Merge branch 'master' into glsl-pp-rework-2
[mesa.git] / src / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.3
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 #include "glheader.h"
33 #include "macros.h"
34 #include "api_loopback.h"
35 #include "mtypes.h"
36 #include "glapi/glapi.h"
37 #include "glapi/glapitable.h"
38 #include "glapi/glthread.h"
39 #include "glapi/dispatch.h"
40
41 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
42 * calls to a smaller set of driver-provided formats. Currently just
43 * go back to dispatch to find these (eg. call glNormal3f directly),
44 * hence 'loopback'.
45 *
46 * The driver must supply all of the remaining entry points, which are
47 * listed in dd.h. The easiest way for a driver to do this is to
48 * install the supplied software t&l module.
49 */
50 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
51 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
52 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
53 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
54 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
55 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
56 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
57 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
58 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
59 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
60 #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
61 #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
62 #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
63 #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
64 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
65 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
66 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
67 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
68
69 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
70 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
71 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
72 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
73 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
74 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
75 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
76 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
77 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
78 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
79
80
81 #if FEATURE_beginend
82
83
84 static void GLAPIENTRY
85 loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
86 {
87 COLORF( BYTE_TO_FLOAT(red),
88 BYTE_TO_FLOAT(green),
89 BYTE_TO_FLOAT(blue),
90 1.0 );
91 }
92
93 static void GLAPIENTRY
94 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
95 {
96 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
97 }
98
99 static void GLAPIENTRY
100 loopback_Color3i_f( GLint red, GLint green, GLint blue )
101 {
102 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
103 INT_TO_FLOAT(blue), 1.0);
104 }
105
106 static void GLAPIENTRY
107 loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
108 {
109 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
110 SHORT_TO_FLOAT(blue), 1.0);
111 }
112
113 static void GLAPIENTRY
114 loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
115 {
116 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
117 UINT_TO_FLOAT(blue), 1.0 );
118 }
119
120 static void GLAPIENTRY
121 loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
122 {
123 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
124 USHORT_TO_FLOAT(blue), 1.0 );
125 }
126
127 static void GLAPIENTRY
128 loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
129 {
130 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
131 UBYTE_TO_FLOAT(blue), 1.0 );
132 }
133
134
135 static void GLAPIENTRY
136 loopback_Color3bv_f( const GLbyte *v )
137 {
138 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
139 BYTE_TO_FLOAT(v[2]), 1.0 );
140 }
141
142 static void GLAPIENTRY
143 loopback_Color3dv_f( const GLdouble *v )
144 {
145 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
146 }
147
148 static void GLAPIENTRY
149 loopback_Color3iv_f( const GLint *v )
150 {
151 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
152 INT_TO_FLOAT(v[2]), 1.0 );
153 }
154
155 static void GLAPIENTRY
156 loopback_Color3sv_f( const GLshort *v )
157 {
158 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
159 SHORT_TO_FLOAT(v[2]), 1.0 );
160 }
161
162 static void GLAPIENTRY
163 loopback_Color3uiv_f( const GLuint *v )
164 {
165 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
166 UINT_TO_FLOAT(v[2]), 1.0 );
167 }
168
169 static void GLAPIENTRY
170 loopback_Color3usv_f( const GLushort *v )
171 {
172 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
173 USHORT_TO_FLOAT(v[2]), 1.0 );
174 }
175
176 static void GLAPIENTRY
177 loopback_Color3ubv_f( const GLubyte *v )
178 {
179 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
180 UBYTE_TO_FLOAT(v[2]), 1.0 );
181 }
182
183
184 static void GLAPIENTRY
185 loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
186 GLbyte alpha )
187 {
188 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
189 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
190 }
191
192 static void GLAPIENTRY
193 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
194 GLdouble alpha )
195 {
196 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
197 }
198
199 static void GLAPIENTRY
200 loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
201 {
202 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
203 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
204 }
205
206 static void GLAPIENTRY
207 loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
208 GLshort alpha )
209 {
210 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
211 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
212 }
213
214 static void GLAPIENTRY
215 loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
216 {
217 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
218 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
219 }
220
221 static void GLAPIENTRY
222 loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
223 {
224 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
225 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
226 }
227
228 static void GLAPIENTRY
229 loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
230 {
231 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
232 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
233 }
234
235
236 static void GLAPIENTRY
237 loopback_Color4iv_f( const GLint *v )
238 {
239 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
240 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
241 }
242
243
244 static void GLAPIENTRY
245 loopback_Color4bv_f( const GLbyte *v )
246 {
247 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
248 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
249 }
250
251 static void GLAPIENTRY
252 loopback_Color4dv_f( const GLdouble *v )
253 {
254 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
255 }
256
257
258 static void GLAPIENTRY
259 loopback_Color4sv_f( const GLshort *v)
260 {
261 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
262 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
263 }
264
265
266 static void GLAPIENTRY
267 loopback_Color4uiv_f( const GLuint *v)
268 {
269 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
270 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
271 }
272
273 static void GLAPIENTRY
274 loopback_Color4usv_f( const GLushort *v)
275 {
276 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
277 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
278 }
279
280 static void GLAPIENTRY
281 loopback_Color4ubv_f( const GLubyte *v)
282 {
283 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
284 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
285 }
286
287
288 static void GLAPIENTRY
289 loopback_FogCoorddEXT( GLdouble d )
290 {
291 FOGCOORDF( (GLfloat) d );
292 }
293
294 static void GLAPIENTRY
295 loopback_FogCoorddvEXT( const GLdouble *v )
296 {
297 FOGCOORDF( (GLfloat) *v );
298 }
299
300
301 static void GLAPIENTRY
302 loopback_Indexd( GLdouble c )
303 {
304 INDEX( (GLfloat) c );
305 }
306
307 static void GLAPIENTRY
308 loopback_Indexi( GLint c )
309 {
310 INDEX( (GLfloat) c );
311 }
312
313 static void GLAPIENTRY
314 loopback_Indexs( GLshort c )
315 {
316 INDEX( (GLfloat) c );
317 }
318
319 static void GLAPIENTRY
320 loopback_Indexub( GLubyte c )
321 {
322 INDEX( (GLfloat) c );
323 }
324
325 static void GLAPIENTRY
326 loopback_Indexdv( const GLdouble *c )
327 {
328 INDEX( (GLfloat) *c );
329 }
330
331 static void GLAPIENTRY
332 loopback_Indexiv( const GLint *c )
333 {
334 INDEX( (GLfloat) *c );
335 }
336
337 static void GLAPIENTRY
338 loopback_Indexsv( const GLshort *c )
339 {
340 INDEX( (GLfloat) *c );
341 }
342
343 static void GLAPIENTRY
344 loopback_Indexubv( const GLubyte *c )
345 {
346 INDEX( (GLfloat) *c );
347 }
348
349
350 static void GLAPIENTRY
351 loopback_EdgeFlagv(const GLboolean *flag)
352 {
353 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
354 }
355
356
357 static void GLAPIENTRY
358 loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
359 {
360 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
361 }
362
363 static void GLAPIENTRY
364 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
365 {
366 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
367 }
368
369 static void GLAPIENTRY
370 loopback_Normal3i( GLint nx, GLint ny, GLint nz )
371 {
372 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
373 }
374
375 static void GLAPIENTRY
376 loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
377 {
378 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
379 }
380
381 static void GLAPIENTRY
382 loopback_Normal3bv( const GLbyte *v )
383 {
384 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
385 }
386
387 static void GLAPIENTRY
388 loopback_Normal3dv( const GLdouble *v )
389 {
390 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
391 }
392
393 static void GLAPIENTRY
394 loopback_Normal3iv( const GLint *v )
395 {
396 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
397 }
398
399 static void GLAPIENTRY
400 loopback_Normal3sv( const GLshort *v )
401 {
402 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
403 }
404
405 static void GLAPIENTRY
406 loopback_TexCoord1d( GLdouble s )
407 {
408 TEXCOORD1((GLfloat) s);
409 }
410
411 static void GLAPIENTRY
412 loopback_TexCoord1i( GLint s )
413 {
414 TEXCOORD1((GLfloat) s);
415 }
416
417 static void GLAPIENTRY
418 loopback_TexCoord1s( GLshort s )
419 {
420 TEXCOORD1((GLfloat) s);
421 }
422
423 static void GLAPIENTRY
424 loopback_TexCoord2d( GLdouble s, GLdouble t )
425 {
426 TEXCOORD2((GLfloat) s,(GLfloat) t);
427 }
428
429 static void GLAPIENTRY
430 loopback_TexCoord2s( GLshort s, GLshort t )
431 {
432 TEXCOORD2((GLfloat) s,(GLfloat) t);
433 }
434
435 static void GLAPIENTRY
436 loopback_TexCoord2i( GLint s, GLint t )
437 {
438 TEXCOORD2((GLfloat) s,(GLfloat) t);
439 }
440
441 static void GLAPIENTRY
442 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
443 {
444 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
445 }
446
447 static void GLAPIENTRY
448 loopback_TexCoord3i( GLint s, GLint t, GLint r )
449 {
450 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
451 }
452
453 static void GLAPIENTRY
454 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
455 {
456 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
457 }
458
459 static void GLAPIENTRY
460 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
461 {
462 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
463 }
464
465 static void GLAPIENTRY
466 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
467 {
468 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
469 }
470
471 static void GLAPIENTRY
472 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
473 {
474 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
475 }
476
477 static void GLAPIENTRY
478 loopback_TexCoord1dv( const GLdouble *v )
479 {
480 TEXCOORD1((GLfloat) v[0]);
481 }
482
483 static void GLAPIENTRY
484 loopback_TexCoord1iv( const GLint *v )
485 {
486 TEXCOORD1((GLfloat) v[0]);
487 }
488
489 static void GLAPIENTRY
490 loopback_TexCoord1sv( const GLshort *v )
491 {
492 TEXCOORD1((GLfloat) v[0]);
493 }
494
495 static void GLAPIENTRY
496 loopback_TexCoord2dv( const GLdouble *v )
497 {
498 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
499 }
500
501 static void GLAPIENTRY
502 loopback_TexCoord2iv( const GLint *v )
503 {
504 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
505 }
506
507 static void GLAPIENTRY
508 loopback_TexCoord2sv( const GLshort *v )
509 {
510 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
511 }
512
513 static void GLAPIENTRY
514 loopback_TexCoord3dv( const GLdouble *v )
515 {
516 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
517 }
518
519 static void GLAPIENTRY
520 loopback_TexCoord3iv( const GLint *v )
521 {
522 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
523 }
524
525 static void GLAPIENTRY
526 loopback_TexCoord3sv( const GLshort *v )
527 {
528 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
529 }
530
531 static void GLAPIENTRY
532 loopback_TexCoord4dv( const GLdouble *v )
533 {
534 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
535 }
536
537 static void GLAPIENTRY
538 loopback_TexCoord4iv( const GLint *v )
539 {
540 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
541 }
542
543 static void GLAPIENTRY
544 loopback_TexCoord4sv( const GLshort *v )
545 {
546 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
547 }
548
549 static void GLAPIENTRY
550 loopback_Vertex2d( GLdouble x, GLdouble y )
551 {
552 VERTEX2( (GLfloat) x, (GLfloat) y );
553 }
554
555 static void GLAPIENTRY
556 loopback_Vertex2i( GLint x, GLint y )
557 {
558 VERTEX2( (GLfloat) x, (GLfloat) y );
559 }
560
561 static void GLAPIENTRY
562 loopback_Vertex2s( GLshort x, GLshort y )
563 {
564 VERTEX2( (GLfloat) x, (GLfloat) y );
565 }
566
567 static void GLAPIENTRY
568 loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
569 {
570 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
571 }
572
573 static void GLAPIENTRY
574 loopback_Vertex3i( GLint x, GLint y, GLint z )
575 {
576 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
577 }
578
579 static void GLAPIENTRY
580 loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
581 {
582 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
583 }
584
585 static void GLAPIENTRY
586 loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
587 {
588 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
589 }
590
591 static void GLAPIENTRY
592 loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
593 {
594 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
595 }
596
597 static void GLAPIENTRY
598 loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
599 {
600 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
601 }
602
603 static void GLAPIENTRY
604 loopback_Vertex2dv( const GLdouble *v )
605 {
606 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
607 }
608
609 static void GLAPIENTRY
610 loopback_Vertex2iv( const GLint *v )
611 {
612 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
613 }
614
615 static void GLAPIENTRY
616 loopback_Vertex2sv( const GLshort *v )
617 {
618 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
619 }
620
621 static void GLAPIENTRY
622 loopback_Vertex3dv( const GLdouble *v )
623 {
624 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
625 }
626
627 static void GLAPIENTRY
628 loopback_Vertex3iv( const GLint *v )
629 {
630 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
631 }
632
633 static void GLAPIENTRY
634 loopback_Vertex3sv( const GLshort *v )
635 {
636 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
637 }
638
639 static void GLAPIENTRY
640 loopback_Vertex4dv( const GLdouble *v )
641 {
642 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
643 (GLfloat) v[2], (GLfloat) v[3] );
644 }
645
646 static void GLAPIENTRY
647 loopback_Vertex4iv( const GLint *v )
648 {
649 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
650 (GLfloat) v[2], (GLfloat) v[3] );
651 }
652
653 static void GLAPIENTRY
654 loopback_Vertex4sv( const GLshort *v )
655 {
656 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
657 (GLfloat) v[2], (GLfloat) v[3] );
658 }
659
660 static void GLAPIENTRY
661 loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
662 {
663 MULTI_TEXCOORD1( target, (GLfloat) s );
664 }
665
666 static void GLAPIENTRY
667 loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
668 {
669 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
670 }
671
672 static void GLAPIENTRY
673 loopback_MultiTexCoord1iARB(GLenum target, GLint s)
674 {
675 MULTI_TEXCOORD1( target, (GLfloat) s );
676 }
677
678 static void GLAPIENTRY
679 loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
680 {
681 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
682 }
683
684 static void GLAPIENTRY
685 loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
686 {
687 MULTI_TEXCOORD1( target, (GLfloat) s );
688 }
689
690 static void GLAPIENTRY
691 loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
692 {
693 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
694 }
695
696 static void GLAPIENTRY
697 loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
698 {
699 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
700 }
701
702 static void GLAPIENTRY
703 loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
704 {
705 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
706 }
707
708 static void GLAPIENTRY
709 loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
710 {
711 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
712 }
713
714 static void GLAPIENTRY
715 loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
716 {
717 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
718 }
719
720 static void GLAPIENTRY
721 loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
722 {
723 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
724 }
725
726 static void GLAPIENTRY
727 loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
728 {
729 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
730 }
731
732 static void GLAPIENTRY
733 loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
734 {
735 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
736 }
737
738 static void GLAPIENTRY
739 loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
740 {
741 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
742 }
743
744 static void GLAPIENTRY
745 loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
746 {
747 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
748 }
749
750 static void GLAPIENTRY
751 loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
752 {
753 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
754 }
755
756 static void GLAPIENTRY
757 loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
758 {
759 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
760 }
761
762 static void GLAPIENTRY
763 loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
764 {
765 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
766 }
767
768 static void GLAPIENTRY
769 loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
770 {
771 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
772 (GLfloat) r, (GLfloat) q );
773 }
774
775 static void GLAPIENTRY
776 loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
777 {
778 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
779 (GLfloat) v[2], (GLfloat) v[3] );
780 }
781
782 static void GLAPIENTRY
783 loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
784 {
785 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
786 (GLfloat) r, (GLfloat) q );
787 }
788
789 static void GLAPIENTRY
790 loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
791 {
792 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
793 (GLfloat) v[2], (GLfloat) v[3] );
794 }
795
796 static void GLAPIENTRY
797 loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
798 {
799 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
800 (GLfloat) r, (GLfloat) q );
801 }
802
803 static void GLAPIENTRY
804 loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
805 {
806 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
807 (GLfloat) v[2], (GLfloat) v[3] );
808 }
809
810 static void GLAPIENTRY
811 loopback_EvalCoord2dv( const GLdouble *u )
812 {
813 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
814 }
815
816 static void GLAPIENTRY
817 loopback_EvalCoord2fv( const GLfloat *u )
818 {
819 EVALCOORD2( u[0], u[1] );
820 }
821
822 static void GLAPIENTRY
823 loopback_EvalCoord2d( GLdouble u, GLdouble v )
824 {
825 EVALCOORD2( (GLfloat) u, (GLfloat) v );
826 }
827
828 static void GLAPIENTRY
829 loopback_EvalCoord1dv( const GLdouble *u )
830 {
831 EVALCOORD1( (GLfloat) *u );
832 }
833
834 static void GLAPIENTRY
835 loopback_EvalCoord1fv( const GLfloat *u )
836 {
837 EVALCOORD1( (GLfloat) *u );
838 }
839
840 static void GLAPIENTRY
841 loopback_EvalCoord1d( GLdouble u )
842 {
843 EVALCOORD1( (GLfloat) u );
844 }
845
846 static void GLAPIENTRY
847 loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
848 {
849 GLfloat fparam[4];
850 fparam[0] = param;
851 MATERIALFV( face, pname, fparam );
852 }
853
854 static void GLAPIENTRY
855 loopback_Materiali(GLenum face, GLenum pname, GLint param )
856 {
857 GLfloat p = (GLfloat) param;
858 MATERIALFV(face, pname, &p);
859 }
860
861 static void GLAPIENTRY
862 loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
863 {
864 GLfloat fparam[4];
865 switch (pname) {
866 case GL_AMBIENT:
867 case GL_DIFFUSE:
868 case GL_SPECULAR:
869 case GL_EMISSION:
870 case GL_AMBIENT_AND_DIFFUSE:
871 fparam[0] = INT_TO_FLOAT( params[0] );
872 fparam[1] = INT_TO_FLOAT( params[1] );
873 fparam[2] = INT_TO_FLOAT( params[2] );
874 fparam[3] = INT_TO_FLOAT( params[3] );
875 break;
876 case GL_SHININESS:
877 fparam[0] = (GLfloat) params[0];
878 break;
879 case GL_COLOR_INDEXES:
880 fparam[0] = (GLfloat) params[0];
881 fparam[1] = (GLfloat) params[1];
882 fparam[2] = (GLfloat) params[2];
883 break;
884 default:
885 ;
886 }
887 MATERIALFV(face, pname, fparam);
888 }
889
890
891 static void GLAPIENTRY
892 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
893 {
894 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
895 }
896
897 static void GLAPIENTRY
898 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
899 {
900 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
901 }
902
903 static void GLAPIENTRY
904 loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
905 {
906 RECTF(v1[0], v1[1], v2[0], v2[1]);
907 }
908
909 static void GLAPIENTRY
910 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
911 {
912 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
913 }
914
915 static void GLAPIENTRY
916 loopback_Rectiv(const GLint *v1, const GLint *v2)
917 {
918 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
919 }
920
921 static void GLAPIENTRY
922 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
923 {
924 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
925 }
926
927 static void GLAPIENTRY
928 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
929 {
930 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
931 }
932
933 static void GLAPIENTRY
934 loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
935 {
936 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
937 BYTE_TO_FLOAT(green),
938 BYTE_TO_FLOAT(blue) );
939 }
940
941 static void GLAPIENTRY
942 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
943 {
944 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
945 }
946
947 static void GLAPIENTRY
948 loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
949 {
950 SECONDARYCOLORF( INT_TO_FLOAT(red),
951 INT_TO_FLOAT(green),
952 INT_TO_FLOAT(blue));
953 }
954
955 static void GLAPIENTRY
956 loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
957 {
958 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
959 SHORT_TO_FLOAT(green),
960 SHORT_TO_FLOAT(blue));
961 }
962
963 static void GLAPIENTRY
964 loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
965 {
966 SECONDARYCOLORF(UINT_TO_FLOAT(red),
967 UINT_TO_FLOAT(green),
968 UINT_TO_FLOAT(blue));
969 }
970
971 static void GLAPIENTRY
972 loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
973 {
974 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
975 USHORT_TO_FLOAT(green),
976 USHORT_TO_FLOAT(blue));
977 }
978
979 static void GLAPIENTRY
980 loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
981 {
982 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
983 UBYTE_TO_FLOAT(green),
984 UBYTE_TO_FLOAT(blue));
985 }
986
987 static void GLAPIENTRY
988 loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
989 {
990 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
991 BYTE_TO_FLOAT(v[1]),
992 BYTE_TO_FLOAT(v[2]));
993 }
994
995 static void GLAPIENTRY
996 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
997 {
998 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
999 }
1000 static void GLAPIENTRY
1001 loopback_SecondaryColor3ivEXT_f( const GLint *v )
1002 {
1003 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1004 INT_TO_FLOAT(v[1]),
1005 INT_TO_FLOAT(v[2]));
1006 }
1007
1008 static void GLAPIENTRY
1009 loopback_SecondaryColor3svEXT_f( const GLshort *v )
1010 {
1011 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1012 SHORT_TO_FLOAT(v[1]),
1013 SHORT_TO_FLOAT(v[2]));
1014 }
1015
1016 static void GLAPIENTRY
1017 loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1018 {
1019 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1020 UINT_TO_FLOAT(v[1]),
1021 UINT_TO_FLOAT(v[2]));
1022 }
1023
1024 static void GLAPIENTRY
1025 loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1026 {
1027 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1028 USHORT_TO_FLOAT(v[1]),
1029 USHORT_TO_FLOAT(v[2]));
1030 }
1031
1032 static void GLAPIENTRY
1033 loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
1034 {
1035 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1036 UBYTE_TO_FLOAT(v[1]),
1037 UBYTE_TO_FLOAT(v[2]));
1038 }
1039
1040
1041 /*
1042 * GL_NV_vertex_program:
1043 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1044 */
1045
1046 static void GLAPIENTRY
1047 loopback_VertexAttrib1sNV(GLuint index, GLshort x)
1048 {
1049 ATTRIB1NV(index, (GLfloat) x);
1050 }
1051
1052 static void GLAPIENTRY
1053 loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
1054 {
1055 ATTRIB1NV(index, (GLfloat) x);
1056 }
1057
1058 static void GLAPIENTRY
1059 loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1060 {
1061 ATTRIB2NV(index, (GLfloat) x, y);
1062 }
1063
1064 static void GLAPIENTRY
1065 loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1066 {
1067 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1068 }
1069
1070 static void GLAPIENTRY
1071 loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1072 {
1073 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1074 }
1075
1076 static void GLAPIENTRY
1077 loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1078 {
1079 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1080 }
1081
1082 static void GLAPIENTRY
1083 loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1084 {
1085 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1086 }
1087
1088 static void GLAPIENTRY
1089 loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1090 {
1091 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1092 }
1093
1094 static void GLAPIENTRY
1095 loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1096 {
1097 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1098 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1099 }
1100
1101 static void GLAPIENTRY
1102 loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
1103 {
1104 ATTRIB1NV(index, (GLfloat) v[0]);
1105 }
1106
1107 static void GLAPIENTRY
1108 loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1109 {
1110 ATTRIB1NV(index, (GLfloat) v[0]);
1111 }
1112
1113 static void GLAPIENTRY
1114 loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
1115 {
1116 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1117 }
1118
1119 static void GLAPIENTRY
1120 loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1121 {
1122 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1123 }
1124
1125 static void GLAPIENTRY
1126 loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
1127 {
1128 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1129 }
1130
1131 static void GLAPIENTRY
1132 loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1133 {
1134 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1135 }
1136
1137 static void GLAPIENTRY
1138 loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
1139 {
1140 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1141 (GLfloat)v[3]);
1142 }
1143
1144 static void GLAPIENTRY
1145 loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1146 {
1147 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1148 }
1149
1150 static void GLAPIENTRY
1151 loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1152 {
1153 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1154 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1155 }
1156
1157
1158 static void GLAPIENTRY
1159 loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1160 {
1161 GLint i;
1162 for (i = n - 1; i >= 0; i--)
1163 loopback_VertexAttrib1svNV(index + i, v + i);
1164 }
1165
1166 static void GLAPIENTRY
1167 loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1168 {
1169 GLint i;
1170 for (i = n - 1; i >= 0; i--)
1171 ATTRIB1NV(index + i, v[i]);
1172 }
1173
1174 static void GLAPIENTRY
1175 loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1176 {
1177 GLint i;
1178 for (i = n - 1; i >= 0; i--)
1179 loopback_VertexAttrib1dvNV(index + i, v + i);
1180 }
1181
1182 static void GLAPIENTRY
1183 loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1184 {
1185 GLint i;
1186 for (i = n - 1; i >= 0; i--)
1187 loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1188 }
1189
1190 static void GLAPIENTRY
1191 loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1192 {
1193 GLint i;
1194 for (i = n - 1; i >= 0; i--)
1195 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1196 }
1197
1198 static void GLAPIENTRY
1199 loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1200 {
1201 GLint i;
1202 for (i = n - 1; i >= 0; i--)
1203 loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1204 }
1205
1206 static void GLAPIENTRY
1207 loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1208 {
1209 GLint i;
1210 for (i = n - 1; i >= 0; i--)
1211 loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1212 }
1213
1214 static void GLAPIENTRY
1215 loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1216 {
1217 GLint i;
1218 for (i = n - 1; i >= 0; i--)
1219 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1220 }
1221
1222 static void GLAPIENTRY
1223 loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1224 {
1225 GLint i;
1226 for (i = n - 1; i >= 0; i--)
1227 loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1228 }
1229
1230 static void GLAPIENTRY
1231 loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1232 {
1233 GLint i;
1234 for (i = n - 1; i >= 0; i--)
1235 loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1236 }
1237
1238 static void GLAPIENTRY
1239 loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1240 {
1241 GLint i;
1242 for (i = n - 1; i >= 0; i--)
1243 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1244 }
1245
1246 static void GLAPIENTRY
1247 loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1248 {
1249 GLint i;
1250 for (i = n - 1; i >= 0; i--)
1251 loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1252 }
1253
1254 static void GLAPIENTRY
1255 loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1256 {
1257 GLint i;
1258 for (i = n - 1; i >= 0; i--)
1259 loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1260 }
1261
1262
1263 /*
1264 * GL_ARB_vertex_program
1265 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1266 */
1267
1268 static void GLAPIENTRY
1269 loopback_VertexAttrib1sARB(GLuint index, GLshort x)
1270 {
1271 ATTRIB1ARB(index, (GLfloat) x);
1272 }
1273
1274 static void GLAPIENTRY
1275 loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
1276 {
1277 ATTRIB1ARB(index, (GLfloat) x);
1278 }
1279
1280 static void GLAPIENTRY
1281 loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
1282 {
1283 ATTRIB2ARB(index, (GLfloat) x, y);
1284 }
1285
1286 static void GLAPIENTRY
1287 loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
1288 {
1289 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1290 }
1291
1292 static void GLAPIENTRY
1293 loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
1294 {
1295 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1296 }
1297
1298 static void GLAPIENTRY
1299 loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1300 {
1301 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1302 }
1303
1304 static void GLAPIENTRY
1305 loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1306 {
1307 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1308 }
1309
1310 static void GLAPIENTRY
1311 loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1312 {
1313 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1314 }
1315
1316 static void GLAPIENTRY
1317 loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
1318 {
1319 ATTRIB1ARB(index, (GLfloat) v[0]);
1320 }
1321
1322 static void GLAPIENTRY
1323 loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
1324 {
1325 ATTRIB1ARB(index, (GLfloat) v[0]);
1326 }
1327
1328 static void GLAPIENTRY
1329 loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
1330 {
1331 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1332 }
1333
1334 static void GLAPIENTRY
1335 loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
1336 {
1337 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1338 }
1339
1340 static void GLAPIENTRY
1341 loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
1342 {
1343 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1344 }
1345
1346 static void GLAPIENTRY
1347 loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1348 {
1349 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1350 }
1351
1352 static void GLAPIENTRY
1353 loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
1354 {
1355 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1356 (GLfloat)v[3]);
1357 }
1358
1359 static void GLAPIENTRY
1360 loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1361 {
1362 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1363 }
1364
1365 static void GLAPIENTRY
1366 loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
1367 {
1368 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1369 }
1370
1371 static void GLAPIENTRY
1372 loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
1373 {
1374 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1375 }
1376
1377 static void GLAPIENTRY
1378 loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
1379 {
1380 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1381 }
1382
1383 static void GLAPIENTRY
1384 loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
1385 {
1386 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1387 }
1388
1389 static void GLAPIENTRY
1390 loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
1391 {
1392 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1393 }
1394
1395 static void GLAPIENTRY
1396 loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
1397 {
1398 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1399 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1400 }
1401
1402 static void GLAPIENTRY
1403 loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
1404 {
1405 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1406 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1407 }
1408
1409 static void GLAPIENTRY
1410 loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
1411 {
1412 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1413 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1414 }
1415
1416 static void GLAPIENTRY
1417 loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1418 {
1419 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1420 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1421 }
1422
1423 static void GLAPIENTRY
1424 loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
1425 {
1426 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1427 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1428 }
1429
1430 static void GLAPIENTRY
1431 loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
1432 {
1433 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1434 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1435 }
1436
1437 static void GLAPIENTRY
1438 loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
1439 {
1440 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1441 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1442 }
1443
1444
1445
1446
1447 /*
1448 * This code never registers handlers for any of the entry points
1449 * listed in vtxfmt.h.
1450 */
1451 void
1452 _mesa_loopback_init_api_table( struct _glapi_table *dest )
1453 {
1454 SET_Color3b(dest, loopback_Color3b_f);
1455 SET_Color3d(dest, loopback_Color3d_f);
1456 SET_Color3i(dest, loopback_Color3i_f);
1457 SET_Color3s(dest, loopback_Color3s_f);
1458 SET_Color3ui(dest, loopback_Color3ui_f);
1459 SET_Color3us(dest, loopback_Color3us_f);
1460 SET_Color3ub(dest, loopback_Color3ub_f);
1461 SET_Color4b(dest, loopback_Color4b_f);
1462 SET_Color4d(dest, loopback_Color4d_f);
1463 SET_Color4i(dest, loopback_Color4i_f);
1464 SET_Color4s(dest, loopback_Color4s_f);
1465 SET_Color4ui(dest, loopback_Color4ui_f);
1466 SET_Color4us(dest, loopback_Color4us_f);
1467 SET_Color4ub(dest, loopback_Color4ub_f);
1468 SET_Color3bv(dest, loopback_Color3bv_f);
1469 SET_Color3dv(dest, loopback_Color3dv_f);
1470 SET_Color3iv(dest, loopback_Color3iv_f);
1471 SET_Color3sv(dest, loopback_Color3sv_f);
1472 SET_Color3uiv(dest, loopback_Color3uiv_f);
1473 SET_Color3usv(dest, loopback_Color3usv_f);
1474 SET_Color3ubv(dest, loopback_Color3ubv_f);
1475 SET_Color4bv(dest, loopback_Color4bv_f);
1476 SET_Color4dv(dest, loopback_Color4dv_f);
1477 SET_Color4iv(dest, loopback_Color4iv_f);
1478 SET_Color4sv(dest, loopback_Color4sv_f);
1479 SET_Color4uiv(dest, loopback_Color4uiv_f);
1480 SET_Color4usv(dest, loopback_Color4usv_f);
1481 SET_Color4ubv(dest, loopback_Color4ubv_f);
1482
1483 SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1484 SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1485 SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1486 SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1487 SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1488 SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1489 SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1490 SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1491 SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1492 SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1493 SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1494 SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1495 SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1496 SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1497
1498 SET_EdgeFlagv(dest, loopback_EdgeFlagv);
1499
1500 SET_Indexd(dest, loopback_Indexd);
1501 SET_Indexi(dest, loopback_Indexi);
1502 SET_Indexs(dest, loopback_Indexs);
1503 SET_Indexub(dest, loopback_Indexub);
1504 SET_Indexdv(dest, loopback_Indexdv);
1505 SET_Indexiv(dest, loopback_Indexiv);
1506 SET_Indexsv(dest, loopback_Indexsv);
1507 SET_Indexubv(dest, loopback_Indexubv);
1508 SET_Normal3b(dest, loopback_Normal3b);
1509 SET_Normal3d(dest, loopback_Normal3d);
1510 SET_Normal3i(dest, loopback_Normal3i);
1511 SET_Normal3s(dest, loopback_Normal3s);
1512 SET_Normal3bv(dest, loopback_Normal3bv);
1513 SET_Normal3dv(dest, loopback_Normal3dv);
1514 SET_Normal3iv(dest, loopback_Normal3iv);
1515 SET_Normal3sv(dest, loopback_Normal3sv);
1516 SET_TexCoord1d(dest, loopback_TexCoord1d);
1517 SET_TexCoord1i(dest, loopback_TexCoord1i);
1518 SET_TexCoord1s(dest, loopback_TexCoord1s);
1519 SET_TexCoord2d(dest, loopback_TexCoord2d);
1520 SET_TexCoord2s(dest, loopback_TexCoord2s);
1521 SET_TexCoord2i(dest, loopback_TexCoord2i);
1522 SET_TexCoord3d(dest, loopback_TexCoord3d);
1523 SET_TexCoord3i(dest, loopback_TexCoord3i);
1524 SET_TexCoord3s(dest, loopback_TexCoord3s);
1525 SET_TexCoord4d(dest, loopback_TexCoord4d);
1526 SET_TexCoord4i(dest, loopback_TexCoord4i);
1527 SET_TexCoord4s(dest, loopback_TexCoord4s);
1528 SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1529 SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1530 SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1531 SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1532 SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1533 SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1534 SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1535 SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1536 SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1537 SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1538 SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1539 SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1540 SET_Vertex2d(dest, loopback_Vertex2d);
1541 SET_Vertex2i(dest, loopback_Vertex2i);
1542 SET_Vertex2s(dest, loopback_Vertex2s);
1543 SET_Vertex3d(dest, loopback_Vertex3d);
1544 SET_Vertex3i(dest, loopback_Vertex3i);
1545 SET_Vertex3s(dest, loopback_Vertex3s);
1546 SET_Vertex4d(dest, loopback_Vertex4d);
1547 SET_Vertex4i(dest, loopback_Vertex4i);
1548 SET_Vertex4s(dest, loopback_Vertex4s);
1549 SET_Vertex2dv(dest, loopback_Vertex2dv);
1550 SET_Vertex2iv(dest, loopback_Vertex2iv);
1551 SET_Vertex2sv(dest, loopback_Vertex2sv);
1552 SET_Vertex3dv(dest, loopback_Vertex3dv);
1553 SET_Vertex3iv(dest, loopback_Vertex3iv);
1554 SET_Vertex3sv(dest, loopback_Vertex3sv);
1555 SET_Vertex4dv(dest, loopback_Vertex4dv);
1556 SET_Vertex4iv(dest, loopback_Vertex4iv);
1557 SET_Vertex4sv(dest, loopback_Vertex4sv);
1558 SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
1559 SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
1560 SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
1561 SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
1562 SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
1563 SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
1564 SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
1565 SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
1566 SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
1567 SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
1568 SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
1569 SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
1570 SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
1571 SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
1572 SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
1573 SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
1574 SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
1575 SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
1576 SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
1577 SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
1578 SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
1579 SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
1580 SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
1581 SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
1582 SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1583 SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1584 SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1585 SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1586 SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1587 SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1588 SET_Materialf(dest, loopback_Materialf);
1589 SET_Materiali(dest, loopback_Materiali);
1590 SET_Materialiv(dest, loopback_Materialiv);
1591 SET_Rectd(dest, loopback_Rectd);
1592 SET_Rectdv(dest, loopback_Rectdv);
1593 SET_Rectfv(dest, loopback_Rectfv);
1594 SET_Recti(dest, loopback_Recti);
1595 SET_Rectiv(dest, loopback_Rectiv);
1596 SET_Rects(dest, loopback_Rects);
1597 SET_Rectsv(dest, loopback_Rectsv);
1598 SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1599 SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1600
1601 SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1602 SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1603 SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1604 SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1605 SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1606 SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1607 SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1608 SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1609 SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1610 SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1611 SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1612 SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1613 SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1614 SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1615 SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1616 SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1617 SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1618 SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1619 SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1620 SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1621 SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1622 SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1623 SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1624 SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1625 SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1626 SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1627 SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1628 SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1629 SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1630 SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1631 SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1632
1633 SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
1634 SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
1635 SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
1636 SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
1637 SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
1638 SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
1639 SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
1640 SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
1641 SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
1642 SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
1643 SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
1644 SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
1645 SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
1646 SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
1647 SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
1648 SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
1649 SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
1650 SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
1651 SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
1652 SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
1653 SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
1654 SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
1655 SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
1656 SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
1657 SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
1658 SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
1659 SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
1660 SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
1661 }
1662
1663
1664 #endif /* FEATURE_beginend */