Fix pow <small> and a very stypid bug with dummy srcs(0 equals to tmp0.x)</small...
[mesa.git] / src / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.3
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 #include "glheader.h"
33 #include "glapi.h"
34 #include "glapitable.h"
35 #include "macros.h"
36 #include "colormac.h"
37 #include "api_loopback.h"
38 #include "glthread.h"
39 #include "mtypes.h"
40 #include "dispatch.h"
41
42 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
43 * calls to a smaller set of driver-provided formats. Currently just
44 * go back to dispatch to find these (eg. call glNormal3f directly),
45 * hence 'loopback'.
46 *
47 * The driver must supply all of the remaining entry points, which are
48 * listed in dd.h. The easiest way for a driver to do this is to
49 * install the supplied software t&l module.
50 */
51 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
52 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
53 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
54 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
55 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
56 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
57 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
58 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
59 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
60 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
61 #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
62 #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
63 #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
64 #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
65 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
66 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
67 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
68 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
69
70 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
71 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
72 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
73 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
74 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
75 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
76 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
77 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
78 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
79 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
80
81 static void GLAPIENTRY
82 loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
83 {
84 COLORF( BYTE_TO_FLOAT(red),
85 BYTE_TO_FLOAT(green),
86 BYTE_TO_FLOAT(blue),
87 1.0 );
88 }
89
90 static void GLAPIENTRY
91 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
92 {
93 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
94 }
95
96 static void GLAPIENTRY
97 loopback_Color3i_f( GLint red, GLint green, GLint blue )
98 {
99 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
100 INT_TO_FLOAT(blue), 1.0);
101 }
102
103 static void GLAPIENTRY
104 loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
105 {
106 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
107 SHORT_TO_FLOAT(blue), 1.0);
108 }
109
110 static void GLAPIENTRY
111 loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
112 {
113 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
114 UINT_TO_FLOAT(blue), 1.0 );
115 }
116
117 static void GLAPIENTRY
118 loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
119 {
120 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
121 USHORT_TO_FLOAT(blue), 1.0 );
122 }
123
124 static void GLAPIENTRY
125 loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
126 {
127 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
128 UBYTE_TO_FLOAT(blue), 1.0 );
129 }
130
131
132 static void GLAPIENTRY
133 loopback_Color3bv_f( const GLbyte *v )
134 {
135 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
136 BYTE_TO_FLOAT(v[2]), 1.0 );
137 }
138
139 static void GLAPIENTRY
140 loopback_Color3dv_f( const GLdouble *v )
141 {
142 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
143 }
144
145 static void GLAPIENTRY
146 loopback_Color3iv_f( const GLint *v )
147 {
148 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
149 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
150 }
151
152 static void GLAPIENTRY
153 loopback_Color3sv_f( const GLshort *v )
154 {
155 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
156 SHORT_TO_FLOAT(v[2]), 1.0 );
157 }
158
159 static void GLAPIENTRY
160 loopback_Color3uiv_f( const GLuint *v )
161 {
162 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
163 UINT_TO_FLOAT(v[2]), 1.0 );
164 }
165
166 static void GLAPIENTRY
167 loopback_Color3usv_f( const GLushort *v )
168 {
169 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
170 USHORT_TO_FLOAT(v[2]), 1.0 );
171 }
172
173 static void GLAPIENTRY
174 loopback_Color3ubv_f( const GLubyte *v )
175 {
176 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
177 UBYTE_TO_FLOAT(v[2]), 1.0 );
178 }
179
180
181 static void GLAPIENTRY
182 loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
183 GLbyte alpha )
184 {
185 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
186 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
187 }
188
189 static void GLAPIENTRY
190 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
191 GLdouble alpha )
192 {
193 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
194 }
195
196 static void GLAPIENTRY
197 loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
198 {
199 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
200 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
201 }
202
203 static void GLAPIENTRY
204 loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
205 GLshort alpha )
206 {
207 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
208 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
209 }
210
211 static void GLAPIENTRY
212 loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
213 {
214 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
215 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
216 }
217
218 static void GLAPIENTRY
219 loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
220 {
221 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
222 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
223 }
224
225 static void GLAPIENTRY
226 loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
227 {
228 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
229 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
230 }
231
232
233 static void GLAPIENTRY
234 loopback_Color4iv_f( const GLint *v )
235 {
236 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
237 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
238 }
239
240
241 static void GLAPIENTRY
242 loopback_Color4bv_f( const GLbyte *v )
243 {
244 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
245 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
246 }
247
248 static void GLAPIENTRY
249 loopback_Color4dv_f( const GLdouble *v )
250 {
251 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
252 }
253
254
255 static void GLAPIENTRY
256 loopback_Color4sv_f( const GLshort *v)
257 {
258 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
259 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
260 }
261
262
263 static void GLAPIENTRY
264 loopback_Color4uiv_f( const GLuint *v)
265 {
266 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
267 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
268 }
269
270 static void GLAPIENTRY
271 loopback_Color4usv_f( const GLushort *v)
272 {
273 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
274 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
275 }
276
277 static void GLAPIENTRY
278 loopback_Color4ubv_f( const GLubyte *v)
279 {
280 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
281 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
282 }
283
284 static void GLAPIENTRY
285 loopback_FogCoorddEXT( GLdouble d )
286 {
287 FOGCOORDF( (GLfloat) d );
288 }
289
290 static void GLAPIENTRY
291 loopback_FogCoorddvEXT( const GLdouble *v )
292 {
293 FOGCOORDF( (GLfloat) *v );
294 }
295
296
297 static void GLAPIENTRY
298 loopback_Indexd( GLdouble c )
299 {
300 INDEX( (GLfloat) c );
301 }
302
303 static void GLAPIENTRY
304 loopback_Indexi( GLint c )
305 {
306 INDEX( (GLfloat) c );
307 }
308
309 static void GLAPIENTRY
310 loopback_Indexs( GLshort c )
311 {
312 INDEX( (GLfloat) c );
313 }
314
315 static void GLAPIENTRY
316 loopback_Indexub( GLubyte c )
317 {
318 INDEX( (GLfloat) c );
319 }
320
321 static void GLAPIENTRY
322 loopback_Indexdv( const GLdouble *c )
323 {
324 INDEX( (GLfloat) *c );
325 }
326
327 static void GLAPIENTRY
328 loopback_Indexiv( const GLint *c )
329 {
330 INDEX( (GLfloat) *c );
331 }
332
333 static void GLAPIENTRY
334 loopback_Indexsv( const GLshort *c )
335 {
336 INDEX( (GLfloat) *c );
337 }
338
339 static void GLAPIENTRY
340 loopback_Indexubv( const GLubyte *c )
341 {
342 INDEX( (GLfloat) *c );
343 }
344
345 static void GLAPIENTRY
346 loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
347 {
348 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
349 }
350
351 static void GLAPIENTRY
352 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
353 {
354 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
355 }
356
357 static void GLAPIENTRY
358 loopback_Normal3i( GLint nx, GLint ny, GLint nz )
359 {
360 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
361 }
362
363 static void GLAPIENTRY
364 loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
365 {
366 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
367 }
368
369 static void GLAPIENTRY
370 loopback_Normal3bv( const GLbyte *v )
371 {
372 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
373 }
374
375 static void GLAPIENTRY
376 loopback_Normal3dv( const GLdouble *v )
377 {
378 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
379 }
380
381 static void GLAPIENTRY
382 loopback_Normal3iv( const GLint *v )
383 {
384 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
385 }
386
387 static void GLAPIENTRY
388 loopback_Normal3sv( const GLshort *v )
389 {
390 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
391 }
392
393 static void GLAPIENTRY
394 loopback_TexCoord1d( GLdouble s )
395 {
396 TEXCOORD1((GLfloat) s);
397 }
398
399 static void GLAPIENTRY
400 loopback_TexCoord1i( GLint s )
401 {
402 TEXCOORD1((GLfloat) s);
403 }
404
405 static void GLAPIENTRY
406 loopback_TexCoord1s( GLshort s )
407 {
408 TEXCOORD1((GLfloat) s);
409 }
410
411 static void GLAPIENTRY
412 loopback_TexCoord2d( GLdouble s, GLdouble t )
413 {
414 TEXCOORD2((GLfloat) s,(GLfloat) t);
415 }
416
417 static void GLAPIENTRY
418 loopback_TexCoord2s( GLshort s, GLshort t )
419 {
420 TEXCOORD2((GLfloat) s,(GLfloat) t);
421 }
422
423 static void GLAPIENTRY
424 loopback_TexCoord2i( GLint s, GLint t )
425 {
426 TEXCOORD2((GLfloat) s,(GLfloat) t);
427 }
428
429 static void GLAPIENTRY
430 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
431 {
432 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
433 }
434
435 static void GLAPIENTRY
436 loopback_TexCoord3i( GLint s, GLint t, GLint r )
437 {
438 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
439 }
440
441 static void GLAPIENTRY
442 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
443 {
444 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
445 }
446
447 static void GLAPIENTRY
448 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
449 {
450 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
451 }
452
453 static void GLAPIENTRY
454 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
455 {
456 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
457 }
458
459 static void GLAPIENTRY
460 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
461 {
462 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
463 }
464
465 static void GLAPIENTRY
466 loopback_TexCoord1dv( const GLdouble *v )
467 {
468 TEXCOORD1((GLfloat) v[0]);
469 }
470
471 static void GLAPIENTRY
472 loopback_TexCoord1iv( const GLint *v )
473 {
474 TEXCOORD1((GLfloat) v[0]);
475 }
476
477 static void GLAPIENTRY
478 loopback_TexCoord1sv( const GLshort *v )
479 {
480 TEXCOORD1((GLfloat) v[0]);
481 }
482
483 static void GLAPIENTRY
484 loopback_TexCoord2dv( const GLdouble *v )
485 {
486 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
487 }
488
489 static void GLAPIENTRY
490 loopback_TexCoord2iv( const GLint *v )
491 {
492 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
493 }
494
495 static void GLAPIENTRY
496 loopback_TexCoord2sv( const GLshort *v )
497 {
498 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
499 }
500
501 static void GLAPIENTRY
502 loopback_TexCoord3dv( const GLdouble *v )
503 {
504 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
505 }
506
507 static void GLAPIENTRY
508 loopback_TexCoord3iv( const GLint *v )
509 {
510 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
511 }
512
513 static void GLAPIENTRY
514 loopback_TexCoord3sv( const GLshort *v )
515 {
516 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
517 }
518
519 static void GLAPIENTRY
520 loopback_TexCoord4dv( const GLdouble *v )
521 {
522 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
523 }
524
525 static void GLAPIENTRY
526 loopback_TexCoord4iv( const GLint *v )
527 {
528 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
529 }
530
531 static void GLAPIENTRY
532 loopback_TexCoord4sv( const GLshort *v )
533 {
534 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
535 }
536
537 static void GLAPIENTRY
538 loopback_Vertex2d( GLdouble x, GLdouble y )
539 {
540 VERTEX2( (GLfloat) x, (GLfloat) y );
541 }
542
543 static void GLAPIENTRY
544 loopback_Vertex2i( GLint x, GLint y )
545 {
546 VERTEX2( (GLfloat) x, (GLfloat) y );
547 }
548
549 static void GLAPIENTRY
550 loopback_Vertex2s( GLshort x, GLshort y )
551 {
552 VERTEX2( (GLfloat) x, (GLfloat) y );
553 }
554
555 static void GLAPIENTRY
556 loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
557 {
558 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
559 }
560
561 static void GLAPIENTRY
562 loopback_Vertex3i( GLint x, GLint y, GLint z )
563 {
564 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
565 }
566
567 static void GLAPIENTRY
568 loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
569 {
570 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
571 }
572
573 static void GLAPIENTRY
574 loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
575 {
576 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
577 }
578
579 static void GLAPIENTRY
580 loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
581 {
582 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
583 }
584
585 static void GLAPIENTRY
586 loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
587 {
588 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
589 }
590
591 static void GLAPIENTRY
592 loopback_Vertex2dv( const GLdouble *v )
593 {
594 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
595 }
596
597 static void GLAPIENTRY
598 loopback_Vertex2iv( const GLint *v )
599 {
600 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
601 }
602
603 static void GLAPIENTRY
604 loopback_Vertex2sv( const GLshort *v )
605 {
606 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
607 }
608
609 static void GLAPIENTRY
610 loopback_Vertex3dv( const GLdouble *v )
611 {
612 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
613 }
614
615 static void GLAPIENTRY
616 loopback_Vertex3iv( const GLint *v )
617 {
618 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
619 }
620
621 static void GLAPIENTRY
622 loopback_Vertex3sv( const GLshort *v )
623 {
624 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
625 }
626
627 static void GLAPIENTRY
628 loopback_Vertex4dv( const GLdouble *v )
629 {
630 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
631 (GLfloat) v[2], (GLfloat) v[3] );
632 }
633
634 static void GLAPIENTRY
635 loopback_Vertex4iv( const GLint *v )
636 {
637 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
638 (GLfloat) v[2], (GLfloat) v[3] );
639 }
640
641 static void GLAPIENTRY
642 loopback_Vertex4sv( const GLshort *v )
643 {
644 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
645 (GLfloat) v[2], (GLfloat) v[3] );
646 }
647
648 static void GLAPIENTRY
649 loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
650 {
651 MULTI_TEXCOORD1( target, (GLfloat) s );
652 }
653
654 static void GLAPIENTRY
655 loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
656 {
657 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
658 }
659
660 static void GLAPIENTRY
661 loopback_MultiTexCoord1iARB(GLenum target, GLint s)
662 {
663 MULTI_TEXCOORD1( target, (GLfloat) s );
664 }
665
666 static void GLAPIENTRY
667 loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
668 {
669 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
670 }
671
672 static void GLAPIENTRY
673 loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
674 {
675 MULTI_TEXCOORD1( target, (GLfloat) s );
676 }
677
678 static void GLAPIENTRY
679 loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
680 {
681 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
682 }
683
684 static void GLAPIENTRY
685 loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
686 {
687 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
688 }
689
690 static void GLAPIENTRY
691 loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
692 {
693 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
694 }
695
696 static void GLAPIENTRY
697 loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
698 {
699 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
700 }
701
702 static void GLAPIENTRY
703 loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
704 {
705 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
706 }
707
708 static void GLAPIENTRY
709 loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
710 {
711 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
712 }
713
714 static void GLAPIENTRY
715 loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
716 {
717 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
718 }
719
720 static void GLAPIENTRY
721 loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
722 {
723 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
724 }
725
726 static void GLAPIENTRY
727 loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
728 {
729 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
730 }
731
732 static void GLAPIENTRY
733 loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
734 {
735 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
736 }
737
738 static void GLAPIENTRY
739 loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
740 {
741 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
742 }
743
744 static void GLAPIENTRY
745 loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
746 {
747 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
748 }
749
750 static void GLAPIENTRY
751 loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
752 {
753 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
754 }
755
756 static void GLAPIENTRY
757 loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
758 {
759 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
760 (GLfloat) r, (GLfloat) q );
761 }
762
763 static void GLAPIENTRY
764 loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
765 {
766 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
767 (GLfloat) v[2], (GLfloat) v[3] );
768 }
769
770 static void GLAPIENTRY
771 loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
772 {
773 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
774 (GLfloat) r, (GLfloat) q );
775 }
776
777 static void GLAPIENTRY
778 loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
779 {
780 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
781 (GLfloat) v[2], (GLfloat) v[3] );
782 }
783
784 static void GLAPIENTRY
785 loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
786 {
787 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
788 (GLfloat) r, (GLfloat) q );
789 }
790
791 static void GLAPIENTRY
792 loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
793 {
794 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
795 (GLfloat) v[2], (GLfloat) v[3] );
796 }
797
798 static void GLAPIENTRY
799 loopback_EvalCoord2dv( const GLdouble *u )
800 {
801 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
802 }
803
804 static void GLAPIENTRY
805 loopback_EvalCoord2fv( const GLfloat *u )
806 {
807 EVALCOORD2( u[0], u[1] );
808 }
809
810 static void GLAPIENTRY
811 loopback_EvalCoord2d( GLdouble u, GLdouble v )
812 {
813 EVALCOORD2( (GLfloat) u, (GLfloat) v );
814 }
815
816 static void GLAPIENTRY
817 loopback_EvalCoord1dv( const GLdouble *u )
818 {
819 EVALCOORD1( (GLfloat) *u );
820 }
821
822 static void GLAPIENTRY
823 loopback_EvalCoord1fv( const GLfloat *u )
824 {
825 EVALCOORD1( (GLfloat) *u );
826 }
827
828 static void GLAPIENTRY
829 loopback_EvalCoord1d( GLdouble u )
830 {
831 EVALCOORD1( (GLfloat) u );
832 }
833
834 static void GLAPIENTRY
835 loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
836 {
837 GLfloat fparam[4];
838 fparam[0] = param;
839 MATERIALFV( face, pname, fparam );
840 }
841
842 static void GLAPIENTRY
843 loopback_Materiali(GLenum face, GLenum pname, GLint param )
844 {
845 GLfloat p = (GLfloat) param;
846 MATERIALFV(face, pname, &p);
847 }
848
849 static void GLAPIENTRY
850 loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
851 {
852 GLfloat fparam[4];
853 switch (pname) {
854 case GL_AMBIENT:
855 case GL_DIFFUSE:
856 case GL_SPECULAR:
857 case GL_EMISSION:
858 case GL_AMBIENT_AND_DIFFUSE:
859 fparam[0] = INT_TO_FLOAT( params[0] );
860 fparam[1] = INT_TO_FLOAT( params[1] );
861 fparam[2] = INT_TO_FLOAT( params[2] );
862 fparam[3] = INT_TO_FLOAT( params[3] );
863 break;
864 case GL_SHININESS:
865 fparam[0] = (GLfloat) params[0];
866 break;
867 case GL_COLOR_INDEXES:
868 fparam[0] = (GLfloat) params[0];
869 fparam[1] = (GLfloat) params[1];
870 fparam[2] = (GLfloat) params[2];
871 break;
872 default:
873 ;
874 }
875 MATERIALFV(face, pname, fparam);
876 }
877
878
879 static void GLAPIENTRY
880 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
881 {
882 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
883 }
884
885 static void GLAPIENTRY
886 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
887 {
888 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
889 }
890
891 static void GLAPIENTRY
892 loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
893 {
894 RECTF(v1[0], v1[1], v2[0], v2[1]);
895 }
896
897 static void GLAPIENTRY
898 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
899 {
900 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
901 }
902
903 static void GLAPIENTRY
904 loopback_Rectiv(const GLint *v1, const GLint *v2)
905 {
906 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
907 }
908
909 static void GLAPIENTRY
910 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
911 {
912 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
913 }
914
915 static void GLAPIENTRY
916 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
917 {
918 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
919 }
920
921 static void GLAPIENTRY
922 loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
923 {
924 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
925 BYTE_TO_FLOAT(green),
926 BYTE_TO_FLOAT(blue) );
927 }
928
929 static void GLAPIENTRY
930 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
931 {
932 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
933 }
934
935 static void GLAPIENTRY
936 loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
937 {
938 SECONDARYCOLORF( INT_TO_FLOAT(red),
939 INT_TO_FLOAT(green),
940 INT_TO_FLOAT(blue));
941 }
942
943 static void GLAPIENTRY
944 loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
945 {
946 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
947 SHORT_TO_FLOAT(green),
948 SHORT_TO_FLOAT(blue));
949 }
950
951 static void GLAPIENTRY
952 loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
953 {
954 SECONDARYCOLORF(UINT_TO_FLOAT(red),
955 UINT_TO_FLOAT(green),
956 UINT_TO_FLOAT(blue));
957 }
958
959 static void GLAPIENTRY
960 loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
961 {
962 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
963 USHORT_TO_FLOAT(green),
964 USHORT_TO_FLOAT(blue));
965 }
966
967 static void GLAPIENTRY
968 loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
969 {
970 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
971 UBYTE_TO_FLOAT(green),
972 UBYTE_TO_FLOAT(blue));
973 }
974
975 static void GLAPIENTRY
976 loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
977 {
978 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
979 BYTE_TO_FLOAT(v[1]),
980 BYTE_TO_FLOAT(v[2]));
981 }
982
983 static void GLAPIENTRY
984 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
985 {
986 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
987 }
988 static void GLAPIENTRY
989 loopback_SecondaryColor3ivEXT_f( const GLint *v )
990 {
991 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
992 INT_TO_FLOAT(v[1]),
993 INT_TO_FLOAT(v[2]));
994 }
995
996 static void GLAPIENTRY
997 loopback_SecondaryColor3svEXT_f( const GLshort *v )
998 {
999 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1000 SHORT_TO_FLOAT(v[1]),
1001 SHORT_TO_FLOAT(v[2]));
1002 }
1003
1004 static void GLAPIENTRY
1005 loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1006 {
1007 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1008 UINT_TO_FLOAT(v[1]),
1009 UINT_TO_FLOAT(v[2]));
1010 }
1011
1012 static void GLAPIENTRY
1013 loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1014 {
1015 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1016 USHORT_TO_FLOAT(v[1]),
1017 USHORT_TO_FLOAT(v[2]));
1018 }
1019
1020 static void GLAPIENTRY
1021 loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
1022 {
1023 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1024 UBYTE_TO_FLOAT(v[1]),
1025 UBYTE_TO_FLOAT(v[2]));
1026 }
1027
1028
1029 /*
1030 * GL_NV_vertex_program:
1031 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1032 */
1033
1034 static void GLAPIENTRY
1035 loopback_VertexAttrib1sNV(GLuint index, GLshort x)
1036 {
1037 ATTRIB1NV(index, (GLfloat) x);
1038 }
1039
1040 static void GLAPIENTRY
1041 loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
1042 {
1043 ATTRIB1NV(index, (GLfloat) x);
1044 }
1045
1046 static void GLAPIENTRY
1047 loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1048 {
1049 ATTRIB2NV(index, (GLfloat) x, y);
1050 }
1051
1052 static void GLAPIENTRY
1053 loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1054 {
1055 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1056 }
1057
1058 static void GLAPIENTRY
1059 loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1060 {
1061 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1062 }
1063
1064 static void GLAPIENTRY
1065 loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1066 {
1067 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1068 }
1069
1070 static void GLAPIENTRY
1071 loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1072 {
1073 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1074 }
1075
1076 static void GLAPIENTRY
1077 loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1078 {
1079 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1080 }
1081
1082 static void GLAPIENTRY
1083 loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1084 {
1085 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1086 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1087 }
1088
1089 static void GLAPIENTRY
1090 loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
1091 {
1092 ATTRIB1NV(index, (GLfloat) v[0]);
1093 }
1094
1095 static void GLAPIENTRY
1096 loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1097 {
1098 ATTRIB1NV(index, (GLfloat) v[0]);
1099 }
1100
1101 static void GLAPIENTRY
1102 loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
1103 {
1104 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1105 }
1106
1107 static void GLAPIENTRY
1108 loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1109 {
1110 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1111 }
1112
1113 static void GLAPIENTRY
1114 loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
1115 {
1116 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1117 }
1118
1119 static void GLAPIENTRY
1120 loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1121 {
1122 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1123 }
1124
1125 static void GLAPIENTRY
1126 loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
1127 {
1128 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1129 (GLfloat)v[3]);
1130 }
1131
1132 static void GLAPIENTRY
1133 loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1134 {
1135 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1136 }
1137
1138 static void GLAPIENTRY
1139 loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1140 {
1141 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1142 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1143 }
1144
1145
1146 static void GLAPIENTRY
1147 loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1148 {
1149 GLint i;
1150 for (i = n - 1; i >= 0; i--)
1151 loopback_VertexAttrib1svNV(index + i, v + i);
1152 }
1153
1154 static void GLAPIENTRY
1155 loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1156 {
1157 GLint i;
1158 for (i = n - 1; i >= 0; i--)
1159 ATTRIB1NV(index + i, v[i]);
1160 }
1161
1162 static void GLAPIENTRY
1163 loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1164 {
1165 GLint i;
1166 for (i = n - 1; i >= 0; i--)
1167 loopback_VertexAttrib1dvNV(index + i, v + i);
1168 }
1169
1170 static void GLAPIENTRY
1171 loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1172 {
1173 GLint i;
1174 for (i = n - 1; i >= 0; i--)
1175 loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1176 }
1177
1178 static void GLAPIENTRY
1179 loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1180 {
1181 GLint i;
1182 for (i = n - 1; i >= 0; i--)
1183 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1184 }
1185
1186 static void GLAPIENTRY
1187 loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1188 {
1189 GLint i;
1190 for (i = n - 1; i >= 0; i--)
1191 loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1192 }
1193
1194 static void GLAPIENTRY
1195 loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1196 {
1197 GLint i;
1198 for (i = n - 1; i >= 0; i--)
1199 loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1200 }
1201
1202 static void GLAPIENTRY
1203 loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1204 {
1205 GLint i;
1206 for (i = n - 1; i >= 0; i--)
1207 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1208 }
1209
1210 static void GLAPIENTRY
1211 loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1212 {
1213 GLint i;
1214 for (i = n - 1; i >= 0; i--)
1215 loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1216 }
1217
1218 static void GLAPIENTRY
1219 loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1220 {
1221 GLint i;
1222 for (i = n - 1; i >= 0; i--)
1223 loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1224 }
1225
1226 static void GLAPIENTRY
1227 loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1228 {
1229 GLint i;
1230 for (i = n - 1; i >= 0; i--)
1231 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1232 }
1233
1234 static void GLAPIENTRY
1235 loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1236 {
1237 GLint i;
1238 for (i = n - 1; i >= 0; i--)
1239 loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1240 }
1241
1242 static void GLAPIENTRY
1243 loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1244 {
1245 GLint i;
1246 for (i = n - 1; i >= 0; i--)
1247 loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1248 }
1249
1250
1251 /*
1252 * GL_ARB_vertex_program
1253 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1254 */
1255
1256 static void GLAPIENTRY
1257 loopback_VertexAttrib1sARB(GLuint index, GLshort x)
1258 {
1259 ATTRIB1ARB(index, (GLfloat) x);
1260 }
1261
1262 static void GLAPIENTRY
1263 loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
1264 {
1265 ATTRIB1ARB(index, (GLfloat) x);
1266 }
1267
1268 static void GLAPIENTRY
1269 loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
1270 {
1271 ATTRIB2ARB(index, (GLfloat) x, y);
1272 }
1273
1274 static void GLAPIENTRY
1275 loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
1276 {
1277 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1278 }
1279
1280 static void GLAPIENTRY
1281 loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
1282 {
1283 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1284 }
1285
1286 static void GLAPIENTRY
1287 loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1288 {
1289 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1290 }
1291
1292 static void GLAPIENTRY
1293 loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1294 {
1295 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1296 }
1297
1298 static void GLAPIENTRY
1299 loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1300 {
1301 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1302 }
1303
1304 static void GLAPIENTRY
1305 loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
1306 {
1307 ATTRIB1ARB(index, (GLfloat) v[0]);
1308 }
1309
1310 static void GLAPIENTRY
1311 loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
1312 {
1313 ATTRIB1ARB(index, (GLfloat) v[0]);
1314 }
1315
1316 static void GLAPIENTRY
1317 loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
1318 {
1319 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1320 }
1321
1322 static void GLAPIENTRY
1323 loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
1324 {
1325 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1326 }
1327
1328 static void GLAPIENTRY
1329 loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
1330 {
1331 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1332 }
1333
1334 static void GLAPIENTRY
1335 loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1336 {
1337 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1338 }
1339
1340 static void GLAPIENTRY
1341 loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
1342 {
1343 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1344 (GLfloat)v[3]);
1345 }
1346
1347 static void GLAPIENTRY
1348 loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1349 {
1350 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1351 }
1352
1353 static void GLAPIENTRY
1354 loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
1355 {
1356 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1357 }
1358
1359 static void GLAPIENTRY
1360 loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
1361 {
1362 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1363 }
1364
1365 static void GLAPIENTRY
1366 loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
1367 {
1368 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1369 }
1370
1371 static void GLAPIENTRY
1372 loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
1373 {
1374 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1375 }
1376
1377 static void GLAPIENTRY
1378 loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
1379 {
1380 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1381 }
1382
1383 static void GLAPIENTRY
1384 loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
1385 {
1386 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1387 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1388 }
1389
1390 static void GLAPIENTRY
1391 loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
1392 {
1393 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1394 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1395 }
1396
1397 static void GLAPIENTRY
1398 loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
1399 {
1400 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1401 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1402 }
1403
1404 static void GLAPIENTRY
1405 loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1406 {
1407 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1408 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1409 }
1410
1411 static void GLAPIENTRY
1412 loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
1413 {
1414 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1415 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1416 }
1417
1418 static void GLAPIENTRY
1419 loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
1420 {
1421 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1422 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1423 }
1424
1425 static void GLAPIENTRY
1426 loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
1427 {
1428 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1429 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1430 }
1431
1432
1433
1434
1435 /*
1436 * This code never registers handlers for any of the entry points
1437 * listed in vtxfmt.h.
1438 */
1439 void
1440 _mesa_loopback_init_api_table( struct _glapi_table *dest )
1441 {
1442 SET_Color3b(dest, loopback_Color3b_f);
1443 SET_Color3d(dest, loopback_Color3d_f);
1444 SET_Color3i(dest, loopback_Color3i_f);
1445 SET_Color3s(dest, loopback_Color3s_f);
1446 SET_Color3ui(dest, loopback_Color3ui_f);
1447 SET_Color3us(dest, loopback_Color3us_f);
1448 SET_Color3ub(dest, loopback_Color3ub_f);
1449 SET_Color4b(dest, loopback_Color4b_f);
1450 SET_Color4d(dest, loopback_Color4d_f);
1451 SET_Color4i(dest, loopback_Color4i_f);
1452 SET_Color4s(dest, loopback_Color4s_f);
1453 SET_Color4ui(dest, loopback_Color4ui_f);
1454 SET_Color4us(dest, loopback_Color4us_f);
1455 SET_Color4ub(dest, loopback_Color4ub_f);
1456 SET_Color3bv(dest, loopback_Color3bv_f);
1457 SET_Color3dv(dest, loopback_Color3dv_f);
1458 SET_Color3iv(dest, loopback_Color3iv_f);
1459 SET_Color3sv(dest, loopback_Color3sv_f);
1460 SET_Color3uiv(dest, loopback_Color3uiv_f);
1461 SET_Color3usv(dest, loopback_Color3usv_f);
1462 SET_Color3ubv(dest, loopback_Color3ubv_f);
1463 SET_Color4bv(dest, loopback_Color4bv_f);
1464 SET_Color4dv(dest, loopback_Color4dv_f);
1465 SET_Color4iv(dest, loopback_Color4iv_f);
1466 SET_Color4sv(dest, loopback_Color4sv_f);
1467 SET_Color4uiv(dest, loopback_Color4uiv_f);
1468 SET_Color4usv(dest, loopback_Color4usv_f);
1469 SET_Color4ubv(dest, loopback_Color4ubv_f);
1470
1471 SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1472 SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1473 SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1474 SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1475 SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1476 SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1477 SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1478 SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1479 SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1480 SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1481 SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1482 SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1483 SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1484 SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1485
1486 SET_Indexd(dest, loopback_Indexd);
1487 SET_Indexi(dest, loopback_Indexi);
1488 SET_Indexs(dest, loopback_Indexs);
1489 SET_Indexub(dest, loopback_Indexub);
1490 SET_Indexdv(dest, loopback_Indexdv);
1491 SET_Indexiv(dest, loopback_Indexiv);
1492 SET_Indexsv(dest, loopback_Indexsv);
1493 SET_Indexubv(dest, loopback_Indexubv);
1494 SET_Normal3b(dest, loopback_Normal3b);
1495 SET_Normal3d(dest, loopback_Normal3d);
1496 SET_Normal3i(dest, loopback_Normal3i);
1497 SET_Normal3s(dest, loopback_Normal3s);
1498 SET_Normal3bv(dest, loopback_Normal3bv);
1499 SET_Normal3dv(dest, loopback_Normal3dv);
1500 SET_Normal3iv(dest, loopback_Normal3iv);
1501 SET_Normal3sv(dest, loopback_Normal3sv);
1502 SET_TexCoord1d(dest, loopback_TexCoord1d);
1503 SET_TexCoord1i(dest, loopback_TexCoord1i);
1504 SET_TexCoord1s(dest, loopback_TexCoord1s);
1505 SET_TexCoord2d(dest, loopback_TexCoord2d);
1506 SET_TexCoord2s(dest, loopback_TexCoord2s);
1507 SET_TexCoord2i(dest, loopback_TexCoord2i);
1508 SET_TexCoord3d(dest, loopback_TexCoord3d);
1509 SET_TexCoord3i(dest, loopback_TexCoord3i);
1510 SET_TexCoord3s(dest, loopback_TexCoord3s);
1511 SET_TexCoord4d(dest, loopback_TexCoord4d);
1512 SET_TexCoord4i(dest, loopback_TexCoord4i);
1513 SET_TexCoord4s(dest, loopback_TexCoord4s);
1514 SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1515 SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1516 SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1517 SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1518 SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1519 SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1520 SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1521 SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1522 SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1523 SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1524 SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1525 SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1526 SET_Vertex2d(dest, loopback_Vertex2d);
1527 SET_Vertex2i(dest, loopback_Vertex2i);
1528 SET_Vertex2s(dest, loopback_Vertex2s);
1529 SET_Vertex3d(dest, loopback_Vertex3d);
1530 SET_Vertex3i(dest, loopback_Vertex3i);
1531 SET_Vertex3s(dest, loopback_Vertex3s);
1532 SET_Vertex4d(dest, loopback_Vertex4d);
1533 SET_Vertex4i(dest, loopback_Vertex4i);
1534 SET_Vertex4s(dest, loopback_Vertex4s);
1535 SET_Vertex2dv(dest, loopback_Vertex2dv);
1536 SET_Vertex2iv(dest, loopback_Vertex2iv);
1537 SET_Vertex2sv(dest, loopback_Vertex2sv);
1538 SET_Vertex3dv(dest, loopback_Vertex3dv);
1539 SET_Vertex3iv(dest, loopback_Vertex3iv);
1540 SET_Vertex3sv(dest, loopback_Vertex3sv);
1541 SET_Vertex4dv(dest, loopback_Vertex4dv);
1542 SET_Vertex4iv(dest, loopback_Vertex4iv);
1543 SET_Vertex4sv(dest, loopback_Vertex4sv);
1544 SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
1545 SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
1546 SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
1547 SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
1548 SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
1549 SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
1550 SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
1551 SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
1552 SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
1553 SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
1554 SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
1555 SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
1556 SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
1557 SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
1558 SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
1559 SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
1560 SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
1561 SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
1562 SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
1563 SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
1564 SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
1565 SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
1566 SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
1567 SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
1568 SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1569 SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1570 SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1571 SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1572 SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1573 SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1574 SET_Materialf(dest, loopback_Materialf);
1575 SET_Materiali(dest, loopback_Materiali);
1576 SET_Materialiv(dest, loopback_Materialiv);
1577 SET_Rectd(dest, loopback_Rectd);
1578 SET_Rectdv(dest, loopback_Rectdv);
1579 SET_Rectfv(dest, loopback_Rectfv);
1580 SET_Recti(dest, loopback_Recti);
1581 SET_Rectiv(dest, loopback_Rectiv);
1582 SET_Rects(dest, loopback_Rects);
1583 SET_Rectsv(dest, loopback_Rectsv);
1584 SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1585 SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1586
1587 SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1588 SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1589 SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1590 SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1591 SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1592 SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1593 SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1594 SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1595 SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1596 SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1597 SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1598 SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1599 SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1600 SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1601 SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1602 SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1603 SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1604 SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1605 SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1606 SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1607 SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1608 SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1609 SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1610 SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1611 SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1612 SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1613 SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1614 SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1615 SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1616 SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1617 SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1618
1619 SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
1620 SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
1621 SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
1622 SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
1623 SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
1624 SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
1625 SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
1626 SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
1627 SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
1628 SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
1629 SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
1630 SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
1631 SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
1632 SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
1633 SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
1634 SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
1635 SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
1636 SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
1637 SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
1638 SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
1639 SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
1640 SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
1641 SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
1642 SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
1643 SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
1644 SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
1645 SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
1646 SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
1647 }