THREADS now defined by glthread.h, added more prototypes
[mesa.git] / src / mesa / glapi / glthread.c
1 /* $Id: glthread.c,v 1.5 2000/02/10 21:54:06 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * XXX There's probably some work to do in order to make this file
30 * truly reusable outside of Mesa. First, the glheader.h include must go.
31 */
32
33
34 #ifdef PC_ALL
35 #include "all.h"
36 #else
37 #include "glheader.h"
38 #include "glthread.h"
39 #endif
40
41
42 /*
43 * This file should still compile even when THREADS is not defined.
44 * This is to make things easier to deal with on the makefile scene..
45 */
46 #ifdef THREADS
47 #include <errno.h>
48
49 /*
50 * Error messages
51 */
52 #define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
53 #define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
54 #define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
55
56
57 /*
58 * Magic number to determine if a TSD object has been initialized.
59 * Kind of a hack but there doesn't appear to be a better cross-platform
60 * solution.
61 */
62 #define INIT_MAGIC 0xff8adc98
63
64
65
66 /*
67 * POSIX Threads -- The best way to go if your platform supports them.
68 * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
69 * has them, and many of the free Unixes now have them.
70 * Be sure to use appropriate -mt or -D_REENTRANT type
71 * compile flags when building.
72 */
73 #ifdef PTHREADS
74
75 unsigned long
76 _glthread_GetID(void)
77 {
78 return (unsigned long) pthread_self();
79 }
80
81
82 void
83 _glthread_InitTSD(_glthread_TSD *tsd)
84 {
85 if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
86 perror(INIT_TSD_ERROR);
87 exit(-1);
88 }
89 tsd->initMagic = INIT_MAGIC;
90 }
91
92
93 void *
94 _glthread_GetTSD(_glthread_TSD *tsd)
95 {
96 if (tsd->initMagic != INIT_MAGIC) {
97 _glthread_InitTSD(tsd);
98 }
99 return pthread_getspecific(tsd->key);
100 }
101
102
103 void
104 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
105 {
106 if (tsd->initMagic != INIT_MAGIC) {
107 _glthread_InitTSD(tsd);
108 }
109 if (pthread_setspecific(tsd->key, ptr) != 0) {
110 perror(SET_TSD_ERROR);
111 exit(-1);
112 }
113 }
114
115 #endif /* PTHREADS */
116
117
118
119 /*
120 * Solaris/Unix International Threads -- Use only if POSIX threads
121 * aren't available on your Unix platform. Solaris 2.[34] are examples
122 * of platforms where this is the case. Be sure to use -mt and/or
123 * -D_REENTRANT when compiling.
124 */
125 #ifdef SOLARIS_THREADS
126 #define USE_LOCK_FOR_KEY /* undef this to try a version without
127 lock for the global key... */
128
129 unsigned long
130 _glthread_GetID(void)
131 {
132 abort(); /* XXX not implemented yet */
133 return (unsigned long) 0;
134 }
135
136
137 void
138 _glthread_InitTSD(_glthread_TSD *tsd)
139 {
140 if ((errno = mutex_init(&tsd->keylock, 0, NULL)) != 0 ||
141 (errno = thr_keycreate(&(tsd->key), free)) != 0) {
142 perror(INIT_TSD_ERROR);
143 exit(-1);
144 }
145 tsd->initMagic = INIT_MAGIC;
146 }
147
148
149 void *
150 _glthread_GetTSD(_glthread_TSD *tsd)
151 {
152 void* ret;
153 if (tsd->initMagic != INIT_MAGIC) {
154 _glthread_InitTSD(tsd);
155 }
156 #ifdef USE_LOCK_FOR_KEY
157 mutex_lock(&tsd->keylock);
158 thr_getspecific(tsd->key, &ret);
159 mutex_unlock(&tsd->keylock);
160 #else
161 if ((errno = thr_getspecific(tsd->key, &ret)) != 0) {
162 perror(GET_TSD_ERROR);
163 exit(-1);
164 }
165 #endif
166 return ret;
167 }
168
169
170 void
171 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
172 {
173 if (tsd->initMagic != INIT_MAGIC) {
174 _glthread_InitTSD(tsd);
175 }
176 if ((errno = thr_setspecific(tsd->key, ptr)) != 0) {
177 perror(SET_TSD_ERROR);
178 exit(-1);
179 }
180 }
181
182 #undef USE_LOCK_FOR_KEY
183 #endif /* SOLARIS_THREADS */
184
185
186
187 /*
188 * Win32 Threads. The only available option for Windows 95/NT.
189 * Be sure that you compile using the Multithreaded runtime, otherwise
190 * bad things will happen.
191 */
192 #ifdef WIN32
193
194 unsigned long
195 _glthread_GetID(void)
196 {
197 abort(); /* XXX not implemented yet */
198 return (unsigned long) 0;
199 }
200
201
202 void
203 _glthread_InitTSD(_glthread_TSD *tsd)
204 {
205 tsd->key = TlsAlloc();
206 if (tsd->key == 0xffffffff) {
207 /* Can Windows handle stderr messages for non-console
208 applications? Does Windows have perror? */
209 /* perror(SET_INIT_ERROR);*/
210 exit(-1);
211 }
212 tsd->initMagic = INIT_MAGIC;
213 }
214
215
216 void *
217 _glthread_GetTSD(_glthread_TSD *tsd)
218 {
219 if (tsd->initMagic != INIT_MAGIC) {
220 _glthread_InitTSD(tsd);
221 }
222 return TlsGetValue(tsd->key);
223 }
224
225
226 void
227 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
228 {
229 /* the following code assumes that the _glthread_TSD has been initialized
230 to zero at creation */
231 if (tsd->initMagic != INIT_MAGIC) {
232 _glthread_InitTSD(tsd);
233 }
234 if (TlsSetValue(tsd->key, ptr) == 0) {
235 /* Can Windows handle stderr messages for non-console
236 applications? Does Windows have perror? */
237 /* perror(SET_TSD_ERROR);*/
238 exit(-1);
239 }
240 }
241
242 #endif /* WIN32 */
243
244
245
246 /*
247 * XFree86 has its own thread wrapper, Xthreads.h
248 * We wrap it again for GL.
249 */
250 #ifdef XTHREADS
251
252 unsigned long
253 _glthread_GetID(void)
254 {
255 return (unsigned long) xthread_self();
256 }
257
258
259 void
260 _glthread_InitTSD(_glthread_TSD *tsd)
261 {
262 if (xthread_key_create(&tsd->key, NULL) != 0) {
263 perror(INIT_TSD_ERROR);
264 exit(-1);
265 }
266 tsd->initMagic = INIT_MAGIC;
267 }
268
269
270 void *
271 _glthread_GetTSD(_glthread_TSD *tsd)
272 {
273 void *ptr;
274 if (tsd->initMagic != INIT_MAGIC) {
275 _glthread_InitTSD(tsd);
276 }
277 xthread_get_specific(tsd->key, &ptr);
278 return ptr;
279 }
280
281
282 void
283 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
284 {
285 if (tsd->initMagic != INIT_MAGIC) {
286 _glthread_InitTSD(tsd);
287 }
288 xthread_set_specific(tsd->key, ptr);
289 }
290
291 #endif /* XTHREAD */
292
293
294
295 #else /* THREADS */
296
297
298 /*
299 * no-op functions
300 */
301
302 unsigned long
303 _glthread_GetID(void)
304 {
305 return 0;
306 }
307
308
309 void
310 _glthread_InitTSD(_glthread_TSD *tsd)
311 {
312 (void) tsd;
313 }
314
315
316 void *
317 _glthread_GetTSD(_glthread_TSD *tsd)
318 {
319 (void) tsd;
320 return NULL;
321 }
322
323
324 void
325 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
326 {
327 (void) tsd;
328 (void) ptr;
329 }
330
331
332 #endif /* THREADS */