mesa: fix num_draw_buffers==0 in fixed-function fragment program generation
[mesa.git] / src / mesa / main / APIspec.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE apispec SYSTEM "APIspec.dtd">
3
4 <!-- A function is generated from a template. Multiple functions can be
5 generated from a single template with different arguments. For example,
6 glColor3f can be generated from
7
8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/>
9
10 and glColor4iv can be generated from
11
12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/>
13
14 In a template, there are <desc>s that describe the properties of
15 parameters. A <desc> can enumerate the valid values of a parameter. It
16 can also specify the error code when an invalid value is given, and etc.
17 By nesting <desc>s, they can create dependency between parameters.
18
19 A function can be marked as external. It means that the function cannot
20 be dispatched to the corresponding mesa function, if one exists, directly,
21 and requires an external implementation.
22 -->
23
24 <apispec>
25
26 <template name="Color">
27 <proto>
28 <return type="void"/>
29 <vector name="v" type="const GLtype *" size="dynamic">
30 <param name="red" type="GLtype"/>
31 <param name="green" type="GLtype"/>
32 <param name="blue" type="GLtype"/>
33 <param name="alpha" type="GLtype"/>
34 </vector>
35 </proto>
36 </template>
37
38 <template name="ClipPlane">
39 <proto>
40 <return type="void"/>
41 <param name="plane" type="GLenum"/>
42 <vector name="equation" type="const GLtype *" size="4"/>
43 </proto>
44
45 <desc name="plane">
46 <range base="GL_CLIP_PLANE" from="0" to="5"/>
47 </desc>
48 </template>
49
50 <template name="CullFace">
51 <proto>
52 <return type="void"/>
53 <param name="mode" type="GLenum"/>
54 </proto>
55
56 <desc name="mode">
57 <value name="GL_FRONT"/>
58 <value name="GL_BACK"/>
59 <value name="GL_FRONT_AND_BACK"/>
60 </desc>
61 </template>
62
63 <template name="Fog">
64 <proto>
65 <return type="void"/>
66 <param name="pname" type="GLenum"/>
67 <vector name="params" type="const GLtype *" size="dynamic">
68 <param name="param" type="GLtype"/>
69 </vector>
70 </proto>
71
72 <desc name="pname">
73 <value name="GL_FOG_MODE"/>
74 <desc name="param">
75 <value name="GL_EXP"/>
76 <value name="GL_EXP2"/>
77 <value name="GL_LINEAR"/>
78 </desc>
79 </desc>
80
81 <desc name="pname">
82 <value name="GL_FOG_COLOR"/>
83
84 <desc name="params" vector_size="4"/>
85 </desc>
86
87 <desc name="pname">
88 <value name="GL_FOG_DENSITY"/>
89 <value name="GL_FOG_START"/>
90 <value name="GL_FOG_END"/>
91
92 <desc name="params" vector_size="1"/>
93 </desc>
94 </template>
95
96 <template name="FrontFace">
97 <proto>
98 <return type="void"/>
99 <param name="mode" type="GLenum"/>
100 </proto>
101
102 <desc name="mode">
103 <value name="GL_CW"/>
104 <value name="GL_CCW"/>
105 </desc>
106 </template>
107
108 <template name="Hint">
109 <proto>
110 <return type="void"/>
111 <param name="target" type="GLenum"/>
112 <param name="mode" type="GLenum"/>
113 </proto>
114
115 <desc name="target" category="GLES1.1">
116 <value name="GL_FOG_HINT"/>
117 <value name="GL_LINE_SMOOTH_HINT"/>
118 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
119 <value name="GL_POINT_SMOOTH_HINT"/>
120 </desc>
121 <desc name="target" category="OES_standard_derivatives">
122 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
123 </desc>
124 <desc name="target">
125 <value name="GL_GENERATE_MIPMAP_HINT"/>
126 </desc>
127
128 <desc name="mode">
129 <value name="GL_FASTEST"/>
130 <value name="GL_NICEST"/>
131 <value name="GL_DONT_CARE"/>
132 </desc>
133 </template>
134
135 <template name="Light">
136 <proto>
137 <return type="void"/>
138 <param name="light" type="GLenum"/>
139 <param name="pname" type="GLenum"/>
140 <vector name="params" type="const GLtype *" size="dynamic">
141 <param name="param" type="GLtype"/>
142 </vector>
143 </proto>
144
145 <desc name="light">
146 <range base="GL_LIGHT" from="0" to="7"/>
147 </desc>
148
149 <desc name="pname">
150 <value name="GL_AMBIENT"/>
151 <value name="GL_DIFFUSE"/>
152 <value name="GL_SPECULAR"/>
153 <value name="GL_POSITION"/>
154
155 <desc name="params" vector_size="4"/>
156 </desc>
157
158 <desc name="pname">
159 <value name="GL_SPOT_DIRECTION"/>
160
161 <desc name="params" vector_size="3"/>
162 </desc>
163
164 <desc name="pname">
165 <value name="GL_SPOT_EXPONENT"/>
166 <value name="GL_SPOT_CUTOFF"/>
167 <value name="GL_CONSTANT_ATTENUATION"/>
168 <value name="GL_LINEAR_ATTENUATION"/>
169 <value name="GL_QUADRATIC_ATTENUATION"/>
170
171 <desc name="params" vector_size="1"/>
172 </desc>
173 </template>
174
175 <template name="LightModel">
176 <proto>
177 <return type="void"/>
178 <param name="pname" type="GLenum"/>
179 <vector name="params" type="const GLtype *" size="dynamic">
180 <param name="param" type="GLtype"/>
181 </vector>
182 </proto>
183
184 <desc name="pname">
185 <value name="GL_LIGHT_MODEL_AMBIENT"/>
186
187 <desc name="params" vector_size="4"/>
188 </desc>
189
190 <desc name="pname">
191 <value name="GL_LIGHT_MODEL_TWO_SIDE"/>
192 <desc name="param">
193 <value name="GL_TRUE"/>
194 <value name="GL_FALSE"/>
195 </desc>
196 </desc>
197 </template>
198
199 <template name="LineWidth">
200 <proto>
201 <return type="void"/>
202 <param name="width" type="GLtype"/>
203 </proto>
204 </template>
205
206 <template name="Material">
207 <proto>
208 <return type="void"/>
209 <param name="face" type="GLenum"/>
210 <param name="pname" type="GLenum"/>
211 <vector name="params" type="const GLtype *" size="dynamic">
212 <param name="param" type="GLtype"/>
213 </vector>
214 </proto>
215
216 <desc name="face">
217 <value name="GL_FRONT_AND_BACK"/>
218 </desc>
219
220 <desc name="pname">
221 <value name="GL_AMBIENT"/>
222 <value name="GL_DIFFUSE"/>
223 <value name="GL_AMBIENT_AND_DIFFUSE"/>
224 <value name="GL_SPECULAR"/>
225 <value name="GL_EMISSION"/>
226
227 <desc name="params" vector_size="4"/>
228 </desc>
229
230 <desc name="pname">
231 <value name="GL_SHININESS"/>
232
233 <desc name="params" vector_size="1"/>
234 </desc>
235 </template>
236
237 <template name="PointSize">
238 <proto>
239 <return type="void"/>
240 <param name="size" type="GLtype"/>
241 </proto>
242 </template>
243
244 <template name="PointSizePointer">
245 <proto>
246 <return type="void"/>
247 <param name="type" type="GLenum"/>
248 <param name="stride" type="GLsizei"/>
249 <param name="pointer" type="const GLvoid *"/>
250 </proto>
251
252 <desc name="type">
253 <value name="GL_FLOAT"/>
254 <value name="GL_FIXED"/>
255 </desc>
256 </template>
257
258 <template name="Scissor">
259 <proto>
260 <return type="void"/>
261 <param name="x" type="GLint"/>
262 <param name="y" type="GLint"/>
263 <param name="width" type="GLsizei"/>
264 <param name="height" type="GLsizei"/>
265 </proto>
266 </template>
267
268 <template name="ShadeModel">
269 <proto>
270 <return type="void"/>
271 <param name="mode" type="GLenum"/>
272 </proto>
273
274 <desc name="mode">
275 <value name="GL_FLAT"/>
276 <value name="GL_SMOOTH"/>
277 </desc>
278 </template>
279
280 <template name="TexParameter">
281 <proto>
282 <return type="void"/>
283 <param name="target" type="GLenum"/>
284 <param name="pname" type="GLenum"/>
285 <vector name="params" type="const GLtype *" size="dynamic">
286 <param name="param" type="GLtype"/>
287 </vector>
288 </proto>
289
290 <desc name="target">
291 <value name="GL_TEXTURE_2D"/>
292 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
293 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
294 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
295 </desc>
296
297 <desc name="pname">
298 <value name="GL_TEXTURE_WRAP_S"/>
299 <value name="GL_TEXTURE_WRAP_T"/>
300 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
301
302 <desc name="param">
303 <value name="GL_CLAMP_TO_EDGE"/>
304 <value name="GL_REPEAT"/>
305 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/>
306 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/>
307 </desc>
308 </desc>
309
310 <desc name="pname">
311 <value name="GL_TEXTURE_MIN_FILTER"/>
312
313 <desc name="param">
314 <value name="GL_NEAREST"/>
315 <value name="GL_LINEAR"/>
316 <value name="GL_NEAREST_MIPMAP_NEAREST"/>
317 <value name="GL_NEAREST_MIPMAP_LINEAR"/>
318 <value name="GL_LINEAR_MIPMAP_NEAREST"/>
319 <value name="GL_LINEAR_MIPMAP_LINEAR"/>
320 </desc>
321 </desc>
322
323 <desc name="pname">
324 <value name="GL_TEXTURE_MAG_FILTER"/>
325
326 <desc name="param">
327 <value name="GL_NEAREST"/>
328 <value name="GL_LINEAR"/>
329 </desc>
330 </desc>
331
332 <desc name="pname" category="GLES1.1">
333 <value name="GL_GENERATE_MIPMAP"/>
334
335 <desc name="param">
336 <value name="GL_TRUE"/>
337 <value name="GL_FALSE"/>
338 </desc>
339 </desc>
340
341 <desc name="pname" category="EXT_texture_filter_anisotropic">
342 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
343 <desc name="params" vector_size="1"/>
344 </desc>
345
346 <desc name="pname" category="OES_draw_texture">
347 <value name="GL_TEXTURE_CROP_RECT_OES"/>
348 <desc name="params" vector_size="4"/>
349 </desc>
350 </template>
351
352 <template name="TexImage2D">
353 <proto>
354 <return type="void"/>
355 <param name="target" type="GLenum"/>
356 <param name="level" type="GLint"/>
357 <param name="internalFormat" type="GLint"/> <!-- should be GLenum -->
358 <param name="width" type="GLsizei"/>
359 <param name="height" type="GLsizei"/>
360 <param name="border" type="GLint"/>
361 <param name="format" type="GLenum"/>
362 <param name="type" type="GLenum"/>
363 <param name="pixels" type="const GLvoid *"/>
364 </proto>
365
366 <desc name="target">
367 <value name="GL_TEXTURE_2D"/>
368 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
369 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
370 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
371 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
372 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
373 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
374 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
375 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
376 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
377 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
378 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
379 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
380 </desc>
381
382 <desc name="internalFormat" error="GL_INVALID_VALUE">
383 <value name="GL_ALPHA"/>
384 <value name="GL_RGB"/>
385 <value name="GL_RGBA"/>
386 <value name="GL_BGRA_EXT"/>
387 <value name="GL_LUMINANCE"/>
388 <value name="GL_LUMINANCE_ALPHA"/>
389 <value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/>
390 <value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/>
391 </desc>
392
393 <desc name="border" error="GL_INVALID_VALUE">
394 <value name="0"/>
395 </desc>
396
397 <desc name="format">
398 <value name="GL_ALPHA"/>
399
400 <desc name="type" error="GL_INVALID_OPERATION">
401 <value name="GL_UNSIGNED_BYTE"/>
402 <value name="GL_FLOAT" category="OES_texture_float"/>
403 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
404 </desc>
405 </desc>
406
407 <desc name="format">
408 <value name="GL_RGB"/>
409
410 <desc name="type" error="GL_INVALID_OPERATION">
411 <value name="GL_UNSIGNED_BYTE"/>
412 <value name="GL_UNSIGNED_SHORT_5_6_5"/>
413 <value name="GL_FLOAT" category="OES_texture_float"/>
414 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
415 </desc>
416 </desc>
417
418 <desc name="format">
419 <value name="GL_RGBA"/>
420
421 <desc name="type" error="GL_INVALID_OPERATION">
422 <value name="GL_UNSIGNED_BYTE"/>
423 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
424 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
425 <value name="GL_FLOAT" category="OES_texture_float"/>
426 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
427 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
428 </desc>
429 </desc>
430
431 <desc name="format">
432 <value name="GL_LUMINANCE"/>
433
434 <desc name="type" error="GL_INVALID_OPERATION">
435 <value name="GL_UNSIGNED_BYTE"/>
436 <value name="GL_FLOAT" category="OES_texture_float"/>
437 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
438 </desc>
439 </desc>
440
441 <desc name="format">
442 <value name="GL_LUMINANCE_ALPHA"/>
443
444 <desc name="type" error="GL_INVALID_OPERATION">
445 <value name="GL_UNSIGNED_BYTE"/>
446 <value name="GL_FLOAT" category="OES_texture_float"/>
447 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
448 </desc>
449 </desc>
450
451 <desc name="format" category="OES_depth_texture">
452 <value name="GL_DEPTH_COMPONENT"/>
453
454 <desc name="type" error="GL_INVALID_OPERATION">
455 <value name="GL_UNSIGNED_SHORT"/>
456 <value name="GL_UNSIGNED_INT"/>
457 </desc>
458 </desc>
459
460 <desc name="format" category="OES_packed_depth_stencil">
461 <value name="GL_DEPTH_STENCIL_OES"/>
462 <desc name="type" error="GL_INVALID_OPERATION">
463 <value name="GL_UNSIGNED_INT_24_8_OES"/>
464 </desc>
465 </desc>
466
467 <desc name="format" category="EXT_texture_format_BGRA8888">
468 <value name="GL_BGRA_EXT"/>
469
470 <desc name="type" error="GL_INVALID_OPERATION">
471 <value name="GL_UNSIGNED_BYTE"/>
472 </desc>
473 </desc>
474 </template>
475
476 <template name="TexEnv">
477 <proto>
478 <return type="void"/>
479 <param name="target" type="GLenum"/>
480 <param name="pname" type="GLenum"/>
481 <vector name="params" type="const GLtype *" size="dynamic">
482 <param name="param" type="GLtype"/>
483 </vector>
484 </proto>
485
486 <desc name="target" category="OES_point_sprite">
487 <value name="GL_POINT_SPRITE_OES"/>
488
489 <desc name="pname">
490 <value name="GL_COORD_REPLACE_OES"/>
491 </desc>
492 </desc>
493
494 <desc name="pname" category="OES_point_sprite">
495 <value name="GL_COORD_REPLACE_OES"/>
496
497 <desc name="param">
498 <value name="GL_TRUE"/>
499 <value name="GL_FALSE"/>
500 </desc>
501 </desc>
502
503 <desc name="target" category="EXT_texture_lod_bias">
504 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
505
506 <desc name="pname">
507 <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
508 </desc>
509 </desc>
510
511 <desc name="pname" category="EXT_texture_lod_bias">
512 <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
513 <desc name="params" vector_size="1"/>
514 </desc>
515
516 <desc name="target">
517 <value name="GL_TEXTURE_ENV"/>
518
519 <desc name="pname">
520 <value name="GL_TEXTURE_ENV_MODE"/>
521 <value name="GL_COMBINE_RGB"/>
522 <value name="GL_COMBINE_ALPHA"/>
523 <value name="GL_RGB_SCALE"/>
524 <value name="GL_ALPHA_SCALE"/>
525 <value name="GL_SRC0_RGB"/>
526 <value name="GL_SRC1_RGB"/>
527 <value name="GL_SRC2_RGB"/>
528 <value name="GL_SRC0_ALPHA"/>
529 <value name="GL_SRC1_ALPHA"/>
530 <value name="GL_SRC2_ALPHA"/>
531 <value name="GL_OPERAND0_RGB"/>
532 <value name="GL_OPERAND1_RGB"/>
533 <value name="GL_OPERAND2_RGB"/>
534 <value name="GL_OPERAND0_ALPHA"/>
535 <value name="GL_OPERAND1_ALPHA"/>
536 <value name="GL_OPERAND2_ALPHA"/>
537 <value name="GL_TEXTURE_ENV_COLOR"/>
538 </desc>
539 </desc>
540
541 <desc name="pname">
542 <value name="GL_TEXTURE_ENV_MODE"/>
543
544 <desc name="param">
545 <value name="GL_REPLACE"/>
546 <value name="GL_MODULATE"/>
547 <value name="GL_DECAL"/>
548 <value name="GL_BLEND"/>
549 <value name="GL_ADD"/>
550 <value name="GL_COMBINE"/>
551 </desc>
552 </desc>
553
554 <desc name="pname">
555 <value name="GL_COMBINE_RGB"/>
556
557 <desc name="param">
558 <value name="GL_REPLACE"/>
559 <value name="GL_MODULATE"/>
560 <value name="GL_ADD"/>
561 <value name="GL_ADD_SIGNED"/>
562 <value name="GL_INTERPOLATE"/>
563 <value name="GL_SUBTRACT"/>
564 <value name="GL_DOT3_RGB"/>
565 <value name="GL_DOT3_RGBA"/>
566 </desc>
567 </desc>
568
569 <desc name="pname">
570 <value name="GL_COMBINE_ALPHA"/>
571
572 <desc name="param">
573 <value name="GL_REPLACE"/>
574 <value name="GL_MODULATE"/>
575 <value name="GL_ADD"/>
576 <value name="GL_ADD_SIGNED"/>
577 <value name="GL_INTERPOLATE"/>
578 <value name="GL_SUBTRACT"/>
579 </desc>
580 </desc>
581
582 <desc name="pname">
583 <value name="GL_RGB_SCALE"/>
584 <value name="GL_ALPHA_SCALE"/>
585
586 <desc name="param" convert="true" error="GL_INVALID_VALUE">
587 <value name="1.0"/>
588 <value name="2.0"/>
589 <value name="4.0"/>
590 </desc>
591 </desc>
592
593 <desc name="pname">
594 <value name="GL_SRC0_RGB"/>
595 <value name="GL_SRC1_RGB"/>
596 <value name="GL_SRC2_RGB"/>
597 <value name="GL_SRC0_ALPHA"/>
598 <value name="GL_SRC1_ALPHA"/>
599 <value name="GL_SRC2_ALPHA"/>
600
601 <desc name="param">
602 <value name="GL_TEXTURE"/>
603 <value name="GL_CONSTANT"/>
604 <value name="GL_PRIMARY_COLOR"/>
605 <value name="GL_PREVIOUS"/>
606
607 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/>
608 </desc>
609 </desc>
610
611 <desc name="pname">
612 <value name="GL_OPERAND0_RGB"/>
613 <value name="GL_OPERAND1_RGB"/>
614 <value name="GL_OPERAND2_RGB"/>
615
616 <desc name="param">
617 <value name="GL_SRC_COLOR"/>
618 <value name="GL_ONE_MINUS_SRC_COLOR"/>
619 <value name="GL_SRC_ALPHA"/>
620 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
621 </desc>
622 </desc>
623
624 <desc name="pname">
625 <value name="GL_OPERAND0_ALPHA"/>
626 <value name="GL_OPERAND1_ALPHA"/>
627 <value name="GL_OPERAND2_ALPHA"/>
628
629 <desc name="param">
630 <value name="GL_SRC_ALPHA"/>
631 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
632 </desc>
633 </desc>
634
635 <desc name="pname">
636 <value name="GL_TEXTURE_ENV_COLOR"/>
637
638 <desc name="params" vector_size="4"/>
639 </desc>
640 </template>
641
642 <template name="TexGen">
643 <proto>
644 <return type="void"/>
645 <param name="coord" type="GLenum"/>
646 <param name="pname" type="GLenum"/>
647 <vector name="params" type="const GLtype *" size="dynamic">
648 <param name="param" type="GLtype"/>
649 </vector>
650 </proto>
651
652 <desc name="coord" category="OES_texture_cube_map">
653 <value name="GL_TEXTURE_GEN_STR_OES"/>
654 </desc>
655
656 <desc name="pname" category="OES_texture_cube_map">
657 <value name="GL_TEXTURE_GEN_MODE_OES"/>
658
659 <desc name="param">
660 <value name="GL_NORMAL_MAP_OES"/>
661 <value name="GL_REFLECTION_MAP_OES"/>
662 </desc>
663 </desc>
664 </template>
665
666 <template name="Clear">
667 <proto>
668 <return type="void"/>
669 <param name="mask" type="GLbitfield"/>
670 </proto>
671
672 <desc name="mask" error="GL_INVALID_VALUE">
673 <value name="0"/>
674 <value name="(GL_COLOR_BUFFER_BIT)"/>
675 <value name="(GL_DEPTH_BUFFER_BIT)"/>
676 <value name="(GL_STENCIL_BUFFER_BIT)"/>
677 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/>
678 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
679 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
680 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
681 </desc>
682 </template>
683
684 <template name="ClearColor">
685 <proto>
686 <return type="void"/>
687 <param name="red" type="GLtype"/>
688 <param name="green" type="GLtype"/>
689 <param name="blue" type="GLtype"/>
690 <param name="alpha" type="GLtype"/>
691 </proto>
692 </template>
693
694 <template name="ClearStencil">
695 <proto>
696 <return type="void"/>
697 <param name="s" type="GLint"/>
698 </proto>
699 </template>
700
701 <template name="ClearDepth">
702 <proto>
703 <return type="void"/>
704 <param name="depth" type="GLtype"/>
705 </proto>
706 </template>
707
708 <template name="StencilMask">
709 <proto>
710 <return type="void"/>
711 <param name="mask" type="GLuint"/>
712 </proto>
713 </template>
714
715 <template name="StencilMaskSeparate">
716 <proto>
717 <return type="void"/>
718 <param name="face" type="GLenum"/>
719 <param name="mask" type="GLuint"/>
720 </proto>
721
722 <desc name="face">
723 <value name="GL_FRONT"/>
724 <value name="GL_BACK"/>
725 <value name="GL_FRONT_AND_BACK"/>
726 </desc>
727 </template>
728
729 <template name="ColorMask">
730 <proto>
731 <return type="void"/>
732 <param name="red" type="GLboolean"/>
733 <param name="green" type="GLboolean"/>
734 <param name="blue" type="GLboolean"/>
735 <param name="alpha" type="GLboolean"/>
736 </proto>
737 </template>
738
739 <template name="DepthMask">
740 <proto>
741 <return type="void"/>
742 <param name="flag" type="GLboolean"/>
743 </proto>
744 </template>
745
746 <template name="Disable">
747 <proto>
748 <return type="void"/>
749 <param name="cap" type="GLenum"/>
750 </proto>
751
752 <desc name="cap" category="GLES1.1">
753 <value name="GL_NORMALIZE"/>
754 <value name="GL_RESCALE_NORMAL"/>
755
756 <range base="GL_CLIP_PLANE" from="0" to="5"/>
757
758 <value name="GL_FOG"/>
759 <value name="GL_LIGHTING"/>
760 <value name="GL_COLOR_MATERIAL"/>
761
762 <range base="GL_LIGHT" from="0" to="7"/>
763
764 <value name="GL_POINT_SMOOTH"/>
765 <value name="GL_LINE_SMOOTH"/>
766 <value name="GL_CULL_FACE"/>
767 <value name="GL_POLYGON_OFFSET_FILL"/>
768 <value name="GL_MULTISAMPLE"/>
769 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
770 <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
771 <value name="GL_SAMPLE_COVERAGE"/>
772 <value name="GL_TEXTURE_2D"/>
773 <value name="GL_SCISSOR_TEST"/>
774 <value name="GL_ALPHA_TEST"/>
775 <value name="GL_STENCIL_TEST"/>
776 <value name="GL_DEPTH_TEST"/>
777 <value name="GL_BLEND"/>
778 <value name="GL_DITHER"/>
779 <value name="GL_COLOR_LOGIC_OP"/>
780
781 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
782 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
783 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
784 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
785 </desc>
786
787 <desc name="cap" category="GLES2.0">
788 <value name="GL_CULL_FACE"/>
789 <value name="GL_SCISSOR_TEST"/>
790 <value name="GL_POLYGON_OFFSET_FILL"/>
791 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
792 <value name="GL_SAMPLE_COVERAGE"/>
793 <value name="GL_STENCIL_TEST"/>
794 <value name="GL_DEPTH_TEST"/>
795 <value name="GL_DITHER"/>
796 <value name="GL_BLEND"/>
797 </desc>
798 </template>
799
800 <!-- it is exactly the same as Disable -->
801 <template name="Enable">
802 <proto>
803 <return type="void"/>
804 <param name="cap" type="GLenum"/>
805 </proto>
806
807 <desc name="cap" category="GLES1.1">
808 <value name="GL_NORMALIZE"/>
809 <value name="GL_RESCALE_NORMAL"/>
810
811 <range base="GL_CLIP_PLANE" from="0" to="5"/>
812
813 <value name="GL_FOG"/>
814 <value name="GL_LIGHTING"/>
815 <value name="GL_COLOR_MATERIAL"/>
816
817 <range base="GL_LIGHT" from="0" to="7"/>
818
819 <value name="GL_POINT_SMOOTH"/>
820 <value name="GL_LINE_SMOOTH"/>
821 <value name="GL_CULL_FACE"/>
822 <value name="GL_POLYGON_OFFSET_FILL"/>
823 <value name="GL_MULTISAMPLE"/>
824 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
825 <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
826 <value name="GL_SAMPLE_COVERAGE"/>
827 <value name="GL_TEXTURE_2D"/>
828 <value name="GL_SCISSOR_TEST"/>
829 <value name="GL_ALPHA_TEST"/>
830 <value name="GL_STENCIL_TEST"/>
831 <value name="GL_DEPTH_TEST"/>
832 <value name="GL_BLEND"/>
833 <value name="GL_DITHER"/>
834 <value name="GL_COLOR_LOGIC_OP"/>
835
836 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
837 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
838 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
839 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
840 </desc>
841
842 <desc name="cap" category="GLES2.0">
843 <value name="GL_CULL_FACE"/>
844 <value name="GL_SCISSOR_TEST"/>
845 <value name="GL_POLYGON_OFFSET_FILL"/>
846 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
847 <value name="GL_SAMPLE_COVERAGE"/>
848 <value name="GL_STENCIL_TEST"/>
849 <value name="GL_DEPTH_TEST"/>
850 <value name="GL_DITHER"/>
851 <value name="GL_BLEND"/>
852 </desc>
853 </template>
854
855 <template name="Finish">
856 <proto>
857 <return type="void"/>
858 </proto>
859 </template>
860
861 <template name="Flush">
862 <proto>
863 <return type="void"/>
864 </proto>
865 </template>
866
867 <template name="AlphaFunc">
868 <proto>
869 <return type="void"/>
870 <param name="func" type="GLenum"/>
871 <param name="ref" type="GLtype"/>
872 </proto>
873 <desc name="func">
874 <value name="GL_NEVER"/>
875 <value name="GL_LESS"/>
876 <value name="GL_EQUAL"/>
877 <value name="GL_LEQUAL"/>
878 <value name="GL_GREATER"/>
879 <value name="GL_NOTEQUAL"/>
880 <value name="GL_GEQUAL"/>
881 <value name="GL_ALWAYS"/>
882 </desc>
883 </template>
884
885 <template name="BlendFunc">
886 <proto>
887 <return type="void"/>
888 <param name="sfactor" type="GLenum"/>
889 <param name="dfactor" type="GLenum"/>
890 </proto>
891
892 <desc name="sfactor">
893 <value name="GL_ZERO"/>
894 <value name="GL_ONE"/>
895 <value name="GL_SRC_COLOR"/>
896 <value name="GL_ONE_MINUS_SRC_COLOR"/>
897 <value name="GL_SRC_ALPHA"/>
898 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
899 <value name="GL_DST_ALPHA"/>
900 <value name="GL_ONE_MINUS_DST_ALPHA"/>
901 <value name="GL_DST_COLOR"/>
902 <value name="GL_ONE_MINUS_DST_COLOR"/>
903 <value name="GL_SRC_ALPHA_SATURATE"/>
904
905 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
906 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
907 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
908 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
909 </desc>
910
911 <desc name="dfactor">
912 <value name="GL_ZERO"/>
913 <value name="GL_ONE"/>
914 <value name="GL_SRC_COLOR"/>
915 <value name="GL_ONE_MINUS_SRC_COLOR"/>
916 <value name="GL_SRC_ALPHA"/>
917 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
918 <value name="GL_DST_ALPHA"/>
919 <value name="GL_ONE_MINUS_DST_ALPHA"/>
920 <value name="GL_DST_COLOR"/>
921 <value name="GL_ONE_MINUS_DST_COLOR"/>
922
923 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
924 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
925 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
926 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
927 </desc>
928 </template>
929
930 <template name="LogicOp">
931 <proto>
932 <return type="void"/>
933 <param name="opcode" type="GLenum"/>
934 </proto>
935
936 <desc name="opcode">
937 <value name="GL_CLEAR"/>
938 <value name="GL_SET"/>
939 <value name="GL_COPY"/>
940 <value name="GL_COPY_INVERTED"/>
941 <value name="GL_NOOP"/>
942 <value name="GL_INVERT"/>
943 <value name="GL_AND"/>
944 <value name="GL_NAND"/>
945 <value name="GL_OR"/>
946 <value name="GL_NOR"/>
947 <value name="GL_XOR"/>
948 <value name="GL_EQUIV"/>
949 <value name="GL_AND_REVERSE"/>
950 <value name="GL_AND_INVERTED"/>
951 <value name="GL_OR_REVERSE"/>
952 <value name="GL_OR_INVERTED"/>
953 </desc>
954 </template>
955
956 <template name="StencilFunc">
957 <proto>
958 <return type="void"/>
959 <param name="func" type="GLenum"/>
960 <param name="ref" type="GLint"/>
961 <param name="mask" type="GLuint"/>
962 </proto>
963
964 <desc name="func">
965 <value name="GL_NEVER"/>
966 <value name="GL_LESS"/>
967 <value name="GL_LEQUAL"/>
968 <value name="GL_GREATER"/>
969 <value name="GL_GEQUAL"/>
970 <value name="GL_EQUAL"/>
971 <value name="GL_NOTEQUAL"/>
972 <value name="GL_ALWAYS"/>
973 </desc>
974 </template>
975
976 <template name="StencilFuncSeparate">
977 <proto>
978 <return type="void"/>
979 <param name="face" type="GLenum"/>
980 <param name="func" type="GLenum"/>
981 <param name="ref" type="GLint"/>
982 <param name="mask" type="GLuint"/>
983 </proto>
984
985 <desc name="face">
986 <value name="GL_FRONT"/>
987 <value name="GL_BACK"/>
988 <value name="GL_FRONT_AND_BACK"/>
989 </desc>
990
991 <desc name="func">
992 <value name="GL_NEVER"/>
993 <value name="GL_LESS"/>
994 <value name="GL_LEQUAL"/>
995 <value name="GL_GREATER"/>
996 <value name="GL_GEQUAL"/>
997 <value name="GL_EQUAL"/>
998 <value name="GL_NOTEQUAL"/>
999 <value name="GL_ALWAYS"/>
1000 </desc>
1001 </template>
1002
1003 <template name="StencilOp">
1004 <proto>
1005 <return type="void"/>
1006 <param name="fail" type="GLenum"/>
1007 <param name="zfail" type="GLenum"/>
1008 <param name="zpass" type="GLenum"/>
1009 </proto>
1010
1011 <desc name="fail">
1012 <value name="GL_KEEP"/>
1013 <value name="GL_ZERO"/>
1014 <value name="GL_REPLACE"/>
1015 <value name="GL_INCR"/>
1016 <value name="GL_DECR"/>
1017 <value name="GL_INVERT"/>
1018 <value name="GL_INCR_WRAP" category="GLES2.0"/>
1019 <value name="GL_DECR_WRAP" category="GLES2.0"/>
1020 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
1021 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
1022 </desc>
1023
1024 <desc name="zfail">
1025 <value name="GL_KEEP"/>
1026 <value name="GL_ZERO"/>
1027 <value name="GL_REPLACE"/>
1028 <value name="GL_INCR"/>
1029 <value name="GL_DECR"/>
1030 <value name="GL_INVERT"/>
1031 <value name="GL_INCR_WRAP" category="GLES2.0"/>
1032 <value name="GL_DECR_WRAP" category="GLES2.0"/>
1033 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
1034 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
1035 </desc>
1036
1037 <desc name="zpass">
1038 <value name="GL_KEEP"/>
1039 <value name="GL_ZERO"/>
1040 <value name="GL_REPLACE"/>
1041 <value name="GL_INCR"/>
1042 <value name="GL_DECR"/>
1043 <value name="GL_INVERT"/>
1044 <value name="GL_INCR_WRAP" category="GLES2.0"/>
1045 <value name="GL_DECR_WRAP" category="GLES2.0"/>
1046 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
1047 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
1048 </desc>
1049 </template>
1050
1051 <template name="StencilOpSeparate">
1052 <proto>
1053 <return type="void"/>
1054 <param name="face" type="GLenum"/>
1055 <param name="fail" type="GLenum"/>
1056 <param name="zfail" type="GLenum"/>
1057 <param name="zpass" type="GLenum"/>
1058 </proto>
1059
1060 <desc name="face">
1061 <value name="GL_FRONT"/>
1062 <value name="GL_BACK"/>
1063 <value name="GL_FRONT_AND_BACK"/>
1064 </desc>
1065
1066 <desc name="fail">
1067 <value name="GL_KEEP"/>
1068 <value name="GL_ZERO"/>
1069 <value name="GL_REPLACE"/>
1070 <value name="GL_INCR"/>
1071 <value name="GL_DECR"/>
1072 <value name="GL_INVERT"/>
1073 <value name="GL_INCR_WRAP"/>
1074 <value name="GL_DECR_WRAP"/>
1075 </desc>
1076
1077 <desc name="zfail">
1078 <value name="GL_KEEP"/>
1079 <value name="GL_ZERO"/>
1080 <value name="GL_REPLACE"/>
1081 <value name="GL_INCR"/>
1082 <value name="GL_DECR"/>
1083 <value name="GL_INVERT"/>
1084 <value name="GL_INCR_WRAP"/>
1085 <value name="GL_DECR_WRAP"/>
1086 </desc>
1087
1088 <desc name="zpass">
1089 <value name="GL_KEEP"/>
1090 <value name="GL_ZERO"/>
1091 <value name="GL_REPLACE"/>
1092 <value name="GL_INCR"/>
1093 <value name="GL_DECR"/>
1094 <value name="GL_INVERT"/>
1095 <value name="GL_INCR_WRAP"/>
1096 <value name="GL_DECR_WRAP"/>
1097 </desc>
1098 </template>
1099
1100 <template name="DepthFunc">
1101 <proto>
1102 <return type="void"/>
1103 <param name="func" type="GLenum"/>
1104 </proto>
1105
1106 <desc name="func">
1107 <value name="GL_NEVER"/>
1108 <value name="GL_LESS"/>
1109 <value name="GL_EQUAL"/>
1110 <value name="GL_LEQUAL"/>
1111 <value name="GL_GREATER"/>
1112 <value name="GL_NOTEQUAL"/>
1113 <value name="GL_GEQUAL"/>
1114 <value name="GL_ALWAYS"/>
1115 </desc>
1116 </template>
1117
1118 <template name="PixelStore">
1119 <proto>
1120 <return type="void"/>
1121 <param name="pname" type="GLenum"/>
1122 <param name="param" type="GLtype"/>
1123 </proto>
1124
1125 <desc name="pname">
1126 <value name="GL_PACK_ALIGNMENT"/>
1127 <value name="GL_UNPACK_ALIGNMENT"/>
1128 </desc>
1129
1130 <desc name="param" error="GL_INVALID_VALUE">
1131 <value name="1"/>
1132 <value name="2"/>
1133 <value name="4"/>
1134 <value name="8"/>
1135 </desc>
1136 </template>
1137
1138 <template name="ReadPixels" direction="get">
1139 <proto>
1140 <return type="void"/>
1141 <param name="x" type="GLint"/>
1142 <param name="y" type="GLint"/>
1143 <param name="width" type="GLsizei"/>
1144 <param name="height" type="GLsizei"/>
1145 <param name="format" type="GLenum"/>
1146 <param name="type" type="GLenum"/>
1147 <param name="pixels" type="GLvoid *"/>
1148 </proto>
1149
1150 <!-- Technically, only two combinations are actually allowed:
1151 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific
1152 internal preferred combination. I don't know what that is, so I'm
1153 allowing any valid combination for now; the underlying support
1154 should fail when necessary.-->
1155 <desc name="format">
1156 <value name="GL_ALPHA"/>
1157 <desc name="type" error="GL_INVALID_OPERATION">
1158 <value name="GL_UNSIGNED_BYTE"/>
1159 </desc>
1160 </desc>
1161
1162 <desc name="format">
1163 <value name="GL_RGB"/>
1164 <desc name="type" error="GL_INVALID_OPERATION">
1165 <value name="GL_UNSIGNED_BYTE"/>
1166 <value name="GL_UNSIGNED_SHORT_5_6_5"/>
1167 </desc>
1168 </desc>
1169
1170 <desc name="format">
1171 <value name="GL_RGBA"/>
1172 <desc name="type" error="GL_INVALID_OPERATION">
1173 <value name="GL_UNSIGNED_BYTE"/>
1174 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
1175 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
1176 </desc>
1177 </desc>
1178
1179 <desc name="format">
1180 <value name="GL_LUMINANCE"/>
1181 <desc name="type" error="GL_INVALID_OPERATION">
1182 <value name="GL_UNSIGNED_BYTE"/>
1183 </desc>
1184 </desc>
1185
1186 <desc name="format">
1187 <value name="GL_LUMINANCE_ALPHA"/>
1188 <desc name="type" error="GL_INVALID_OPERATION">
1189 <value name="GL_UNSIGNED_BYTE"/>
1190 </desc>
1191 </desc>
1192
1193 <desc name="format" category="EXT_read_format_bgra">
1194 <value name="GL_BGRA_EXT"/>
1195
1196 <desc name="type" error="GL_INVALID_OPERATION">
1197 <value name="GL_UNSIGNED_BYTE"/>
1198 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
1199 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
1200 </desc>
1201 </desc>
1202 </template>
1203
1204 <template name="GetClipPlane" direction="get">
1205 <proto>
1206 <return type="void"/>
1207 <param name="plane" type="GLenum"/>
1208 <vector name="equation" type="GLtype *" size="4"/>
1209 </proto>
1210
1211 <desc name="plane">
1212 <range base="GL_CLIP_PLANE" from="0" to="5"/>
1213 </desc>
1214 </template>
1215
1216 <template name="GetError" direction="get">
1217 <proto>
1218 <return type="GLenum"/>
1219 </proto>
1220 </template>
1221
1222 <!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv -->
1223 <template name="GetState" direction="get">
1224 <proto>
1225 <return type="void"/>
1226 <param name="pname" type="GLenum"/>
1227 <vector name="params" type="GLtype *" size="dynamic"/>
1228 </proto>
1229 <!-- param checking is done in mesa -->
1230 </template>
1231
1232 <template name="GetLight" direction="get">
1233 <proto>
1234 <return type="void"/>
1235 <param name="light" type="GLenum"/>
1236 <param name="pname" type="GLenum"/>
1237 <vector name="params" type="GLtype *" size="dynamic"/>
1238 </proto>
1239
1240 <desc name="light">
1241 <range base="GL_LIGHT" from="0" to="7"/>
1242 </desc>
1243
1244 <desc name="pname">
1245 <value name="GL_AMBIENT"/>
1246 <value name="GL_DIFFUSE"/>
1247 <value name="GL_SPECULAR"/>
1248 <value name="GL_POSITION"/>
1249
1250 <desc name="params" vector_size="4"/>
1251 </desc>
1252
1253 <desc name="pname">
1254 <value name="GL_SPOT_DIRECTION"/>
1255
1256 <desc name="params" vector_size="3"/>
1257 </desc>
1258
1259 <desc name="pname">
1260 <value name="GL_SPOT_EXPONENT"/>
1261 <value name="GL_SPOT_CUTOFF"/>
1262 <value name="GL_CONSTANT_ATTENUATION"/>
1263 <value name="GL_LINEAR_ATTENUATION"/>
1264 <value name="GL_QUADRATIC_ATTENUATION"/>
1265
1266 <desc name="params" vector_size="1"/>
1267 </desc>
1268 </template>
1269
1270 <template name="GetMaterial" direction="get">
1271 <proto>
1272 <return type="void"/>
1273 <param name="face" type="GLenum"/>
1274 <param name="pname" type="GLenum"/>
1275 <vector name="params" type="GLtype *" size="dynamic">
1276 <param name="param" type="GLtype"/>
1277 </vector>
1278 </proto>
1279
1280 <desc name="face">
1281 <value name="GL_FRONT"/>
1282 <value name="GL_BACK"/>
1283 </desc>
1284
1285 <desc name="pname">
1286 <value name="GL_SHININESS"/>
1287 <desc name="params" vector_size="1"/>
1288 </desc>
1289
1290 <desc name="pname">
1291 <value name="GL_AMBIENT"/>
1292 <value name="GL_DIFFUSE"/>
1293 <value name="GL_AMBIENT_AND_DIFFUSE"/>
1294 <value name="GL_SPECULAR"/>
1295 <value name="GL_EMISSION"/>
1296
1297 <desc name="params" vector_size="4"/>
1298 </desc>
1299 </template>
1300
1301 <template name="GetString" direction="get">
1302 <proto>
1303 <return type="const GLubyte *"/>
1304 <param name="name" type="GLenum"/>
1305 </proto>
1306
1307 <desc name="name">
1308 <value name="GL_VENDOR"/>
1309 <value name="GL_RENDERER"/>
1310 <value name="GL_VERSION"/>
1311 <value name="GL_EXTENSIONS"/>
1312 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
1313 </desc>
1314 </template>
1315
1316 <template name="GetTexEnv" direction="get">
1317 <proto>
1318 <return type="void"/>
1319 <param name="target" type="GLenum"/>
1320 <param name="pname" type="GLenum"/>
1321 <vector name="params" type="GLtype *" size="dynamic"/>
1322 </proto>
1323
1324 <desc name="target" category="OES_point_sprite">
1325 <value name="GL_POINT_SPRITE_OES"/>
1326 <desc name="pname">
1327 <value name="GL_COORD_REPLACE_OES"/>
1328 </desc>
1329 </desc>
1330
1331 <desc name="pname" category="OES_point_sprite">
1332 <value name="GL_COORD_REPLACE_OES"/>
1333 <desc name="params" vector_size="1" convert="false"/>
1334 </desc>
1335
1336 <desc name="target" category="EXT_texture_lod_bias">
1337 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
1338
1339 <desc name="pname">
1340 <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
1341 </desc>
1342 </desc>
1343
1344 <desc name="pname" category="EXT_texture_lod_bias">
1345 <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
1346 <desc name="params" vector_size="1"/>
1347 </desc>
1348
1349 <desc name="target">
1350 <value name="GL_TEXTURE_ENV"/>
1351
1352 <desc name="pname">
1353 <value name="GL_TEXTURE_ENV_COLOR"/>
1354 <value name="GL_RGB_SCALE"/>
1355 <value name="GL_ALPHA_SCALE"/>
1356 <value name="GL_TEXTURE_ENV_MODE"/>
1357 <value name="GL_COMBINE_RGB"/>
1358 <value name="GL_COMBINE_ALPHA"/>
1359 <value name="GL_SRC0_RGB"/>
1360 <value name="GL_SRC1_RGB"/>
1361 <value name="GL_SRC2_RGB"/>
1362 <value name="GL_SRC0_ALPHA"/>
1363 <value name="GL_SRC1_ALPHA"/>
1364 <value name="GL_SRC2_ALPHA"/>
1365 <value name="GL_OPERAND0_RGB"/>
1366 <value name="GL_OPERAND1_RGB"/>
1367 <value name="GL_OPERAND2_RGB"/>
1368 <value name="GL_OPERAND0_ALPHA"/>
1369 <value name="GL_OPERAND1_ALPHA"/>
1370 <value name="GL_OPERAND2_ALPHA"/>
1371 </desc>
1372 </desc>
1373
1374 <desc name="pname">
1375 <value name="GL_TEXTURE_ENV_COLOR"/>
1376 <desc name="params" vector_size="4"/>
1377 </desc>
1378
1379 <desc name="pname">
1380 <value name="GL_RGB_SCALE"/>
1381 <value name="GL_ALPHA_SCALE"/>
1382
1383 <desc name="params" vector_size="1"/>
1384 </desc>
1385
1386 <desc name="pname">
1387 <value name="GL_TEXTURE_ENV_MODE"/>
1388 <value name="GL_COMBINE_RGB"/>
1389 <value name="GL_COMBINE_ALPHA"/>
1390 <value name="GL_SRC0_RGB"/>
1391 <value name="GL_SRC1_RGB"/>
1392 <value name="GL_SRC2_RGB"/>
1393 <value name="GL_SRC0_ALPHA"/>
1394 <value name="GL_SRC1_ALPHA"/>
1395 <value name="GL_SRC2_ALPHA"/>
1396 <value name="GL_OPERAND0_RGB"/>
1397 <value name="GL_OPERAND1_RGB"/>
1398 <value name="GL_OPERAND2_RGB"/>
1399 <value name="GL_OPERAND0_ALPHA"/>
1400 <value name="GL_OPERAND1_ALPHA"/>
1401 <value name="GL_OPERAND2_ALPHA"/>
1402
1403 <desc name="params" vector_size="1" convert="false"/>
1404 </desc>
1405 </template>
1406
1407 <template name="GetTexGen" direction="get">
1408 <proto>
1409 <return type="void"/>
1410 <param name="coord" type="GLenum"/>
1411 <param name="pname" type="GLenum"/>
1412 <vector name="params" type="GLtype *" size="dynamic"/>
1413 </proto>
1414
1415 <desc name="coord">
1416 <value name="GL_TEXTURE_GEN_STR_OES"/>
1417 </desc>
1418 <desc name="pname">
1419 <value name="GL_TEXTURE_GEN_MODE_OES"/>
1420 <desc name="params" vector_size="1" convert="false"/>
1421 </desc>
1422 </template>
1423
1424 <template name="GetTexParameter" direction="get">
1425 <proto>
1426 <return type="void"/>
1427 <param name="target" type="GLenum"/>
1428 <param name="pname" type="GLenum"/>
1429 <vector name="params" type="GLtype *" size="dynamic"/>
1430 </proto>
1431
1432 <desc name="target">
1433 <value name="GL_TEXTURE_2D"/>
1434 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
1435 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
1436 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
1437 </desc>
1438
1439 <desc name="pname">
1440 <value name="GL_TEXTURE_WRAP_S"/>
1441 <value name="GL_TEXTURE_WRAP_T"/>
1442 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
1443 <value name="GL_TEXTURE_MIN_FILTER"/>
1444 <value name="GL_TEXTURE_MAG_FILTER"/>
1445 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/>
1446
1447 <desc name="params" vector_size="1" convert="false"/>
1448 </desc>
1449
1450 <desc name="pname" category="OES_draw_texture">
1451 <value name="GL_TEXTURE_CROP_RECT_OES"/>
1452 <desc name="params" vector_size="4"/>
1453 </desc>
1454 </template>
1455
1456 <template name="IsEnabled" direction="get">
1457 <proto>
1458 <return type="GLboolean"/>
1459 <param name="cap" type="GLenum"/>
1460 </proto>
1461
1462 <desc name="cap" category="GLES1.1">
1463 <value name="GL_NORMALIZE"/>
1464 <value name="GL_RESCALE_NORMAL"/>
1465
1466 <range base="GL_CLIP_PLANE" from="0" to="5"/>
1467
1468 <value name="GL_FOG"/>
1469 <value name="GL_LIGHTING"/>
1470 <value name="GL_COLOR_MATERIAL"/>
1471
1472 <range base="GL_LIGHT" from="0" to="7"/>
1473
1474 <value name="GL_POINT_SMOOTH"/>
1475 <value name="GL_LINE_SMOOTH"/>
1476 <value name="GL_CULL_FACE"/>
1477 <value name="GL_POLYGON_OFFSET_FILL"/>
1478 <value name="GL_MULTISAMPLE"/>
1479 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
1480 <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
1481 <value name="GL_SAMPLE_COVERAGE"/>
1482 <value name="GL_TEXTURE_2D"/>
1483 <value name="GL_SCISSOR_TEST"/>
1484 <value name="GL_ALPHA_TEST"/>
1485 <value name="GL_STENCIL_TEST"/>
1486 <value name="GL_DEPTH_TEST"/>
1487 <value name="GL_BLEND"/>
1488 <value name="GL_DITHER"/>
1489 <value name="GL_COLOR_LOGIC_OP"/>
1490
1491 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
1492 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
1493 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
1494
1495 <value name="GL_VERTEX_ARRAY"/>
1496 <value name="GL_NORMAL_ARRAY"/>
1497 <value name="GL_COLOR_ARRAY"/>
1498 <value name="GL_TEXTURE_COORD_ARRAY"/>
1499 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1500 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1501 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1502 </desc>
1503
1504 <desc name="cap" category="GLES2.0">
1505 <value name="GL_CULL_FACE"/>
1506 <value name="GL_SCISSOR_TEST"/>
1507 <value name="GL_POLYGON_OFFSET_FILL"/>
1508 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
1509 <value name="GL_SAMPLE_COVERAGE"/>
1510 <value name="GL_STENCIL_TEST"/>
1511 <value name="GL_DEPTH_TEST"/>
1512 <value name="GL_DITHER"/>
1513 <value name="GL_BLEND"/>
1514 </desc>
1515 </template>
1516
1517 <template name="DepthRange">
1518 <proto>
1519 <return type="void"/>
1520 <param name="zNear" type="GLtype"/>
1521 <param name="zFar" type="GLtype"/>
1522 </proto>
1523 </template>
1524
1525 <template name="Frustum">
1526 <proto>
1527 <return type="void"/>
1528 <param name="left" type="GLtype"/>
1529 <param name="right" type="GLtype"/>
1530 <param name="bottom" type="GLtype"/>
1531 <param name="top" type="GLtype"/>
1532 <param name="zNear" type="GLtype"/>
1533 <param name="zFar" type="GLtype"/>
1534 </proto>
1535 </template>
1536
1537 <template name="LoadIdentity">
1538 <proto>
1539 <return type="void"/>
1540 </proto>
1541 </template>
1542
1543 <template name="LoadMatrix">
1544 <proto>
1545 <return type="void"/>
1546 <vector name="m" type="const GLtype *" size="16"/>
1547 </proto>
1548 </template>
1549
1550 <template name="MatrixMode">
1551 <proto>
1552 <return type="void"/>
1553 <param name="mode" type="GLenum"/>
1554 </proto>
1555
1556 <desc name="mode">
1557 <value name="GL_MODELVIEW"/>
1558 <value name="GL_PROJECTION"/>
1559 <value name="GL_TEXTURE"/>
1560 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
1561 </desc>
1562 </template>
1563
1564 <template name="MultMatrix">
1565 <proto>
1566 <return type="void"/>
1567 <vector name="m" type="const GLtype *" size="16"/>
1568 </proto>
1569 </template>
1570
1571 <template name="Ortho">
1572 <proto>
1573 <return type="void"/>
1574 <param name="left" type="GLtype"/>
1575 <param name="right" type="GLtype"/>
1576 <param name="bottom" type="GLtype"/>
1577 <param name="top" type="GLtype"/>
1578 <param name="zNear" type="GLtype"/>
1579 <param name="zFar" type="GLtype"/>
1580 </proto>
1581 </template>
1582
1583 <template name="PopMatrix">
1584 <proto>
1585 <return type="void"/>
1586 </proto>
1587 </template>
1588
1589 <template name="PushMatrix">
1590 <proto>
1591 <return type="void"/>
1592 </proto>
1593 </template>
1594
1595 <template name="Rotate">
1596 <proto>
1597 <return type="void"/>
1598 <param name="angle" type="GLtype"/>
1599 <param name="x" type="GLtype"/>
1600 <param name="y" type="GLtype"/>
1601 <param name="z" type="GLtype"/>
1602 </proto>
1603 </template>
1604
1605 <template name="Scale">
1606 <proto>
1607 <return type="void"/>
1608 <param name="x" type="GLtype"/>
1609 <param name="y" type="GLtype"/>
1610 <param name="z" type="GLtype"/>
1611 </proto>
1612 </template>
1613
1614 <template name="Translate">
1615 <proto>
1616 <return type="void"/>
1617 <param name="x" type="GLtype"/>
1618 <param name="y" type="GLtype"/>
1619 <param name="z" type="GLtype"/>
1620 </proto>
1621 </template>
1622
1623 <template name="Viewport">
1624 <proto>
1625 <return type="void"/>
1626 <param name="x" type="GLint"/>
1627 <param name="y" type="GLint"/>
1628 <param name="width" type="GLsizei"/>
1629 <param name="height" type="GLsizei"/>
1630 </proto>
1631 </template>
1632
1633 <template name="ColorPointer">
1634 <proto>
1635 <return type="void"/>
1636 <param name="size" type="GLint"/>
1637 <param name="type" type="GLenum"/>
1638 <param name="stride" type="GLsizei"/>
1639 <param name="pointer" type="const GLvoid *"/>
1640 </proto>
1641
1642 <desc name="size" error="GL_INVALID_VALUE">
1643 <value name="4"/>
1644 </desc>
1645
1646 <desc name="type">
1647 <value name="GL_UNSIGNED_BYTE"/>
1648 <value name="GL_FLOAT"/>
1649 <value name="GL_FIXED"/>
1650 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
1651 </desc>
1652 </template>
1653
1654 <template name="DisableClientState">
1655 <proto>
1656 <return type="void"/>
1657 <param name="array" type="GLenum"/>
1658 </proto>
1659
1660 <desc name="array">
1661 <value name="GL_VERTEX_ARRAY"/>
1662 <value name="GL_NORMAL_ARRAY"/>
1663 <value name="GL_COLOR_ARRAY"/>
1664 <value name="GL_TEXTURE_COORD_ARRAY"/>
1665 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1666 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1667 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1668 </desc>
1669 </template>
1670
1671 <template name="DrawArrays">
1672 <proto>
1673 <return type="void"/>
1674 <param name="mode" type="GLenum"/>
1675 <param name="first" type="GLint"/>
1676 <param name="count" type="GLsizei"/>
1677 </proto>
1678
1679 <desc name="mode">
1680 <value name="GL_POINTS"/>
1681 <value name="GL_LINES"/>
1682 <value name="GL_LINE_LOOP"/>
1683 <value name="GL_LINE_STRIP"/>
1684 <value name="GL_TRIANGLES"/>
1685 <value name="GL_TRIANGLE_STRIP"/>
1686 <value name="GL_TRIANGLE_FAN"/>
1687 </desc>
1688 </template>
1689
1690 <template name="DrawElements">
1691 <proto>
1692 <return type="void"/>
1693 <param name="mode" type="GLenum"/>
1694 <param name="count" type="GLsizei"/>
1695 <param name="type" type="GLenum"/>
1696 <param name="indices" type="const GLvoid *"/>
1697 </proto>
1698
1699 <desc name="mode">
1700 <value name="GL_POINTS"/>
1701 <value name="GL_LINES"/>
1702 <value name="GL_LINE_LOOP"/>
1703 <value name="GL_LINE_STRIP"/>
1704 <value name="GL_TRIANGLES"/>
1705 <value name="GL_TRIANGLE_STRIP"/>
1706 <value name="GL_TRIANGLE_FAN"/>
1707 </desc>
1708
1709 <desc name="type">
1710 <value name="GL_UNSIGNED_BYTE"/>
1711 <value name="GL_UNSIGNED_SHORT"/>
1712 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
1713 </desc>
1714 </template>
1715
1716 <template name="EnableClientState">
1717 <proto>
1718 <return type="void"/>
1719 <param name="array" type="GLenum"/>
1720 </proto>
1721
1722 <desc name="array">
1723 <value name="GL_VERTEX_ARRAY"/>
1724 <value name="GL_NORMAL_ARRAY"/>
1725 <value name="GL_COLOR_ARRAY"/>
1726 <value name="GL_TEXTURE_COORD_ARRAY"/>
1727 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1728 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1729 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1730 </desc>
1731 </template>
1732
1733 <template name="GetPointer" direction="get">
1734 <proto>
1735 <return type="void"/>
1736 <param name="pname" type="GLenum"/>
1737 <vector name="params" type="GLvoid **" size="dynamic"/>
1738 </proto>
1739
1740 <desc name="pname">
1741 <value name="GL_VERTEX_ARRAY_POINTER"/>
1742 <value name="GL_NORMAL_ARRAY_POINTER"/>
1743 <value name="GL_COLOR_ARRAY_POINTER"/>
1744 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1745 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
1746 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
1747 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/>
1748 </desc>
1749 </template>
1750
1751 <template name="Normal">
1752 <proto>
1753 <return type="void"/>
1754 <vector name="v" type="const GLtype *" size="3">
1755 <param name="nx" type="GLtype"/>
1756 <param name="ny" type="GLtype"/>
1757 <param name="nz" type="GLtype"/>
1758 </vector>
1759 </proto>
1760 </template>
1761
1762 <template name="NormalPointer">
1763 <proto>
1764 <return type="void"/>
1765 <param name="type" type="GLenum"/>
1766 <param name="stride" type="GLsizei"/>
1767 <param name="pointer" type="const GLvoid *"/>
1768 </proto>
1769
1770 <desc name="type">
1771 <value name="GL_BYTE"/>
1772 <value name="GL_SHORT"/>
1773 <value name="GL_FLOAT"/>
1774 <value name="GL_FIXED"/>
1775 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
1776 </desc>
1777 </template>
1778
1779 <template name="TexCoordPointer">
1780 <proto>
1781 <return type="void"/>
1782 <param name="size" type="GLint"/>
1783 <param name="type" type="GLenum"/>
1784 <param name="stride" type="GLsizei"/>
1785 <param name="pointer" type="const GLvoid *"/>
1786 </proto>
1787
1788 <desc name="size" error="GL_INVALID_VALUE">
1789 <value name="2"/>
1790 <value name="3"/>
1791 <value name="4"/>
1792 </desc>
1793
1794 <desc name="type">
1795 <value name="GL_BYTE"/>
1796 <value name="GL_SHORT"/>
1797 <value name="GL_FLOAT"/>
1798 <value name="GL_FIXED"/>
1799 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
1800 </desc>
1801 </template>
1802
1803 <template name="VertexPointer">
1804 <proto>
1805 <return type="void"/>
1806 <param name="size" type="GLint"/>
1807 <param name="type" type="GLenum"/>
1808 <param name="stride" type="GLsizei"/>
1809 <param name="pointer" type="const GLvoid *"/>
1810 </proto>
1811
1812 <desc name="size" error="GL_INVALID_VALUE">
1813 <value name="2"/>
1814 <value name="3"/>
1815 <value name="4"/>
1816 </desc>
1817
1818 <desc name="type">
1819 <value name="GL_BYTE"/>
1820 <value name="GL_SHORT"/>
1821 <value name="GL_FLOAT"/>
1822 <value name="GL_FIXED"/>
1823 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
1824 </desc>
1825 </template>
1826
1827 <template name="PolygonOffset">
1828 <proto>
1829 <return type="void"/>
1830 <param name="factor" type="GLtype"/>
1831 <param name="units" type="GLtype"/>
1832 </proto>
1833 </template>
1834
1835 <template name="CopyTexImage2D">
1836 <proto>
1837 <return type="void"/>
1838 <param name="target" type="GLenum"/>
1839 <param name="level" type="GLint"/>
1840 <param name="internalFormat" type="GLenum"/>
1841 <param name="x" type="GLint"/>
1842 <param name="y" type="GLint"/>
1843 <param name="width" type="GLsizei"/>
1844 <param name="height" type="GLsizei"/>
1845 <param name="border" type="GLint"/>
1846 </proto>
1847
1848 <desc name="target">
1849 <value name="GL_TEXTURE_2D"/>
1850 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
1851 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
1852 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
1853 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
1854 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
1855 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
1856 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
1857 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
1858 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
1859 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
1860 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
1861 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
1862 </desc>
1863
1864 <desc name="internalFormat" error="GL_INVALID_VALUE">
1865 <value name="GL_ALPHA"/>
1866 <value name="GL_RGB"/>
1867 <value name="GL_RGBA"/>
1868 <value name="GL_LUMINANCE"/>
1869 <value name="GL_LUMINANCE_ALPHA"/>
1870 </desc>
1871
1872 <desc name="border" error="GL_INVALID_VALUE">
1873 <value name="0"/>
1874 </desc>
1875 </template>
1876
1877 <template name="CopyTexSubImage2D">
1878 <proto>
1879 <return type="void"/>
1880 <param name="target" type="GLenum"/>
1881 <param name="level" type="GLint"/>
1882 <param name="xoffset" type="GLint"/>
1883 <param name="yoffset" type="GLint"/>
1884 <param name="x" type="GLint"/>
1885 <param name="y" type="GLint"/>
1886 <param name="width" type="GLsizei"/>
1887 <param name="height" type="GLsizei"/>
1888 </proto>
1889
1890 <desc name="target">
1891 <value name="GL_TEXTURE_2D"/>
1892 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
1893 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
1894 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
1895 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
1896 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
1897 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
1898 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
1899 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
1900 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
1901 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
1902 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
1903 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
1904 </desc>
1905 </template>
1906
1907 <template name="TexSubImage2D">
1908 <proto>
1909 <return type="void"/>
1910 <param name="target" type="GLenum"/>
1911 <param name="level" type="GLint"/>
1912 <param name="xoffset" type="GLint"/>
1913 <param name="yoffset" type="GLint"/>
1914 <param name="width" type="GLsizei"/>
1915 <param name="height" type="GLsizei"/>
1916 <param name="format" type="GLenum"/>
1917 <param name="type" type="GLenum"/>
1918 <param name="pixels" type="const GLvoid *"/>
1919 </proto>
1920
1921 <desc name="target">
1922 <value name="GL_TEXTURE_2D"/>
1923 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
1924 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
1925 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
1926 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
1927 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
1928 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
1929 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
1930 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
1931 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
1932 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
1933 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
1934 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
1935 </desc>
1936
1937 <desc name="format">
1938 <value name="GL_ALPHA"/>
1939
1940 <desc name="type" error="GL_INVALID_OPERATION">
1941 <value name="GL_UNSIGNED_BYTE"/>
1942 <value name="GL_FLOAT" category="OES_texture_float"/>
1943 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
1944 </desc>
1945 </desc>
1946
1947 <desc name="format">
1948 <value name="GL_RGB"/>
1949
1950 <desc name="type" error="GL_INVALID_OPERATION">
1951 <value name="GL_UNSIGNED_BYTE"/>
1952 <value name="GL_UNSIGNED_SHORT_5_6_5"/>
1953 <value name="GL_FLOAT" category="OES_texture_float"/>
1954 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
1955 </desc>
1956 </desc>
1957
1958 <desc name="format">
1959 <value name="GL_RGBA"/>
1960
1961 <desc name="type" error="GL_INVALID_OPERATION">
1962 <value name="GL_UNSIGNED_BYTE"/>
1963 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
1964 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
1965 <value name="GL_FLOAT" category="OES_texture_float"/>
1966 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
1967 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
1968 </desc>
1969 </desc>
1970
1971 <desc name="format">
1972 <value name="GL_LUMINANCE"/>
1973
1974 <desc name="type" error="GL_INVALID_OPERATION">
1975 <value name="GL_UNSIGNED_BYTE"/>
1976 <value name="GL_FLOAT" category="OES_texture_float"/>
1977 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
1978 </desc>
1979 </desc>
1980
1981 <desc name="format">
1982 <value name="GL_LUMINANCE_ALPHA"/>
1983
1984 <desc name="type" error="GL_INVALID_OPERATION">
1985 <value name="GL_UNSIGNED_BYTE"/>
1986 <value name="GL_FLOAT" category="OES_texture_float"/>
1987 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
1988 </desc>
1989 </desc>
1990
1991 <desc name="format" category="OES_depth_texture">
1992 <value name="GL_DEPTH_COMPONENT"/>
1993
1994 <desc name="type" error="GL_INVALID_OPERATION">
1995 <value name="GL_UNSIGNED_SHORT"/>
1996 <value name="GL_UNSIGNED_INT"/>
1997 </desc>
1998 </desc>
1999
2000 <desc name="format" category="OES_packed_depth_stencil">
2001 <value name="GL_DEPTH_STENCIL_OES"/>
2002
2003 <desc name="type" error="GL_INVALID_OPERATION">
2004 <value name="GL_UNSIGNED_INT_24_8_OES"/>
2005 </desc>
2006 </desc>
2007 </template>
2008
2009 <template name="BindTexture">
2010 <proto>
2011 <return type="void"/>
2012 <param name="target" type="GLenum"/>
2013 <param name="texture" type="GLuint"/>
2014 </proto>
2015
2016 <desc name="target">
2017 <value name="GL_TEXTURE_2D"/>
2018 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
2019 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
2020 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
2021 </desc>
2022 </template>
2023
2024 <template name="DeleteTextures">
2025 <proto>
2026 <return type="void"/>
2027 <param name="n" type="GLsizei"/>
2028 <param name="textures" type="const GLuint *"/>
2029 </proto>
2030 </template>
2031
2032 <template name="GenTextures" direction="get">
2033 <proto>
2034 <return type="void"/>
2035 <param name="n" type="GLsizei"/>
2036 <param name="textures" type="GLuint *"/>
2037 </proto>
2038 </template>
2039
2040 <template name="IsTexture" direction="get">
2041 <proto>
2042 <return type="GLboolean"/>
2043 <param name="texture" type="GLuint"/>
2044 </proto>
2045 </template>
2046
2047 <template name="BlendColor">
2048 <proto>
2049 <return type="void"/>
2050 <param name="red" type="GLtype"/>
2051 <param name="green" type="GLtype"/>
2052 <param name="blue" type="GLtype"/>
2053 <param name="alpha" type="GLtype"/>
2054 </proto>
2055 </template>
2056
2057 <template name="BlendEquation">
2058 <proto>
2059 <return type="void"/>
2060 <param name="mode" type="GLenum"/>
2061 </proto>
2062
2063 <desc name="mode">
2064 <value name="GL_FUNC_ADD" category="GLES2.0"/>
2065 <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
2066 <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
2067 <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
2068 <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
2069 <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
2070
2071 <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
2072 <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
2073 </desc>
2074 </template>
2075
2076 <template name="BlendEquationSeparate">
2077 <proto>
2078 <return type="void"/>
2079 <param name="modeRGB" type="GLenum"/>
2080 <param name="modeAlpha" type="GLenum"/>
2081 </proto>
2082
2083 <desc name="modeRGB">
2084 <value name="GL_FUNC_ADD" category="GLES2.0"/>
2085 <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
2086 <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
2087 <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
2088 <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
2089 <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
2090
2091 <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
2092 <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
2093 </desc>
2094
2095 <desc name="modeAlpha">
2096 <value name="GL_FUNC_ADD" category="GLES2.0"/>
2097 <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
2098 <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
2099 <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
2100 <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
2101 <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
2102
2103 <value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
2104 <value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
2105 </desc>
2106 </template>
2107
2108 <template name="TexImage3D">
2109 <proto>
2110 <return type="void"/>
2111 <param name="target" type="GLenum"/>
2112 <param name="level" type="GLint"/>
2113 <param name="internalFormat" type="GLenum"/>
2114 <param name="width" type="GLsizei"/>
2115 <param name="height" type="GLsizei"/>
2116 <param name="depth" type="GLsizei"/>
2117 <param name="border" type="GLint"/>
2118 <param name="format" type="GLenum"/>
2119 <param name="type" type="GLenum"/>
2120 <param name="pixels" type="const GLvoid *"/>
2121 </proto>
2122
2123 <desc name="target">
2124 <value name="GL_TEXTURE_3D_OES"/>
2125 </desc>
2126
2127 <desc name="internalFormat">
2128 <value name="GL_ALPHA"/>
2129 <value name="GL_RGB"/>
2130 <value name="GL_RGBA"/>
2131 <value name="GL_LUMINANCE"/>
2132 <value name="GL_LUMINANCE_ALPHA"/>
2133 </desc>
2134
2135 <desc name="format">
2136 <value name="GL_ALPHA"/>
2137
2138 <desc name="type" error="GL_INVALID_OPERATION">
2139 <value name="GL_UNSIGNED_BYTE"/>
2140 <value name="GL_FLOAT" category="OES_texture_float"/>
2141 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2142 </desc>
2143 </desc>
2144
2145 <desc name="format">
2146 <value name="GL_RGB"/>
2147
2148 <desc name="type" error="GL_INVALID_OPERATION">
2149 <value name="GL_UNSIGNED_BYTE"/>
2150 <value name="GL_UNSIGNED_SHORT_5_6_5"/>
2151 <value name="GL_FLOAT" category="OES_texture_float"/>
2152 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2153 </desc>
2154 </desc>
2155
2156 <desc name="format">
2157 <value name="GL_RGBA"/>
2158
2159 <desc name="type" error="GL_INVALID_OPERATION">
2160 <value name="GL_UNSIGNED_BYTE"/>
2161 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
2162 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
2163 <value name="GL_FLOAT" category="OES_texture_float"/>
2164 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2165 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
2166 </desc>
2167 </desc>
2168
2169 <desc name="format">
2170 <value name="GL_LUMINANCE"/>
2171
2172 <desc name="type" error="GL_INVALID_OPERATION">
2173 <value name="GL_UNSIGNED_BYTE"/>
2174 <value name="GL_FLOAT" category="OES_texture_float"/>
2175 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2176 </desc>
2177 </desc>
2178
2179 <desc name="format">
2180 <value name="GL_LUMINANCE_ALPHA"/>
2181
2182 <desc name="type" error="GL_INVALID_OPERATION">
2183 <value name="GL_UNSIGNED_BYTE"/>
2184 <value name="GL_FLOAT" category="OES_texture_float"/>
2185 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2186 </desc>
2187 </desc>
2188 </template>
2189
2190 <template name="TexSubImage3D">
2191 <proto>
2192 <return type="void"/>
2193 <param name="target" type="GLenum"/>
2194 <param name="level" type="GLint"/>
2195 <param name="xoffset" type="GLint"/>
2196 <param name="yoffset" type="GLint"/>
2197 <param name="zoffset" type="GLint"/>
2198 <param name="width" type="GLsizei"/>
2199 <param name="height" type="GLsizei"/>
2200 <param name="depth" type="GLsizei"/>
2201 <param name="format" type="GLenum"/>
2202 <param name="type" type="GLenum"/>
2203 <param name="pixels" type="const GLvoid *"/>
2204 </proto>
2205
2206 <desc name="target">
2207 <value name="GL_TEXTURE_3D_OES"/>
2208 </desc>
2209
2210 <desc name="format">
2211 <value name="GL_ALPHA"/>
2212
2213 <desc name="type" error="GL_INVALID_OPERATION">
2214 <value name="GL_UNSIGNED_BYTE"/>
2215 <value name="GL_FLOAT" category="OES_texture_float"/>
2216 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2217 </desc>
2218 </desc>
2219
2220 <desc name="format">
2221 <value name="GL_RGB"/>
2222
2223 <desc name="type" error="GL_INVALID_OPERATION">
2224 <value name="GL_UNSIGNED_BYTE"/>
2225 <value name="GL_UNSIGNED_SHORT_5_6_5"/>
2226 <value name="GL_FLOAT" category="OES_texture_float"/>
2227 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2228 </desc>
2229 </desc>
2230
2231 <desc name="format">
2232 <value name="GL_RGBA"/>
2233
2234 <desc name="type" error="GL_INVALID_OPERATION">
2235 <value name="GL_UNSIGNED_BYTE"/>
2236 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
2237 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
2238 <value name="GL_FLOAT" category="OES_texture_float"/>
2239 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2240 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
2241 </desc>
2242 </desc>
2243
2244 <desc name="format">
2245 <value name="GL_LUMINANCE"/>
2246
2247 <desc name="type" error="GL_INVALID_OPERATION">
2248 <value name="GL_UNSIGNED_BYTE"/>
2249 <value name="GL_FLOAT" category="OES_texture_float"/>
2250 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2251 </desc>
2252 </desc>
2253
2254 <desc name="format">
2255 <value name="GL_LUMINANCE_ALPHA"/>
2256
2257 <desc name="type" error="GL_INVALID_OPERATION">
2258 <value name="GL_UNSIGNED_BYTE"/>
2259 <value name="GL_FLOAT" category="OES_texture_float"/>
2260 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
2261 </desc>
2262 </desc>
2263 </template>
2264
2265 <template name="CopyTexSubImage3D">
2266 <proto>
2267 <return type="void"/>
2268 <param name="target" type="GLenum"/>
2269 <param name="level" type="GLint"/>
2270 <param name="xoffset" type="GLint"/>
2271 <param name="yoffset" type="GLint"/>
2272 <param name="zoffset" type="GLint"/>
2273 <param name="x" type="GLint"/>
2274 <param name="y" type="GLint"/>
2275 <param name="width" type="GLsizei"/>
2276 <param name="height" type="GLsizei"/>
2277 </proto>
2278
2279 <desc name="target">
2280 <value name="GL_TEXTURE_3D_OES"/>
2281 </desc>
2282 </template>
2283
2284 <template name="MultiTexCoord">
2285 <proto>
2286 <return type="void"/>
2287 <param name="texture" type="GLenum"/>
2288 <vector name="v" type="const GLtype *" size="dynamic">
2289 <param name="s" type="GLtype"/>
2290 <param name="t" type="GLtype"/>
2291 <param name="r" type="GLtype"/>
2292 <param name="q" type="GLtype"/>
2293 </vector>
2294 </proto>
2295
2296 <desc name="texture">
2297 <range base="GL_TEXTURE" from="0" to="31"/>
2298 </desc>
2299 </template>
2300
2301 <template name="CompressedTexImage3D">
2302 <proto>
2303 <return type="void"/>
2304 <param name="target" type="GLenum"/>
2305 <param name="level" type="GLint"/>
2306 <param name="internalFormat" type="GLenum"/>
2307 <param name="width" type="GLsizei"/>
2308 <param name="height" type="GLsizei"/>
2309 <param name="depth" type="GLsizei"/>
2310 <param name="border" type="GLint"/>
2311 <param name="imagesize" type="GLsizei"/>
2312 <param name="data" type="const GLvoid *"/>
2313 </proto>
2314
2315 <desc name="target">
2316 <value name="GL_TEXTURE_3D_OES"/>
2317 </desc>
2318
2319 <desc name="internalFormat">
2320 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
2321 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
2322 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
2323 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
2324 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
2325 </desc>
2326 </template>
2327
2328 <template name="CompressedTexSubImage3D">
2329 <proto>
2330 <return type="void"/>
2331 <param name="target" type="GLenum"/>
2332 <param name="level" type="GLint"/>
2333 <param name="xoffset" type="GLint"/>
2334 <param name="yoffset" type="GLint"/>
2335 <param name="zoffset" type="GLint"/>
2336 <param name="width" type="GLsizei"/>
2337 <param name="height" type="GLsizei"/>
2338 <param name="depth" type="GLsizei"/>
2339 <param name="format" type="GLenum"/>
2340 <param name="imagesize" type="GLsizei"/>
2341 <param name="data" type="const GLvoid *"/>
2342 </proto>
2343
2344 <desc name="target">
2345 <value name="GL_TEXTURE_3D_OES"/>
2346 </desc>
2347 </template>
2348
2349 <template name="ActiveTexture">
2350 <proto>
2351 <return type="void"/>
2352 <param name="texture" type="GLenum"/>
2353 </proto>
2354
2355 <desc name="texture">
2356 <range base="GL_TEXTURE" from="0" to="31"/>
2357 </desc>
2358 </template>
2359
2360 <template name="ClientActiveTexture">
2361 <proto>
2362 <return type="void"/>
2363 <param name="texture" type="GLenum"/>
2364 </proto>
2365
2366 <desc name="texture">
2367 <range base="GL_TEXTURE" from="0" to="31"/>
2368 </desc>
2369 </template>
2370
2371 <template name="SampleCoverage">
2372 <proto>
2373 <return type="void"/>
2374 <param name="value" type="GLtype"/>
2375 <param name="invert" type="GLboolean"/>
2376 </proto>
2377 </template>
2378
2379 <template name="CompressedTexImage2D">
2380 <proto>
2381 <return type="void"/>
2382 <param name="target" type="GLenum"/>
2383 <param name="level" type="GLint"/>
2384 <param name="internalFormat" type="GLenum"/>
2385 <param name="width" type="GLsizei"/>
2386 <param name="height" type="GLsizei"/>
2387 <param name="border" type="GLint"/>
2388 <param name="imageSize" type="GLsizei"/>
2389 <param name="data" type="const GLvoid *"/>
2390 </proto>
2391
2392 <desc name="target">
2393 <value name="GL_TEXTURE_2D"/>
2394 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
2395 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
2396 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
2397 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
2398 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
2399 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
2400 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
2401 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
2402 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
2403 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
2404 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
2405 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
2406 </desc>
2407
2408 <desc name="internalFormat">
2409 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/>
2410
2411 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/>
2412 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/>
2413 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
2414 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/>
2415 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
2416 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/>
2417 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/>
2418 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
2419 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/>
2420 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
2421
2422 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
2423 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
2424
2425 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
2426 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
2427 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
2428
2429 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
2430 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
2431 </desc>
2432
2433 <desc name="border" error="GL_INVALID_VALUE">
2434 <value name="0"/>
2435 </desc>
2436 </template>
2437
2438 <template name="CompressedTexSubImage2D">
2439 <proto>
2440 <return type="void"/>
2441 <param name="target" type="GLenum"/>
2442 <param name="level" type="GLint"/>
2443 <param name="xoffset" type="GLint"/>
2444 <param name="yoffset" type="GLint"/>
2445 <param name="width" type="GLsizei"/>
2446 <param name="height" type="GLsizei"/>
2447 <param name="format" type="GLenum"/>
2448 <param name="imageSize" type="GLsizei"/>
2449 <param name="data" type="const GLvoid *"/>
2450 </proto>
2451
2452 <desc name="target">
2453 <value name="GL_TEXTURE_2D"/>
2454 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
2455 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
2456 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
2457 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
2458 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
2459 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
2460 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
2461 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
2462 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
2463 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
2464 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
2465 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
2466 </desc>
2467
2468 <desc name="format">
2469 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
2470 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
2471 </desc>
2472 </template>
2473
2474 <template name="BlendFuncSeparate">
2475 <proto>
2476 <return type="void"/>
2477 <param name="srcRGB" type="GLenum"/>
2478 <param name="dstRGB" type="GLenum"/>
2479 <param name="srcAlpha" type="GLenum"/>
2480 <param name="dstAlpha" type="GLenum"/>
2481 </proto>
2482
2483 <desc name="srcRGB">
2484 <value name="GL_ZERO"/>
2485 <value name="GL_ONE"/>
2486 <value name="GL_SRC_COLOR"/>
2487 <value name="GL_ONE_MINUS_SRC_COLOR"/>
2488 <value name="GL_SRC_ALPHA"/>
2489 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
2490 <value name="GL_DST_ALPHA"/>
2491 <value name="GL_ONE_MINUS_DST_ALPHA"/>
2492 <value name="GL_DST_COLOR"/>
2493 <value name="GL_ONE_MINUS_DST_COLOR"/>
2494 <value name="GL_SRC_ALPHA_SATURATE"/>
2495
2496 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
2497 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
2498 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
2499 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
2500 </desc>
2501
2502 <desc name="dstRGB">
2503 <value name="GL_ZERO"/>
2504 <value name="GL_ONE"/>
2505 <value name="GL_SRC_COLOR"/>
2506 <value name="GL_ONE_MINUS_SRC_COLOR"/>
2507 <value name="GL_SRC_ALPHA"/>
2508 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
2509 <value name="GL_DST_ALPHA"/>
2510 <value name="GL_ONE_MINUS_DST_ALPHA"/>
2511 <value name="GL_DST_COLOR"/>
2512 <value name="GL_ONE_MINUS_DST_COLOR"/>
2513
2514 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
2515 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
2516 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
2517 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
2518 </desc>
2519
2520 <desc name="srcAlpha">
2521 <value name="GL_ZERO"/>
2522 <value name="GL_ONE"/>
2523 <value name="GL_SRC_COLOR"/>
2524 <value name="GL_ONE_MINUS_SRC_COLOR"/>
2525 <value name="GL_SRC_ALPHA"/>
2526 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
2527 <value name="GL_DST_ALPHA"/>
2528 <value name="GL_ONE_MINUS_DST_ALPHA"/>
2529 <value name="GL_DST_COLOR"/>
2530 <value name="GL_ONE_MINUS_DST_COLOR"/>
2531 <value name="GL_SRC_ALPHA_SATURATE"/>
2532
2533 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
2534 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
2535 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
2536 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
2537 </desc>
2538
2539 <desc name="dstAlpha">
2540 <value name="GL_ZERO"/>
2541 <value name="GL_ONE"/>
2542 <value name="GL_SRC_COLOR"/>
2543 <value name="GL_ONE_MINUS_SRC_COLOR"/>
2544 <value name="GL_SRC_ALPHA"/>
2545 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
2546 <value name="GL_DST_ALPHA"/>
2547 <value name="GL_ONE_MINUS_DST_ALPHA"/>
2548 <value name="GL_DST_COLOR"/>
2549 <value name="GL_ONE_MINUS_DST_COLOR"/>
2550
2551 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
2552 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
2553 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
2554 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
2555 </desc>
2556 </template>
2557
2558 <template name="PointParameter">
2559 <proto>
2560 <return type="void"/>
2561 <param name="pname" type="GLenum"/>
2562 <vector name="params" type="const GLtype *" size="dynamic">
2563 <param name="param" type="GLtype"/>
2564 </vector>
2565 </proto>
2566
2567 <desc name="pname">
2568 <value name="GL_POINT_SIZE_MIN"/>
2569 <value name="GL_POINT_SIZE_MAX"/>
2570 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
2571
2572 <desc name="params" vector_size="1"/>
2573 </desc>
2574
2575 <desc name="pname">
2576 <value name="GL_POINT_DISTANCE_ATTENUATION"/>
2577 <desc name="params" vector_size="3"/>
2578 </desc>
2579 </template>
2580
2581 <template name="VertexAttrib">
2582 <proto>
2583 <return type="void"/>
2584 <param name="index" type="GLuint"/>
2585 <vector name="v" type="const GLtype *" size="dynamic">
2586 <param name="x" type="GLtype"/>
2587 <param name="y" type="GLtype"/>
2588 <param name="z" type="GLtype"/>
2589 <param name="w" type="GLtype"/>
2590 </vector>
2591 </proto>
2592 </template>
2593
2594 <template name="VertexAttribPointer">
2595 <proto>
2596 <return type="void"/>
2597 <param name="index" type="GLuint"/>
2598 <param name="size" type="GLint"/>
2599 <param name="type" type="GLenum"/>
2600 <param name="normalized" type="GLboolean"/>
2601 <param name="stride" type="GLsizei"/>
2602 <param name="pointer" type="const GLvoid *"/>
2603 </proto>
2604
2605 <desc name="size" error="GL_INVALID_VALUE">
2606 <value name="1"/>
2607 <value name="2"/>
2608 <value name="3"/>
2609 <value name="4"/>
2610 </desc>
2611
2612 <desc name="type" error="GL_INVALID_VALUE">
2613 <value name="GL_BYTE"/>
2614 <value name="GL_UNSIGNED_BYTE"/>
2615 <value name="GL_SHORT"/>
2616 <value name="GL_UNSIGNED_SHORT"/>
2617 <value name="GL_FLOAT"/>
2618 <value name="GL_FIXED"/>
2619 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
2620 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
2621 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
2622 </desc>
2623
2624 <desc name="type" category="OES_vertex_type_10_10_10_2">
2625 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
2626 <value name="GL_INT_10_10_10_2_OES"/>
2627
2628 <desc name="size">
2629 <value name="3"/>
2630 <value name="4"/>
2631 </desc>
2632 </desc>
2633 </template>
2634
2635 <template name="EnableVertexAttribArray">
2636 <proto>
2637 <return type="void"/>
2638 <param name="index" type="GLuint"/>
2639 </proto>
2640 </template>
2641
2642 <template name="DisableVertexAttribArray">
2643 <proto>
2644 <return type="void"/>
2645 <param name="index" type="GLuint"/>
2646 </proto>
2647 </template>
2648
2649 <template name="IsProgram" direction="get">
2650 <proto>
2651 <return type="GLboolean"/>
2652 <param name="program" type="GLuint"/>
2653 </proto>
2654 </template>
2655
2656 <template name="GetProgram" direction="get">
2657 <proto>
2658 <return type="void"/>
2659 <param name="program" type="GLuint"/>
2660 <param name="pname" type="GLenum"/>
2661 <vector name="params" type="GLtype *" size="dynamic"/>
2662 </proto>
2663
2664 <desc name="pname">
2665 <value name="GL_DELETE_STATUS"/>
2666 <value name="GL_LINK_STATUS"/>
2667 <value name="GL_VALIDATE_STATUS"/>
2668 <value name="GL_INFO_LOG_LENGTH"/>
2669 <value name="GL_ATTACHED_SHADERS"/>
2670 <value name="GL_ACTIVE_ATTRIBUTES"/>
2671 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
2672 <value name="GL_ACTIVE_UNIFORMS"/>
2673 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
2674 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/>
2675
2676 <desc name="params" convert="false"/>
2677 </desc>
2678 </template>
2679
2680 <template name="GetVertexAttrib" direction="get">
2681 <proto>
2682 <return type="void"/>
2683 <param name="index" type="GLuint"/>
2684 <param name="pname" type="GLenum"/>
2685 <vector name="params" type="GLtype *" size="dynamic"/>
2686 </proto>
2687
2688 <desc name="pname">
2689 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
2690 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
2691 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
2692 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
2693 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
2694 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
2695
2696 <desc name="params" vector_size="1" convert="false"/>
2697 </desc>
2698
2699 <desc name="pname">
2700 <value name="GL_CURRENT_VERTEX_ATTRIB"/>
2701 <desc name="params" vector_size="16?" convert="false"/>
2702 </desc>
2703 </template>
2704
2705 <template name="GetVertexAttribPointer" direction="get">
2706 <proto>
2707 <return type="void"/>
2708 <param name="index" type="GLuint"/>
2709 <param name="pname" type="GLenum"/>
2710 <vector name="pointer" type="GLvoid **" size="dynamic"/>
2711 </proto>
2712
2713 <desc name="pname">
2714 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
2715 </desc>
2716 </template>
2717
2718 <template name="GetBufferPointer" direction="get">
2719 <proto>
2720 <return type="void"/>
2721 <param name="target" type="GLenum"/>
2722 <param name="pname" type="GLenum"/>
2723 <vector name="params" type="GLvoid **" size="dynamic"/>
2724 </proto>
2725
2726 <desc name="target">
2727 <value name="GL_ARRAY_BUFFER"/>
2728 <value name="GL_ELEMENT_ARRAY_BUFFER"/>
2729 </desc>
2730
2731 <desc name="pname">
2732 <value name="GL_BUFFER_MAP_POINTER_OES"/>
2733 </desc>
2734 </template>
2735
2736 <template name="MapBuffer" direction="get">
2737 <proto>
2738 <return type="void *"/>
2739 <param name="target" type="GLenum"/>
2740 <param name="access" type="GLenum"/>
2741 </proto>
2742
2743 <desc name="target">
2744 <value name="GL_ARRAY_BUFFER"/>
2745 <value name="GL_ELEMENT_ARRAY_BUFFER"/>
2746 </desc>
2747
2748 <desc name="access">
2749 <value name="GL_WRITE_ONLY_OES"/>
2750 </desc>
2751 </template>
2752
2753 <template name="UnmapBuffer" direction="get">
2754 <proto>
2755 <return type="GLboolean"/>
2756 <param name="target" type="GLenum"/>
2757 </proto>
2758
2759 <desc name="target">
2760 <value name="GL_ARRAY_BUFFER"/>
2761 <value name="GL_ELEMENT_ARRAY_BUFFER"/>
2762 </desc>
2763 </template>
2764
2765 <template name="BindBuffer">
2766 <proto>
2767 <return type="void"/>
2768 <param name="target" type="GLenum"/>
2769 <param name="buffer" type="GLuint"/>
2770 </proto>
2771
2772 <desc name="target">
2773 <value name="GL_ARRAY_BUFFER"/>
2774 <value name="GL_ELEMENT_ARRAY_BUFFER"/>
2775 </desc>
2776 </template>
2777
2778 <template name="BufferData">
2779 <proto>
2780 <return type="void"/>
2781 <param name="target" type="GLenum"/>
2782 <param name="size" type="GLsizeiptr"/>
2783 <param name="data" type="const GLvoid *"/>
2784 <param name="usage" type="GLenum"/>
2785 </proto>
2786
2787 <desc name="target">
2788 <value name="GL_ARRAY_BUFFER"/>
2789 <value name="GL_ELEMENT_ARRAY_BUFFER"/>
2790 </desc>
2791
2792 <desc name="usage">
2793 <value name="GL_STATIC_DRAW"/>
2794 <value name="GL_DYNAMIC_DRAW"/>
2795 <value name="GL_STREAM_DRAW" category="GLES2.0"/>
2796 </desc>
2797 </template>
2798
2799 <template name="BufferSubData">
2800 <proto>
2801 <return type="void"/>
2802 <param name="target" type="GLenum"/>
2803 <param name="offset" type="GLintptr"/>
2804 <param name="size" type="GLsizeiptr"/>
2805 <param name="data" type="const GLvoid *"/>
2806 </proto>
2807
2808 <desc name="target">
2809 <value name="GL_ARRAY_BUFFER"/>
2810 <value name="GL_ELEMENT_ARRAY_BUFFER"/>
2811 </desc>
2812 </template>
2813
2814 <template name="DeleteBuffers">
2815 <proto>
2816 <return type="void"/>
2817 <param name="n" type="GLsizei"/>
2818 <param name="buffer" type="const GLuint *"/>
2819 </proto>
2820 </template>
2821
2822 <template name="GenBuffers" direction="get">
2823 <proto>
2824 <return type="void"/>
2825 <param name="n" type="GLsizei"/>
2826 <param name="buffer" type="GLuint *"/>
2827 </proto>
2828 </template>
2829
2830 <template name="GetBufferParameter" direction="get">
2831 <proto>
2832 <return type="void"/>
2833 <param name="target" type="GLenum"/>
2834 <param name="pname" type="GLenum"/>
2835 <vector name="params" type="GLtype *" size="dynamic"/>
2836 </proto>
2837
2838 <desc name="target">
2839 <value name="GL_ARRAY_BUFFER"/>
2840 <value name="GL_ELEMENT_ARRAY_BUFFER"/>
2841 </desc>
2842
2843 <desc name="pname">
2844 <value name="GL_BUFFER_SIZE"/>
2845 <value name="GL_BUFFER_USAGE"/>
2846 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/>
2847 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/>
2848 </desc>
2849 </template>
2850
2851 <template name="IsBuffer" direction="get">
2852 <proto>
2853 <return type="GLboolean"/>
2854 <param name="buffer" type="GLuint"/>
2855 </proto>
2856 </template>
2857
2858 <template name="CreateShader">
2859 <proto>
2860 <return type="GLuint"/>
2861 <param name="type" type="GLenum"/>
2862 </proto>
2863
2864 <desc name="type">
2865 <value name="GL_VERTEX_SHADER"/>
2866 <value name="GL_FRAGMENT_SHADER"/>
2867 </desc>
2868 </template>
2869
2870 <template name="ShaderSource">
2871 <proto>
2872 <return type="void"/>
2873 <param name="shader" type="GLuint"/>
2874 <param name="count" type="GLsizei"/>
2875 <param name="string" type="const GLchar **"/>
2876 <param name="length" type="const int *"/>
2877 </proto>
2878 </template>
2879
2880 <template name="CompileShader">
2881 <proto>
2882 <return type="void"/>
2883 <param name="shader" type="GLuint"/>
2884 </proto>
2885 </template>
2886
2887 <template name="ReleaseShaderCompiler">
2888 <proto>
2889 <return type="void"/>
2890 </proto>
2891 </template>
2892
2893 <template name="DeleteShader">
2894 <proto>
2895 <return type="void"/>
2896 <param name="shader" type="GLuint"/>
2897 </proto>
2898 </template>
2899
2900 <template name="ShaderBinary">
2901 <proto>
2902 <return type="void"/>
2903 <param name="n" type="GLsizei"/>
2904 <param name="shaders" type="const GLuint *"/>
2905 <param name="binaryformat" type="GLenum"/>
2906 <param name="binary" type="const GLvoid *"/>
2907 <param name="length" type="GLsizei"/>
2908 </proto>
2909 </template>
2910
2911 <template name="CreateProgram">
2912 <proto>
2913 <return type="GLuint"/>
2914 </proto>
2915 </template>
2916
2917 <template name="AttachShader">
2918 <proto>
2919 <return type="void"/>
2920 <param name="program" type="GLuint"/>
2921 <param name="shader" type="GLuint"/>
2922 </proto>
2923 </template>
2924
2925 <template name="DetachShader">
2926 <proto>
2927 <return type="void"/>
2928 <param name="program" type="GLuint"/>
2929 <param name="shader" type="GLuint"/>
2930 </proto>
2931 </template>
2932
2933 <template name="LinkProgram">
2934 <proto>
2935 <return type="void"/>
2936 <param name="program" type="GLuint"/>
2937 </proto>
2938 </template>
2939
2940 <template name="UseProgram">
2941 <proto>
2942 <return type="void"/>
2943 <param name="program" type="GLuint"/>
2944 </proto>
2945 </template>
2946
2947 <template name="DeleteProgram">
2948 <proto>
2949 <return type="void"/>
2950 <param name="program" type="GLuint"/>
2951 </proto>
2952 </template>
2953
2954 <template name="GetActiveAttrib" direction="get">
2955 <proto>
2956 <return type="void"/>
2957 <param name="program" type="GLuint"/>
2958 <param name="index" type="GLuint"/>
2959 <param name="bufSize" type="GLsizei"/>
2960 <param name="length" type="GLsizei *"/>
2961 <param name="size" type="GLint *"/>
2962 <param name="type" type="GLenum *"/>
2963 <param name="name" type="GLchar *"/>
2964 </proto>
2965 </template>
2966
2967 <template name="GetAttribLocation" direction="get">
2968 <proto>
2969 <return type="GLint"/>
2970 <param name="program" type="GLuint"/>
2971 <param name="name" type="const char *"/>
2972 </proto>
2973 </template>
2974
2975 <template name="BindAttribLocation">
2976 <proto>
2977 <return type="void"/>
2978 <param name="program" type="GLuint"/>
2979 <param name="index" type="GLuint"/>
2980 <param name="name" type="const char *"/>
2981 </proto>
2982 </template>
2983
2984 <template name="GetUniformLocation" direction="get">
2985 <proto>
2986 <return type="GLint"/>
2987 <param name="program" type="GLuint"/>
2988 <param name="name" type="const char *"/>
2989 </proto>
2990 </template>
2991
2992 <template name="GetActiveUniform" direction="get">
2993 <proto>
2994 <return type="void"/>
2995 <param name="program" type="GLuint"/>
2996 <param name="index" type="GLuint"/>
2997 <param name="bufSize" type="GLsizei"/>
2998 <param name="length" type="GLsizei *"/>
2999 <param name="size" type="GLint *"/>
3000 <param name="type" type="GLenum *"/>
3001 <param name="name" type="GLchar *"/>
3002 </proto>
3003 </template>
3004
3005 <template name="Uniform">
3006 <proto>
3007 <return type="void"/>
3008 <param name="location" type="GLint"/>
3009 <param name="count" type="GLsizei" hide_if_expanded="true"/>
3010 <vector name="values" type="const GLtype *" size="dynamic">
3011 <param name="v0" type="GLtype"/>
3012 <param name="v1" type="GLtype"/>
3013 <param name="v2" type="GLtype"/>
3014 <param name="v3" type="GLtype"/>
3015 </vector>
3016 </proto>
3017 </template>
3018
3019 <template name="UniformMatrix">
3020 <proto>
3021 <return type="void"/>
3022 <param name="location" type="GLint"/>
3023 <param name="count" type="GLsizei"/>
3024 <param name="transpose" type="GLboolean"/>
3025 <vector name="value" type="const GLtype *" size="dynamic"/>
3026 </proto>
3027 </template>
3028
3029 <template name="ValidateProgram">
3030 <proto>
3031 <return type="void"/>
3032 <param name="program" type="GLuint"/>
3033 </proto>
3034 </template>
3035
3036 <template name="GenerateMipmap">
3037 <proto>
3038 <return type="void"/>
3039 <param name="target" type="GLenum"/>
3040 </proto>
3041
3042 <desc name="target">
3043 <value name="GL_TEXTURE_2D"/>
3044 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
3045 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
3046 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
3047 </desc>
3048 </template>
3049
3050 <template name="BindFramebuffer">
3051 <proto>
3052 <return type="void"/>
3053 <param name="target" type="GLenum"/>
3054 <param name="framebuffer" type="GLuint"/>
3055 </proto>
3056
3057 <desc name="target">
3058 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
3059 <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
3060 </desc>
3061 </template>
3062
3063 <template name="DeleteFramebuffers">
3064 <proto>
3065 <return type="void"/>
3066 <param name="n" type="GLsizei"/>
3067 <param name="framebuffers" type="const GLuint *"/>
3068 </proto>
3069 </template>
3070
3071 <template name="GenFramebuffers">
3072 <proto>
3073 <return type="void"/>
3074 <param name="n" type="GLsizei"/>
3075 <param name="ids" type="GLuint *"/>
3076 </proto>
3077 </template>
3078
3079 <template name="BindRenderbuffer">
3080 <proto>
3081 <return type="void"/>
3082 <param name="target" type="GLenum"/>
3083 <param name="renderbuffer" type="GLuint"/>
3084 </proto>
3085
3086 <desc name="target">
3087 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
3088 <value name="GL_RENDERBUFFER" category="GLES2.0"/>
3089 </desc>
3090 </template>
3091
3092 <template name="DeleteRenderbuffers">
3093 <proto>
3094 <return type="void"/>
3095 <param name="n" type="GLsizei"/>
3096 <param name="renderbuffers" type="const GLuint *"/>
3097 </proto>
3098 </template>
3099
3100 <template name="GenRenderbuffers">
3101 <proto>
3102 <return type="void"/>
3103 <param name="n" type="GLsizei"/>
3104 <param name="renderbuffers" type="GLuint *"/>
3105 </proto>
3106 </template>
3107
3108 <template name="RenderbufferStorage">
3109 <proto>
3110 <return type="void"/>
3111 <param name="target" type="GLenum"/>
3112 <param name="internalFormat" type="GLenum"/>
3113 <param name="width" type="GLsizei"/>
3114 <param name="height" type="GLsizei"/>
3115 </proto>
3116
3117 <desc name="target">
3118 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
3119 <value name="GL_RENDERBUFFER" category="GLES2.0"/>
3120 </desc>
3121
3122 <desc name="internalFormat">
3123 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
3124 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
3125 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
3126 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
3127 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>
3128
3129 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
3130 <value name="GL_RGBA4" category="GLES2.0"/>
3131 <value name="GL_RGB5_A1" category="GLES2.0"/>
3132 <value name="GL_RGB565" category="GLES2.0"/>
3133 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/>
3134
3135 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
3136 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
3137 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
3138 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
3139 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
3140 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
3141 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
3142 </desc>
3143 </template>
3144
3145 <template name="FramebufferRenderbuffer">
3146 <proto>
3147 <return type="void"/>
3148 <param name="target" type="GLenum"/>
3149 <param name="attachment" type="GLenum"/>
3150 <param name="renderbuffertarget" type="GLenum"/>
3151 <param name="renderbuffer" type="GLuint"/>
3152 </proto>
3153
3154 <desc name="target">
3155 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
3156 <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
3157 </desc>
3158
3159 <desc name="attachment">
3160 <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
3161 <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
3162 <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
3163 <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
3164 <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
3165 <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
3166 </desc>
3167
3168 <desc name="renderbuffertarget">
3169 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
3170 <value name="GL_RENDERBUFFER" category="GLES2.0"/>
3171 </desc>
3172 </template>
3173
3174 <template name="FramebufferTexture2D">
3175 <proto>
3176 <return type="void"/>
3177 <param name="target" type="GLenum"/>
3178 <param name="attachment" type="GLenum"/>
3179 <param name="textarget" type="GLenum"/>
3180 <param name="texture" type="GLuint"/>
3181 <param name="level" type="GLint"/>
3182 </proto>
3183
3184 <desc name="target">
3185 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
3186 <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
3187 </desc>
3188
3189 <desc name="attachment">
3190 <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
3191 <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
3192 <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
3193 <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
3194 <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
3195 <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
3196 </desc>
3197
3198 <desc name="textarget" error="GL_INVALID_OPERATION">
3199 <value name="GL_TEXTURE_2D"/>
3200 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
3201 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
3202 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
3203 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
3204 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
3205 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
3206 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
3207 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
3208 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
3209 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
3210 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
3211 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
3212 </desc>
3213 <!-- According to the base specification, "level" must be 0. But
3214 extension GL_OES_fbo_render_mipmap lifts that restriction,
3215 so no restriction is placed here. -->
3216 </template>
3217
3218 <template name="FramebufferTexture3D">
3219 <proto>
3220 <return type="void"/>
3221 <param name="target" type="GLenum"/>
3222 <param name="attachment" type="GLenum"/>
3223 <param name="textarget" type="GLenum"/>
3224 <param name="texture" type="GLuint"/>
3225 <param name="level" type="GLint"/>
3226 <param name="zoffset" type="GLint"/>
3227 </proto>
3228
3229 <desc name="target">
3230 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
3231 <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
3232 </desc>
3233
3234 <desc name="attachment">
3235 <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
3236 <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
3237 <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
3238 <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
3239 <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
3240 <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
3241 </desc>
3242
3243 <desc name="textarget" error="GL_INVALID_OPERATION">
3244 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
3245 </desc>
3246 </template>
3247
3248 <template name="CheckFramebufferStatus" direction="get">
3249 <proto>
3250 <return type="GLenum"/>
3251 <param name="target" type="GLenum"/>
3252 </proto>
3253
3254 <desc name="target">
3255 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
3256 <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
3257 </desc>
3258 </template>
3259
3260 <template name="GetFramebufferAttachmentParameter" direction="get">
3261 <proto>
3262 <return type="void"/>
3263 <param name="target" type="GLenum"/>
3264 <param name="attachment" type="GLenum"/>
3265 <param name="pname" type="GLenum"/>
3266 <vector name="params" type="GLtype *" size="dynamic"/>
3267 </proto>
3268
3269 <desc name="target">
3270 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
3271 <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
3272 </desc>
3273
3274 <desc name="pname">
3275 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
3276 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
3277 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/>
3278 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/>
3279
3280 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/>
3281 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/>
3282 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/>
3283 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/>
3284 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/>
3285
3286 <desc name="params" vector_size="1" convert="false"/>
3287 </desc>
3288 </template>
3289
3290 <template name="GetRenderbufferParameter" direction="get">
3291 <proto>
3292 <return type="void"/>
3293 <param name="target" type="GLenum"/>
3294 <param name="pname" type="GLenum"/>
3295 <vector name="params" type="GLtype *" size="dynamic"/>
3296 </proto>
3297
3298 <desc name="target">
3299 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
3300 <value name="GL_RENDERBUFFER" category="GLES2.0"/>
3301 </desc>
3302
3303 <desc name="pname" category="OES_framebuffer_object">
3304 <value name="GL_RENDERBUFFER_WIDTH_OES"/>
3305 <value name="GL_RENDERBUFFER_HEIGHT_OES"/>
3306 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
3307 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/>
3308 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
3309 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
3310 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
3311 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
3312 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
3313
3314 <desc name="params" vector_size="1" convert="false"/>
3315 </desc>
3316
3317 <desc name="pname" category="GLES2.0">
3318 <value name="GL_RENDERBUFFER_WIDTH"/>
3319 <value name="GL_RENDERBUFFER_HEIGHT"/>
3320 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
3321 <value name="GL_RENDERBUFFER_RED_SIZE"/>
3322 <value name="GL_RENDERBUFFER_GREEN_SIZE"/>
3323 <value name="GL_RENDERBUFFER_BLUE_SIZE"/>
3324 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/>
3325 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/>
3326 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/>
3327
3328 <desc name="params" vector_size="1" convert="false"/>
3329 </desc>
3330 </template>
3331
3332 <template name="IsRenderbuffer" direction="get">
3333 <proto>
3334 <return type="GLboolean"/>
3335 <param name="renderbuffer" type="GLuint"/>
3336 </proto>
3337 </template>
3338
3339 <template name="IsFramebuffer" direction="get">
3340 <proto>
3341 <return type="GLboolean"/>
3342 <param name="framebuffer" type="GLuint"/>
3343 </proto>
3344 </template>
3345
3346 <template name="IsShader" direction="get">
3347 <proto>
3348 <return type="GLboolean"/>
3349 <param name="shader" type="GLuint"/>
3350 </proto>
3351 </template>
3352
3353 <template name="GetShader" direction="get">
3354 <proto>
3355 <return type="void"/>
3356 <param name="shader" type="GLuint"/>
3357 <param name="pname" type="GLenum"/>
3358 <vector name="params" type="GLtype *" size="dynamic"/>
3359 </proto>
3360
3361 <desc name="pname">
3362 <value name="GL_SHADER_TYPE"/>
3363 <value name="GL_COMPILE_STATUS"/>
3364 <value name="GL_DELETE_STATUS"/>
3365 <value name="GL_INFO_LOG_LENGTH"/>
3366 <value name="GL_SHADER_SOURCE_LENGTH"/>
3367 </desc>
3368 </template>
3369
3370 <template name="GetAttachedShaders" direction="get">
3371 <proto>
3372 <return type="void"/>
3373 <param name="program" type="GLuint"/>
3374 <param name="maxCount" type="GLsizei"/>
3375 <param name="count" type="GLsizei *"/>
3376 <param name="shaders" type="GLuint *"/>
3377 </proto>
3378 </template>
3379
3380 <template name="GetShaderInfoLog" direction="get">
3381 <proto>
3382 <return type="void"/>
3383 <param name="shader" type="GLuint"/>
3384 <param name="bufSize" type="GLsizei"/>
3385 <param name="length" type="GLsizei *"/>
3386 <param name="infoLog" type="GLchar *"/>
3387 </proto>
3388 </template>
3389
3390 <template name="GetProgramInfoLog" direction="get">
3391 <proto>
3392 <return type="void"/>
3393 <param name="program" type="GLuint"/>
3394 <param name="bufSize" type="GLsizei"/>
3395 <param name="length" type="GLsizei *"/>
3396 <param name="infoLog" type="GLchar *"/>
3397 </proto>
3398 </template>
3399
3400 <template name="GetShaderSource" direction="get">
3401 <proto>
3402 <return type="void"/>
3403 <param name="shader" type="GLuint"/>
3404 <param name="bufSize" type="GLsizei"/>
3405 <param name="length" type="GLsizei *"/>
3406 <param name="source" type="GLchar *"/>
3407 </proto>
3408 </template>
3409
3410 <template name="GetShaderPrecisionFormat" direction="get">
3411 <proto>
3412 <return type="void"/>
3413 <param name="shadertype" type="GLenum"/>
3414 <param name="precisiontype" type="GLenum"/>
3415 <param name="range" type="GLint *"/>
3416 <param name="precision" type="GLint *"/>
3417 </proto>
3418
3419 <desc name="shadertype">
3420 <value name="GL_VERTEX_SHADER"/>
3421 <value name="GL_FRAGMENT_SHADER"/>
3422 </desc>
3423
3424 <desc name="precisiontype">
3425 <value name="GL_LOW_FLOAT"/>
3426 <value name="GL_MEDIUM_FLOAT"/>
3427 <value name="GL_HIGH_FLOAT"/>
3428 <value name="GL_LOW_INT"/>
3429 <value name="GL_MEDIUM_INT"/>
3430 <value name="GL_HIGH_INT"/>
3431 </desc>
3432 </template>
3433
3434 <template name="GetUniform" direction="get">
3435 <proto>
3436 <return type="void"/>
3437 <param name="program" type="GLuint"/>
3438 <param name="location" type="GLint"/>
3439 <vector name="params" type="GLtype *" size="dynamic"/>
3440 </proto>
3441 </template>
3442
3443 <template name="QueryMatrix" direction="get">
3444 <proto>
3445 <return type="GLbitfield"/>
3446 <vector name="mantissa" type="GLtype *" size="16"/>
3447 <vector name="exponent" type="GLint *" size="16"/>
3448 </proto>
3449 </template>
3450
3451 <template name="DrawTex">
3452 <proto>
3453 <return type="void"/>
3454 <vector name="coords" type="const GLtype *" size="5">
3455 <param name="x" type="GLtype"/>
3456 <param name="y" type="GLtype"/>
3457 <param name="z" type="GLtype"/>
3458 <param name="w" type="GLtype"/>
3459 <param name="h" type="GLtype"/>
3460 </vector>
3461 </proto>
3462 </template>
3463
3464 <template name="MultiDrawArrays">
3465 <proto>
3466 <return type="void"/>
3467 <param name="mode" type="GLenum"/>
3468 <param name="first" type="const GLint *"/>
3469 <param name="count" type="const GLsizei *"/>
3470 <param name="primcount" type="GLsizei"/>
3471 </proto>
3472
3473 <desc name="mode">
3474 <value name="GL_POINTS"/>
3475 <value name="GL_LINES"/>
3476 <value name="GL_LINE_LOOP"/>
3477 <value name="GL_LINE_STRIP"/>
3478 <value name="GL_TRIANGLES"/>
3479 <value name="GL_TRIANGLE_STRIP"/>
3480 <value name="GL_TRIANGLE_FAN"/>
3481 </desc>
3482 </template>
3483
3484 <template name="MultiDrawElements">
3485 <proto>
3486 <return type="void"/>
3487 <param name="mode" type="GLenum"/>
3488 <param name="count" type="const GLsizei *"/>
3489 <param name="type" type="GLenum"/>
3490 <param name="indices" type="const GLvoid **"/>
3491 <param name="primcount" type="GLsizei"/>
3492 </proto>
3493
3494 <desc name="mode">
3495 <value name="GL_POINTS"/>
3496 <value name="GL_LINES"/>
3497 <value name="GL_LINE_LOOP"/>
3498 <value name="GL_LINE_STRIP"/>
3499 <value name="GL_TRIANGLES"/>
3500 <value name="GL_TRIANGLE_STRIP"/>
3501 <value name="GL_TRIANGLE_FAN"/>
3502 </desc>
3503
3504 <desc name="type">
3505 <value name="GL_UNSIGNED_BYTE"/>
3506 <value name="GL_UNSIGNED_SHORT"/>
3507 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
3508 </desc>
3509 </template>
3510
3511 <template name="EGLImageTargetTexture2D">
3512 <proto>
3513 <return type="void"/>
3514 <param name="target" type="GLenum"/>
3515 <param name="image" type="GLeglImageOES"/>
3516 </proto>
3517
3518 <desc name="target">
3519 <value name="GL_TEXTURE_2D"/>
3520 </desc>
3521 </template>
3522
3523 <template name="EGLImageTargetRenderbufferStorage">
3524 <proto>
3525 <return type="void"/>
3526 <param name="target" type="GLenum"/>
3527 <param name="image" type="GLeglImageOES"/>
3528 </proto>
3529
3530 <desc name="target">
3531 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
3532 <value name="GL_RENDERBUFFER" category="GLES2.0"/>
3533 </desc>
3534 </template>
3535
3536 <api name="mesa" implementation="true">
3537 <category name="MESA"/>
3538
3539 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3540 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
3541 <function name="CullFace" template="CullFace"/>
3542
3543 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
3544 <function name="Fogfv" template="Fog" gltype="GLfloat"/>
3545
3546 <function name="FrontFace" template="FrontFace"/>
3547 <function name="Hint" template="Hint"/>
3548
3549 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
3550 <function name="Lightfv" template="Light" gltype="GLfloat"/>
3551
3552 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
3553 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
3554
3555 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
3556
3557 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/>
3558 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/>
3559
3560 <function name="PointSize" template="PointSize" gltype="GLfloat"/>
3561 <function name="PointSizePointer" template="PointSizePointer"/>
3562
3563 <function name="Scissor" template="Scissor"/>
3564 <function name="ShadeModel" template="ShadeModel"/>
3565
3566 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
3567 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
3568 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
3569 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
3570
3571 <function name="TexImage2D" template="TexImage2D"/>
3572
3573 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
3574 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
3575 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
3576 <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
3577
3578 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
3579 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/>
3580
3581 <function name="Clear" template="Clear"/>
3582 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
3583 <function name="ClearStencil" template="ClearStencil"/>
3584 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
3585
3586 <function name="StencilMask" template="StencilMask"/>
3587 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
3588 <function name="ColorMask" template="ColorMask"/>
3589 <function name="DepthMask" template="DepthMask"/>
3590 <function name="Disable" template="Disable"/>
3591 <function name="Enable" template="Enable"/>
3592 <function name="Finish" template="Finish"/>
3593 <function name="Flush" template="Flush"/>
3594
3595 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
3596
3597 <function name="BlendFunc" template="BlendFunc"/>
3598 <function name="LogicOp" template="LogicOp"/>
3599 <function name="StencilFunc" template="StencilFunc"/>
3600 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
3601 <function name="StencilOp" template="StencilOp"/>
3602 <function name="StencilOpSeparate" template="StencilOpSeparate"/>
3603 <function name="DepthFunc" template="DepthFunc"/>
3604 <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
3605
3606 <function name="ReadPixels" template="ReadPixels"/>
3607 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
3608 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
3609 <function name="GetError" template="GetError"/>
3610 <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
3611 <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
3612 <function name="GetIntegerv" template="GetState" gltype="GLint"/>
3613
3614 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
3615 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
3616 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/>
3617
3618 <function name="GetString" template="GetString"/>
3619
3620 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
3621 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
3622 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/>
3623 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
3624 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
3625
3626 <function name="IsEnabled" template="IsEnabled"/>
3627
3628 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
3629 <function name="Frustum" template="Frustum" gltype="GLdouble"/>
3630
3631 <function name="LoadIdentity" template="LoadIdentity"/>
3632 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
3633 <function name="MatrixMode" template="MatrixMode"/>
3634
3635 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
3636 <function name="Ortho" template="Ortho" gltype="GLdouble"/>
3637 <function name="PopMatrix" template="PopMatrix"/>
3638 <function name="PushMatrix" template="PushMatrix"/>
3639
3640 <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
3641 <function name="Scalef" template="Scale" gltype="GLfloat"/>
3642 <function name="Translatef" template="Translate" gltype="GLfloat"/>
3643
3644 <function name="Viewport" template="Viewport"/>
3645
3646 <function name="ColorPointer" template="ColorPointer"/>
3647 <function name="DisableClientState" template="DisableClientState"/>
3648 <function name="DrawArrays" template="DrawArrays"/>
3649 <function name="DrawElements" template="DrawElements"/>
3650 <function name="EnableClientState" template="EnableClientState"/>
3651
3652 <function name="GetPointerv" template="GetPointer"/>
3653 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/>
3654 <function name="NormalPointer" template="NormalPointer"/>
3655 <function name="TexCoordPointer" template="TexCoordPointer"/>
3656 <function name="VertexPointer" template="VertexPointer"/>
3657
3658 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
3659 <function name="CopyTexImage2D" template="CopyTexImage2D"/>
3660 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
3661 <function name="TexSubImage2D" template="TexSubImage2D"/>
3662
3663 <function name="BindTexture" template="BindTexture"/>
3664 <function name="DeleteTextures" template="DeleteTextures"/>
3665 <function name="GenTextures" template="GenTextures"/>
3666 <function name="IsTexture" template="IsTexture"/>
3667
3668 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
3669 <function name="BlendEquation" template="BlendEquation"/>
3670 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/>
3671
3672 <function name="TexImage3D" template="TexImage3D"/>
3673 <function name="TexSubImage3D" template="TexSubImage3D"/>
3674 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/>
3675
3676 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/>
3677 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/>
3678
3679 <function name="ActiveTextureARB" template="ActiveTexture"/>
3680 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
3681
3682 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3683
3684 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
3685
3686 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/>
3687 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/>
3688
3689 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/>
3690
3691 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
3692 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
3693
3694 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
3695 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
3696 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
3697 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3698 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
3699 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
3700 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
3701 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
3702
3703 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
3704 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
3705 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/>
3706
3707 <function name="IsProgram" template="IsProgram"/>
3708 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
3709
3710 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/>
3711 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/>
3712 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/>
3713
3714 <function name="GetBufferPointervARB" template="GetBufferPointer"/>
3715 <function name="MapBufferARB" template="MapBuffer"/>
3716 <function name="UnmapBufferARB" template="UnmapBuffer"/>
3717 <function name="BindBufferARB" template="BindBuffer"/>
3718 <function name="BufferDataARB" template="BufferData"/>
3719 <function name="BufferSubDataARB" template="BufferSubData"/>
3720 <function name="DeleteBuffersARB" template="DeleteBuffers"/>
3721 <function name="GenBuffersARB" template="GenBuffers"/>
3722 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/>
3723 <function name="IsBufferARB" template="IsBuffer"/>
3724
3725 <function name="CreateShader" template="CreateShader"/>
3726 <function name="ShaderSourceARB" template="ShaderSource"/>
3727 <function name="CompileShaderARB" template="CompileShader"/>
3728 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
3729 <function name="DeleteShader" template="DeleteShader"/>
3730 <function name="ShaderBinary" template="ShaderBinary"/>
3731 <function name="CreateProgram" template="CreateProgram"/>
3732 <function name="AttachShader" template="AttachShader"/>
3733 <function name="DetachShader" template="DetachShader"/>
3734 <function name="LinkProgramARB" template="LinkProgram"/>
3735 <function name="UseProgramObjectARB" template="UseProgram"/>
3736 <function name="DeleteProgram" template="DeleteProgram"/>
3737
3738 <function name="GetActiveAttribARB" template="GetActiveAttrib"/>
3739 <function name="GetAttribLocationARB" template="GetAttribLocation"/>
3740 <function name="BindAttribLocationARB" template="BindAttribLocation"/>
3741 <function name="GetUniformLocationARB" template="GetUniformLocation"/>
3742 <function name="GetActiveUniformARB" template="GetActiveUniform"/>
3743
3744 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
3745 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
3746 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
3747 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3748 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
3749 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
3750 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
3751 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
3752 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/>
3753 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/>
3754 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/>
3755 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/>
3756 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/>
3757 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/>
3758 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/>
3759 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/>
3760
3761 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
3762 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
3763 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
3764
3765 <function name="ValidateProgramARB" template="ValidateProgram"/>
3766
3767 <function name="GenerateMipmapEXT" template="GenerateMipmap"/>
3768 <function name="BindFramebufferEXT" template="BindFramebuffer"/>
3769 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/>
3770 <function name="GenFramebuffersEXT" template="GenFramebuffers"/>
3771 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/>
3772 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/>
3773 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/>
3774 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/>
3775 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/>
3776 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/>
3777 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/>
3778 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/>
3779 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
3780 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/>
3781 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/>
3782 <function name="IsFramebufferEXT" template="IsFramebuffer"/>
3783
3784 <function name="IsShader" template="IsShader"/>
3785 <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
3786 <function name="GetAttachedShaders" template="GetAttachedShaders"/>
3787 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
3788 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
3789 <function name="GetShaderSourceARB" template="GetShaderSource"/>
3790 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
3791 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
3792 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>
3793
3794 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
3795 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
3796 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>
3797 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/>
3798 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/>
3799 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/>
3800
3801 <!-- EXT_multi_draw_arrays -->
3802 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
3803 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
3804
3805 <!-- OES_EGL_image -->
3806 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
3807 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
3808 </api>
3809
3810 <api name="GLES1.1">
3811 <category name="GLES1.1"/>
3812
3813 <category name="OES_byte_coordinates"/>
3814 <category name="OES_fixed_point"/>
3815 <category name="OES_single_precision"/>
3816 <category name="OES_matrix_get"/>
3817 <category name="OES_read_format"/>
3818 <category name="OES_compressed_paletted_texture"/>
3819 <category name="OES_point_size_array"/>
3820 <category name="OES_point_sprite"/>
3821 <category name="OES_query_matrix"/>
3822 <category name="OES_draw_texture"/>
3823 <category name="OES_blend_equation_separate"/>
3824 <category name="OES_blend_func_separate"/>
3825 <category name="OES_blend_subtract"/>
3826 <category name="OES_stencil_wrap"/>
3827 <category name="OES_texture_cube_map"/>
3828 <category name="OES_texture_env_crossbar"/>
3829 <category name="OES_texture_mirrored_repeat"/>
3830 <category name="OES_framebuffer_object"/>
3831 <category name="OES_depth24"/>
3832 <category name="OES_depth32"/>
3833 <category name="OES_fbo_render_mipmap"/>
3834 <category name="OES_rgb8_rgba8"/>
3835 <category name="OES_stencil1"/>
3836 <category name="OES_stencil4"/>
3837 <category name="OES_stencil8"/>
3838 <category name="OES_element_index_uint"/>
3839 <category name="OES_mapbuffer"/>
3840 <category name="EXT_texture_filter_anisotropic"/>
3841
3842 <category name="ARB_texture_non_power_of_two"/>
3843 <!-- disabled due to missing enums
3844 <category name="EXT_texture_compression_dxt1"/>
3845 -->
3846 <category name="EXT_texture_lod_bias"/>
3847 <category name="EXT_blend_minmax"/>
3848 <category name="EXT_multi_draw_arrays"/>
3849 <category name="OES_EGL_image"/>
3850
3851 <category name="OES_matrix_palette"/>
3852
3853 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3854 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
3855 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
3856
3857 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/>
3858 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/>
3859
3860 <function name="CullFace" template="CullFace"/>
3861
3862 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
3863 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/>
3864 <function name="Fogfv" template="Fog" gltype="GLfloat"/>
3865 <function name="Fogxv" template="Fog" gltype="GLfixed"/>
3866
3867 <function name="FrontFace" template="FrontFace"/>
3868 <function name="Hint" template="Hint"/>
3869
3870 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
3871 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/>
3872 <function name="Lightfv" template="Light" gltype="GLfloat"/>
3873 <function name="Lightxv" template="Light" gltype="GLfixed"/>
3874
3875 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
3876 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/>
3877 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
3878 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/>
3879
3880 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
3881 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
3882
3883 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/>
3884 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/>
3885 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
3886 <function name="Materialxv" template="Material" gltype="GLfixed"/>
3887
3888 <function name="PointSize" template="PointSize" gltype="GLfloat"/>
3889 <function name="PointSizex" template="PointSize" gltype="GLfixed"/>
3890 <function name="PointSizePointerOES" template="PointSizePointer"/>
3891
3892 <function name="Scissor" template="Scissor"/>
3893 <function name="ShadeModel" template="ShadeModel"/>
3894
3895 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
3896 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
3897 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
3898 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
3899 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/>
3900 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/>
3901
3902 <function name="TexImage2D" template="TexImage2D"/>
3903
3904 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
3905 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
3906 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
3907 <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
3908 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
3909 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>
3910
3911 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
3912 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
3913 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
3914 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
3915 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
3916 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>
3917
3918 <function name="Clear" template="Clear"/>
3919 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
3920 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/>
3921
3922 <function name="ClearStencil" template="ClearStencil"/>
3923 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
3924 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/>
3925
3926 <function name="StencilMask" template="StencilMask"/>
3927 <function name="ColorMask" template="ColorMask"/>
3928 <function name="DepthMask" template="DepthMask"/>
3929
3930 <function name="Disable" template="Disable"/>
3931 <function name="Enable" template="Enable"/>
3932 <function name="Finish" template="Finish"/>
3933 <function name="Flush" template="Flush"/>
3934
3935 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
3936 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/>
3937
3938 <function name="BlendFunc" template="BlendFunc"/>
3939 <function name="LogicOp" template="LogicOp"/>
3940 <function name="StencilFunc" template="StencilFunc"/>
3941
3942 <function name="StencilOp" template="StencilOp"/>
3943 <function name="DepthFunc" template="DepthFunc"/>
3944
3945 <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
3946 <function name="ReadPixels" template="ReadPixels"/>
3947
3948 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
3949
3950 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
3951 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
3952
3953 <function name="GetError" template="GetError"/>
3954 <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
3955 <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
3956 <function name="GetIntegerv" template="GetState" gltype="GLint"/>
3957
3958 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
3959 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
3960
3961 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
3962 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/>
3963
3964 <function name="GetString" template="GetString"/>
3965
3966 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
3967 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
3968 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>
3969
3970 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
3971 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
3972 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>
3973
3974 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
3975 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
3976 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>
3977
3978 <function name="IsEnabled" template="IsEnabled"/>
3979
3980 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
3981 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>
3982
3983 <function name="Frustumf" template="Frustum" gltype="GLfloat"/>
3984 <function name="Frustumx" template="Frustum" gltype="GLfixed"/>
3985
3986 <function name="LoadIdentity" template="LoadIdentity"/>
3987 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
3988 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/>
3989 <function name="MatrixMode" template="MatrixMode"/>
3990
3991 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
3992 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/>
3993 <function name="Orthof" template="Ortho" gltype="GLfloat"/>
3994 <function name="Orthox" template="Ortho" gltype="GLfixed"/>
3995
3996 <function name="PopMatrix" template="PopMatrix"/>
3997 <function name="PushMatrix" template="PushMatrix"/>
3998
3999 <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
4000 <function name="Rotatex" template="Rotate" gltype="GLfixed"/>
4001 <function name="Scalef" template="Scale" gltype="GLfloat"/>
4002 <function name="Scalex" template="Scale" gltype="GLfixed"/>
4003 <function name="Translatef" template="Translate" gltype="GLfloat"/>
4004 <function name="Translatex" template="Translate" gltype="GLfixed"/>
4005
4006 <function name="Viewport" template="Viewport"/>
4007 <function name="ColorPointer" template="ColorPointer"/>
4008 <function name="DisableClientState" template="DisableClientState"/>
4009 <function name="DrawArrays" template="DrawArrays"/>
4010 <function name="DrawElements" template="DrawElements"/>
4011 <function name="EnableClientState" template="EnableClientState"/>
4012
4013 <function name="GetPointerv" template="GetPointer"/>
4014
4015 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/>
4016 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
4017 <function name="NormalPointer" template="NormalPointer"/>
4018 <function name="TexCoordPointer" template="TexCoordPointer"/>
4019 <function name="VertexPointer" template="VertexPointer"/>
4020
4021 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
4022 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/>
4023
4024 <function name="CopyTexImage2D" template="CopyTexImage2D"/>
4025 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
4026
4027 <function name="TexSubImage2D" template="TexSubImage2D"/>
4028
4029 <function name="BindTexture" template="BindTexture"/>
4030 <function name="DeleteTextures" template="DeleteTextures"/>
4031 <function name="GenTextures" template="GenTextures"/>
4032 <function name="IsTexture" template="IsTexture"/>
4033
4034 <function name="BlendEquationOES" template="BlendEquation"/>
4035 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/>
4036
4037 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/>
4038
4039 <function name="ActiveTexture" template="ActiveTexture"/>
4040 <function name="ClientActiveTexture" template="ClientActiveTexture"/>
4041
4042 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
4043
4044 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
4045 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
4046
4047 <!-- CompressedTexImage2D calls out to two different functions based on
4048 whether the image is a paletted image or not -->
4049 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
4050 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
4051
4052 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/>
4053
4054 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
4055 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
4056 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/>
4057 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/>
4058
4059 <!-- OES_mapbuffer -->
4060 <function name="GetBufferPointervOES" template="GetBufferPointer"/>
4061 <function name="MapBufferOES" template="MapBuffer"/>
4062 <function name="UnmapBufferOES" template="UnmapBuffer"/>
4063
4064 <function name="BindBuffer" template="BindBuffer"/>
4065 <function name="BufferData" template="BufferData"/>
4066 <function name="BufferSubData" template="BufferSubData"/>
4067 <function name="DeleteBuffers" template="DeleteBuffers"/>
4068 <function name="GenBuffers" template="GenBuffers"/>
4069 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
4070 <function name="IsBuffer" template="IsBuffer"/>
4071
4072 <!-- OES_framebuffer_object -->
4073 <function name="GenerateMipmapOES" template="GenerateMipmap"/>
4074 <function name="BindFramebufferOES" template="BindFramebuffer"/>
4075 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/>
4076 <function name="GenFramebuffersOES" template="GenFramebuffers"/>
4077 <function name="BindRenderbufferOES" template="BindRenderbuffer"/>
4078 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
4079 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
4080 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
4081 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
4082 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
4083 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
4084 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
4085 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/>
4086 <function name="IsRenderbufferOES" template="IsRenderbuffer"/>
4087 <function name="IsFramebufferOES" template="IsFramebuffer"/>
4088
4089 <!-- OES_query_matrix -->
4090 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value
4091 form; it has its own code for this -->
4092 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/>
4093
4094 <!-- OES_draw_texture -->
4095 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
4096 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/>
4097 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/>
4098 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/>
4099 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/>
4100 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/>
4101 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/>
4102 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/>
4103
4104 <!-- EXT_multi_draw_arrays -->
4105 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
4106 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
4107
4108 <!-- OES_EGL_image -->
4109 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
4110 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
4111 </api>
4112
4113 <api name="GLES2.0">
4114 <category name="GLES2.0"/>
4115
4116 <category name="OES_compressed_paletted_texture"/>
4117 <category name="OES_depth24"/>
4118 <category name="OES_depth32"/>
4119 <category name="OES_fbo_render_mipmap"/>
4120 <category name="OES_rgb8_rgba8"/>
4121 <category name="OES_stencil1"/>
4122 <category name="OES_stencil4"/>
4123 <category name="OES_element_index_uint"/>
4124 <category name="OES_mapbuffer"/>
4125 <category name="OES_texture_3D"/>
4126 <category name="OES_texture_npot"/>
4127 <category name="EXT_texture_filter_anisotropic"/>
4128 <category name="EXT_texture_type_2_10_10_10_REV"/>
4129 <category name="OES_depth_texture"/>
4130 <category name="OES_packed_depth_stencil"/>
4131 <category name="OES_standard_derivatives"/>
4132 <category name="EXT_texture_format_BGRA8888"/>
4133
4134 <category name="EXT_texture_compression_dxt1"/>
4135 <category name="EXT_blend_minmax"/>
4136 <category name="EXT_multi_draw_arrays"/>
4137 <category name="OES_EGL_image"/>
4138
4139 <function name="CullFace" template="CullFace"/>
4140
4141 <function name="FrontFace" template="FrontFace"/>
4142 <function name="Hint" template="Hint"/>
4143
4144 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
4145
4146 <function name="Scissor" template="Scissor"/>
4147
4148 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
4149 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
4150 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
4151 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
4152
4153 <function name="TexImage2D" template="TexImage2D"/>
4154
4155 <function name="Clear" template="Clear"/>
4156 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
4157 <function name="ClearStencil" template="ClearStencil"/>
4158 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
4159
4160 <function name="StencilMask" template="StencilMask"/>
4161 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
4162 <function name="ColorMask" template="ColorMask"/>
4163 <function name="DepthMask" template="DepthMask"/>
4164 <function name="Disable" template="Disable"/>
4165 <function name="Enable" template="Enable"/>
4166 <function name="Finish" template="Finish"/>
4167 <function name="Flush" template="Flush"/>
4168
4169 <function name="BlendFunc" template="BlendFunc"/>
4170
4171 <function name="StencilFunc" template="StencilFunc"/>
4172 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
4173 <function name="StencilOp" template="StencilOp"/>
4174 <function name="StencilOpSeparate" template="StencilOpSeparate"/>
4175
4176 <function name="DepthFunc" template="DepthFunc"/>
4177
4178 <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
4179 <function name="ReadPixels" template="ReadPixels"/>
4180
4181 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
4182 <function name="GetError" template="GetError"/>
4183 <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
4184 <function name="GetIntegerv" template="GetState" gltype="GLint"/>
4185
4186 <function name="GetString" template="GetString"/>
4187
4188 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
4189 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
4190
4191 <function name="IsEnabled" template="IsEnabled"/>
4192
4193 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
4194
4195 <function name="Viewport" template="Viewport"/>
4196
4197 <function name="DrawArrays" template="DrawArrays"/>
4198 <function name="DrawElements" template="DrawElements"/>
4199
4200 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
4201 <function name="CopyTexImage2D" template="CopyTexImage2D"/>
4202 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
4203 <function name="TexSubImage2D" template="TexSubImage2D"/>
4204
4205 <function name="BindTexture" template="BindTexture"/>
4206 <function name="DeleteTextures" template="DeleteTextures"/>
4207 <function name="GenTextures" template="GenTextures"/>
4208 <function name="IsTexture" template="IsTexture"/>
4209
4210 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
4211 <function name="BlendEquation" template="BlendEquation"/>
4212 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/>
4213
4214 <function name="TexImage3DOES" template="TexImage3D"/>
4215 <function name="TexSubImage3DOES" template="TexSubImage3D"/>
4216 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/>
4217
4218 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/>
4219 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/>
4220
4221 <function name="ActiveTexture" template="ActiveTexture"/>
4222
4223 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
4224
4225 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
4226 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
4227
4228 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
4229
4230 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
4231 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
4232 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
4233 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
4234 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
4235 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
4236 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
4237 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
4238
4239 <function name="VertexAttribPointer" template="VertexAttribPointer"/>
4240
4241 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/>
4242 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/>
4243
4244 <function name="IsProgram" template="IsProgram"/>
4245 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
4246
4247 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/>
4248 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/>
4249 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/>
4250
4251 <function name="GetBufferPointervOES" template="GetBufferPointer"/>
4252 <function name="MapBufferOES" template="MapBuffer"/>
4253 <function name="UnmapBufferOES" template="UnmapBuffer"/>
4254 <function name="BindBuffer" template="BindBuffer"/>
4255 <function name="BufferData" template="BufferData"/>
4256 <function name="BufferSubData" template="BufferSubData"/>
4257 <function name="DeleteBuffers" template="DeleteBuffers"/>
4258 <function name="GenBuffers" template="GenBuffers"/>
4259 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
4260 <function name="IsBuffer" template="IsBuffer"/>
4261
4262 <function name="CreateShader" template="CreateShader"/>
4263 <function name="ShaderSource" template="ShaderSource"/>
4264 <function name="CompileShader" template="CompileShader"/>
4265 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
4266 <function name="DeleteShader" template="DeleteShader"/>
4267 <function name="ShaderBinary" template="ShaderBinary"/>
4268 <function name="CreateProgram" template="CreateProgram"/>
4269 <function name="AttachShader" template="AttachShader"/>
4270 <function name="DetachShader" template="DetachShader"/>
4271 <function name="LinkProgram" template="LinkProgram"/>
4272 <function name="UseProgram" template="UseProgram"/>
4273 <function name="DeleteProgram" template="DeleteProgram"/>
4274
4275 <function name="GetActiveAttrib" template="GetActiveAttrib"/>
4276 <function name="GetAttribLocation" template="GetAttribLocation"/>
4277 <function name="BindAttribLocation" template="BindAttribLocation"/>
4278 <function name="GetUniformLocation" template="GetUniformLocation"/>
4279 <function name="GetActiveUniform" template="GetActiveUniform"/>
4280
4281 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
4282 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
4283 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
4284 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
4285 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
4286 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
4287 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
4288 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
4289
4290 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/>
4291 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/>
4292 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/>
4293 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/>
4294 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/>
4295 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/>
4296 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/>
4297 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/>
4298
4299 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
4300 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
4301 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
4302
4303 <function name="ValidateProgram" template="ValidateProgram"/>
4304
4305 <function name="GenerateMipmap" template="GenerateMipmap"/>
4306 <function name="BindFramebuffer" template="BindFramebuffer"/>
4307 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/>
4308 <function name="GenFramebuffers" template="GenFramebuffers"/>
4309 <function name="BindRenderbuffer" template="BindRenderbuffer"/>
4310 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/>
4311 <function name="GenRenderbuffers" template="GenRenderbuffers"/>
4312 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/>
4313 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/>
4314 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/>
4315 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/>
4316 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/>
4317 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
4318 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/>
4319 <function name="IsRenderbuffer" template="IsRenderbuffer"/>
4320 <function name="IsFramebuffer" template="IsFramebuffer"/>
4321
4322 <function name="IsShader" template="IsShader"/>
4323 <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
4324 <function name="GetAttachedShaders" template="GetAttachedShaders"/>
4325 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
4326 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
4327 <function name="GetShaderSource" template="GetShaderSource"/>
4328 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
4329 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/>
4330 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/>
4331
4332 <!-- EXT_multi_draw_arrays -->
4333 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
4334 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
4335
4336 <!-- OES_EGL_image -->
4337 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
4338 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
4339 </api>
4340
4341 </apispec>