Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / main / accum.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "accum.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "macros.h"
30 #include "mfeatures.h"
31 #include "state.h"
32 #include "mtypes.h"
33 #include "main/dispatch.h"
34
35
36 #if FEATURE_accum
37
38
39 void GLAPIENTRY
40 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
41 {
42 GLfloat tmp[4];
43 GET_CURRENT_CONTEXT(ctx);
44 ASSERT_OUTSIDE_BEGIN_END(ctx);
45
46 tmp[0] = CLAMP( red, -1.0F, 1.0F );
47 tmp[1] = CLAMP( green, -1.0F, 1.0F );
48 tmp[2] = CLAMP( blue, -1.0F, 1.0F );
49 tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
50
51 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
52 return;
53
54 FLUSH_VERTICES(ctx, _NEW_ACCUM);
55 COPY_4FV( ctx->Accum.ClearColor, tmp );
56 }
57
58
59 static void GLAPIENTRY
60 _mesa_Accum( GLenum op, GLfloat value )
61 {
62 GET_CURRENT_CONTEXT(ctx);
63 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
64
65 switch (op) {
66 case GL_ADD:
67 case GL_MULT:
68 case GL_ACCUM:
69 case GL_LOAD:
70 case GL_RETURN:
71 /* OK */
72 break;
73 default:
74 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
75 return;
76 }
77
78 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
79 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
80 return;
81 }
82
83 if (ctx->DrawBuffer != ctx->ReadBuffer) {
84 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
85 * or GL_EXT_framebuffer_blit.
86 */
87 _mesa_error(ctx, GL_INVALID_OPERATION,
88 "glAccum(different read/draw buffers)");
89 return;
90 }
91
92 if (ctx->NewState)
93 _mesa_update_state(ctx);
94
95 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
96 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
97 "glAccum(incomplete framebuffer)");
98 return;
99 }
100
101 if (ctx->RenderMode == GL_RENDER) {
102 ctx->Driver.Accum(ctx, op, value);
103 }
104 }
105
106
107 void
108 _mesa_init_accum_dispatch(struct _glapi_table *disp)
109 {
110 SET_Accum(disp, _mesa_Accum);
111 SET_ClearAccum(disp, _mesa_ClearAccum);
112 }
113
114
115 #endif /* FEATURE_accum */
116
117
118 void
119 _mesa_init_accum( struct gl_context *ctx )
120 {
121 /* Accumulate buffer group */
122 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
123 }