Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
[mesa.git] / src / mesa / glapi / glapi.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * This file manages the OpenGL API dispatch layer.
28 * The dispatch table (struct _glapi_table) is basically just a list
29 * of function pointers.
30 * There are functions to set/get the current dispatch table for the
31 * current thread and to manage registration/dispatch of dynamically
32 * added extension functions.
33 *
34 * It's intended that this file and the other glapi*.[ch] files are
35 * flexible enough to be reused in several places: XFree86, DRI-
36 * based libGL.so, and perhaps the SGI SI.
37 *
38 * NOTE: There are no dependencies on Mesa in this code.
39 *
40 * Versions (API changes):
41 * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
42 * 2001/01/16 - added dispatch override feature for Mesa 3.5
43 * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
44 * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
45 * itself (using offset ~0). _glapi_add_entrypoint() can be
46 * called afterward and it'll fill in the correct dispatch
47 * offset. This allows DRI libGL to avoid probing for DRI
48 * drivers! No changes to the public glapi interface.
49 */
50
51
52
53 #include "glheader.h"
54 #include "glapi.h"
55 #include "glapioffsets.h"
56 #include "glapitable.h"
57
58 /***** BEGIN NO-OP DISPATCH *****/
59
60 static GLboolean WarnFlag = GL_FALSE;
61 static _glapi_warning_func warning_func;
62
63 #if defined(PTHREADS) || defined(GLX_USE_TLS)
64 static void init_glapi_relocs(void);
65 #endif
66
67 static _glapi_proc generate_entrypoint(GLuint functionOffset);
68 static void fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset);
69
70 /*
71 * Enable/disable printing of warning messages.
72 */
73 PUBLIC void
74 _glapi_noop_enable_warnings(GLboolean enable)
75 {
76 WarnFlag = enable;
77 }
78
79 /*
80 * Register a callback function for reporting errors.
81 */
82 PUBLIC void
83 _glapi_set_warning_func( _glapi_warning_func func )
84 {
85 warning_func = func;
86 }
87
88 static GLboolean
89 warn(void)
90 {
91 if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
92 && warning_func) {
93 return GL_TRUE;
94 }
95 else {
96 return GL_FALSE;
97 }
98 }
99
100
101 #define KEYWORD1 static
102 #define KEYWORD1_ALT static
103 #define KEYWORD2 GLAPIENTRY
104 #define NAME(func) NoOp##func
105
106 #define F NULL
107
108 #define DISPATCH(func, args, msg) \
109 if (warn()) { \
110 warning_func(NULL, "GL User Error: called without context: %s", #func); \
111 }
112
113 #define RETURN_DISPATCH(func, args, msg) \
114 if (warn()) { \
115 warning_func(NULL, "GL User Error: called without context: %s", #func); \
116 } \
117 return 0
118
119 #define DISPATCH_TABLE_NAME __glapi_noop_table
120 #define UNUSED_TABLE_NAME __unused_noop_functions
121
122 #define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
123
124 static GLint NoOpUnused(void)
125 {
126 if (warn()) {
127 warning_func(NULL, "GL User Error: calling extension function without a current context\n");
128 }
129 return 0;
130 }
131
132 #include "glapitemp.h"
133
134 /***** END NO-OP DISPATCH *****/
135
136
137
138 /**
139 * \name Current dispatch and current context control variables
140 *
141 * Depending on whether or not multithreading is support, and the type of
142 * support available, several variables are used to store the current context
143 * pointer and the current dispatch table pointer. In the non-threaded case,
144 * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
145 * purpose.
146 *
147 * In the "normal" threaded case, the variables \c _glapi_Dispatch and
148 * \c _glapi_Context will be \c NULL if an application is detected as being
149 * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
150 * and \c _glapi_Context just like the case without any threading support.
151 * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
152 * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
153 * static dispatch functions access these variables via \c _glapi_get_dispatch
154 * and \c _glapi_get_context.
155 *
156 * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
157 * possible for the original thread to be setting it at the same instant a new
158 * thread, perhaps running on a different processor, is clearing it. Because
159 * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
160 * used to determine whether or not the application is multithreaded.
161 *
162 * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
163 * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
164 * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
165 * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
166 * between TLS enabled loaders and non-TLS DRI drivers.
167 */
168 /*@{*/
169 #if defined(GLX_USE_TLS)
170
171 PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
172 __attribute__((tls_model("initial-exec")))
173 = (struct _glapi_table *) __glapi_noop_table;
174
175 PUBLIC __thread void * _glapi_tls_Context
176 __attribute__((tls_model("initial-exec")));
177
178 PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
179 PUBLIC const void *_glapi_Context = NULL;
180
181 #else
182
183 #if defined(THREADS)
184
185 static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
186 _glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
187 static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
188
189 #if defined(WIN32_THREADS)
190 void FreeTSD(_glthread_TSD *p);
191 void FreeAllTSD(void)
192 {
193 FreeTSD(&_gl_DispatchTSD);
194 FreeTSD(&ContextTSD);
195 }
196 #endif /* defined(WIN32_THREADS) */
197
198 #endif /* defined(THREADS) */
199
200 PUBLIC struct _glapi_table *_glapi_Dispatch =
201 (struct _glapi_table *) __glapi_noop_table;
202 PUBLIC void *_glapi_Context = NULL;
203
204 #endif /* defined(GLX_USE_TLS) */
205 /*@}*/
206
207
208 /**
209 * strdup() is actually not a standard ANSI C or POSIX routine.
210 * Irix will not define it if ANSI mode is in effect.
211 */
212 static char *
213 str_dup(const char *str)
214 {
215 char *copy;
216 copy = (char*) malloc(strlen(str) + 1);
217 if (!copy)
218 return NULL;
219 strcpy(copy, str);
220 return copy;
221 }
222
223
224
225 /**
226 * We should call this periodically from a function such as glXMakeCurrent
227 * in order to test if multiple threads are being used.
228 */
229 void
230 _glapi_check_multithread(void)
231 {
232 #if defined(THREADS) && !defined(GLX_USE_TLS)
233 if (!ThreadSafe) {
234 static unsigned long knownID;
235 static GLboolean firstCall = GL_TRUE;
236 if (firstCall) {
237 knownID = _glthread_GetID();
238 firstCall = GL_FALSE;
239 }
240 else if (knownID != _glthread_GetID()) {
241 ThreadSafe = GL_TRUE;
242 _glapi_set_dispatch(NULL);
243 _glapi_set_context(NULL);
244 }
245 }
246 else if (!_glapi_get_dispatch()) {
247 /* make sure that this thread's dispatch pointer isn't null */
248 _glapi_set_dispatch(NULL);
249 }
250 #endif
251 }
252
253
254
255 /**
256 * Set the current context pointer for this thread.
257 * The context pointer is an opaque type which should be cast to
258 * void from the real context pointer type.
259 */
260 PUBLIC void
261 _glapi_set_context(void *context)
262 {
263 (void) __unused_noop_functions; /* silence a warning */
264 #if defined(GLX_USE_TLS)
265 _glapi_tls_Context = context;
266 #elif defined(THREADS)
267 _glthread_SetTSD(&ContextTSD, context);
268 _glapi_Context = (ThreadSafe) ? NULL : context;
269 #else
270 _glapi_Context = context;
271 #endif
272 }
273
274
275
276 /**
277 * Get the current context pointer for this thread.
278 * The context pointer is an opaque type which should be cast from
279 * void to the real context pointer type.
280 */
281 PUBLIC void *
282 _glapi_get_context(void)
283 {
284 #if defined(GLX_USE_TLS)
285 return _glapi_tls_Context;
286 #elif defined(THREADS)
287 if (ThreadSafe) {
288 return _glthread_GetTSD(&ContextTSD);
289 }
290 else {
291 return _glapi_Context;
292 }
293 #else
294 return _glapi_Context;
295 #endif
296 }
297
298
299
300 /**
301 * Set the global or per-thread dispatch table pointer.
302 * If the dispatch parameter is NULL we'll plug in the no-op dispatch
303 * table (__glapi_noop_table).
304 */
305 PUBLIC void
306 _glapi_set_dispatch(struct _glapi_table *dispatch)
307 {
308 #if defined(PTHREADS) || defined(GLX_USE_TLS)
309 static pthread_once_t once_control = PTHREAD_ONCE_INIT;
310 pthread_once( & once_control, init_glapi_relocs );
311 #endif
312
313 if (!dispatch) {
314 /* use the no-op functions */
315 dispatch = (struct _glapi_table *) __glapi_noop_table;
316 }
317 #ifdef DEBUG
318 else {
319 _glapi_check_table(dispatch);
320 }
321 #endif
322
323 #if defined(GLX_USE_TLS)
324 _glapi_tls_Dispatch = dispatch;
325 #elif defined(THREADS)
326 _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
327 _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
328 #else /*THREADS*/
329 _glapi_Dispatch = dispatch;
330 #endif /*THREADS*/
331 }
332
333
334
335 /**
336 * Return pointer to current dispatch table for calling thread.
337 */
338 PUBLIC struct _glapi_table *
339 _glapi_get_dispatch(void)
340 {
341 struct _glapi_table * api;
342 #if defined(GLX_USE_TLS)
343 api = _glapi_tls_Dispatch;
344 #elif defined(THREADS)
345 api = (ThreadSafe)
346 ? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
347 : _glapi_Dispatch;
348 #else
349 api = _glapi_Dispatch;
350 #endif
351 return api;
352 }
353
354
355
356 /***
357 *** The rest of this file is pretty much concerned with GetProcAddress
358 *** functionality.
359 ***/
360
361 #if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
362 # define DISPATCH_FUNCTION_SIZE 16
363 #elif defined(USE_X86_ASM)
364 # if defined(THREADS) && !defined(GLX_USE_TLS)
365 # define DISPATCH_FUNCTION_SIZE 32
366 # else
367 # define DISPATCH_FUNCTION_SIZE 16
368 # endif
369 #endif
370
371 #if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer)
372 # define NEED_FUNCTION_POINTER
373 #endif
374
375 /* The code in this file is auto-generated with Python */
376 #include "glprocs.h"
377
378
379 /**
380 * Search the table of static entrypoint functions for the named function
381 * and return the corresponding glprocs_table_t entry.
382 */
383 static const glprocs_table_t *
384 find_entry( const char * n )
385 {
386 GLuint i;
387 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
388 const char *testName = gl_string_table + static_functions[i].Name_offset;
389 if (strcmp(testName, n) == 0) {
390 return &static_functions[i];
391 }
392 }
393 return NULL;
394 }
395
396
397 /**
398 * Return dispatch table offset of the named static (built-in) function.
399 * Return -1 if function not found.
400 */
401 static GLint
402 get_static_proc_offset(const char *funcName)
403 {
404 const glprocs_table_t * const f = find_entry( funcName );
405 if (f) {
406 return f->Offset;
407 }
408 return -1;
409 }
410
411
412 #if !defined(XFree86Server) && !defined(XGLServer)
413 #ifdef USE_X86_ASM
414
415 #if defined( GLX_USE_TLS )
416 extern GLubyte gl_dispatch_functions_start[];
417 extern GLubyte gl_dispatch_functions_end[];
418 #else
419 extern const GLubyte gl_dispatch_functions_start[];
420 #endif
421
422 #endif /* USE_X86_ASM */
423
424
425 /**
426 * Return dispatch function address for the named static (built-in) function.
427 * Return NULL if function not found.
428 */
429 static _glapi_proc
430 get_static_proc_address(const char *funcName)
431 {
432 const glprocs_table_t * const f = find_entry( funcName );
433 if (f) {
434 #if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING)
435 return (f->Address == NULL)
436 ? (_glapi_proc) (gl_dispatch_functions_start
437 + (DISPATCH_FUNCTION_SIZE * f->Offset))
438 : f->Address;
439 #elif defined(DISPATCH_FUNCTION_SIZE)
440 return (_glapi_proc) (gl_dispatch_functions_start
441 + (DISPATCH_FUNCTION_SIZE * f->Offset));
442 #else
443 return f->Address;
444 #endif
445 }
446 else {
447 return NULL;
448 }
449 }
450
451 #endif /* !defined(XFree86Server) && !defined(XGLServer) */
452
453
454
455 /**
456 * Return the name of the function at the given offset in the dispatch
457 * table. For debugging only.
458 */
459 static const char *
460 get_static_proc_name( GLuint offset )
461 {
462 GLuint i;
463 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
464 if (static_functions[i].Offset == offset) {
465 return gl_string_table + static_functions[i].Name_offset;
466 }
467 }
468 return NULL;
469 }
470
471
472
473 /**********************************************************************
474 * Extension function management.
475 */
476
477 /*
478 * Number of extension functions which we can dynamically add at runtime.
479 */
480 #define MAX_EXTENSION_FUNCS 300
481
482
483 /*
484 * The dispatch table size (number of entries) is the size of the
485 * _glapi_table struct plus the number of dynamic entries we can add.
486 * The extra slots can be filled in by DRI drivers that register new extension
487 * functions.
488 */
489 #define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
490
491
492 /**
493 * Track information about a function added to the GL API.
494 */
495 struct _glapi_function {
496 /**
497 * Name of the function.
498 */
499 const char * name;
500
501
502 /**
503 * Text string that describes the types of the parameters passed to the
504 * named function. Parameter types are converted to characters using the
505 * following rules:
506 * - 'i' for \c GLint, \c GLuint, and \c GLenum
507 * - 'p' for any pointer type
508 * - 'f' for \c GLfloat and \c GLclampf
509 * - 'd' for \c GLdouble and \c GLclampd
510 */
511 const char * parameter_signature;
512
513
514 /**
515 * Offset in the dispatch table where the pointer to the real function is
516 * located. If the driver has not requested that the named function be
517 * added to the dispatch table, this will have the value ~0.
518 */
519 unsigned dispatch_offset;
520
521
522 /**
523 * Pointer to the dispatch stub for the named function.
524 *
525 * \todo
526 * The semantic of this field should be changed slightly. Currently, it
527 * is always expected to be non-\c NULL. However, it would be better to
528 * only allocate the entry-point stub when the application requests the
529 * function via \c glXGetProcAddress. This would save memory for all the
530 * functions that the driver exports but that the application never wants
531 * to call.
532 */
533 _glapi_proc dispatch_stub;
534 };
535
536
537 static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
538 static GLuint NumExtEntryPoints = 0;
539
540 #ifdef USE_SPARC_ASM
541 extern void __glapi_sparc_icache_flush(unsigned int *);
542 #endif
543
544 /**
545 * Generate a dispatch function (entrypoint) which jumps through
546 * the given slot number (offset) in the current dispatch table.
547 * We need assembly language in order to accomplish this.
548 */
549 static _glapi_proc
550 generate_entrypoint(GLuint functionOffset)
551 {
552 #if defined(USE_X86_ASM)
553 /* 32 is chosen as something of a magic offset. For x86, the dispatch
554 * at offset 32 is the first one where the offset in the
555 * "jmp OFFSET*4(%eax)" can't be encoded in a single byte.
556 */
557 const GLubyte * const template_func = gl_dispatch_functions_start
558 + (DISPATCH_FUNCTION_SIZE * 32);
559 GLubyte * const code = (GLubyte *) malloc(DISPATCH_FUNCTION_SIZE);
560
561
562 if ( code != NULL ) {
563 (void) memcpy(code, template_func, DISPATCH_FUNCTION_SIZE);
564 fill_in_entrypoint_offset( (_glapi_proc) code, functionOffset );
565 }
566
567 return (_glapi_proc) code;
568 #elif defined(USE_SPARC_ASM)
569
570 #ifdef __arch64__
571 static const unsigned int insn_template[] = {
572 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
573 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
574 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
575 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
576 0x8528b020, /* sllx %g2, 32, %g2 */
577 0xc2584002, /* ldx [%g1 + %g2], %g1 */
578 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
579 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
580 0xc6584002, /* ldx [%g1 + %g2], %g3 */
581 0x81c0c000, /* jmpl %g3, %g0 */
582 0x01000000 /* nop */
583 };
584 #else
585 static const unsigned int insn_template[] = {
586 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
587 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
588 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
589 0x81c0c000, /* jmpl %g3, %g0 */
590 0x01000000 /* nop */
591 };
592 #endif /* __arch64__ */
593 unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
594 unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
595 if (code) {
596 memcpy(code, insn_template, sizeof(insn_template));
597
598 #ifdef __arch64__
599 code[0] |= (glapi_addr >> (32 + 10));
600 code[1] |= ((glapi_addr & 0xffffffff) >> 10);
601 __glapi_sparc_icache_flush(&code[0]);
602 code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
603 code[3] |= (glapi_addr & ((1 << 10) - 1));
604 __glapi_sparc_icache_flush(&code[2]);
605 code[6] |= ((functionOffset * 8) >> 10);
606 code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
607 __glapi_sparc_icache_flush(&code[6]);
608 #else
609 code[0] |= (glapi_addr >> 10);
610 code[1] |= (glapi_addr & ((1 << 10) - 1));
611 __glapi_sparc_icache_flush(&code[0]);
612 code[2] |= (functionOffset * 4);
613 __glapi_sparc_icache_flush(&code[2]);
614 #endif /* __arch64__ */
615 }
616 return (_glapi_proc) code;
617 #else
618 (void) functionOffset;
619 return NULL;
620 #endif /* USE_*_ASM */
621 }
622
623
624 /**
625 * This function inserts a new dispatch offset into the assembly language
626 * stub that was generated with the preceeding function.
627 */
628 static void
629 fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
630 {
631 #if defined(USE_X86_ASM)
632 GLubyte * const code = (GLubyte *) entrypoint;
633
634 #if DISPATCH_FUNCTION_SIZE == 32
635 *((unsigned int *)(code + 11)) = 4 * offset;
636 *((unsigned int *)(code + 22)) = 4 * offset;
637 #elif DISPATCH_FUNCTION_SIZE == 16 && defined( GLX_USE_TLS )
638 *((unsigned int *)(code + 8)) = 4 * offset;
639 #elif DISPATCH_FUNCTION_SIZE == 16
640 *((unsigned int *)(code + 7)) = 4 * offset;
641 #else
642 # error Invalid DISPATCH_FUNCTION_SIZE!
643 #endif
644
645 #elif defined(USE_SPARC_ASM)
646
647 /* XXX this hasn't been tested! */
648 unsigned int *code = (unsigned int *) entrypoint;
649 #ifdef __arch64__
650 code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */
651 code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */
652 code[6] |= ((offset * 8) >> 10);
653 code[7] |= ((offset * 8) & ((1 << 10) - 1));
654 __glapi_sparc_icache_flush(&code[6]);
655 #else /* __arch64__ */
656 code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */
657 code[2] |= (offset * 4);
658 __glapi_sparc_icache_flush(&code[2]);
659 #endif /* __arch64__ */
660
661 #else
662
663 /* an unimplemented architecture */
664 (void) entrypoint;
665 (void) offset;
666
667 #endif /* USE_*_ASM */
668 }
669
670
671 /**
672 * Generate new entrypoint
673 *
674 * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
675 * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
676 * never happens, and the user calls this function, he'll segfault. That's
677 * what you get when you try calling a GL function that doesn't really exist.
678 *
679 * \param funcName Name of the function to create an entry-point for.
680 *
681 * \sa _glapi_add_entrypoint
682 */
683
684 static struct _glapi_function *
685 add_function_name( const char * funcName )
686 {
687 struct _glapi_function * entry = NULL;
688
689 if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
690 _glapi_proc entrypoint = generate_entrypoint(~0);
691 if (entrypoint != NULL) {
692 entry = & ExtEntryTable[NumExtEntryPoints];
693
694 ExtEntryTable[NumExtEntryPoints].name = str_dup(funcName);
695 ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
696 ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
697 ExtEntryTable[NumExtEntryPoints].dispatch_stub = entrypoint;
698 NumExtEntryPoints++;
699 }
700 }
701
702 return entry;
703 }
704
705
706 /**
707 * Fill-in the dispatch stub for the named function.
708 *
709 * This function is intended to be called by a hardware driver. When called,
710 * a dispatch stub may be created created for the function. A pointer to this
711 * dispatch function will be returned by glXGetProcAddress.
712 *
713 * \param function_names Array of pointers to function names that should
714 * share a common dispatch offset.
715 * \param parameter_signature String representing the types of the parameters
716 * passed to the named function. Parameter types
717 * are converted to characters using the following
718 * rules:
719 * - 'i' for \c GLint, \c GLuint, and \c GLenum
720 * - 'p' for any pointer type
721 * - 'f' for \c GLfloat and \c GLclampf
722 * - 'd' for \c GLdouble and \c GLclampd
723 *
724 * \returns
725 * The offset in the dispatch table of the named function. A pointer to the
726 * driver's implementation of the named function should be stored at
727 * \c dispatch_table[\c offset].
728 *
729 * \sa glXGetProcAddress
730 *
731 * \warning
732 * This function can only handle up to 8 names at a time. As far as I know,
733 * the maximum number of names ever associated with an existing GL function is
734 * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
735 * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
736 * too painful of a limitation.
737 *
738 * \todo
739 * Determine whether or not \c parameter_signature should be allowed to be
740 * \c NULL. It doesn't seem like much of a hardship for drivers to have to
741 * pass in an empty string.
742 *
743 * \todo
744 * Determine if code should be added to reject function names that start with
745 * 'glX'.
746 *
747 * \bug
748 * Add code to compare \c parameter_signature with the parameter signature of
749 * a static function. In order to do that, we need to find a way to \b get
750 * the parameter signature of a static function.
751 */
752
753 PUBLIC int
754 _glapi_add_dispatch( const char * const * function_names,
755 const char * parameter_signature )
756 {
757 static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
758 const char * const real_sig = (parameter_signature != NULL)
759 ? parameter_signature : "";
760 struct _glapi_function * entry[8];
761 GLboolean is_static[8];
762 unsigned i;
763 unsigned j;
764 int offset = ~0;
765 int new_offset;
766
767
768 (void) memset( is_static, 0, sizeof( is_static ) );
769 (void) memset( entry, 0, sizeof( entry ) );
770
771 for ( i = 0 ; function_names[i] != NULL ; i++ ) {
772 /* Do some trivial validation on the name of the function.
773 */
774
775 if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')
776 return GL_FALSE;
777
778 /* Determine if the named function already exists. If the function does
779 * exist, it must have the same parameter signature as the function
780 * being added.
781 */
782
783 new_offset = get_static_proc_offset(function_names[i]);
784 if (new_offset >= 0) {
785 /* FIXME: Make sure the parameter signatures match! How do we get
786 * FIXME: the parameter signature for static functions?
787 */
788
789 if ( (offset != ~0) && (new_offset != offset) ) {
790 return -1;
791 }
792
793 is_static[i] = GL_TRUE;
794 offset = new_offset;
795 }
796
797
798 for ( j = 0 ; j < NumExtEntryPoints ; j++ ) {
799 if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
800 /* The offset may be ~0 if the function name was added by
801 * glXGetProcAddress but never filled in by the driver.
802 */
803
804 if (ExtEntryTable[j].dispatch_offset != ~0) {
805 if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
806 != 0) {
807 return -1;
808 }
809
810 if ( (offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset) ) {
811 return -1;
812 }
813
814 offset = ExtEntryTable[j].dispatch_offset;
815 }
816
817 entry[i] = & ExtEntryTable[j];
818 break;
819 }
820 }
821 }
822
823 if (offset == ~0) {
824 offset = next_dynamic_offset;
825 next_dynamic_offset++;
826 }
827
828 for ( i = 0 ; function_names[i] != NULL ; i++ ) {
829 if (! is_static[i] ) {
830 if (entry[i] == NULL) {
831 entry[i] = add_function_name( function_names[i] );
832 if (entry[i] == NULL) {
833 /* FIXME: Possible memory leak here.
834 */
835 return -1;
836 }
837 }
838
839 entry[i]->parameter_signature = str_dup(real_sig);
840 fill_in_entrypoint_offset(entry[i]->dispatch_stub, offset);
841 entry[i]->dispatch_offset = offset;
842 }
843 }
844
845 return offset;
846 }
847
848
849 /**
850 * Return offset of entrypoint for named function within dispatch table.
851 */
852 PUBLIC GLint
853 _glapi_get_proc_offset(const char *funcName)
854 {
855 /* search extension functions first */
856 GLuint i;
857 for (i = 0; i < NumExtEntryPoints; i++) {
858 if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
859 return ExtEntryTable[i].dispatch_offset;
860 }
861 }
862 /* search static functions */
863 return get_static_proc_offset(funcName);
864 }
865
866
867
868 /**
869 * Return pointer to the named function. If the function name isn't found
870 * in the name of static functions, try generating a new API entrypoint on
871 * the fly with assembly language.
872 */
873 _glapi_proc
874 _glapi_get_proc_address(const char *funcName)
875 {
876 struct _glapi_function * entry;
877 GLuint i;
878
879 #ifdef MANGLE
880 if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
881 return NULL;
882 #else
883 if (funcName[0] != 'g' || funcName[1] != 'l')
884 return NULL;
885 #endif
886
887 /* search extension functions first */
888 for (i = 0; i < NumExtEntryPoints; i++) {
889 if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
890 return ExtEntryTable[i].dispatch_stub;
891 }
892 }
893
894 #if !defined( XFree86Server ) && !defined( XGLServer )
895 /* search static functions */
896 {
897 const _glapi_proc func = get_static_proc_address(funcName);
898 if (func)
899 return func;
900 }
901 #endif /* !defined( XFree86Server ) */
902
903 entry = add_function_name(funcName);
904 return (entry == NULL) ? NULL : entry->dispatch_stub;
905 }
906
907
908
909 /**
910 * Return the name of the function at the given dispatch offset.
911 * This is only intended for debugging.
912 */
913 const char *
914 _glapi_get_proc_name(GLuint offset)
915 {
916 GLuint i;
917 const char * n;
918
919 /* search built-in functions */
920 n = get_static_proc_name(offset);
921 if ( n != NULL ) {
922 return n;
923 }
924
925 /* search added extension functions */
926 for (i = 0; i < NumExtEntryPoints; i++) {
927 if (ExtEntryTable[i].dispatch_offset == offset) {
928 return ExtEntryTable[i].name;
929 }
930 }
931 return NULL;
932 }
933
934
935
936 /**
937 * Return size of dispatch table struct as number of functions (or
938 * slots).
939 */
940 PUBLIC GLuint
941 _glapi_get_dispatch_table_size(void)
942 {
943 return DISPATCH_TABLE_SIZE;
944 }
945
946
947
948 /**
949 * Make sure there are no NULL pointers in the given dispatch table.
950 * Intended for debugging purposes.
951 */
952 void
953 _glapi_check_table(const struct _glapi_table *table)
954 {
955 #ifdef DEBUG
956 const GLuint entries = _glapi_get_dispatch_table_size();
957 const void **tab = (const void **) table;
958 GLuint i;
959 for (i = 1; i < entries; i++) {
960 assert(tab[i]);
961 }
962
963 /* Do some spot checks to be sure that the dispatch table
964 * slots are assigned correctly.
965 */
966 {
967 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
968 char *BeginFunc = (char*) &table->Begin;
969 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
970 assert(BeginOffset == _gloffset_Begin);
971 assert(BeginOffset == offset);
972 }
973 {
974 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
975 char *viewportFunc = (char*) &table->Viewport;
976 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
977 assert(viewportOffset == _gloffset_Viewport);
978 assert(viewportOffset == offset);
979 }
980 {
981 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
982 char *VertexPointerFunc = (char*) &table->VertexPointer;
983 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
984 assert(VertexPointerOffset == _gloffset_VertexPointer);
985 assert(VertexPointerOffset == offset);
986 }
987 {
988 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
989 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
990 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
991 assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
992 assert(ResetMinMaxOffset == offset);
993 }
994 {
995 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
996 char *blendColorFunc = (char*) &table->BlendColor;
997 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
998 assert(blendColorOffset == _gloffset_BlendColor);
999 assert(blendColorOffset == offset);
1000 }
1001 {
1002 GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
1003 char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
1004 GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
1005 assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
1006 assert(secondaryColor3fOffset == offset);
1007 }
1008 {
1009 GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
1010 char *pointParameterivFunc = (char*) &table->PointParameterivNV;
1011 GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
1012 assert(pointParameterivOffset == _gloffset_PointParameterivNV);
1013 assert(pointParameterivOffset == offset);
1014 }
1015 {
1016 GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
1017 char *setFenceFunc = (char*) &table->SetFenceNV;
1018 GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
1019 assert(setFenceOffset == _gloffset_SetFenceNV);
1020 assert(setFenceOffset == offset);
1021 }
1022 #else
1023 (void) table;
1024 #endif
1025 }
1026
1027
1028 #if defined(PTHREADS) || defined(GLX_USE_TLS)
1029 /**
1030 * Perform platform-specific GL API entry-point fixups.
1031 */
1032 static void
1033 init_glapi_relocs( void )
1034 {
1035 #if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
1036 extern unsigned long _x86_get_dispatch(void);
1037 char run_time_patch[] = {
1038 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
1039 };
1040 GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
1041 const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
1042 GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
1043
1044 *offset = _x86_get_dispatch();
1045 while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
1046 (void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
1047 curr_func += DISPATCH_FUNCTION_SIZE;
1048 }
1049 #endif
1050 }
1051 #endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */