (built-in) function.
166 * Return -1 if function not found.
167 */
168 static GLint
169 get_static_proc_offset(const char *funcName)
170 {
171 GLuint i;
172 for (i = 0; static_functions[i].Name; i++) {
173 if (strcmp(static_functions[i].Name, funcName) == 0) {
174 return i;
175 }
176 }
177 return -1;
178 }
179
180
181 /*
182 * Return dispatch function address the named static (built-in) function.
183 * Return NULL if function not found.
184 */
185 static GLvoid *
186 get_static_proc_address(const char *funcName)
187 {
188 GLuint i = get_static_proc_offset(funcName);
189 if (i >= 0)
190 return static_functions[i].Address;
191 else
192 return NULL;
193 }
194
195
196
197 /**********************************************************************
198 * Extension function management.
199 **********************************************************************/
200
201
202 struct _glapi_ext_entrypoint {
203 const char *Name; /* the extension function's name */
204 GLuint Offset; /* relative to start of dispatch table */
205 GLvoid *Address; /* address of dispatch function */
206 };
207
208 static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS];
209 static GLuint NumExtEntryPoints = 0;
210
211
212
213 /*
214 * Generate a dispatch function (entrypoint) which jumps through
215 * the given slot number (offset) in the current dispatch table.
216 */
217 static void *
218 generate_entrypoint(GLuint offset)
219 {
220 /* XXX need to generate some assembly code here */
221
222 return NULL;
223 }
224
225
226
227 /*
228 * Add a new extension function entrypoint.
229 * Return: GL_TRUE = success or GL_FALSE = failure
230 */
231 GLboolean
232 _glapi_add_entrypoint(const char *funcName, GLuint offset)
233 {
234 GLint index;
235
236 /* Make sure we don't try to add a new entrypoint after someone
237 * has already called _glapi_get_dispatch_table_size()! If that's
238 * happened the caller's information will now be out of date.
239 */
240 assert(!GetSizeCalled);
241
242 /* first check if the named function is already statically present */
243 index = get_static_proc_offset(funcName);
244
245 if (index >= 0) {
246 assert(index == offset);
247 return GL_TRUE;
248 }
249 /* else if (offset < _glapi_get_dispatch_table_size()) { */
250 else {
251 /* be sure index and name match known data */
252 GLuint i;
253 for (i = 0; i < NumExtEntryPoints; i++) {
254 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
255 /* function already registered with api */
256 if (ExtEntryTable[i].Offset == offset) {
257 return GL_TRUE; /* offsets match */
258 }
259 else {
260 return GL_FALSE; /* bad offset! */
261 }
262 }
263 }
264 assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS);
265 ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
266 ExtEntryTable[NumExtEntryPoints].Offset = offset;
267 ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset);
268 NumExtEntryPoints++;
269
270 if (offset > MaxDispatchOffset)
271 MaxDispatchOffset = offset;
272
273 return GL_TRUE;
274 }
275 /*
276 else {
277 return GL_FALSE;
278 }
279 */
280 }
281
282
283
284 /*
285 * Return offset of entrypoint for named function within dispatch table.
286 */
287 GLint
288 _glapi_get_proc_offset(const char *funcName)
289 {
290 /* search extension functions first */
291 GLint i;
292 for (i = 0; i < NumExtEntryPoints; i++) {
293 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
294 return ExtEntryTable[i].Offset;
295 }
296 }
297
298 /* search static functions */
299 return get_static_proc_offset(funcName);
300 }
301
302
303
304 /*
305 * Return entrypoint for named function.
306 */
307 const GLvoid *
308 _glapi_get_proc_address(const char *funcName)
309 {
310 /* search extension functions first */
311 GLint i;
312 for (i = 0; i < NumExtEntryPoints; i++) {
313 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
314 return ExtEntryTable[i].Address;
315 }
316 }
317
318 /* search static functions */
319 return get_static_proc_address(funcName);
320 }
321
322
323
324
325 /*
326 * Return the name of the function at the given dispatch offset.
327 * This is only intended for debugging.
328 */
329 const char *
330 _glapi_get_proc_name(GLuint offset)
331 {
332 GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair);
333 if (offset < n) {
334 return static_functions[offset].Name;
335 }
336 else {
337 /* search added extension functions */
338 GLuint i;
339 for (i = 0; i < NumExtEntryPoints; i++) {
340 if (ExtEntryTable[i].Offset == offset) {
341 return ExtEntryTable[i].Name;
342 }
343 }
344 return NULL;
345 }
346 }
347
348
349
350 /*
351 * Make sure there are no NULL pointers in the given dispatch table.
352 * Intented for debugging purposes.
353 */
354 void
355 _glapi_check_table(const struct _glapi_table *table)
356 {
357 const GLuint entries = _glapi_get_dispatch_table_size();
358 const void **tab = (const void **) table;
359 GLuint i;
360 for (i = 1; i < entries; i++) {
361 assert(tab[i]);
362 }
363
364 /* Do some spot checks to be sure that the dispatch table
365 * slots are assigned correctly.
366 */
367 {
368 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
369 char *BeginFunc = (char*) &table->Begin;
370 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
371 assert(BeginOffset == _gloffset_Begin);
372 assert(BeginOffset == offset);
373 }
374 {
375 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
376 char *viewportFunc = (char*) &table->Viewport;
377 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
378 assert(viewportOffset == _gloffset_Viewport);
379 assert(viewportOffset == offset);
380 }
381 {
382 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
383 char *VertexPointerFunc = (char*) &table->VertexPointer;
384 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
385 assert(VertexPointerOffset == _gloffset_VertexPointer);
386 assert(VertexPointerOffset == offset);
387 }
388 {
389 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
390 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
391 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
392 assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
393 assert(ResetMinMaxOffset == offset);
394 }
395 {
396 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT");
397 char *blendColorFunc = (char*) &table->BlendColorEXT;
398 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
399 assert(blendColorOffset == _gloffset_BlendColorEXT);
400 assert(blendColorOffset == offset);
401 }
402 {
403 GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
404 char *istextureFunc = (char*) &table->IsTextureEXT;
405 GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
406 assert(istextureOffset == _gloffset_IsTextureEXT);
407 assert(istextureOffset == offset);
408 }
409 }
410
411
412
413 /*
414 * Generate the GL entrypoint functions here.
415 */
416
417 #define KEYWORD1
418 #define KEYWORD2 GLAPIENTRY
419 #ifdef USE_MGL_NAMESPACE
420 #define NAME(func) mgl##func
421 #else
422 #define NAME(func) gl##func
423 #endif
424
425 #include "glapitemp.h"
426
427
428
429 /*
430 * For each entry in static_functions[] which use this function
431 * we should implement a dispatch function in glapitemp.h and
432 * in glapinoop.c
433 */
434 static void NotImplemented(void)
435 {
436 }
437
438
439
440 static struct name_address_pair static_functions[] = {
441 { "NotImplemented", (GLvoid *) NotImplemented },
442
443 /* GL 1.1 */
444 { "glAccum", (GLvoid *) glAccum },
445 { "glAlphaFunc", (GLvoid *) glAlphaFunc },
446 { "glBegin", (GLvoid *) glBegin },
447 { "glBitmap", (GLvoid *) glBitmap },
448 { "glBlendFunc", (GLvoid *) glBlendFunc },
449 { "glCallList", (GLvoid *) glCallList },
450 { "glCallLists", (GLvoid *) glCallLists },
451 { "glClear", (GLvoid *) glClear },
452 { "glClearAccum", (GLvoid *) glClearAccum },
453 { "glClearColor", (GLvoid *) glClearColor },
454 { "glClearDepth", (GLvoid *) glClearDepth },
455 { "glClearIndex", (GLvoid *) glClearIndex },
456 { "glClearStencil", (GLvoid *) glClearStencil },
457 { "glClipPlane", (GLvoid *) glClipPlane },
458 { "glColor3b", (GLvoid *) glColor3b },
459 { "glColor3bv", (GLvoid *) glColor3bv },
460 { "glColor3d", (GLvoid *) glColor3d },
461 { "glColor3dv", (GLvoid *) glColor3dv },
462 { "glColor3f", (GLvoid *) glColor3f },
463 { "glColor3fv", (GLvoid *) glColor3fv },
464 { "glColor3i", (GLvoid *) glColor3i },
465 { "glColor3iv", (GLvoid *) glColor3iv },
466 { "glColor3s", (GLvoid *) glColor3s },
467 { "glColor3sv", (GLvoid *) glColor3sv },
468 { "glColor3ub", (GLvoid *) glColor3ub },
469 { "glColor3ubv", (GLvoid *) glColor3ubv },
470 { "glColor3ui", (GLvoid *) glColor3ui },
471 { "glColor3uiv", (GLvoid *) glColor3uiv },
472 { "glColor3us", (GLvoid *) glColor3us },
473 { "glColor3usv", (GLvoid *) glColor3usv },
474 { "glColor4b", (GLvoid *) glColor4b },
475 { "glColor4bv", (GLvoid *) glColor4bv },
476 { "glColor4d", (GLvoid *) glColor4d },
477 { "glColor4dv", (GLvoid *) glColor4dv },
478 { "glColor4f", (GLvoid *) glColor4f },
479 { "glColor4fv", (GLvoid *) glColor4fv },
480 { "glColor4i", (GLvoid *) glColor4i },
481 { "glColor4iv", (GLvoid *) glColor4iv },
482 { "glColor4s", (GLvoid *) glColor4s },
483 { "glColor4sv", (GLvoid *) glColor4sv },
484 { "glColor4ub", (GLvoid *) glColor4ub },
485 { "glColor4ubv", (GLvoid *) glColor4ubv },
486 { "glColor4ui", (GLvoid *) glColor4ui },
487 { "glColor4uiv", (GLvoid *) glColor4uiv },
488 { "glColor4us", (GLvoid *) glColor4us },
489 { "glColor4usv", (GLvoid *) glColor4usv },
490 { "glColorMask", (GLvoid *) glColorMask },
491 { "glColorMaterial", (GLvoid *) glColorMaterial },
492 { "glCopyPixels", (GLvoid *) glCopyPixels },
493 { "glCullFace", (GLvoid *) glCullFace },
494 { "glDeleteLists", (GLvoid *) glDeleteLists },
495 { "glDepthFunc", (GLvoid *) glDepthFunc },
496 { "glDepthMask", (GLvoid *) glDepthMask },
497 { "glDepthRange", (GLvoid *) glDepthRange },
498 { "glDisable", (GLvoid *) glDisable },
499 { "glDrawBuffer", (GLvoid *) glDrawBuffer },
500 { "glDrawPixels", (GLvoid *) glDrawPixels },
501 { "glEdgeFlag", (GLvoid *) glEdgeFlag },
502 { "glEdgeFlagv", (GLvoid *) glEdgeFlagv },
503 { "glEnable", (GLvoid *) glEnable },
504 { "glEnd", (GLvoid *) glEnd },
505 { "glEndList", (GLvoid *) glEndList },
506 { "glEvalCoord1d", (GLvoid *) glEvalCoord1d },
507 { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv },
508 { "glEvalCoord1f", (GLvoid *) glEvalCoord1f },
509 { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv },
510 { "glEvalCoord2d", (GLvoid *) glEvalCoord2d },
511 { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv },
512 { "glEvalCoord2f", (GLvoid *) glEvalCoord2f },
513 { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv },
514 { "glEvalMesh1", (GLvoid *) glEvalMesh1 },
515 { "glEvalMesh2", (GLvoid *) glEvalMesh2 },
516 { "glEvalPoint1", (GLvoid *) glEvalPoint1 },
517 { "glEvalPoint2", (GLvoid *) glEvalPoint2 },
518 { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer },
519 { "glFinish", (GLvoid *) glFinish },
520 { "glFlush", (GLvoid *) glFlush },
521 { "glFogf", (GLvoid *) glFogf },
522 { "glFogfv", (GLvoid *) glFogfv },
523 { "glFogi", (GLvoid *) glFogi },
524 { "glFogiv", (GLvoid *) glFogiv },
525 { "glFrontFace", (GLvoid *) glFrontFace },
526 { "glFrustum", (GLvoid *) glFrustum },
527 { "glGenLists", (GLvoid *) glGenLists },
528 { "glGetBooleanv", (GLvoid *) glGetBooleanv },
529 { "glGetClipPlane", (GLvoid *) glGetClipPlane },
530 { "glGetDoublev", (GLvoid *) glGetDoublev },
531 { "glGetError", (GLvoid *) glGetError },
532 { "glGetFloatv", (GLvoid *) glGetFloatv },
533 { "glGetIntegerv", (GLvoid *) glGetIntegerv },
534 { "glGetLightfv", (GLvoid *) glGetLightfv },
535 { "glGetLightiv", (GLvoid *) glGetLightiv },
536 { "glGetMapdv", (GLvoid *) glGetMapdv },
537 { "glGetMapfv", (GLvoid *) glGetMapfv },
538 { "glGetMapiv", (GLvoid *) glGetMapiv },
539 { "glGetMaterialfv", (GLvoid *) glGetMaterialfv },
540 { "glGetMaterialiv", (GLvoid *) glGetMaterialiv },
541 { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv },
542 { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv },
543 { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv },
544 { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple },
545 { "glGetString", (GLvoid *) glGetString },
546 { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv },
547 { "glGetTexEnviv", (GLvoid *) glGetTexEnviv },
548 { "glGetTexGendv", (GLvoid *) glGetTexGendv },
549 { "glGetTexGenfv", (GLvoid *) glGetTexGenfv },
550 { "glGetTexGeniv", (GLvoid *) glGetTexGeniv },
551 { "glGetTexImage", (GLvoid *) glGetTexImage },
552 { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv },
553 { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv },
554 { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv },
555 { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv },
556 { "glHint", (GLvoid *) glHint },
557 { "glIndexMask", (GLvoid *) glIndexMask },
558 { "glIndexd", (GLvoid *) glIndexd },
559 { "glIndexdv", (GLvoid *) glIndexdv },
560 { "glIndexf", (GLvoid *) glIndexf },
561 { "glIndexfv", (GLvoid *) glIndexfv },
562 { "glIndexi", (GLvoid *) glIndexi },
563 { "glIndexiv", (GLvoid *) glIndexiv },
564 { "glIndexs", (GLvoid *) glIndexs },
565 { "glIndexsv", (GLvoid *) glIndexsv },
566 { "glInitNames", (GLvoid *) glInitNames },
567 { "glIsEnabled", (GLvoid *) glIsEnabled },
568 { "glIsList", (GLvoid *) glIsList },
569 { "glLightModelf", (GLvoid *) glLightModelf },
570 { "glLightModelfv", (GLvoid *) glLightModelfv },
571 { "glLightModeli", (GLvoid *) glLightModeli },
572 { "glLightModeliv", (GLvoid *) glLightModeliv },
573 { "glLightf", (GLvoid *) glLightf },
574 { "glLightfv", (GLvoid *) glLightfv },
575 { "glLighti", (GLvoid *) glLighti },
576 { "glLightiv", (GLvoid *) glLightiv },
577 { "glLineStipple", (GLvoid *) glLineStipple },
578 { "glLineWidth", (GLvoid *) glLineWidth },
579 { "glListBase", (GLvoid *) glListBase },
580 { "glLoadIdentity", (GLvoid *) glLoadIdentity },
581 { "glLoadMatrixd", (GLvoid *) glLoadMatrixd },
582 { "glLoadMatrixf", (GLvoid *) glLoadMatrixf },
583 { "glLoadName", (GLvoid *) glLoadName },
584 { "glLogicOp", (GLvoid *) glLogicOp },
585 { "glMap1d", (GLvoid *) glMap1d },
586 { "glMap1f", (GLvoid *) glMap1f },
587 { "glMap2d", (GLvoid *) glMap2d },
588 { "glMap2f", (GLvoid *) glMap2f },
589 { "glMapGrid1d", (GLvoid *) glMapGrid1d },
590 { "glMapGrid1f", (GLvoid *) glMapGrid1f },
591 { "glMapGrid2d", (GLvoid *) glMapGrid2d },
592 { "glMapGrid2f", (GLvoid *) glMapGrid2f },
593 { "glMaterialf", (GLvoid *) glMaterialf },
594 { "glMaterialfv", (GLvoid *) glMaterialfv },
595 { "glMateriali", (GLvoid *) glMateriali },
596 { "glMaterialiv", (GLvoid *) glMaterialiv },
597 { "glMatrixMode", (GLvoid *) glMatrixMode },
598 { "glMultMatrixd", (GLvoid *) glMultMatrixd },
599 { "glMultMatrixf", (GLvoid *) glMultMatrixf },
600 { "glNewList", (GLvoid *) glNewList },
601 { "glNormal3b", (GLvoid *) glNormal3b },
602 { "glNormal3bv", (GLvoid *) glNormal3bv },
603 { "glNormal3d", (GLvoid *) glNormal3d },
604 { "glNormal3dv", (GLvoid *) glNormal3dv },
605 { "glNormal3f", (GLvoid *) glNormal3f },
606 { "glNormal3fv", (GLvoid *) glNormal3fv },
607 { "glNormal3i", (GLvoid *) glNormal3i },
608 { "glNormal3iv", (GLvoid *) glNormal3iv },
609 { "glNormal3s", (GLvoid *) glNormal3s },
610 { "glNormal3sv", (GLvoid *) glNormal3sv },
611 { "glOrtho", (GLvoid *) glOrtho },
612 { "glPassThrough", (GLvoid *) glPassThrough },
613 { "glPixelMapfv", (GLvoid *) glPixelMapfv },
614 { "glPixelMapuiv", (GLvoid *) glPixelMapuiv },
615 { "glPixelMapusv", (GLvoid *) glPixelMapusv },
616 { "glPixelStoref", (GLvoid *) glPixelStoref },
617 { "glPixelStorei", (GLvoid *) glPixelStorei },
618 { "glPixelTransferf", (GLvoid *) glPixelTransferf },
619 { "glPixelTransferi", (GLvoid *) glPixelTransferi },
620 { "glPixelZoom", (GLvoid *) glPixelZoom },
621 { "glPointSize", (GLvoid *) glPointSize },
622 { "glPolygonMode", (GLvoid *) glPolygonMode },
623 { "glPolygonOffset", (GLvoid *) glPolygonOffset },
624 { "glPolygonStipple", (GLvoid *) glPolygonStipple },
625 { "glPopAttrib", (GLvoid *) glPopAttrib },
626 { "glPopMatrix", (GLvoid *) glPopMatrix },
627 { "glPopName", (GLvoid *) glPopName },
628 { "glPushAttrib", (GLvoid *) glPushAttrib },
629 { "glPushMatrix", (GLvoid *) glPushMatrix },
630 { "glPushName", (GLvoid *) glPushName },
631 { "glRasterPos2d", (GLvoid *) glRasterPos2d },
632 { "glRasterPos2dv", (GLvoid *) glRasterPos2dv },
633 { "glRasterPos2f", (GLvoid *) glRasterPos2f },
634 { "glRasterPos2fv", (GLvoid *) glRasterPos2fv },
635 { "glRasterPos2i", (GLvoid *) glRasterPos2i },
636 { "glRasterPos2iv", (GLvoid *) glRasterPos2iv },
637 { "glRasterPos2s", (GLvoid *) glRasterPos2s },
638 { "glRasterPos2sv", (GLvoid *) glRasterPos2sv },
639 { "glRasterPos3d", (GLvoid *) glRasterPos3d },
640 { "glRasterPos3dv", (GLvoid *) glRasterPos3dv },
641 { "glRasterPos3f", (GLvoid *) glRasterPos3f },
642 { "glRasterPos3fv", (GLvoid *) glRasterPos3fv },
643 { "glRasterPos3i", (GLvoid *) glRasterPos3i },
644 { "glRasterPos3iv", (GLvoid *) glRasterPos3iv },
645 { "glRasterPos3s", (GLvoid *) glRasterPos3s },
646 { "glRasterPos3sv", (GLvoid *) glRasterPos3sv },
647 { "glRasterPos4d", (GLvoid *) glRasterPos4d },
648 { "glRasterPos4dv", (GLvoid *) glRasterPos4dv },
649 { "glRasterPos4f", (GLvoid *) glRasterPos4f },
650 { "glRasterPos4fv", (GLvoid *) glRasterPos4fv },
651 { "glRasterPos4i", (GLvoid *) glRasterPos4i },
652 { "glRasterPos4iv", (GLvoid *) glRasterPos4iv },
653 { "glRasterPos4s", (GLvoid *) glRasterPos4s },
654 { "glRasterPos4sv", (GLvoid *) glRasterPos4sv },
655 { "glReadBuffer", (GLvoid *) glReadBuffer },
656 { "glReadPixels", (GLvoid *) glReadPixels },
657 { "glRectd", (GLvoid *) glRectd },
658 { "glRectdv", (GLvoid *) glRectdv },
659 { "glRectf", (GLvoid *) glRectf },
660 { "glRectfv", (GLvoid *) glRectfv },
661 { "glRecti", (GLvoid *) glRecti },
662 { "glRectiv", (GLvoid *) glRectiv },
663 { "glRects", (GLvoid *) glRects },
664 { "glRectsv", (GLvoid *) glRectsv },
665 { "glRenderMode", (GLvoid *) glRenderMode },
666 { "glRotated", (GLvoid *) glRotated },
667 { "glRotatef", (GLvoid *) glRotatef },
668 { "glScaled", (GLvoid *) glScaled },
669 { "glScalef", (GLvoid *) glScalef },
670 { "glScissor", (GLvoid *) glScissor },
671 { "glSelectBuffer", (GLvoid *) glSelectBuffer },
672 { "glShadeModel", (GLvoid *) glShadeModel },
673 { "glStencilFunc", (GLvoid *) glStencilFunc },
674 { "glStencilMask", (GLvoid *) glStencilMask },
675 { "glStencilOp", (GLvoid *) glStencilOp },
676 { "glTexCoord1d", (GLvoid *) glTexCoord1d },
677 { "glTexCoord1dv", (GLvoid *) glTexCoord1dv },
678 { "glTexCoord1f", (GLvoid *) glTexCoord1f },
679 { "glTexCoord1fv", (GLvoid *) glTexCoord1fv },
680 { "glTexCoord1i", (GLvoid *) glTexCoord1i },
681 { "glTexCoord1iv", (GLvoid *) glTexCoord1iv },
682 { "glTexCoord1s", (GLvoid *) glTexCoord1s },
683 { "glTexCoord1sv", (GLvoid *) glTexCoord1sv },
684 { "glTexCoord2d", (GLvoid *) glTexCoord2d },
685 { "glTexCoord2dv", (GLvoid *) glTexCoord2dv },
686 { "glTexCoord2f", (GLvoid *) glTexCoord2f },
687 { "glTexCoord2fv", (GLvoid *) glTexCoord2fv },
688 { "glTexCoord2i", (GLvoid *) glTexCoord2i },
689 { "glTexCoord2iv", (GLvoid *) glTexCoord2iv },
690 { "glTexCoord2s", (GLvoid *) glTexCoord2s },
691 { "glTexCoord2sv", (GLvoid *) glTexCoord2sv },
692 { "glTexCoord3d", (GLvoid *) glTexCoord3d },
693 { "glTexCoord3dv", (GLvoid *) glTexCoord3dv },
694 { "glTexCoord3f", (GLvoid *) glTexCoord3f },
695 { "glTexCoord3fv", (GLvoid *) glTexCoord3fv },
696 { "glTexCoord3i", (GLvoid *) glTexCoord3i },
697 { "glTexCoord3iv", (GLvoid *) glTexCoord3iv },
698 { "glTexCoord3s", (GLvoid *) glTexCoord3s },
699 { "glTexCoord3sv", (GLvoid *) glTexCoord3sv },
700 { "glTexCoord4d", (GLvoid *) glTexCoord4d },
701 { "glTexCoord4dv", (GLvoid *) glTexCoord4dv },
702 { "glTexCoord4f", (GLvoid *) glTexCoord4f },
703 { "glTexCoord4fv", (GLvoid *) glTexCoord4fv },
704 { "glTexCoord4i", (GLvoid *) glTexCoord4i },
705 { "glTexCoord4iv", (GLvoid *) glTexCoord4iv },
706 { "glTexCoord4s", (GLvoid *) glTexCoord4s },
707 { "glTexCoord4sv", (GLvoid *) glTexCoord4sv },
708 { "glTexEnvf", (GLvoid *) glTexEnvf },
709 { "glTexEnvfv", (GLvoid *) glTexEnvfv },
710 { "glTexEnvi", (GLvoid *) glTexEnvi },
711 { "glTexEnviv", (GLvoid *) glTexEnviv },
712 { "glTexGend", (GLvoid *) glTexGend },
713 { "glTexGendv", (GLvoid *) glTexGendv },
714 { "glTexGenf", (GLvoid *) glTexGenf },
715 { "glTexGenfv", (GLvoid *) glTexGenfv },
716 { "glTexGeni", (GLvoid *) glTexGeni },
717 { "glTexGeniv", (GLvoid *) glTexGeniv },
718 { "glTexImage1D", (GLvoid *) glTexImage1D },
719 { "glTexImage2D", (GLvoid *) glTexImage2D },
720 { "glTexParameterf", (GLvoid *) glTexParameterf },
721 { "glTexParameterfv", (GLvoid *) glTexParameterfv },
722 { "glTexParameteri", (GLvoid *) glTexParameteri },
723 { "glTexParameteriv", (GLvoid *) glTexParameteriv },
724 { "glTranslated", (GLvoid *) glTranslated },
725 { "glTranslatef", (GLvoid *) glTranslatef },
726 { "glVertex2d", (GLvoid *) glVertex2d },
727 { "glVertex2dv", (GLvoid *) glVertex2dv },
728 { "glVertex2f", (GLvoid *) glVertex2f },
729 { "glVertex2fv", (GLvoid *) glVertex2fv },
730 { "glVertex2i", (GLvoid *) glVertex2i },
731 { "glVertex2iv", (GLvoid *) glVertex2iv },
732 { "glVertex2s", (GLvoid *) glVertex2s },
733 { "glVertex2sv", (GLvoid *) glVertex2sv },
734 { "glVertex3d", (GLvoid *) glVertex3d },
735 { "glVertex3dv", (GLvoid *) glVertex3dv },
736 { "glVertex3f", (GLvoid *) glVertex3f },
737 { "glVertex3fv", (GLvoid *) glVertex3fv },
738 { "glVertex3i", (GLvoid *) glVertex3i },
739 { "glVertex3iv", (GLvoid *) glVertex3iv },
740 { "glVertex3s", (GLvoid *) glVertex3s },
741 { "glVertex3sv", (GLvoid *) glVertex3sv },
742 { "glVertex4d", (GLvoid *) glVertex4d },
743 { "glVertex4dv", (GLvoid *) glVertex4dv },
744 { "glVertex4f", (GLvoid *) glVertex4f },
745 { "glVertex4fv", (GLvoid *) glVertex4fv },
746 { "glVertex4i", (GLvoid *) glVertex4i },
747 { "glVertex4iv", (GLvoid *) glVertex4iv },
748 { "glVertex4s", (GLvoid *) glVertex4s },
749 { "glVertex4sv", (GLvoid *) glVertex4sv },
750 { "glViewport", (GLvoid *) glViewport },
751
752 /* GL 1.1 */
753 { "glAreTexturesResident", (GLvoid *) glAreTexturesResident },
754 { "glArrayElement", (GLvoid *) glArrayElement },
755 { "glBindTexture", (GLvoid *) glBindTexture },
756 { "glColorPointer", (GLvoid *) glColorPointer },
757 { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D },
758 { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D },
759 { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D },
760 { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D },
761 { "glDeleteTextures", (GLvoid *) glDeleteTextures },
762 { "glDisableClientState", (GLvoid *) glDisableClientState },
763 { "glDrawArrays", (GLvoid *) glDrawArrays },
764 { "glDrawElements", (GLvoid *) glDrawElements },
765 { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer },
766 { "glEnableClientState", (GLvoid *) glEnableClientState },
767 { "glGenTextures", (GLvoid *) glGenTextures },
768 { "glGetPointerv", (GLvoid *) glGetPointerv },
769 { "glIndexPointer", (GLvoid *) glIndexPointer },
770 { "glIndexub", (GLvoid *) glIndexub },
771 { "glIndexubv", (GLvoid *) glIndexubv },
772 { "glInterleavedArrays", (GLvoid *) glInterleavedArrays },
773 { "glIsTexture", (GLvoid *) glIsTexture },
774 { "glNormalPointer", (GLvoid *) glNormalPointer },
775 { "glPopClientAttrib", (GLvoid *) glPopClientAttrib },
776 { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures },
777 { "glPushClientAttrib", (GLvoid *) glPushClientAttrib },
778 { "glTexCoordPointer", (GLvoid *) glTexCoordPointer },
779 { "glTexSubImage1D", (GLvoid *) glTexSubImage1D },
780 { "glTexSubImage2D", (GLvoid *) glTexSubImage2D },
781 { "glVertexPointer", (GLvoid *) glVertexPointer },
782
783 /* GL 1.2 */
784 { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D },
785 { "glDrawRangeElements", (GLvoid *) glDrawRangeElements },
786 { "glTexImage3D", (GLvoid *) glTexImage3D },
787 { "glTexSubImage3D", (GLvoid *) glTexSubImage3D },
788
789 /* GL_ARB_imaging */
790 { "glBlendColor", (GLvoid *) glBlendColor },
791 { "glBlendEquation", (GLvoid *) glBlendEquation },
792 { "glColorSubTable", (GLvoid *) glColorSubTable },
793 { "glColorTable", (GLvoid *) glColorTable },
794 { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv },
795 { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv },
796 { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D },
797 { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D },
798 { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf },
799 { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv },
800 { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri },
801 { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv },
802 { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable },
803 { "glCopyColorTable", (GLvoid *) glCopyColorTable },
804 { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D },
805 { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D },
806 { "glGetColorTable", (GLvoid *) glGetColorTable },
807 { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv },
808 { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv },
809 { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter },
810 { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv },
811 { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv },
812 { "glGetHistogram", (GLvoid *) glGetHistogram },
813 { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv },
814 { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv },
815 { "glGetMinmax", (GLvoid *) glGetMinmax },
816 { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv },
817 { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv },
818 { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter },
819 { "glHistogram", (GLvoid *) glHistogram },
820 { "glMinmax", (GLvoid *) glMinmax },
821 { "glResetHistogram", (GLvoid *) glResetHistogram },
822 { "glResetMinmax", (GLvoid *) glResetMinmax },
823 { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D },
824
825 /* GL_ARB_multitexture */
826 { "glActiveTextureARB", (GLvoid *) glActiveTextureARB },
827 { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB },
828 { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB },
829 { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB },
830 { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB },
831 { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB },
832 { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB },
833 { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB },
834 { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB },
835 { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB },
836 { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB },
837 { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB },
838 { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB },
839 { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB },
840 { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB },
841 { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB },
842 { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB },
843 { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB },
844 { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB },
845 { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB },
846 { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB },
847 { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB },
848 { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB },
849 { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB },
850 { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB },
851 { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB },
852 { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB },
853 { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB },
854 { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB },
855 { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB },
856 { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB },
857 { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB },
858 { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB },
859 { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB },
860
861 /* 2. GL_EXT_blend_color */
862 { "glBlendColorEXT", (GLvoid *) glBlendColorEXT },
863
864 /* 3. GL_EXT_polygon_offset */
865 { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT },
866
867 /* 6. GL_EXT_texture3D */
868 { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT },
869 { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT },
870 { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT },
871
872 /* 7. GL_SGI_texture_filter4 */
873 { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS },
874 { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS },
875
876 /* 9. GL_EXT_subtexture */
877 { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT },
878 { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT },
879
880 /* 10. GL_EXT_copy_texture */
881 { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT },
882 { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT },
883 { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT },
884 { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT },
885
886 /* 11. GL_EXT_histogram */
887 { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT },
888 { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT },
889 { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT },
890 { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT },
891 { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT },
892 { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT },
893 { "glHistogramEXT", (GLvoid *) glHistogramEXT },
894 { "glMinmaxEXT", (GLvoid *) glMinmaxEXT },
895 { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT },
896 { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT },
897
898 /* 12. GL_EXT_convolution */
899 { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT },
900 { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT },
901 { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT },
902 { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT },
903 { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT },
904 { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT },
905 { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT },
906 { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT },
907 { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT },
908 { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT },
909 { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT },
910 { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT },
911 { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT },
912
913 /* 14. GL_SGI_color_table */
914 { "glColorTableSGI", (GLvoid *) NotImplemented },
915 { "glColorTableParameterfvSGI", (GLvoid *) NotImplemented },
916 { "glColorTableParameterivSGI", (GLvoid *) NotImplemented },
917 { "glCopyColorTableSGI", (GLvoid *) NotImplemented },
918 { "glGetColorTableSGI", (GLvoid *) NotImplemented },
919 { "glGetColorTableParameterfvSGI", (GLvoid *) NotImplemented },
920 { "glGetColorTableParameterivSGI", (GLvoid *) NotImplemented },
921
922 /* 15. GL_SGIS_pixel_texture */
923 { "glPixelTexGenParameterfSGIS", (GLvoid *) NotImplemented },
924 { "glPixelTexGenParameteriSGIS", (GLvoid *) NotImplemented },
925 { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NotImplemented },
926 { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NotImplemented },
927
928 /* 16. GL_SGIS_texture4D */
929 { "glTexImage4DSGIS", (GLvoid *) NotImplemented },
930 { "glTexSubImage4DSGIS", (GLvoid *) NotImplemented },
931
932 /* 20. GL_EXT_texture_object */
933 { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT },
934 { "glBindTextureEXT", (GLvoid *) glBindTextureEXT },
935 { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT },
936 { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT },
937 { "glIsTextureEXT", (GLvoid *) glIsTextureEXT },
938 { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT },
939
940 /* 21. GL_SGIS_detail_texture */
941 { "glDetailTexFuncSGIS", (GLvoid *) NotImplemented },
942 { "glGetDetailTexFuncSGIS", (GLvoid *) NotImplemented },
943
944 /* 22. GL_SGIS_sharpen_texture */
945 { "glGetSharpenTexFuncSGIS", (GLvoid *) NotImplemented },
946 { "glSharpenTexFuncSGIS", (GLvoid *) NotImplemented },
947
948 /* 25. GL_SGIS_multisample */
949 { "glSampleMaskSGIS", (GLvoid *) NotImplemented },
950 { "glSamplePatternSGIS", (GLvoid *) NotImplemented },
951
952 /* 30. GL_EXT_vertex_array */
953 { "glArrayElementEXT", (GLvoid *) glArrayElementEXT },
954 { "glColorPointerEXT", (GLvoid *) glColorPointerEXT },
955 { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT },
956 { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT },
957 { "glGetPointervEXT", (GLvoid *) glGetPointervEXT },
958 { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT },
959 { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT },
960 { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT },
961 { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT },
962
963 /* 37. GL_EXT_blend_minmax */
964 { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT },
965
966 /* 52. GL_SGIX_sprite */
967 { "glSpriteParameterfSGIX", (GLvoid *) NotImplemented },
968 { "glSpriteParameterfvSGIX", (GLvoid *) NotImplemented },
969 { "glSpriteParameteriSGIX", (GLvoid *) NotImplemented },
970 { "glSpriteParameterivSGIX", (GLvoid *) NotImplemented },
971
972 /* 54. GL_EXT_point_parameters */
973 { "glPointParameterfEXT", (GLvoid *) NotImplemented },
974 { "glPointParameterfvEXT", (GLvoid *) NotImplemented },
975
976 /* 55. GL_SGIX_instruments */
977 { "glInstrumentsBufferSGIX", (GLvoid *) NotImplemented },
978 { "glStartInstrumentsSGIX", (GLvoid *) NotImplemented },
979 { "glStopInstrumentsSGIX", (GLvoid *) NotImplemented },
980 { "glReadInstrumentsSGIX", (GLvoid *) NotImplemented },
981 { "glPollInstrumentsSGIX", (GLvoid *) NotImplemented },
982 { "glGetInstrumentsSGIX", (GLvoid *) NotImplemented },
983
984 /* 57. GL_SGIX_framezoom */
985 { "glFrameZoomSGIX", (GLvoid *) NotImplemented },
986
987 /* 60. GL_SGIX_reference_plane */
988 { "glReferencePlaneSGIX", (GLvoid *) NotImplemented },
989
990 /* 61. GL_SGIX_flush_raster */
991 { "glFlushRasterSGIX", (GLvoid *) NotImplemented },
992
993 /* 66. GL_HP_image_transform */
994 { "glGetImageTransformParameterfvHP", (GLvoid *) NotImplemented },
995 { "glGetImageTransformParameterivHP", (GLvoid *) NotImplemented },
996 { "glImageTransformParameterfHP", (GLvoid *) NotImplemented },
997 { "glImageTransformParameterfvHP", (GLvoid *) NotImplemented },
998 { "glImageTransformParameteriHP", (GLvoid *) NotImplemented },
999 { "glImageTransformParameterivHP", (GLvoid *) NotImplemented },
1000
1001 /* 74. GL_EXT_color_subtable */
1002 { "glColorSubTableEXT", (GLvoid *) NotImplemented },
1003 { "glCopyColorSubTableEXT", (GLvoid *) NotImplemented },
1004
1005 /* 77. GL_PGI_misc_hints */
1006 { "glHintPGI", (GLvoid *) NotImplemented },
1007
1008 /* 78. GL_EXT_paletted_texture */
1009 { "glColorTableEXT", (GLvoid *) glColorTableEXT },
1010 { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT },
1011 { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT },
1012 { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT },
1013
1014 /* 80. GL_SGIX_list_priority */
1015 { "glGetListParameterfvSGIX", (GLvoid *) NotImplemented },
1016 { "glGetListParameterivSGIX", (GLvoid *) NotImplemented },
1017 { "glListParameterfSGIX", (GLvoid *) NotImplemented },
1018 { "glListParameterfvSGIX", (GLvoid *) NotImplemented },
1019 { "glListParameteriSGIX", (GLvoid *) NotImplemented },
1020 { "glListParameterivSGIX", (GLvoid *) NotImplemented },
1021
1022 /* 94. GL_EXT_index_material */
1023 { "glIndexMaterialEXT", (GLvoid *) NotImplemented },
1024
1025 /* 95. GL_EXT_index_func */
1026 { "glIndexFuncEXT", (GLvoid *) NotImplemented },
1027
1028 /* 97. GL_EXT_compiled_vertex_array */
1029 { "glLockArraysEXT", (GLvoid *) glLockArraysEXT },
1030 { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT },
1031
1032 /* 98. GL_EXT_cull_vertex */
1033 { "glCullParameterfvEXT", (GLvoid *) NotImplemented },
1034 { "glCullParameterdvEXT", (GLvoid *) NotImplemented },
1035
1036 /* 173. GL_EXT/INGR_blend_func_separate */
1037 { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR },
1038
1039 /* GL_MESA_window_pos */
1040 { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA },
1041
1042 /* GL_MESA_resize_buffers */
1043 { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA },
1044
1045 /* GL_ARB_transpose_matrix */
1046 { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB },
1047 { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB },
1048 { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB },
1049 { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB },
1050
1051 { NULL, NULL } /* end of list marker */
1052 };
1053