Add TLS support to libGL and, by virtue of using glthread.h and GL_CALL, all
[mesa.git] / src / mesa / glapi / glthread.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Thread support for gl dispatch.
28 *
29 * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
30 * and Christoph Poliwoda (poliwoda@volumegraphics.com)
31 * Revised by Keith Whitwell
32 * Adapted for new gl dispatcher by Brian Paul
33 *
34 *
35 *
36 * DOCUMENTATION
37 *
38 * This thread module exports the following types:
39 * _glthread_TSD Thread-specific data area
40 * _glthread_Thread Thread datatype
41 * _glthread_Mutex Mutual exclusion lock
42 *
43 * Macros:
44 * _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex
45 * _glthread_INIT_MUTEX(name) Initialize a mutex
46 * _glthread_LOCK_MUTEX(name) Lock a mutex
47 * _glthread_UNLOCK_MUTEX(name) Unlock a mutex
48 *
49 * Functions:
50 * _glthread_GetID(v) Get integer thread ID
51 * _glthread_InitTSD() Initialize thread-specific data
52 * _glthread_GetTSD() Get thread-specific data
53 * _glthread_SetTSD() Set thread-specific data
54 *
55 */
56
57 /*
58 * If this file is accidentally included by a non-threaded build,
59 * it should not cause the build to fail, or otherwise cause problems.
60 * In general, it should only be included when needed however.
61 */
62
63 #ifndef GLTHREAD_H
64 #define GLTHREAD_H
65
66
67 #if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || \
68 defined(XTHREADS) || defined(BEOS_THREADS)
69 #define THREADS
70 #endif
71
72 #ifdef VMS
73 #include <GL/vms_x_fix.h>
74 #endif
75
76 /*
77 * POSIX threads. This should be your choice in the Unix world
78 * whenever possible. When building with POSIX threads, be sure
79 * to enable any compiler flags which will cause the MT-safe
80 * libc (if one exists) to be used when linking, as well as any
81 * header macros for MT-safe errno, etc. For Solaris, this is the -mt
82 * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable
83 * proper compiling for MT-safe libc etc.
84 */
85 #if defined(PTHREADS)
86 #include <pthread.h> /* POSIX threads headers */
87
88 typedef struct {
89 pthread_key_t key;
90 int initMagic;
91 } _glthread_TSD;
92
93 typedef pthread_t _glthread_Thread;
94
95 typedef pthread_mutex_t _glthread_Mutex;
96
97 #define _glthread_DECLARE_STATIC_MUTEX(name) \
98 static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER
99
100 #define _glthread_INIT_MUTEX(name) \
101 pthread_mutex_init(&(name), NULL)
102
103 #define _glthread_DESTROY_MUTEX(name) \
104 pthread_mutex_destroy(&(name))
105
106 #define _glthread_LOCK_MUTEX(name) \
107 (void) pthread_mutex_lock(&(name))
108
109 #define _glthread_UNLOCK_MUTEX(name) \
110 (void) pthread_mutex_unlock(&(name))
111
112 /* This is temporarilly removed because driver binaries cannot count on
113 * the existance of _gl_DispatchTSD in libGL. It only exists in "new"
114 * libGL. We may be able to ressurect this optimization at some point
115 * for DRI driver or for software Mesa.
116 */
117 #if 0
118 extern struct _glapi_table * _glapi_DispatchTSD;
119 extern _glthread_TSD _gl_DispatchTSD;
120
121 #define GL_CALL(name) \
122 (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
123 ? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))-> name)
124 #endif
125
126 #endif /* PTHREADS */
127
128
129
130
131 /*
132 * Solaris threads. Use only up to Solaris 2.4.
133 * Solaris 2.5 and higher provide POSIX threads.
134 * Be sure to compile with -mt on the Solaris compilers, or
135 * use -D_REENTRANT if using gcc.
136 */
137 #ifdef SOLARIS_THREADS
138 #include <thread.h>
139
140 typedef struct {
141 thread_key_t key;
142 mutex_t keylock;
143 int initMagic;
144 } _glthread_TSD;
145
146 typedef thread_t _glthread_Thread;
147
148 typedef mutex_t _glthread_Mutex;
149
150 /* XXX need to really implement mutex-related macros */
151 #define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
152 #define _glthread_INIT_MUTEX(name) (void) name
153 #define _glthread_DESTROY_MUTEX(name) (void) name
154 #define _glthread_LOCK_MUTEX(name) (void) name
155 #define _glthread_UNLOCK_MUTEX(name) (void) name
156
157 #endif /* SOLARIS_THREADS */
158
159
160
161
162 /*
163 * Windows threads. Should work with Windows NT and 95.
164 * IMPORTANT: Link with multithreaded runtime library when THREADS are
165 * used!
166 */
167 #ifdef WIN32_THREADS
168 #include <windows.h>
169
170 typedef struct {
171 DWORD key;
172 int initMagic;
173 } _glthread_TSD;
174
175 typedef HANDLE _glthread_Thread;
176
177 typedef CRITICAL_SECTION _glthread_Mutex;
178
179 /* XXX need to really implement mutex-related macros */
180 #define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
181 #define _glthread_INIT_MUTEX(name) (void) name
182 #define _glthread_DESTROY_MUTEX(name) (void) name
183 #define _glthread_LOCK_MUTEX(name) (void) name
184 #define _glthread_UNLOCK_MUTEX(name) (void) name
185
186 #endif /* WIN32_THREADS */
187
188
189
190
191 /*
192 * XFree86 has its own thread wrapper, Xthreads.h
193 * We wrap it again for GL.
194 */
195 #ifdef XTHREADS
196 #include <X11/Xthreads.h>
197
198 typedef struct {
199 xthread_key_t key;
200 int initMagic;
201 } _glthread_TSD;
202
203 typedef xthread_t _glthread_Thread;
204
205 typedef xmutex_rec _glthread_Mutex;
206
207 #ifdef XMUTEX_INITIALIZER
208 #define _glthread_DECLARE_STATIC_MUTEX(name) \
209 static _glthread_Mutex name = XMUTEX_INITIALIZER
210 #else
211 #define _glthread_DECLARE_STATIC_MUTEX(name) \
212 static _glthread_Mutex name
213 #endif
214
215 #define _glthread_INIT_MUTEX(name) \
216 xmutex_init(&(name))
217
218 #define _glthread_DESTROY_MUTEX(name) \
219 xmutex_clear(&(name))
220
221 #define _glthread_LOCK_MUTEX(name) \
222 (void) xmutex_lock(&(name))
223
224 #define _glthread_UNLOCK_MUTEX(name) \
225 (void) xmutex_unlock(&(name))
226
227 #endif /* XTHREADS */
228
229
230
231 /*
232 * BeOS threads. R5.x required.
233 */
234 #ifdef BEOS_THREADS
235
236 #include <kernel/OS.h>
237 #include <support/TLS.h>
238
239 typedef struct {
240 int32 key;
241 int initMagic;
242 } _glthread_TSD;
243
244 typedef thread_id _glthread_Thread;
245
246 /* Use Benaphore, aka speeder semaphore */
247 typedef struct {
248 int32 lock;
249 sem_id sem;
250 } benaphore;
251 typedef benaphore _glthread_Mutex;
252
253 #define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 }
254 #define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0
255 #define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0
256 #define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \
257 if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem)
258 #define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem)
259
260 #endif /* BEOS_THREADS */
261
262
263
264 #ifndef THREADS
265
266 /*
267 * THREADS not defined
268 */
269
270 typedef GLuint _glthread_TSD;
271
272 typedef GLuint _glthread_Thread;
273
274 typedef GLuint _glthread_Mutex;
275
276 #define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
277
278 #define _glthread_INIT_MUTEX(name) (void) name
279
280 #define _glthread_DESTROY_MUTEX(name) (void) name
281
282 #define _glthread_LOCK_MUTEX(name) (void) name
283
284 #define _glthread_UNLOCK_MUTEX(name) (void) name
285
286 #endif /* THREADS */
287
288
289
290 /*
291 * Platform independent thread specific data API.
292 */
293
294 extern unsigned long
295 _glthread_GetID(void);
296
297
298 extern void
299 _glthread_InitTSD(_glthread_TSD *);
300
301
302 extern void *
303 _glthread_GetTSD(_glthread_TSD *);
304
305
306 extern void
307 _glthread_SetTSD(_glthread_TSD *, void *);
308
309 #if defined(GLX_USE_TLS)
310
311 extern __thread struct _glapi_table * _glapi_tls_Dispatch
312 __attribute__((tls_model("initial-exec")));
313
314 # define GL_CALL(name) (*(_glapi_tls_Dispatch-> name))
315
316 #elif !defined(GL_CALL)
317 # if defined(THREADS)
318 extern struct _glapi_table * _glapi_DispatchTSD;
319 # define GL_CALL(name) \
320 (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \
321 ? _glapi_DispatchTSD : _glapi_get_dispatch())-> name)
322 # else
323 # define GL_CALL(name) (*(_glapi_Dispatch-> name))
324 # endif /* defined(THREADS) */
325 #endif /* ndef GL_CALL */
326
327
328 #endif /* THREADS_H */