fix for-loop in _mesa_GetDouble to avoid out of bounds memory read
[mesa.git] / src / mesa / main / KNOWN_BUGS
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3 Performance issues with EXT_point_parameters & quake2
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7 Using glPolygonMode() where the front and back modes aren't the
8 same causes poor performance on 3Dfx.
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12 Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
13 etc) haven't been updated for Mesa 3.3's device driver changes.
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17 glDrawRangeElements() should use vertex array locking to improve performance
18 but trying to do so causes a rendering error. Reported by Scott McMillan.
19 Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
20 really just hiding a bug in array locking.
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