silence a variety of warnings found with g++ 3.4.2
[mesa.git] / src / mesa / glapi / glapi.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * This file manages the OpenGL API dispatch layer.
28 * The dispatch table (struct _glapi_table) is basically just a list
29 * of function pointers.
30 * There are functions to set/get the current dispatch table for the
31 * current thread and to manage registration/dispatch of dynamically
32 * added extension functions.
33 *
34 * It's intended that this file and the other glapi*.[ch] files are
35 * flexible enough to be reused in several places: XFree86, DRI-
36 * based libGL.so, and perhaps the SGI SI.
37 *
38 * NOTE: There are no dependencies on Mesa in this code.
39 *
40 * Versions (API changes):
41 * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
42 * 2001/01/16 - added dispatch override feature for Mesa 3.5
43 * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
44 * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
45 * itself (using offset ~0). _glapi_add_entrypoint() can be
46 * called afterward and it'll fill in the correct dispatch
47 * offset. This allows DRI libGL to avoid probing for DRI
48 * drivers! No changes to the public glapi interface.
49 */
50
51
52
53 #include "glheader.h"
54 #include "glapi.h"
55 #include "glapioffsets.h"
56 #include "glapitable.h"
57 #include "glthread.h"
58
59 /***** BEGIN NO-OP DISPATCH *****/
60
61 static GLboolean WarnFlag = GL_FALSE;
62 static _glapi_warning_func warning_func;
63
64
65 /*
66 * Enable/disable printing of warning messages.
67 */
68 void
69 _glapi_noop_enable_warnings(GLboolean enable)
70 {
71 WarnFlag = enable;
72 }
73
74 /*
75 * Register a callback function for reporting errors.
76 */
77 void
78 _glapi_set_warning_func( _glapi_warning_func func )
79 {
80 warning_func = func;
81 }
82
83 static GLboolean
84 warn(void)
85 {
86 if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
87 && warning_func) {
88 return GL_TRUE;
89 }
90 else {
91 return GL_FALSE;
92 }
93 }
94
95
96 #define KEYWORD1 static
97 #define KEYWORD2 GLAPIENTRY
98 #define NAME(func) NoOp##func
99
100 #define F NULL
101
102 #define DISPATCH(func, args, msg) \
103 if (warn()) { \
104 warning_func(NULL, "GL User Error: called without context: %s", #func); \
105 }
106
107 #define RETURN_DISPATCH(func, args, msg) \
108 if (warn()) { \
109 warning_func(NULL, "GL User Error: called without context: %s", #func); \
110 } \
111 return 0
112
113 #define DISPATCH_TABLE_NAME __glapi_noop_table
114 #define UNUSED_TABLE_NAME __unused_noop_functions
115
116 #define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
117
118 static GLint NoOpUnused(void)
119 {
120 if (warn()) {
121 warning_func(NULL, "GL User Error: calling extension function without a current context\n");
122 }
123 return 0;
124 }
125
126 #include "glapitemp.h"
127
128 /***** END NO-OP DISPATCH *****/
129
130
131
132 /***** BEGIN THREAD-SAFE DISPATCH *****/
133
134 #if defined(THREADS)
135
136 /**
137 * \name Multi-threaded control support variables
138 *
139 * If thread-safety is supported, there are two potential mechanisms that can
140 * be used. The old-style mechanism would set \c _glapi_Dispatch to a special
141 * thread-safe dispatch table. These dispatch routines would call
142 * \c _glapi_get_dispatch to get the actual dispatch pointer. In this
143 * setup \c _glapi_Dispatch could never be \c NULL. This dual layered
144 * dispatch setup performed great for single-threaded apps, but didn't
145 * perform well for multithreaded apps.
146 *
147 * In the new mechansim, there are two variables. The first is
148 * \c _glapi_DispatchTSD. In the single-threaded case, this variable points
149 * to the dispatch table. In the multi-threaded case, this variable is
150 * \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the
151 * actual dispatch table. \c _glapi_DispatchTSD is used to signal to the
152 * static dispatch functions to call \c _glapi_get_dispatch to get the real
153 * dispatch table.
154 *
155 * There is a race condition in setting \c _glapi_DispatchTSD to \c NULL.
156 * It is possible for the original thread to be setting it at the same instant
157 * a new thread, perhaps running on a different processor, is clearing it.
158 * Because of that, \c ThreadSafe, which can only ever be changed to
159 * \c GL_TRUE, is used to determine whether or not the application is
160 * multithreaded.
161 */
162 /*@{*/
163 static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
164 _glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
165 static _glthread_TSD RealDispatchTSD; /**< only when using override */
166 static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
167 /*@}*/
168
169
170 #define DISPATCH_TABLE_NAME __glapi_threadsafe_table
171 #define UNUSED_TABLE_NAME __unused_threadsafe_functions
172
173 #define TABLE_ENTRY(name) (_glapi_proc) gl##name
174
175 static GLint glUnused(void)
176 {
177 return 0;
178 }
179
180 #include "glapitemp.h"
181
182 #endif
183
184 /***** END THREAD-SAFE DISPATCH *****/
185
186
187
188 struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
189 #if defined( THREADS )
190 struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table;
191 #endif
192 struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
193
194
195 /* Used when thread safety disabled */
196 void *_glapi_Context = NULL;
197
198
199 static GLboolean DispatchOverride = GL_FALSE;
200
201
202
203 /**
204 * strdup() is actually not a standard ANSI C or POSIX routine.
205 * Irix will not define it if ANSI mode is in effect.
206 */
207 static char *
208 str_dup(const char *str)
209 {
210 char *copy;
211 copy = (char*) malloc(strlen(str) + 1);
212 if (!copy)
213 return NULL;
214 strcpy(copy, str);
215 return copy;
216 }
217
218
219
220 /**
221 * We should call this periodically from a function such as glXMakeCurrent
222 * in order to test if multiple threads are being used.
223 */
224 void
225 _glapi_check_multithread(void)
226 {
227 #if defined(THREADS)
228 if (!ThreadSafe) {
229 static unsigned long knownID;
230 static GLboolean firstCall = GL_TRUE;
231 if (firstCall) {
232 knownID = _glthread_GetID();
233 firstCall = GL_FALSE;
234 }
235 else if (knownID != _glthread_GetID()) {
236 ThreadSafe = GL_TRUE;
237 _glapi_set_dispatch(NULL);
238 }
239 }
240 else if (!_glapi_get_dispatch()) {
241 /* make sure that this thread's dispatch pointer isn't null */
242 _glapi_set_dispatch(NULL);
243 }
244 #endif
245 }
246
247
248
249 /**
250 * Set the current context pointer for this thread.
251 * The context pointer is an opaque type which should be cast to
252 * void from the real context pointer type.
253 */
254 void
255 _glapi_set_context(void *context)
256 {
257 (void) __unused_noop_functions; /* silence a warning */
258 #if defined(THREADS)
259 (void) __unused_threadsafe_functions; /* silence a warning */
260 _glthread_SetTSD(&ContextTSD, context);
261 _glapi_Context = (ThreadSafe) ? NULL : context;
262 #else
263 _glapi_Context = context;
264 #endif
265 }
266
267
268
269 /**
270 * Get the current context pointer for this thread.
271 * The context pointer is an opaque type which should be cast from
272 * void to the real context pointer type.
273 */
274 void *
275 _glapi_get_context(void)
276 {
277 #if defined(THREADS)
278 if (ThreadSafe) {
279 return _glthread_GetTSD(&ContextTSD);
280 }
281 else {
282 return _glapi_Context;
283 }
284 #else
285 return _glapi_Context;
286 #endif
287 }
288
289
290
291 /**
292 * Set the global or per-thread dispatch table pointer.
293 */
294 void
295 _glapi_set_dispatch(struct _glapi_table *dispatch)
296 {
297 if (!dispatch) {
298 /* use the no-op functions */
299 dispatch = (struct _glapi_table *) __glapi_noop_table;
300 }
301 #ifdef DEBUG
302 else {
303 _glapi_check_table(dispatch);
304 }
305 #endif
306
307 #if defined(THREADS)
308 if (DispatchOverride) {
309 _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
310 if (ThreadSafe)
311 _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
312 else
313 _glapi_RealDispatch = dispatch;
314 }
315 else {
316 /* normal operation */
317 _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
318 if (ThreadSafe) {
319 _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
320 _glapi_DispatchTSD = NULL;
321 }
322 else {
323 _glapi_Dispatch = dispatch;
324 _glapi_DispatchTSD = dispatch;
325 }
326 }
327 #else /*THREADS*/
328 if (DispatchOverride) {
329 _glapi_RealDispatch = dispatch;
330 }
331 else {
332 _glapi_Dispatch = dispatch;
333 }
334 #endif /*THREADS*/
335 }
336
337
338
339 /**
340 * Return pointer to current dispatch table for calling thread.
341 */
342 struct _glapi_table *
343 _glapi_get_dispatch(void)
344 {
345 #if defined(THREADS)
346 if (ThreadSafe) {
347 if (DispatchOverride) {
348 return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
349 }
350 else {
351 return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
352 }
353 }
354 else {
355 if (DispatchOverride) {
356 assert(_glapi_RealDispatch);
357 return _glapi_RealDispatch;
358 }
359 else {
360 assert(_glapi_DispatchTSD);
361 return _glapi_DispatchTSD;
362 }
363 }
364 #else
365 return _glapi_Dispatch;
366 #endif
367 }
368
369
370 /*
371 * Notes on dispatch overrride:
372 *
373 * Dispatch override allows an external agent to hook into the GL dispatch
374 * mechanism before execution goes into the core rendering library. For
375 * example, a trace mechanism would insert itself as an overrider, print
376 * logging info for each GL function, then dispatch to the real GL function.
377 *
378 * libGLS (GL Stream library) is another agent that might use override.
379 *
380 * We don't allow more than one layer of overriding at this time.
381 * In the future we may allow nested/layered override. In that case
382 * _glapi_begin_dispatch_override() will return an override layer,
383 * _glapi_end_dispatch_override(layer) will remove an override layer
384 * and _glapi_get_override_dispatch(layer) will return the dispatch
385 * table for a given override layer. layer = 0 will be the "real"
386 * dispatch table.
387 */
388
389 /*
390 * Return: dispatch override layer number.
391 */
392 int
393 _glapi_begin_dispatch_override(struct _glapi_table *override)
394 {
395 struct _glapi_table *real = _glapi_get_dispatch();
396
397 assert(!DispatchOverride); /* can't nest at this time */
398 DispatchOverride = GL_TRUE;
399
400 _glapi_set_dispatch(real);
401
402 #if defined(THREADS)
403 _glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
404 if ( ThreadSafe ) {
405 _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
406 _glapi_DispatchTSD = NULL;
407 }
408 else {
409 _glapi_Dispatch = override;
410 _glapi_DispatchTSD = override;
411 }
412 #else
413 _glapi_Dispatch = override;
414 #endif
415 return 1;
416 }
417
418
419 void
420 _glapi_end_dispatch_override(int layer)
421 {
422 struct _glapi_table *real = _glapi_get_dispatch();
423 (void) layer;
424 DispatchOverride = GL_FALSE;
425 _glapi_set_dispatch(real);
426 /* the rest of this isn't needed, just play it safe */
427 #if defined(THREADS)
428 _glthread_SetTSD(&RealDispatchTSD, NULL);
429 #endif
430 _glapi_RealDispatch = NULL;
431 }
432
433
434 struct _glapi_table *
435 _glapi_get_override_dispatch(int layer)
436 {
437 if (layer == 0) {
438 return _glapi_get_dispatch();
439 }
440 else {
441 if (DispatchOverride) {
442 #if defined(THREADS)
443 return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
444 #else
445 return _glapi_Dispatch;
446 #endif
447 }
448 else {
449 return NULL;
450 }
451 }
452 }
453
454
455 #if !defined( USE_X86_ASM )
456 #define NEED_FUNCTION_POINTER
457 #endif
458
459 /* The code in this file is auto-generated with Python */
460 #include "glprocs.h"
461
462
463 /**
464 * Search the table of static entrypoint functions for the named function
465 * and return the corresponding glprocs_table_t entry.
466 */
467 static const glprocs_table_t *
468 find_entry( const char * n )
469 {
470 GLuint i;
471
472 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
473 const char * test_name;
474
475 test_name = gl_string_table + static_functions[i].Name_offset;
476 if (strcmp(test_name, n) == 0) {
477 return & static_functions[i];
478 }
479 }
480 return NULL;
481 }
482
483
484 /**
485 * Return dispatch table offset of the named static (built-in) function.
486 * Return -1 if function not found.
487 */
488 static GLint
489 get_static_proc_offset(const char *funcName)
490 {
491 const glprocs_table_t * const f = find_entry( funcName );
492
493 if ( f != NULL ) {
494 return f->Offset;
495 }
496 return -1;
497 }
498
499
500 #ifdef USE_X86_ASM
501 extern const GLubyte gl_dispatch_functions_start[];
502
503 # if defined(THREADS)
504 # define X86_DISPATCH_FUNCTION_SIZE 32
505 # else
506 # define X86_DISPATCH_FUNCTION_SIZE 16
507 # endif
508
509
510 /**
511 * Return dispatch function address the named static (built-in) function.
512 * Return NULL if function not found.
513 */
514 static const _glapi_proc
515 get_static_proc_address(const char *funcName)
516 {
517 const glprocs_table_t * const f = find_entry( funcName );
518
519 if ( f != NULL ) {
520 return (_glapi_proc) (gl_dispatch_functions_start
521 + (X86_DISPATCH_FUNCTION_SIZE * f->Offset));
522 }
523 else {
524 return NULL;
525 }
526 }
527
528 #else
529
530
531 /**
532 * Return pointer to the named static (built-in) function.
533 * \return NULL if function not found.
534 */
535 static const _glapi_proc
536 get_static_proc_address(const char *funcName)
537 {
538 const glprocs_table_t * const f = find_entry( funcName );
539 return ( f != NULL ) ? f->Address : NULL;
540 }
541
542 #endif /* USE_X86_ASM */
543
544
545 /**
546 * Return the name of the function at the given offset in the dispatch
547 * table. For debugging only.
548 */
549 static const char *
550 get_static_proc_name( GLuint offset )
551 {
552 GLuint i;
553
554 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
555 if (static_functions[i].Offset == offset) {
556 return gl_string_table + static_functions[i].Name_offset;
557 }
558 }
559 return NULL;
560 }
561
562
563
564 /**********************************************************************
565 * Extension function management.
566 */
567
568 /*
569 * Number of extension functions which we can dynamically add at runtime.
570 */
571 #define MAX_EXTENSION_FUNCS 300
572
573
574 /*
575 * The dispatch table size (number of entries) is the size of the
576 * _glapi_table struct plus the number of dynamic entries we can add.
577 * The extra slots can be filled in by DRI drivers that register new extension
578 * functions.
579 */
580 #define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
581
582
583 struct name_address_offset {
584 const char *Name;
585 _glapi_proc Address;
586 GLuint Offset;
587 };
588
589
590 static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
591 static GLuint NumExtEntryPoints = 0;
592
593 #ifdef USE_SPARC_ASM
594 extern void __glapi_sparc_icache_flush(unsigned int *);
595 #endif
596
597 /**
598 * Generate a dispatch function (entrypoint) which jumps through
599 * the given slot number (offset) in the current dispatch table.
600 * We need assembly language in order to accomplish this.
601 */
602 static _glapi_proc
603 generate_entrypoint(GLuint functionOffset)
604 {
605 #if defined(USE_X86_ASM)
606 /*
607 * This x86 code contributed by Josh Vanderhoof.
608 *
609 * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
610 * 00 01 02 03 04
611 * 5: 85 c0 testl %eax,%eax
612 * 05 06
613 * 7: 74 06 je f <entrypoint+0xf>
614 * 07 08
615 * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
616 * 09 0a 0b 0c 0d 0e
617 * f: e8 fc ff ff ff call __glapi_get_dispatch
618 * 0f 10 11 12 13
619 * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
620 * 14 15 16 17 18 19
621 */
622 static const unsigned char insn_template[] = {
623 0xa1, 0x00, 0x00, 0x00, 0x00,
624 0x85, 0xc0,
625 0x74, 0x06,
626 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
627 0xe8, 0x00, 0x00, 0x00, 0x00,
628 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
629 };
630 unsigned char *code = (unsigned char *) malloc(sizeof(insn_template));
631 unsigned int next_insn;
632 if (code) {
633 memcpy(code, insn_template, sizeof(insn_template));
634
635 #if defined( THREADS )
636 *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_DispatchTSD;
637 #else
638 *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
639 #endif
640 *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
641 next_insn = (unsigned int)(code + 0x14);
642 *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
643 *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
644 }
645 return (_glapi_proc) code;
646 #elif defined(USE_SPARC_ASM)
647
648 #if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__)))
649 static const unsigned int insn_template[] = {
650 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
651 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
652 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
653 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
654 0x8528b020, /* sllx %g2, 32, %g2 */
655 0xc2584002, /* ldx [%g1 + %g2], %g1 */
656 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
657 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
658 0xc6584002, /* ldx [%g1 + %g2], %g3 */
659 0x81c0c000, /* jmpl %g3, %g0 */
660 0x01000000 /* nop */
661 };
662 #else
663 static const unsigned int insn_template[] = {
664 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
665 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
666 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
667 0x81c0c000, /* jmpl %g3, %g0 */
668 0x01000000 /* nop */
669 };
670 #endif
671 unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
672 unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
673 if (code) {
674 memcpy(code, insn_template, sizeof(insn_template));
675
676 #if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__)))
677 code[0] |= (glapi_addr >> (32 + 10));
678 code[1] |= ((glapi_addr & 0xffffffff) >> 10);
679 __glapi_sparc_icache_flush(&code[0]);
680 code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
681 code[3] |= (glapi_addr & ((1 << 10) - 1));
682 __glapi_sparc_icache_flush(&code[2]);
683 code[6] |= ((functionOffset * 8) >> 10);
684 code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
685 __glapi_sparc_icache_flush(&code[6]);
686 #else
687 code[0] |= (glapi_addr >> 10);
688 code[1] |= (glapi_addr & ((1 << 10) - 1));
689 __glapi_sparc_icache_flush(&code[0]);
690 code[2] |= (functionOffset * 4);
691 __glapi_sparc_icache_flush(&code[2]);
692 #endif
693 }
694 return (_glapi_proc) code;
695 #else
696 (void) functionOffset;
697 return NULL;
698 #endif /* USE_*_ASM */
699 }
700
701
702 /**
703 * This function inserts a new dispatch offset into the assembly language
704 * stub that was generated with the preceeding function.
705 */
706 static void
707 fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
708 {
709 #if defined(USE_X86_ASM)
710
711 unsigned char *code = (unsigned char *) entrypoint;
712 *(unsigned int *)(code + 0x0b) = offset * 4;
713 *(unsigned int *)(code + 0x16) = offset * 4;
714
715 #elif defined(USE_SPARC_ASM)
716
717 /* XXX this hasn't been tested! */
718 unsigned int *code = (unsigned int *) entrypoint;
719 #if (defined(__sparc_v9__) && (!defined(__linux__) || defined(__linux_sparc_64__)))
720 code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */
721 code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */
722 code[6] |= ((offset * 8) >> 10);
723 code[7] |= ((offset * 8) & ((1 << 10) - 1));
724 __glapi_sparc_icache_flush(&code[6]);
725 #else /* __sparc_v9__ && !linux */
726 code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */
727 code[2] |= (offset * 4);
728 __glapi_sparc_icache_flush(&code[2]);
729 #endif /* __sparc_v9__ && !linux */
730
731 #else
732
733 /* an unimplemented architecture */
734 (void) entrypoint;
735 (void) offset;
736
737 #endif /* USE_*_ASM */
738 }
739
740
741 /**
742 * Add a new extension function entrypoint.
743 * Return: GL_TRUE = success or GL_FALSE = failure
744 */
745 GLboolean
746 _glapi_add_entrypoint(const char *funcName, GLuint offset)
747 {
748 /* trivial rejection test */
749 #ifdef MANGLE
750 if (!funcName || funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
751 return GL_FALSE;
752 #else
753 if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
754 return GL_FALSE;
755 #endif
756
757 /* first check if the named function is already statically present */
758 {
759 GLint index = get_static_proc_offset(funcName);
760 if (index >= 0) {
761 return (GLboolean) ((GLuint) index == offset); /* bad offset! */
762 }
763 }
764
765 /* See if this function has already been dynamically added */
766 {
767 GLuint i;
768 for (i = 0; i < NumExtEntryPoints; i++) {
769 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
770 /* function already registered */
771 if (ExtEntryTable[i].Offset == offset) {
772 return GL_TRUE; /* offsets match */
773 }
774 else if (ExtEntryTable[i].Offset == (GLuint) ~0
775 && offset < DISPATCH_TABLE_SIZE) {
776 /* need to patch-up the dispatch code */
777 if (offset != (GLuint) ~0) {
778 fill_in_entrypoint_offset(ExtEntryTable[i].Address, offset);
779 ExtEntryTable[i].Offset = offset;
780 }
781 return GL_TRUE;
782 }
783 else {
784 return GL_FALSE; /* bad offset! */
785 }
786 }
787 }
788 }
789
790 /* This is a new function, try to add it. */
791 if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS ||
792 offset >= DISPATCH_TABLE_SIZE) {
793 /* No space left */
794 return GL_FALSE;
795 }
796 else {
797 _glapi_proc entrypoint = generate_entrypoint(offset);
798 if (!entrypoint)
799 return GL_FALSE; /* couldn't generate assembly */
800
801 /* OK! */
802 ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
803 ExtEntryTable[NumExtEntryPoints].Offset = offset;
804 ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
805 NumExtEntryPoints++;
806
807 return GL_TRUE; /* success */
808 }
809
810 /* should never get here, silence compiler warnings */
811 return GL_FALSE;
812 }
813
814
815 /**
816 * Return offset of entrypoint for named function within dispatch table.
817 */
818 GLint
819 _glapi_get_proc_offset(const char *funcName)
820 {
821 /* search extension functions first */
822 GLuint i;
823 for (i = 0; i < NumExtEntryPoints; i++) {
824 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
825 return ExtEntryTable[i].Offset;
826 }
827 }
828
829 /* search static functions */
830 return get_static_proc_offset(funcName);
831 }
832
833
834
835 /**
836 * Return pointer to the named function. If the function name isn't found
837 * in the name of static functions, try generating a new API entrypoint on
838 * the fly with assembly language.
839 */
840 const _glapi_proc
841 _glapi_get_proc_address(const char *funcName)
842 {
843 GLuint i;
844
845 #ifdef MANGLE
846 if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
847 return NULL;
848 #else
849 if (funcName[0] != 'g' || funcName[1] != 'l')
850 return NULL;
851 #endif
852
853 /* search extension functions first */
854 for (i = 0; i < NumExtEntryPoints; i++) {
855 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
856 return ExtEntryTable[i].Address;
857 }
858 }
859
860 /* search static functions */
861 {
862 const _glapi_proc func = get_static_proc_address(funcName);
863 if (func)
864 return func;
865 }
866
867 /* generate new entrypoint - use a temporary dispatch offset of
868 * ~0 (i.e. -1). Later, when the driver calls _glapi_add_entrypoint()
869 * we'll put in the proper offset. If that never happens, and the
870 * user calls this function, he'll segfault. That's what you get
871 * when you try calling a GL function that doesn't really exist.
872 */
873 if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
874 _glapi_proc entrypoint = generate_entrypoint(~0);
875 if (!entrypoint)
876 return GL_FALSE;
877
878 ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
879 ExtEntryTable[NumExtEntryPoints].Offset = ~0;
880 ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
881 NumExtEntryPoints++;
882
883 return entrypoint;
884 }
885 else {
886 /* no space for new functions! */
887 return NULL;
888 }
889 }
890
891
892
893 /**
894 * Return the name of the function at the given dispatch offset.
895 * This is only intended for debugging.
896 */
897 const char *
898 _glapi_get_proc_name(GLuint offset)
899 {
900 GLuint i;
901 const char * n;
902
903 /* search built-in functions */
904 n = get_static_proc_name(offset);
905 if ( n != NULL ) {
906 return n;
907 }
908
909 /* search added extension functions */
910 for (i = 0; i < NumExtEntryPoints; i++) {
911 if (ExtEntryTable[i].Offset == offset) {
912 return ExtEntryTable[i].Name;
913 }
914 }
915 return NULL;
916 }
917
918
919
920 /**
921 * Return size of dispatch table struct as number of functions (or
922 * slots).
923 */
924 GLuint
925 _glapi_get_dispatch_table_size(void)
926 {
927 return DISPATCH_TABLE_SIZE;
928 }
929
930
931
932 /**
933 * Get API dispatcher version string.
934 */
935 const char *
936 _glapi_get_version(void)
937 {
938 return "20021001"; /* YYYYMMDD */
939 }
940
941
942
943 /**
944 * Make sure there are no NULL pointers in the given dispatch table.
945 * Intended for debugging purposes.
946 */
947 void
948 _glapi_check_table(const struct _glapi_table *table)
949 {
950 #ifdef DEBUG
951 const GLuint entries = _glapi_get_dispatch_table_size();
952 const void **tab = (const void **) table;
953 GLuint i;
954 for (i = 1; i < entries; i++) {
955 assert(tab[i]);
956 }
957
958 /* Do some spot checks to be sure that the dispatch table
959 * slots are assigned correctly.
960 */
961 {
962 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
963 char *BeginFunc = (char*) &table->Begin;
964 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
965 assert(BeginOffset == _gloffset_Begin);
966 assert(BeginOffset == offset);
967 }
968 {
969 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
970 char *viewportFunc = (char*) &table->Viewport;
971 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
972 assert(viewportOffset == _gloffset_Viewport);
973 assert(viewportOffset == offset);
974 }
975 {
976 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
977 char *VertexPointerFunc = (char*) &table->VertexPointer;
978 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
979 assert(VertexPointerOffset == _gloffset_VertexPointer);
980 assert(VertexPointerOffset == offset);
981 }
982 {
983 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
984 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
985 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
986 assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
987 assert(ResetMinMaxOffset == offset);
988 }
989 {
990 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
991 char *blendColorFunc = (char*) &table->BlendColor;
992 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
993 assert(blendColorOffset == _gloffset_BlendColor);
994 assert(blendColorOffset == offset);
995 }
996 {
997 GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
998 char *istextureFunc = (char*) &table->IsTextureEXT;
999 GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
1000 assert(istextureOffset == _gloffset_IsTextureEXT);
1001 assert(istextureOffset == offset);
1002 }
1003 {
1004 GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
1005 char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
1006 GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
1007 assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
1008 assert(secondaryColor3fOffset == offset);
1009 assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (_glapi_proc) &glSecondaryColor3fEXT);
1010 }
1011 {
1012 GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
1013 char *pointParameterivFunc = (char*) &table->PointParameterivNV;
1014 GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
1015 assert(pointParameterivOffset == _gloffset_PointParameterivNV);
1016 assert(pointParameterivOffset == offset);
1017 assert(_glapi_get_proc_address("glPointParameterivNV") == (_glapi_proc) &glPointParameterivNV);
1018 }
1019 {
1020 GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
1021 char *setFenceFunc = (char*) &table->SetFenceNV;
1022 GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
1023 assert(setFenceOffset == _gloffset_SetFenceNV);
1024 assert(setFenceOffset == offset);
1025 assert(_glapi_get_proc_address("glSetFenceNV") == (_glapi_proc) &glSetFenceNV);
1026 }
1027 #else
1028 (void) table;
1029 #endif
1030 }