Moved the software rasterizer to a new directory.
[mesa.git] / src / mesa / main / accum.c
1 /* $Id: accum.c,v 1.31 2000/10/31 18:09:44 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "accum.h"
33 #include "context.h"
34 #include "macros.h"
35 #include "mem.h"
36 #include "state.h"
37 #include "types.h"
38 #include "swrast/swrast.h"
39 #endif
40
41
42
43
44 void
45 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
46 {
47 GET_CURRENT_CONTEXT(ctx);
48 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
49
50 ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
51 ctx->Accum.ClearColor[1] = CLAMP( green, -1.0, 1.0 );
52 ctx->Accum.ClearColor[2] = CLAMP( blue, -1.0, 1.0 );
53 ctx->Accum.ClearColor[3] = CLAMP( alpha, -1.0, 1.0 );
54 ctx->NewState |= _NEW_ACCUM;
55 }
56
57
58 void
59 _mesa_Accum( GLenum op, GLfloat value )
60 {
61 GET_CURRENT_CONTEXT(ctx);
62 GLuint xpos, ypos, width, height;
63
64 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
65
66 if (ctx->Visual.AccumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) {
67 gl_error(ctx, GL_INVALID_OPERATION, "glAccum");
68 return;
69 }
70
71 if (ctx->NewState)
72 gl_update_state( ctx );
73
74 /* Determine region to operate upon. */
75 if (ctx->Scissor.Enabled) {
76 xpos = ctx->Scissor.X;
77 ypos = ctx->Scissor.Y;
78 width = ctx->Scissor.Width;
79 height = ctx->Scissor.Height;
80 }
81 else {
82 /* whole window */
83 xpos = 0;
84 ypos = 0;
85 width = ctx->DrawBuffer->Width;
86 height = ctx->DrawBuffer->Height;
87 }
88
89 if (!ctx->Driver.Accum ||
90 !ctx->Driver.Accum( ctx, op, value, xpos, ypos, width, height ))
91 _swrast_Accum( ctx, op, value, xpos, ypos, width, height );
92 }