1de7014c5bcfd5033357001bdcaa29af691fa410
[mesa.git] / src / mesa / main / APIspec.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE apispec SYSTEM "APIspec.dtd">
3
4 <!-- A function is generated from a template. Multiple functions can be
5 generated from a single template with different arguments. For example,
6 glColor3f can be generated from
7
8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/>
9
10 and glColor4iv can be generated from
11
12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/>
13
14 In a template, there are <desc>s that describe the properties of
15 parameters. A <desc> can enumerate the valid values of a parameter. It
16 can also specify the error code when an invalid value is given, and etc.
17 By nesting <desc>s, they can create dependency between parameters.
18
19 A function can be marked as external. It means that the function cannot
20 be dispatched to the corresponding mesa function, if one exists, directly,
21 and requires an external implementation.
22 -->
23
24 <apispec>
25
26 <template name="Color">
27 <proto>
28 <return type="void"/>
29 <vector name="v" type="const GLtype *" size="dynamic">
30 <param name="red" type="GLtype"/>
31 <param name="green" type="GLtype"/>
32 <param name="blue" type="GLtype"/>
33 <param name="alpha" type="GLtype"/>
34 </vector>
35 </proto>
36 </template>
37
38 <template name="ClipPlane">
39 <proto>
40 <return type="void"/>
41 <param name="plane" type="GLenum"/>
42 <vector name="equation" type="const GLtype *" size="4"/>
43 </proto>
44 </template>
45
46 <template name="CullFace">
47 <proto>
48 <return type="void"/>
49 <param name="mode" type="GLenum"/>
50 </proto>
51 </template>
52
53 <template name="Fog">
54 <proto>
55 <return type="void"/>
56 <param name="pname" type="GLenum"/>
57 <vector name="params" type="const GLtype *" size="dynamic">
58 <param name="param" type="GLtype"/>
59 </vector>
60 </proto>
61
62 <desc name="pname">
63 <value name="GL_FOG_MODE"/>
64 <desc name="param">
65 <value name="GL_EXP"/>
66 <value name="GL_EXP2"/>
67 <value name="GL_LINEAR"/>
68 </desc>
69 </desc>
70
71 <desc name="pname">
72 <value name="GL_FOG_COLOR"/>
73
74 <desc name="params" vector_size="4"/>
75 </desc>
76
77 <desc name="pname">
78 <value name="GL_FOG_DENSITY"/>
79 <value name="GL_FOG_START"/>
80 <value name="GL_FOG_END"/>
81
82 <desc name="params" vector_size="1"/>
83 </desc>
84 </template>
85
86 <template name="FrontFace">
87 <proto>
88 <return type="void"/>
89 <param name="mode" type="GLenum"/>
90 </proto>
91 </template>
92
93 <template name="Hint">
94 <proto>
95 <return type="void"/>
96 <param name="target" type="GLenum"/>
97 <param name="mode" type="GLenum"/>
98 </proto>
99
100 <desc name="target" category="GLES1.1">
101 <value name="GL_FOG_HINT"/>
102 <value name="GL_LINE_SMOOTH_HINT"/>
103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
104 <value name="GL_POINT_SMOOTH_HINT"/>
105 </desc>
106 <desc name="target" category="OES_standard_derivatives">
107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
108 </desc>
109 <desc name="target">
110 <value name="GL_GENERATE_MIPMAP_HINT"/>
111 </desc>
112 </template>
113
114 <template name="Light">
115 <proto>
116 <return type="void"/>
117 <param name="light" type="GLenum"/>
118 <param name="pname" type="GLenum"/>
119 <vector name="params" type="const GLtype *" size="dynamic">
120 <param name="param" type="GLtype"/>
121 </vector>
122 </proto>
123 </template>
124
125 <template name="LightModel">
126 <proto>
127 <return type="void"/>
128 <param name="pname" type="GLenum"/>
129 <vector name="params" type="const GLtype *" size="dynamic">
130 <param name="param" type="GLtype"/>
131 </vector>
132 </proto>
133
134 <desc name="pname">
135 <value name="GL_LIGHT_MODEL_AMBIENT"/>
136
137 <desc name="params" vector_size="4"/>
138 </desc>
139
140 <desc name="pname">
141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/>
142 <desc name="param">
143 <value name="GL_TRUE"/>
144 <value name="GL_FALSE"/>
145 </desc>
146 </desc>
147 </template>
148
149 <template name="LineWidth">
150 <proto>
151 <return type="void"/>
152 <param name="width" type="GLtype"/>
153 </proto>
154 </template>
155
156 <template name="Material">
157 <proto>
158 <return type="void"/>
159 <param name="face" type="GLenum"/>
160 <param name="pname" type="GLenum"/>
161 <vector name="params" type="const GLtype *" size="dynamic">
162 <param name="param" type="GLtype"/>
163 </vector>
164 </proto>
165
166 <desc name="face">
167 <value name="GL_FRONT_AND_BACK"/>
168 </desc>
169
170 <desc name="pname">
171 <value name="GL_AMBIENT"/>
172 <value name="GL_DIFFUSE"/>
173 <value name="GL_AMBIENT_AND_DIFFUSE"/>
174 <value name="GL_SPECULAR"/>
175 <value name="GL_EMISSION"/>
176
177 <desc name="params" vector_size="4"/>
178 </desc>
179
180 <desc name="pname">
181 <value name="GL_SHININESS"/>
182
183 <desc name="params" vector_size="1"/>
184 </desc>
185 </template>
186
187 <template name="PointSize">
188 <proto>
189 <return type="void"/>
190 <param name="size" type="GLtype"/>
191 </proto>
192 </template>
193
194 <template name="PointSizePointer">
195 <proto>
196 <return type="void"/>
197 <param name="type" type="GLenum"/>
198 <param name="stride" type="GLsizei"/>
199 <param name="pointer" type="const GLvoid *"/>
200 </proto>
201 </template>
202
203 <template name="Scissor">
204 <proto>
205 <return type="void"/>
206 <param name="x" type="GLint"/>
207 <param name="y" type="GLint"/>
208 <param name="width" type="GLsizei"/>
209 <param name="height" type="GLsizei"/>
210 </proto>
211 </template>
212
213 <template name="ShadeModel">
214 <proto>
215 <return type="void"/>
216 <param name="mode" type="GLenum"/>
217 </proto>
218 </template>
219
220 <template name="TexParameter">
221 <proto>
222 <return type="void"/>
223 <param name="target" type="GLenum"/>
224 <param name="pname" type="GLenum"/>
225 <vector name="params" type="const GLtype *" size="dynamic">
226 <param name="param" type="GLtype"/>
227 </vector>
228 </proto>
229 </template>
230
231 <template name="TexImage2D">
232 <proto>
233 <return type="void"/>
234 <param name="target" type="GLenum"/>
235 <param name="level" type="GLint"/>
236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum -->
237 <param name="width" type="GLsizei"/>
238 <param name="height" type="GLsizei"/>
239 <param name="border" type="GLint"/>
240 <param name="format" type="GLenum"/>
241 <param name="type" type="GLenum"/>
242 <param name="pixels" type="const GLvoid *"/>
243 </proto>
244 </template>
245
246 <template name="TexEnv">
247 <proto>
248 <return type="void"/>
249 <param name="target" type="GLenum"/>
250 <param name="pname" type="GLenum"/>
251 <vector name="params" type="const GLtype *" size="dynamic">
252 <param name="param" type="GLtype"/>
253 </vector>
254 </proto>
255
256 <desc name="target" category="OES_point_sprite">
257 <value name="GL_POINT_SPRITE_OES"/>
258
259 <desc name="pname">
260 <value name="GL_COORD_REPLACE_OES"/>
261 </desc>
262 </desc>
263
264 <desc name="pname" category="OES_point_sprite">
265 <value name="GL_COORD_REPLACE_OES"/>
266
267 <desc name="param">
268 <value name="GL_TRUE"/>
269 <value name="GL_FALSE"/>
270 </desc>
271 </desc>
272
273 <desc name="target" category="EXT_texture_lod_bias">
274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
275
276 <desc name="pname">
277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
278 </desc>
279 </desc>
280
281 <desc name="pname" category="EXT_texture_lod_bias">
282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
283 <desc name="params" vector_size="1"/>
284 </desc>
285
286 <desc name="target">
287 <value name="GL_TEXTURE_ENV"/>
288
289 <desc name="pname">
290 <value name="GL_TEXTURE_ENV_MODE"/>
291 <value name="GL_COMBINE_RGB"/>
292 <value name="GL_COMBINE_ALPHA"/>
293 <value name="GL_RGB_SCALE"/>
294 <value name="GL_ALPHA_SCALE"/>
295 <value name="GL_SRC0_RGB"/>
296 <value name="GL_SRC1_RGB"/>
297 <value name="GL_SRC2_RGB"/>
298 <value name="GL_SRC0_ALPHA"/>
299 <value name="GL_SRC1_ALPHA"/>
300 <value name="GL_SRC2_ALPHA"/>
301 <value name="GL_OPERAND0_RGB"/>
302 <value name="GL_OPERAND1_RGB"/>
303 <value name="GL_OPERAND2_RGB"/>
304 <value name="GL_OPERAND0_ALPHA"/>
305 <value name="GL_OPERAND1_ALPHA"/>
306 <value name="GL_OPERAND2_ALPHA"/>
307 <value name="GL_TEXTURE_ENV_COLOR"/>
308 </desc>
309 </desc>
310
311 <desc name="pname">
312 <value name="GL_TEXTURE_ENV_MODE"/>
313
314 <desc name="param">
315 <value name="GL_REPLACE"/>
316 <value name="GL_MODULATE"/>
317 <value name="GL_DECAL"/>
318 <value name="GL_BLEND"/>
319 <value name="GL_ADD"/>
320 <value name="GL_COMBINE"/>
321 </desc>
322 </desc>
323
324 <desc name="pname">
325 <value name="GL_COMBINE_RGB"/>
326
327 <desc name="param">
328 <value name="GL_REPLACE"/>
329 <value name="GL_MODULATE"/>
330 <value name="GL_ADD"/>
331 <value name="GL_ADD_SIGNED"/>
332 <value name="GL_INTERPOLATE"/>
333 <value name="GL_SUBTRACT"/>
334 <value name="GL_DOT3_RGB"/>
335 <value name="GL_DOT3_RGBA"/>
336 </desc>
337 </desc>
338
339 <desc name="pname">
340 <value name="GL_COMBINE_ALPHA"/>
341
342 <desc name="param">
343 <value name="GL_REPLACE"/>
344 <value name="GL_MODULATE"/>
345 <value name="GL_ADD"/>
346 <value name="GL_ADD_SIGNED"/>
347 <value name="GL_INTERPOLATE"/>
348 <value name="GL_SUBTRACT"/>
349 </desc>
350 </desc>
351
352 <desc name="pname">
353 <value name="GL_RGB_SCALE"/>
354 <value name="GL_ALPHA_SCALE"/>
355 </desc>
356
357 <desc name="pname">
358 <value name="GL_SRC0_RGB"/>
359 <value name="GL_SRC1_RGB"/>
360 <value name="GL_SRC2_RGB"/>
361 <value name="GL_SRC0_ALPHA"/>
362 <value name="GL_SRC1_ALPHA"/>
363 <value name="GL_SRC2_ALPHA"/>
364
365 <desc name="param">
366 <value name="GL_TEXTURE"/>
367 <value name="GL_CONSTANT"/>
368 <value name="GL_PRIMARY_COLOR"/>
369 <value name="GL_PREVIOUS"/>
370
371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/>
372 </desc>
373 </desc>
374
375 <desc name="pname">
376 <value name="GL_OPERAND0_RGB"/>
377 <value name="GL_OPERAND1_RGB"/>
378 <value name="GL_OPERAND2_RGB"/>
379
380 <desc name="param">
381 <value name="GL_SRC_COLOR"/>
382 <value name="GL_ONE_MINUS_SRC_COLOR"/>
383 <value name="GL_SRC_ALPHA"/>
384 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
385 </desc>
386 </desc>
387
388 <desc name="pname">
389 <value name="GL_OPERAND0_ALPHA"/>
390 <value name="GL_OPERAND1_ALPHA"/>
391 <value name="GL_OPERAND2_ALPHA"/>
392
393 <desc name="param">
394 <value name="GL_SRC_ALPHA"/>
395 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
396 </desc>
397 </desc>
398
399 <desc name="pname">
400 <value name="GL_TEXTURE_ENV_COLOR"/>
401
402 <desc name="params" vector_size="4"/>
403 </desc>
404 </template>
405
406 <template name="TexGen">
407 <proto>
408 <return type="void"/>
409 <param name="coord" type="GLenum"/>
410 <param name="pname" type="GLenum"/>
411 <vector name="params" type="const GLtype *" size="dynamic">
412 <param name="param" type="GLtype"/>
413 </vector>
414 </proto>
415
416 <desc name="coord" category="OES_texture_cube_map">
417 <value name="GL_TEXTURE_GEN_STR_OES"/>
418 </desc>
419
420 <desc name="pname" category="OES_texture_cube_map">
421 <value name="GL_TEXTURE_GEN_MODE_OES"/>
422
423 <desc name="param">
424 <value name="GL_NORMAL_MAP_OES"/>
425 <value name="GL_REFLECTION_MAP_OES"/>
426 </desc>
427 </desc>
428 </template>
429
430 <template name="Clear">
431 <proto>
432 <return type="void"/>
433 <param name="mask" type="GLbitfield"/>
434 </proto>
435
436 <desc name="mask" error="GL_INVALID_VALUE">
437 <value name="0"/>
438 <value name="(GL_COLOR_BUFFER_BIT)"/>
439 <value name="(GL_DEPTH_BUFFER_BIT)"/>
440 <value name="(GL_STENCIL_BUFFER_BIT)"/>
441 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/>
442 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
443 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
444 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
445 </desc>
446 </template>
447
448 <template name="ClearColor">
449 <proto>
450 <return type="void"/>
451 <param name="red" type="GLtype"/>
452 <param name="green" type="GLtype"/>
453 <param name="blue" type="GLtype"/>
454 <param name="alpha" type="GLtype"/>
455 </proto>
456 </template>
457
458 <template name="ClearStencil">
459 <proto>
460 <return type="void"/>
461 <param name="s" type="GLint"/>
462 </proto>
463 </template>
464
465 <template name="ClearDepth">
466 <proto>
467 <return type="void"/>
468 <param name="depth" type="GLtype"/>
469 </proto>
470 </template>
471
472 <template name="StencilMask">
473 <proto>
474 <return type="void"/>
475 <param name="mask" type="GLuint"/>
476 </proto>
477 </template>
478
479 <template name="StencilMaskSeparate">
480 <proto>
481 <return type="void"/>
482 <param name="face" type="GLenum"/>
483 <param name="mask" type="GLuint"/>
484 </proto>
485 </template>
486
487 <template name="ColorMask">
488 <proto>
489 <return type="void"/>
490 <param name="red" type="GLboolean"/>
491 <param name="green" type="GLboolean"/>
492 <param name="blue" type="GLboolean"/>
493 <param name="alpha" type="GLboolean"/>
494 </proto>
495 </template>
496
497 <template name="DepthMask">
498 <proto>
499 <return type="void"/>
500 <param name="flag" type="GLboolean"/>
501 </proto>
502 </template>
503
504 <template name="Disable">
505 <proto>
506 <return type="void"/>
507 <param name="cap" type="GLenum"/>
508 </proto>
509
510 <desc name="cap" category="GLES1.1">
511 <value name="GL_NORMALIZE"/>
512 <value name="GL_RESCALE_NORMAL"/>
513
514 <range base="GL_CLIP_PLANE" from="0" to="5"/>
515 <value name="GL_CLIP_PLANE0+6"/>
516 <value name="GL_CLIP_PLANE0+7"/>
517
518 <value name="GL_FOG"/>
519 <value name="GL_LIGHTING"/>
520 <value name="GL_COLOR_MATERIAL"/>
521
522 <range base="GL_LIGHT" from="0" to="7"/>
523
524 <value name="GL_POINT_SMOOTH"/>
525 <value name="GL_LINE_SMOOTH"/>
526 <value name="GL_CULL_FACE"/>
527 <value name="GL_POLYGON_OFFSET_FILL"/>
528 <value name="GL_MULTISAMPLE"/>
529 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
530 <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
531 <value name="GL_SAMPLE_COVERAGE"/>
532 <value name="GL_TEXTURE_2D"/>
533 <value name="GL_SCISSOR_TEST"/>
534 <value name="GL_ALPHA_TEST"/>
535 <value name="GL_STENCIL_TEST"/>
536 <value name="GL_DEPTH_TEST"/>
537 <value name="GL_BLEND"/>
538 <value name="GL_DITHER"/>
539 <value name="GL_COLOR_LOGIC_OP"/>
540
541 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
542 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
543 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
544 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
546 </desc>
547
548 <desc name="cap" category="GLES2.0">
549 <value name="GL_CULL_FACE"/>
550 <value name="GL_SCISSOR_TEST"/>
551 <value name="GL_POLYGON_OFFSET_FILL"/>
552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
553 <value name="GL_SAMPLE_COVERAGE"/>
554 <value name="GL_STENCIL_TEST"/>
555 <value name="GL_DEPTH_TEST"/>
556 <value name="GL_DITHER"/>
557 <value name="GL_BLEND"/>
558 </desc>
559 </template>
560
561 <!-- it is exactly the same as Disable -->
562 <template name="Enable">
563 <proto>
564 <return type="void"/>
565 <param name="cap" type="GLenum"/>
566 </proto>
567
568 <desc name="cap" category="GLES1.1">
569 <value name="GL_NORMALIZE"/>
570 <value name="GL_RESCALE_NORMAL"/>
571
572 <range base="GL_CLIP_PLANE" from="0" to="5"/>
573 <value name="GL_CLIP_PLANE0+6"/>
574 <value name="GL_CLIP_PLANE0+7"/>
575
576 <value name="GL_FOG"/>
577 <value name="GL_LIGHTING"/>
578 <value name="GL_COLOR_MATERIAL"/>
579
580 <range base="GL_LIGHT" from="0" to="7"/>
581
582 <value name="GL_POINT_SMOOTH"/>
583 <value name="GL_LINE_SMOOTH"/>
584 <value name="GL_CULL_FACE"/>
585 <value name="GL_POLYGON_OFFSET_FILL"/>
586 <value name="GL_MULTISAMPLE"/>
587 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
588 <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
589 <value name="GL_SAMPLE_COVERAGE"/>
590 <value name="GL_TEXTURE_2D"/>
591 <value name="GL_SCISSOR_TEST"/>
592 <value name="GL_ALPHA_TEST"/>
593 <value name="GL_STENCIL_TEST"/>
594 <value name="GL_DEPTH_TEST"/>
595 <value name="GL_BLEND"/>
596 <value name="GL_DITHER"/>
597 <value name="GL_COLOR_LOGIC_OP"/>
598
599 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
600 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
601 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
602 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
603 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
604 </desc>
605
606 <desc name="cap" category="GLES2.0">
607 <value name="GL_CULL_FACE"/>
608 <value name="GL_SCISSOR_TEST"/>
609 <value name="GL_POLYGON_OFFSET_FILL"/>
610 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
611 <value name="GL_SAMPLE_COVERAGE"/>
612 <value name="GL_STENCIL_TEST"/>
613 <value name="GL_DEPTH_TEST"/>
614 <value name="GL_DITHER"/>
615 <value name="GL_BLEND"/>
616 </desc>
617 </template>
618
619 <template name="Finish">
620 <proto>
621 <return type="void"/>
622 </proto>
623 </template>
624
625 <template name="Flush">
626 <proto>
627 <return type="void"/>
628 </proto>
629 </template>
630
631 <template name="AlphaFunc">
632 <proto>
633 <return type="void"/>
634 <param name="func" type="GLenum"/>
635 <param name="ref" type="GLtype"/>
636 </proto>
637 </template>
638
639 <template name="BlendFunc">
640 <proto>
641 <return type="void"/>
642 <param name="sfactor" type="GLenum"/>
643 <param name="dfactor" type="GLenum"/>
644 </proto>
645
646 <desc name="sfactor">
647 <value name="GL_ZERO"/>
648 <value name="GL_ONE"/>
649 <value name="GL_SRC_COLOR"/>
650 <value name="GL_ONE_MINUS_SRC_COLOR"/>
651 <value name="GL_SRC_ALPHA"/>
652 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
653 <value name="GL_DST_ALPHA"/>
654 <value name="GL_ONE_MINUS_DST_ALPHA"/>
655 <value name="GL_DST_COLOR"/>
656 <value name="GL_ONE_MINUS_DST_COLOR"/>
657 <value name="GL_SRC_ALPHA_SATURATE"/>
658
659 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
660 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
661 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
662 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
663 </desc>
664
665 <desc name="dfactor">
666 <value name="GL_ZERO"/>
667 <value name="GL_ONE"/>
668 <value name="GL_SRC_COLOR"/>
669 <value name="GL_ONE_MINUS_SRC_COLOR"/>
670 <value name="GL_SRC_ALPHA"/>
671 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
672 <value name="GL_DST_ALPHA"/>
673 <value name="GL_ONE_MINUS_DST_ALPHA"/>
674 <value name="GL_DST_COLOR"/>
675 <value name="GL_ONE_MINUS_DST_COLOR"/>
676
677 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
678 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
679 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
680 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
681 </desc>
682 </template>
683
684 <template name="LogicOp">
685 <proto>
686 <return type="void"/>
687 <param name="opcode" type="GLenum"/>
688 </proto>
689 </template>
690
691 <template name="StencilFunc">
692 <proto>
693 <return type="void"/>
694 <param name="func" type="GLenum"/>
695 <param name="ref" type="GLint"/>
696 <param name="mask" type="GLuint"/>
697 </proto>
698 </template>
699
700 <template name="StencilFuncSeparate">
701 <proto>
702 <return type="void"/>
703 <param name="face" type="GLenum"/>
704 <param name="func" type="GLenum"/>
705 <param name="ref" type="GLint"/>
706 <param name="mask" type="GLuint"/>
707 </proto>
708 </template>
709
710 <template name="StencilOp">
711 <proto>
712 <return type="void"/>
713 <param name="fail" type="GLenum"/>
714 <param name="zfail" type="GLenum"/>
715 <param name="zpass" type="GLenum"/>
716 </proto>
717 </template>
718
719 <template name="StencilOpSeparate">
720 <proto>
721 <return type="void"/>
722 <param name="face" type="GLenum"/>
723 <param name="fail" type="GLenum"/>
724 <param name="zfail" type="GLenum"/>
725 <param name="zpass" type="GLenum"/>
726 </proto>
727 </template>
728
729 <template name="DepthFunc">
730 <proto>
731 <return type="void"/>
732 <param name="func" type="GLenum"/>
733 </proto>
734 </template>
735
736 <template name="PixelStore">
737 <proto>
738 <return type="void"/>
739 <param name="pname" type="GLenum"/>
740 <param name="param" type="GLtype"/>
741 </proto>
742
743 <desc name="pname">
744 <value name="GL_PACK_ALIGNMENT"/>
745 <desc name="param" error="GL_INVALID_VALUE">
746 <value name="1"/>
747 <value name="2"/>
748 <value name="4"/>
749 <value name="8"/>
750 </desc>
751 </desc>
752
753 <desc name="pname">
754 <value name="GL_UNPACK_ALIGNMENT"/>
755 <desc name="param" error="GL_INVALID_VALUE">
756 <value name="1"/>
757 <value name="2"/>
758 <value name="4"/>
759 <value name="8"/>
760 </desc>
761 </desc>
762
763 <desc name="pname" category="EXT_unpack_subimage">
764 <value name="GL_UNPACK_ROW_LENGTH"/>
765 <value name="GL_UNPACK_SKIP_PIXELS"/>
766 <value name="GL_UNPACK_SKIP_ROWS"/>
767 </desc>
768
769 </template>
770
771 <template name="ReadPixels" direction="get">
772 <proto>
773 <return type="void"/>
774 <param name="x" type="GLint"/>
775 <param name="y" type="GLint"/>
776 <param name="width" type="GLsizei"/>
777 <param name="height" type="GLsizei"/>
778 <param name="format" type="GLenum"/>
779 <param name="type" type="GLenum"/>
780 <param name="pixels" type="GLvoid *"/>
781 </proto>
782
783 <!-- Technically, only two combinations are actually allowed:
784 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific
785 internal preferred combination. I don't know what that is, so I'm
786 allowing any valid combination for now; the underlying support
787 should fail when necessary.-->
788 <desc name="format">
789 <value name="GL_ALPHA"/>
790 <desc name="type" error="GL_INVALID_OPERATION">
791 <value name="GL_UNSIGNED_BYTE"/>
792 </desc>
793 </desc>
794
795 <desc name="format">
796 <value name="GL_RGB"/>
797 <desc name="type" error="GL_INVALID_OPERATION">
798 <value name="GL_UNSIGNED_BYTE"/>
799 <value name="GL_UNSIGNED_SHORT_5_6_5"/>
800 </desc>
801 </desc>
802
803 <desc name="format">
804 <value name="GL_RGBA"/>
805 <desc name="type" error="GL_INVALID_OPERATION">
806 <value name="GL_UNSIGNED_BYTE"/>
807 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
808 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
809 </desc>
810 </desc>
811
812 <desc name="format">
813 <value name="GL_LUMINANCE"/>
814 <desc name="type" error="GL_INVALID_OPERATION">
815 <value name="GL_UNSIGNED_BYTE"/>
816 </desc>
817 </desc>
818
819 <desc name="format">
820 <value name="GL_LUMINANCE_ALPHA"/>
821 <desc name="type" error="GL_INVALID_OPERATION">
822 <value name="GL_UNSIGNED_BYTE"/>
823 </desc>
824 </desc>
825
826 <desc name="format" category="EXT_read_format_bgra">
827 <value name="GL_BGRA_EXT"/>
828
829 <desc name="type" error="GL_INVALID_OPERATION">
830 <value name="GL_UNSIGNED_BYTE"/>
831 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
832 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
833 </desc>
834 </desc>
835 </template>
836
837 <template name="GetClipPlane" direction="get">
838 <proto>
839 <return type="void"/>
840 <param name="plane" type="GLenum"/>
841 <vector name="equation" type="GLtype *" size="4"/>
842 </proto>
843 </template>
844
845 <template name="GetError" direction="get">
846 <proto>
847 <return type="GLenum"/>
848 </proto>
849 </template>
850
851 <!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv -->
852 <template name="GetState" direction="get">
853 <proto>
854 <return type="void"/>
855 <param name="pname" type="GLenum"/>
856 <vector name="params" type="GLtype *" size="dynamic"/>
857 </proto>
858 <!-- param checking is done in mesa -->
859 </template>
860
861 <template name="GetLight" direction="get">
862 <proto>
863 <return type="void"/>
864 <param name="light" type="GLenum"/>
865 <param name="pname" type="GLenum"/>
866 <vector name="params" type="GLtype *" size="dynamic"/>
867 </proto>
868 </template>
869
870 <template name="GetMaterial" direction="get">
871 <proto>
872 <return type="void"/>
873 <param name="face" type="GLenum"/>
874 <param name="pname" type="GLenum"/>
875 <vector name="params" type="GLtype *" size="dynamic">
876 <param name="param" type="GLtype"/>
877 </vector>
878 </proto>
879
880 <desc name="face">
881 <value name="GL_FRONT"/>
882 <value name="GL_BACK"/>
883 </desc>
884
885 <desc name="pname">
886 <value name="GL_SHININESS"/>
887 <desc name="params" vector_size="1"/>
888 </desc>
889
890 <desc name="pname">
891 <value name="GL_AMBIENT"/>
892 <value name="GL_DIFFUSE"/>
893 <value name="GL_AMBIENT_AND_DIFFUSE"/>
894 <value name="GL_SPECULAR"/>
895 <value name="GL_EMISSION"/>
896
897 <desc name="params" vector_size="4"/>
898 </desc>
899 </template>
900
901 <template name="GetString" direction="get">
902 <proto>
903 <return type="const GLubyte *"/>
904 <param name="name" type="GLenum"/>
905 </proto>
906
907 <desc name="name">
908 <value name="GL_VENDOR"/>
909 <value name="GL_RENDERER"/>
910 <value name="GL_VERSION"/>
911 <value name="GL_EXTENSIONS"/>
912 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
913 </desc>
914 </template>
915
916 <template name="GetTexEnv" direction="get">
917 <proto>
918 <return type="void"/>
919 <param name="target" type="GLenum"/>
920 <param name="pname" type="GLenum"/>
921 <vector name="params" type="GLtype *" size="dynamic"/>
922 </proto>
923
924 <desc name="target" category="OES_point_sprite">
925 <value name="GL_POINT_SPRITE_OES"/>
926 <desc name="pname">
927 <value name="GL_COORD_REPLACE_OES"/>
928 </desc>
929 </desc>
930
931 <desc name="pname" category="OES_point_sprite">
932 <value name="GL_COORD_REPLACE_OES"/>
933 <desc name="params" vector_size="1" convert="false"/>
934 </desc>
935
936 <desc name="target" category="EXT_texture_lod_bias">
937 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
938
939 <desc name="pname">
940 <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
941 </desc>
942 </desc>
943
944 <desc name="pname" category="EXT_texture_lod_bias">
945 <value name="GL_TEXTURE_LOD_BIAS_EXT"/>
946 <desc name="params" vector_size="1"/>
947 </desc>
948
949 <desc name="target">
950 <value name="GL_TEXTURE_ENV"/>
951
952 <desc name="pname">
953 <value name="GL_TEXTURE_ENV_COLOR"/>
954 <value name="GL_RGB_SCALE"/>
955 <value name="GL_ALPHA_SCALE"/>
956 <value name="GL_TEXTURE_ENV_MODE"/>
957 <value name="GL_COMBINE_RGB"/>
958 <value name="GL_COMBINE_ALPHA"/>
959 <value name="GL_SRC0_RGB"/>
960 <value name="GL_SRC1_RGB"/>
961 <value name="GL_SRC2_RGB"/>
962 <value name="GL_SRC0_ALPHA"/>
963 <value name="GL_SRC1_ALPHA"/>
964 <value name="GL_SRC2_ALPHA"/>
965 <value name="GL_OPERAND0_RGB"/>
966 <value name="GL_OPERAND1_RGB"/>
967 <value name="GL_OPERAND2_RGB"/>
968 <value name="GL_OPERAND0_ALPHA"/>
969 <value name="GL_OPERAND1_ALPHA"/>
970 <value name="GL_OPERAND2_ALPHA"/>
971 </desc>
972 </desc>
973
974 <desc name="pname">
975 <value name="GL_TEXTURE_ENV_COLOR"/>
976 <desc name="params" vector_size="4"/>
977 </desc>
978
979 <desc name="pname">
980 <value name="GL_RGB_SCALE"/>
981 <value name="GL_ALPHA_SCALE"/>
982
983 <desc name="params" vector_size="1"/>
984 </desc>
985
986 <desc name="pname">
987 <value name="GL_TEXTURE_ENV_MODE"/>
988 <value name="GL_COMBINE_RGB"/>
989 <value name="GL_COMBINE_ALPHA"/>
990 <value name="GL_SRC0_RGB"/>
991 <value name="GL_SRC1_RGB"/>
992 <value name="GL_SRC2_RGB"/>
993 <value name="GL_SRC0_ALPHA"/>
994 <value name="GL_SRC1_ALPHA"/>
995 <value name="GL_SRC2_ALPHA"/>
996 <value name="GL_OPERAND0_RGB"/>
997 <value name="GL_OPERAND1_RGB"/>
998 <value name="GL_OPERAND2_RGB"/>
999 <value name="GL_OPERAND0_ALPHA"/>
1000 <value name="GL_OPERAND1_ALPHA"/>
1001 <value name="GL_OPERAND2_ALPHA"/>
1002
1003 <desc name="params" vector_size="1" convert="false"/>
1004 </desc>
1005 </template>
1006
1007 <template name="GetTexGen" direction="get">
1008 <proto>
1009 <return type="void"/>
1010 <param name="coord" type="GLenum"/>
1011 <param name="pname" type="GLenum"/>
1012 <vector name="params" type="GLtype *" size="dynamic"/>
1013 </proto>
1014
1015 <desc name="coord">
1016 <value name="GL_TEXTURE_GEN_STR_OES"/>
1017 </desc>
1018 <desc name="pname">
1019 <value name="GL_TEXTURE_GEN_MODE_OES"/>
1020 <desc name="params" vector_size="1" convert="false"/>
1021 </desc>
1022 </template>
1023
1024 <template name="GetTexParameter" direction="get">
1025 <proto>
1026 <return type="void"/>
1027 <param name="target" type="GLenum"/>
1028 <param name="pname" type="GLenum"/>
1029 <vector name="params" type="GLtype *" size="dynamic"/>
1030 </proto>
1031 </template>
1032
1033 <template name="IsEnabled" direction="get">
1034 <proto>
1035 <return type="GLboolean"/>
1036 <param name="cap" type="GLenum"/>
1037 </proto>
1038
1039 <desc name="cap" category="GLES1.1">
1040 <value name="GL_NORMALIZE"/>
1041 <value name="GL_RESCALE_NORMAL"/>
1042
1043 <range base="GL_CLIP_PLANE" from="0" to="5"/>
1044 <value name="GL_CLIP_PLANE0+6"/>
1045 <value name="GL_CLIP_PLANE0+7"/>
1046
1047 <value name="GL_FOG"/>
1048 <value name="GL_LIGHTING"/>
1049 <value name="GL_COLOR_MATERIAL"/>
1050
1051 <range base="GL_LIGHT" from="0" to="7"/>
1052
1053 <value name="GL_POINT_SMOOTH"/>
1054 <value name="GL_LINE_SMOOTH"/>
1055 <value name="GL_CULL_FACE"/>
1056 <value name="GL_POLYGON_OFFSET_FILL"/>
1057 <value name="GL_MULTISAMPLE"/>
1058 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
1059 <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
1060 <value name="GL_SAMPLE_COVERAGE"/>
1061 <value name="GL_TEXTURE_2D"/>
1062 <value name="GL_SCISSOR_TEST"/>
1063 <value name="GL_ALPHA_TEST"/>
1064 <value name="GL_STENCIL_TEST"/>
1065 <value name="GL_DEPTH_TEST"/>
1066 <value name="GL_BLEND"/>
1067 <value name="GL_DITHER"/>
1068 <value name="GL_COLOR_LOGIC_OP"/>
1069
1070 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
1071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
1072 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
1073
1074 <value name="GL_VERTEX_ARRAY"/>
1075 <value name="GL_NORMAL_ARRAY"/>
1076 <value name="GL_COLOR_ARRAY"/>
1077 <value name="GL_TEXTURE_COORD_ARRAY"/>
1078 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1079 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1080 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1081 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
1082 </desc>
1083
1084 <desc name="cap" category="GLES2.0">
1085 <value name="GL_CULL_FACE"/>
1086 <value name="GL_SCISSOR_TEST"/>
1087 <value name="GL_POLYGON_OFFSET_FILL"/>
1088 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
1089 <value name="GL_SAMPLE_COVERAGE"/>
1090 <value name="GL_STENCIL_TEST"/>
1091 <value name="GL_DEPTH_TEST"/>
1092 <value name="GL_DITHER"/>
1093 <value name="GL_BLEND"/>
1094 </desc>
1095 </template>
1096
1097 <template name="DepthRange">
1098 <proto>
1099 <return type="void"/>
1100 <param name="zNear" type="GLtype"/>
1101 <param name="zFar" type="GLtype"/>
1102 </proto>
1103 </template>
1104
1105 <template name="Frustum">
1106 <proto>
1107 <return type="void"/>
1108 <param name="left" type="GLtype"/>
1109 <param name="right" type="GLtype"/>
1110 <param name="bottom" type="GLtype"/>
1111 <param name="top" type="GLtype"/>
1112 <param name="zNear" type="GLtype"/>
1113 <param name="zFar" type="GLtype"/>
1114 </proto>
1115 </template>
1116
1117 <template name="LoadIdentity">
1118 <proto>
1119 <return type="void"/>
1120 </proto>
1121 </template>
1122
1123 <template name="LoadMatrix">
1124 <proto>
1125 <return type="void"/>
1126 <vector name="m" type="const GLtype *" size="16"/>
1127 </proto>
1128 </template>
1129
1130 <template name="MatrixMode">
1131 <proto>
1132 <return type="void"/>
1133 <param name="mode" type="GLenum"/>
1134 </proto>
1135
1136 <desc name="mode">
1137 <value name="GL_MODELVIEW"/>
1138 <value name="GL_PROJECTION"/>
1139 <value name="GL_TEXTURE"/>
1140 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
1141 </desc>
1142 </template>
1143
1144 <template name="MultMatrix">
1145 <proto>
1146 <return type="void"/>
1147 <vector name="m" type="const GLtype *" size="16"/>
1148 </proto>
1149 </template>
1150
1151 <template name="Ortho">
1152 <proto>
1153 <return type="void"/>
1154 <param name="left" type="GLtype"/>
1155 <param name="right" type="GLtype"/>
1156 <param name="bottom" type="GLtype"/>
1157 <param name="top" type="GLtype"/>
1158 <param name="zNear" type="GLtype"/>
1159 <param name="zFar" type="GLtype"/>
1160 </proto>
1161 </template>
1162
1163 <template name="PopMatrix">
1164 <proto>
1165 <return type="void"/>
1166 </proto>
1167 </template>
1168
1169 <template name="PushMatrix">
1170 <proto>
1171 <return type="void"/>
1172 </proto>
1173 </template>
1174
1175 <template name="Rotate">
1176 <proto>
1177 <return type="void"/>
1178 <param name="angle" type="GLtype"/>
1179 <param name="x" type="GLtype"/>
1180 <param name="y" type="GLtype"/>
1181 <param name="z" type="GLtype"/>
1182 </proto>
1183 </template>
1184
1185 <template name="Scale">
1186 <proto>
1187 <return type="void"/>
1188 <param name="x" type="GLtype"/>
1189 <param name="y" type="GLtype"/>
1190 <param name="z" type="GLtype"/>
1191 </proto>
1192 </template>
1193
1194 <template name="Translate">
1195 <proto>
1196 <return type="void"/>
1197 <param name="x" type="GLtype"/>
1198 <param name="y" type="GLtype"/>
1199 <param name="z" type="GLtype"/>
1200 </proto>
1201 </template>
1202
1203 <template name="Viewport">
1204 <proto>
1205 <return type="void"/>
1206 <param name="x" type="GLint"/>
1207 <param name="y" type="GLint"/>
1208 <param name="width" type="GLsizei"/>
1209 <param name="height" type="GLsizei"/>
1210 </proto>
1211 </template>
1212
1213 <template name="ColorPointer">
1214 <proto>
1215 <return type="void"/>
1216 <param name="size" type="GLint"/>
1217 <param name="type" type="GLenum"/>
1218 <param name="stride" type="GLsizei"/>
1219 <param name="pointer" type="const GLvoid *"/>
1220 </proto>
1221 </template>
1222
1223 <template name="DisableClientState">
1224 <proto>
1225 <return type="void"/>
1226 <param name="array" type="GLenum"/>
1227 </proto>
1228
1229 <desc name="array">
1230 <value name="GL_VERTEX_ARRAY"/>
1231 <value name="GL_NORMAL_ARRAY"/>
1232 <value name="GL_COLOR_ARRAY"/>
1233 <value name="GL_TEXTURE_COORD_ARRAY"/>
1234 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1235 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1236 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1237 </desc>
1238 </template>
1239
1240 <template name="DrawArrays">
1241 <proto>
1242 <return type="void"/>
1243 <param name="mode" type="GLenum"/>
1244 <param name="first" type="GLint"/>
1245 <param name="count" type="GLsizei"/>
1246 </proto>
1247
1248 <desc name="mode">
1249 <value name="GL_POINTS"/>
1250 <value name="GL_LINES"/>
1251 <value name="GL_LINE_LOOP"/>
1252 <value name="GL_LINE_STRIP"/>
1253 <value name="GL_TRIANGLES"/>
1254 <value name="GL_TRIANGLE_STRIP"/>
1255 <value name="GL_TRIANGLE_FAN"/>
1256 </desc>
1257 </template>
1258
1259 <template name="DrawElements">
1260 <proto>
1261 <return type="void"/>
1262 <param name="mode" type="GLenum"/>
1263 <param name="count" type="GLsizei"/>
1264 <param name="type" type="GLenum"/>
1265 <param name="indices" type="const GLvoid *"/>
1266 </proto>
1267
1268 <desc name="mode">
1269 <value name="GL_POINTS"/>
1270 <value name="GL_LINES"/>
1271 <value name="GL_LINE_LOOP"/>
1272 <value name="GL_LINE_STRIP"/>
1273 <value name="GL_TRIANGLES"/>
1274 <value name="GL_TRIANGLE_STRIP"/>
1275 <value name="GL_TRIANGLE_FAN"/>
1276 </desc>
1277 </template>
1278
1279 <template name="EnableClientState">
1280 <proto>
1281 <return type="void"/>
1282 <param name="array" type="GLenum"/>
1283 </proto>
1284
1285 <desc name="array">
1286 <value name="GL_VERTEX_ARRAY"/>
1287 <value name="GL_NORMAL_ARRAY"/>
1288 <value name="GL_COLOR_ARRAY"/>
1289 <value name="GL_TEXTURE_COORD_ARRAY"/>
1290 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1291 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1292 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1293 </desc>
1294 </template>
1295
1296 <template name="GetPointer" direction="get">
1297 <proto>
1298 <return type="void"/>
1299 <param name="pname" type="GLenum"/>
1300 <vector name="params" type="GLvoid **" size="dynamic"/>
1301 </proto>
1302
1303 <desc name="pname">
1304 <value name="GL_VERTEX_ARRAY_POINTER"/>
1305 <value name="GL_NORMAL_ARRAY_POINTER"/>
1306 <value name="GL_COLOR_ARRAY_POINTER"/>
1307 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1308 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
1309 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
1310 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/>
1311 </desc>
1312 </template>
1313
1314 <template name="Normal">
1315 <proto>
1316 <return type="void"/>
1317 <vector name="v" type="const GLtype *" size="3">
1318 <param name="nx" type="GLtype"/>
1319 <param name="ny" type="GLtype"/>
1320 <param name="nz" type="GLtype"/>
1321 </vector>
1322 </proto>
1323 </template>
1324
1325 <template name="NormalPointer">
1326 <proto>
1327 <return type="void"/>
1328 <param name="type" type="GLenum"/>
1329 <param name="stride" type="GLsizei"/>
1330 <param name="pointer" type="const GLvoid *"/>
1331 </proto>
1332 </template>
1333
1334 <template name="TexCoordPointer">
1335 <proto>
1336 <return type="void"/>
1337 <param name="size" type="GLint"/>
1338 <param name="type" type="GLenum"/>
1339 <param name="stride" type="GLsizei"/>
1340 <param name="pointer" type="const GLvoid *"/>
1341 </proto>
1342 </template>
1343
1344 <template name="VertexPointer">
1345 <proto>
1346 <return type="void"/>
1347 <param name="size" type="GLint"/>
1348 <param name="type" type="GLenum"/>
1349 <param name="stride" type="GLsizei"/>
1350 <param name="pointer" type="const GLvoid *"/>
1351 </proto>
1352 </template>
1353
1354 <template name="PolygonOffset">
1355 <proto>
1356 <return type="void"/>
1357 <param name="factor" type="GLtype"/>
1358 <param name="units" type="GLtype"/>
1359 </proto>
1360 </template>
1361
1362 <template name="CopyTexImage2D">
1363 <proto>
1364 <return type="void"/>
1365 <param name="target" type="GLenum"/>
1366 <param name="level" type="GLint"/>
1367 <param name="internalFormat" type="GLenum"/>
1368 <param name="x" type="GLint"/>
1369 <param name="y" type="GLint"/>
1370 <param name="width" type="GLsizei"/>
1371 <param name="height" type="GLsizei"/>
1372 <param name="border" type="GLint"/>
1373 </proto>
1374 </template>
1375
1376 <template name="CopyTexSubImage2D">
1377 <proto>
1378 <return type="void"/>
1379 <param name="target" type="GLenum"/>
1380 <param name="level" type="GLint"/>
1381 <param name="xoffset" type="GLint"/>
1382 <param name="yoffset" type="GLint"/>
1383 <param name="x" type="GLint"/>
1384 <param name="y" type="GLint"/>
1385 <param name="width" type="GLsizei"/>
1386 <param name="height" type="GLsizei"/>
1387 </proto>
1388 </template>
1389
1390 <template name="TexSubImage2D">
1391 <proto>
1392 <return type="void"/>
1393 <param name="target" type="GLenum"/>
1394 <param name="level" type="GLint"/>
1395 <param name="xoffset" type="GLint"/>
1396 <param name="yoffset" type="GLint"/>
1397 <param name="width" type="GLsizei"/>
1398 <param name="height" type="GLsizei"/>
1399 <param name="format" type="GLenum"/>
1400 <param name="type" type="GLenum"/>
1401 <param name="pixels" type="const GLvoid *"/>
1402 </proto>
1403 </template>
1404
1405 <template name="BindTexture">
1406 <proto>
1407 <return type="void"/>
1408 <param name="target" type="GLenum"/>
1409 <param name="texture" type="GLuint"/>
1410 </proto>
1411 </template>
1412
1413 <template name="DeleteTextures">
1414 <proto>
1415 <return type="void"/>
1416 <param name="n" type="GLsizei"/>
1417 <param name="textures" type="const GLuint *"/>
1418 </proto>
1419 </template>
1420
1421 <template name="GenTextures" direction="get">
1422 <proto>
1423 <return type="void"/>
1424 <param name="n" type="GLsizei"/>
1425 <param name="textures" type="GLuint *"/>
1426 </proto>
1427 </template>
1428
1429 <template name="IsTexture" direction="get">
1430 <proto>
1431 <return type="GLboolean"/>
1432 <param name="texture" type="GLuint"/>
1433 </proto>
1434 </template>
1435
1436 <template name="BlendColor">
1437 <proto>
1438 <return type="void"/>
1439 <param name="red" type="GLtype"/>
1440 <param name="green" type="GLtype"/>
1441 <param name="blue" type="GLtype"/>
1442 <param name="alpha" type="GLtype"/>
1443 </proto>
1444 </template>
1445
1446 <template name="BlendEquation">
1447 <proto>
1448 <return type="void"/>
1449 <param name="mode" type="GLenum"/>
1450 </proto>
1451 </template>
1452
1453 <template name="BlendEquationSeparate">
1454 <proto>
1455 <return type="void"/>
1456 <param name="modeRGB" type="GLenum"/>
1457 <param name="modeAlpha" type="GLenum"/>
1458 </proto>
1459 </template>
1460
1461 <template name="TexImage3D">
1462 <proto>
1463 <return type="void"/>
1464 <param name="target" type="GLenum"/>
1465 <param name="level" type="GLint"/>
1466 <param name="internalFormat" type="GLenum"/>
1467 <param name="width" type="GLsizei"/>
1468 <param name="height" type="GLsizei"/>
1469 <param name="depth" type="GLsizei"/>
1470 <param name="border" type="GLint"/>
1471 <param name="format" type="GLenum"/>
1472 <param name="type" type="GLenum"/>
1473 <param name="pixels" type="const GLvoid *"/>
1474 </proto>
1475
1476 </template>
1477
1478 <template name="TexSubImage3D">
1479 <proto>
1480 <return type="void"/>
1481 <param name="target" type="GLenum"/>
1482 <param name="level" type="GLint"/>
1483 <param name="xoffset" type="GLint"/>
1484 <param name="yoffset" type="GLint"/>
1485 <param name="zoffset" type="GLint"/>
1486 <param name="width" type="GLsizei"/>
1487 <param name="height" type="GLsizei"/>
1488 <param name="depth" type="GLsizei"/>
1489 <param name="format" type="GLenum"/>
1490 <param name="type" type="GLenum"/>
1491 <param name="pixels" type="const GLvoid *"/>
1492 </proto>
1493 </template>
1494
1495 <template name="CopyTexSubImage3D">
1496 <proto>
1497 <return type="void"/>
1498 <param name="target" type="GLenum"/>
1499 <param name="level" type="GLint"/>
1500 <param name="xoffset" type="GLint"/>
1501 <param name="yoffset" type="GLint"/>
1502 <param name="zoffset" type="GLint"/>
1503 <param name="x" type="GLint"/>
1504 <param name="y" type="GLint"/>
1505 <param name="width" type="GLsizei"/>
1506 <param name="height" type="GLsizei"/>
1507 </proto>
1508 </template>
1509
1510 <template name="MultiTexCoord">
1511 <proto>
1512 <return type="void"/>
1513 <param name="texture" type="GLenum"/>
1514 <vector name="v" type="const GLtype *" size="dynamic">
1515 <param name="s" type="GLtype"/>
1516 <param name="t" type="GLtype"/>
1517 <param name="r" type="GLtype"/>
1518 <param name="q" type="GLtype"/>
1519 </vector>
1520 </proto>
1521 </template>
1522
1523 <template name="CompressedTexImage3D">
1524 <proto>
1525 <return type="void"/>
1526 <param name="target" type="GLenum"/>
1527 <param name="level" type="GLint"/>
1528 <param name="internalFormat" type="GLenum"/>
1529 <param name="width" type="GLsizei"/>
1530 <param name="height" type="GLsizei"/>
1531 <param name="depth" type="GLsizei"/>
1532 <param name="border" type="GLint"/>
1533 <param name="imagesize" type="GLsizei"/>
1534 <param name="data" type="const GLvoid *"/>
1535 </proto>
1536 </template>
1537
1538 <template name="CompressedTexSubImage3D">
1539 <proto>
1540 <return type="void"/>
1541 <param name="target" type="GLenum"/>
1542 <param name="level" type="GLint"/>
1543 <param name="xoffset" type="GLint"/>
1544 <param name="yoffset" type="GLint"/>
1545 <param name="zoffset" type="GLint"/>
1546 <param name="width" type="GLsizei"/>
1547 <param name="height" type="GLsizei"/>
1548 <param name="depth" type="GLsizei"/>
1549 <param name="format" type="GLenum"/>
1550 <param name="imagesize" type="GLsizei"/>
1551 <param name="data" type="const GLvoid *"/>
1552 </proto>
1553 </template>
1554
1555 <template name="ActiveTexture">
1556 <proto>
1557 <return type="void"/>
1558 <param name="texture" type="GLenum"/>
1559 </proto>
1560 </template>
1561
1562 <template name="ClientActiveTexture">
1563 <proto>
1564 <return type="void"/>
1565 <param name="texture" type="GLenum"/>
1566 </proto>
1567 </template>
1568
1569 <template name="SampleCoverage">
1570 <proto>
1571 <return type="void"/>
1572 <param name="value" type="GLtype"/>
1573 <param name="invert" type="GLboolean"/>
1574 </proto>
1575 </template>
1576
1577 <template name="CompressedTexImage2D">
1578 <proto>
1579 <return type="void"/>
1580 <param name="target" type="GLenum"/>
1581 <param name="level" type="GLint"/>
1582 <param name="internalFormat" type="GLenum"/>
1583 <param name="width" type="GLsizei"/>
1584 <param name="height" type="GLsizei"/>
1585 <param name="border" type="GLint"/>
1586 <param name="imageSize" type="GLsizei"/>
1587 <param name="data" type="const GLvoid *"/>
1588 </proto>
1589 </template>
1590
1591 <template name="CompressedTexSubImage2D">
1592 <proto>
1593 <return type="void"/>
1594 <param name="target" type="GLenum"/>
1595 <param name="level" type="GLint"/>
1596 <param name="xoffset" type="GLint"/>
1597 <param name="yoffset" type="GLint"/>
1598 <param name="width" type="GLsizei"/>
1599 <param name="height" type="GLsizei"/>
1600 <param name="format" type="GLenum"/>
1601 <param name="imageSize" type="GLsizei"/>
1602 <param name="data" type="const GLvoid *"/>
1603 </proto>
1604 </template>
1605
1606 <template name="BlendFuncSeparate">
1607 <proto>
1608 <return type="void"/>
1609 <param name="srcRGB" type="GLenum"/>
1610 <param name="dstRGB" type="GLenum"/>
1611 <param name="srcAlpha" type="GLenum"/>
1612 <param name="dstAlpha" type="GLenum"/>
1613 </proto>
1614
1615 <desc name="srcRGB">
1616 <value name="GL_ZERO"/>
1617 <value name="GL_ONE"/>
1618 <value name="GL_SRC_COLOR"/>
1619 <value name="GL_ONE_MINUS_SRC_COLOR"/>
1620 <value name="GL_SRC_ALPHA"/>
1621 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
1622 <value name="GL_DST_ALPHA"/>
1623 <value name="GL_ONE_MINUS_DST_ALPHA"/>
1624 <value name="GL_DST_COLOR"/>
1625 <value name="GL_ONE_MINUS_DST_COLOR"/>
1626 <value name="GL_SRC_ALPHA_SATURATE"/>
1627
1628 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1629 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1630 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1631 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1632 </desc>
1633
1634 <desc name="dstRGB">
1635 <value name="GL_ZERO"/>
1636 <value name="GL_ONE"/>
1637 <value name="GL_SRC_COLOR"/>
1638 <value name="GL_ONE_MINUS_SRC_COLOR"/>
1639 <value name="GL_SRC_ALPHA"/>
1640 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
1641 <value name="GL_DST_ALPHA"/>
1642 <value name="GL_ONE_MINUS_DST_ALPHA"/>
1643 <value name="GL_DST_COLOR"/>
1644 <value name="GL_ONE_MINUS_DST_COLOR"/>
1645
1646 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1647 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1648 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1649 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1650 </desc>
1651
1652 <desc name="srcAlpha">
1653 <value name="GL_ZERO"/>
1654 <value name="GL_ONE"/>
1655 <value name="GL_SRC_COLOR"/>
1656 <value name="GL_ONE_MINUS_SRC_COLOR"/>
1657 <value name="GL_SRC_ALPHA"/>
1658 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
1659 <value name="GL_DST_ALPHA"/>
1660 <value name="GL_ONE_MINUS_DST_ALPHA"/>
1661 <value name="GL_DST_COLOR"/>
1662 <value name="GL_ONE_MINUS_DST_COLOR"/>
1663 <value name="GL_SRC_ALPHA_SATURATE"/>
1664
1665 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1666 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1667 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1668 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1669 </desc>
1670
1671 <desc name="dstAlpha">
1672 <value name="GL_ZERO"/>
1673 <value name="GL_ONE"/>
1674 <value name="GL_SRC_COLOR"/>
1675 <value name="GL_ONE_MINUS_SRC_COLOR"/>
1676 <value name="GL_SRC_ALPHA"/>
1677 <value name="GL_ONE_MINUS_SRC_ALPHA"/>
1678 <value name="GL_DST_ALPHA"/>
1679 <value name="GL_ONE_MINUS_DST_ALPHA"/>
1680 <value name="GL_DST_COLOR"/>
1681 <value name="GL_ONE_MINUS_DST_COLOR"/>
1682
1683 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1684 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1685 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1686 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1687 </desc>
1688 </template>
1689
1690 <template name="PointParameter">
1691 <proto>
1692 <return type="void"/>
1693 <param name="pname" type="GLenum"/>
1694 <vector name="params" type="const GLtype *" size="dynamic">
1695 <param name="param" type="GLtype"/>
1696 </vector>
1697 </proto>
1698
1699 <desc name="pname">
1700 <value name="GL_POINT_SIZE_MIN"/>
1701 <value name="GL_POINT_SIZE_MAX"/>
1702 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
1703
1704 <desc name="params" vector_size="1"/>
1705 </desc>
1706
1707 <desc name="pname">
1708 <value name="GL_POINT_DISTANCE_ATTENUATION"/>
1709 <desc name="params" vector_size="3"/>
1710 </desc>
1711 </template>
1712
1713 <template name="VertexAttrib">
1714 <proto>
1715 <return type="void"/>
1716 <param name="index" type="GLuint"/>
1717 <vector name="v" type="const GLtype *" size="dynamic">
1718 <param name="x" type="GLtype"/>
1719 <param name="y" type="GLtype"/>
1720 <param name="z" type="GLtype"/>
1721 <param name="w" type="GLtype"/>
1722 </vector>
1723 </proto>
1724 </template>
1725
1726 <template name="VertexAttribPointer">
1727 <proto>
1728 <return type="void"/>
1729 <param name="index" type="GLuint"/>
1730 <param name="size" type="GLint"/>
1731 <param name="type" type="GLenum"/>
1732 <param name="normalized" type="GLboolean"/>
1733 <param name="stride" type="GLsizei"/>
1734 <param name="pointer" type="const GLvoid *"/>
1735 </proto>
1736 </template>
1737
1738 <template name="EnableVertexAttribArray">
1739 <proto>
1740 <return type="void"/>
1741 <param name="index" type="GLuint"/>
1742 </proto>
1743 </template>
1744
1745 <template name="DisableVertexAttribArray">
1746 <proto>
1747 <return type="void"/>
1748 <param name="index" type="GLuint"/>
1749 </proto>
1750 </template>
1751
1752 <template name="IsProgram" direction="get">
1753 <proto>
1754 <return type="GLboolean"/>
1755 <param name="program" type="GLuint"/>
1756 </proto>
1757 </template>
1758
1759 <template name="GetProgram" direction="get">
1760 <proto>
1761 <return type="void"/>
1762 <param name="program" type="GLuint"/>
1763 <param name="pname" type="GLenum"/>
1764 <vector name="params" type="GLtype *" size="dynamic"/>
1765 </proto>
1766 </template>
1767
1768 <template name="GetVertexAttrib" direction="get">
1769 <proto>
1770 <return type="void"/>
1771 <param name="index" type="GLuint"/>
1772 <param name="pname" type="GLenum"/>
1773 <vector name="params" type="GLtype *" size="dynamic"/>
1774 </proto>
1775
1776 <desc name="pname">
1777 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
1778 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
1779 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
1780 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
1781 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
1782 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
1783
1784 <desc name="params" vector_size="1" convert="false"/>
1785 </desc>
1786
1787 <desc name="pname">
1788 <value name="GL_CURRENT_VERTEX_ATTRIB"/>
1789 <desc name="params" vector_size="16?" convert="false"/>
1790 </desc>
1791 </template>
1792
1793 <template name="GetVertexAttribPointer" direction="get">
1794 <proto>
1795 <return type="void"/>
1796 <param name="index" type="GLuint"/>
1797 <param name="pname" type="GLenum"/>
1798 <vector name="pointer" type="GLvoid **" size="dynamic"/>
1799 </proto>
1800 </template>
1801
1802 <template name="GetBufferPointer" direction="get">
1803 <proto>
1804 <return type="void"/>
1805 <param name="target" type="GLenum"/>
1806 <param name="pname" type="GLenum"/>
1807 <vector name="params" type="GLvoid **" size="dynamic"/>
1808 </proto>
1809 </template>
1810
1811 <template name="MapBuffer" direction="get">
1812 <proto>
1813 <return type="void *"/>
1814 <param name="target" type="GLenum"/>
1815 <param name="access" type="GLenum"/>
1816 </proto>
1817 </template>
1818
1819 <template name="UnmapBuffer" direction="get">
1820 <proto>
1821 <return type="GLboolean"/>
1822 <param name="target" type="GLenum"/>
1823 </proto>
1824 </template>
1825
1826 <template name="BindBuffer">
1827 <proto>
1828 <return type="void"/>
1829 <param name="target" type="GLenum"/>
1830 <param name="buffer" type="GLuint"/>
1831 </proto>
1832 </template>
1833
1834 <template name="BufferData">
1835 <proto>
1836 <return type="void"/>
1837 <param name="target" type="GLenum"/>
1838 <param name="size" type="GLsizeiptr"/>
1839 <param name="data" type="const GLvoid *"/>
1840 <param name="usage" type="GLenum"/>
1841 </proto>
1842 </template>
1843
1844 <template name="BufferSubData">
1845 <proto>
1846 <return type="void"/>
1847 <param name="target" type="GLenum"/>
1848 <param name="offset" type="GLintptr"/>
1849 <param name="size" type="GLsizeiptr"/>
1850 <param name="data" type="const GLvoid *"/>
1851 </proto>
1852 </template>
1853
1854 <template name="DeleteBuffers">
1855 <proto>
1856 <return type="void"/>
1857 <param name="n" type="GLsizei"/>
1858 <param name="buffer" type="const GLuint *"/>
1859 </proto>
1860 </template>
1861
1862 <template name="GenBuffers" direction="get">
1863 <proto>
1864 <return type="void"/>
1865 <param name="n" type="GLsizei"/>
1866 <param name="buffer" type="GLuint *"/>
1867 </proto>
1868 </template>
1869
1870 <template name="GetBufferParameter" direction="get">
1871 <proto>
1872 <return type="void"/>
1873 <param name="target" type="GLenum"/>
1874 <param name="pname" type="GLenum"/>
1875 <vector name="params" type="GLtype *" size="dynamic"/>
1876 </proto>
1877 </template>
1878
1879 <template name="IsBuffer" direction="get">
1880 <proto>
1881 <return type="GLboolean"/>
1882 <param name="buffer" type="GLuint"/>
1883 </proto>
1884 </template>
1885
1886 <template name="CreateShader">
1887 <proto>
1888 <return type="GLuint"/>
1889 <param name="type" type="GLenum"/>
1890 </proto>
1891 </template>
1892
1893 <template name="ShaderSource">
1894 <proto>
1895 <return type="void"/>
1896 <param name="shader" type="GLuint"/>
1897 <param name="count" type="GLsizei"/>
1898 <param name="string" type="const GLchar * const *"/>
1899 <param name="length" type="const int *"/>
1900 </proto>
1901 </template>
1902
1903 <template name="CompileShader">
1904 <proto>
1905 <return type="void"/>
1906 <param name="shader" type="GLuint"/>
1907 </proto>
1908 </template>
1909
1910 <template name="ReleaseShaderCompiler">
1911 <proto>
1912 <return type="void"/>
1913 </proto>
1914 </template>
1915
1916 <template name="DeleteShader">
1917 <proto>
1918 <return type="void"/>
1919 <param name="shader" type="GLuint"/>
1920 </proto>
1921 </template>
1922
1923 <template name="ShaderBinary">
1924 <proto>
1925 <return type="void"/>
1926 <param name="n" type="GLsizei"/>
1927 <param name="shaders" type="const GLuint *"/>
1928 <param name="binaryformat" type="GLenum"/>
1929 <param name="binary" type="const GLvoid *"/>
1930 <param name="length" type="GLsizei"/>
1931 </proto>
1932 </template>
1933
1934 <template name="CreateProgram">
1935 <proto>
1936 <return type="GLuint"/>
1937 </proto>
1938 </template>
1939
1940 <template name="AttachShader">
1941 <proto>
1942 <return type="void"/>
1943 <param name="program" type="GLuint"/>
1944 <param name="shader" type="GLuint"/>
1945 </proto>
1946 </template>
1947
1948 <template name="DetachShader">
1949 <proto>
1950 <return type="void"/>
1951 <param name="program" type="GLuint"/>
1952 <param name="shader" type="GLuint"/>
1953 </proto>
1954 </template>
1955
1956 <template name="LinkProgram">
1957 <proto>
1958 <return type="void"/>
1959 <param name="program" type="GLuint"/>
1960 </proto>
1961 </template>
1962
1963 <template name="UseProgram">
1964 <proto>
1965 <return type="void"/>
1966 <param name="program" type="GLuint"/>
1967 </proto>
1968 </template>
1969
1970 <template name="DeleteProgram">
1971 <proto>
1972 <return type="void"/>
1973 <param name="program" type="GLuint"/>
1974 </proto>
1975 </template>
1976
1977 <template name="GetActiveAttrib" direction="get">
1978 <proto>
1979 <return type="void"/>
1980 <param name="program" type="GLuint"/>
1981 <param name="index" type="GLuint"/>
1982 <param name="bufSize" type="GLsizei"/>
1983 <param name="length" type="GLsizei *"/>
1984 <param name="size" type="GLint *"/>
1985 <param name="type" type="GLenum *"/>
1986 <param name="name" type="GLchar *"/>
1987 </proto>
1988 </template>
1989
1990 <template name="GetAttribLocation" direction="get">
1991 <proto>
1992 <return type="GLint"/>
1993 <param name="program" type="GLuint"/>
1994 <param name="name" type="const char *"/>
1995 </proto>
1996 </template>
1997
1998 <template name="BindAttribLocation">
1999 <proto>
2000 <return type="void"/>
2001 <param name="program" type="GLuint"/>
2002 <param name="index" type="GLuint"/>
2003 <param name="name" type="const char *"/>
2004 </proto>
2005 </template>
2006
2007 <template name="GetUniformLocation" direction="get">
2008 <proto>
2009 <return type="GLint"/>
2010 <param name="program" type="GLuint"/>
2011 <param name="name" type="const char *"/>
2012 </proto>
2013 </template>
2014
2015 <template name="GetActiveUniform" direction="get">
2016 <proto>
2017 <return type="void"/>
2018 <param name="program" type="GLuint"/>
2019 <param name="index" type="GLuint"/>
2020 <param name="bufSize" type="GLsizei"/>
2021 <param name="length" type="GLsizei *"/>
2022 <param name="size" type="GLint *"/>
2023 <param name="type" type="GLenum *"/>
2024 <param name="name" type="GLchar *"/>
2025 </proto>
2026 </template>
2027
2028 <template name="Uniform">
2029 <proto>
2030 <return type="void"/>
2031 <param name="location" type="GLint"/>
2032 <param name="count" type="GLsizei" hide_if_expanded="true"/>
2033 <vector name="values" type="const GLtype *" size="dynamic">
2034 <param name="v0" type="GLtype"/>
2035 <param name="v1" type="GLtype"/>
2036 <param name="v2" type="GLtype"/>
2037 <param name="v3" type="GLtype"/>
2038 </vector>
2039 </proto>
2040 </template>
2041
2042 <template name="UniformMatrix">
2043 <proto>
2044 <return type="void"/>
2045 <param name="location" type="GLint"/>
2046 <param name="count" type="GLsizei"/>
2047 <param name="transpose" type="GLboolean"/>
2048 <vector name="value" type="const GLtype *" size="dynamic"/>
2049 </proto>
2050 </template>
2051
2052 <template name="ValidateProgram">
2053 <proto>
2054 <return type="void"/>
2055 <param name="program" type="GLuint"/>
2056 </proto>
2057 </template>
2058
2059 <template name="GenerateMipmap">
2060 <proto>
2061 <return type="void"/>
2062 <param name="target" type="GLenum"/>
2063 </proto>
2064 </template>
2065
2066 <template name="BindFramebuffer">
2067 <proto>
2068 <return type="void"/>
2069 <param name="target" type="GLenum"/>
2070 <param name="framebuffer" type="GLuint"/>
2071 </proto>
2072 </template>
2073
2074 <template name="DeleteFramebuffers">
2075 <proto>
2076 <return type="void"/>
2077 <param name="n" type="GLsizei"/>
2078 <param name="framebuffers" type="const GLuint *"/>
2079 </proto>
2080 </template>
2081
2082 <template name="GenFramebuffers">
2083 <proto>
2084 <return type="void"/>
2085 <param name="n" type="GLsizei"/>
2086 <param name="ids" type="GLuint *"/>
2087 </proto>
2088 </template>
2089
2090 <template name="BindRenderbuffer">
2091 <proto>
2092 <return type="void"/>
2093 <param name="target" type="GLenum"/>
2094 <param name="renderbuffer" type="GLuint"/>
2095 </proto>
2096 </template>
2097
2098 <template name="DeleteRenderbuffers">
2099 <proto>
2100 <return type="void"/>
2101 <param name="n" type="GLsizei"/>
2102 <param name="renderbuffers" type="const GLuint *"/>
2103 </proto>
2104 </template>
2105
2106 <template name="GenRenderbuffers">
2107 <proto>
2108 <return type="void"/>
2109 <param name="n" type="GLsizei"/>
2110 <param name="renderbuffers" type="GLuint *"/>
2111 </proto>
2112 </template>
2113
2114 <template name="RenderbufferStorage">
2115 <proto>
2116 <return type="void"/>
2117 <param name="target" type="GLenum"/>
2118 <param name="internalFormat" type="GLenum"/>
2119 <param name="width" type="GLsizei"/>
2120 <param name="height" type="GLsizei"/>
2121 </proto>
2122 </template>
2123
2124 <template name="FramebufferRenderbuffer">
2125 <proto>
2126 <return type="void"/>
2127 <param name="target" type="GLenum"/>
2128 <param name="attachment" type="GLenum"/>
2129 <param name="renderbuffertarget" type="GLenum"/>
2130 <param name="renderbuffer" type="GLuint"/>
2131 </proto>
2132 </template>
2133
2134 <template name="FramebufferTexture2D">
2135 <proto>
2136 <return type="void"/>
2137 <param name="target" type="GLenum"/>
2138 <param name="attachment" type="GLenum"/>
2139 <param name="textarget" type="GLenum"/>
2140 <param name="texture" type="GLuint"/>
2141 <param name="level" type="GLint"/>
2142 </proto>
2143 <!-- According to the base specification, "level" must be 0. But
2144 extension GL_OES_fbo_render_mipmap lifts that restriction,
2145 so no restriction is placed here. -->
2146 </template>
2147
2148 <template name="FramebufferTexture3D">
2149 <proto>
2150 <return type="void"/>
2151 <param name="target" type="GLenum"/>
2152 <param name="attachment" type="GLenum"/>
2153 <param name="textarget" type="GLenum"/>
2154 <param name="texture" type="GLuint"/>
2155 <param name="level" type="GLint"/>
2156 <param name="zoffset" type="GLint"/>
2157 </proto>
2158 </template>
2159
2160 <template name="CheckFramebufferStatus" direction="get">
2161 <proto>
2162 <return type="GLenum"/>
2163 <param name="target" type="GLenum"/>
2164 </proto>
2165 </template>
2166
2167 <template name="GetFramebufferAttachmentParameter" direction="get">
2168 <proto>
2169 <return type="void"/>
2170 <param name="target" type="GLenum"/>
2171 <param name="attachment" type="GLenum"/>
2172 <param name="pname" type="GLenum"/>
2173 <vector name="params" type="GLtype *" size="dynamic"/>
2174 </proto>
2175 </template>
2176
2177 <template name="GetRenderbufferParameter" direction="get">
2178 <proto>
2179 <return type="void"/>
2180 <param name="target" type="GLenum"/>
2181 <param name="pname" type="GLenum"/>
2182 <vector name="params" type="GLtype *" size="dynamic"/>
2183 </proto>
2184 </template>
2185
2186 <template name="IsRenderbuffer" direction="get">
2187 <proto>
2188 <return type="GLboolean"/>
2189 <param name="renderbuffer" type="GLuint"/>
2190 </proto>
2191 </template>
2192
2193 <template name="IsFramebuffer" direction="get">
2194 <proto>
2195 <return type="GLboolean"/>
2196 <param name="framebuffer" type="GLuint"/>
2197 </proto>
2198 </template>
2199
2200 <template name="IsShader" direction="get">
2201 <proto>
2202 <return type="GLboolean"/>
2203 <param name="shader" type="GLuint"/>
2204 </proto>
2205 </template>
2206
2207 <template name="GetShader" direction="get">
2208 <proto>
2209 <return type="void"/>
2210 <param name="shader" type="GLuint"/>
2211 <param name="pname" type="GLenum"/>
2212 <vector name="params" type="GLtype *" size="dynamic"/>
2213 </proto>
2214 </template>
2215
2216 <template name="GetAttachedShaders" direction="get">
2217 <proto>
2218 <return type="void"/>
2219 <param name="program" type="GLuint"/>
2220 <param name="maxCount" type="GLsizei"/>
2221 <param name="count" type="GLsizei *"/>
2222 <param name="shaders" type="GLuint *"/>
2223 </proto>
2224 </template>
2225
2226 <template name="GetShaderInfoLog" direction="get">
2227 <proto>
2228 <return type="void"/>
2229 <param name="shader" type="GLuint"/>
2230 <param name="bufSize" type="GLsizei"/>
2231 <param name="length" type="GLsizei *"/>
2232 <param name="infoLog" type="GLchar *"/>
2233 </proto>
2234 </template>
2235
2236 <template name="GetProgramInfoLog" direction="get">
2237 <proto>
2238 <return type="void"/>
2239 <param name="program" type="GLuint"/>
2240 <param name="bufSize" type="GLsizei"/>
2241 <param name="length" type="GLsizei *"/>
2242 <param name="infoLog" type="GLchar *"/>
2243 </proto>
2244 </template>
2245
2246 <template name="GetShaderSource" direction="get">
2247 <proto>
2248 <return type="void"/>
2249 <param name="shader" type="GLuint"/>
2250 <param name="bufSize" type="GLsizei"/>
2251 <param name="length" type="GLsizei *"/>
2252 <param name="source" type="GLchar *"/>
2253 </proto>
2254 </template>
2255
2256 <template name="GetShaderPrecisionFormat" direction="get">
2257 <proto>
2258 <return type="void"/>
2259 <param name="shadertype" type="GLenum"/>
2260 <param name="precisiontype" type="GLenum"/>
2261 <param name="range" type="GLint *"/>
2262 <param name="precision" type="GLint *"/>
2263 </proto>
2264 </template>
2265
2266 <template name="GetUniform" direction="get">
2267 <proto>
2268 <return type="void"/>
2269 <param name="program" type="GLuint"/>
2270 <param name="location" type="GLint"/>
2271 <vector name="params" type="GLtype *" size="dynamic"/>
2272 </proto>
2273 </template>
2274
2275 <template name="QueryMatrix" direction="get">
2276 <proto>
2277 <return type="GLbitfield"/>
2278 <vector name="mantissa" type="GLtype *" size="16"/>
2279 <vector name="exponent" type="GLint *" size="16"/>
2280 </proto>
2281 </template>
2282
2283 <template name="DrawTex">
2284 <proto>
2285 <return type="void"/>
2286 <vector name="coords" type="const GLtype *" size="5">
2287 <param name="x" type="GLtype"/>
2288 <param name="y" type="GLtype"/>
2289 <param name="z" type="GLtype"/>
2290 <param name="w" type="GLtype"/>
2291 <param name="h" type="GLtype"/>
2292 </vector>
2293 </proto>
2294 </template>
2295
2296 <template name="MultiDrawArrays">
2297 <proto>
2298 <return type="void"/>
2299 <param name="mode" type="GLenum"/>
2300 <param name="first" type="const GLint *"/>
2301 <param name="count" type="const GLsizei *"/>
2302 <param name="primcount" type="GLsizei"/>
2303 </proto>
2304
2305 <desc name="mode">
2306 <value name="GL_POINTS"/>
2307 <value name="GL_LINES"/>
2308 <value name="GL_LINE_LOOP"/>
2309 <value name="GL_LINE_STRIP"/>
2310 <value name="GL_TRIANGLES"/>
2311 <value name="GL_TRIANGLE_STRIP"/>
2312 <value name="GL_TRIANGLE_FAN"/>
2313 </desc>
2314 </template>
2315
2316 <template name="MultiDrawElements">
2317 <proto>
2318 <return type="void"/>
2319 <param name="mode" type="GLenum"/>
2320 <param name="count" type="const GLsizei *"/>
2321 <param name="type" type="GLenum"/>
2322 <param name="indices" type="const GLvoid **"/>
2323 <param name="primcount" type="GLsizei"/>
2324 </proto>
2325
2326 <desc name="mode">
2327 <value name="GL_POINTS"/>
2328 <value name="GL_LINES"/>
2329 <value name="GL_LINE_LOOP"/>
2330 <value name="GL_LINE_STRIP"/>
2331 <value name="GL_TRIANGLES"/>
2332 <value name="GL_TRIANGLE_STRIP"/>
2333 <value name="GL_TRIANGLE_FAN"/>
2334 </desc>
2335 </template>
2336
2337 <template name="EGLImageTargetTexture2D">
2338 <proto>
2339 <return type="void"/>
2340 <param name="target" type="GLenum"/>
2341 <param name="image" type="GLeglImageOES"/>
2342 </proto>
2343 </template>
2344
2345 <template name="EGLImageTargetRenderbufferStorage">
2346 <proto>
2347 <return type="void"/>
2348 <param name="target" type="GLenum"/>
2349 <param name="image" type="GLeglImageOES"/>
2350 </proto>
2351 </template>
2352
2353 <template name="DrawBuffers">
2354 <proto>
2355 <return type="void"/>
2356 <param name="n" type="GLsizei"/>
2357 <param name="bufs" type="const GLenum *"/>
2358 </proto>
2359 </template>
2360
2361 <template name="ReadBuffer">
2362 <proto>
2363 <return type="void"/>
2364 <param name="mode" type="GLenum"/>
2365 </proto>
2366 </template>
2367
2368 <api name="mesa" implementation="true">
2369 <category name="MESA"/>
2370
2371 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2372 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
2373 <function name="CullFace" template="CullFace"/>
2374
2375 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
2376 <function name="Fogfv" template="Fog" gltype="GLfloat"/>
2377
2378 <function name="FrontFace" template="FrontFace"/>
2379 <function name="Hint" template="Hint"/>
2380
2381 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
2382 <function name="Lightfv" template="Light" gltype="GLfloat"/>
2383
2384 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
2385 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
2386
2387 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
2388
2389 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/>
2390 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/>
2391
2392 <function name="PointSize" template="PointSize" gltype="GLfloat"/>
2393 <function name="PointSizePointer" template="PointSizePointer"/>
2394
2395 <function name="Scissor" template="Scissor"/>
2396 <function name="ShadeModel" template="ShadeModel"/>
2397
2398 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
2399 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
2400 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
2401 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
2402
2403 <function name="TexImage2D" template="TexImage2D"/>
2404
2405 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
2406 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
2407 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
2408 <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
2409
2410 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
2411 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/>
2412
2413 <function name="Clear" template="Clear"/>
2414 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
2415 <function name="ClearStencil" template="ClearStencil"/>
2416 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
2417 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
2418
2419 <function name="StencilMask" template="StencilMask"/>
2420 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
2421 <function name="ColorMask" template="ColorMask"/>
2422 <function name="DepthMask" template="DepthMask"/>
2423 <function name="Disable" template="Disable"/>
2424 <function name="Enable" template="Enable"/>
2425 <function name="Finish" template="Finish"/>
2426 <function name="Flush" template="Flush"/>
2427
2428 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
2429
2430 <function name="BlendFunc" template="BlendFunc"/>
2431 <function name="LogicOp" template="LogicOp"/>
2432 <function name="StencilFunc" template="StencilFunc"/>
2433 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
2434 <function name="StencilOp" template="StencilOp"/>
2435 <function name="StencilOpSeparate" template="StencilOpSeparate"/>
2436 <function name="DepthFunc" template="DepthFunc"/>
2437 <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
2438
2439 <function name="ReadPixels" template="ReadPixels"/>
2440 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
2441 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
2442 <function name="GetError" template="GetError"/>
2443 <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
2444 <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
2445 <function name="GetIntegerv" template="GetState" gltype="GLint"/>
2446
2447 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
2448 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
2449 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/>
2450
2451 <function name="GetString" template="GetString"/>
2452
2453 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
2454 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
2455 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/>
2456 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
2457 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
2458
2459 <function name="IsEnabled" template="IsEnabled"/>
2460
2461 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
2462 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
2463 <function name="Frustum" template="Frustum" gltype="GLdouble"/>
2464
2465 <function name="LoadIdentity" template="LoadIdentity"/>
2466 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
2467 <function name="MatrixMode" template="MatrixMode"/>
2468
2469 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
2470 <function name="Ortho" template="Ortho" gltype="GLdouble"/>
2471 <function name="PopMatrix" template="PopMatrix"/>
2472 <function name="PushMatrix" template="PushMatrix"/>
2473
2474 <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
2475 <function name="Scalef" template="Scale" gltype="GLfloat"/>
2476 <function name="Translatef" template="Translate" gltype="GLfloat"/>
2477
2478 <function name="Viewport" template="Viewport"/>
2479
2480 <function name="ColorPointer" template="ColorPointer"/>
2481 <function name="DisableClientState" template="DisableClientState"/>
2482 <function name="DrawArrays" template="DrawArrays"/>
2483 <function name="DrawElements" template="DrawElements"/>
2484 <function name="EnableClientState" template="EnableClientState"/>
2485
2486 <function name="GetPointerv" template="GetPointer"/>
2487 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/>
2488 <function name="NormalPointer" template="NormalPointer"/>
2489 <function name="TexCoordPointer" template="TexCoordPointer"/>
2490 <function name="VertexPointer" template="VertexPointer"/>
2491
2492 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
2493 <function name="CopyTexImage2D" template="CopyTexImage2D"/>
2494 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
2495 <function name="TexSubImage2D" template="TexSubImage2D"/>
2496
2497 <function name="BindTexture" template="BindTexture"/>
2498 <function name="DeleteTextures" template="DeleteTextures"/>
2499 <function name="GenTextures" template="GenTextures"/>
2500 <function name="IsTexture" template="IsTexture"/>
2501
2502 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
2503 <function name="BlendEquation" template="BlendEquation"/>
2504 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/>
2505
2506 <function name="TexImage3D" template="TexImage3D"/>
2507 <function name="TexSubImage3D" template="TexSubImage3D"/>
2508 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/>
2509
2510 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/>
2511 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/>
2512
2513 <function name="ActiveTextureARB" template="ActiveTexture"/>
2514 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
2515
2516 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2517
2518 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
2519
2520 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/>
2521 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/>
2522
2523 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/>
2524
2525 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
2526 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
2527
2528 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
2529 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
2530 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
2531 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2532 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
2533 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
2534 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
2535 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
2536
2537 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
2538 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
2539 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/>
2540
2541 <function name="IsProgram" template="IsProgram"/>
2542 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
2543
2544 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/>
2545 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/>
2546 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/>
2547
2548 <function name="GetBufferPointervARB" template="GetBufferPointer"/>
2549 <function name="MapBufferARB" template="MapBuffer"/>
2550 <function name="UnmapBufferARB" template="UnmapBuffer"/>
2551 <function name="BindBufferARB" template="BindBuffer"/>
2552 <function name="BufferDataARB" template="BufferData"/>
2553 <function name="BufferSubDataARB" template="BufferSubData"/>
2554 <function name="DeleteBuffersARB" template="DeleteBuffers"/>
2555 <function name="GenBuffersARB" template="GenBuffers"/>
2556 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/>
2557 <function name="IsBufferARB" template="IsBuffer"/>
2558
2559 <function name="CreateShader" template="CreateShader"/>
2560 <function name="ShaderSourceARB" template="ShaderSource"/>
2561 <function name="CompileShaderARB" template="CompileShader"/>
2562 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
2563 <function name="DeleteShader" template="DeleteShader"/>
2564 <function name="ShaderBinary" template="ShaderBinary"/>
2565 <function name="CreateProgram" template="CreateProgram"/>
2566 <function name="AttachShader" template="AttachShader"/>
2567 <function name="DetachShader" template="DetachShader"/>
2568 <function name="LinkProgramARB" template="LinkProgram"/>
2569 <function name="UseProgramObjectARB" template="UseProgram"/>
2570 <function name="DeleteProgram" template="DeleteProgram"/>
2571
2572 <function name="GetActiveAttribARB" template="GetActiveAttrib"/>
2573 <function name="GetAttribLocationARB" template="GetAttribLocation"/>
2574 <function name="BindAttribLocationARB" template="BindAttribLocation"/>
2575 <function name="GetUniformLocationARB" template="GetUniformLocation"/>
2576 <function name="GetActiveUniformARB" template="GetActiveUniform"/>
2577
2578 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
2579 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
2580 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
2581 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2582 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
2583 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
2584 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
2585 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
2586 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/>
2587 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/>
2588 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/>
2589 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/>
2590 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/>
2591 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/>
2592 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/>
2593 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/>
2594
2595 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
2596 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
2597 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
2598
2599 <function name="ValidateProgramARB" template="ValidateProgram"/>
2600
2601 <function name="GenerateMipmapEXT" template="GenerateMipmap"/>
2602 <function name="BindFramebufferEXT" template="BindFramebuffer"/>
2603 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/>
2604 <function name="GenFramebuffersEXT" template="GenFramebuffers"/>
2605 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/>
2606 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/>
2607 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/>
2608 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/>
2609 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/>
2610 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/>
2611 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/>
2612 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/>
2613 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
2614 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/>
2615 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/>
2616 <function name="IsFramebufferEXT" template="IsFramebuffer"/>
2617
2618 <function name="IsShader" template="IsShader"/>
2619 <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
2620 <function name="GetAttachedShaders" template="GetAttachedShaders"/>
2621 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
2622 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
2623 <function name="GetShaderSourceARB" template="GetShaderSource"/>
2624 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
2625 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
2626 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>
2627
2628 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
2629 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
2630 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>
2631 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/>
2632 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/>
2633 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/>
2634
2635 <!-- EXT_multi_draw_arrays -->
2636 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
2637 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
2638
2639 <!-- OES_EGL_image -->
2640 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
2641 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
2642
2643 <function name="DrawBuffersARB" template="DrawBuffers"/>
2644
2645 <function name="ReadBuffer" template="ReadBuffer"/>
2646
2647 </api>
2648
2649 <api name="GLES1.1">
2650 <category name="GLES1.1"/>
2651
2652 <category name="OES_byte_coordinates"/>
2653 <category name="OES_fixed_point"/>
2654 <category name="OES_single_precision"/>
2655 <category name="OES_matrix_get"/>
2656 <category name="OES_read_format"/>
2657 <category name="OES_compressed_paletted_texture"/>
2658 <category name="OES_compressed_ETC1_RGB8_texture"/>
2659 <category name="OES_point_size_array"/>
2660 <category name="OES_point_sprite"/>
2661 <category name="OES_query_matrix"/>
2662 <category name="OES_draw_texture"/>
2663 <category name="OES_blend_equation_separate"/>
2664 <category name="OES_blend_func_separate"/>
2665 <category name="OES_blend_subtract"/>
2666 <category name="OES_stencil_wrap"/>
2667 <category name="OES_texture_cube_map"/>
2668 <category name="OES_texture_env_crossbar"/>
2669 <category name="OES_texture_mirrored_repeat"/>
2670 <category name="OES_framebuffer_object"/>
2671 <category name="OES_depth24"/>
2672 <category name="OES_depth32"/>
2673 <category name="OES_fbo_render_mipmap"/>
2674 <category name="OES_rgb8_rgba8"/>
2675 <category name="OES_stencil1"/>
2676 <category name="OES_stencil4"/>
2677 <category name="OES_stencil8"/>
2678 <category name="OES_element_index_uint"/>
2679 <category name="OES_mapbuffer"/>
2680 <category name="EXT_texture_filter_anisotropic"/>
2681 <category name="EXT_texture_format_BGRA8888"/>
2682 <category name="EXT_read_format_bgra"/>
2683
2684 <category name="ARB_texture_non_power_of_two"/>
2685 <!-- disabled due to missing enums
2686 <category name="EXT_texture_compression_dxt1"/>
2687 -->
2688 <category name="EXT_texture_lod_bias"/>
2689 <category name="EXT_blend_minmax"/>
2690 <category name="EXT_multi_draw_arrays"/>
2691 <category name="OES_EGL_image"/>
2692 <category name="OES_EGL_image_external"/>
2693
2694 <category name="OES_matrix_palette"/>
2695
2696 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2697 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
2698 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
2699
2700 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/>
2701 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/>
2702
2703 <function name="CullFace" template="CullFace"/>
2704
2705 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
2706 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/>
2707 <function name="Fogfv" template="Fog" gltype="GLfloat"/>
2708 <function name="Fogxv" template="Fog" gltype="GLfixed"/>
2709
2710 <function name="FrontFace" template="FrontFace"/>
2711 <function name="Hint" template="Hint"/>
2712
2713 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
2714 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/>
2715 <function name="Lightfv" template="Light" gltype="GLfloat"/>
2716 <function name="Lightxv" template="Light" gltype="GLfixed"/>
2717
2718 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
2719 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/>
2720 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
2721 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/>
2722
2723 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
2724 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
2725
2726 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/>
2727 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/>
2728 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
2729 <function name="Materialxv" template="Material" gltype="GLfixed"/>
2730
2731 <function name="PointSize" template="PointSize" gltype="GLfloat"/>
2732 <function name="PointSizex" template="PointSize" gltype="GLfixed"/>
2733 <function name="PointSizePointerOES" template="PointSizePointer"/>
2734
2735 <function name="Scissor" template="Scissor"/>
2736 <function name="ShadeModel" template="ShadeModel"/>
2737
2738 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
2739 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
2740 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
2741 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
2742 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/>
2743 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/>
2744
2745 <function name="TexImage2D" template="TexImage2D"/>
2746
2747 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
2748 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
2749 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
2750 <function name="TexEnviv" template="TexEnv" gltype="GLint"/>
2751 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
2752 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>
2753
2754 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
2755 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
2756 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
2757 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
2758 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
2759 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>
2760
2761 <function name="Clear" template="Clear"/>
2762 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
2763 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/>
2764
2765 <function name="ClearStencil" template="ClearStencil"/>
2766 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
2767 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/>
2768
2769 <function name="StencilMask" template="StencilMask"/>
2770 <function name="ColorMask" template="ColorMask"/>
2771 <function name="DepthMask" template="DepthMask"/>
2772
2773 <function name="Disable" template="Disable"/>
2774 <function name="Enable" template="Enable"/>
2775 <function name="Finish" template="Finish"/>
2776 <function name="Flush" template="Flush"/>
2777
2778 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
2779 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/>
2780
2781 <function name="BlendFunc" template="BlendFunc"/>
2782 <function name="LogicOp" template="LogicOp"/>
2783 <function name="StencilFunc" template="StencilFunc"/>
2784
2785 <function name="StencilOp" template="StencilOp"/>
2786 <function name="DepthFunc" template="DepthFunc"/>
2787
2788 <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
2789 <function name="ReadPixels" template="ReadPixels"/>
2790
2791 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
2792
2793 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
2794 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
2795
2796 <function name="GetError" template="GetError"/>
2797 <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
2798 <function name="GetFixedv" template="GetState" gltype="GLfixed"/>
2799 <function name="GetIntegerv" template="GetState" gltype="GLint"/>
2800
2801 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
2802 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
2803
2804 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
2805 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/>
2806
2807 <function name="GetString" template="GetString"/>
2808
2809 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
2810 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
2811 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>
2812
2813 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
2814 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
2815 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>
2816
2817 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
2818 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
2819 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>
2820
2821 <function name="IsEnabled" template="IsEnabled"/>
2822
2823 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
2824 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>
2825
2826 <function name="Frustumf" template="Frustum" gltype="GLfloat"/>
2827 <function name="Frustumx" template="Frustum" gltype="GLfixed"/>
2828
2829 <function name="LoadIdentity" template="LoadIdentity"/>
2830 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
2831 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/>
2832 <function name="MatrixMode" template="MatrixMode"/>
2833
2834 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
2835 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/>
2836 <function name="Orthof" template="Ortho" gltype="GLfloat"/>
2837 <function name="Orthox" template="Ortho" gltype="GLfixed"/>
2838
2839 <function name="PopMatrix" template="PopMatrix"/>
2840 <function name="PushMatrix" template="PushMatrix"/>
2841
2842 <function name="Rotatef" template="Rotate" gltype="GLfloat"/>
2843 <function name="Rotatex" template="Rotate" gltype="GLfixed"/>
2844 <function name="Scalef" template="Scale" gltype="GLfloat"/>
2845 <function name="Scalex" template="Scale" gltype="GLfixed"/>
2846 <function name="Translatef" template="Translate" gltype="GLfloat"/>
2847 <function name="Translatex" template="Translate" gltype="GLfixed"/>
2848
2849 <function name="Viewport" template="Viewport"/>
2850 <function name="ColorPointer" template="ColorPointer"/>
2851 <function name="DisableClientState" template="DisableClientState"/>
2852 <function name="DrawArrays" template="DrawArrays"/>
2853 <function name="DrawElements" template="DrawElements"/>
2854 <function name="EnableClientState" template="EnableClientState"/>
2855
2856 <function name="GetPointerv" template="GetPointer"/>
2857
2858 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/>
2859 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
2860 <function name="NormalPointer" template="NormalPointer"/>
2861 <function name="TexCoordPointer" template="TexCoordPointer"/>
2862 <function name="VertexPointer" template="VertexPointer"/>
2863
2864 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
2865 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/>
2866
2867 <function name="CopyTexImage2D" template="CopyTexImage2D"/>
2868 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
2869
2870 <function name="TexSubImage2D" template="TexSubImage2D"/>
2871
2872 <function name="BindTexture" template="BindTexture"/>
2873 <function name="DeleteTextures" template="DeleteTextures"/>
2874 <function name="GenTextures" template="GenTextures"/>
2875 <function name="IsTexture" template="IsTexture"/>
2876
2877 <function name="BlendEquationOES" template="BlendEquation"/>
2878 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/>
2879
2880 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/>
2881
2882 <function name="ActiveTexture" template="ActiveTexture"/>
2883 <function name="ClientActiveTexture" template="ClientActiveTexture"/>
2884
2885 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2886
2887 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
2888 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
2889
2890 <!-- CompressedTexImage2D calls out to two different functions based on
2891 whether the image is a paletted image or not -->
2892 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
2893 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
2894
2895 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/>
2896
2897 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
2898 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
2899 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/>
2900 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/>
2901
2902 <!-- OES_mapbuffer -->
2903 <function name="GetBufferPointervOES" template="GetBufferPointer"/>
2904 <function name="MapBufferOES" template="MapBuffer"/>
2905 <function name="UnmapBufferOES" template="UnmapBuffer"/>
2906
2907 <function name="BindBuffer" template="BindBuffer"/>
2908 <function name="BufferData" template="BufferData"/>
2909 <function name="BufferSubData" template="BufferSubData"/>
2910 <function name="DeleteBuffers" template="DeleteBuffers"/>
2911 <function name="GenBuffers" template="GenBuffers"/>
2912 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
2913 <function name="IsBuffer" template="IsBuffer"/>
2914
2915 <!-- OES_framebuffer_object -->
2916 <function name="GenerateMipmapOES" template="GenerateMipmap"/>
2917 <function name="BindFramebufferOES" template="BindFramebuffer"/>
2918 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/>
2919 <function name="GenFramebuffersOES" template="GenFramebuffers"/>
2920 <function name="BindRenderbufferOES" template="BindRenderbuffer"/>
2921 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
2922 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
2923 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
2924 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
2925 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
2926 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
2927 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
2928 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/>
2929 <function name="IsRenderbufferOES" template="IsRenderbuffer"/>
2930 <function name="IsFramebufferOES" template="IsFramebuffer"/>
2931
2932 <!-- OES_query_matrix -->
2933 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value
2934 form; it has its own code for this -->
2935 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/>
2936
2937 <!-- OES_draw_texture -->
2938 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
2939 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/>
2940 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/>
2941 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/>
2942 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/>
2943 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/>
2944 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/>
2945 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/>
2946
2947 <!-- EXT_multi_draw_arrays -->
2948 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
2949 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
2950
2951 <!-- OES_EGL_image -->
2952 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
2953 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
2954 </api>
2955
2956 <api name="GLES2.0">
2957 <category name="GLES2.0"/>
2958
2959 <category name="OES_compressed_paletted_texture"/>
2960 <category name="OES_compressed_ETC1_RGB8_texture"/>
2961 <category name="OES_depth24"/>
2962 <category name="OES_depth32"/>
2963 <category name="OES_fbo_render_mipmap"/>
2964 <category name="OES_rgb8_rgba8"/>
2965 <category name="OES_stencil1"/>
2966 <category name="OES_stencil4"/>
2967 <category name="OES_element_index_uint"/>
2968 <category name="OES_mapbuffer"/>
2969 <category name="OES_texture_3D"/>
2970 <category name="OES_texture_npot"/>
2971 <category name="EXT_texture_filter_anisotropic"/>
2972 <category name="EXT_texture_type_2_10_10_10_REV"/>
2973 <category name="OES_depth_texture"/>
2974 <category name="OES_packed_depth_stencil"/>
2975 <category name="OES_standard_derivatives"/>
2976 <category name="EXT_texture_format_BGRA8888"/>
2977 <category name="EXT_texture_rg"/>
2978 <category name="EXT_read_format_bgra"/>
2979
2980 <category name="EXT_texture_compression_dxt1"/>
2981 <category name="EXT_blend_minmax"/>
2982 <category name="EXT_multi_draw_arrays"/>
2983 <category name="OES_EGL_image"/>
2984 <category name="OES_EGL_image_external"/>
2985 <category name="EXT_unpack_subimage"/>
2986
2987 <category name="NV_draw_buffers"/>
2988 <category name="NV_read_buffer"/>
2989
2990 <function name="DrawBuffersNV" template="DrawBuffers"/>
2991 <function name="ReadBufferNV" template="ReadBuffer"/>
2992
2993 <function name="CullFace" template="CullFace"/>
2994
2995 <function name="FrontFace" template="FrontFace"/>
2996 <function name="Hint" template="Hint"/>
2997
2998 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
2999
3000 <function name="Scissor" template="Scissor"/>
3001
3002 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
3003 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
3004 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
3005 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
3006
3007 <function name="TexImage2D" template="TexImage2D"/>
3008
3009 <function name="Clear" template="Clear"/>
3010 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
3011 <function name="ClearStencil" template="ClearStencil"/>
3012 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
3013
3014 <function name="StencilMask" template="StencilMask"/>
3015 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
3016 <function name="ColorMask" template="ColorMask"/>
3017 <function name="DepthMask" template="DepthMask"/>
3018 <function name="Disable" template="Disable"/>
3019 <function name="Enable" template="Enable"/>
3020 <function name="Finish" template="Finish"/>
3021 <function name="Flush" template="Flush"/>
3022
3023 <function name="BlendFunc" template="BlendFunc"/>
3024
3025 <function name="StencilFunc" template="StencilFunc"/>
3026 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
3027 <function name="StencilOp" template="StencilOp"/>
3028 <function name="StencilOpSeparate" template="StencilOpSeparate"/>
3029
3030 <function name="DepthFunc" template="DepthFunc"/>
3031
3032 <function name="PixelStorei" template="PixelStore" gltype="GLint"/>
3033 <function name="ReadPixels" template="ReadPixels"/>
3034
3035 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
3036 <function name="GetError" template="GetError"/>
3037 <function name="GetFloatv" template="GetState" gltype="GLfloat"/>
3038 <function name="GetIntegerv" template="GetState" gltype="GLint"/>
3039
3040 <function name="GetString" template="GetString"/>
3041
3042 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
3043 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
3044
3045 <function name="IsEnabled" template="IsEnabled"/>
3046
3047 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
3048
3049 <function name="Viewport" template="Viewport"/>
3050
3051 <function name="DrawArrays" template="DrawArrays"/>
3052 <function name="DrawElements" template="DrawElements"/>
3053
3054 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
3055 <function name="CopyTexImage2D" template="CopyTexImage2D"/>
3056 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
3057 <function name="TexSubImage2D" template="TexSubImage2D"/>
3058
3059 <function name="BindTexture" template="BindTexture"/>
3060 <function name="DeleteTextures" template="DeleteTextures"/>
3061 <function name="GenTextures" template="GenTextures"/>
3062 <function name="IsTexture" template="IsTexture"/>
3063
3064 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
3065 <function name="BlendEquation" template="BlendEquation"/>
3066 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/>
3067
3068 <function name="TexImage3DOES" template="TexImage3D"/>
3069 <function name="TexSubImage3DOES" template="TexSubImage3D"/>
3070 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/>
3071
3072 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/>
3073 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/>
3074
3075 <function name="ActiveTexture" template="ActiveTexture"/>
3076
3077 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
3078
3079 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
3080 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
3081
3082 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
3083
3084 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
3085 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
3086 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
3087 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3088 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
3089 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
3090 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
3091 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
3092
3093 <function name="VertexAttribPointer" template="VertexAttribPointer"/>
3094
3095 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/>
3096 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/>
3097
3098 <function name="IsProgram" template="IsProgram"/>
3099 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
3100
3101 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/>
3102 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/>
3103 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/>
3104
3105 <function name="GetBufferPointervOES" template="GetBufferPointer"/>
3106 <function name="MapBufferOES" template="MapBuffer"/>
3107 <function name="UnmapBufferOES" template="UnmapBuffer"/>
3108 <function name="BindBuffer" template="BindBuffer"/>
3109 <function name="BufferData" template="BufferData"/>
3110 <function name="BufferSubData" template="BufferSubData"/>
3111 <function name="DeleteBuffers" template="DeleteBuffers"/>
3112 <function name="GenBuffers" template="GenBuffers"/>
3113 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
3114 <function name="IsBuffer" template="IsBuffer"/>
3115
3116 <function name="CreateShader" template="CreateShader"/>
3117 <function name="ShaderSource" template="ShaderSource"/>
3118 <function name="CompileShader" template="CompileShader"/>
3119 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
3120 <function name="DeleteShader" template="DeleteShader"/>
3121 <function name="ShaderBinary" template="ShaderBinary"/>
3122 <function name="CreateProgram" template="CreateProgram"/>
3123 <function name="AttachShader" template="AttachShader"/>
3124 <function name="DetachShader" template="DetachShader"/>
3125 <function name="LinkProgram" template="LinkProgram"/>
3126 <function name="UseProgram" template="UseProgram"/>
3127 <function name="DeleteProgram" template="DeleteProgram"/>
3128
3129 <function name="GetActiveAttrib" template="GetActiveAttrib"/>
3130 <function name="GetAttribLocation" template="GetAttribLocation"/>
3131 <function name="BindAttribLocation" template="BindAttribLocation"/>
3132 <function name="GetUniformLocation" template="GetUniformLocation"/>
3133 <function name="GetActiveUniform" template="GetActiveUniform"/>
3134
3135 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
3136 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
3137 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
3138 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3139 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
3140 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
3141 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
3142 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
3143
3144 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/>
3145 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/>
3146 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/>
3147 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/>
3148 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/>
3149 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/>
3150 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/>
3151 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/>
3152
3153 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
3154 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
3155 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
3156
3157 <function name="ValidateProgram" template="ValidateProgram"/>
3158
3159 <function name="GenerateMipmap" template="GenerateMipmap"/>
3160 <function name="BindFramebuffer" template="BindFramebuffer"/>
3161 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/>
3162 <function name="GenFramebuffers" template="GenFramebuffers"/>
3163 <function name="BindRenderbuffer" template="BindRenderbuffer"/>
3164 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/>
3165 <function name="GenRenderbuffers" template="GenRenderbuffers"/>
3166 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/>
3167 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/>
3168 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/>
3169 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/>
3170 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/>
3171 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
3172 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/>
3173 <function name="IsRenderbuffer" template="IsRenderbuffer"/>
3174 <function name="IsFramebuffer" template="IsFramebuffer"/>
3175
3176 <function name="IsShader" template="IsShader"/>
3177 <function name="GetShaderiv" template="GetShader" gltype="GLint"/>
3178 <function name="GetAttachedShaders" template="GetAttachedShaders"/>
3179 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
3180 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
3181 <function name="GetShaderSource" template="GetShaderSource"/>
3182 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
3183 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/>
3184 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/>
3185
3186 <!-- EXT_multi_draw_arrays -->
3187 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
3188 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
3189
3190 <!-- OES_EGL_image -->
3191 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
3192 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
3193 </api>
3194
3195 </apispec>