dispatch changes to minimize hassle with XFree86 libGL
[mesa.git] / src / mesa / main / api_loopback.c
1 /* $Id: api_loopback.c,v 1.11 2001/12/04 23:43:31 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30
31 #include "glheader.h"
32 #include "glapitable.h"
33 #include "macros.h"
34 #include "colormac.h"
35 #include "api_loopback.h"
36
37 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
38 * calls to a smaller set of driver-provided formats. Currently just
39 * go back to dispatch to find these (eg. call glNormal3f directly),
40 * hence 'loopback'.
41 *
42 * The driver must supply all of the remaining entry points, which are
43 * listed in dd.h. The easiest way for a driver to do this is to
44 * install the supplied software t&l module.
45 */
46 #define DRIVER(x) gl##x
47 #define COLORUBV(v) DRIVER(Color4ubv)(v)
48 #define COLORF(r,g,b,a) DRIVER(Color4f)(r,g,b,a)
49 #define FOGCOORDF(x) DRIVER(FogCoordfEXT)(x)
50 #define VERTEX2(x,y) DRIVER(Vertex2f)(x,y)
51 #define VERTEX3(x,y,z) DRIVER(Vertex3f)(x,y,z)
52 #define VERTEX4(x,y,z,w) DRIVER(Vertex4f)(x,y,z,w)
53 #define NORMAL(x,y,z) DRIVER(Normal3f)(x,y,z)
54 #define TEXCOORD1(s) DRIVER(TexCoord1f)(s)
55 #define TEXCOORD2(s,t) DRIVER(TexCoord2f)(s,t)
56 #define TEXCOORD3(s,t,u) DRIVER(TexCoord3f)(s,t,u)
57 #define TEXCOORD4(s,t,u,v) DRIVER(TexCoord4f)(s,t,u,v)
58 #define INDEX(c) DRIVER(Indexi)(c)
59 #define MULTI_TEXCOORD1(z,s) DRIVER(MultiTexCoord1fARB)(z,s)
60 #define MULTI_TEXCOORD2(z,s,t) DRIVER(MultiTexCoord2fARB)(z,s,t)
61 #define MULTI_TEXCOORD3(z,s,t,u) DRIVER(MultiTexCoord3fARB)(z,s,t,u)
62 #define MULTI_TEXCOORD4(z,s,t,u,v) DRIVER(MultiTexCoord4fARB)(z,s,t,u,v)
63 #define EVALCOORD1(x) DRIVER(EvalCoord1f)(x)
64 #define EVALCOORD2(x,y) DRIVER(EvalCoord2f)(x,y)
65 #define MATERIALFV(a,b,c) DRIVER(Materialfv)(a,b,c)
66 #define RECTF(a,b,c,d) DRIVER(Rectf)(a,b,c,d)
67 #define SECONDARYCOLORUB(a,b,c) DRIVER(SecondaryColor3ubEXT)(a,b,c)
68 #define SECONDARYCOLORF(a,b,c) DRIVER(SecondaryColor3fEXT)(a,b,c)
69
70
71 static void
72 loopback_Color3b( GLbyte red, GLbyte green, GLbyte blue )
73 {
74 GLubyte col[4];
75 col[0] = BYTE_TO_UBYTE(red);
76 col[1] = BYTE_TO_UBYTE(green);
77 col[2] = BYTE_TO_UBYTE(blue);
78 col[3] = 255;
79 COLORUBV(col);
80 }
81
82 static void
83 loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue )
84 {
85 GLubyte col[4];
86 GLfloat r = (GLfloat) red;
87 GLfloat g = (GLfloat) green;
88 GLfloat b = (GLfloat) blue;
89 UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
90 UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
91 UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
92 col[3] = 255;
93 COLORUBV( col );
94 }
95
96 static void
97 loopback_Color3i( GLint red, GLint green, GLint blue )
98 {
99 GLubyte col[4];
100 col[0] = INT_TO_UBYTE(red);
101 col[1] = INT_TO_UBYTE(green);
102 col[2] = INT_TO_UBYTE(blue);
103 col[3] = 255;
104 COLORUBV(col);
105 }
106
107 static void
108 loopback_Color3s( GLshort red, GLshort green, GLshort blue )
109 {
110 GLubyte col[4];
111 col[0] = SHORT_TO_UBYTE(red);
112 col[1] = SHORT_TO_UBYTE(green);
113 col[2] = SHORT_TO_UBYTE(blue);
114 col[3] = 255;
115 COLORUBV(col);
116 }
117
118 static void
119 loopback_Color3ui( GLuint red, GLuint green, GLuint blue )
120 {
121 GLubyte col[4];
122 col[0] = UINT_TO_UBYTE(red);
123 col[1] = UINT_TO_UBYTE(green);
124 col[2] = UINT_TO_UBYTE(blue);
125 col[3] = 255;
126 COLORUBV(col);
127 }
128
129 static void
130 loopback_Color3us( GLushort red, GLushort green, GLushort blue )
131 {
132 GLubyte col[4];
133 col[0] = USHORT_TO_UBYTE(red);
134 col[1] = USHORT_TO_UBYTE(green);
135 col[2] = USHORT_TO_UBYTE(blue);
136 col[3] = 255;
137 COLORUBV(col);
138 }
139
140 static void
141 loopback_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
142 {
143 GLubyte col[4];
144 col[0] = BYTE_TO_UBYTE(red);
145 col[1] = BYTE_TO_UBYTE(green);
146 col[2] = BYTE_TO_UBYTE(blue);
147 col[3] = 255;
148 COLORUBV(col);
149 }
150
151 static void
152 loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
153 {
154 GLubyte col[4];
155 GLfloat r = (GLfloat) red;
156 GLfloat g = (GLfloat) green;
157 GLfloat b = (GLfloat) blue;
158 GLfloat a = (GLfloat) alpha;
159 UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
160 UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
161 UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
162 UNCLAMPED_FLOAT_TO_UBYTE(col[3], a);
163 COLORUBV( col );
164 }
165
166 static void
167 loopback_Color4i( GLint red, GLint green, GLint blue, GLint alpha )
168 {
169 GLubyte col[4];
170 col[0] = INT_TO_UBYTE(red);
171 col[1] = INT_TO_UBYTE(green);
172 col[2] = INT_TO_UBYTE(blue);
173 col[3] = INT_TO_UBYTE(alpha);
174 COLORUBV(col);
175 }
176
177 static void
178 loopback_Color4s( GLshort red, GLshort green, GLshort blue,
179 GLshort alpha )
180 {
181 GLubyte col[4];
182 col[0] = SHORT_TO_UBYTE(red);
183 col[1] = SHORT_TO_UBYTE(green);
184 col[2] = SHORT_TO_UBYTE(blue);
185 col[3] = SHORT_TO_UBYTE(alpha);
186 COLORUBV(col);
187 }
188
189 static void
190 loopback_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
191 {
192 GLubyte col[4];
193 col[0] = UINT_TO_UBYTE(red);
194 col[1] = UINT_TO_UBYTE(green);
195 col[2] = UINT_TO_UBYTE(blue);
196 col[3] = UINT_TO_UBYTE(alpha);
197 COLORUBV(col);
198 }
199
200 static void
201 loopback_Color4us( GLushort red, GLushort green, GLushort blue,
202 GLushort alpha )
203 {
204 GLubyte col[4];
205 col[0] = USHORT_TO_UBYTE(red);
206 col[1] = USHORT_TO_UBYTE(green);
207 col[2] = USHORT_TO_UBYTE(blue);
208 col[3] = USHORT_TO_UBYTE(alpha);
209 COLORUBV(col);
210 }
211
212 static void
213 loopback_Color3bv( const GLbyte *v )
214 {
215 GLubyte col[4];
216 col[0] = BYTE_TO_UBYTE(v[0]);
217 col[1] = BYTE_TO_UBYTE(v[1]);
218 col[2] = BYTE_TO_UBYTE(v[2]);
219 col[3] = 255;
220 COLORUBV(col);
221 }
222
223 static void
224 loopback_Color3dv( const GLdouble *v )
225 {
226 GLubyte col[4];
227 GLfloat r = (GLfloat) v[0];
228 GLfloat g = (GLfloat) v[1];
229 GLfloat b = (GLfloat) v[2];
230 UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
231 UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
232 UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
233 col[3] = 255;
234 COLORUBV( col );
235 }
236
237 static void
238 loopback_Color3iv( const GLint *v )
239 {
240 GLubyte col[4];
241 col[0] = INT_TO_UBYTE(v[0]);
242 col[1] = INT_TO_UBYTE(v[1]);
243 col[2] = INT_TO_UBYTE(v[2]);
244 col[3] = 255;
245 COLORUBV(col);
246 }
247
248 static void
249 loopback_Color3sv( const GLshort *v )
250 {
251 GLubyte col[4];
252 col[0] = SHORT_TO_UBYTE(v[0]);
253 col[1] = SHORT_TO_UBYTE(v[1]);
254 col[2] = SHORT_TO_UBYTE(v[2]);
255 col[3] = 255;
256 COLORUBV(col);
257 }
258
259 static void
260 loopback_Color3uiv( const GLuint *v )
261 {
262 GLubyte col[4];
263 col[0] = UINT_TO_UBYTE(v[0]);
264 col[1] = UINT_TO_UBYTE(v[1]);
265 col[2] = UINT_TO_UBYTE(v[2]);
266 col[3] = 255;
267 COLORUBV(col);
268 }
269
270 static void
271 loopback_Color3usv( const GLushort *v )
272 {
273 GLubyte col[4];
274 col[0] = USHORT_TO_UBYTE(v[0]);
275 col[1] = USHORT_TO_UBYTE(v[1]);
276 col[2] = USHORT_TO_UBYTE(v[2]);
277 col[3] = 255;
278 COLORUBV(col);
279
280 }
281
282 static void
283 loopback_Color4bv( const GLbyte *v )
284 {
285 GLubyte col[4];
286 col[0] = BYTE_TO_UBYTE(v[0]);
287 col[1] = BYTE_TO_UBYTE(v[1]);
288 col[2] = BYTE_TO_UBYTE(v[2]);
289 col[3] = BYTE_TO_UBYTE(v[3]);
290 COLORUBV(col);
291 }
292
293 static void
294 loopback_Color4dv( const GLdouble *v )
295 {
296 GLubyte col[4];
297 GLfloat r = (GLfloat) v[0];
298 GLfloat g = (GLfloat) v[1];
299 GLfloat b = (GLfloat) v[2];
300 GLfloat a = (GLfloat) v[3];
301 UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
302 UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
303 UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
304 UNCLAMPED_FLOAT_TO_UBYTE(col[3], a);
305 COLORUBV( col );
306 }
307
308 static void
309 loopback_Color4iv( const GLint *v )
310 {
311 GLubyte col[4];
312 col[0] = INT_TO_UBYTE(v[0]);
313 col[1] = INT_TO_UBYTE(v[1]);
314 col[2] = INT_TO_UBYTE(v[2]);
315 col[3] = INT_TO_UBYTE(v[3]);
316 COLORUBV(col);
317 }
318
319 static void
320 loopback_Color4sv( const GLshort *v)
321 {
322 GLubyte col[4];
323 col[0] = SHORT_TO_UBYTE(v[0]);
324 col[1] = SHORT_TO_UBYTE(v[1]);
325 col[2] = SHORT_TO_UBYTE(v[2]);
326 col[3] = SHORT_TO_UBYTE(v[3]);
327 COLORUBV(col);
328 }
329
330 static void
331 loopback_Color4uiv( const GLuint *v)
332 {
333 GLubyte col[4];
334 col[0] = UINT_TO_UBYTE(v[0]);
335 col[1] = UINT_TO_UBYTE(v[1]);
336 col[2] = UINT_TO_UBYTE(v[2]);
337 col[3] = UINT_TO_UBYTE(v[3]);
338 COLORUBV(col);
339 }
340
341 static void
342 loopback_Color4usv( const GLushort *v)
343 {
344 GLubyte col[4];
345 col[0] = USHORT_TO_UBYTE(v[0]);
346 col[1] = USHORT_TO_UBYTE(v[1]);
347 col[2] = USHORT_TO_UBYTE(v[2]);
348 col[3] = USHORT_TO_UBYTE(v[3]);
349 COLORUBV(col);
350 }
351
352 static void
353 loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
354 {
355 COLORF( BYTE_TO_FLOAT(red),
356 BYTE_TO_FLOAT(green),
357 BYTE_TO_FLOAT(blue),
358 1.0 );
359 }
360
361 static void
362 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
363 {
364 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
365 }
366
367 static void
368 loopback_Color3i_f( GLint red, GLint green, GLint blue )
369 {
370 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
371 INT_TO_FLOAT(blue), 1.0);
372 }
373
374 static void
375 loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
376 {
377 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
378 SHORT_TO_FLOAT(blue), 1.0);
379 }
380
381 static void
382 loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
383 {
384 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
385 UINT_TO_FLOAT(blue), 1.0 );
386 }
387
388 static void
389 loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
390 {
391 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
392 USHORT_TO_FLOAT(blue), 1.0 );
393 }
394
395
396 static void
397 loopback_Color3bv_f( const GLbyte *v )
398 {
399 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
400 BYTE_TO_FLOAT(v[2]), 1.0 );
401 }
402
403 static void
404 loopback_Color3dv_f( const GLdouble *v )
405 {
406 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
407 }
408
409 static void
410 loopback_Color3iv_f( const GLint *v )
411 {
412 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
413 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
414 }
415
416 static void
417 loopback_Color3sv_f( const GLshort *v )
418 {
419 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
420 SHORT_TO_FLOAT(v[2]), 1.0 );
421 }
422
423 static void
424 loopback_Color3uiv_f( const GLuint *v )
425 {
426 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
427 UINT_TO_FLOAT(v[2]), 1.0 );
428 }
429
430 static void
431 loopback_Color3usv_f( const GLushort *v )
432 {
433 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
434 USHORT_TO_FLOAT(v[2]), 1.0 );
435 }
436
437
438 static void
439 loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
440 GLbyte alpha )
441 {
442 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
443 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
444 }
445
446 static void
447 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
448 GLdouble alpha )
449 {
450 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
451 }
452
453 static void
454 loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
455 {
456 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
457 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
458 }
459
460 static void
461 loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
462 GLshort alpha )
463 {
464 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
465 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
466 }
467
468 static void
469 loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
470 {
471 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
472 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
473 }
474
475 static void
476 loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
477 {
478 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
479 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
480 }
481
482
483 static void
484 loopback_Color4iv_f( const GLint *v )
485 {
486 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
487 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
488 }
489
490
491 static void
492 loopback_Color4bv_f( const GLbyte *v )
493 {
494 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
495 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
496 }
497
498 static void
499 loopback_Color4dv_f( const GLdouble *v )
500 {
501 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
502 }
503
504
505 static void
506 loopback_Color4sv_f( const GLshort *v)
507 {
508 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
509 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
510 }
511
512
513 static void
514 loopback_Color4uiv_f( const GLuint *v)
515 {
516 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
517 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
518 }
519
520 static void
521 loopback_Color4usv_f( const GLushort *v)
522 {
523 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
524 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
525 }
526
527 static void
528 loopback_FogCoorddEXT( GLdouble d )
529 {
530 FOGCOORDF( (GLfloat) d );
531 }
532
533 static void
534 loopback_FogCoorddvEXT( const GLdouble *v )
535 {
536 FOGCOORDF( (GLfloat) *v );
537 }
538
539
540 static void
541 loopback_Indexd( GLdouble c )
542 {
543 INDEX( (GLint) c );
544 }
545
546 static void
547 loopback_Indexf( GLfloat c )
548 {
549 INDEX( (GLuint) (GLint) c );
550 }
551
552 static void
553 loopback_Indexs( GLshort c )
554 {
555 INDEX( (GLint) c );
556 }
557
558 static void
559 loopback_Indexub( GLubyte c )
560 {
561 INDEX( (GLint) c );
562 }
563
564 static void
565 loopback_Indexdv( const GLdouble *c )
566 {
567 INDEX( (GLint) (GLint) *c );
568 }
569
570 static void
571 loopback_Indexfv( const GLfloat *c )
572 {
573 INDEX( (GLint) (GLint) *c );
574 }
575
576 static void
577 loopback_Indexiv( const GLint *c )
578 {
579 INDEX( *c );
580 }
581
582 static void
583 loopback_Indexsv( const GLshort *c )
584 {
585 INDEX( (GLint) *c );
586 }
587
588 static void
589 loopback_Indexubv( const GLubyte *c )
590 {
591 INDEX( (GLint) *c );
592 }
593
594 static void
595 loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
596 {
597 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
598 }
599
600 static void
601 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
602 {
603 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
604 }
605
606 static void
607 loopback_Normal3i( GLint nx, GLint ny, GLint nz )
608 {
609 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
610 }
611
612 static void
613 loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
614 {
615 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
616 }
617
618 static void
619 loopback_Normal3bv( const GLbyte *v )
620 {
621 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
622 }
623
624 static void
625 loopback_Normal3dv( const GLdouble *v )
626 {
627 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
628 }
629
630 static void
631 loopback_Normal3iv( const GLint *v )
632 {
633 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
634 }
635
636 static void
637 loopback_Normal3sv( const GLshort *v )
638 {
639 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
640 }
641
642 static void
643 loopback_TexCoord1d( GLdouble s )
644 {
645 TEXCOORD1((GLfloat) s);
646 }
647
648 static void
649 loopback_TexCoord1i( GLint s )
650 {
651 TEXCOORD1((GLfloat) s);
652 }
653
654 static void
655 loopback_TexCoord1s( GLshort s )
656 {
657 TEXCOORD1((GLfloat) s);
658 }
659
660 static void
661 loopback_TexCoord2d( GLdouble s, GLdouble t )
662 {
663 TEXCOORD2((GLfloat) s,(GLfloat) t);
664 }
665
666 static void
667 loopback_TexCoord2s( GLshort s, GLshort t )
668 {
669 TEXCOORD2((GLfloat) s,(GLfloat) t);
670 }
671
672 static void
673 loopback_TexCoord2i( GLint s, GLint t )
674 {
675 TEXCOORD2((GLfloat) s,(GLfloat) t);
676 }
677
678 static void
679 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
680 {
681 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
682 }
683
684 static void
685 loopback_TexCoord3i( GLint s, GLint t, GLint r )
686 {
687 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
688 }
689
690 static void
691 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
692 {
693 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
694 }
695
696 static void
697 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
698 {
699 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
700 }
701
702 static void
703 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
704 {
705 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
706 }
707
708 static void
709 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
710 {
711 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
712 }
713
714 static void
715 loopback_TexCoord1dv( const GLdouble *v )
716 {
717 TEXCOORD1((GLfloat) v[0]);
718 }
719
720 static void
721 loopback_TexCoord1iv( const GLint *v )
722 {
723 TEXCOORD1((GLfloat) v[0]);
724 }
725
726 static void
727 loopback_TexCoord1sv( const GLshort *v )
728 {
729 TEXCOORD1((GLfloat) v[0]);
730 }
731
732 static void
733 loopback_TexCoord2dv( const GLdouble *v )
734 {
735 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
736 }
737
738 static void
739 loopback_TexCoord2iv( const GLint *v )
740 {
741 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
742 }
743
744 static void
745 loopback_TexCoord2sv( const GLshort *v )
746 {
747 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
748 }
749
750 static void
751 loopback_TexCoord3dv( const GLdouble *v )
752 {
753 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
754 }
755
756 static void
757 loopback_TexCoord3iv( const GLint *v )
758 {
759 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
760 }
761
762 static void
763 loopback_TexCoord3sv( const GLshort *v )
764 {
765 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
766 }
767
768 static void
769 loopback_TexCoord4dv( const GLdouble *v )
770 {
771 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
772 }
773
774 static void
775 loopback_TexCoord4iv( const GLint *v )
776 {
777 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
778 }
779
780 static void
781 loopback_TexCoord4sv( const GLshort *v )
782 {
783 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
784 }
785
786 static void
787 loopback_Vertex2d( GLdouble x, GLdouble y )
788 {
789 VERTEX2( (GLfloat) x, (GLfloat) y );
790 }
791
792 static void
793 loopback_Vertex2i( GLint x, GLint y )
794 {
795 VERTEX2( (GLfloat) x, (GLfloat) y );
796 }
797
798 static void
799 loopback_Vertex2s( GLshort x, GLshort y )
800 {
801 VERTEX2( (GLfloat) x, (GLfloat) y );
802 }
803
804 static void
805 loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
806 {
807 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
808 }
809
810 static void
811 loopback_Vertex3i( GLint x, GLint y, GLint z )
812 {
813 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
814 }
815
816 static void
817 loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
818 {
819 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
820 }
821
822 static void
823 loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
824 {
825 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
826 }
827
828 static void
829 loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
830 {
831 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
832 }
833
834 static void
835 loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
836 {
837 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
838 }
839
840 static void
841 loopback_Vertex2dv( const GLdouble *v )
842 {
843 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
844 }
845
846 static void
847 loopback_Vertex2iv( const GLint *v )
848 {
849 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
850 }
851
852 static void
853 loopback_Vertex2sv( const GLshort *v )
854 {
855 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
856 }
857
858 static void
859 loopback_Vertex3dv( const GLdouble *v )
860 {
861 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
862 }
863
864 static void
865 loopback_Vertex3iv( const GLint *v )
866 {
867 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
868 }
869
870 static void
871 loopback_Vertex3sv( const GLshort *v )
872 {
873 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
874 }
875
876 static void
877 loopback_Vertex4dv( const GLdouble *v )
878 {
879 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
880 (GLfloat) v[2], (GLfloat) v[3] );
881 }
882
883 static void
884 loopback_Vertex4iv( const GLint *v )
885 {
886 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
887 (GLfloat) v[2], (GLfloat) v[3] );
888 }
889
890 static void
891 loopback_Vertex4sv( const GLshort *v )
892 {
893 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
894 (GLfloat) v[2], (GLfloat) v[3] );
895 }
896
897 static void
898 loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
899 {
900 MULTI_TEXCOORD1( target, (GLfloat) s );
901 }
902
903 static void
904 loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
905 {
906 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
907 }
908
909 static void
910 loopback_MultiTexCoord1iARB(GLenum target, GLint s)
911 {
912 MULTI_TEXCOORD1( target, (GLfloat) s );
913 }
914
915 static void
916 loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
917 {
918 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
919 }
920
921 static void
922 loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
923 {
924 MULTI_TEXCOORD1( target, (GLfloat) s );
925 }
926
927 static void
928 loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
929 {
930 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
931 }
932
933 static void
934 loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
935 {
936 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
937 }
938
939 static void
940 loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
941 {
942 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
943 }
944
945 static void
946 loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
947 {
948 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
949 }
950
951 static void
952 loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
953 {
954 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
955 }
956
957 static void
958 loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
959 {
960 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
961 }
962
963 static void
964 loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
965 {
966 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
967 }
968
969 static void
970 loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
971 {
972 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
973 }
974
975 static void
976 loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
977 {
978 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
979 }
980
981 static void
982 loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
983 {
984 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
985 }
986
987 static void
988 loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
989 {
990 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
991 }
992
993 static void
994 loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
995 {
996 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
997 }
998
999 static void
1000 loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
1001 {
1002 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
1003 }
1004
1005 static void
1006 loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1007 {
1008 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
1009 (GLfloat) r, (GLfloat) q );
1010 }
1011
1012 static void
1013 loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
1014 {
1015 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
1016 (GLfloat) v[2], (GLfloat) v[3] );
1017 }
1018
1019 static void
1020 loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
1021 {
1022 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
1023 (GLfloat) r, (GLfloat) q );
1024 }
1025
1026 static void
1027 loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
1028 {
1029 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
1030 (GLfloat) v[2], (GLfloat) v[3] );
1031 }
1032
1033 static void
1034 loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
1035 {
1036 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
1037 (GLfloat) r, (GLfloat) q );
1038 }
1039
1040 static void
1041 loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
1042 {
1043 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
1044 (GLfloat) v[2], (GLfloat) v[3] );
1045 }
1046
1047 static void
1048 loopback_EvalCoord2dv( const GLdouble *u )
1049 {
1050 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
1051 }
1052
1053 static void
1054 loopback_EvalCoord2fv( const GLfloat *u )
1055 {
1056 EVALCOORD2( u[0], u[1] );
1057 }
1058
1059 static void
1060 loopback_EvalCoord2d( GLdouble u, GLdouble v )
1061 {
1062 EVALCOORD2( (GLfloat) u, (GLfloat) v );
1063 }
1064
1065 static void
1066 loopback_EvalCoord1dv( const GLdouble *u )
1067 {
1068 EVALCOORD1( (GLfloat) *u );
1069 }
1070
1071 static void
1072 loopback_EvalCoord1fv( const GLfloat *u )
1073 {
1074 EVALCOORD1( (GLfloat) *u );
1075 }
1076
1077 static void
1078 loopback_EvalCoord1d( GLdouble u )
1079 {
1080 EVALCOORD1( (GLfloat) u );
1081 }
1082
1083 static void
1084 loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
1085 {
1086 GLfloat fparam[4];
1087 fparam[0] = param;
1088 MATERIALFV( face, pname, fparam );
1089 }
1090
1091 static void
1092 loopback_Materiali(GLenum face, GLenum pname, GLint param )
1093 {
1094 GLfloat p = (GLfloat) param;
1095 MATERIALFV(face, pname, &p);
1096 }
1097
1098 static void
1099 loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
1100 {
1101 GLfloat fparam[4];
1102 switch (pname) {
1103 case GL_AMBIENT:
1104 case GL_DIFFUSE:
1105 case GL_SPECULAR:
1106 case GL_EMISSION:
1107 case GL_AMBIENT_AND_DIFFUSE:
1108 fparam[0] = INT_TO_FLOAT( params[0] );
1109 fparam[1] = INT_TO_FLOAT( params[1] );
1110 fparam[2] = INT_TO_FLOAT( params[2] );
1111 fparam[3] = INT_TO_FLOAT( params[3] );
1112 break;
1113 case GL_SHININESS:
1114 fparam[0] = (GLfloat) params[0];
1115 break;
1116 case GL_COLOR_INDEXES:
1117 fparam[0] = (GLfloat) params[0];
1118 fparam[1] = (GLfloat) params[1];
1119 fparam[2] = (GLfloat) params[2];
1120 break;
1121 default:
1122 ;
1123 }
1124 MATERIALFV(face, pname, fparam);
1125 }
1126
1127
1128 static void
1129 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1130 {
1131 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1132 }
1133
1134 static void
1135 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
1136 {
1137 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1138 }
1139
1140 static void
1141 loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
1142 {
1143 RECTF(v1[0], v1[1], v2[0], v2[1]);
1144 }
1145
1146 static void
1147 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
1148 {
1149 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1150 }
1151
1152 static void
1153 loopback_Rectiv(const GLint *v1, const GLint *v2)
1154 {
1155 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1156 }
1157
1158 static void
1159 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1160 {
1161 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1162 }
1163
1164 static void
1165 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
1166 {
1167 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1168 }
1169
1170 static void
1171 loopback_SecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue )
1172 {
1173 SECONDARYCOLORUB( BYTE_TO_UBYTE(red),
1174 BYTE_TO_UBYTE(green),
1175 BYTE_TO_UBYTE(blue) );
1176 }
1177
1178 static void
1179 loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue )
1180 {
1181 GLubyte col[3];
1182 GLfloat r = (GLfloat) red;
1183 GLfloat g = (GLfloat) green;
1184 GLfloat b = (GLfloat) blue;
1185 UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
1186 UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
1187 UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
1188 SECONDARYCOLORUB( col[0], col[1], col[2] );
1189 }
1190
1191 static void
1192 loopback_SecondaryColor3iEXT( GLint red, GLint green, GLint blue )
1193 {
1194 SECONDARYCOLORUB( INT_TO_UBYTE(red),
1195 INT_TO_UBYTE(green),
1196 INT_TO_UBYTE(blue));
1197 }
1198
1199 static void
1200 loopback_SecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue )
1201 {
1202 SECONDARYCOLORUB(SHORT_TO_UBYTE(red),
1203 SHORT_TO_UBYTE(green),
1204 SHORT_TO_UBYTE(blue));
1205 }
1206
1207 static void
1208 loopback_SecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue )
1209 {
1210 SECONDARYCOLORUB(UINT_TO_UBYTE(red),
1211 UINT_TO_UBYTE(green),
1212 UINT_TO_UBYTE(blue));
1213 }
1214
1215 static void
1216 loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue )
1217 {
1218 SECONDARYCOLORUB(USHORT_TO_UBYTE(red),
1219 USHORT_TO_UBYTE(green),
1220 USHORT_TO_UBYTE(blue));
1221 }
1222
1223 static void
1224 loopback_SecondaryColor3bvEXT( const GLbyte *v )
1225 {
1226 const GLfloat r = BYTE_TO_FLOAT(v[0]);
1227 const GLfloat g = BYTE_TO_FLOAT(v[1]);
1228 const GLfloat b = BYTE_TO_FLOAT(v[2]);
1229 SECONDARYCOLORF(r, g, b);
1230 }
1231
1232 static void
1233 loopback_SecondaryColor3dvEXT( const GLdouble *v )
1234 {
1235 GLubyte col[3];
1236 GLfloat r = (GLfloat) v[0];
1237 GLfloat g = (GLfloat) v[1];
1238 GLfloat b = (GLfloat) v[2];
1239 UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
1240 UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
1241 UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
1242 SECONDARYCOLORUB( col[0], col[1], col[2] );
1243 }
1244
1245 static void
1246 loopback_SecondaryColor3ivEXT( const GLint *v )
1247 {
1248 SECONDARYCOLORUB(INT_TO_UBYTE(v[0]),
1249 INT_TO_UBYTE(v[1]),
1250 INT_TO_UBYTE(v[2]));
1251 }
1252
1253 static void
1254 loopback_SecondaryColor3svEXT( const GLshort *v )
1255 {
1256 SECONDARYCOLORUB(SHORT_TO_UBYTE(v[0]),
1257 SHORT_TO_UBYTE(v[1]),
1258 SHORT_TO_UBYTE(v[2]));
1259 }
1260
1261 static void
1262 loopback_SecondaryColor3uivEXT( const GLuint *v )
1263 {
1264 SECONDARYCOLORUB(UINT_TO_UBYTE(v[0]),
1265 UINT_TO_UBYTE(v[1]),
1266 UINT_TO_UBYTE(v[2]));
1267 }
1268
1269 static void
1270 loopback_SecondaryColor3usvEXT( const GLushort *v )
1271 {
1272 SECONDARYCOLORUB(USHORT_TO_UBYTE(v[0]),
1273 USHORT_TO_UBYTE(v[1]),
1274 USHORT_TO_UBYTE(v[2]));
1275 }
1276
1277
1278 static void
1279 loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
1280 {
1281 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
1282 BYTE_TO_FLOAT(green),
1283 BYTE_TO_FLOAT(blue) );
1284 }
1285
1286 static void
1287 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
1288 {
1289 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
1290 }
1291
1292 static void
1293 loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
1294 {
1295 SECONDARYCOLORF( INT_TO_FLOAT(red),
1296 INT_TO_FLOAT(green),
1297 INT_TO_FLOAT(blue));
1298 }
1299
1300 static void
1301 loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
1302 {
1303 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
1304 SHORT_TO_FLOAT(green),
1305 SHORT_TO_FLOAT(blue));
1306 }
1307
1308 static void
1309 loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
1310 {
1311 SECONDARYCOLORF(UINT_TO_FLOAT(red),
1312 UINT_TO_FLOAT(green),
1313 UINT_TO_FLOAT(blue));
1314 }
1315
1316 static void
1317 loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
1318 {
1319 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
1320 USHORT_TO_FLOAT(green),
1321 USHORT_TO_FLOAT(blue));
1322 }
1323
1324 static void
1325 loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
1326 {
1327 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
1328 BYTE_TO_FLOAT(v[1]),
1329 BYTE_TO_FLOAT(v[2]));
1330 }
1331
1332 static void
1333 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
1334 {
1335 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
1336 }
1337 static void
1338 loopback_SecondaryColor3ivEXT_f( const GLint *v )
1339 {
1340 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1341 INT_TO_FLOAT(v[1]),
1342 INT_TO_FLOAT(v[2]));
1343 }
1344
1345 static void
1346 loopback_SecondaryColor3svEXT_f( const GLshort *v )
1347 {
1348 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1349 SHORT_TO_FLOAT(v[1]),
1350 SHORT_TO_FLOAT(v[2]));
1351 }
1352
1353 static void
1354 loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1355 {
1356 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1357 UINT_TO_FLOAT(v[1]),
1358 UINT_TO_FLOAT(v[2]));
1359 }
1360
1361 static void
1362 loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1363 {
1364 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1365 USHORT_TO_FLOAT(v[1]),
1366 USHORT_TO_FLOAT(v[2]));
1367 }
1368
1369
1370
1371 void
1372 _mesa_loopback_prefer_float( struct _glapi_table *dest,
1373 GLboolean prefer_float_colors )
1374 {
1375 if (!prefer_float_colors) {
1376 dest->Color3b = loopback_Color3b;
1377 dest->Color3d = loopback_Color3d;
1378 dest->Color3i = loopback_Color3i;
1379 dest->Color3s = loopback_Color3s;
1380 dest->Color3ui = loopback_Color3ui;
1381 dest->Color3us = loopback_Color3us;
1382 dest->Color4b = loopback_Color4b;
1383 dest->Color4d = loopback_Color4d;
1384 dest->Color4i = loopback_Color4i;
1385 dest->Color4s = loopback_Color4s;
1386 dest->Color4ui = loopback_Color4ui;
1387 dest->Color4us = loopback_Color4us;
1388 dest->Color3bv = loopback_Color3bv;
1389 dest->Color3dv = loopback_Color3dv;
1390 dest->Color3iv = loopback_Color3iv;
1391 dest->Color3sv = loopback_Color3sv;
1392 dest->Color3uiv = loopback_Color3uiv;
1393 dest->Color3usv = loopback_Color3usv;
1394 dest->Color4bv = loopback_Color4bv;
1395 dest->Color4dv = loopback_Color4dv;
1396 dest->Color4iv = loopback_Color4iv;
1397 dest->Color4sv = loopback_Color4sv;
1398 dest->Color4uiv = loopback_Color4uiv;
1399 dest->Color4usv = loopback_Color4usv;
1400 dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT;
1401 dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT;
1402 dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT;
1403 dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT;
1404 dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT;
1405 dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT;
1406 dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT;
1407 dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT;
1408 dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT;
1409 dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT;
1410 dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT;
1411 dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT;
1412 }
1413 else {
1414 dest->Color3b = loopback_Color3b_f;
1415 dest->Color3d = loopback_Color3d_f;
1416 dest->Color3i = loopback_Color3i_f;
1417 dest->Color3s = loopback_Color3s_f;
1418 dest->Color3ui = loopback_Color3ui_f;
1419 dest->Color3us = loopback_Color3us_f;
1420 dest->Color4b = loopback_Color4b_f;
1421 dest->Color4d = loopback_Color4d_f;
1422 dest->Color4i = loopback_Color4i_f;
1423 dest->Color4s = loopback_Color4s_f;
1424 dest->Color4ui = loopback_Color4ui_f;
1425 dest->Color4us = loopback_Color4us_f;
1426 dest->Color3bv = loopback_Color3bv_f;
1427 dest->Color3dv = loopback_Color3dv_f;
1428 dest->Color3iv = loopback_Color3iv_f;
1429 dest->Color3sv = loopback_Color3sv_f;
1430 dest->Color3uiv = loopback_Color3uiv_f;
1431 dest->Color3usv = loopback_Color3usv_f;
1432 dest->Color4bv = loopback_Color4bv_f;
1433 dest->Color4dv = loopback_Color4dv_f;
1434 dest->Color4iv = loopback_Color4iv_f;
1435 dest->Color4sv = loopback_Color4sv_f;
1436 dest->Color4uiv = loopback_Color4uiv_f;
1437 dest->Color4usv = loopback_Color4usv_f;
1438 dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT_f;
1439 dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT_f;
1440 dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT_f;
1441 dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT_f;
1442 dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT_f;
1443 dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT_f;
1444 dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT_f;
1445 dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT_f;
1446 dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT_f;
1447 dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT_f;
1448 dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT_f;
1449 dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT_f;
1450 }
1451 }
1452
1453 /* Passing prefer_float_colors as true will mean that all colors
1454 * *except* Color{34}ub{v} are passed as floats. Setting it false will
1455 * mean all colors *except* Color{34}f{v} are passed as ubytes.
1456 *
1457 * This code never registers handlers for any of the entry points
1458 * listed in vtxfmt.h.
1459 */
1460 void
1461 _mesa_loopback_init_api_table( struct _glapi_table *dest,
1462 GLboolean prefer_float_colors )
1463 {
1464 _mesa_loopback_prefer_float( dest, prefer_float_colors );
1465
1466 dest->Indexd = loopback_Indexd;
1467 dest->Indexf = loopback_Indexf;
1468 dest->Indexs = loopback_Indexs;
1469 dest->Indexub = loopback_Indexub;
1470 dest->Indexdv = loopback_Indexdv;
1471 dest->Indexfv = loopback_Indexfv;
1472 dest->Indexiv = loopback_Indexiv;
1473 dest->Indexsv = loopback_Indexsv;
1474 dest->Indexubv = loopback_Indexubv;
1475 dest->Normal3b = loopback_Normal3b;
1476 dest->Normal3d = loopback_Normal3d;
1477 dest->Normal3i = loopback_Normal3i;
1478 dest->Normal3s = loopback_Normal3s;
1479 dest->Normal3bv = loopback_Normal3bv;
1480 dest->Normal3dv = loopback_Normal3dv;
1481 dest->Normal3iv = loopback_Normal3iv;
1482 dest->Normal3sv = loopback_Normal3sv;
1483 dest->TexCoord1d = loopback_TexCoord1d;
1484 dest->TexCoord1i = loopback_TexCoord1i;
1485 dest->TexCoord1s = loopback_TexCoord1s;
1486 dest->TexCoord2d = loopback_TexCoord2d;
1487 dest->TexCoord2s = loopback_TexCoord2s;
1488 dest->TexCoord2i = loopback_TexCoord2i;
1489 dest->TexCoord3d = loopback_TexCoord3d;
1490 dest->TexCoord3i = loopback_TexCoord3i;
1491 dest->TexCoord3s = loopback_TexCoord3s;
1492 dest->TexCoord4d = loopback_TexCoord4d;
1493 dest->TexCoord4i = loopback_TexCoord4i;
1494 dest->TexCoord4s = loopback_TexCoord4s;
1495 dest->TexCoord1dv = loopback_TexCoord1dv;
1496 dest->TexCoord1iv = loopback_TexCoord1iv;
1497 dest->TexCoord1sv = loopback_TexCoord1sv;
1498 dest->TexCoord2dv = loopback_TexCoord2dv;
1499 dest->TexCoord2iv = loopback_TexCoord2iv;
1500 dest->TexCoord2sv = loopback_TexCoord2sv;
1501 dest->TexCoord3dv = loopback_TexCoord3dv;
1502 dest->TexCoord3iv = loopback_TexCoord3iv;
1503 dest->TexCoord3sv = loopback_TexCoord3sv;
1504 dest->TexCoord4dv = loopback_TexCoord4dv;
1505 dest->TexCoord4iv = loopback_TexCoord4iv;
1506 dest->TexCoord4sv = loopback_TexCoord4sv;
1507 dest->Vertex2d = loopback_Vertex2d;
1508 dest->Vertex2i = loopback_Vertex2i;
1509 dest->Vertex2s = loopback_Vertex2s;
1510 dest->Vertex3d = loopback_Vertex3d;
1511 dest->Vertex3i = loopback_Vertex3i;
1512 dest->Vertex3s = loopback_Vertex3s;
1513 dest->Vertex4d = loopback_Vertex4d;
1514 dest->Vertex4i = loopback_Vertex4i;
1515 dest->Vertex4s = loopback_Vertex4s;
1516 dest->Vertex2dv = loopback_Vertex2dv;
1517 dest->Vertex2iv = loopback_Vertex2iv;
1518 dest->Vertex2sv = loopback_Vertex2sv;
1519 dest->Vertex3dv = loopback_Vertex3dv;
1520 dest->Vertex3iv = loopback_Vertex3iv;
1521 dest->Vertex3sv = loopback_Vertex3sv;
1522 dest->Vertex4dv = loopback_Vertex4dv;
1523 dest->Vertex4iv = loopback_Vertex4iv;
1524 dest->Vertex4sv = loopback_Vertex4sv;
1525 dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB;
1526 dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB;
1527 dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB;
1528 dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB;
1529 dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB;
1530 dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB;
1531 dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB;
1532 dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB;
1533 dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB;
1534 dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB;
1535 dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB;
1536 dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB;
1537 dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB;
1538 dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB;
1539 dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB;
1540 dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB;
1541 dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB;
1542 dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB;
1543 dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB;
1544 dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB;
1545 dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB;
1546 dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB;
1547 dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB;
1548 dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB;
1549 dest->EvalCoord2dv = loopback_EvalCoord2dv;
1550 dest->EvalCoord2fv = loopback_EvalCoord2fv;
1551 dest->EvalCoord2d = loopback_EvalCoord2d;
1552 dest->EvalCoord1dv = loopback_EvalCoord1dv;
1553 dest->EvalCoord1fv = loopback_EvalCoord1fv;
1554 dest->EvalCoord1d = loopback_EvalCoord1d;
1555 dest->Materialf = loopback_Materialf;
1556 dest->Materiali = loopback_Materiali;
1557 dest->Materialiv = loopback_Materialiv;
1558 dest->Rectd = loopback_Rectd;
1559 dest->Rectdv = loopback_Rectdv;
1560 dest->Rectfv = loopback_Rectfv;
1561 dest->Recti = loopback_Recti;
1562 dest->Rectiv = loopback_Rectiv;
1563 dest->Rects = loopback_Rects;
1564 dest->Rectsv = loopback_Rectsv;
1565 dest->FogCoorddEXT = loopback_FogCoorddEXT;
1566 dest->FogCoorddvEXT = loopback_FogCoorddvEXT;
1567 }