Implemented GL_ARB_occlusion_query (not 100% finalized).
[mesa.git] / src / mesa / glapi / glprocs.h
1 /* DO NOT EDIT - This file generated automatically by glprocs.py script */
2
3 /* This file is only included by glapi.c and is used for
4 * the GetProcAddress() function
5 */
6
7 static struct name_address_offset static_functions[] = {
8 { "glNewList", (GLvoid *) glNewList, _gloffset_NewList },
9 { "glEndList", (GLvoid *) glEndList, _gloffset_EndList },
10 { "glCallList", (GLvoid *) glCallList, _gloffset_CallList },
11 { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists },
12 { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists },
13 { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists },
14 { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase },
15 { "glBegin", (GLvoid *) glBegin, _gloffset_Begin },
16 { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap },
17 { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b },
18 { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv },
19 { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d },
20 { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv },
21 { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f },
22 { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv },
23 { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i },
24 { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv },
25 { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s },
26 { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv },
27 { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub },
28 { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv },
29 { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui },
30 { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv },
31 { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us },
32 { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv },
33 { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b },
34 { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv },
35 { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d },
36 { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv },
37 { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f },
38 { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv },
39 { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i },
40 { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv },
41 { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s },
42 { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv },
43 { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub },
44 { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv },
45 { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui },
46 { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv },
47 { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us },
48 { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv },
49 { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag },
50 { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv },
51 { "glEnd", (GLvoid *) glEnd, _gloffset_End },
52 { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd },
53 { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv },
54 { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf },
55 { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv },
56 { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi },
57 { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv },
58 { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs },
59 { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv },
60 { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b },
61 { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv },
62 { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d },
63 { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv },
64 { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f },
65 { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv },
66 { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i },
67 { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv },
68 { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s },
69 { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv },
70 { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d },
71 { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv },
72 { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f },
73 { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv },
74 { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i },
75 { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv },
76 { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s },
77 { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv },
78 { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d },
79 { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv },
80 { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f },
81 { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv },
82 { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i },
83 { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv },
84 { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s },
85 { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv },
86 { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d },
87 { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv },
88 { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f },
89 { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv },
90 { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i },
91 { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv },
92 { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s },
93 { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv },
94 { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd },
95 { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv },
96 { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf },
97 { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv },
98 { "glRecti", (GLvoid *) glRecti, _gloffset_Recti },
99 { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv },
100 { "glRects", (GLvoid *) glRects, _gloffset_Rects },
101 { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv },
102 { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d },
103 { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv },
104 { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f },
105 { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv },
106 { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i },
107 { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv },
108 { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s },
109 { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv },
110 { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d },
111 { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv },
112 { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f },
113 { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv },
114 { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i },
115 { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv },
116 { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s },
117 { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv },
118 { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d },
119 { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv },
120 { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f },
121 { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv },
122 { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i },
123 { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv },
124 { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s },
125 { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv },
126 { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d },
127 { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv },
128 { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f },
129 { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv },
130 { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i },
131 { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv },
132 { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s },
133 { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv },
134 { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d },
135 { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv },
136 { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f },
137 { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv },
138 { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i },
139 { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv },
140 { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s },
141 { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv },
142 { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d },
143 { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv },
144 { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f },
145 { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv },
146 { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i },
147 { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv },
148 { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s },
149 { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv },
150 { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d },
151 { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv },
152 { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f },
153 { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv },
154 { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i },
155 { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv },
156 { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s },
157 { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv },
158 { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane },
159 { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial },
160 { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace },
161 { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf },
162 { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv },
163 { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi },
164 { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv },
165 { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace },
166 { "glHint", (GLvoid *) glHint, _gloffset_Hint },
167 { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf },
168 { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv },
169 { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti },
170 { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv },
171 { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf },
172 { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv },
173 { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli },
174 { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv },
175 { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple },
176 { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth },
177 { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf },
178 { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv },
179 { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali },
180 { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv },
181 { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize },
182 { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode },
183 { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple },
184 { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor },
185 { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel },
186 { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf },
187 { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv },
188 { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri },
189 { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv },
190 { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D },
191 { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D },
192 { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf },
193 { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv },
194 { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi },
195 { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv },
196 { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend },
197 { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv },
198 { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf },
199 { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv },
200 { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni },
201 { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv },
202 { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer },
203 { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer },
204 { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode },
205 { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames },
206 { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName },
207 { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough },
208 { "glPopName", (GLvoid *) glPopName, _gloffset_PopName },
209 { "glPushName", (GLvoid *) glPushName, _gloffset_PushName },
210 { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer },
211 { "glClear", (GLvoid *) glClear, _gloffset_Clear },
212 { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum },
213 { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex },
214 { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor },
215 { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil },
216 { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth },
217 { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask },
218 { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask },
219 { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask },
220 { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask },
221 { "glAccum", (GLvoid *) glAccum, _gloffset_Accum },
222 { "glDisable", (GLvoid *) glDisable, _gloffset_Disable },
223 { "glEnable", (GLvoid *) glEnable, _gloffset_Enable },
224 { "glFinish", (GLvoid *) glFinish, _gloffset_Finish },
225 { "glFlush", (GLvoid *) glFlush, _gloffset_Flush },
226 { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib },
227 { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib },
228 { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d },
229 { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f },
230 { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d },
231 { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f },
232 { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d },
233 { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f },
234 { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d },
235 { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f },
236 { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d },
237 { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv },
238 { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f },
239 { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv },
240 { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d },
241 { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv },
242 { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f },
243 { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv },
244 { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 },
245 { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 },
246 { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 },
247 { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 },
248 { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc },
249 { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc },
250 { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp },
251 { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc },
252 { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp },
253 { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc },
254 { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom },
255 { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf },
256 { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi },
257 { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref },
258 { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei },
259 { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv },
260 { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv },
261 { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv },
262 { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer },
263 { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels },
264 { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels },
265 { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels },
266 { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv },
267 { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane },
268 { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev },
269 { "glGetError", (GLvoid *) glGetError, _gloffset_GetError },
270 { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv },
271 { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv },
272 { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv },
273 { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv },
274 { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv },
275 { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv },
276 { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv },
277 { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv },
278 { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv },
279 { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv },
280 { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv },
281 { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv },
282 { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple },
283 { "glGetString", (GLvoid *) glGetString, _gloffset_GetString },
284 { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv },
285 { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv },
286 { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv },
287 { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv },
288 { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv },
289 { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage },
290 { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv },
291 { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv },
292 { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv },
293 { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv },
294 { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled },
295 { "glIsList", (GLvoid *) glIsList, _gloffset_IsList },
296 { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange },
297 { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum },
298 { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity },
299 { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf },
300 { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd },
301 { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode },
302 { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf },
303 { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd },
304 { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho },
305 { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix },
306 { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix },
307 { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated },
308 { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef },
309 { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled },
310 { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef },
311 { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated },
312 { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef },
313 { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport },
314 { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement },
315 { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer },
316 { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState },
317 { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays },
318 { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements },
319 { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer },
320 { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState },
321 { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv },
322 { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer },
323 { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays },
324 { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer },
325 { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer },
326 { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer },
327 { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset },
328 { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D },
329 { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D },
330 { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D },
331 { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D },
332 { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D },
333 { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D },
334 { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident },
335 { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture },
336 { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures },
337 { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures },
338 { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture },
339 { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures },
340 { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub },
341 { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv },
342 { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib },
343 { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
344 { "glBlendColor", (GLvoid *) glBlendColor, _gloffset_BlendColor },
345 { "glBlendEquation", (GLvoid *) glBlendEquation, _gloffset_BlendEquation },
346 { "glDrawRangeElements", (GLvoid *) glDrawRangeElements, _gloffset_DrawRangeElements },
347 { "glColorTable", (GLvoid *) glColorTable, _gloffset_ColorTable },
348 { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv, _gloffset_ColorTableParameterfv },
349 { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv, _gloffset_ColorTableParameteriv },
350 { "glCopyColorTable", (GLvoid *) glCopyColorTable, _gloffset_CopyColorTable },
351 { "glGetColorTable", (GLvoid *) glGetColorTable, _gloffset_GetColorTable },
352 { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv },
353 { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv },
354 { "glColorSubTable", (GLvoid *) glColorSubTable, _gloffset_ColorSubTable },
355 { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable, _gloffset_CopyColorSubTable },
356 { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D, _gloffset_ConvolutionFilter1D },
357 { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D, _gloffset_ConvolutionFilter2D },
358 { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf, _gloffset_ConvolutionParameterf },
359 { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv, _gloffset_ConvolutionParameterfv },
360 { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri, _gloffset_ConvolutionParameteri },
361 { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv, _gloffset_ConvolutionParameteriv },
362 { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D },
363 { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D },
364 { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter, _gloffset_GetConvolutionFilter },
365 { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv },
366 { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv },
367 { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter, _gloffset_GetSeparableFilter },
368 { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D, _gloffset_SeparableFilter2D },
369 { "glGetHistogram", (GLvoid *) glGetHistogram, _gloffset_GetHistogram },
370 { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv },
371 { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv },
372 { "glGetMinmax", (GLvoid *) glGetMinmax, _gloffset_GetMinmax },
373 { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv },
374 { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv },
375 { "glHistogram", (GLvoid *) glHistogram, _gloffset_Histogram },
376 { "glMinmax", (GLvoid *) glMinmax, _gloffset_Minmax },
377 { "glResetHistogram", (GLvoid *) glResetHistogram, _gloffset_ResetHistogram },
378 { "glResetMinmax", (GLvoid *) glResetMinmax, _gloffset_ResetMinmax },
379 { "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D },
380 { "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D },
381 { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D },
382 { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTextureARB },
383 { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTextureARB },
384 { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB },
385 { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB },
386 { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB },
387 { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB },
388 { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB },
389 { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB },
390 { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB },
391 { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB },
392 { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB },
393 { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB },
394 { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB },
395 { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB },
396 { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB },
397 { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB },
398 { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB },
399 { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB },
400 { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB },
401 { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB },
402 { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB },
403 { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB },
404 { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB },
405 { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB },
406 { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB },
407 { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB },
408 { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB },
409 { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB },
410 { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB },
411 { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB },
412 { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB },
413 { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB },
414 { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB },
415 { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB },
416 { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB },
417 { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB },
418 { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB },
419 { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB },
420 { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverageARB },
421 { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB },
422 { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB },
423 { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB },
424 { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB },
425 { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB },
426 { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB },
427 { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB },
428 { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTextureARB },
429 { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTextureARB },
430 { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB },
431 { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB },
432 { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB },
433 { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB },
434 { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB },
435 { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB },
436 { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB },
437 { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB },
438 { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB },
439 { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB },
440 { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB },
441 { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB },
442 { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB },
443 { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB },
444 { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB },
445 { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB },
446 { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB },
447 { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB },
448 { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB },
449 { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB },
450 { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB },
451 { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB },
452 { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB },
453 { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB },
454 { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB },
455 { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB },
456 { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB },
457 { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB },
458 { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB },
459 { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB },
460 { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB },
461 { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB },
462 { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB },
463 { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB },
464 { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB },
465 { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB },
466 { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverageARB },
467 { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB },
468 { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB },
469 { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB },
470 { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB },
471 { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB },
472 { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB },
473 { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB },
474 { "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor },
475 { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT },
476 { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D },
477 { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT, _gloffset_TexSubImage3D },
478 { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS },
479 { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS },
480 { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT, _gloffset_TexSubImage1D },
481 { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT, _gloffset_TexSubImage2D },
482 { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT, _gloffset_CopyTexImage1D },
483 { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT, _gloffset_CopyTexImage2D },
484 { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D },
485 { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D },
486 { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D },
487 { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT, _gloffset_GetHistogramEXT },
488 { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT },
489 { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT },
490 { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT, _gloffset_GetMinmaxEXT },
491 { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT },
492 { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT },
493 { "glHistogramEXT", (GLvoid *) glHistogramEXT, _gloffset_Histogram },
494 { "glMinmaxEXT", (GLvoid *) glMinmaxEXT, _gloffset_Minmax },
495 { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT, _gloffset_ResetHistogram },
496 { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT, _gloffset_ResetMinmax },
497 { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D },
498 { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D },
499 { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf },
500 { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv },
501 { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri },
502 { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv },
503 { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D },
504 { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D },
505 { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT },
506 { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT },
507 { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT },
508 { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT },
509 { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT, _gloffset_SeparableFilter2D },
510 { "glColorTableSGI", (GLvoid *) glColorTableSGI, _gloffset_ColorTable },
511 { "glColorTableParameterfvSGI", (GLvoid *) glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv },
512 { "glColorTableParameterivSGI", (GLvoid *) glColorTableParameterivSGI, _gloffset_ColorTableParameteriv },
513 { "glCopyColorTableSGI", (GLvoid *) glCopyColorTableSGI, _gloffset_CopyColorTable },
514 { "glGetColorTableSGI", (GLvoid *) glGetColorTableSGI, _gloffset_GetColorTableSGI },
515 { "glGetColorTableParameterfvSGI", (GLvoid *) glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI },
516 { "glGetColorTableParameterivSGI", (GLvoid *) glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI },
517 { "glPixelTexGenSGIX", (GLvoid *) glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX },
518 { "glPixelTexGenParameteriSGIS", (GLvoid *) glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS },
519 { "glPixelTexGenParameterivSGIS", (GLvoid *) glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS },
520 { "glPixelTexGenParameterfSGIS", (GLvoid *) glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS },
521 { "glPixelTexGenParameterfvSGIS", (GLvoid *) glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS },
522 { "glGetPixelTexGenParameterivSGIS", (GLvoid *) glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS },
523 { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS },
524 { "glTexImage4DSGIS", (GLvoid *) glTexImage4DSGIS, _gloffset_TexImage4DSGIS },
525 { "glTexSubImage4DSGIS", (GLvoid *) glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS },
526 { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT },
527 { "glBindTextureEXT", (GLvoid *) glBindTextureEXT, _gloffset_BindTexture },
528 { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT, _gloffset_DeleteTextures },
529 { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT, _gloffset_GenTexturesEXT },
530 { "glIsTextureEXT", (GLvoid *) glIsTextureEXT, _gloffset_IsTextureEXT },
531 { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures },
532 { "glDetailTexFuncSGIS", (GLvoid *) glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS },
533 { "glGetDetailTexFuncSGIS", (GLvoid *) glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS },
534 { "glSharpenTexFuncSGIS", (GLvoid *) glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS },
535 { "glGetSharpenTexFuncSGIS", (GLvoid *) glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS },
536 { "glSampleMaskSGIS", (GLvoid *) glSampleMaskSGIS, _gloffset_SampleMaskSGIS },
537 { "glSamplePatternSGIS", (GLvoid *) glSamplePatternSGIS, _gloffset_SamplePatternSGIS },
538 { "glArrayElementEXT", (GLvoid *) glArrayElementEXT, _gloffset_ArrayElement },
539 { "glColorPointerEXT", (GLvoid *) glColorPointerEXT, _gloffset_ColorPointerEXT },
540 { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT, _gloffset_DrawArrays },
541 { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT },
542 { "glGetPointervEXT", (GLvoid *) glGetPointervEXT, _gloffset_GetPointerv },
543 { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT, _gloffset_IndexPointerEXT },
544 { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT, _gloffset_NormalPointerEXT },
545 { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT },
546 { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT, _gloffset_VertexPointerEXT },
547 { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT, _gloffset_BlendEquation },
548 { "glSpriteParameterfSGIX", (GLvoid *) glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX },
549 { "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX },
550 { "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX },
551 { "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX },
552 { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfEXT },
553 { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvEXT },
554 { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfEXT },
555 { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvEXT },
556 { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfEXT },
557 { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvEXT },
558 { "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX },
559 { "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX },
560 { "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX },
561 { "glReadInstrumentsSGIX", (GLvoid *) glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX },
562 { "glStartInstrumentsSGIX", (GLvoid *) glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX },
563 { "glStopInstrumentsSGIX", (GLvoid *) glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX },
564 { "glFrameZoomSGIX", (GLvoid *) glFrameZoomSGIX, _gloffset_FrameZoomSGIX },
565 { "glTagSampleBufferSGIX", (GLvoid *) glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX },
566 { "glReferencePlaneSGIX", (GLvoid *) glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX },
567 { "glFlushRasterSGIX", (GLvoid *) glFlushRasterSGIX, _gloffset_FlushRasterSGIX },
568 { "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT, _gloffset_ColorSubTable },
569 { "glCopyColorSubTableEXT", (GLvoid *) glCopyColorSubTableEXT, _gloffset_CopyColorSubTable },
570 { "glHintPGI", (GLvoid *) glHintPGI, _gloffset_HintPGI },
571 { "glColorTableEXT", (GLvoid *) glColorTableEXT, _gloffset_ColorTable },
572 { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT, _gloffset_GetColorTableEXT },
573 { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT },
574 { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT },
575 { "glGetListParameterfvSGIX", (GLvoid *) glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX },
576 { "glGetListParameterivSGIX", (GLvoid *) glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX },
577 { "glListParameterfSGIX", (GLvoid *) glListParameterfSGIX, _gloffset_ListParameterfSGIX },
578 { "glListParameterfvSGIX", (GLvoid *) glListParameterfvSGIX, _gloffset_ListParameterfvSGIX },
579 { "glListParameteriSGIX", (GLvoid *) glListParameteriSGIX, _gloffset_ListParameteriSGIX },
580 { "glListParameterivSGIX", (GLvoid *) glListParameterivSGIX, _gloffset_ListParameterivSGIX },
581 { "glIndexMaterialEXT", (GLvoid *) glIndexMaterialEXT, _gloffset_IndexMaterialEXT },
582 { "glIndexFuncEXT", (GLvoid *) glIndexFuncEXT, _gloffset_IndexFuncEXT },
583 { "glLockArraysEXT", (GLvoid *) glLockArraysEXT, _gloffset_LockArraysEXT },
584 { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT, _gloffset_UnlockArraysEXT },
585 { "glCullParameterdvEXT", (GLvoid *) glCullParameterdvEXT, _gloffset_CullParameterdvEXT },
586 { "glCullParameterfvEXT", (GLvoid *) glCullParameterfvEXT, _gloffset_CullParameterfvEXT },
587 { "glFragmentColorMaterialSGIX", (GLvoid *) glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX },
588 { "glFragmentLightfSGIX", (GLvoid *) glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX },
589 { "glFragmentLightfvSGIX", (GLvoid *) glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX },
590 { "glFragmentLightiSGIX", (GLvoid *) glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX },
591 { "glFragmentLightivSGIX", (GLvoid *) glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX },
592 { "glFragmentLightModelfSGIX", (GLvoid *) glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX },
593 { "glFragmentLightModelfvSGIX", (GLvoid *) glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX },
594 { "glFragmentLightModeliSGIX", (GLvoid *) glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX },
595 { "glFragmentLightModelivSGIX", (GLvoid *) glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX },
596 { "glFragmentMaterialfSGIX", (GLvoid *) glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX },
597 { "glFragmentMaterialfvSGIX", (GLvoid *) glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX },
598 { "glFragmentMaterialiSGIX", (GLvoid *) glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX },
599 { "glFragmentMaterialivSGIX", (GLvoid *) glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX },
600 { "glGetFragmentLightfvSGIX", (GLvoid *) glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX },
601 { "glGetFragmentLightivSGIX", (GLvoid *) glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX },
602 { "glGetFragmentMaterialfvSGIX", (GLvoid *) glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX },
603 { "glGetFragmentMaterialivSGIX", (GLvoid *) glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX },
604 { "glLightEnviSGIX", (GLvoid *) glLightEnviSGIX, _gloffset_LightEnviSGIX },
605 { "glDrawRangeElementsEXT", (GLvoid *) glDrawRangeElementsEXT, _gloffset_DrawRangeElements },
606 { "glSecondaryColor3bEXT", (GLvoid *) glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT },
607 { "glSecondaryColor3bvEXT", (GLvoid *) glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT },
608 { "glSecondaryColor3dEXT", (GLvoid *) glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT },
609 { "glSecondaryColor3dvEXT", (GLvoid *) glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT },
610 { "glSecondaryColor3fEXT", (GLvoid *) glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT },
611 { "glSecondaryColor3fvEXT", (GLvoid *) glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT },
612 { "glSecondaryColor3iEXT", (GLvoid *) glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT },
613 { "glSecondaryColor3ivEXT", (GLvoid *) glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT },
614 { "glSecondaryColor3sEXT", (GLvoid *) glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT },
615 { "glSecondaryColor3svEXT", (GLvoid *) glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT },
616 { "glSecondaryColor3ubEXT", (GLvoid *) glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT },
617 { "glSecondaryColor3ubvEXT", (GLvoid *) glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT },
618 { "glSecondaryColor3uiEXT", (GLvoid *) glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT },
619 { "glSecondaryColor3uivEXT", (GLvoid *) glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT },
620 { "glSecondaryColor3usEXT", (GLvoid *) glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT },
621 { "glSecondaryColor3usvEXT", (GLvoid *) glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT },
622 { "glSecondaryColorPointerEXT", (GLvoid *) glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT },
623 { "glMultiDrawArraysEXT", (GLvoid *) glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT },
624 { "glMultiDrawElementsEXT", (GLvoid *) glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT },
625 { "glFogCoordfEXT", (GLvoid *) glFogCoordfEXT, _gloffset_FogCoordfEXT },
626 { "glFogCoordfvEXT", (GLvoid *) glFogCoordfvEXT, _gloffset_FogCoordfvEXT },
627 { "glFogCoorddEXT", (GLvoid *) glFogCoorddEXT, _gloffset_FogCoorddEXT },
628 { "glFogCoorddvEXT", (GLvoid *) glFogCoorddvEXT, _gloffset_FogCoorddvEXT },
629 { "glFogCoordPointerEXT", (GLvoid *) glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT },
630 { "glBlendFuncSeparateEXT", (GLvoid *) glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT },
631 { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT },
632 { "glVertexWeightfEXT", (GLvoid *) glVertexWeightfEXT, _gloffset_VertexWeightfEXT },
633 { "glVertexWeightfvEXT", (GLvoid *) glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT },
634 { "glVertexWeightPointerEXT", (GLvoid *) glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT },
635 { "glFlushVertexArrayRangeNV", (GLvoid *) glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV },
636 { "glVertexArrayRangeNV", (GLvoid *) glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV },
637 { "glCombinerParameterfvNV", (GLvoid *) glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV },
638 { "glCombinerParameterfNV", (GLvoid *) glCombinerParameterfNV, _gloffset_CombinerParameterfNV },
639 { "glCombinerParameterivNV", (GLvoid *) glCombinerParameterivNV, _gloffset_CombinerParameterivNV },
640 { "glCombinerParameteriNV", (GLvoid *) glCombinerParameteriNV, _gloffset_CombinerParameteriNV },
641 { "glCombinerInputNV", (GLvoid *) glCombinerInputNV, _gloffset_CombinerInputNV },
642 { "glCombinerOutputNV", (GLvoid *) glCombinerOutputNV, _gloffset_CombinerOutputNV },
643 { "glFinalCombinerInputNV", (GLvoid *) glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV },
644 { "glGetCombinerInputParameterfvNV", (GLvoid *) glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV },
645 { "glGetCombinerInputParameterivNV", (GLvoid *) glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV },
646 { "glGetCombinerOutputParameterfvNV", (GLvoid *) glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV },
647 { "glGetCombinerOutputParameterivNV", (GLvoid *) glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV },
648 { "glGetFinalCombinerInputParameterfvNV", (GLvoid *) glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV },
649 { "glGetFinalCombinerInputParameterivNV", (GLvoid *) glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV },
650 { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA, _gloffset_ResizeBuffersMESA },
651 { "glWindowPos2dMESA", (GLvoid *) glWindowPos2dMESA, _gloffset_WindowPos2dMESA },
652 { "glWindowPos2dvMESA", (GLvoid *) glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA },
653 { "glWindowPos2fMESA", (GLvoid *) glWindowPos2fMESA, _gloffset_WindowPos2fMESA },
654 { "glWindowPos2fvMESA", (GLvoid *) glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA },
655 { "glWindowPos2iMESA", (GLvoid *) glWindowPos2iMESA, _gloffset_WindowPos2iMESA },
656 { "glWindowPos2ivMESA", (GLvoid *) glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA },
657 { "glWindowPos2sMESA", (GLvoid *) glWindowPos2sMESA, _gloffset_WindowPos2sMESA },
658 { "glWindowPos2svMESA", (GLvoid *) glWindowPos2svMESA, _gloffset_WindowPos2svMESA },
659 { "glWindowPos3dMESA", (GLvoid *) glWindowPos3dMESA, _gloffset_WindowPos3dMESA },
660 { "glWindowPos3dvMESA", (GLvoid *) glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA },
661 { "glWindowPos3fMESA", (GLvoid *) glWindowPos3fMESA, _gloffset_WindowPos3fMESA },
662 { "glWindowPos3fvMESA", (GLvoid *) glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA },
663 { "glWindowPos3iMESA", (GLvoid *) glWindowPos3iMESA, _gloffset_WindowPos3iMESA },
664 { "glWindowPos3ivMESA", (GLvoid *) glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA },
665 { "glWindowPos3sMESA", (GLvoid *) glWindowPos3sMESA, _gloffset_WindowPos3sMESA },
666 { "glWindowPos3svMESA", (GLvoid *) glWindowPos3svMESA, _gloffset_WindowPos3svMESA },
667 { "glWindowPos4dMESA", (GLvoid *) glWindowPos4dMESA, _gloffset_WindowPos4dMESA },
668 { "glWindowPos4dvMESA", (GLvoid *) glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA },
669 { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA, _gloffset_WindowPos4fMESA },
670 { "glWindowPos4fvMESA", (GLvoid *) glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA },
671 { "glWindowPos4iMESA", (GLvoid *) glWindowPos4iMESA, _gloffset_WindowPos4iMESA },
672 { "glWindowPos4ivMESA", (GLvoid *) glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA },
673 { "glWindowPos4sMESA", (GLvoid *) glWindowPos4sMESA, _gloffset_WindowPos4sMESA },
674 { "glWindowPos4svMESA", (GLvoid *) glWindowPos4svMESA, _gloffset_WindowPos4svMESA },
675 { "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX },
676 { "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS },
677 { "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS },
678 { "glWindowPos2dARB", (GLvoid *) glWindowPos2dARB, _gloffset_WindowPos2dMESA },
679 { "glWindowPos2fARB", (GLvoid *) glWindowPos2fARB, _gloffset_WindowPos2fMESA },
680 { "glWindowPos2iARB", (GLvoid *) glWindowPos2iARB, _gloffset_WindowPos2iMESA },
681 { "glWindowPos2sARB", (GLvoid *) glWindowPos2sARB, _gloffset_WindowPos2sMESA },
682 { "glWindowPos2dvARB", (GLvoid *) glWindowPos2dvARB, _gloffset_WindowPos2dvMESA },
683 { "glWindowPos2fvARB", (GLvoid *) glWindowPos2fvARB, _gloffset_WindowPos2fvMESA },
684 { "glWindowPos2ivARB", (GLvoid *) glWindowPos2ivARB, _gloffset_WindowPos2ivMESA },
685 { "glWindowPos2svARB", (GLvoid *) glWindowPos2svARB, _gloffset_WindowPos2svMESA },
686 { "glWindowPos3dARB", (GLvoid *) glWindowPos3dARB, _gloffset_WindowPos3dMESA },
687 { "glWindowPos3fARB", (GLvoid *) glWindowPos3fARB, _gloffset_WindowPos3fMESA },
688 { "glWindowPos3iARB", (GLvoid *) glWindowPos3iARB, _gloffset_WindowPos3iMESA },
689 { "glWindowPos3sARB", (GLvoid *) glWindowPos3sARB, _gloffset_WindowPos3sMESA },
690 { "glWindowPos3dvARB", (GLvoid *) glWindowPos3dvARB, _gloffset_WindowPos3dvMESA },
691 { "glWindowPos3fvARB", (GLvoid *) glWindowPos3fvARB, _gloffset_WindowPos3fvMESA },
692 { "glWindowPos3ivARB", (GLvoid *) glWindowPos3ivARB, _gloffset_WindowPos3ivMESA },
693 { "glWindowPos3svARB", (GLvoid *) glWindowPos3svARB, _gloffset_WindowPos3svMESA },
694 { "glAreProgramsResidentNV", (GLvoid *) glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV },
695 { "glBindProgramNV", (GLvoid *) glBindProgramNV, _gloffset_BindProgramNV },
696 { "glDeleteProgramsNV", (GLvoid *) glDeleteProgramsNV, _gloffset_DeleteProgramsNV },
697 { "glExecuteProgramNV", (GLvoid *) glExecuteProgramNV, _gloffset_ExecuteProgramNV },
698 { "glGenProgramsNV", (GLvoid *) glGenProgramsNV, _gloffset_GenProgramsNV },
699 { "glGetProgramParameterdvNV", (GLvoid *) glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV },
700 { "glGetProgramParameterfvNV", (GLvoid *) glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV },
701 { "glGetProgramivNV", (GLvoid *) glGetProgramivNV, _gloffset_GetProgramivNV },
702 { "glGetProgramStringNV", (GLvoid *) glGetProgramStringNV, _gloffset_GetProgramStringNV },
703 { "glGetTrackMatrixivNV", (GLvoid *) glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV },
704 { "glGetVertexAttribdvNV", (GLvoid *) glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV },
705 { "glGetVertexAttribfvNV", (GLvoid *) glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV },
706 { "glGetVertexAttribivNV", (GLvoid *) glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV },
707 { "glGetVertexAttribPointervNV", (GLvoid *) glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV },
708 { "glIsProgramNV", (GLvoid *) glIsProgramNV, _gloffset_IsProgramNV },
709 { "glLoadProgramNV", (GLvoid *) glLoadProgramNV, _gloffset_LoadProgramNV },
710 { "glProgramParameter4dNV", (GLvoid *) glProgramParameter4dNV, _gloffset_ProgramParameter4dNV },
711 { "glProgramParameter4dvNV", (GLvoid *) glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV },
712 { "glProgramParameter4fNV", (GLvoid *) glProgramParameter4fNV, _gloffset_ProgramParameter4fNV },
713 { "glProgramParameter4fvNV", (GLvoid *) glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV },
714 { "glProgramParameters4dvNV", (GLvoid *) glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV },
715 { "glProgramParameters4fvNV", (GLvoid *) glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV },
716 { "glRequestResidentProgramsNV", (GLvoid *) glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV },
717 { "glTrackMatrixNV", (GLvoid *) glTrackMatrixNV, _gloffset_TrackMatrixNV },
718 { "glVertexAttribPointerNV", (GLvoid *) glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV },
719 { "glVertexAttrib1dNV", (GLvoid *) glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV },
720 { "glVertexAttrib1dvNV", (GLvoid *) glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV },
721 { "glVertexAttrib1fNV", (GLvoid *) glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV },
722 { "glVertexAttrib1fvNV", (GLvoid *) glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV },
723 { "glVertexAttrib1sNV", (GLvoid *) glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV },
724 { "glVertexAttrib1svNV", (GLvoid *) glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV },
725 { "glVertexAttrib2dNV", (GLvoid *) glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV },
726 { "glVertexAttrib2dvNV", (GLvoid *) glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV },
727 { "glVertexAttrib2fNV", (GLvoid *) glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV },
728 { "glVertexAttrib2fvNV", (GLvoid *) glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV },
729 { "glVertexAttrib2sNV", (GLvoid *) glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV },
730 { "glVertexAttrib2svNV", (GLvoid *) glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV },
731 { "glVertexAttrib3dNV", (GLvoid *) glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV },
732 { "glVertexAttrib3dvNV", (GLvoid *) glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV },
733 { "glVertexAttrib3fNV", (GLvoid *) glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV },
734 { "glVertexAttrib3fvNV", (GLvoid *) glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV },
735 { "glVertexAttrib3sNV", (GLvoid *) glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV },
736 { "glVertexAttrib3svNV", (GLvoid *) glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV },
737 { "glVertexAttrib4dNV", (GLvoid *) glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV },
738 { "glVertexAttrib4dvNV", (GLvoid *) glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV },
739 { "glVertexAttrib4fNV", (GLvoid *) glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV },
740 { "glVertexAttrib4fvNV", (GLvoid *) glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV },
741 { "glVertexAttrib4sNV", (GLvoid *) glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV },
742 { "glVertexAttrib4svNV", (GLvoid *) glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV },
743 { "glVertexAttrib4ubNV", (GLvoid *) glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV },
744 { "glVertexAttrib4ubvNV", (GLvoid *) glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV },
745 { "glVertexAttribs1dvNV", (GLvoid *) glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV },
746 { "glVertexAttribs1fvNV", (GLvoid *) glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV },
747 { "glVertexAttribs1svNV", (GLvoid *) glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV },
748 { "glVertexAttribs2dvNV", (GLvoid *) glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV },
749 { "glVertexAttribs2fvNV", (GLvoid *) glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV },
750 { "glVertexAttribs2svNV", (GLvoid *) glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV },
751 { "glVertexAttribs3dvNV", (GLvoid *) glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV },
752 { "glVertexAttribs3fvNV", (GLvoid *) glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV },
753 { "glVertexAttribs3svNV", (GLvoid *) glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV },
754 { "glVertexAttribs4dvNV", (GLvoid *) glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV },
755 { "glVertexAttribs4fvNV", (GLvoid *) glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV },
756 { "glVertexAttribs4svNV", (GLvoid *) glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV },
757 { "glVertexAttribs4ubvNV", (GLvoid *) glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV },
758 { "glPointParameteriNV", (GLvoid *) glPointParameteriNV, _gloffset_PointParameteriNV },
759 { "glPointParameterivNV", (GLvoid *) glPointParameterivNV, _gloffset_PointParameterivNV },
760 { "glBlendFuncSeparate", (GLvoid *) glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT },
761 { "glFogCoordf", (GLvoid *) glFogCoordf, _gloffset_FogCoordfEXT },
762 { "glFogCoordfv", (GLvoid *) glFogCoordfv, _gloffset_FogCoordfvEXT },
763 { "glFogCoordd", (GLvoid *) glFogCoordd, _gloffset_FogCoorddEXT },
764 { "glFogCoorddv", (GLvoid *) glFogCoorddv, _gloffset_FogCoorddvEXT },
765 { "glFogCoordPointer", (GLvoid *) glFogCoordPointer, _gloffset_FogCoordPointerEXT },
766 { "glMultiDrawArrays", (GLvoid *) glMultiDrawArrays, _gloffset_MultiDrawArraysEXT },
767 { "glMultiDrawElements", (GLvoid *) glMultiDrawElements, _gloffset_MultiDrawElementsEXT },
768 { "glPointParameterf", (GLvoid *) glPointParameterf, _gloffset_PointParameterfEXT },
769 { "glPointParameterfv", (GLvoid *) glPointParameterfv, _gloffset_PointParameterfvEXT },
770 { "glPointParameteri", (GLvoid *) glPointParameteri, _gloffset_PointParameteriNV },
771 { "glPointParameteriv", (GLvoid *) glPointParameteriv, _gloffset_PointParameterivNV },
772 { "glSecondaryColor3b", (GLvoid *) glSecondaryColor3b, _gloffset_SecondaryColor3bEXT },
773 { "glSecondaryColor3bv", (GLvoid *) glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT },
774 { "glSecondaryColor3d", (GLvoid *) glSecondaryColor3d, _gloffset_SecondaryColor3dEXT },
775 { "glSecondaryColor3dv", (GLvoid *) glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT },
776 { "glSecondaryColor3f", (GLvoid *) glSecondaryColor3f, _gloffset_SecondaryColor3fEXT },
777 { "glSecondaryColor3fv", (GLvoid *) glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT },
778 { "glSecondaryColor3i", (GLvoid *) glSecondaryColor3i, _gloffset_SecondaryColor3iEXT },
779 { "glSecondaryColor3iv", (GLvoid *) glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT },
780 { "glSecondaryColor3s", (GLvoid *) glSecondaryColor3s, _gloffset_SecondaryColor3sEXT },
781 { "glSecondaryColor3sv", (GLvoid *) glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT },
782 { "glSecondaryColor3ub", (GLvoid *) glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT },
783 { "glSecondaryColor3ubv", (GLvoid *) glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT },
784 { "glSecondaryColor3ui", (GLvoid *) glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT },
785 { "glSecondaryColor3uiv", (GLvoid *) glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT },
786 { "glSecondaryColor3us", (GLvoid *) glSecondaryColor3us, _gloffset_SecondaryColor3usEXT },
787 { "glSecondaryColor3usv", (GLvoid *) glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT },
788 { "glSecondaryColorPointer", (GLvoid *) glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT },
789 { "glWindowPos2d", (GLvoid *) glWindowPos2d, _gloffset_WindowPos2dMESA },
790 { "glWindowPos2dv", (GLvoid *) glWindowPos2dv, _gloffset_WindowPos2dvMESA },
791 { "glWindowPos2f", (GLvoid *) glWindowPos2f, _gloffset_WindowPos2fMESA },
792 { "glWindowPos2fv", (GLvoid *) glWindowPos2fv, _gloffset_WindowPos2fvMESA },
793 { "glWindowPos2i", (GLvoid *) glWindowPos2i, _gloffset_WindowPos2iMESA },
794 { "glWindowPos2iv", (GLvoid *) glWindowPos2iv, _gloffset_WindowPos2ivMESA },
795 { "glWindowPos2s", (GLvoid *) glWindowPos2s, _gloffset_WindowPos2sMESA },
796 { "glWindowPos2sv", (GLvoid *) glWindowPos2sv, _gloffset_WindowPos2svMESA },
797 { "glWindowPos3d", (GLvoid *) glWindowPos3d, _gloffset_WindowPos3dMESA },
798 { "glWindowPos3dv", (GLvoid *) glWindowPos3dv, _gloffset_WindowPos3dvMESA },
799 { "glWindowPos3f", (GLvoid *) glWindowPos3f, _gloffset_WindowPos3fMESA },
800 { "glWindowPos3fv", (GLvoid *) glWindowPos3fv, _gloffset_WindowPos3fvMESA },
801 { "glWindowPos3i", (GLvoid *) glWindowPos3i, _gloffset_WindowPos3iMESA },
802 { "glWindowPos3iv", (GLvoid *) glWindowPos3iv, _gloffset_WindowPos3ivMESA },
803 { "glWindowPos3s", (GLvoid *) glWindowPos3s, _gloffset_WindowPos3sMESA },
804 { "glWindowPos3sv", (GLvoid *) glWindowPos3sv, _gloffset_WindowPos3svMESA },
805 { "glActiveStencilFaceEXT", (GLvoid *) glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT },
806 { "glDeleteFencesNV", (GLvoid *) glDeleteFencesNV, _gloffset_DeleteFencesNV },
807 { "glGenFencesNV", (GLvoid *) glGenFencesNV, _gloffset_GenFencesNV },
808 { "glIsFenceNV", (GLvoid *) glIsFenceNV, _gloffset_IsFenceNV },
809 { "glTestFenceNV", (GLvoid *) glTestFenceNV, _gloffset_TestFenceNV },
810 { "glGetFenceivNV", (GLvoid *) glGetFenceivNV, _gloffset_GetFenceivNV },
811 { "glFinishFenceNV", (GLvoid *) glFinishFenceNV, _gloffset_FinishFenceNV },
812 { "glSetFenceNV", (GLvoid *) glSetFenceNV, _gloffset_SetFenceNV },
813 { "glVertexAttrib1sARB", (GLvoid *) glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV },
814 { "glVertexAttrib1fARB", (GLvoid *) glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV },
815 { "glVertexAttrib1dARB", (GLvoid *) glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV },
816 { "glVertexAttrib2sARB", (GLvoid *) glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV },
817 { "glVertexAttrib2fARB", (GLvoid *) glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV },
818 { "glVertexAttrib2dARB", (GLvoid *) glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV },
819 { "glVertexAttrib3sARB", (GLvoid *) glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV },
820 { "glVertexAttrib3fARB", (GLvoid *) glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV },
821 { "glVertexAttrib3dARB", (GLvoid *) glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV },
822 { "glVertexAttrib4sARB", (GLvoid *) glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV },
823 { "glVertexAttrib4fARB", (GLvoid *) glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV },
824 { "glVertexAttrib4dARB", (GLvoid *) glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV },
825 { "glVertexAttrib4NubARB", (GLvoid *) glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV },
826 { "glVertexAttrib1svARB", (GLvoid *) glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV },
827 { "glVertexAttrib1fvARB", (GLvoid *) glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV },
828 { "glVertexAttrib1dvARB", (GLvoid *) glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV },
829 { "glVertexAttrib2svARB", (GLvoid *) glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV },
830 { "glVertexAttrib2fvARB", (GLvoid *) glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV },
831 { "glVertexAttrib2dvARB", (GLvoid *) glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV },
832 { "glVertexAttrib3svARB", (GLvoid *) glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV },
833 { "glVertexAttrib3fvARB", (GLvoid *) glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV },
834 { "glVertexAttrib3dvARB", (GLvoid *) glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV },
835 { "glVertexAttrib4bvARB", (GLvoid *) glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB },
836 { "glVertexAttrib4svARB", (GLvoid *) glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV },
837 { "glVertexAttrib4ivARB", (GLvoid *) glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB },
838 { "glVertexAttrib4ubvARB", (GLvoid *) glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB },
839 { "glVertexAttrib4usvARB", (GLvoid *) glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB },
840 { "glVertexAttrib4uivARB", (GLvoid *) glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB },
841 { "glVertexAttrib4fvARB", (GLvoid *) glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV },
842 { "glVertexAttrib4dvARB", (GLvoid *) glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV },
843 { "glVertexAttrib4NbvARB", (GLvoid *) glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB },
844 { "glVertexAttrib4NsvARB", (GLvoid *) glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB },
845 { "glVertexAttrib4NivARB", (GLvoid *) glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB },
846 { "glVertexAttrib4NubvARB", (GLvoid *) glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV },
847 { "glVertexAttrib4NusvARB", (GLvoid *) glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB },
848 { "glVertexAttrib4NuivARB", (GLvoid *) glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB },
849 { "glVertexAttribPointerARB", (GLvoid *) glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB },
850 { "glEnableVertexAttribArrayARB", (GLvoid *) glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB },
851 { "glDisableVertexAttribArrayARB", (GLvoid *) glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB },
852 { "glProgramStringARB", (GLvoid *) glProgramStringARB, _gloffset_ProgramStringARB },
853 { "glBindProgramARB", (GLvoid *) glBindProgramARB, _gloffset_BindProgramNV },
854 { "glDeleteProgramsARB", (GLvoid *) glDeleteProgramsARB, _gloffset_DeleteProgramsNV },
855 { "glGenProgramsARB", (GLvoid *) glGenProgramsARB, _gloffset_GenProgramsNV },
856 { "glIsProgramARB", (GLvoid *) glIsProgramARB, _gloffset_IsProgramNV },
857 { "glProgramEnvParameter4dARB", (GLvoid *) glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB },
858 { "glProgramEnvParameter4dvARB", (GLvoid *) glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB },
859 { "glProgramEnvParameter4fARB", (GLvoid *) glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB },
860 { "glProgramEnvParameter4fvARB", (GLvoid *) glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB },
861 { "glProgramLocalParameter4dARB", (GLvoid *) glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB },
862 { "glProgramLocalParameter4dvARB", (GLvoid *) glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB },
863 { "glProgramLocalParameter4fARB", (GLvoid *) glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB },
864 { "glProgramLocalParameter4fvARB", (GLvoid *) glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB },
865 { "glGetProgramEnvParameterdvARB", (GLvoid *) glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB },
866 { "glGetProgramEnvParameterfvARB", (GLvoid *) glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB },
867 { "glGetProgramLocalParameterdvARB", (GLvoid *) glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB },
868 { "glGetProgramLocalParameterfvARB", (GLvoid *) glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB },
869 { "glGetProgramivARB", (GLvoid *) glGetProgramivARB, _gloffset_GetProgramivARB },
870 { "glGetProgramStringARB", (GLvoid *) glGetProgramStringARB, _gloffset_GetProgramStringARB },
871 { "glGetVertexAttribdvARB", (GLvoid *) glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV },
872 { "glGetVertexAttribfvARB", (GLvoid *) glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV },
873 { "glGetVertexAttribivARB", (GLvoid *) glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV },
874 { "glGetVertexAttribPointervARB", (GLvoid *) glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV },
875 { "glProgramNamedParameter4fNV", (GLvoid *) glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV },
876 { "glProgramNamedParameter4dNV", (GLvoid *) glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV },
877 { "glProgramNamedParameter4fvNV", (GLvoid *) glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV },
878 { "glProgramNamedParameter4dvNV", (GLvoid *) glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV },
879 { "glGetProgramNamedParameterfvNV", (GLvoid *) glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV },
880 { "glGetProgramNamedParameterdvNV", (GLvoid *) glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV },
881 { "glBindBufferARB", (GLvoid *) glBindBufferARB, _gloffset_BindBufferARB },
882 { "glBufferDataARB", (GLvoid *) glBufferDataARB, _gloffset_BufferDataARB },
883 { "glBufferSubDataARB", (GLvoid *) glBufferSubDataARB, _gloffset_BufferSubDataARB },
884 { "glDeleteBuffersARB", (GLvoid *) glDeleteBuffersARB, _gloffset_DeleteBuffersARB },
885 { "glGenBuffersARB", (GLvoid *) glGenBuffersARB, _gloffset_GenBuffersARB },
886 { "glGetBufferParameterivARB", (GLvoid *) glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB },
887 { "glGetBufferPointervARB", (GLvoid *) glGetBufferPointervARB, _gloffset_GetBufferPointervARB },
888 { "glGetBufferSubDataARB", (GLvoid *) glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB },
889 { "glIsBufferARB", (GLvoid *) glIsBufferARB, _gloffset_IsBufferARB },
890 { "glMapBufferARB", (GLvoid *) glMapBufferARB, _gloffset_MapBufferARB },
891 { "glUnmapBufferARB", (GLvoid *) glUnmapBufferARB, _gloffset_UnmapBufferARB },
892 { "glDepthBoundsEXT", (GLvoid *) glDepthBoundsEXT, _gloffset_DepthBoundsEXT },
893 { "glGenQueriesARB", (GLvoid *) glGenQueriesARB, _gloffset_GenQueriesARB },
894 { "glDeleteQueriesARB", (GLvoid *) glDeleteQueriesARB, _gloffset_DeleteQueriesARB },
895 { "glIsQueryARB", (GLvoid *) glIsQueryARB, _gloffset_IsQueryARB },
896 { "glBeginQueryARB", (GLvoid *) glBeginQueryARB, _gloffset_BeginQueryARB },
897 { "glEndQueryARB", (GLvoid *) glEndQueryARB, _gloffset_EndQueryARB },
898 { "glGetQueryivARB", (GLvoid *) glGetQueryivARB, _gloffset_GetQueryivARB },
899 { "glGetQueryObjectivARB", (GLvoid *) glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB },
900 { "glGetQueryObjectuivARB", (GLvoid *) glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB },
901 { NULL, NULL } /* end of list marker */
902 };