Added GLAPIENTRY decorations for all first level OpenGL API function entry
[mesa.git] / src / mesa / main / accum.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 4.1
5 *
6 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "glheader.h"
27 #include "accum.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "macros.h"
31 #include "state.h"
32 #include "mtypes.h"
33
34
35 void GLAPIENTRY
36 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
37 {
38 GLfloat tmp[4];
39 GET_CURRENT_CONTEXT(ctx);
40 ASSERT_OUTSIDE_BEGIN_END(ctx);
41
42 tmp[0] = CLAMP( red, -1.0F, 1.0F );
43 tmp[1] = CLAMP( green, -1.0F, 1.0F );
44 tmp[2] = CLAMP( blue, -1.0F, 1.0F );
45 tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
46
47 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
48 return;
49
50 FLUSH_VERTICES(ctx, _NEW_ACCUM);
51 COPY_4FV( ctx->Accum.ClearColor, tmp );
52 }
53
54 /* Should really be a driver-supplied function?
55 */
56 void GLAPIENTRY
57 _mesa_Accum( GLenum op, GLfloat value )
58 {
59 GET_CURRENT_CONTEXT(ctx);
60 GLuint xpos, ypos, width, height;
61 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
62
63 if (ctx->Visual.accumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) {
64 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum");
65 return;
66 }
67
68 if (ctx->NewState)
69 _mesa_update_state( ctx );
70
71 /* Determine region to operate upon. */
72 if (ctx->Scissor.Enabled) {
73 xpos = ctx->Scissor.X;
74 ypos = ctx->Scissor.Y;
75 width = ctx->Scissor.Width;
76 height = ctx->Scissor.Height;
77 }
78 else {
79 /* whole window */
80 xpos = 0;
81 ypos = 0;
82 width = ctx->DrawBuffer->Width;
83 height = ctx->DrawBuffer->Height;
84 }
85
86 ctx->Driver.Accum( ctx, op, value, xpos, ypos, width, height );
87 }
88
89 void
90 _mesa_init_accum( GLcontext *ctx )
91 {
92 /* Accumulate buffer group */
93 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
94 }