r600g: pad the DMA CS to a multiple of 8 dwords
[mesa.git] / src / mesa / main / accum.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "accum.h"
27 #include "condrender.h"
28 #include "context.h"
29 #include "format_unpack.h"
30 #include "format_pack.h"
31 #include "imports.h"
32 #include "macros.h"
33 #include "mfeatures.h"
34 #include "state.h"
35 #include "mtypes.h"
36 #include "main/dispatch.h"
37
38
39 void GLAPIENTRY
40 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
41 {
42 GLfloat tmp[4];
43 GET_CURRENT_CONTEXT(ctx);
44
45 tmp[0] = CLAMP( red, -1.0F, 1.0F );
46 tmp[1] = CLAMP( green, -1.0F, 1.0F );
47 tmp[2] = CLAMP( blue, -1.0F, 1.0F );
48 tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
49
50 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
51 return;
52
53 COPY_4FV( ctx->Accum.ClearColor, tmp );
54 }
55
56
57 void GLAPIENTRY
58 _mesa_Accum( GLenum op, GLfloat value )
59 {
60 GET_CURRENT_CONTEXT(ctx);
61 FLUSH_VERTICES(ctx, 0);
62
63 switch (op) {
64 case GL_ADD:
65 case GL_MULT:
66 case GL_ACCUM:
67 case GL_LOAD:
68 case GL_RETURN:
69 /* OK */
70 break;
71 default:
72 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
73 return;
74 }
75
76 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
77 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
78 return;
79 }
80
81 if (ctx->DrawBuffer != ctx->ReadBuffer) {
82 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
83 * or GL_EXT_framebuffer_blit.
84 */
85 _mesa_error(ctx, GL_INVALID_OPERATION,
86 "glAccum(different read/draw buffers)");
87 return;
88 }
89
90 if (ctx->NewState)
91 _mesa_update_state(ctx);
92
93 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
94 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
95 "glAccum(incomplete framebuffer)");
96 return;
97 }
98
99 if (ctx->RasterDiscard)
100 return;
101
102 if (ctx->RenderMode == GL_RENDER) {
103 _mesa_accum(ctx, op, value);
104 }
105 }
106
107
108 /**
109 * Clear the accumulation buffer by mapping the renderbuffer and
110 * writing the clear color to it. Called by the driver's implementation
111 * of the glClear function.
112 */
113 void
114 _mesa_clear_accum_buffer(struct gl_context *ctx)
115 {
116 GLuint x, y, width, height;
117 GLubyte *accMap;
118 GLint accRowStride;
119 struct gl_renderbuffer *accRb;
120
121 if (!ctx->DrawBuffer)
122 return;
123
124 accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
125 if (!accRb)
126 return; /* missing accum buffer, not an error */
127
128 /* bounds, with scissor */
129 x = ctx->DrawBuffer->_Xmin;
130 y = ctx->DrawBuffer->_Ymin;
131 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
132 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
133
134 ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
135 GL_MAP_WRITE_BIT, &accMap, &accRowStride);
136
137 if (!accMap) {
138 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
139 return;
140 }
141
142 if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
143 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
144 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
145 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
146 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
147 GLuint i, j;
148
149 for (j = 0; j < height; j++) {
150 GLshort *row = (GLshort *) accMap;
151
152 for (i = 0; i < width; i++) {
153 row[i * 4 + 0] = clearR;
154 row[i * 4 + 1] = clearG;
155 row[i * 4 + 2] = clearB;
156 row[i * 4 + 3] = clearA;
157 }
158 accMap += accRowStride;
159 }
160 }
161 else {
162 /* other types someday? */
163 _mesa_warning(ctx, "unexpected accum buffer type");
164 }
165
166 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
167 }
168
169
170 /**
171 * if (bias)
172 * Accum += value
173 * else
174 * Accum *= value
175 */
176 static void
177 accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
178 GLint xpos, GLint ypos, GLint width, GLint height,
179 GLboolean bias)
180 {
181 struct gl_renderbuffer *accRb =
182 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
183 GLubyte *accMap;
184 GLint accRowStride;
185
186 assert(accRb);
187
188 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
189 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
190 &accMap, &accRowStride);
191
192 if (!accMap) {
193 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
194 return;
195 }
196
197 if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
198 const GLshort incr = (GLshort) (value * 32767.0f);
199 GLint i, j;
200 if (bias) {
201 for (j = 0; j < height; j++) {
202 GLshort *acc = (GLshort *) accMap;
203 for (i = 0; i < 4 * width; i++) {
204 acc[i] += incr;
205 }
206 accMap += accRowStride;
207 }
208 }
209 else {
210 /* scale */
211 for (j = 0; j < height; j++) {
212 GLshort *acc = (GLshort *) accMap;
213 for (i = 0; i < 4 * width; i++) {
214 acc[i] = (GLshort) (acc[i] * value);
215 }
216 accMap += accRowStride;
217 }
218 }
219 }
220 else {
221 /* other types someday? */
222 }
223
224 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
225 }
226
227
228 /**
229 * if (load)
230 * Accum = ColorBuf * value
231 * else
232 * Accum += ColorBuf * value
233 */
234 static void
235 accum_or_load(struct gl_context *ctx, GLfloat value,
236 GLint xpos, GLint ypos, GLint width, GLint height,
237 GLboolean load)
238 {
239 struct gl_renderbuffer *accRb =
240 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
241 struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
242 GLubyte *accMap, *colorMap;
243 GLint accRowStride, colorRowStride;
244 GLbitfield mappingFlags;
245
246 if (!colorRb) {
247 /* no read buffer - OK */
248 return;
249 }
250
251 assert(accRb);
252
253 mappingFlags = GL_MAP_WRITE_BIT;
254 if (!load) /* if we're accumulating */
255 mappingFlags |= GL_MAP_READ_BIT;
256
257 /* Map accum buffer */
258 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
259 mappingFlags, &accMap, &accRowStride);
260 if (!accMap) {
261 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
262 return;
263 }
264
265 /* Map color buffer */
266 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
267 GL_MAP_READ_BIT,
268 &colorMap, &colorRowStride);
269 if (!colorMap) {
270 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
271 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
272 return;
273 }
274
275 if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
276 const GLfloat scale = value * 32767.0f;
277 GLint i, j;
278 GLfloat (*rgba)[4];
279
280 rgba = malloc(width * 4 * sizeof(GLfloat));
281 if (rgba) {
282 for (j = 0; j < height; j++) {
283 GLshort *acc = (GLshort *) accMap;
284
285 /* read colors from source color buffer */
286 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
287
288 if (load) {
289 for (i = 0; i < width; i++) {
290 acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
291 acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
292 acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
293 acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
294 }
295 }
296 else {
297 /* accumulate */
298 for (i = 0; i < width; i++) {
299 acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
300 acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
301 acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
302 acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
303 }
304 }
305
306 colorMap += colorRowStride;
307 accMap += accRowStride;
308 }
309
310 free(rgba);
311 }
312 else {
313 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
314 }
315 }
316 else {
317 /* other types someday? */
318 }
319
320 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
321 ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
322 }
323
324
325 /**
326 * ColorBuffer = Accum * value
327 */
328 static void
329 accum_return(struct gl_context *ctx, GLfloat value,
330 GLint xpos, GLint ypos, GLint width, GLint height)
331 {
332 struct gl_framebuffer *fb = ctx->DrawBuffer;
333 struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
334 GLubyte *accMap, *colorMap;
335 GLint accRowStride, colorRowStride;
336 GLuint buffer;
337
338 /* Map accum buffer */
339 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
340 GL_MAP_READ_BIT,
341 &accMap, &accRowStride);
342 if (!accMap) {
343 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
344 return;
345 }
346
347 /* Loop over destination buffers */
348 for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
349 struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
350 const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
351 !ctx->Color.ColorMask[buffer][GCOMP] ||
352 !ctx->Color.ColorMask[buffer][BCOMP] ||
353 !ctx->Color.ColorMask[buffer][ACOMP]);
354 GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
355
356 if (masking)
357 mappingFlags |= GL_MAP_READ_BIT;
358
359 /* Map color buffer */
360 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
361 mappingFlags, &colorMap, &colorRowStride);
362 if (!colorMap) {
363 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
364 continue;
365 }
366
367 if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
368 const GLfloat scale = value / 32767.0f;
369 GLint i, j;
370 GLfloat (*rgba)[4], (*dest)[4];
371
372 rgba = malloc(width * 4 * sizeof(GLfloat));
373 dest = malloc(width * 4 * sizeof(GLfloat));
374
375 if (rgba && dest) {
376 for (j = 0; j < height; j++) {
377 GLshort *acc = (GLshort *) accMap;
378
379 for (i = 0; i < width; i++) {
380 rgba[i][0] = acc[i * 4 + 0] * scale;
381 rgba[i][1] = acc[i * 4 + 1] * scale;
382 rgba[i][2] = acc[i * 4 + 2] * scale;
383 rgba[i][3] = acc[i * 4 + 3] * scale;
384 }
385
386 if (masking) {
387
388 /* get existing colors from dest buffer */
389 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
390
391 /* use the dest colors where mask[channel] = 0 */
392 if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
393 for (i = 0; i < width; i++)
394 rgba[i][RCOMP] = dest[i][RCOMP];
395 }
396 if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
397 for (i = 0; i < width; i++)
398 rgba[i][GCOMP] = dest[i][GCOMP];
399 }
400 if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
401 for (i = 0; i < width; i++)
402 rgba[i][BCOMP] = dest[i][BCOMP];
403 }
404 if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
405 for (i = 0; i < width; i++)
406 rgba[i][ACOMP] = dest[i][ACOMP];
407 }
408 }
409
410 _mesa_pack_float_rgba_row(colorRb->Format, width,
411 (const GLfloat (*)[4]) rgba, colorMap);
412
413 accMap += accRowStride;
414 colorMap += colorRowStride;
415 }
416 }
417 else {
418 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
419 }
420 free(rgba);
421 free(dest);
422 }
423 else {
424 /* other types someday? */
425 }
426
427 ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
428 }
429
430 ctx->Driver.UnmapRenderbuffer(ctx, accRb);
431 }
432
433
434
435 /**
436 * Software fallback for glAccum. A hardware driver that supports
437 * signed 16-bit color channels could implement hardware accumulation
438 * operations, but no driver does so at this time.
439 */
440 void
441 _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
442 {
443 GLint xpos, ypos, width, height;
444
445 if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
446 _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
447 return;
448 }
449
450 if (!_mesa_check_conditional_render(ctx))
451 return;
452
453 xpos = ctx->DrawBuffer->_Xmin;
454 ypos = ctx->DrawBuffer->_Ymin;
455 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
456 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
457
458 switch (op) {
459 case GL_ADD:
460 if (value != 0.0F) {
461 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
462 }
463 break;
464 case GL_MULT:
465 if (value != 1.0F) {
466 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
467 }
468 break;
469 case GL_ACCUM:
470 if (value != 0.0F) {
471 accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
472 }
473 break;
474 case GL_LOAD:
475 accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
476 break;
477 case GL_RETURN:
478 accum_return(ctx, value, xpos, ypos, width, height);
479 break;
480 default:
481 _mesa_problem(ctx, "invalid mode in _mesa_accum()");
482 break;
483 }
484 }
485
486
487 void
488 _mesa_init_accum( struct gl_context *ctx )
489 {
490 /* Accumulate buffer group */
491 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
492 }