mesa: remove FEATURE_beginend define.
[mesa.git] / src / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.3
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 #include "glheader.h"
33 #include "macros.h"
34 #include "api_loopback.h"
35 #include "mtypes.h"
36 #include "glapi/glapi.h"
37 #include "glapi/glthread.h"
38 #include "main/dispatch.h"
39 #include "mfeatures.h"
40
41 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
42 * calls to a smaller set of driver-provided formats. Currently just
43 * go back to dispatch to find these (eg. call glNormal3f directly),
44 * hence 'loopback'.
45 *
46 * The driver must supply all of the remaining entry points, which are
47 * listed in dd.h. The easiest way for a driver to do this is to
48 * install the supplied software t&l module.
49 */
50 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
51 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
52 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
53 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
54 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
55 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
56 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
57 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
58 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
59 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
60 #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
61 #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
62 #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
63 #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
64 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
65 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
66 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
67 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
68
69 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
70 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
71
72 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
73 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
74 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
75 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
76
77 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
78 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
79 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
80 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
81
82 #define ATTRIBI_1I(index,x) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x))
83 #define ATTRIBI_1UI(index,x) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x))
84 #define ATTRIBI_4I(index,x,y,z,w) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w))
85
86 #define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
87
88
89 static void GLAPIENTRY
90 loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
91 {
92 COLORF( BYTE_TO_FLOAT(red),
93 BYTE_TO_FLOAT(green),
94 BYTE_TO_FLOAT(blue),
95 1.0 );
96 }
97
98 static void GLAPIENTRY
99 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
100 {
101 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
102 }
103
104 static void GLAPIENTRY
105 loopback_Color3i_f( GLint red, GLint green, GLint blue )
106 {
107 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
108 INT_TO_FLOAT(blue), 1.0);
109 }
110
111 static void GLAPIENTRY
112 loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
113 {
114 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
115 SHORT_TO_FLOAT(blue), 1.0);
116 }
117
118 static void GLAPIENTRY
119 loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
120 {
121 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
122 UINT_TO_FLOAT(blue), 1.0 );
123 }
124
125 static void GLAPIENTRY
126 loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
127 {
128 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
129 USHORT_TO_FLOAT(blue), 1.0 );
130 }
131
132 static void GLAPIENTRY
133 loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
134 {
135 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
136 UBYTE_TO_FLOAT(blue), 1.0 );
137 }
138
139
140 static void GLAPIENTRY
141 loopback_Color3bv_f( const GLbyte *v )
142 {
143 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
144 BYTE_TO_FLOAT(v[2]), 1.0 );
145 }
146
147 static void GLAPIENTRY
148 loopback_Color3dv_f( const GLdouble *v )
149 {
150 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
151 }
152
153 static void GLAPIENTRY
154 loopback_Color3iv_f( const GLint *v )
155 {
156 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
157 INT_TO_FLOAT(v[2]), 1.0 );
158 }
159
160 static void GLAPIENTRY
161 loopback_Color3sv_f( const GLshort *v )
162 {
163 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
164 SHORT_TO_FLOAT(v[2]), 1.0 );
165 }
166
167 static void GLAPIENTRY
168 loopback_Color3uiv_f( const GLuint *v )
169 {
170 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
171 UINT_TO_FLOAT(v[2]), 1.0 );
172 }
173
174 static void GLAPIENTRY
175 loopback_Color3usv_f( const GLushort *v )
176 {
177 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
178 USHORT_TO_FLOAT(v[2]), 1.0 );
179 }
180
181 static void GLAPIENTRY
182 loopback_Color3ubv_f( const GLubyte *v )
183 {
184 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
185 UBYTE_TO_FLOAT(v[2]), 1.0 );
186 }
187
188
189 static void GLAPIENTRY
190 loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
191 GLbyte alpha )
192 {
193 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
194 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
195 }
196
197 static void GLAPIENTRY
198 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
199 GLdouble alpha )
200 {
201 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
202 }
203
204 static void GLAPIENTRY
205 loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
206 {
207 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
208 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
209 }
210
211 static void GLAPIENTRY
212 loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
213 GLshort alpha )
214 {
215 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
216 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
217 }
218
219 static void GLAPIENTRY
220 loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
221 {
222 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
223 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
224 }
225
226 static void GLAPIENTRY
227 loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
228 {
229 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
230 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
231 }
232
233 static void GLAPIENTRY
234 loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
235 {
236 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
237 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
238 }
239
240
241 static void GLAPIENTRY
242 loopback_Color4iv_f( const GLint *v )
243 {
244 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
245 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
246 }
247
248
249 static void GLAPIENTRY
250 loopback_Color4bv_f( const GLbyte *v )
251 {
252 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
253 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
254 }
255
256 static void GLAPIENTRY
257 loopback_Color4dv_f( const GLdouble *v )
258 {
259 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
260 }
261
262
263 static void GLAPIENTRY
264 loopback_Color4sv_f( const GLshort *v)
265 {
266 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
267 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
268 }
269
270
271 static void GLAPIENTRY
272 loopback_Color4uiv_f( const GLuint *v)
273 {
274 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
275 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
276 }
277
278 static void GLAPIENTRY
279 loopback_Color4usv_f( const GLushort *v)
280 {
281 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
282 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
283 }
284
285 static void GLAPIENTRY
286 loopback_Color4ubv_f( const GLubyte *v)
287 {
288 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
289 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
290 }
291
292
293 static void GLAPIENTRY
294 loopback_FogCoorddEXT( GLdouble d )
295 {
296 FOGCOORDF( (GLfloat) d );
297 }
298
299 static void GLAPIENTRY
300 loopback_FogCoorddvEXT( const GLdouble *v )
301 {
302 FOGCOORDF( (GLfloat) *v );
303 }
304
305
306 static void GLAPIENTRY
307 loopback_Indexd( GLdouble c )
308 {
309 INDEX( (GLfloat) c );
310 }
311
312 static void GLAPIENTRY
313 loopback_Indexi( GLint c )
314 {
315 INDEX( (GLfloat) c );
316 }
317
318 static void GLAPIENTRY
319 loopback_Indexs( GLshort c )
320 {
321 INDEX( (GLfloat) c );
322 }
323
324 static void GLAPIENTRY
325 loopback_Indexub( GLubyte c )
326 {
327 INDEX( (GLfloat) c );
328 }
329
330 static void GLAPIENTRY
331 loopback_Indexdv( const GLdouble *c )
332 {
333 INDEX( (GLfloat) *c );
334 }
335
336 static void GLAPIENTRY
337 loopback_Indexiv( const GLint *c )
338 {
339 INDEX( (GLfloat) *c );
340 }
341
342 static void GLAPIENTRY
343 loopback_Indexsv( const GLshort *c )
344 {
345 INDEX( (GLfloat) *c );
346 }
347
348 static void GLAPIENTRY
349 loopback_Indexubv( const GLubyte *c )
350 {
351 INDEX( (GLfloat) *c );
352 }
353
354
355 static void GLAPIENTRY
356 loopback_EdgeFlagv(const GLboolean *flag)
357 {
358 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
359 }
360
361
362 static void GLAPIENTRY
363 loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
364 {
365 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
366 }
367
368 static void GLAPIENTRY
369 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
370 {
371 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
372 }
373
374 static void GLAPIENTRY
375 loopback_Normal3i( GLint nx, GLint ny, GLint nz )
376 {
377 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
378 }
379
380 static void GLAPIENTRY
381 loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
382 {
383 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
384 }
385
386 static void GLAPIENTRY
387 loopback_Normal3bv( const GLbyte *v )
388 {
389 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
390 }
391
392 static void GLAPIENTRY
393 loopback_Normal3dv( const GLdouble *v )
394 {
395 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
396 }
397
398 static void GLAPIENTRY
399 loopback_Normal3iv( const GLint *v )
400 {
401 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
402 }
403
404 static void GLAPIENTRY
405 loopback_Normal3sv( const GLshort *v )
406 {
407 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
408 }
409
410 static void GLAPIENTRY
411 loopback_TexCoord1d( GLdouble s )
412 {
413 TEXCOORD1((GLfloat) s);
414 }
415
416 static void GLAPIENTRY
417 loopback_TexCoord1i( GLint s )
418 {
419 TEXCOORD1((GLfloat) s);
420 }
421
422 static void GLAPIENTRY
423 loopback_TexCoord1s( GLshort s )
424 {
425 TEXCOORD1((GLfloat) s);
426 }
427
428 static void GLAPIENTRY
429 loopback_TexCoord2d( GLdouble s, GLdouble t )
430 {
431 TEXCOORD2((GLfloat) s,(GLfloat) t);
432 }
433
434 static void GLAPIENTRY
435 loopback_TexCoord2s( GLshort s, GLshort t )
436 {
437 TEXCOORD2((GLfloat) s,(GLfloat) t);
438 }
439
440 static void GLAPIENTRY
441 loopback_TexCoord2i( GLint s, GLint t )
442 {
443 TEXCOORD2((GLfloat) s,(GLfloat) t);
444 }
445
446 static void GLAPIENTRY
447 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
448 {
449 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
450 }
451
452 static void GLAPIENTRY
453 loopback_TexCoord3i( GLint s, GLint t, GLint r )
454 {
455 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
456 }
457
458 static void GLAPIENTRY
459 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
460 {
461 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
462 }
463
464 static void GLAPIENTRY
465 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
466 {
467 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
468 }
469
470 static void GLAPIENTRY
471 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
472 {
473 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
474 }
475
476 static void GLAPIENTRY
477 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
478 {
479 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
480 }
481
482 static void GLAPIENTRY
483 loopback_TexCoord1dv( const GLdouble *v )
484 {
485 TEXCOORD1((GLfloat) v[0]);
486 }
487
488 static void GLAPIENTRY
489 loopback_TexCoord1iv( const GLint *v )
490 {
491 TEXCOORD1((GLfloat) v[0]);
492 }
493
494 static void GLAPIENTRY
495 loopback_TexCoord1sv( const GLshort *v )
496 {
497 TEXCOORD1((GLfloat) v[0]);
498 }
499
500 static void GLAPIENTRY
501 loopback_TexCoord2dv( const GLdouble *v )
502 {
503 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
504 }
505
506 static void GLAPIENTRY
507 loopback_TexCoord2iv( const GLint *v )
508 {
509 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
510 }
511
512 static void GLAPIENTRY
513 loopback_TexCoord2sv( const GLshort *v )
514 {
515 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
516 }
517
518 static void GLAPIENTRY
519 loopback_TexCoord3dv( const GLdouble *v )
520 {
521 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
522 }
523
524 static void GLAPIENTRY
525 loopback_TexCoord3iv( const GLint *v )
526 {
527 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
528 }
529
530 static void GLAPIENTRY
531 loopback_TexCoord3sv( const GLshort *v )
532 {
533 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
534 }
535
536 static void GLAPIENTRY
537 loopback_TexCoord4dv( const GLdouble *v )
538 {
539 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
540 }
541
542 static void GLAPIENTRY
543 loopback_TexCoord4iv( const GLint *v )
544 {
545 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
546 }
547
548 static void GLAPIENTRY
549 loopback_TexCoord4sv( const GLshort *v )
550 {
551 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
552 }
553
554 static void GLAPIENTRY
555 loopback_Vertex2d( GLdouble x, GLdouble y )
556 {
557 VERTEX2( (GLfloat) x, (GLfloat) y );
558 }
559
560 static void GLAPIENTRY
561 loopback_Vertex2i( GLint x, GLint y )
562 {
563 VERTEX2( (GLfloat) x, (GLfloat) y );
564 }
565
566 static void GLAPIENTRY
567 loopback_Vertex2s( GLshort x, GLshort y )
568 {
569 VERTEX2( (GLfloat) x, (GLfloat) y );
570 }
571
572 static void GLAPIENTRY
573 loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
574 {
575 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
576 }
577
578 static void GLAPIENTRY
579 loopback_Vertex3i( GLint x, GLint y, GLint z )
580 {
581 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
582 }
583
584 static void GLAPIENTRY
585 loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
586 {
587 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
588 }
589
590 static void GLAPIENTRY
591 loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
592 {
593 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
594 }
595
596 static void GLAPIENTRY
597 loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
598 {
599 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
600 }
601
602 static void GLAPIENTRY
603 loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
604 {
605 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
606 }
607
608 static void GLAPIENTRY
609 loopback_Vertex2dv( const GLdouble *v )
610 {
611 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
612 }
613
614 static void GLAPIENTRY
615 loopback_Vertex2iv( const GLint *v )
616 {
617 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
618 }
619
620 static void GLAPIENTRY
621 loopback_Vertex2sv( const GLshort *v )
622 {
623 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
624 }
625
626 static void GLAPIENTRY
627 loopback_Vertex3dv( const GLdouble *v )
628 {
629 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
630 }
631
632 static void GLAPIENTRY
633 loopback_Vertex3iv( const GLint *v )
634 {
635 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
636 }
637
638 static void GLAPIENTRY
639 loopback_Vertex3sv( const GLshort *v )
640 {
641 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
642 }
643
644 static void GLAPIENTRY
645 loopback_Vertex4dv( const GLdouble *v )
646 {
647 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
648 (GLfloat) v[2], (GLfloat) v[3] );
649 }
650
651 static void GLAPIENTRY
652 loopback_Vertex4iv( const GLint *v )
653 {
654 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
655 (GLfloat) v[2], (GLfloat) v[3] );
656 }
657
658 static void GLAPIENTRY
659 loopback_Vertex4sv( const GLshort *v )
660 {
661 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
662 (GLfloat) v[2], (GLfloat) v[3] );
663 }
664
665 static void GLAPIENTRY
666 loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
667 {
668 MULTI_TEXCOORD1( target, (GLfloat) s );
669 }
670
671 static void GLAPIENTRY
672 loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
673 {
674 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
675 }
676
677 static void GLAPIENTRY
678 loopback_MultiTexCoord1iARB(GLenum target, GLint s)
679 {
680 MULTI_TEXCOORD1( target, (GLfloat) s );
681 }
682
683 static void GLAPIENTRY
684 loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
685 {
686 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
687 }
688
689 static void GLAPIENTRY
690 loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
691 {
692 MULTI_TEXCOORD1( target, (GLfloat) s );
693 }
694
695 static void GLAPIENTRY
696 loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
697 {
698 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
699 }
700
701 static void GLAPIENTRY
702 loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
703 {
704 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
705 }
706
707 static void GLAPIENTRY
708 loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
709 {
710 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
711 }
712
713 static void GLAPIENTRY
714 loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
715 {
716 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
717 }
718
719 static void GLAPIENTRY
720 loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
721 {
722 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
723 }
724
725 static void GLAPIENTRY
726 loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
727 {
728 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
729 }
730
731 static void GLAPIENTRY
732 loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
733 {
734 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
735 }
736
737 static void GLAPIENTRY
738 loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
739 {
740 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
741 }
742
743 static void GLAPIENTRY
744 loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
745 {
746 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
747 }
748
749 static void GLAPIENTRY
750 loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
751 {
752 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
753 }
754
755 static void GLAPIENTRY
756 loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
757 {
758 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
759 }
760
761 static void GLAPIENTRY
762 loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
763 {
764 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
765 }
766
767 static void GLAPIENTRY
768 loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
769 {
770 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
771 }
772
773 static void GLAPIENTRY
774 loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
775 {
776 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
777 (GLfloat) r, (GLfloat) q );
778 }
779
780 static void GLAPIENTRY
781 loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
782 {
783 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
784 (GLfloat) v[2], (GLfloat) v[3] );
785 }
786
787 static void GLAPIENTRY
788 loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
789 {
790 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
791 (GLfloat) r, (GLfloat) q );
792 }
793
794 static void GLAPIENTRY
795 loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
796 {
797 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
798 (GLfloat) v[2], (GLfloat) v[3] );
799 }
800
801 static void GLAPIENTRY
802 loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
803 {
804 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
805 (GLfloat) r, (GLfloat) q );
806 }
807
808 static void GLAPIENTRY
809 loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
810 {
811 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
812 (GLfloat) v[2], (GLfloat) v[3] );
813 }
814
815 static void GLAPIENTRY
816 loopback_EvalCoord2dv( const GLdouble *u )
817 {
818 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
819 }
820
821 static void GLAPIENTRY
822 loopback_EvalCoord2fv( const GLfloat *u )
823 {
824 EVALCOORD2( u[0], u[1] );
825 }
826
827 static void GLAPIENTRY
828 loopback_EvalCoord2d( GLdouble u, GLdouble v )
829 {
830 EVALCOORD2( (GLfloat) u, (GLfloat) v );
831 }
832
833 static void GLAPIENTRY
834 loopback_EvalCoord1dv( const GLdouble *u )
835 {
836 EVALCOORD1( (GLfloat) *u );
837 }
838
839 static void GLAPIENTRY
840 loopback_EvalCoord1fv( const GLfloat *u )
841 {
842 EVALCOORD1( (GLfloat) *u );
843 }
844
845 static void GLAPIENTRY
846 loopback_EvalCoord1d( GLdouble u )
847 {
848 EVALCOORD1( (GLfloat) u );
849 }
850
851 static void GLAPIENTRY
852 loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
853 {
854 GLfloat fparam[4];
855 fparam[0] = param;
856 MATERIALFV( face, pname, fparam );
857 }
858
859 static void GLAPIENTRY
860 loopback_Materiali(GLenum face, GLenum pname, GLint param )
861 {
862 GLfloat p = (GLfloat) param;
863 MATERIALFV(face, pname, &p);
864 }
865
866 static void GLAPIENTRY
867 loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
868 {
869 GLfloat fparam[4];
870 switch (pname) {
871 case GL_AMBIENT:
872 case GL_DIFFUSE:
873 case GL_SPECULAR:
874 case GL_EMISSION:
875 case GL_AMBIENT_AND_DIFFUSE:
876 fparam[0] = INT_TO_FLOAT( params[0] );
877 fparam[1] = INT_TO_FLOAT( params[1] );
878 fparam[2] = INT_TO_FLOAT( params[2] );
879 fparam[3] = INT_TO_FLOAT( params[3] );
880 break;
881 case GL_SHININESS:
882 fparam[0] = (GLfloat) params[0];
883 break;
884 case GL_COLOR_INDEXES:
885 fparam[0] = (GLfloat) params[0];
886 fparam[1] = (GLfloat) params[1];
887 fparam[2] = (GLfloat) params[2];
888 break;
889 default:
890 ;
891 }
892 MATERIALFV(face, pname, fparam);
893 }
894
895
896 static void GLAPIENTRY
897 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
898 {
899 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
900 }
901
902 static void GLAPIENTRY
903 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
904 {
905 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
906 }
907
908 static void GLAPIENTRY
909 loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
910 {
911 RECTF(v1[0], v1[1], v2[0], v2[1]);
912 }
913
914 static void GLAPIENTRY
915 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
916 {
917 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
918 }
919
920 static void GLAPIENTRY
921 loopback_Rectiv(const GLint *v1, const GLint *v2)
922 {
923 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
924 }
925
926 static void GLAPIENTRY
927 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
928 {
929 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
930 }
931
932 static void GLAPIENTRY
933 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
934 {
935 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
936 }
937
938 static void GLAPIENTRY
939 loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
940 {
941 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
942 BYTE_TO_FLOAT(green),
943 BYTE_TO_FLOAT(blue) );
944 }
945
946 static void GLAPIENTRY
947 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
948 {
949 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
950 }
951
952 static void GLAPIENTRY
953 loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
954 {
955 SECONDARYCOLORF( INT_TO_FLOAT(red),
956 INT_TO_FLOAT(green),
957 INT_TO_FLOAT(blue));
958 }
959
960 static void GLAPIENTRY
961 loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
962 {
963 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
964 SHORT_TO_FLOAT(green),
965 SHORT_TO_FLOAT(blue));
966 }
967
968 static void GLAPIENTRY
969 loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
970 {
971 SECONDARYCOLORF(UINT_TO_FLOAT(red),
972 UINT_TO_FLOAT(green),
973 UINT_TO_FLOAT(blue));
974 }
975
976 static void GLAPIENTRY
977 loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
978 {
979 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
980 USHORT_TO_FLOAT(green),
981 USHORT_TO_FLOAT(blue));
982 }
983
984 static void GLAPIENTRY
985 loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
986 {
987 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
988 UBYTE_TO_FLOAT(green),
989 UBYTE_TO_FLOAT(blue));
990 }
991
992 static void GLAPIENTRY
993 loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
994 {
995 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
996 BYTE_TO_FLOAT(v[1]),
997 BYTE_TO_FLOAT(v[2]));
998 }
999
1000 static void GLAPIENTRY
1001 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
1002 {
1003 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
1004 }
1005 static void GLAPIENTRY
1006 loopback_SecondaryColor3ivEXT_f( const GLint *v )
1007 {
1008 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1009 INT_TO_FLOAT(v[1]),
1010 INT_TO_FLOAT(v[2]));
1011 }
1012
1013 static void GLAPIENTRY
1014 loopback_SecondaryColor3svEXT_f( const GLshort *v )
1015 {
1016 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1017 SHORT_TO_FLOAT(v[1]),
1018 SHORT_TO_FLOAT(v[2]));
1019 }
1020
1021 static void GLAPIENTRY
1022 loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1023 {
1024 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1025 UINT_TO_FLOAT(v[1]),
1026 UINT_TO_FLOAT(v[2]));
1027 }
1028
1029 static void GLAPIENTRY
1030 loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1031 {
1032 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1033 USHORT_TO_FLOAT(v[1]),
1034 USHORT_TO_FLOAT(v[2]));
1035 }
1036
1037 static void GLAPIENTRY
1038 loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
1039 {
1040 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1041 UBYTE_TO_FLOAT(v[1]),
1042 UBYTE_TO_FLOAT(v[2]));
1043 }
1044
1045
1046 /*
1047 * GL_NV_vertex_program:
1048 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1049 * Note that attribute indexes DO alias conventional vertex attributes.
1050 */
1051
1052 static void GLAPIENTRY
1053 loopback_VertexAttrib1sNV(GLuint index, GLshort x)
1054 {
1055 ATTRIB1NV(index, (GLfloat) x);
1056 }
1057
1058 static void GLAPIENTRY
1059 loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
1060 {
1061 ATTRIB1NV(index, (GLfloat) x);
1062 }
1063
1064 static void GLAPIENTRY
1065 loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1066 {
1067 ATTRIB2NV(index, (GLfloat) x, y);
1068 }
1069
1070 static void GLAPIENTRY
1071 loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1072 {
1073 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1074 }
1075
1076 static void GLAPIENTRY
1077 loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1078 {
1079 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1080 }
1081
1082 static void GLAPIENTRY
1083 loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1084 {
1085 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1086 }
1087
1088 static void GLAPIENTRY
1089 loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1090 {
1091 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1092 }
1093
1094 static void GLAPIENTRY
1095 loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1096 {
1097 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1098 }
1099
1100 static void GLAPIENTRY
1101 loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1102 {
1103 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1104 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1105 }
1106
1107 static void GLAPIENTRY
1108 loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
1109 {
1110 ATTRIB1NV(index, (GLfloat) v[0]);
1111 }
1112
1113 static void GLAPIENTRY
1114 loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1115 {
1116 ATTRIB1NV(index, (GLfloat) v[0]);
1117 }
1118
1119 static void GLAPIENTRY
1120 loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
1121 {
1122 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1123 }
1124
1125 static void GLAPIENTRY
1126 loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1127 {
1128 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1129 }
1130
1131 static void GLAPIENTRY
1132 loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
1133 {
1134 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1135 }
1136
1137 static void GLAPIENTRY
1138 loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1139 {
1140 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1141 }
1142
1143 static void GLAPIENTRY
1144 loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
1145 {
1146 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1147 (GLfloat)v[3]);
1148 }
1149
1150 static void GLAPIENTRY
1151 loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1152 {
1153 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1154 }
1155
1156 static void GLAPIENTRY
1157 loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1158 {
1159 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1160 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1161 }
1162
1163
1164 static void GLAPIENTRY
1165 loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1166 {
1167 GLint i;
1168 for (i = n - 1; i >= 0; i--)
1169 loopback_VertexAttrib1svNV(index + i, v + i);
1170 }
1171
1172 static void GLAPIENTRY
1173 loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1174 {
1175 GLint i;
1176 for (i = n - 1; i >= 0; i--)
1177 ATTRIB1NV(index + i, v[i]);
1178 }
1179
1180 static void GLAPIENTRY
1181 loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1182 {
1183 GLint i;
1184 for (i = n - 1; i >= 0; i--)
1185 loopback_VertexAttrib1dvNV(index + i, v + i);
1186 }
1187
1188 static void GLAPIENTRY
1189 loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1190 {
1191 GLint i;
1192 for (i = n - 1; i >= 0; i--)
1193 loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1194 }
1195
1196 static void GLAPIENTRY
1197 loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1198 {
1199 GLint i;
1200 for (i = n - 1; i >= 0; i--)
1201 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1202 }
1203
1204 static void GLAPIENTRY
1205 loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1206 {
1207 GLint i;
1208 for (i = n - 1; i >= 0; i--)
1209 loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1210 }
1211
1212 static void GLAPIENTRY
1213 loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1214 {
1215 GLint i;
1216 for (i = n - 1; i >= 0; i--)
1217 loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1218 }
1219
1220 static void GLAPIENTRY
1221 loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1222 {
1223 GLint i;
1224 for (i = n - 1; i >= 0; i--)
1225 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1226 }
1227
1228 static void GLAPIENTRY
1229 loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1230 {
1231 GLint i;
1232 for (i = n - 1; i >= 0; i--)
1233 loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1234 }
1235
1236 static void GLAPIENTRY
1237 loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1238 {
1239 GLint i;
1240 for (i = n - 1; i >= 0; i--)
1241 loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1242 }
1243
1244 static void GLAPIENTRY
1245 loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1246 {
1247 GLint i;
1248 for (i = n - 1; i >= 0; i--)
1249 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1250 }
1251
1252 static void GLAPIENTRY
1253 loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1254 {
1255 GLint i;
1256 for (i = n - 1; i >= 0; i--)
1257 loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1258 }
1259
1260 static void GLAPIENTRY
1261 loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1262 {
1263 GLint i;
1264 for (i = n - 1; i >= 0; i--)
1265 loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1266 }
1267
1268
1269 /*
1270 * GL_ARB_vertex_program
1271 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1272 * Note that attribute indexes do NOT alias conventional attributes.
1273 */
1274
1275 static void GLAPIENTRY
1276 loopback_VertexAttrib1sARB(GLuint index, GLshort x)
1277 {
1278 ATTRIB1ARB(index, (GLfloat) x);
1279 }
1280
1281 static void GLAPIENTRY
1282 loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
1283 {
1284 ATTRIB1ARB(index, (GLfloat) x);
1285 }
1286
1287 static void GLAPIENTRY
1288 loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
1289 {
1290 ATTRIB2ARB(index, (GLfloat) x, y);
1291 }
1292
1293 static void GLAPIENTRY
1294 loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
1295 {
1296 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1297 }
1298
1299 static void GLAPIENTRY
1300 loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
1301 {
1302 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1303 }
1304
1305 static void GLAPIENTRY
1306 loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1307 {
1308 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1309 }
1310
1311 static void GLAPIENTRY
1312 loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1313 {
1314 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1315 }
1316
1317 static void GLAPIENTRY
1318 loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1319 {
1320 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1321 }
1322
1323 static void GLAPIENTRY
1324 loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
1325 {
1326 ATTRIB1ARB(index, (GLfloat) v[0]);
1327 }
1328
1329 static void GLAPIENTRY
1330 loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
1331 {
1332 ATTRIB1ARB(index, (GLfloat) v[0]);
1333 }
1334
1335 static void GLAPIENTRY
1336 loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
1337 {
1338 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1339 }
1340
1341 static void GLAPIENTRY
1342 loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
1343 {
1344 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1345 }
1346
1347 static void GLAPIENTRY
1348 loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
1349 {
1350 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1351 }
1352
1353 static void GLAPIENTRY
1354 loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1355 {
1356 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1357 }
1358
1359 static void GLAPIENTRY
1360 loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
1361 {
1362 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1363 (GLfloat)v[3]);
1364 }
1365
1366 static void GLAPIENTRY
1367 loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1368 {
1369 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1370 }
1371
1372 static void GLAPIENTRY
1373 loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
1374 {
1375 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1376 }
1377
1378 static void GLAPIENTRY
1379 loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
1380 {
1381 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1382 }
1383
1384 static void GLAPIENTRY
1385 loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
1386 {
1387 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1388 }
1389
1390 static void GLAPIENTRY
1391 loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
1392 {
1393 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1394 }
1395
1396 static void GLAPIENTRY
1397 loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
1398 {
1399 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1400 }
1401
1402 static void GLAPIENTRY
1403 loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
1404 {
1405 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1406 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1407 }
1408
1409 static void GLAPIENTRY
1410 loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
1411 {
1412 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1413 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1414 }
1415
1416 static void GLAPIENTRY
1417 loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
1418 {
1419 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1420 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1421 }
1422
1423 static void GLAPIENTRY
1424 loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1425 {
1426 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1427 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1428 }
1429
1430 static void GLAPIENTRY
1431 loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
1432 {
1433 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1434 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1435 }
1436
1437 static void GLAPIENTRY
1438 loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
1439 {
1440 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1441 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1442 }
1443
1444 static void GLAPIENTRY
1445 loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
1446 {
1447 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1448 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1449 }
1450
1451
1452
1453 /**
1454 * GL_EXT_gpu_shader / GL 3.0 signed/unsigned integer-valued attributes.
1455 * Note that attribute indexes do NOT alias conventional attributes.
1456 */
1457
1458 static void GLAPIENTRY
1459 loopback_VertexAttribI1iv(GLuint index, const GLint *v)
1460 {
1461 ATTRIBI_1I(index, v[0]);
1462 }
1463
1464 static void GLAPIENTRY
1465 loopback_VertexAttribI1uiv(GLuint index, const GLuint *v)
1466 {
1467 ATTRIBI_1UI(index, v[0]);
1468 }
1469
1470 static void GLAPIENTRY
1471 loopback_VertexAttribI4bv(GLuint index, const GLbyte *v)
1472 {
1473 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1474 }
1475
1476 static void GLAPIENTRY
1477 loopback_VertexAttribI4sv(GLuint index, const GLshort *v)
1478 {
1479 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1480 }
1481
1482 static void GLAPIENTRY
1483 loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v)
1484 {
1485 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1486 }
1487
1488 static void GLAPIENTRY
1489 loopback_VertexAttribI4usv(GLuint index, const GLushort *v)
1490 {
1491 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1492 }
1493
1494
1495
1496
1497 /*
1498 * This code never registers handlers for any of the entry points
1499 * listed in vtxfmt.h.
1500 */
1501 void
1502 _mesa_loopback_init_api_table( struct _glapi_table *dest )
1503 {
1504 SET_Color3b(dest, loopback_Color3b_f);
1505 SET_Color3d(dest, loopback_Color3d_f);
1506 SET_Color3i(dest, loopback_Color3i_f);
1507 SET_Color3s(dest, loopback_Color3s_f);
1508 SET_Color3ui(dest, loopback_Color3ui_f);
1509 SET_Color3us(dest, loopback_Color3us_f);
1510 SET_Color3ub(dest, loopback_Color3ub_f);
1511 SET_Color4b(dest, loopback_Color4b_f);
1512 SET_Color4d(dest, loopback_Color4d_f);
1513 SET_Color4i(dest, loopback_Color4i_f);
1514 SET_Color4s(dest, loopback_Color4s_f);
1515 SET_Color4ui(dest, loopback_Color4ui_f);
1516 SET_Color4us(dest, loopback_Color4us_f);
1517 SET_Color4ub(dest, loopback_Color4ub_f);
1518 SET_Color3bv(dest, loopback_Color3bv_f);
1519 SET_Color3dv(dest, loopback_Color3dv_f);
1520 SET_Color3iv(dest, loopback_Color3iv_f);
1521 SET_Color3sv(dest, loopback_Color3sv_f);
1522 SET_Color3uiv(dest, loopback_Color3uiv_f);
1523 SET_Color3usv(dest, loopback_Color3usv_f);
1524 SET_Color3ubv(dest, loopback_Color3ubv_f);
1525 SET_Color4bv(dest, loopback_Color4bv_f);
1526 SET_Color4dv(dest, loopback_Color4dv_f);
1527 SET_Color4iv(dest, loopback_Color4iv_f);
1528 SET_Color4sv(dest, loopback_Color4sv_f);
1529 SET_Color4uiv(dest, loopback_Color4uiv_f);
1530 SET_Color4usv(dest, loopback_Color4usv_f);
1531 SET_Color4ubv(dest, loopback_Color4ubv_f);
1532
1533 SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1534 SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1535 SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1536 SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1537 SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1538 SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1539 SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1540 SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1541 SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1542 SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1543 SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1544 SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1545 SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1546 SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1547
1548 SET_EdgeFlagv(dest, loopback_EdgeFlagv);
1549
1550 SET_Indexd(dest, loopback_Indexd);
1551 SET_Indexi(dest, loopback_Indexi);
1552 SET_Indexs(dest, loopback_Indexs);
1553 SET_Indexub(dest, loopback_Indexub);
1554 SET_Indexdv(dest, loopback_Indexdv);
1555 SET_Indexiv(dest, loopback_Indexiv);
1556 SET_Indexsv(dest, loopback_Indexsv);
1557 SET_Indexubv(dest, loopback_Indexubv);
1558 SET_Normal3b(dest, loopback_Normal3b);
1559 SET_Normal3d(dest, loopback_Normal3d);
1560 SET_Normal3i(dest, loopback_Normal3i);
1561 SET_Normal3s(dest, loopback_Normal3s);
1562 SET_Normal3bv(dest, loopback_Normal3bv);
1563 SET_Normal3dv(dest, loopback_Normal3dv);
1564 SET_Normal3iv(dest, loopback_Normal3iv);
1565 SET_Normal3sv(dest, loopback_Normal3sv);
1566 SET_TexCoord1d(dest, loopback_TexCoord1d);
1567 SET_TexCoord1i(dest, loopback_TexCoord1i);
1568 SET_TexCoord1s(dest, loopback_TexCoord1s);
1569 SET_TexCoord2d(dest, loopback_TexCoord2d);
1570 SET_TexCoord2s(dest, loopback_TexCoord2s);
1571 SET_TexCoord2i(dest, loopback_TexCoord2i);
1572 SET_TexCoord3d(dest, loopback_TexCoord3d);
1573 SET_TexCoord3i(dest, loopback_TexCoord3i);
1574 SET_TexCoord3s(dest, loopback_TexCoord3s);
1575 SET_TexCoord4d(dest, loopback_TexCoord4d);
1576 SET_TexCoord4i(dest, loopback_TexCoord4i);
1577 SET_TexCoord4s(dest, loopback_TexCoord4s);
1578 SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1579 SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1580 SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1581 SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1582 SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1583 SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1584 SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1585 SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1586 SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1587 SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1588 SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1589 SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1590 SET_Vertex2d(dest, loopback_Vertex2d);
1591 SET_Vertex2i(dest, loopback_Vertex2i);
1592 SET_Vertex2s(dest, loopback_Vertex2s);
1593 SET_Vertex3d(dest, loopback_Vertex3d);
1594 SET_Vertex3i(dest, loopback_Vertex3i);
1595 SET_Vertex3s(dest, loopback_Vertex3s);
1596 SET_Vertex4d(dest, loopback_Vertex4d);
1597 SET_Vertex4i(dest, loopback_Vertex4i);
1598 SET_Vertex4s(dest, loopback_Vertex4s);
1599 SET_Vertex2dv(dest, loopback_Vertex2dv);
1600 SET_Vertex2iv(dest, loopback_Vertex2iv);
1601 SET_Vertex2sv(dest, loopback_Vertex2sv);
1602 SET_Vertex3dv(dest, loopback_Vertex3dv);
1603 SET_Vertex3iv(dest, loopback_Vertex3iv);
1604 SET_Vertex3sv(dest, loopback_Vertex3sv);
1605 SET_Vertex4dv(dest, loopback_Vertex4dv);
1606 SET_Vertex4iv(dest, loopback_Vertex4iv);
1607 SET_Vertex4sv(dest, loopback_Vertex4sv);
1608 SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
1609 SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
1610 SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
1611 SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
1612 SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
1613 SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
1614 SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
1615 SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
1616 SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
1617 SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
1618 SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
1619 SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
1620 SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
1621 SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
1622 SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
1623 SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
1624 SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
1625 SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
1626 SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
1627 SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
1628 SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
1629 SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
1630 SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
1631 SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
1632 SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1633 SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1634 SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1635 SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1636 SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1637 SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1638 SET_Materialf(dest, loopback_Materialf);
1639 SET_Materiali(dest, loopback_Materiali);
1640 SET_Materialiv(dest, loopback_Materialiv);
1641 SET_Rectd(dest, loopback_Rectd);
1642 SET_Rectdv(dest, loopback_Rectdv);
1643 SET_Rectfv(dest, loopback_Rectfv);
1644 SET_Recti(dest, loopback_Recti);
1645 SET_Rectiv(dest, loopback_Rectiv);
1646 SET_Rects(dest, loopback_Rects);
1647 SET_Rectsv(dest, loopback_Rectsv);
1648 SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1649 SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1650
1651 SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1652 SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1653 SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1654 SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1655 SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1656 SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1657 SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1658 SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1659 SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1660 SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1661 SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1662 SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1663 SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1664 SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1665 SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1666 SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1667 SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1668 SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1669 SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1670 SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1671 SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1672 SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1673 SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1674 SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1675 SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1676 SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1677 SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1678 SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1679 SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1680 SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1681 SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1682
1683 SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
1684 SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
1685 SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
1686 SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
1687 SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
1688 SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
1689 SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
1690 SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
1691 SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
1692 SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
1693 SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
1694 SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
1695 SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
1696 SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
1697 SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
1698 SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
1699 SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
1700 SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
1701 SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
1702 SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
1703 SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
1704 SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
1705 SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
1706 SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
1707 SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
1708 SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
1709 SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
1710 SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
1711
1712 /* GL_EXT_gpu_shader4, GL 3.0 */
1713 SET_VertexAttribI1ivEXT(dest, loopback_VertexAttribI1iv);
1714 SET_VertexAttribI1uivEXT(dest, loopback_VertexAttribI1uiv);
1715 SET_VertexAttribI4bvEXT(dest, loopback_VertexAttribI4bv);
1716 SET_VertexAttribI4svEXT(dest, loopback_VertexAttribI4sv);
1717 SET_VertexAttribI4ubvEXT(dest, loopback_VertexAttribI4ubv);
1718 SET_VertexAttribI4usvEXT(dest, loopback_VertexAttribI4usv);
1719 }