Merge branch 'glapi-reorg'
[mesa.git] / src / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.3
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 #include "glheader.h"
33 #include "macros.h"
34 #include "api_loopback.h"
35 #include "mtypes.h"
36 #include "glapi/glapi.h"
37 #include "glapi/glthread.h"
38 #include "main/dispatch.h"
39
40 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
41 * calls to a smaller set of driver-provided formats. Currently just
42 * go back to dispatch to find these (eg. call glNormal3f directly),
43 * hence 'loopback'.
44 *
45 * The driver must supply all of the remaining entry points, which are
46 * listed in dd.h. The easiest way for a driver to do this is to
47 * install the supplied software t&l module.
48 */
49 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
50 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
51 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
52 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
53 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
54 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
55 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
56 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
57 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
58 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
59 #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
60 #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
61 #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
62 #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
63 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
64 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
65 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
66 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
67
68 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
69 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
70
71 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
72 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
73 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
74 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
75
76 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
77 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
78 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
79 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
80
81 #define ATTRIBI_1I(index,x) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x))
82 #define ATTRIBI_1UI(index,x) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x))
83 #define ATTRIBI_4I(index,x,y,z,w) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w))
84
85 #define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
86
87
88 #if FEATURE_beginend
89
90
91 static void GLAPIENTRY
92 loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
93 {
94 COLORF( BYTE_TO_FLOAT(red),
95 BYTE_TO_FLOAT(green),
96 BYTE_TO_FLOAT(blue),
97 1.0 );
98 }
99
100 static void GLAPIENTRY
101 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
102 {
103 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
104 }
105
106 static void GLAPIENTRY
107 loopback_Color3i_f( GLint red, GLint green, GLint blue )
108 {
109 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
110 INT_TO_FLOAT(blue), 1.0);
111 }
112
113 static void GLAPIENTRY
114 loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
115 {
116 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
117 SHORT_TO_FLOAT(blue), 1.0);
118 }
119
120 static void GLAPIENTRY
121 loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
122 {
123 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
124 UINT_TO_FLOAT(blue), 1.0 );
125 }
126
127 static void GLAPIENTRY
128 loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
129 {
130 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
131 USHORT_TO_FLOAT(blue), 1.0 );
132 }
133
134 static void GLAPIENTRY
135 loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
136 {
137 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
138 UBYTE_TO_FLOAT(blue), 1.0 );
139 }
140
141
142 static void GLAPIENTRY
143 loopback_Color3bv_f( const GLbyte *v )
144 {
145 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
146 BYTE_TO_FLOAT(v[2]), 1.0 );
147 }
148
149 static void GLAPIENTRY
150 loopback_Color3dv_f( const GLdouble *v )
151 {
152 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
153 }
154
155 static void GLAPIENTRY
156 loopback_Color3iv_f( const GLint *v )
157 {
158 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
159 INT_TO_FLOAT(v[2]), 1.0 );
160 }
161
162 static void GLAPIENTRY
163 loopback_Color3sv_f( const GLshort *v )
164 {
165 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
166 SHORT_TO_FLOAT(v[2]), 1.0 );
167 }
168
169 static void GLAPIENTRY
170 loopback_Color3uiv_f( const GLuint *v )
171 {
172 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
173 UINT_TO_FLOAT(v[2]), 1.0 );
174 }
175
176 static void GLAPIENTRY
177 loopback_Color3usv_f( const GLushort *v )
178 {
179 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
180 USHORT_TO_FLOAT(v[2]), 1.0 );
181 }
182
183 static void GLAPIENTRY
184 loopback_Color3ubv_f( const GLubyte *v )
185 {
186 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
187 UBYTE_TO_FLOAT(v[2]), 1.0 );
188 }
189
190
191 static void GLAPIENTRY
192 loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
193 GLbyte alpha )
194 {
195 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
196 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
197 }
198
199 static void GLAPIENTRY
200 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
201 GLdouble alpha )
202 {
203 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
204 }
205
206 static void GLAPIENTRY
207 loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
208 {
209 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
210 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
211 }
212
213 static void GLAPIENTRY
214 loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
215 GLshort alpha )
216 {
217 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
218 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
219 }
220
221 static void GLAPIENTRY
222 loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
223 {
224 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
225 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
226 }
227
228 static void GLAPIENTRY
229 loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
230 {
231 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
232 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
233 }
234
235 static void GLAPIENTRY
236 loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
237 {
238 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
239 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
240 }
241
242
243 static void GLAPIENTRY
244 loopback_Color4iv_f( const GLint *v )
245 {
246 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
247 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
248 }
249
250
251 static void GLAPIENTRY
252 loopback_Color4bv_f( const GLbyte *v )
253 {
254 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
255 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
256 }
257
258 static void GLAPIENTRY
259 loopback_Color4dv_f( const GLdouble *v )
260 {
261 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
262 }
263
264
265 static void GLAPIENTRY
266 loopback_Color4sv_f( const GLshort *v)
267 {
268 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
269 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
270 }
271
272
273 static void GLAPIENTRY
274 loopback_Color4uiv_f( const GLuint *v)
275 {
276 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
277 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
278 }
279
280 static void GLAPIENTRY
281 loopback_Color4usv_f( const GLushort *v)
282 {
283 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
284 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
285 }
286
287 static void GLAPIENTRY
288 loopback_Color4ubv_f( const GLubyte *v)
289 {
290 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
291 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
292 }
293
294
295 static void GLAPIENTRY
296 loopback_FogCoorddEXT( GLdouble d )
297 {
298 FOGCOORDF( (GLfloat) d );
299 }
300
301 static void GLAPIENTRY
302 loopback_FogCoorddvEXT( const GLdouble *v )
303 {
304 FOGCOORDF( (GLfloat) *v );
305 }
306
307
308 static void GLAPIENTRY
309 loopback_Indexd( GLdouble c )
310 {
311 INDEX( (GLfloat) c );
312 }
313
314 static void GLAPIENTRY
315 loopback_Indexi( GLint c )
316 {
317 INDEX( (GLfloat) c );
318 }
319
320 static void GLAPIENTRY
321 loopback_Indexs( GLshort c )
322 {
323 INDEX( (GLfloat) c );
324 }
325
326 static void GLAPIENTRY
327 loopback_Indexub( GLubyte c )
328 {
329 INDEX( (GLfloat) c );
330 }
331
332 static void GLAPIENTRY
333 loopback_Indexdv( const GLdouble *c )
334 {
335 INDEX( (GLfloat) *c );
336 }
337
338 static void GLAPIENTRY
339 loopback_Indexiv( const GLint *c )
340 {
341 INDEX( (GLfloat) *c );
342 }
343
344 static void GLAPIENTRY
345 loopback_Indexsv( const GLshort *c )
346 {
347 INDEX( (GLfloat) *c );
348 }
349
350 static void GLAPIENTRY
351 loopback_Indexubv( const GLubyte *c )
352 {
353 INDEX( (GLfloat) *c );
354 }
355
356
357 static void GLAPIENTRY
358 loopback_EdgeFlagv(const GLboolean *flag)
359 {
360 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
361 }
362
363
364 static void GLAPIENTRY
365 loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
366 {
367 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
368 }
369
370 static void GLAPIENTRY
371 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
372 {
373 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
374 }
375
376 static void GLAPIENTRY
377 loopback_Normal3i( GLint nx, GLint ny, GLint nz )
378 {
379 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
380 }
381
382 static void GLAPIENTRY
383 loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
384 {
385 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
386 }
387
388 static void GLAPIENTRY
389 loopback_Normal3bv( const GLbyte *v )
390 {
391 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
392 }
393
394 static void GLAPIENTRY
395 loopback_Normal3dv( const GLdouble *v )
396 {
397 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
398 }
399
400 static void GLAPIENTRY
401 loopback_Normal3iv( const GLint *v )
402 {
403 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
404 }
405
406 static void GLAPIENTRY
407 loopback_Normal3sv( const GLshort *v )
408 {
409 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
410 }
411
412 static void GLAPIENTRY
413 loopback_TexCoord1d( GLdouble s )
414 {
415 TEXCOORD1((GLfloat) s);
416 }
417
418 static void GLAPIENTRY
419 loopback_TexCoord1i( GLint s )
420 {
421 TEXCOORD1((GLfloat) s);
422 }
423
424 static void GLAPIENTRY
425 loopback_TexCoord1s( GLshort s )
426 {
427 TEXCOORD1((GLfloat) s);
428 }
429
430 static void GLAPIENTRY
431 loopback_TexCoord2d( GLdouble s, GLdouble t )
432 {
433 TEXCOORD2((GLfloat) s,(GLfloat) t);
434 }
435
436 static void GLAPIENTRY
437 loopback_TexCoord2s( GLshort s, GLshort t )
438 {
439 TEXCOORD2((GLfloat) s,(GLfloat) t);
440 }
441
442 static void GLAPIENTRY
443 loopback_TexCoord2i( GLint s, GLint t )
444 {
445 TEXCOORD2((GLfloat) s,(GLfloat) t);
446 }
447
448 static void GLAPIENTRY
449 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
450 {
451 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
452 }
453
454 static void GLAPIENTRY
455 loopback_TexCoord3i( GLint s, GLint t, GLint r )
456 {
457 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
458 }
459
460 static void GLAPIENTRY
461 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
462 {
463 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
464 }
465
466 static void GLAPIENTRY
467 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
468 {
469 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
470 }
471
472 static void GLAPIENTRY
473 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
474 {
475 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
476 }
477
478 static void GLAPIENTRY
479 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
480 {
481 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
482 }
483
484 static void GLAPIENTRY
485 loopback_TexCoord1dv( const GLdouble *v )
486 {
487 TEXCOORD1((GLfloat) v[0]);
488 }
489
490 static void GLAPIENTRY
491 loopback_TexCoord1iv( const GLint *v )
492 {
493 TEXCOORD1((GLfloat) v[0]);
494 }
495
496 static void GLAPIENTRY
497 loopback_TexCoord1sv( const GLshort *v )
498 {
499 TEXCOORD1((GLfloat) v[0]);
500 }
501
502 static void GLAPIENTRY
503 loopback_TexCoord2dv( const GLdouble *v )
504 {
505 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
506 }
507
508 static void GLAPIENTRY
509 loopback_TexCoord2iv( const GLint *v )
510 {
511 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
512 }
513
514 static void GLAPIENTRY
515 loopback_TexCoord2sv( const GLshort *v )
516 {
517 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
518 }
519
520 static void GLAPIENTRY
521 loopback_TexCoord3dv( const GLdouble *v )
522 {
523 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
524 }
525
526 static void GLAPIENTRY
527 loopback_TexCoord3iv( const GLint *v )
528 {
529 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
530 }
531
532 static void GLAPIENTRY
533 loopback_TexCoord3sv( const GLshort *v )
534 {
535 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
536 }
537
538 static void GLAPIENTRY
539 loopback_TexCoord4dv( const GLdouble *v )
540 {
541 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
542 }
543
544 static void GLAPIENTRY
545 loopback_TexCoord4iv( const GLint *v )
546 {
547 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
548 }
549
550 static void GLAPIENTRY
551 loopback_TexCoord4sv( const GLshort *v )
552 {
553 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
554 }
555
556 static void GLAPIENTRY
557 loopback_Vertex2d( GLdouble x, GLdouble y )
558 {
559 VERTEX2( (GLfloat) x, (GLfloat) y );
560 }
561
562 static void GLAPIENTRY
563 loopback_Vertex2i( GLint x, GLint y )
564 {
565 VERTEX2( (GLfloat) x, (GLfloat) y );
566 }
567
568 static void GLAPIENTRY
569 loopback_Vertex2s( GLshort x, GLshort y )
570 {
571 VERTEX2( (GLfloat) x, (GLfloat) y );
572 }
573
574 static void GLAPIENTRY
575 loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
576 {
577 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
578 }
579
580 static void GLAPIENTRY
581 loopback_Vertex3i( GLint x, GLint y, GLint z )
582 {
583 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
584 }
585
586 static void GLAPIENTRY
587 loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
588 {
589 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
590 }
591
592 static void GLAPIENTRY
593 loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
594 {
595 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
596 }
597
598 static void GLAPIENTRY
599 loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
600 {
601 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
602 }
603
604 static void GLAPIENTRY
605 loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
606 {
607 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
608 }
609
610 static void GLAPIENTRY
611 loopback_Vertex2dv( const GLdouble *v )
612 {
613 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
614 }
615
616 static void GLAPIENTRY
617 loopback_Vertex2iv( const GLint *v )
618 {
619 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
620 }
621
622 static void GLAPIENTRY
623 loopback_Vertex2sv( const GLshort *v )
624 {
625 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
626 }
627
628 static void GLAPIENTRY
629 loopback_Vertex3dv( const GLdouble *v )
630 {
631 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
632 }
633
634 static void GLAPIENTRY
635 loopback_Vertex3iv( const GLint *v )
636 {
637 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
638 }
639
640 static void GLAPIENTRY
641 loopback_Vertex3sv( const GLshort *v )
642 {
643 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
644 }
645
646 static void GLAPIENTRY
647 loopback_Vertex4dv( const GLdouble *v )
648 {
649 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
650 (GLfloat) v[2], (GLfloat) v[3] );
651 }
652
653 static void GLAPIENTRY
654 loopback_Vertex4iv( const GLint *v )
655 {
656 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
657 (GLfloat) v[2], (GLfloat) v[3] );
658 }
659
660 static void GLAPIENTRY
661 loopback_Vertex4sv( const GLshort *v )
662 {
663 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
664 (GLfloat) v[2], (GLfloat) v[3] );
665 }
666
667 static void GLAPIENTRY
668 loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
669 {
670 MULTI_TEXCOORD1( target, (GLfloat) s );
671 }
672
673 static void GLAPIENTRY
674 loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
675 {
676 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
677 }
678
679 static void GLAPIENTRY
680 loopback_MultiTexCoord1iARB(GLenum target, GLint s)
681 {
682 MULTI_TEXCOORD1( target, (GLfloat) s );
683 }
684
685 static void GLAPIENTRY
686 loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
687 {
688 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
689 }
690
691 static void GLAPIENTRY
692 loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
693 {
694 MULTI_TEXCOORD1( target, (GLfloat) s );
695 }
696
697 static void GLAPIENTRY
698 loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
699 {
700 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
701 }
702
703 static void GLAPIENTRY
704 loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
705 {
706 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
707 }
708
709 static void GLAPIENTRY
710 loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
711 {
712 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
713 }
714
715 static void GLAPIENTRY
716 loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
717 {
718 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
719 }
720
721 static void GLAPIENTRY
722 loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
723 {
724 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
725 }
726
727 static void GLAPIENTRY
728 loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
729 {
730 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
731 }
732
733 static void GLAPIENTRY
734 loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
735 {
736 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
737 }
738
739 static void GLAPIENTRY
740 loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
741 {
742 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
743 }
744
745 static void GLAPIENTRY
746 loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
747 {
748 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
749 }
750
751 static void GLAPIENTRY
752 loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
753 {
754 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
755 }
756
757 static void GLAPIENTRY
758 loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
759 {
760 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
761 }
762
763 static void GLAPIENTRY
764 loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
765 {
766 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
767 }
768
769 static void GLAPIENTRY
770 loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
771 {
772 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
773 }
774
775 static void GLAPIENTRY
776 loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
777 {
778 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
779 (GLfloat) r, (GLfloat) q );
780 }
781
782 static void GLAPIENTRY
783 loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
784 {
785 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
786 (GLfloat) v[2], (GLfloat) v[3] );
787 }
788
789 static void GLAPIENTRY
790 loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
791 {
792 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
793 (GLfloat) r, (GLfloat) q );
794 }
795
796 static void GLAPIENTRY
797 loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
798 {
799 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
800 (GLfloat) v[2], (GLfloat) v[3] );
801 }
802
803 static void GLAPIENTRY
804 loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
805 {
806 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
807 (GLfloat) r, (GLfloat) q );
808 }
809
810 static void GLAPIENTRY
811 loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
812 {
813 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
814 (GLfloat) v[2], (GLfloat) v[3] );
815 }
816
817 static void GLAPIENTRY
818 loopback_EvalCoord2dv( const GLdouble *u )
819 {
820 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
821 }
822
823 static void GLAPIENTRY
824 loopback_EvalCoord2fv( const GLfloat *u )
825 {
826 EVALCOORD2( u[0], u[1] );
827 }
828
829 static void GLAPIENTRY
830 loopback_EvalCoord2d( GLdouble u, GLdouble v )
831 {
832 EVALCOORD2( (GLfloat) u, (GLfloat) v );
833 }
834
835 static void GLAPIENTRY
836 loopback_EvalCoord1dv( const GLdouble *u )
837 {
838 EVALCOORD1( (GLfloat) *u );
839 }
840
841 static void GLAPIENTRY
842 loopback_EvalCoord1fv( const GLfloat *u )
843 {
844 EVALCOORD1( (GLfloat) *u );
845 }
846
847 static void GLAPIENTRY
848 loopback_EvalCoord1d( GLdouble u )
849 {
850 EVALCOORD1( (GLfloat) u );
851 }
852
853 static void GLAPIENTRY
854 loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
855 {
856 GLfloat fparam[4];
857 fparam[0] = param;
858 MATERIALFV( face, pname, fparam );
859 }
860
861 static void GLAPIENTRY
862 loopback_Materiali(GLenum face, GLenum pname, GLint param )
863 {
864 GLfloat p = (GLfloat) param;
865 MATERIALFV(face, pname, &p);
866 }
867
868 static void GLAPIENTRY
869 loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
870 {
871 GLfloat fparam[4];
872 switch (pname) {
873 case GL_AMBIENT:
874 case GL_DIFFUSE:
875 case GL_SPECULAR:
876 case GL_EMISSION:
877 case GL_AMBIENT_AND_DIFFUSE:
878 fparam[0] = INT_TO_FLOAT( params[0] );
879 fparam[1] = INT_TO_FLOAT( params[1] );
880 fparam[2] = INT_TO_FLOAT( params[2] );
881 fparam[3] = INT_TO_FLOAT( params[3] );
882 break;
883 case GL_SHININESS:
884 fparam[0] = (GLfloat) params[0];
885 break;
886 case GL_COLOR_INDEXES:
887 fparam[0] = (GLfloat) params[0];
888 fparam[1] = (GLfloat) params[1];
889 fparam[2] = (GLfloat) params[2];
890 break;
891 default:
892 ;
893 }
894 MATERIALFV(face, pname, fparam);
895 }
896
897
898 static void GLAPIENTRY
899 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
900 {
901 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
902 }
903
904 static void GLAPIENTRY
905 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
906 {
907 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
908 }
909
910 static void GLAPIENTRY
911 loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
912 {
913 RECTF(v1[0], v1[1], v2[0], v2[1]);
914 }
915
916 static void GLAPIENTRY
917 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
918 {
919 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
920 }
921
922 static void GLAPIENTRY
923 loopback_Rectiv(const GLint *v1, const GLint *v2)
924 {
925 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
926 }
927
928 static void GLAPIENTRY
929 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
930 {
931 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
932 }
933
934 static void GLAPIENTRY
935 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
936 {
937 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
938 }
939
940 static void GLAPIENTRY
941 loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
942 {
943 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
944 BYTE_TO_FLOAT(green),
945 BYTE_TO_FLOAT(blue) );
946 }
947
948 static void GLAPIENTRY
949 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
950 {
951 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
952 }
953
954 static void GLAPIENTRY
955 loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
956 {
957 SECONDARYCOLORF( INT_TO_FLOAT(red),
958 INT_TO_FLOAT(green),
959 INT_TO_FLOAT(blue));
960 }
961
962 static void GLAPIENTRY
963 loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
964 {
965 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
966 SHORT_TO_FLOAT(green),
967 SHORT_TO_FLOAT(blue));
968 }
969
970 static void GLAPIENTRY
971 loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
972 {
973 SECONDARYCOLORF(UINT_TO_FLOAT(red),
974 UINT_TO_FLOAT(green),
975 UINT_TO_FLOAT(blue));
976 }
977
978 static void GLAPIENTRY
979 loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
980 {
981 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
982 USHORT_TO_FLOAT(green),
983 USHORT_TO_FLOAT(blue));
984 }
985
986 static void GLAPIENTRY
987 loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
988 {
989 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
990 UBYTE_TO_FLOAT(green),
991 UBYTE_TO_FLOAT(blue));
992 }
993
994 static void GLAPIENTRY
995 loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
996 {
997 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
998 BYTE_TO_FLOAT(v[1]),
999 BYTE_TO_FLOAT(v[2]));
1000 }
1001
1002 static void GLAPIENTRY
1003 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
1004 {
1005 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
1006 }
1007 static void GLAPIENTRY
1008 loopback_SecondaryColor3ivEXT_f( const GLint *v )
1009 {
1010 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1011 INT_TO_FLOAT(v[1]),
1012 INT_TO_FLOAT(v[2]));
1013 }
1014
1015 static void GLAPIENTRY
1016 loopback_SecondaryColor3svEXT_f( const GLshort *v )
1017 {
1018 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1019 SHORT_TO_FLOAT(v[1]),
1020 SHORT_TO_FLOAT(v[2]));
1021 }
1022
1023 static void GLAPIENTRY
1024 loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1025 {
1026 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1027 UINT_TO_FLOAT(v[1]),
1028 UINT_TO_FLOAT(v[2]));
1029 }
1030
1031 static void GLAPIENTRY
1032 loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1033 {
1034 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1035 USHORT_TO_FLOAT(v[1]),
1036 USHORT_TO_FLOAT(v[2]));
1037 }
1038
1039 static void GLAPIENTRY
1040 loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
1041 {
1042 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1043 UBYTE_TO_FLOAT(v[1]),
1044 UBYTE_TO_FLOAT(v[2]));
1045 }
1046
1047
1048 /*
1049 * GL_NV_vertex_program:
1050 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1051 * Note that attribute indexes DO alias conventional vertex attributes.
1052 */
1053
1054 static void GLAPIENTRY
1055 loopback_VertexAttrib1sNV(GLuint index, GLshort x)
1056 {
1057 ATTRIB1NV(index, (GLfloat) x);
1058 }
1059
1060 static void GLAPIENTRY
1061 loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
1062 {
1063 ATTRIB1NV(index, (GLfloat) x);
1064 }
1065
1066 static void GLAPIENTRY
1067 loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1068 {
1069 ATTRIB2NV(index, (GLfloat) x, y);
1070 }
1071
1072 static void GLAPIENTRY
1073 loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1074 {
1075 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1076 }
1077
1078 static void GLAPIENTRY
1079 loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1080 {
1081 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1082 }
1083
1084 static void GLAPIENTRY
1085 loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1086 {
1087 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1088 }
1089
1090 static void GLAPIENTRY
1091 loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1092 {
1093 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1094 }
1095
1096 static void GLAPIENTRY
1097 loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1098 {
1099 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1100 }
1101
1102 static void GLAPIENTRY
1103 loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1104 {
1105 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1106 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1107 }
1108
1109 static void GLAPIENTRY
1110 loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
1111 {
1112 ATTRIB1NV(index, (GLfloat) v[0]);
1113 }
1114
1115 static void GLAPIENTRY
1116 loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1117 {
1118 ATTRIB1NV(index, (GLfloat) v[0]);
1119 }
1120
1121 static void GLAPIENTRY
1122 loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
1123 {
1124 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1125 }
1126
1127 static void GLAPIENTRY
1128 loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1129 {
1130 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1131 }
1132
1133 static void GLAPIENTRY
1134 loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
1135 {
1136 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1137 }
1138
1139 static void GLAPIENTRY
1140 loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1141 {
1142 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1143 }
1144
1145 static void GLAPIENTRY
1146 loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
1147 {
1148 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1149 (GLfloat)v[3]);
1150 }
1151
1152 static void GLAPIENTRY
1153 loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1154 {
1155 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1156 }
1157
1158 static void GLAPIENTRY
1159 loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1160 {
1161 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1162 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1163 }
1164
1165
1166 static void GLAPIENTRY
1167 loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1168 {
1169 GLint i;
1170 for (i = n - 1; i >= 0; i--)
1171 loopback_VertexAttrib1svNV(index + i, v + i);
1172 }
1173
1174 static void GLAPIENTRY
1175 loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1176 {
1177 GLint i;
1178 for (i = n - 1; i >= 0; i--)
1179 ATTRIB1NV(index + i, v[i]);
1180 }
1181
1182 static void GLAPIENTRY
1183 loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1184 {
1185 GLint i;
1186 for (i = n - 1; i >= 0; i--)
1187 loopback_VertexAttrib1dvNV(index + i, v + i);
1188 }
1189
1190 static void GLAPIENTRY
1191 loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1192 {
1193 GLint i;
1194 for (i = n - 1; i >= 0; i--)
1195 loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1196 }
1197
1198 static void GLAPIENTRY
1199 loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1200 {
1201 GLint i;
1202 for (i = n - 1; i >= 0; i--)
1203 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1204 }
1205
1206 static void GLAPIENTRY
1207 loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1208 {
1209 GLint i;
1210 for (i = n - 1; i >= 0; i--)
1211 loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1212 }
1213
1214 static void GLAPIENTRY
1215 loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1216 {
1217 GLint i;
1218 for (i = n - 1; i >= 0; i--)
1219 loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1220 }
1221
1222 static void GLAPIENTRY
1223 loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1224 {
1225 GLint i;
1226 for (i = n - 1; i >= 0; i--)
1227 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1228 }
1229
1230 static void GLAPIENTRY
1231 loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1232 {
1233 GLint i;
1234 for (i = n - 1; i >= 0; i--)
1235 loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1236 }
1237
1238 static void GLAPIENTRY
1239 loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1240 {
1241 GLint i;
1242 for (i = n - 1; i >= 0; i--)
1243 loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1244 }
1245
1246 static void GLAPIENTRY
1247 loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1248 {
1249 GLint i;
1250 for (i = n - 1; i >= 0; i--)
1251 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1252 }
1253
1254 static void GLAPIENTRY
1255 loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1256 {
1257 GLint i;
1258 for (i = n - 1; i >= 0; i--)
1259 loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1260 }
1261
1262 static void GLAPIENTRY
1263 loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1264 {
1265 GLint i;
1266 for (i = n - 1; i >= 0; i--)
1267 loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1268 }
1269
1270
1271 /*
1272 * GL_ARB_vertex_program
1273 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1274 * Note that attribute indexes do NOT alias conventional attributes.
1275 */
1276
1277 static void GLAPIENTRY
1278 loopback_VertexAttrib1sARB(GLuint index, GLshort x)
1279 {
1280 ATTRIB1ARB(index, (GLfloat) x);
1281 }
1282
1283 static void GLAPIENTRY
1284 loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
1285 {
1286 ATTRIB1ARB(index, (GLfloat) x);
1287 }
1288
1289 static void GLAPIENTRY
1290 loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
1291 {
1292 ATTRIB2ARB(index, (GLfloat) x, y);
1293 }
1294
1295 static void GLAPIENTRY
1296 loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
1297 {
1298 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1299 }
1300
1301 static void GLAPIENTRY
1302 loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
1303 {
1304 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1305 }
1306
1307 static void GLAPIENTRY
1308 loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1309 {
1310 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1311 }
1312
1313 static void GLAPIENTRY
1314 loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1315 {
1316 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1317 }
1318
1319 static void GLAPIENTRY
1320 loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1321 {
1322 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1323 }
1324
1325 static void GLAPIENTRY
1326 loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
1327 {
1328 ATTRIB1ARB(index, (GLfloat) v[0]);
1329 }
1330
1331 static void GLAPIENTRY
1332 loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
1333 {
1334 ATTRIB1ARB(index, (GLfloat) v[0]);
1335 }
1336
1337 static void GLAPIENTRY
1338 loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
1339 {
1340 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1341 }
1342
1343 static void GLAPIENTRY
1344 loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
1345 {
1346 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1347 }
1348
1349 static void GLAPIENTRY
1350 loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
1351 {
1352 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1353 }
1354
1355 static void GLAPIENTRY
1356 loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1357 {
1358 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1359 }
1360
1361 static void GLAPIENTRY
1362 loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
1363 {
1364 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1365 (GLfloat)v[3]);
1366 }
1367
1368 static void GLAPIENTRY
1369 loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1370 {
1371 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1372 }
1373
1374 static void GLAPIENTRY
1375 loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
1376 {
1377 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1378 }
1379
1380 static void GLAPIENTRY
1381 loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
1382 {
1383 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1384 }
1385
1386 static void GLAPIENTRY
1387 loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
1388 {
1389 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1390 }
1391
1392 static void GLAPIENTRY
1393 loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
1394 {
1395 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1396 }
1397
1398 static void GLAPIENTRY
1399 loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
1400 {
1401 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1402 }
1403
1404 static void GLAPIENTRY
1405 loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
1406 {
1407 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1408 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1409 }
1410
1411 static void GLAPIENTRY
1412 loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
1413 {
1414 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1415 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1416 }
1417
1418 static void GLAPIENTRY
1419 loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
1420 {
1421 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1422 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1423 }
1424
1425 static void GLAPIENTRY
1426 loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1427 {
1428 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1429 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1430 }
1431
1432 static void GLAPIENTRY
1433 loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
1434 {
1435 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1436 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1437 }
1438
1439 static void GLAPIENTRY
1440 loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
1441 {
1442 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1443 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1444 }
1445
1446 static void GLAPIENTRY
1447 loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
1448 {
1449 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1450 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1451 }
1452
1453
1454
1455 /**
1456 * GL_EXT_gpu_shader / GL 3.0 signed/unsigned integer-valued attributes.
1457 * Note that attribute indexes do NOT alias conventional attributes.
1458 */
1459
1460 static void GLAPIENTRY
1461 loopback_VertexAttribI1iv(GLuint index, const GLint *v)
1462 {
1463 ATTRIBI_1I(index, v[0]);
1464 }
1465
1466 static void GLAPIENTRY
1467 loopback_VertexAttribI1uiv(GLuint index, const GLuint *v)
1468 {
1469 ATTRIBI_1UI(index, v[0]);
1470 }
1471
1472 static void GLAPIENTRY
1473 loopback_VertexAttribI4bv(uint index, const GLbyte *v)
1474 {
1475 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1476 }
1477
1478 static void GLAPIENTRY
1479 loopback_VertexAttribI4sv(uint index, const GLshort *v)
1480 {
1481 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1482 }
1483
1484 static void GLAPIENTRY
1485 loopback_VertexAttribI4ubv(uint index, const GLubyte *v)
1486 {
1487 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1488 }
1489
1490 static void GLAPIENTRY
1491 loopback_VertexAttribI4usv(uint index, const GLushort *v)
1492 {
1493 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1494 }
1495
1496
1497
1498
1499 /*
1500 * This code never registers handlers for any of the entry points
1501 * listed in vtxfmt.h.
1502 */
1503 void
1504 _mesa_loopback_init_api_table( struct _glapi_table *dest )
1505 {
1506 SET_Color3b(dest, loopback_Color3b_f);
1507 SET_Color3d(dest, loopback_Color3d_f);
1508 SET_Color3i(dest, loopback_Color3i_f);
1509 SET_Color3s(dest, loopback_Color3s_f);
1510 SET_Color3ui(dest, loopback_Color3ui_f);
1511 SET_Color3us(dest, loopback_Color3us_f);
1512 SET_Color3ub(dest, loopback_Color3ub_f);
1513 SET_Color4b(dest, loopback_Color4b_f);
1514 SET_Color4d(dest, loopback_Color4d_f);
1515 SET_Color4i(dest, loopback_Color4i_f);
1516 SET_Color4s(dest, loopback_Color4s_f);
1517 SET_Color4ui(dest, loopback_Color4ui_f);
1518 SET_Color4us(dest, loopback_Color4us_f);
1519 SET_Color4ub(dest, loopback_Color4ub_f);
1520 SET_Color3bv(dest, loopback_Color3bv_f);
1521 SET_Color3dv(dest, loopback_Color3dv_f);
1522 SET_Color3iv(dest, loopback_Color3iv_f);
1523 SET_Color3sv(dest, loopback_Color3sv_f);
1524 SET_Color3uiv(dest, loopback_Color3uiv_f);
1525 SET_Color3usv(dest, loopback_Color3usv_f);
1526 SET_Color3ubv(dest, loopback_Color3ubv_f);
1527 SET_Color4bv(dest, loopback_Color4bv_f);
1528 SET_Color4dv(dest, loopback_Color4dv_f);
1529 SET_Color4iv(dest, loopback_Color4iv_f);
1530 SET_Color4sv(dest, loopback_Color4sv_f);
1531 SET_Color4uiv(dest, loopback_Color4uiv_f);
1532 SET_Color4usv(dest, loopback_Color4usv_f);
1533 SET_Color4ubv(dest, loopback_Color4ubv_f);
1534
1535 SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1536 SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1537 SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1538 SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1539 SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1540 SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1541 SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1542 SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1543 SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1544 SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1545 SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1546 SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1547 SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1548 SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1549
1550 SET_EdgeFlagv(dest, loopback_EdgeFlagv);
1551
1552 SET_Indexd(dest, loopback_Indexd);
1553 SET_Indexi(dest, loopback_Indexi);
1554 SET_Indexs(dest, loopback_Indexs);
1555 SET_Indexub(dest, loopback_Indexub);
1556 SET_Indexdv(dest, loopback_Indexdv);
1557 SET_Indexiv(dest, loopback_Indexiv);
1558 SET_Indexsv(dest, loopback_Indexsv);
1559 SET_Indexubv(dest, loopback_Indexubv);
1560 SET_Normal3b(dest, loopback_Normal3b);
1561 SET_Normal3d(dest, loopback_Normal3d);
1562 SET_Normal3i(dest, loopback_Normal3i);
1563 SET_Normal3s(dest, loopback_Normal3s);
1564 SET_Normal3bv(dest, loopback_Normal3bv);
1565 SET_Normal3dv(dest, loopback_Normal3dv);
1566 SET_Normal3iv(dest, loopback_Normal3iv);
1567 SET_Normal3sv(dest, loopback_Normal3sv);
1568 SET_TexCoord1d(dest, loopback_TexCoord1d);
1569 SET_TexCoord1i(dest, loopback_TexCoord1i);
1570 SET_TexCoord1s(dest, loopback_TexCoord1s);
1571 SET_TexCoord2d(dest, loopback_TexCoord2d);
1572 SET_TexCoord2s(dest, loopback_TexCoord2s);
1573 SET_TexCoord2i(dest, loopback_TexCoord2i);
1574 SET_TexCoord3d(dest, loopback_TexCoord3d);
1575 SET_TexCoord3i(dest, loopback_TexCoord3i);
1576 SET_TexCoord3s(dest, loopback_TexCoord3s);
1577 SET_TexCoord4d(dest, loopback_TexCoord4d);
1578 SET_TexCoord4i(dest, loopback_TexCoord4i);
1579 SET_TexCoord4s(dest, loopback_TexCoord4s);
1580 SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1581 SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1582 SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1583 SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1584 SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1585 SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1586 SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1587 SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1588 SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1589 SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1590 SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1591 SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1592 SET_Vertex2d(dest, loopback_Vertex2d);
1593 SET_Vertex2i(dest, loopback_Vertex2i);
1594 SET_Vertex2s(dest, loopback_Vertex2s);
1595 SET_Vertex3d(dest, loopback_Vertex3d);
1596 SET_Vertex3i(dest, loopback_Vertex3i);
1597 SET_Vertex3s(dest, loopback_Vertex3s);
1598 SET_Vertex4d(dest, loopback_Vertex4d);
1599 SET_Vertex4i(dest, loopback_Vertex4i);
1600 SET_Vertex4s(dest, loopback_Vertex4s);
1601 SET_Vertex2dv(dest, loopback_Vertex2dv);
1602 SET_Vertex2iv(dest, loopback_Vertex2iv);
1603 SET_Vertex2sv(dest, loopback_Vertex2sv);
1604 SET_Vertex3dv(dest, loopback_Vertex3dv);
1605 SET_Vertex3iv(dest, loopback_Vertex3iv);
1606 SET_Vertex3sv(dest, loopback_Vertex3sv);
1607 SET_Vertex4dv(dest, loopback_Vertex4dv);
1608 SET_Vertex4iv(dest, loopback_Vertex4iv);
1609 SET_Vertex4sv(dest, loopback_Vertex4sv);
1610 SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
1611 SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
1612 SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
1613 SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
1614 SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
1615 SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
1616 SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
1617 SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
1618 SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
1619 SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
1620 SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
1621 SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
1622 SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
1623 SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
1624 SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
1625 SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
1626 SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
1627 SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
1628 SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
1629 SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
1630 SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
1631 SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
1632 SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
1633 SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
1634 SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1635 SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1636 SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1637 SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1638 SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1639 SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1640 SET_Materialf(dest, loopback_Materialf);
1641 SET_Materiali(dest, loopback_Materiali);
1642 SET_Materialiv(dest, loopback_Materialiv);
1643 SET_Rectd(dest, loopback_Rectd);
1644 SET_Rectdv(dest, loopback_Rectdv);
1645 SET_Rectfv(dest, loopback_Rectfv);
1646 SET_Recti(dest, loopback_Recti);
1647 SET_Rectiv(dest, loopback_Rectiv);
1648 SET_Rects(dest, loopback_Rects);
1649 SET_Rectsv(dest, loopback_Rectsv);
1650 SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1651 SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1652
1653 SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1654 SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1655 SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1656 SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1657 SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1658 SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1659 SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1660 SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1661 SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1662 SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1663 SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1664 SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1665 SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1666 SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1667 SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1668 SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1669 SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1670 SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1671 SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1672 SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1673 SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1674 SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1675 SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1676 SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1677 SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1678 SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1679 SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1680 SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1681 SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1682 SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1683 SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1684
1685 SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
1686 SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
1687 SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
1688 SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
1689 SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
1690 SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
1691 SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
1692 SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
1693 SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
1694 SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
1695 SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
1696 SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
1697 SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
1698 SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
1699 SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
1700 SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
1701 SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
1702 SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
1703 SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
1704 SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
1705 SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
1706 SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
1707 SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
1708 SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
1709 SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
1710 SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
1711 SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
1712 SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
1713
1714 /* GL_EXT_gpu_shader4, GL 3.0 */
1715 SET_VertexAttribI1ivEXT(dest, loopback_VertexAttribI1iv);
1716 SET_VertexAttribI1uivEXT(dest, loopback_VertexAttribI1uiv);
1717 SET_VertexAttribI4bvEXT(dest, loopback_VertexAttribI4bv);
1718 SET_VertexAttribI4svEXT(dest, loopback_VertexAttribI4sv);
1719 SET_VertexAttribI4ubvEXT(dest, loopback_VertexAttribI4ubv);
1720 SET_VertexAttribI4usvEXT(dest, loopback_VertexAttribI4usv);
1721
1722 #if 0
1723 SET_VertexAttribI1i(dest, loopback_VertexAttribI1i);
1724 SET_VertexAttribI2i(dest, loopback_VertexAttribI2i);
1725 SET_VertexAttribI3i(dest, loopback_VertexAttribI3i);
1726 SET_VertexAttribI4i(dest, loopback_VertexAttribI4i);
1727 SET_VertexAttribI1ui(dest, loopback_VertexAttribI1ui);
1728 SET_VertexAttribI2ui(dest, loopback_VertexAttribI2ui);
1729 SET_VertexAttribI3ui(dest, loopback_VertexAttribI3ui);
1730 SET_VertexAttribI4ui(dest, loopback_VertexAttribI4ui);
1731 SET_VertexAttribI1iv(dest, loopback_VertexAttribI1iv);
1732 SET_VertexAttribI2iv(dest, loopback_VertexAttribI2iv);
1733 SET_VertexAttribI3iv(dest, loopback_VertexAttribI3iv);
1734 SET_VertexAttribI4iv(dest, loopback_VertexAttribI4iv);
1735 SET_VertexAttribI1uiv(dest, loopback_VertexAttribI1uiv);
1736 SET_VertexAttribI2uiv(dest, loopback_VertexAttribI2uiv);
1737 SET_VertexAttribI3uiv(dest, loopback_VertexAttribI3uiv);
1738 SET_VertexAttribI4uiv(dest, loopback_VertexAttribI4uiv);
1739 #endif
1740 #if 0
1741 (void) loopback_VertexAttribI1i;
1742 (void) loopback_VertexAttribI2i;
1743 (void) loopback_VertexAttribI3i;
1744 (void) loopback_VertexAttribI4i;
1745 (void) loopback_VertexAttribI1ui;
1746 (void) loopback_VertexAttribI2ui;
1747 (void) loopback_VertexAttribI3ui;
1748 (void) loopback_VertexAttribI4ui;
1749 (void) loopback_VertexAttribI1iv;
1750 (void) loopback_VertexAttribI2iv;
1751 (void) loopback_VertexAttribI3iv;
1752 (void) loopback_VertexAttribI4iv;
1753 (void) loopback_VertexAttribI1uiv;
1754 (void) loopback_VertexAttribI2uiv;
1755 (void) loopback_VertexAttribI3uiv;
1756 (void) loopback_VertexAttribI4uiv;
1757 (void) loopback_VertexAttribI4bv;
1758 (void) loopback_VertexAttribI4sv;
1759 (void) loopback_VertexAttribI4ubv;
1760 (void) loopback_VertexAttribI4usv;
1761 #endif
1762 }
1763
1764
1765 #endif /* FEATURE_beginend */