3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
36 _mesa_ClearAccum( GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
)
39 GET_CURRENT_CONTEXT(ctx
);
40 ASSERT_OUTSIDE_BEGIN_END(ctx
);
42 tmp
[0] = CLAMP( red
, -1.0F
, 1.0F
);
43 tmp
[1] = CLAMP( green
, -1.0F
, 1.0F
);
44 tmp
[2] = CLAMP( blue
, -1.0F
, 1.0F
);
45 tmp
[3] = CLAMP( alpha
, -1.0F
, 1.0F
);
47 if (TEST_EQ_4V(tmp
, ctx
->Accum
.ClearColor
))
50 FLUSH_VERTICES(ctx
, _NEW_ACCUM
);
51 COPY_4FV( ctx
->Accum
.ClearColor
, tmp
);
54 /* Should really be a driver-supplied function?
57 _mesa_Accum( GLenum op
, GLfloat value
)
59 GET_CURRENT_CONTEXT(ctx
);
60 GLuint xpos
, ypos
, width
, height
;
61 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
63 if (ctx
->Visual
.accumRedBits
== 0 || ctx
->DrawBuffer
!= ctx
->ReadBuffer
) {
64 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAccum");
69 _mesa_update_state( ctx
);
71 /* Determine region to operate upon. */
72 if (ctx
->Scissor
.Enabled
) {
73 xpos
= ctx
->Scissor
.X
;
74 ypos
= ctx
->Scissor
.Y
;
75 width
= ctx
->Scissor
.Width
;
76 height
= ctx
->Scissor
.Height
;
82 width
= ctx
->DrawBuffer
->Width
;
83 height
= ctx
->DrawBuffer
->Height
;
86 ctx
->Driver
.Accum( ctx
, op
, value
, xpos
, ypos
, width
, height
);
90 _mesa_init_accum( GLcontext
*ctx
)
92 /* Accumulate buffer group */
93 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );