Header file clean-up:
[mesa.git] / src / mesa / glapi / glthread.c
1 /* $Id: glthread.c,v 1.10 2002/10/24 23:57:20 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * XXX There's probably some work to do in order to make this file
30 * truly reusable outside of Mesa. First, the glheader.h include must go.
31 */
32
33
34 #include "glheader.h"
35 #include "glthread.h"
36
37
38 /*
39 * This file should still compile even when THREADS is not defined.
40 * This is to make things easier to deal with on the makefile scene..
41 */
42 #ifdef THREADS
43 #include <errno.h>
44
45 /*
46 * Error messages
47 */
48 #define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
49 #define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
50 #define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
51
52
53 /*
54 * Magic number to determine if a TSD object has been initialized.
55 * Kind of a hack but there doesn't appear to be a better cross-platform
56 * solution.
57 */
58 #define INIT_MAGIC 0xff8adc98
59
60
61
62 /*
63 * POSIX Threads -- The best way to go if your platform supports them.
64 * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
65 * has them, and many of the free Unixes now have them.
66 * Be sure to use appropriate -mt or -D_REENTRANT type
67 * compile flags when building.
68 */
69 #ifdef PTHREADS
70
71 unsigned long
72 _glthread_GetID(void)
73 {
74 return (unsigned long) pthread_self();
75 }
76
77
78 void
79 _glthread_InitTSD(_glthread_TSD *tsd)
80 {
81 if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
82 perror(INIT_TSD_ERROR);
83 exit(-1);
84 }
85 tsd->initMagic = INIT_MAGIC;
86 }
87
88
89 void *
90 _glthread_GetTSD(_glthread_TSD *tsd)
91 {
92 if (tsd->initMagic != (int) INIT_MAGIC) {
93 _glthread_InitTSD(tsd);
94 }
95 return pthread_getspecific(tsd->key);
96 }
97
98
99 void
100 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
101 {
102 if (tsd->initMagic != (int) INIT_MAGIC) {
103 _glthread_InitTSD(tsd);
104 }
105 if (pthread_setspecific(tsd->key, ptr) != 0) {
106 perror(SET_TSD_ERROR);
107 exit(-1);
108 }
109 }
110
111 #endif /* PTHREADS */
112
113
114
115 /*
116 * Solaris/Unix International Threads -- Use only if POSIX threads
117 * aren't available on your Unix platform. Solaris 2.[34] are examples
118 * of platforms where this is the case. Be sure to use -mt and/or
119 * -D_REENTRANT when compiling.
120 */
121 #ifdef SOLARIS_THREADS
122 #define USE_LOCK_FOR_KEY /* undef this to try a version without
123 lock for the global key... */
124
125 unsigned long
126 _glthread_GetID(void)
127 {
128 abort(); /* XXX not implemented yet */
129 return (unsigned long) 0;
130 }
131
132
133 void
134 _glthread_InitTSD(_glthread_TSD *tsd)
135 {
136 if ((errno = mutex_init(&tsd->keylock, 0, NULL)) != 0 ||
137 (errno = thr_keycreate(&(tsd->key), free)) != 0) {
138 perror(INIT_TSD_ERROR);
139 exit(-1);
140 }
141 tsd->initMagic = INIT_MAGIC;
142 }
143
144
145 void *
146 _glthread_GetTSD(_glthread_TSD *tsd)
147 {
148 void* ret;
149 if (tsd->initMagic != INIT_MAGIC) {
150 _glthread_InitTSD(tsd);
151 }
152 #ifdef USE_LOCK_FOR_KEY
153 mutex_lock(&tsd->keylock);
154 thr_getspecific(tsd->key, &ret);
155 mutex_unlock(&tsd->keylock);
156 #else
157 if ((errno = thr_getspecific(tsd->key, &ret)) != 0) {
158 perror(GET_TSD_ERROR);
159 exit(-1);
160 }
161 #endif
162 return ret;
163 }
164
165
166 void
167 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
168 {
169 if (tsd->initMagic != INIT_MAGIC) {
170 _glthread_InitTSD(tsd);
171 }
172 if ((errno = thr_setspecific(tsd->key, ptr)) != 0) {
173 perror(SET_TSD_ERROR);
174 exit(-1);
175 }
176 }
177
178 #undef USE_LOCK_FOR_KEY
179 #endif /* SOLARIS_THREADS */
180
181
182
183 /*
184 * Win32 Threads. The only available option for Windows 95/NT.
185 * Be sure that you compile using the Multithreaded runtime, otherwise
186 * bad things will happen.
187 */
188 #ifdef WIN32_THREADS
189
190 unsigned long
191 _glthread_GetID(void)
192 {
193 abort(); /* XXX not implemented yet */
194 return (unsigned long) 0;
195 }
196
197
198 void
199 _glthread_InitTSD(_glthread_TSD *tsd)
200 {
201 tsd->key = TlsAlloc();
202 if (tsd->key == 0xffffffff) {
203 /* Can Windows handle stderr messages for non-console
204 applications? Does Windows have perror? */
205 /* perror(SET_INIT_ERROR);*/
206 exit(-1);
207 }
208 tsd->initMagic = INIT_MAGIC;
209 }
210
211
212 void *
213 _glthread_GetTSD(_glthread_TSD *tsd)
214 {
215 if (tsd->initMagic != INIT_MAGIC) {
216 _glthread_InitTSD(tsd);
217 }
218 return TlsGetValue(tsd->key);
219 }
220
221
222 void
223 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
224 {
225 /* the following code assumes that the _glthread_TSD has been initialized
226 to zero at creation */
227 if (tsd->initMagic != INIT_MAGIC) {
228 _glthread_InitTSD(tsd);
229 }
230 if (TlsSetValue(tsd->key, ptr) == 0) {
231 /* Can Windows handle stderr messages for non-console
232 applications? Does Windows have perror? */
233 /* perror(SET_TSD_ERROR);*/
234 exit(-1);
235 }
236 }
237
238 #endif /* WIN32_THREADS */
239
240
241
242 /*
243 * XFree86 has its own thread wrapper, Xthreads.h
244 * We wrap it again for GL.
245 */
246 #ifdef XTHREADS
247
248 unsigned long
249 _glthread_GetID(void)
250 {
251 return (unsigned long) xthread_self();
252 }
253
254
255 void
256 _glthread_InitTSD(_glthread_TSD *tsd)
257 {
258 if (xthread_key_create(&tsd->key, NULL) != 0) {
259 perror(INIT_TSD_ERROR);
260 exit(-1);
261 }
262 tsd->initMagic = INIT_MAGIC;
263 }
264
265
266 void *
267 _glthread_GetTSD(_glthread_TSD *tsd)
268 {
269 void *ptr;
270 if (tsd->initMagic != INIT_MAGIC) {
271 _glthread_InitTSD(tsd);
272 }
273 xthread_get_specific(tsd->key, &ptr);
274 return ptr;
275 }
276
277
278 void
279 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
280 {
281 if (tsd->initMagic != INIT_MAGIC) {
282 _glthread_InitTSD(tsd);
283 }
284 xthread_set_specific(tsd->key, ptr);
285 }
286
287 #endif /* XTHREAD */
288
289
290
291 /*
292 * BeOS threads
293 */
294 #ifdef BEOS_THREADS
295
296 unsigned long
297 _glthread_GetID(void)
298 {
299 return (unsigned long) find_thread(NULL);
300 }
301
302 void
303 _glthread_InitTSD(_glthread_TSD *tsd)
304 {
305 tsd->key = tls_allocate();
306 tsd->initMagic = INIT_MAGIC;
307 }
308
309 void *
310 _glthread_GetTSD(_glthread_TSD *tsd)
311 {
312 if (tsd->initMagic != (int) INIT_MAGIC) {
313 _glthread_InitTSD(tsd);
314 }
315 return tls_get(tsd->key);
316 }
317
318 void
319 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
320 {
321 if (tsd->initMagic != (int) INIT_MAGIC) {
322 _glthread_InitTSD(tsd);
323 }
324 tls_set(tsd->key, ptr);
325 }
326
327 #endif /* BEOS_THREADS */
328
329
330
331 #else /* THREADS */
332
333
334 /*
335 * no-op functions
336 */
337
338 unsigned long
339 _glthread_GetID(void)
340 {
341 return 0;
342 }
343
344
345 void
346 _glthread_InitTSD(_glthread_TSD *tsd)
347 {
348 (void) tsd;
349 }
350
351
352 void *
353 _glthread_GetTSD(_glthread_TSD *tsd)
354 {
355 (void) tsd;
356 return NULL;
357 }
358
359
360 void
361 _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
362 {
363 (void) tsd;
364 (void) ptr;
365 }
366
367
368 #endif /* THREADS */