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[mesa.git] / src / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.3
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 #include "glheader.h"
33 #include "glapi.h"
34 #include "glapitable.h"
35 #include "macros.h"
36 #include "colormac.h"
37 #include "api_loopback.h"
38 #include "glthread.h"
39 #include "mtypes.h"
40 #include "dispatch.h"
41
42 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
43 * calls to a smaller set of driver-provided formats. Currently just
44 * go back to dispatch to find these (eg. call glNormal3f directly),
45 * hence 'loopback'.
46 *
47 * The driver must supply all of the remaining entry points, which are
48 * listed in dd.h. The easiest way for a driver to do this is to
49 * install the supplied software t&l module.
50 */
51 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
52 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
53 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
54 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
55 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
56 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
57 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
58 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
59 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
60 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
61 #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
62 #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
63 #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
64 #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
65 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
66 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
67 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
68 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
69
70 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
71 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
72 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
73 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
74 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
75 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
76 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
77 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
78 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
79 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
80
81 static void GLAPIENTRY
82 loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
83 {
84 COLORF( BYTE_TO_FLOAT(red),
85 BYTE_TO_FLOAT(green),
86 BYTE_TO_FLOAT(blue),
87 1.0 );
88 }
89
90 static void GLAPIENTRY
91 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
92 {
93 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
94 }
95
96 static void GLAPIENTRY
97 loopback_Color3i_f( GLint red, GLint green, GLint blue )
98 {
99 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
100 INT_TO_FLOAT(blue), 1.0);
101 }
102
103 static void GLAPIENTRY
104 loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
105 {
106 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
107 SHORT_TO_FLOAT(blue), 1.0);
108 }
109
110 static void GLAPIENTRY
111 loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
112 {
113 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
114 UINT_TO_FLOAT(blue), 1.0 );
115 }
116
117 static void GLAPIENTRY
118 loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
119 {
120 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
121 USHORT_TO_FLOAT(blue), 1.0 );
122 }
123
124 static void GLAPIENTRY
125 loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
126 {
127 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
128 UBYTE_TO_FLOAT(blue), 1.0 );
129 }
130
131
132 static void GLAPIENTRY
133 loopback_Color3bv_f( const GLbyte *v )
134 {
135 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
136 BYTE_TO_FLOAT(v[2]), 1.0 );
137 }
138
139 static void GLAPIENTRY
140 loopback_Color3dv_f( const GLdouble *v )
141 {
142 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
143 }
144
145 static void GLAPIENTRY
146 loopback_Color3iv_f( const GLint *v )
147 {
148 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
149 INT_TO_FLOAT(v[2]), 1.0 );
150 }
151
152 static void GLAPIENTRY
153 loopback_Color3sv_f( const GLshort *v )
154 {
155 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
156 SHORT_TO_FLOAT(v[2]), 1.0 );
157 }
158
159 static void GLAPIENTRY
160 loopback_Color3uiv_f( const GLuint *v )
161 {
162 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
163 UINT_TO_FLOAT(v[2]), 1.0 );
164 }
165
166 static void GLAPIENTRY
167 loopback_Color3usv_f( const GLushort *v )
168 {
169 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
170 USHORT_TO_FLOAT(v[2]), 1.0 );
171 }
172
173 static void GLAPIENTRY
174 loopback_Color3ubv_f( const GLubyte *v )
175 {
176 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
177 UBYTE_TO_FLOAT(v[2]), 1.0 );
178 }
179
180
181 static void GLAPIENTRY
182 loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
183 GLbyte alpha )
184 {
185 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
186 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
187 }
188
189 static void GLAPIENTRY
190 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
191 GLdouble alpha )
192 {
193 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
194 }
195
196 static void GLAPIENTRY
197 loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
198 {
199 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
200 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
201 }
202
203 static void GLAPIENTRY
204 loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
205 GLshort alpha )
206 {
207 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
208 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
209 }
210
211 static void GLAPIENTRY
212 loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
213 {
214 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
215 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
216 }
217
218 static void GLAPIENTRY
219 loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
220 {
221 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
222 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
223 }
224
225 static void GLAPIENTRY
226 loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
227 {
228 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
229 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
230 }
231
232
233 static void GLAPIENTRY
234 loopback_Color4iv_f( const GLint *v )
235 {
236 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
237 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
238 }
239
240
241 static void GLAPIENTRY
242 loopback_Color4bv_f( const GLbyte *v )
243 {
244 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
245 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
246 }
247
248 static void GLAPIENTRY
249 loopback_Color4dv_f( const GLdouble *v )
250 {
251 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
252 }
253
254
255 static void GLAPIENTRY
256 loopback_Color4sv_f( const GLshort *v)
257 {
258 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
259 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
260 }
261
262
263 static void GLAPIENTRY
264 loopback_Color4uiv_f( const GLuint *v)
265 {
266 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
267 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
268 }
269
270 static void GLAPIENTRY
271 loopback_Color4usv_f( const GLushort *v)
272 {
273 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
274 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
275 }
276
277 static void GLAPIENTRY
278 loopback_Color4ubv_f( const GLubyte *v)
279 {
280 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
281 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
282 }
283
284
285 static void GLAPIENTRY
286 loopback_FogCoorddEXT( GLdouble d )
287 {
288 FOGCOORDF( (GLfloat) d );
289 }
290
291 static void GLAPIENTRY
292 loopback_FogCoorddvEXT( const GLdouble *v )
293 {
294 FOGCOORDF( (GLfloat) *v );
295 }
296
297
298 static void GLAPIENTRY
299 loopback_Indexd( GLdouble c )
300 {
301 INDEX( (GLfloat) c );
302 }
303
304 static void GLAPIENTRY
305 loopback_Indexi( GLint c )
306 {
307 INDEX( (GLfloat) c );
308 }
309
310 static void GLAPIENTRY
311 loopback_Indexs( GLshort c )
312 {
313 INDEX( (GLfloat) c );
314 }
315
316 static void GLAPIENTRY
317 loopback_Indexub( GLubyte c )
318 {
319 INDEX( (GLfloat) c );
320 }
321
322 static void GLAPIENTRY
323 loopback_Indexdv( const GLdouble *c )
324 {
325 INDEX( (GLfloat) *c );
326 }
327
328 static void GLAPIENTRY
329 loopback_Indexiv( const GLint *c )
330 {
331 INDEX( (GLfloat) *c );
332 }
333
334 static void GLAPIENTRY
335 loopback_Indexsv( const GLshort *c )
336 {
337 INDEX( (GLfloat) *c );
338 }
339
340 static void GLAPIENTRY
341 loopback_Indexubv( const GLubyte *c )
342 {
343 INDEX( (GLfloat) *c );
344 }
345
346
347 static void GLAPIENTRY
348 loopback_EdgeFlagv(const GLboolean *flag)
349 {
350 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
351 }
352
353
354 static void GLAPIENTRY
355 loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
356 {
357 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
358 }
359
360 static void GLAPIENTRY
361 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
362 {
363 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
364 }
365
366 static void GLAPIENTRY
367 loopback_Normal3i( GLint nx, GLint ny, GLint nz )
368 {
369 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
370 }
371
372 static void GLAPIENTRY
373 loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
374 {
375 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
376 }
377
378 static void GLAPIENTRY
379 loopback_Normal3bv( const GLbyte *v )
380 {
381 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
382 }
383
384 static void GLAPIENTRY
385 loopback_Normal3dv( const GLdouble *v )
386 {
387 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
388 }
389
390 static void GLAPIENTRY
391 loopback_Normal3iv( const GLint *v )
392 {
393 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
394 }
395
396 static void GLAPIENTRY
397 loopback_Normal3sv( const GLshort *v )
398 {
399 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
400 }
401
402 static void GLAPIENTRY
403 loopback_TexCoord1d( GLdouble s )
404 {
405 TEXCOORD1((GLfloat) s);
406 }
407
408 static void GLAPIENTRY
409 loopback_TexCoord1i( GLint s )
410 {
411 TEXCOORD1((GLfloat) s);
412 }
413
414 static void GLAPIENTRY
415 loopback_TexCoord1s( GLshort s )
416 {
417 TEXCOORD1((GLfloat) s);
418 }
419
420 static void GLAPIENTRY
421 loopback_TexCoord2d( GLdouble s, GLdouble t )
422 {
423 TEXCOORD2((GLfloat) s,(GLfloat) t);
424 }
425
426 static void GLAPIENTRY
427 loopback_TexCoord2s( GLshort s, GLshort t )
428 {
429 TEXCOORD2((GLfloat) s,(GLfloat) t);
430 }
431
432 static void GLAPIENTRY
433 loopback_TexCoord2i( GLint s, GLint t )
434 {
435 TEXCOORD2((GLfloat) s,(GLfloat) t);
436 }
437
438 static void GLAPIENTRY
439 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
440 {
441 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
442 }
443
444 static void GLAPIENTRY
445 loopback_TexCoord3i( GLint s, GLint t, GLint r )
446 {
447 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
448 }
449
450 static void GLAPIENTRY
451 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
452 {
453 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
454 }
455
456 static void GLAPIENTRY
457 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
458 {
459 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
460 }
461
462 static void GLAPIENTRY
463 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
464 {
465 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
466 }
467
468 static void GLAPIENTRY
469 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
470 {
471 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
472 }
473
474 static void GLAPIENTRY
475 loopback_TexCoord1dv( const GLdouble *v )
476 {
477 TEXCOORD1((GLfloat) v[0]);
478 }
479
480 static void GLAPIENTRY
481 loopback_TexCoord1iv( const GLint *v )
482 {
483 TEXCOORD1((GLfloat) v[0]);
484 }
485
486 static void GLAPIENTRY
487 loopback_TexCoord1sv( const GLshort *v )
488 {
489 TEXCOORD1((GLfloat) v[0]);
490 }
491
492 static void GLAPIENTRY
493 loopback_TexCoord2dv( const GLdouble *v )
494 {
495 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
496 }
497
498 static void GLAPIENTRY
499 loopback_TexCoord2iv( const GLint *v )
500 {
501 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
502 }
503
504 static void GLAPIENTRY
505 loopback_TexCoord2sv( const GLshort *v )
506 {
507 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
508 }
509
510 static void GLAPIENTRY
511 loopback_TexCoord3dv( const GLdouble *v )
512 {
513 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
514 }
515
516 static void GLAPIENTRY
517 loopback_TexCoord3iv( const GLint *v )
518 {
519 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
520 }
521
522 static void GLAPIENTRY
523 loopback_TexCoord3sv( const GLshort *v )
524 {
525 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
526 }
527
528 static void GLAPIENTRY
529 loopback_TexCoord4dv( const GLdouble *v )
530 {
531 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
532 }
533
534 static void GLAPIENTRY
535 loopback_TexCoord4iv( const GLint *v )
536 {
537 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
538 }
539
540 static void GLAPIENTRY
541 loopback_TexCoord4sv( const GLshort *v )
542 {
543 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
544 }
545
546 static void GLAPIENTRY
547 loopback_Vertex2d( GLdouble x, GLdouble y )
548 {
549 VERTEX2( (GLfloat) x, (GLfloat) y );
550 }
551
552 static void GLAPIENTRY
553 loopback_Vertex2i( GLint x, GLint y )
554 {
555 VERTEX2( (GLfloat) x, (GLfloat) y );
556 }
557
558 static void GLAPIENTRY
559 loopback_Vertex2s( GLshort x, GLshort y )
560 {
561 VERTEX2( (GLfloat) x, (GLfloat) y );
562 }
563
564 static void GLAPIENTRY
565 loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
566 {
567 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
568 }
569
570 static void GLAPIENTRY
571 loopback_Vertex3i( GLint x, GLint y, GLint z )
572 {
573 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
574 }
575
576 static void GLAPIENTRY
577 loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
578 {
579 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
580 }
581
582 static void GLAPIENTRY
583 loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
584 {
585 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
586 }
587
588 static void GLAPIENTRY
589 loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
590 {
591 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
592 }
593
594 static void GLAPIENTRY
595 loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
596 {
597 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
598 }
599
600 static void GLAPIENTRY
601 loopback_Vertex2dv( const GLdouble *v )
602 {
603 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
604 }
605
606 static void GLAPIENTRY
607 loopback_Vertex2iv( const GLint *v )
608 {
609 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
610 }
611
612 static void GLAPIENTRY
613 loopback_Vertex2sv( const GLshort *v )
614 {
615 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
616 }
617
618 static void GLAPIENTRY
619 loopback_Vertex3dv( const GLdouble *v )
620 {
621 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
622 }
623
624 static void GLAPIENTRY
625 loopback_Vertex3iv( const GLint *v )
626 {
627 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
628 }
629
630 static void GLAPIENTRY
631 loopback_Vertex3sv( const GLshort *v )
632 {
633 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
634 }
635
636 static void GLAPIENTRY
637 loopback_Vertex4dv( const GLdouble *v )
638 {
639 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
640 (GLfloat) v[2], (GLfloat) v[3] );
641 }
642
643 static void GLAPIENTRY
644 loopback_Vertex4iv( const GLint *v )
645 {
646 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
647 (GLfloat) v[2], (GLfloat) v[3] );
648 }
649
650 static void GLAPIENTRY
651 loopback_Vertex4sv( const GLshort *v )
652 {
653 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
654 (GLfloat) v[2], (GLfloat) v[3] );
655 }
656
657 static void GLAPIENTRY
658 loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
659 {
660 MULTI_TEXCOORD1( target, (GLfloat) s );
661 }
662
663 static void GLAPIENTRY
664 loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
665 {
666 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
667 }
668
669 static void GLAPIENTRY
670 loopback_MultiTexCoord1iARB(GLenum target, GLint s)
671 {
672 MULTI_TEXCOORD1( target, (GLfloat) s );
673 }
674
675 static void GLAPIENTRY
676 loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
677 {
678 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
679 }
680
681 static void GLAPIENTRY
682 loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
683 {
684 MULTI_TEXCOORD1( target, (GLfloat) s );
685 }
686
687 static void GLAPIENTRY
688 loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
689 {
690 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
691 }
692
693 static void GLAPIENTRY
694 loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
695 {
696 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
697 }
698
699 static void GLAPIENTRY
700 loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
701 {
702 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
703 }
704
705 static void GLAPIENTRY
706 loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
707 {
708 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
709 }
710
711 static void GLAPIENTRY
712 loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
713 {
714 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
715 }
716
717 static void GLAPIENTRY
718 loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
719 {
720 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
721 }
722
723 static void GLAPIENTRY
724 loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
725 {
726 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
727 }
728
729 static void GLAPIENTRY
730 loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
731 {
732 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
733 }
734
735 static void GLAPIENTRY
736 loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
737 {
738 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
739 }
740
741 static void GLAPIENTRY
742 loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
743 {
744 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
745 }
746
747 static void GLAPIENTRY
748 loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
749 {
750 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
751 }
752
753 static void GLAPIENTRY
754 loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
755 {
756 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
757 }
758
759 static void GLAPIENTRY
760 loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
761 {
762 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
763 }
764
765 static void GLAPIENTRY
766 loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
767 {
768 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
769 (GLfloat) r, (GLfloat) q );
770 }
771
772 static void GLAPIENTRY
773 loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
774 {
775 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
776 (GLfloat) v[2], (GLfloat) v[3] );
777 }
778
779 static void GLAPIENTRY
780 loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
781 {
782 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
783 (GLfloat) r, (GLfloat) q );
784 }
785
786 static void GLAPIENTRY
787 loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
788 {
789 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
790 (GLfloat) v[2], (GLfloat) v[3] );
791 }
792
793 static void GLAPIENTRY
794 loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
795 {
796 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
797 (GLfloat) r, (GLfloat) q );
798 }
799
800 static void GLAPIENTRY
801 loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
802 {
803 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
804 (GLfloat) v[2], (GLfloat) v[3] );
805 }
806
807 static void GLAPIENTRY
808 loopback_EvalCoord2dv( const GLdouble *u )
809 {
810 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
811 }
812
813 static void GLAPIENTRY
814 loopback_EvalCoord2fv( const GLfloat *u )
815 {
816 EVALCOORD2( u[0], u[1] );
817 }
818
819 static void GLAPIENTRY
820 loopback_EvalCoord2d( GLdouble u, GLdouble v )
821 {
822 EVALCOORD2( (GLfloat) u, (GLfloat) v );
823 }
824
825 static void GLAPIENTRY
826 loopback_EvalCoord1dv( const GLdouble *u )
827 {
828 EVALCOORD1( (GLfloat) *u );
829 }
830
831 static void GLAPIENTRY
832 loopback_EvalCoord1fv( const GLfloat *u )
833 {
834 EVALCOORD1( (GLfloat) *u );
835 }
836
837 static void GLAPIENTRY
838 loopback_EvalCoord1d( GLdouble u )
839 {
840 EVALCOORD1( (GLfloat) u );
841 }
842
843 static void GLAPIENTRY
844 loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
845 {
846 GLfloat fparam[4];
847 fparam[0] = param;
848 MATERIALFV( face, pname, fparam );
849 }
850
851 static void GLAPIENTRY
852 loopback_Materiali(GLenum face, GLenum pname, GLint param )
853 {
854 GLfloat p = (GLfloat) param;
855 MATERIALFV(face, pname, &p);
856 }
857
858 static void GLAPIENTRY
859 loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
860 {
861 GLfloat fparam[4];
862 switch (pname) {
863 case GL_AMBIENT:
864 case GL_DIFFUSE:
865 case GL_SPECULAR:
866 case GL_EMISSION:
867 case GL_AMBIENT_AND_DIFFUSE:
868 fparam[0] = INT_TO_FLOAT( params[0] );
869 fparam[1] = INT_TO_FLOAT( params[1] );
870 fparam[2] = INT_TO_FLOAT( params[2] );
871 fparam[3] = INT_TO_FLOAT( params[3] );
872 break;
873 case GL_SHININESS:
874 fparam[0] = (GLfloat) params[0];
875 break;
876 case GL_COLOR_INDEXES:
877 fparam[0] = (GLfloat) params[0];
878 fparam[1] = (GLfloat) params[1];
879 fparam[2] = (GLfloat) params[2];
880 break;
881 default:
882 ;
883 }
884 MATERIALFV(face, pname, fparam);
885 }
886
887
888 static void GLAPIENTRY
889 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
890 {
891 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
892 }
893
894 static void GLAPIENTRY
895 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
896 {
897 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
898 }
899
900 static void GLAPIENTRY
901 loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
902 {
903 RECTF(v1[0], v1[1], v2[0], v2[1]);
904 }
905
906 static void GLAPIENTRY
907 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
908 {
909 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
910 }
911
912 static void GLAPIENTRY
913 loopback_Rectiv(const GLint *v1, const GLint *v2)
914 {
915 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
916 }
917
918 static void GLAPIENTRY
919 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
920 {
921 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
922 }
923
924 static void GLAPIENTRY
925 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
926 {
927 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
928 }
929
930 static void GLAPIENTRY
931 loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
932 {
933 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
934 BYTE_TO_FLOAT(green),
935 BYTE_TO_FLOAT(blue) );
936 }
937
938 static void GLAPIENTRY
939 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
940 {
941 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
942 }
943
944 static void GLAPIENTRY
945 loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
946 {
947 SECONDARYCOLORF( INT_TO_FLOAT(red),
948 INT_TO_FLOAT(green),
949 INT_TO_FLOAT(blue));
950 }
951
952 static void GLAPIENTRY
953 loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
954 {
955 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
956 SHORT_TO_FLOAT(green),
957 SHORT_TO_FLOAT(blue));
958 }
959
960 static void GLAPIENTRY
961 loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
962 {
963 SECONDARYCOLORF(UINT_TO_FLOAT(red),
964 UINT_TO_FLOAT(green),
965 UINT_TO_FLOAT(blue));
966 }
967
968 static void GLAPIENTRY
969 loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
970 {
971 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
972 USHORT_TO_FLOAT(green),
973 USHORT_TO_FLOAT(blue));
974 }
975
976 static void GLAPIENTRY
977 loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
978 {
979 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
980 UBYTE_TO_FLOAT(green),
981 UBYTE_TO_FLOAT(blue));
982 }
983
984 static void GLAPIENTRY
985 loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
986 {
987 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
988 BYTE_TO_FLOAT(v[1]),
989 BYTE_TO_FLOAT(v[2]));
990 }
991
992 static void GLAPIENTRY
993 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
994 {
995 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
996 }
997 static void GLAPIENTRY
998 loopback_SecondaryColor3ivEXT_f( const GLint *v )
999 {
1000 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1001 INT_TO_FLOAT(v[1]),
1002 INT_TO_FLOAT(v[2]));
1003 }
1004
1005 static void GLAPIENTRY
1006 loopback_SecondaryColor3svEXT_f( const GLshort *v )
1007 {
1008 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1009 SHORT_TO_FLOAT(v[1]),
1010 SHORT_TO_FLOAT(v[2]));
1011 }
1012
1013 static void GLAPIENTRY
1014 loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1015 {
1016 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1017 UINT_TO_FLOAT(v[1]),
1018 UINT_TO_FLOAT(v[2]));
1019 }
1020
1021 static void GLAPIENTRY
1022 loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1023 {
1024 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1025 USHORT_TO_FLOAT(v[1]),
1026 USHORT_TO_FLOAT(v[2]));
1027 }
1028
1029 static void GLAPIENTRY
1030 loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
1031 {
1032 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1033 UBYTE_TO_FLOAT(v[1]),
1034 UBYTE_TO_FLOAT(v[2]));
1035 }
1036
1037
1038 /*
1039 * GL_NV_vertex_program:
1040 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1041 */
1042
1043 static void GLAPIENTRY
1044 loopback_VertexAttrib1sNV(GLuint index, GLshort x)
1045 {
1046 ATTRIB1NV(index, (GLfloat) x);
1047 }
1048
1049 static void GLAPIENTRY
1050 loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
1051 {
1052 ATTRIB1NV(index, (GLfloat) x);
1053 }
1054
1055 static void GLAPIENTRY
1056 loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1057 {
1058 ATTRIB2NV(index, (GLfloat) x, y);
1059 }
1060
1061 static void GLAPIENTRY
1062 loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1063 {
1064 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1065 }
1066
1067 static void GLAPIENTRY
1068 loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1069 {
1070 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1071 }
1072
1073 static void GLAPIENTRY
1074 loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1075 {
1076 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1077 }
1078
1079 static void GLAPIENTRY
1080 loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1081 {
1082 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1083 }
1084
1085 static void GLAPIENTRY
1086 loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1087 {
1088 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1089 }
1090
1091 static void GLAPIENTRY
1092 loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1093 {
1094 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1095 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1096 }
1097
1098 static void GLAPIENTRY
1099 loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
1100 {
1101 ATTRIB1NV(index, (GLfloat) v[0]);
1102 }
1103
1104 static void GLAPIENTRY
1105 loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1106 {
1107 ATTRIB1NV(index, (GLfloat) v[0]);
1108 }
1109
1110 static void GLAPIENTRY
1111 loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
1112 {
1113 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1114 }
1115
1116 static void GLAPIENTRY
1117 loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1118 {
1119 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1120 }
1121
1122 static void GLAPIENTRY
1123 loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
1124 {
1125 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1126 }
1127
1128 static void GLAPIENTRY
1129 loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1130 {
1131 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1132 }
1133
1134 static void GLAPIENTRY
1135 loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
1136 {
1137 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1138 (GLfloat)v[3]);
1139 }
1140
1141 static void GLAPIENTRY
1142 loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1143 {
1144 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1145 }
1146
1147 static void GLAPIENTRY
1148 loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1149 {
1150 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1151 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1152 }
1153
1154
1155 static void GLAPIENTRY
1156 loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1157 {
1158 GLint i;
1159 for (i = n - 1; i >= 0; i--)
1160 loopback_VertexAttrib1svNV(index + i, v + i);
1161 }
1162
1163 static void GLAPIENTRY
1164 loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1165 {
1166 GLint i;
1167 for (i = n - 1; i >= 0; i--)
1168 ATTRIB1NV(index + i, v[i]);
1169 }
1170
1171 static void GLAPIENTRY
1172 loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1173 {
1174 GLint i;
1175 for (i = n - 1; i >= 0; i--)
1176 loopback_VertexAttrib1dvNV(index + i, v + i);
1177 }
1178
1179 static void GLAPIENTRY
1180 loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1181 {
1182 GLint i;
1183 for (i = n - 1; i >= 0; i--)
1184 loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1185 }
1186
1187 static void GLAPIENTRY
1188 loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1189 {
1190 GLint i;
1191 for (i = n - 1; i >= 0; i--)
1192 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1193 }
1194
1195 static void GLAPIENTRY
1196 loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1197 {
1198 GLint i;
1199 for (i = n - 1; i >= 0; i--)
1200 loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1201 }
1202
1203 static void GLAPIENTRY
1204 loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1205 {
1206 GLint i;
1207 for (i = n - 1; i >= 0; i--)
1208 loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1209 }
1210
1211 static void GLAPIENTRY
1212 loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1213 {
1214 GLint i;
1215 for (i = n - 1; i >= 0; i--)
1216 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1217 }
1218
1219 static void GLAPIENTRY
1220 loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1221 {
1222 GLint i;
1223 for (i = n - 1; i >= 0; i--)
1224 loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1225 }
1226
1227 static void GLAPIENTRY
1228 loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1229 {
1230 GLint i;
1231 for (i = n - 1; i >= 0; i--)
1232 loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1233 }
1234
1235 static void GLAPIENTRY
1236 loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1237 {
1238 GLint i;
1239 for (i = n - 1; i >= 0; i--)
1240 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1241 }
1242
1243 static void GLAPIENTRY
1244 loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1245 {
1246 GLint i;
1247 for (i = n - 1; i >= 0; i--)
1248 loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1249 }
1250
1251 static void GLAPIENTRY
1252 loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1253 {
1254 GLint i;
1255 for (i = n - 1; i >= 0; i--)
1256 loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1257 }
1258
1259
1260 /*
1261 * GL_ARB_vertex_program
1262 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1263 */
1264
1265 static void GLAPIENTRY
1266 loopback_VertexAttrib1sARB(GLuint index, GLshort x)
1267 {
1268 ATTRIB1ARB(index, (GLfloat) x);
1269 }
1270
1271 static void GLAPIENTRY
1272 loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
1273 {
1274 ATTRIB1ARB(index, (GLfloat) x);
1275 }
1276
1277 static void GLAPIENTRY
1278 loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
1279 {
1280 ATTRIB2ARB(index, (GLfloat) x, y);
1281 }
1282
1283 static void GLAPIENTRY
1284 loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
1285 {
1286 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1287 }
1288
1289 static void GLAPIENTRY
1290 loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
1291 {
1292 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1293 }
1294
1295 static void GLAPIENTRY
1296 loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1297 {
1298 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1299 }
1300
1301 static void GLAPIENTRY
1302 loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1303 {
1304 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1305 }
1306
1307 static void GLAPIENTRY
1308 loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1309 {
1310 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1311 }
1312
1313 static void GLAPIENTRY
1314 loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
1315 {
1316 ATTRIB1ARB(index, (GLfloat) v[0]);
1317 }
1318
1319 static void GLAPIENTRY
1320 loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
1321 {
1322 ATTRIB1ARB(index, (GLfloat) v[0]);
1323 }
1324
1325 static void GLAPIENTRY
1326 loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
1327 {
1328 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1329 }
1330
1331 static void GLAPIENTRY
1332 loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
1333 {
1334 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1335 }
1336
1337 static void GLAPIENTRY
1338 loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
1339 {
1340 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1341 }
1342
1343 static void GLAPIENTRY
1344 loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1345 {
1346 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1347 }
1348
1349 static void GLAPIENTRY
1350 loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
1351 {
1352 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1353 (GLfloat)v[3]);
1354 }
1355
1356 static void GLAPIENTRY
1357 loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1358 {
1359 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1360 }
1361
1362 static void GLAPIENTRY
1363 loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
1364 {
1365 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1366 }
1367
1368 static void GLAPIENTRY
1369 loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
1370 {
1371 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1372 }
1373
1374 static void GLAPIENTRY
1375 loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
1376 {
1377 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1378 }
1379
1380 static void GLAPIENTRY
1381 loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
1382 {
1383 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1384 }
1385
1386 static void GLAPIENTRY
1387 loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
1388 {
1389 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1390 }
1391
1392 static void GLAPIENTRY
1393 loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
1394 {
1395 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1396 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1397 }
1398
1399 static void GLAPIENTRY
1400 loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
1401 {
1402 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1403 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1404 }
1405
1406 static void GLAPIENTRY
1407 loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
1408 {
1409 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1410 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1411 }
1412
1413 static void GLAPIENTRY
1414 loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1415 {
1416 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1417 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1418 }
1419
1420 static void GLAPIENTRY
1421 loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
1422 {
1423 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1424 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1425 }
1426
1427 static void GLAPIENTRY
1428 loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
1429 {
1430 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1431 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1432 }
1433
1434 static void GLAPIENTRY
1435 loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
1436 {
1437 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1438 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1439 }
1440
1441
1442
1443
1444 /*
1445 * This code never registers handlers for any of the entry points
1446 * listed in vtxfmt.h.
1447 */
1448 void
1449 _mesa_loopback_init_api_table( struct _glapi_table *dest )
1450 {
1451 SET_Color3b(dest, loopback_Color3b_f);
1452 SET_Color3d(dest, loopback_Color3d_f);
1453 SET_Color3i(dest, loopback_Color3i_f);
1454 SET_Color3s(dest, loopback_Color3s_f);
1455 SET_Color3ui(dest, loopback_Color3ui_f);
1456 SET_Color3us(dest, loopback_Color3us_f);
1457 SET_Color3ub(dest, loopback_Color3ub_f);
1458 SET_Color4b(dest, loopback_Color4b_f);
1459 SET_Color4d(dest, loopback_Color4d_f);
1460 SET_Color4i(dest, loopback_Color4i_f);
1461 SET_Color4s(dest, loopback_Color4s_f);
1462 SET_Color4ui(dest, loopback_Color4ui_f);
1463 SET_Color4us(dest, loopback_Color4us_f);
1464 SET_Color4ub(dest, loopback_Color4ub_f);
1465 SET_Color3bv(dest, loopback_Color3bv_f);
1466 SET_Color3dv(dest, loopback_Color3dv_f);
1467 SET_Color3iv(dest, loopback_Color3iv_f);
1468 SET_Color3sv(dest, loopback_Color3sv_f);
1469 SET_Color3uiv(dest, loopback_Color3uiv_f);
1470 SET_Color3usv(dest, loopback_Color3usv_f);
1471 SET_Color3ubv(dest, loopback_Color3ubv_f);
1472 SET_Color4bv(dest, loopback_Color4bv_f);
1473 SET_Color4dv(dest, loopback_Color4dv_f);
1474 SET_Color4iv(dest, loopback_Color4iv_f);
1475 SET_Color4sv(dest, loopback_Color4sv_f);
1476 SET_Color4uiv(dest, loopback_Color4uiv_f);
1477 SET_Color4usv(dest, loopback_Color4usv_f);
1478 SET_Color4ubv(dest, loopback_Color4ubv_f);
1479
1480 SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1481 SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1482 SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1483 SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1484 SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1485 SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1486 SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1487 SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1488 SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1489 SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1490 SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1491 SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1492 SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1493 SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1494
1495 SET_EdgeFlagv(dest, loopback_EdgeFlagv);
1496
1497 SET_Indexd(dest, loopback_Indexd);
1498 SET_Indexi(dest, loopback_Indexi);
1499 SET_Indexs(dest, loopback_Indexs);
1500 SET_Indexub(dest, loopback_Indexub);
1501 SET_Indexdv(dest, loopback_Indexdv);
1502 SET_Indexiv(dest, loopback_Indexiv);
1503 SET_Indexsv(dest, loopback_Indexsv);
1504 SET_Indexubv(dest, loopback_Indexubv);
1505 SET_Normal3b(dest, loopback_Normal3b);
1506 SET_Normal3d(dest, loopback_Normal3d);
1507 SET_Normal3i(dest, loopback_Normal3i);
1508 SET_Normal3s(dest, loopback_Normal3s);
1509 SET_Normal3bv(dest, loopback_Normal3bv);
1510 SET_Normal3dv(dest, loopback_Normal3dv);
1511 SET_Normal3iv(dest, loopback_Normal3iv);
1512 SET_Normal3sv(dest, loopback_Normal3sv);
1513 SET_TexCoord1d(dest, loopback_TexCoord1d);
1514 SET_TexCoord1i(dest, loopback_TexCoord1i);
1515 SET_TexCoord1s(dest, loopback_TexCoord1s);
1516 SET_TexCoord2d(dest, loopback_TexCoord2d);
1517 SET_TexCoord2s(dest, loopback_TexCoord2s);
1518 SET_TexCoord2i(dest, loopback_TexCoord2i);
1519 SET_TexCoord3d(dest, loopback_TexCoord3d);
1520 SET_TexCoord3i(dest, loopback_TexCoord3i);
1521 SET_TexCoord3s(dest, loopback_TexCoord3s);
1522 SET_TexCoord4d(dest, loopback_TexCoord4d);
1523 SET_TexCoord4i(dest, loopback_TexCoord4i);
1524 SET_TexCoord4s(dest, loopback_TexCoord4s);
1525 SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1526 SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1527 SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1528 SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1529 SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1530 SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1531 SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1532 SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1533 SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1534 SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1535 SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1536 SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1537 SET_Vertex2d(dest, loopback_Vertex2d);
1538 SET_Vertex2i(dest, loopback_Vertex2i);
1539 SET_Vertex2s(dest, loopback_Vertex2s);
1540 SET_Vertex3d(dest, loopback_Vertex3d);
1541 SET_Vertex3i(dest, loopback_Vertex3i);
1542 SET_Vertex3s(dest, loopback_Vertex3s);
1543 SET_Vertex4d(dest, loopback_Vertex4d);
1544 SET_Vertex4i(dest, loopback_Vertex4i);
1545 SET_Vertex4s(dest, loopback_Vertex4s);
1546 SET_Vertex2dv(dest, loopback_Vertex2dv);
1547 SET_Vertex2iv(dest, loopback_Vertex2iv);
1548 SET_Vertex2sv(dest, loopback_Vertex2sv);
1549 SET_Vertex3dv(dest, loopback_Vertex3dv);
1550 SET_Vertex3iv(dest, loopback_Vertex3iv);
1551 SET_Vertex3sv(dest, loopback_Vertex3sv);
1552 SET_Vertex4dv(dest, loopback_Vertex4dv);
1553 SET_Vertex4iv(dest, loopback_Vertex4iv);
1554 SET_Vertex4sv(dest, loopback_Vertex4sv);
1555 SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
1556 SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
1557 SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
1558 SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
1559 SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
1560 SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
1561 SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
1562 SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
1563 SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
1564 SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
1565 SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
1566 SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
1567 SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
1568 SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
1569 SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
1570 SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
1571 SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
1572 SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
1573 SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
1574 SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
1575 SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
1576 SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
1577 SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
1578 SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
1579 SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1580 SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1581 SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1582 SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1583 SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1584 SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1585 SET_Materialf(dest, loopback_Materialf);
1586 SET_Materiali(dest, loopback_Materiali);
1587 SET_Materialiv(dest, loopback_Materialiv);
1588 SET_Rectd(dest, loopback_Rectd);
1589 SET_Rectdv(dest, loopback_Rectdv);
1590 SET_Rectfv(dest, loopback_Rectfv);
1591 SET_Recti(dest, loopback_Recti);
1592 SET_Rectiv(dest, loopback_Rectiv);
1593 SET_Rects(dest, loopback_Rects);
1594 SET_Rectsv(dest, loopback_Rectsv);
1595 SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1596 SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1597
1598 SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1599 SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1600 SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1601 SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1602 SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1603 SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1604 SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1605 SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1606 SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1607 SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1608 SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1609 SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1610 SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1611 SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1612 SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1613 SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1614 SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1615 SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1616 SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1617 SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1618 SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1619 SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1620 SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1621 SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1622 SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1623 SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1624 SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1625 SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1626 SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1627 SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1628 SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1629
1630 SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
1631 SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
1632 SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
1633 SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
1634 SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
1635 SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
1636 SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
1637 SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
1638 SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
1639 SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
1640 SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
1641 SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
1642 SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
1643 SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
1644 SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
1645 SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
1646 SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
1647 SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
1648 SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
1649 SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
1650 SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
1651 SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
1652 SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
1653 SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
1654 SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
1655 SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
1656 SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
1657 SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
1658 }