9c65ae5b9a1a28d8d4337fe4a0eb730a423aa6e1
[mesa.git] / src / mesa / main / api_arrayelt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Author:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29 #include "glheader.h"
30 #include "api_arrayelt.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "macros.h"
34 #include "glapioffsets.h"
35 #include "dispatch.h"
36
37 typedef void (GLAPIENTRY *array_func)( const void * );
38
39 typedef struct {
40 const struct gl_client_array *array;
41 int offset;
42 } AEarray;
43
44 typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
45
46 typedef struct {
47 const struct gl_client_array *array;
48 attrib_func func;
49 GLuint index;
50 } AEattrib;
51
52 typedef struct {
53 AEarray arrays[32];
54 AEattrib attribs[VERT_ATTRIB_MAX + 1];
55 GLuint NewState;
56 } AEcontext;
57
58 #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
59
60
61 /*
62 * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
63 * in the range [0, 7]. Luckily these type tokens are sequentially
64 * numbered in gl.h, except for GL_DOUBLE.
65 */
66 #define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
67
68 static const int ColorFuncs[2][8] = {
69 {
70 _gloffset_Color3bv,
71 _gloffset_Color3ubv,
72 _gloffset_Color3sv,
73 _gloffset_Color3usv,
74 _gloffset_Color3iv,
75 _gloffset_Color3uiv,
76 _gloffset_Color3fv,
77 _gloffset_Color3dv,
78 },
79 {
80 _gloffset_Color4bv,
81 _gloffset_Color4ubv,
82 _gloffset_Color4sv,
83 _gloffset_Color4usv,
84 _gloffset_Color4iv,
85 _gloffset_Color4uiv,
86 _gloffset_Color4fv,
87 _gloffset_Color4dv,
88 },
89 };
90
91 static const int VertexFuncs[3][8] = {
92 {
93 -1,
94 -1,
95 _gloffset_Vertex2sv,
96 -1,
97 _gloffset_Vertex2iv,
98 -1,
99 _gloffset_Vertex2fv,
100 _gloffset_Vertex2dv,
101 },
102 {
103 -1,
104 -1,
105 _gloffset_Vertex3sv,
106 -1,
107 _gloffset_Vertex3iv,
108 -1,
109 _gloffset_Vertex3fv,
110 _gloffset_Vertex3dv,
111 },
112 {
113 -1,
114 -1,
115 _gloffset_Vertex4sv,
116 -1,
117 _gloffset_Vertex4iv,
118 -1,
119 _gloffset_Vertex4fv,
120 _gloffset_Vertex4dv,
121 },
122 };
123
124 static const int IndexFuncs[8] = {
125 -1,
126 _gloffset_Indexubv,
127 _gloffset_Indexsv,
128 -1,
129 _gloffset_Indexiv,
130 -1,
131 _gloffset_Indexfv,
132 _gloffset_Indexdv,
133 };
134
135 static const int NormalFuncs[8] = {
136 _gloffset_Normal3bv,
137 -1,
138 _gloffset_Normal3sv,
139 -1,
140 _gloffset_Normal3iv,
141 -1,
142 _gloffset_Normal3fv,
143 _gloffset_Normal3dv,
144 };
145
146 /* Note: _gloffset_* for these may not be a compile-time constant. */
147 static int SecondaryColorFuncs[8];
148 static int FogCoordFuncs[8];
149
150
151 /**
152 ** GL_NV_vertex_program
153 **/
154
155 /* GL_BYTE attributes */
156
157 static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
158 {
159 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
160 }
161
162 static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
163 {
164 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
165 }
166
167 static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
168 {
169 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
170 }
171
172 static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
173 {
174 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
175 }
176
177 static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
178 {
179 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
180 BYTE_TO_FLOAT(v[1]),
181 BYTE_TO_FLOAT(v[2])));
182 }
183
184 static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
185 {
186 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
187 }
188
189 static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
190 {
191 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
192 BYTE_TO_FLOAT(v[1]),
193 BYTE_TO_FLOAT(v[2]),
194 BYTE_TO_FLOAT(v[3])));
195 }
196
197 static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
198 {
199 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
200 }
201
202 /* GL_UNSIGNED_BYTE attributes */
203
204 static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
205 {
206 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
207 }
208
209 static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
210 {
211 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
212 }
213
214 static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
215 {
216 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
217 UBYTE_TO_FLOAT(v[1])));
218 }
219
220 static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
221 {
222 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
223 }
224
225 static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
226 {
227 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
228 UBYTE_TO_FLOAT(v[1]),
229 UBYTE_TO_FLOAT(v[2])));
230 }
231 static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
232 {
233 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
234 }
235
236 static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
237 {
238 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
239 UBYTE_TO_FLOAT(v[1]),
240 UBYTE_TO_FLOAT(v[2]),
241 UBYTE_TO_FLOAT(v[3])));
242 }
243
244 static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
245 {
246 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
247 }
248
249 /* GL_SHORT attributes */
250
251 static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
252 {
253 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
254 }
255
256 static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
257 {
258 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
259 }
260
261 static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
262 {
263 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
264 SHORT_TO_FLOAT(v[1])));
265 }
266
267 static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
268 {
269 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
270 }
271
272 static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
273 {
274 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
275 SHORT_TO_FLOAT(v[1]),
276 SHORT_TO_FLOAT(v[2])));
277 }
278
279 static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
280 {
281 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
282 }
283
284 static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
285 {
286 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
287 SHORT_TO_FLOAT(v[1]),
288 SHORT_TO_FLOAT(v[2]),
289 SHORT_TO_FLOAT(v[3])));
290 }
291
292 static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
293 {
294 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
295 }
296
297 /* GL_UNSIGNED_SHORT attributes */
298
299 static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
300 {
301 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
302 }
303
304 static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
305 {
306 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
307 }
308
309 static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
310 {
311 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
312 USHORT_TO_FLOAT(v[1])));
313 }
314
315 static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
316 {
317 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
318 }
319
320 static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
321 {
322 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
323 USHORT_TO_FLOAT(v[1]),
324 USHORT_TO_FLOAT(v[2])));
325 }
326
327 static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
328 {
329 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
330 }
331
332 static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
333 {
334 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
335 USHORT_TO_FLOAT(v[1]),
336 USHORT_TO_FLOAT(v[2]),
337 USHORT_TO_FLOAT(v[3])));
338 }
339
340 static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
341 {
342 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
343 }
344
345 /* GL_INT attributes */
346
347 static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
348 {
349 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
350 }
351
352 static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
353 {
354 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
355 }
356
357 static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
358 {
359 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
360 INT_TO_FLOAT(v[1])));
361 }
362
363 static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
364 {
365 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
366 }
367
368 static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
369 {
370 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
371 INT_TO_FLOAT(v[1]),
372 INT_TO_FLOAT(v[2])));
373 }
374
375 static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
376 {
377 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
378 }
379
380 static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
381 {
382 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
383 INT_TO_FLOAT(v[1]),
384 INT_TO_FLOAT(v[2]),
385 INT_TO_FLOAT(v[3])));
386 }
387
388 static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
389 {
390 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
391 }
392
393 /* GL_UNSIGNED_INT attributes */
394
395 static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
396 {
397 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
398 }
399
400 static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
401 {
402 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
403 }
404
405 static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
406 {
407 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
408 UINT_TO_FLOAT(v[1])));
409 }
410
411 static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
412 {
413 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
414 }
415
416 static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
417 {
418 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
419 UINT_TO_FLOAT(v[1]),
420 UINT_TO_FLOAT(v[2])));
421 }
422
423 static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
424 {
425 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
426 }
427
428 static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
429 {
430 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
431 UINT_TO_FLOAT(v[1]),
432 UINT_TO_FLOAT(v[2]),
433 UINT_TO_FLOAT(v[3])));
434 }
435
436 static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
437 {
438 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
439 }
440
441 /* GL_FLOAT attributes */
442
443 static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
444 {
445 CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
446 }
447
448 static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
449 {
450 CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
451 }
452
453 static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
454 {
455 CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
456 }
457
458 static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
459 {
460 CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
461 }
462
463 /* GL_DOUBLE attributes */
464
465 static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
466 {
467 CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
468 }
469
470 static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
471 {
472 CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
473 }
474
475 static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
476 {
477 CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
478 }
479
480 static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
481 {
482 CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
483 }
484
485
486 /*
487 * Array [size][type] of VertexAttrib functions
488 */
489 static attrib_func AttribFuncsNV[2][4][8] = {
490 {
491 /* non-normalized */
492 {
493 /* size 1 */
494 (attrib_func) VertexAttrib1bvNV,
495 (attrib_func) VertexAttrib1ubvNV,
496 (attrib_func) VertexAttrib1svNV,
497 (attrib_func) VertexAttrib1usvNV,
498 (attrib_func) VertexAttrib1ivNV,
499 (attrib_func) VertexAttrib1uivNV,
500 (attrib_func) VertexAttrib1fvNV,
501 (attrib_func) VertexAttrib1dvNV
502 },
503 {
504 /* size 2 */
505 (attrib_func) VertexAttrib2bvNV,
506 (attrib_func) VertexAttrib2ubvNV,
507 (attrib_func) VertexAttrib2svNV,
508 (attrib_func) VertexAttrib2usvNV,
509 (attrib_func) VertexAttrib2ivNV,
510 (attrib_func) VertexAttrib2uivNV,
511 (attrib_func) VertexAttrib2fvNV,
512 (attrib_func) VertexAttrib2dvNV
513 },
514 {
515 /* size 3 */
516 (attrib_func) VertexAttrib3bvNV,
517 (attrib_func) VertexAttrib3ubvNV,
518 (attrib_func) VertexAttrib3svNV,
519 (attrib_func) VertexAttrib3usvNV,
520 (attrib_func) VertexAttrib3ivNV,
521 (attrib_func) VertexAttrib3uivNV,
522 (attrib_func) VertexAttrib3fvNV,
523 (attrib_func) VertexAttrib3dvNV
524 },
525 {
526 /* size 4 */
527 (attrib_func) VertexAttrib4bvNV,
528 (attrib_func) VertexAttrib4ubvNV,
529 (attrib_func) VertexAttrib4svNV,
530 (attrib_func) VertexAttrib4usvNV,
531 (attrib_func) VertexAttrib4ivNV,
532 (attrib_func) VertexAttrib4uivNV,
533 (attrib_func) VertexAttrib4fvNV,
534 (attrib_func) VertexAttrib4dvNV
535 }
536 },
537 {
538 /* normalized (except for float/double) */
539 {
540 /* size 1 */
541 (attrib_func) VertexAttrib1NbvNV,
542 (attrib_func) VertexAttrib1NubvNV,
543 (attrib_func) VertexAttrib1NsvNV,
544 (attrib_func) VertexAttrib1NusvNV,
545 (attrib_func) VertexAttrib1NivNV,
546 (attrib_func) VertexAttrib1NuivNV,
547 (attrib_func) VertexAttrib1fvNV,
548 (attrib_func) VertexAttrib1dvNV
549 },
550 {
551 /* size 2 */
552 (attrib_func) VertexAttrib2NbvNV,
553 (attrib_func) VertexAttrib2NubvNV,
554 (attrib_func) VertexAttrib2NsvNV,
555 (attrib_func) VertexAttrib2NusvNV,
556 (attrib_func) VertexAttrib2NivNV,
557 (attrib_func) VertexAttrib2NuivNV,
558 (attrib_func) VertexAttrib2fvNV,
559 (attrib_func) VertexAttrib2dvNV
560 },
561 {
562 /* size 3 */
563 (attrib_func) VertexAttrib3NbvNV,
564 (attrib_func) VertexAttrib3NubvNV,
565 (attrib_func) VertexAttrib3NsvNV,
566 (attrib_func) VertexAttrib3NusvNV,
567 (attrib_func) VertexAttrib3NivNV,
568 (attrib_func) VertexAttrib3NuivNV,
569 (attrib_func) VertexAttrib3fvNV,
570 (attrib_func) VertexAttrib3dvNV
571 },
572 {
573 /* size 4 */
574 (attrib_func) VertexAttrib4NbvNV,
575 (attrib_func) VertexAttrib4NubvNV,
576 (attrib_func) VertexAttrib4NsvNV,
577 (attrib_func) VertexAttrib4NusvNV,
578 (attrib_func) VertexAttrib4NivNV,
579 (attrib_func) VertexAttrib4NuivNV,
580 (attrib_func) VertexAttrib4fvNV,
581 (attrib_func) VertexAttrib4dvNV
582 }
583 }
584 };
585
586
587 /**
588 ** GL_ARB_vertex_program
589 **/
590
591 /* GL_BYTE attributes */
592
593 static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
594 {
595 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
596 }
597
598 static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
599 {
600 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
601 }
602
603 static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
604 {
605 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
606 }
607
608 static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
609 {
610 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
611 }
612
613 static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
614 {
615 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
616 BYTE_TO_FLOAT(v[1]),
617 BYTE_TO_FLOAT(v[2])));
618 }
619
620 static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
621 {
622 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
623 }
624
625 static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
626 {
627 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
628 BYTE_TO_FLOAT(v[1]),
629 BYTE_TO_FLOAT(v[2]),
630 BYTE_TO_FLOAT(v[3])));
631 }
632
633 static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
634 {
635 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
636 }
637
638 /* GL_UNSIGNED_BYTE attributes */
639
640 static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
641 {
642 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
643 }
644
645 static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
646 {
647 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
648 }
649
650 static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
651 {
652 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
653 UBYTE_TO_FLOAT(v[1])));
654 }
655
656 static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
657 {
658 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
659 }
660
661 static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
662 {
663 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
664 UBYTE_TO_FLOAT(v[1]),
665 UBYTE_TO_FLOAT(v[2])));
666 }
667 static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
668 {
669 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
670 }
671
672 static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
673 {
674 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
675 UBYTE_TO_FLOAT(v[1]),
676 UBYTE_TO_FLOAT(v[2]),
677 UBYTE_TO_FLOAT(v[3])));
678 }
679
680 static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
681 {
682 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
683 }
684
685 /* GL_SHORT attributes */
686
687 static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
688 {
689 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
690 }
691
692 static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
693 {
694 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
695 }
696
697 static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
698 {
699 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
700 SHORT_TO_FLOAT(v[1])));
701 }
702
703 static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
704 {
705 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
706 }
707
708 static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
709 {
710 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
711 SHORT_TO_FLOAT(v[1]),
712 SHORT_TO_FLOAT(v[2])));
713 }
714
715 static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
716 {
717 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
718 }
719
720 static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
721 {
722 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
723 SHORT_TO_FLOAT(v[1]),
724 SHORT_TO_FLOAT(v[2]),
725 SHORT_TO_FLOAT(v[3])));
726 }
727
728 static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
729 {
730 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
731 }
732
733 /* GL_UNSIGNED_SHORT attributes */
734
735 static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
736 {
737 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
738 }
739
740 static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
741 {
742 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
743 }
744
745 static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
746 {
747 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
748 USHORT_TO_FLOAT(v[1])));
749 }
750
751 static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
752 {
753 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
754 }
755
756 static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
757 {
758 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
759 USHORT_TO_FLOAT(v[1]),
760 USHORT_TO_FLOAT(v[2])));
761 }
762
763 static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
764 {
765 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
766 }
767
768 static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
769 {
770 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
771 USHORT_TO_FLOAT(v[1]),
772 USHORT_TO_FLOAT(v[2]),
773 USHORT_TO_FLOAT(v[3])));
774 }
775
776 static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
777 {
778 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
779 }
780
781 /* GL_INT attributes */
782
783 static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
784 {
785 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
786 }
787
788 static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
789 {
790 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
791 }
792
793 static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
794 {
795 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
796 INT_TO_FLOAT(v[1])));
797 }
798
799 static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
800 {
801 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
802 }
803
804 static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
805 {
806 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
807 INT_TO_FLOAT(v[1]),
808 INT_TO_FLOAT(v[2])));
809 }
810
811 static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
812 {
813 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
814 }
815
816 static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
817 {
818 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
819 INT_TO_FLOAT(v[1]),
820 INT_TO_FLOAT(v[2]),
821 INT_TO_FLOAT(v[3])));
822 }
823
824 static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
825 {
826 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
827 }
828
829 /* GL_UNSIGNED_INT attributes */
830
831 static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
832 {
833 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
834 }
835
836 static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
837 {
838 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
839 }
840
841 static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
842 {
843 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
844 UINT_TO_FLOAT(v[1])));
845 }
846
847 static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
848 {
849 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
850 }
851
852 static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
853 {
854 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
855 UINT_TO_FLOAT(v[1]),
856 UINT_TO_FLOAT(v[2])));
857 }
858
859 static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
860 {
861 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
862 }
863
864 static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
865 {
866 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
867 UINT_TO_FLOAT(v[1]),
868 UINT_TO_FLOAT(v[2]),
869 UINT_TO_FLOAT(v[3])));
870 }
871
872 static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
873 {
874 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
875 }
876
877 /* GL_FLOAT attributes */
878
879 static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
880 {
881 CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
882 }
883
884 static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
885 {
886 CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
887 }
888
889 static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
890 {
891 CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
892 }
893
894 static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
895 {
896 CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
897 }
898
899 /* GL_DOUBLE attributes */
900
901 static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
902 {
903 CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
904 }
905
906 static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
907 {
908 CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
909 }
910
911 static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
912 {
913 CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
914 }
915
916 static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
917 {
918 CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
919 }
920
921
922 /*
923 * Array [size][type] of VertexAttrib functions
924 */
925 static attrib_func AttribFuncsARB[2][4][8] = {
926 {
927 /* non-normalized */
928 {
929 /* size 1 */
930 (attrib_func) VertexAttrib1bvARB,
931 (attrib_func) VertexAttrib1ubvARB,
932 (attrib_func) VertexAttrib1svARB,
933 (attrib_func) VertexAttrib1usvARB,
934 (attrib_func) VertexAttrib1ivARB,
935 (attrib_func) VertexAttrib1uivARB,
936 (attrib_func) VertexAttrib1fvARB,
937 (attrib_func) VertexAttrib1dvARB
938 },
939 {
940 /* size 2 */
941 (attrib_func) VertexAttrib2bvARB,
942 (attrib_func) VertexAttrib2ubvARB,
943 (attrib_func) VertexAttrib2svARB,
944 (attrib_func) VertexAttrib2usvARB,
945 (attrib_func) VertexAttrib2ivARB,
946 (attrib_func) VertexAttrib2uivARB,
947 (attrib_func) VertexAttrib2fvARB,
948 (attrib_func) VertexAttrib2dvARB
949 },
950 {
951 /* size 3 */
952 (attrib_func) VertexAttrib3bvARB,
953 (attrib_func) VertexAttrib3ubvARB,
954 (attrib_func) VertexAttrib3svARB,
955 (attrib_func) VertexAttrib3usvARB,
956 (attrib_func) VertexAttrib3ivARB,
957 (attrib_func) VertexAttrib3uivARB,
958 (attrib_func) VertexAttrib3fvARB,
959 (attrib_func) VertexAttrib3dvARB
960 },
961 {
962 /* size 4 */
963 (attrib_func) VertexAttrib4bvARB,
964 (attrib_func) VertexAttrib4ubvARB,
965 (attrib_func) VertexAttrib4svARB,
966 (attrib_func) VertexAttrib4usvARB,
967 (attrib_func) VertexAttrib4ivARB,
968 (attrib_func) VertexAttrib4uivARB,
969 (attrib_func) VertexAttrib4fvARB,
970 (attrib_func) VertexAttrib4dvARB
971 }
972 },
973 {
974 /* normalized (except for float/double) */
975 {
976 /* size 1 */
977 (attrib_func) VertexAttrib1NbvARB,
978 (attrib_func) VertexAttrib1NubvARB,
979 (attrib_func) VertexAttrib1NsvARB,
980 (attrib_func) VertexAttrib1NusvARB,
981 (attrib_func) VertexAttrib1NivARB,
982 (attrib_func) VertexAttrib1NuivARB,
983 (attrib_func) VertexAttrib1fvARB,
984 (attrib_func) VertexAttrib1dvARB
985 },
986 {
987 /* size 2 */
988 (attrib_func) VertexAttrib2NbvARB,
989 (attrib_func) VertexAttrib2NubvARB,
990 (attrib_func) VertexAttrib2NsvARB,
991 (attrib_func) VertexAttrib2NusvARB,
992 (attrib_func) VertexAttrib2NivARB,
993 (attrib_func) VertexAttrib2NuivARB,
994 (attrib_func) VertexAttrib2fvARB,
995 (attrib_func) VertexAttrib2dvARB
996 },
997 {
998 /* size 3 */
999 (attrib_func) VertexAttrib3NbvARB,
1000 (attrib_func) VertexAttrib3NubvARB,
1001 (attrib_func) VertexAttrib3NsvARB,
1002 (attrib_func) VertexAttrib3NusvARB,
1003 (attrib_func) VertexAttrib3NivARB,
1004 (attrib_func) VertexAttrib3NuivARB,
1005 (attrib_func) VertexAttrib3fvARB,
1006 (attrib_func) VertexAttrib3dvARB
1007 },
1008 {
1009 /* size 4 */
1010 (attrib_func) VertexAttrib4NbvARB,
1011 (attrib_func) VertexAttrib4NubvARB,
1012 (attrib_func) VertexAttrib4NsvARB,
1013 (attrib_func) VertexAttrib4NusvARB,
1014 (attrib_func) VertexAttrib4NivARB,
1015 (attrib_func) VertexAttrib4NuivARB,
1016 (attrib_func) VertexAttrib4fvARB,
1017 (attrib_func) VertexAttrib4dvARB
1018 }
1019 }
1020 };
1021
1022 /**********************************************************************/
1023
1024
1025 GLboolean _ae_create_context( GLcontext *ctx )
1026 {
1027 if (ctx->aelt_context)
1028 return GL_TRUE;
1029
1030 /* These _gloffset_* values may not be compile-time constants */
1031 SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
1032 SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
1033 SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
1034 SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
1035 SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
1036 SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
1037 SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
1038 SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
1039
1040 FogCoordFuncs[0] = -1;
1041 FogCoordFuncs[1] = -1;
1042 FogCoordFuncs[2] = -1;
1043 FogCoordFuncs[3] = -1;
1044 FogCoordFuncs[4] = -1;
1045 FogCoordFuncs[5] = -1;
1046 FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
1047 FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
1048
1049 ctx->aelt_context = MALLOC( sizeof(AEcontext) );
1050 if (!ctx->aelt_context)
1051 return GL_FALSE;
1052
1053 AE_CONTEXT(ctx)->NewState = ~0;
1054 return GL_TRUE;
1055 }
1056
1057
1058 void _ae_destroy_context( GLcontext *ctx )
1059 {
1060 if ( AE_CONTEXT( ctx ) ) {
1061 FREE( ctx->aelt_context );
1062 ctx->aelt_context = NULL;
1063 }
1064 }
1065
1066
1067 /**
1068 * Make a list of per-vertex functions to call for each glArrayElement call.
1069 * These functions access the array data (i.e. glVertex, glColor, glNormal,
1070 * etc).
1071 * Note: this may be called during display list construction.
1072 */
1073 static void _ae_update_state( GLcontext *ctx )
1074 {
1075 AEcontext *actx = AE_CONTEXT(ctx);
1076 AEarray *aa = actx->arrays;
1077 AEattrib *at = actx->attribs;
1078 GLuint i;
1079
1080 /* conventional vertex arrays */
1081 if (ctx->Array.Index.Enabled) {
1082 aa->array = &ctx->Array.Index;
1083 aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
1084 aa++;
1085 }
1086 if (ctx->Array.EdgeFlag.Enabled) {
1087 aa->array = &ctx->Array.EdgeFlag;
1088 aa->offset = _gloffset_EdgeFlagv;
1089 aa++;
1090 }
1091 if (ctx->Array.Normal.Enabled) {
1092 aa->array = &ctx->Array.Normal;
1093 aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
1094 aa++;
1095 }
1096 if (ctx->Array.Color.Enabled) {
1097 aa->array = &ctx->Array.Color;
1098 aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
1099 aa++;
1100 }
1101 if (ctx->Array.SecondaryColor.Enabled) {
1102 aa->array = &ctx->Array.SecondaryColor;
1103 aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
1104 aa++;
1105 }
1106 if (ctx->Array.FogCoord.Enabled) {
1107 aa->array = &ctx->Array.FogCoord;
1108 aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
1109 aa++;
1110 }
1111 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
1112 struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];
1113 if (attribArray->Enabled) {
1114 /* NOTE: we use generic glVertexAttribNV functions here.
1115 * If we ever remove GL_NV_vertex_program this will have to change.
1116 */
1117 at->array = attribArray;
1118 ASSERT(!at->array->Normalized);
1119 at->func = AttribFuncsNV[at->array->Normalized]
1120 [at->array->Size-1]
1121 [TYPE_IDX(at->array->Type)];
1122 at->index = VERT_ATTRIB_TEX0 + i;
1123 at++;
1124 }
1125 }
1126
1127 /* generic vertex attribute arrays */
1128 for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
1129 struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i];
1130 if (attribArray->Enabled) {
1131 at->array = attribArray;
1132 /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
1133 * function pointer here (for float arrays) since the pointer may
1134 * change from one execution of _ae_loopback_array_elt() to
1135 * the next. Doing so caused UT to break.
1136 */
1137 if (ctx->VertexProgram._Enabled
1138 && ctx->VertexProgram.Current->IsNVProgram) {
1139 at->func = AttribFuncsNV[at->array->Normalized]
1140 [at->array->Size-1]
1141 [TYPE_IDX(at->array->Type)];
1142 }
1143 else {
1144 at->func = AttribFuncsARB[at->array->Normalized]
1145 [at->array->Size-1]
1146 [TYPE_IDX(at->array->Type)];
1147 }
1148 at->index = i;
1149 at++;
1150 }
1151 }
1152
1153 /* finally, vertex position */
1154 if (ctx->Array.VertexAttrib[0].Enabled) {
1155 /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
1156 * issued as the last (provoking) attribute).
1157 */
1158 aa->array = &ctx->Array.VertexAttrib[0];
1159 assert(aa->array->Size >= 2); /* XXX fix someday? */
1160 aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
1161 aa++;
1162 }
1163 else if (ctx->Array.Vertex.Enabled) {
1164 aa->array = &ctx->Array.Vertex;
1165 aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
1166 aa++;
1167 }
1168
1169 ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
1170 ASSERT(aa - actx->arrays < 32);
1171 at->func = NULL; /* terminate the list */
1172 aa->offset = -1; /* terminate the list */
1173
1174 actx->NewState = 0;
1175 }
1176
1177
1178 /**
1179 * Called via glArrayElement() and glDrawArrays().
1180 * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
1181 * for all enabled vertex arrays (for elt-th element).
1182 * Note: this may be called during display list construction.
1183 */
1184 void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
1185 {
1186 GET_CURRENT_CONTEXT(ctx);
1187 const AEcontext *actx = AE_CONTEXT(ctx);
1188 const AEarray *aa;
1189 const AEattrib *at;
1190 const struct _glapi_table * const disp = GET_DISPATCH();
1191
1192
1193 if (actx->NewState)
1194 _ae_update_state( ctx );
1195
1196 /* generic attributes */
1197 for (at = actx->attribs; at->func; at++) {
1198 const GLubyte *src
1199 = ADD_POINTERS(at->array->BufferObj->Data, at->array->Ptr)
1200 + elt * at->array->StrideB;
1201 at->func( at->index, src );
1202 }
1203
1204 /* conventional arrays */
1205 for (aa = actx->arrays; aa->offset != -1 ; aa++) {
1206 const GLubyte *src
1207 = ADD_POINTERS(aa->array->BufferObj->Data, aa->array->Ptr)
1208 + elt * aa->array->StrideB;
1209 CALL_by_offset( disp, (array_func), aa->offset,
1210 ((const void *) src) );
1211 }
1212 }
1213
1214
1215 void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
1216 {
1217 AE_CONTEXT(ctx)->NewState |= new_state;
1218 }