1 /* $Id: accum.c,v 1.31 2000/10/31 18:09:44 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
38 #include "swrast/swrast.h"
45 _mesa_ClearAccum( GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
)
47 GET_CURRENT_CONTEXT(ctx
);
48 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glAccum");
50 ctx
->Accum
.ClearColor
[0] = CLAMP( red
, -1.0, 1.0 );
51 ctx
->Accum
.ClearColor
[1] = CLAMP( green
, -1.0, 1.0 );
52 ctx
->Accum
.ClearColor
[2] = CLAMP( blue
, -1.0, 1.0 );
53 ctx
->Accum
.ClearColor
[3] = CLAMP( alpha
, -1.0, 1.0 );
54 ctx
->NewState
|= _NEW_ACCUM
;
59 _mesa_Accum( GLenum op
, GLfloat value
)
61 GET_CURRENT_CONTEXT(ctx
);
62 GLuint xpos
, ypos
, width
, height
;
64 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glAccum");
66 if (ctx
->Visual
.AccumRedBits
== 0 || ctx
->DrawBuffer
!= ctx
->ReadBuffer
) {
67 gl_error(ctx
, GL_INVALID_OPERATION
, "glAccum");
72 gl_update_state( ctx
);
74 /* Determine region to operate upon. */
75 if (ctx
->Scissor
.Enabled
) {
76 xpos
= ctx
->Scissor
.X
;
77 ypos
= ctx
->Scissor
.Y
;
78 width
= ctx
->Scissor
.Width
;
79 height
= ctx
->Scissor
.Height
;
85 width
= ctx
->DrawBuffer
->Width
;
86 height
= ctx
->DrawBuffer
->Height
;
89 if (!ctx
->Driver
.Accum
||
90 !ctx
->Driver
.Accum( ctx
, op
, value
, xpos
, ypos
, width
, height
))
91 _swrast_Accum( ctx
, op
, value
, xpos
, ypos
, width
, height
);