mesa: Implement GL_ARB_texture_filter_anisotropic
[mesa.git] / src / mesa / main / accum.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "accum.h"
27 #include "condrender.h"
28 #include "context.h"
29 #include "format_unpack.h"
30 #include "format_pack.h"
31 #include "framebuffer.h"
32 #include "imports.h"
33 #include "macros.h"
34 #include "state.h"
35 #include "mtypes.h"
36 #include "main/dispatch.h"
37
38
39 void GLAPIENTRY
40 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
41 {
42 GLfloat tmp[4];
43 GET_CURRENT_CONTEXT(ctx);
44
45 tmp[0] = CLAMP( red, -1.0F, 1.0F );
46 tmp[1] = CLAMP( green, -1.0F, 1.0F );
47 tmp[2] = CLAMP( blue, -1.0F, 1.0F );
48 tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
49
50 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
51 return;
52
53 COPY_4FV( ctx->Accum.ClearColor, tmp );
54 }
55
56
57 /**
58 * Clear the accumulation buffer by mapping the renderbuffer and
59 * writing the clear color to it. Called by the driver's implementation
60 * of the glClear function.
61 */
62 void
63 _mesa_clear_accum_buffer(struct gl_context *ctx)
64 {
65 GLuint x, y, width, height;
66 GLubyte *accMap;
67 GLint accRowStride;
68 struct gl_renderbuffer *accRb;
69
70 if (!ctx->DrawBuffer)
71 return;
72
73 accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
74 if (!accRb)
75 return; /* missing accum buffer, not an error */
76
77 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
78
79 /* bounds, with scissor */
80 x = ctx->DrawBuffer->_Xmin;
81 y = ctx->DrawBuffer->_Ymin;
82 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
83 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
84
85 ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
86 GL_MAP_WRITE_BIT, &accMap, &accRowStride);
87
88 if (!accMap) {
89 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
90 return;
91 }
92
93 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
94 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
95 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
96 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
97 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
98 GLuint i, j;
99
100 for (j = 0; j < height; j++) {
101 GLshort *row = (GLshort *) accMap;
102
103 for (i = 0; i < width; i++) {
104 row[i * 4 + 0] = clearR;
105 row[i * 4 + 1] = clearG;
106 row[i * 4 + 2] = clearB;
107 row[i * 4 + 3] = clearA;
108 }
109 accMap += accRowStride;
110 }
111 }
112 else {
113 /* other types someday? */
114 _mesa_warning(ctx, "unexpected accum buffer type");
115 }
116
117 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
118 }
119
120
121 /**
122 * if (bias)
123 * Accum += value
124 * else
125 * Accum *= value
126 */
127 static void
128 accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
129 GLint xpos, GLint ypos, GLint width, GLint height,
130 GLboolean bias)
131 {
132 struct gl_renderbuffer *accRb =
133 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
134 GLubyte *accMap;
135 GLint accRowStride;
136
137 assert(accRb);
138
139 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
140 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
141 &accMap, &accRowStride);
142
143 if (!accMap) {
144 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
145 return;
146 }
147
148 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
149 const GLshort incr = (GLshort) (value * 32767.0f);
150 GLint i, j;
151 if (bias) {
152 for (j = 0; j < height; j++) {
153 GLshort *acc = (GLshort *) accMap;
154 for (i = 0; i < 4 * width; i++) {
155 acc[i] += incr;
156 }
157 accMap += accRowStride;
158 }
159 }
160 else {
161 /* scale */
162 for (j = 0; j < height; j++) {
163 GLshort *acc = (GLshort *) accMap;
164 for (i = 0; i < 4 * width; i++) {
165 acc[i] = (GLshort) (acc[i] * value);
166 }
167 accMap += accRowStride;
168 }
169 }
170 }
171 else {
172 /* other types someday? */
173 }
174
175 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
176 }
177
178
179 /**
180 * if (load)
181 * Accum = ColorBuf * value
182 * else
183 * Accum += ColorBuf * value
184 */
185 static void
186 accum_or_load(struct gl_context *ctx, GLfloat value,
187 GLint xpos, GLint ypos, GLint width, GLint height,
188 GLboolean load)
189 {
190 struct gl_renderbuffer *accRb =
191 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
192 struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
193 GLubyte *accMap, *colorMap;
194 GLint accRowStride, colorRowStride;
195 GLbitfield mappingFlags;
196
197 if (!colorRb) {
198 /* no read buffer - OK */
199 return;
200 }
201
202 assert(accRb);
203
204 mappingFlags = GL_MAP_WRITE_BIT;
205 if (!load) /* if we're accumulating */
206 mappingFlags |= GL_MAP_READ_BIT;
207
208 /* Map accum buffer */
209 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
210 mappingFlags, &accMap, &accRowStride);
211 if (!accMap) {
212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
213 return;
214 }
215
216 /* Map color buffer */
217 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
218 GL_MAP_READ_BIT,
219 &colorMap, &colorRowStride);
220 if (!colorMap) {
221 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
222 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
223 return;
224 }
225
226 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
227 const GLfloat scale = value * 32767.0f;
228 GLint i, j;
229 GLfloat (*rgba)[4];
230
231 rgba = malloc(width * 4 * sizeof(GLfloat));
232 if (rgba) {
233 for (j = 0; j < height; j++) {
234 GLshort *acc = (GLshort *) accMap;
235
236 /* read colors from source color buffer */
237 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
238
239 if (load) {
240 for (i = 0; i < width; i++) {
241 acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
242 acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
243 acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
244 acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
245 }
246 }
247 else {
248 /* accumulate */
249 for (i = 0; i < width; i++) {
250 acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
251 acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
252 acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
253 acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
254 }
255 }
256
257 colorMap += colorRowStride;
258 accMap += accRowStride;
259 }
260
261 free(rgba);
262 }
263 else {
264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
265 }
266 }
267 else {
268 /* other types someday? */
269 }
270
271 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
272 ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
273 }
274
275
276 /**
277 * ColorBuffer = Accum * value
278 */
279 static void
280 accum_return(struct gl_context *ctx, GLfloat value,
281 GLint xpos, GLint ypos, GLint width, GLint height)
282 {
283 struct gl_framebuffer *fb = ctx->DrawBuffer;
284 struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
285 GLubyte *accMap, *colorMap;
286 GLint accRowStride, colorRowStride;
287 GLuint buffer;
288
289 /* Map accum buffer */
290 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
291 GL_MAP_READ_BIT,
292 &accMap, &accRowStride);
293 if (!accMap) {
294 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
295 return;
296 }
297
298 /* Loop over destination buffers */
299 for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
300 struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
301 const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
302 !ctx->Color.ColorMask[buffer][GCOMP] ||
303 !ctx->Color.ColorMask[buffer][BCOMP] ||
304 !ctx->Color.ColorMask[buffer][ACOMP]);
305 GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
306
307 if (masking)
308 mappingFlags |= GL_MAP_READ_BIT;
309
310 /* Map color buffer */
311 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
312 mappingFlags, &colorMap, &colorRowStride);
313 if (!colorMap) {
314 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
315 continue;
316 }
317
318 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
319 const GLfloat scale = value / 32767.0f;
320 GLint i, j;
321 GLfloat (*rgba)[4], (*dest)[4];
322
323 rgba = malloc(width * 4 * sizeof(GLfloat));
324 dest = malloc(width * 4 * sizeof(GLfloat));
325
326 if (rgba && dest) {
327 for (j = 0; j < height; j++) {
328 GLshort *acc = (GLshort *) accMap;
329
330 for (i = 0; i < width; i++) {
331 rgba[i][0] = acc[i * 4 + 0] * scale;
332 rgba[i][1] = acc[i * 4 + 1] * scale;
333 rgba[i][2] = acc[i * 4 + 2] * scale;
334 rgba[i][3] = acc[i * 4 + 3] * scale;
335 }
336
337 if (masking) {
338
339 /* get existing colors from dest buffer */
340 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
341
342 /* use the dest colors where mask[channel] = 0 */
343 if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
344 for (i = 0; i < width; i++)
345 rgba[i][RCOMP] = dest[i][RCOMP];
346 }
347 if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
348 for (i = 0; i < width; i++)
349 rgba[i][GCOMP] = dest[i][GCOMP];
350 }
351 if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
352 for (i = 0; i < width; i++)
353 rgba[i][BCOMP] = dest[i][BCOMP];
354 }
355 if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
356 for (i = 0; i < width; i++)
357 rgba[i][ACOMP] = dest[i][ACOMP];
358 }
359 }
360
361 _mesa_pack_float_rgba_row(colorRb->Format, width,
362 (const GLfloat (*)[4]) rgba, colorMap);
363
364 accMap += accRowStride;
365 colorMap += colorRowStride;
366 }
367 }
368 else {
369 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
370 }
371 free(rgba);
372 free(dest);
373 }
374 else {
375 /* other types someday? */
376 }
377
378 ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
379 }
380
381 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
382 }
383
384
385
386 /**
387 * Software fallback for glAccum. A hardware driver that supports
388 * signed 16-bit color channels could implement hardware accumulation
389 * operations, but no driver does so at this time.
390 */
391 static void
392 accum(struct gl_context *ctx, GLenum op, GLfloat value)
393 {
394 GLint xpos, ypos, width, height;
395
396 if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
397 _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
398 return;
399 }
400
401 if (!_mesa_check_conditional_render(ctx))
402 return;
403
404 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
405
406 xpos = ctx->DrawBuffer->_Xmin;
407 ypos = ctx->DrawBuffer->_Ymin;
408 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
409 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
410
411 switch (op) {
412 case GL_ADD:
413 if (value != 0.0F) {
414 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
415 }
416 break;
417 case GL_MULT:
418 if (value != 1.0F) {
419 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
420 }
421 break;
422 case GL_ACCUM:
423 if (value != 0.0F) {
424 accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
425 }
426 break;
427 case GL_LOAD:
428 accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
429 break;
430 case GL_RETURN:
431 accum_return(ctx, value, xpos, ypos, width, height);
432 break;
433 default:
434 unreachable("invalid mode in _mesa_Accum()");
435 break;
436 }
437 }
438
439
440 void
441 _mesa_init_accum( struct gl_context *ctx )
442 {
443 /* Accumulate buffer group */
444 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
445 }
446
447
448 void GLAPIENTRY
449 _mesa_Accum( GLenum op, GLfloat value )
450 {
451 GET_CURRENT_CONTEXT(ctx);
452 FLUSH_VERTICES(ctx, 0);
453
454 switch (op) {
455 case GL_ADD:
456 case GL_MULT:
457 case GL_ACCUM:
458 case GL_LOAD:
459 case GL_RETURN:
460 /* OK */
461 break;
462 default:
463 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
464 return;
465 }
466
467 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
468 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
469 return;
470 }
471
472 if (ctx->DrawBuffer != ctx->ReadBuffer) {
473 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
474 * or GL_EXT_framebuffer_blit.
475 */
476 _mesa_error(ctx, GL_INVALID_OPERATION,
477 "glAccum(different read/draw buffers)");
478 return;
479 }
480
481 if (ctx->NewState)
482 _mesa_update_state(ctx);
483
484 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
485 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
486 "glAccum(incomplete framebuffer)");
487 return;
488 }
489
490 if (ctx->RasterDiscard)
491 return;
492
493 if (ctx->RenderMode == GL_RENDER) {
494 accum(ctx, op, value);
495 }
496 }