Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keith@tungstengraphics.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 * Version: 6.3
10 *
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 *
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
19 *
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
22 *
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 #include "glheader.h"
33 #include "macros.h"
34 #include "api_loopback.h"
35 #include "mtypes.h"
36 #include "glapi/glapi.h"
37 #include "glapi/glapitable.h"
38 #include "glapi/glthread.h"
39 #include "glapi/dispatch.h"
40
41 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
42 * calls to a smaller set of driver-provided formats. Currently just
43 * go back to dispatch to find these (eg. call glNormal3f directly),
44 * hence 'loopback'.
45 *
46 * The driver must supply all of the remaining entry points, which are
47 * listed in dd.h. The easiest way for a driver to do this is to
48 * install the supplied software t&l module.
49 */
50 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
51 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
52 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
53 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
54 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
55 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
56 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
57 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
58 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
59 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
60 #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
61 #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
62 #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
63 #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
64 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
65 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
66 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
67 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
68
69 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
70 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
71 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
72 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
73 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
74 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
75 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
76 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
77 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
78 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
79
80 static void GLAPIENTRY
81 loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
82 {
83 COLORF( BYTE_TO_FLOAT(red),
84 BYTE_TO_FLOAT(green),
85 BYTE_TO_FLOAT(blue),
86 1.0 );
87 }
88
89 static void GLAPIENTRY
90 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
91 {
92 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
93 }
94
95 static void GLAPIENTRY
96 loopback_Color3i_f( GLint red, GLint green, GLint blue )
97 {
98 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
99 INT_TO_FLOAT(blue), 1.0);
100 }
101
102 static void GLAPIENTRY
103 loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
104 {
105 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
106 SHORT_TO_FLOAT(blue), 1.0);
107 }
108
109 static void GLAPIENTRY
110 loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
111 {
112 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
113 UINT_TO_FLOAT(blue), 1.0 );
114 }
115
116 static void GLAPIENTRY
117 loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
118 {
119 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
120 USHORT_TO_FLOAT(blue), 1.0 );
121 }
122
123 static void GLAPIENTRY
124 loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
125 {
126 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
127 UBYTE_TO_FLOAT(blue), 1.0 );
128 }
129
130
131 static void GLAPIENTRY
132 loopback_Color3bv_f( const GLbyte *v )
133 {
134 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
135 BYTE_TO_FLOAT(v[2]), 1.0 );
136 }
137
138 static void GLAPIENTRY
139 loopback_Color3dv_f( const GLdouble *v )
140 {
141 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
142 }
143
144 static void GLAPIENTRY
145 loopback_Color3iv_f( const GLint *v )
146 {
147 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
148 INT_TO_FLOAT(v[2]), 1.0 );
149 }
150
151 static void GLAPIENTRY
152 loopback_Color3sv_f( const GLshort *v )
153 {
154 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
155 SHORT_TO_FLOAT(v[2]), 1.0 );
156 }
157
158 static void GLAPIENTRY
159 loopback_Color3uiv_f( const GLuint *v )
160 {
161 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
162 UINT_TO_FLOAT(v[2]), 1.0 );
163 }
164
165 static void GLAPIENTRY
166 loopback_Color3usv_f( const GLushort *v )
167 {
168 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
169 USHORT_TO_FLOAT(v[2]), 1.0 );
170 }
171
172 static void GLAPIENTRY
173 loopback_Color3ubv_f( const GLubyte *v )
174 {
175 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
176 UBYTE_TO_FLOAT(v[2]), 1.0 );
177 }
178
179
180 static void GLAPIENTRY
181 loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
182 GLbyte alpha )
183 {
184 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
185 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
186 }
187
188 static void GLAPIENTRY
189 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
190 GLdouble alpha )
191 {
192 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
193 }
194
195 static void GLAPIENTRY
196 loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
197 {
198 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
199 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
200 }
201
202 static void GLAPIENTRY
203 loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
204 GLshort alpha )
205 {
206 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
207 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
208 }
209
210 static void GLAPIENTRY
211 loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
212 {
213 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
214 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
215 }
216
217 static void GLAPIENTRY
218 loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
219 {
220 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
221 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
222 }
223
224 static void GLAPIENTRY
225 loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
226 {
227 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
228 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
229 }
230
231
232 static void GLAPIENTRY
233 loopback_Color4iv_f( const GLint *v )
234 {
235 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
236 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
237 }
238
239
240 static void GLAPIENTRY
241 loopback_Color4bv_f( const GLbyte *v )
242 {
243 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
244 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
245 }
246
247 static void GLAPIENTRY
248 loopback_Color4dv_f( const GLdouble *v )
249 {
250 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
251 }
252
253
254 static void GLAPIENTRY
255 loopback_Color4sv_f( const GLshort *v)
256 {
257 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
258 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
259 }
260
261
262 static void GLAPIENTRY
263 loopback_Color4uiv_f( const GLuint *v)
264 {
265 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
266 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
267 }
268
269 static void GLAPIENTRY
270 loopback_Color4usv_f( const GLushort *v)
271 {
272 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
273 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
274 }
275
276 static void GLAPIENTRY
277 loopback_Color4ubv_f( const GLubyte *v)
278 {
279 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
280 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
281 }
282
283
284 static void GLAPIENTRY
285 loopback_FogCoorddEXT( GLdouble d )
286 {
287 FOGCOORDF( (GLfloat) d );
288 }
289
290 static void GLAPIENTRY
291 loopback_FogCoorddvEXT( const GLdouble *v )
292 {
293 FOGCOORDF( (GLfloat) *v );
294 }
295
296
297 static void GLAPIENTRY
298 loopback_Indexd( GLdouble c )
299 {
300 INDEX( (GLfloat) c );
301 }
302
303 static void GLAPIENTRY
304 loopback_Indexi( GLint c )
305 {
306 INDEX( (GLfloat) c );
307 }
308
309 static void GLAPIENTRY
310 loopback_Indexs( GLshort c )
311 {
312 INDEX( (GLfloat) c );
313 }
314
315 static void GLAPIENTRY
316 loopback_Indexub( GLubyte c )
317 {
318 INDEX( (GLfloat) c );
319 }
320
321 static void GLAPIENTRY
322 loopback_Indexdv( const GLdouble *c )
323 {
324 INDEX( (GLfloat) *c );
325 }
326
327 static void GLAPIENTRY
328 loopback_Indexiv( const GLint *c )
329 {
330 INDEX( (GLfloat) *c );
331 }
332
333 static void GLAPIENTRY
334 loopback_Indexsv( const GLshort *c )
335 {
336 INDEX( (GLfloat) *c );
337 }
338
339 static void GLAPIENTRY
340 loopback_Indexubv( const GLubyte *c )
341 {
342 INDEX( (GLfloat) *c );
343 }
344
345
346 static void GLAPIENTRY
347 loopback_EdgeFlagv(const GLboolean *flag)
348 {
349 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
350 }
351
352
353 static void GLAPIENTRY
354 loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
355 {
356 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
357 }
358
359 static void GLAPIENTRY
360 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
361 {
362 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
363 }
364
365 static void GLAPIENTRY
366 loopback_Normal3i( GLint nx, GLint ny, GLint nz )
367 {
368 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
369 }
370
371 static void GLAPIENTRY
372 loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
373 {
374 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
375 }
376
377 static void GLAPIENTRY
378 loopback_Normal3bv( const GLbyte *v )
379 {
380 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
381 }
382
383 static void GLAPIENTRY
384 loopback_Normal3dv( const GLdouble *v )
385 {
386 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
387 }
388
389 static void GLAPIENTRY
390 loopback_Normal3iv( const GLint *v )
391 {
392 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
393 }
394
395 static void GLAPIENTRY
396 loopback_Normal3sv( const GLshort *v )
397 {
398 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
399 }
400
401 static void GLAPIENTRY
402 loopback_TexCoord1d( GLdouble s )
403 {
404 TEXCOORD1((GLfloat) s);
405 }
406
407 static void GLAPIENTRY
408 loopback_TexCoord1i( GLint s )
409 {
410 TEXCOORD1((GLfloat) s);
411 }
412
413 static void GLAPIENTRY
414 loopback_TexCoord1s( GLshort s )
415 {
416 TEXCOORD1((GLfloat) s);
417 }
418
419 static void GLAPIENTRY
420 loopback_TexCoord2d( GLdouble s, GLdouble t )
421 {
422 TEXCOORD2((GLfloat) s,(GLfloat) t);
423 }
424
425 static void GLAPIENTRY
426 loopback_TexCoord2s( GLshort s, GLshort t )
427 {
428 TEXCOORD2((GLfloat) s,(GLfloat) t);
429 }
430
431 static void GLAPIENTRY
432 loopback_TexCoord2i( GLint s, GLint t )
433 {
434 TEXCOORD2((GLfloat) s,(GLfloat) t);
435 }
436
437 static void GLAPIENTRY
438 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
439 {
440 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
441 }
442
443 static void GLAPIENTRY
444 loopback_TexCoord3i( GLint s, GLint t, GLint r )
445 {
446 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
447 }
448
449 static void GLAPIENTRY
450 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
451 {
452 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
453 }
454
455 static void GLAPIENTRY
456 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
457 {
458 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
459 }
460
461 static void GLAPIENTRY
462 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
463 {
464 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
465 }
466
467 static void GLAPIENTRY
468 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
469 {
470 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
471 }
472
473 static void GLAPIENTRY
474 loopback_TexCoord1dv( const GLdouble *v )
475 {
476 TEXCOORD1((GLfloat) v[0]);
477 }
478
479 static void GLAPIENTRY
480 loopback_TexCoord1iv( const GLint *v )
481 {
482 TEXCOORD1((GLfloat) v[0]);
483 }
484
485 static void GLAPIENTRY
486 loopback_TexCoord1sv( const GLshort *v )
487 {
488 TEXCOORD1((GLfloat) v[0]);
489 }
490
491 static void GLAPIENTRY
492 loopback_TexCoord2dv( const GLdouble *v )
493 {
494 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
495 }
496
497 static void GLAPIENTRY
498 loopback_TexCoord2iv( const GLint *v )
499 {
500 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
501 }
502
503 static void GLAPIENTRY
504 loopback_TexCoord2sv( const GLshort *v )
505 {
506 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
507 }
508
509 static void GLAPIENTRY
510 loopback_TexCoord3dv( const GLdouble *v )
511 {
512 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
513 }
514
515 static void GLAPIENTRY
516 loopback_TexCoord3iv( const GLint *v )
517 {
518 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
519 }
520
521 static void GLAPIENTRY
522 loopback_TexCoord3sv( const GLshort *v )
523 {
524 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
525 }
526
527 static void GLAPIENTRY
528 loopback_TexCoord4dv( const GLdouble *v )
529 {
530 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
531 }
532
533 static void GLAPIENTRY
534 loopback_TexCoord4iv( const GLint *v )
535 {
536 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
537 }
538
539 static void GLAPIENTRY
540 loopback_TexCoord4sv( const GLshort *v )
541 {
542 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
543 }
544
545 static void GLAPIENTRY
546 loopback_Vertex2d( GLdouble x, GLdouble y )
547 {
548 VERTEX2( (GLfloat) x, (GLfloat) y );
549 }
550
551 static void GLAPIENTRY
552 loopback_Vertex2i( GLint x, GLint y )
553 {
554 VERTEX2( (GLfloat) x, (GLfloat) y );
555 }
556
557 static void GLAPIENTRY
558 loopback_Vertex2s( GLshort x, GLshort y )
559 {
560 VERTEX2( (GLfloat) x, (GLfloat) y );
561 }
562
563 static void GLAPIENTRY
564 loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
565 {
566 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
567 }
568
569 static void GLAPIENTRY
570 loopback_Vertex3i( GLint x, GLint y, GLint z )
571 {
572 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
573 }
574
575 static void GLAPIENTRY
576 loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
577 {
578 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
579 }
580
581 static void GLAPIENTRY
582 loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
583 {
584 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
585 }
586
587 static void GLAPIENTRY
588 loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
589 {
590 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
591 }
592
593 static void GLAPIENTRY
594 loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
595 {
596 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
597 }
598
599 static void GLAPIENTRY
600 loopback_Vertex2dv( const GLdouble *v )
601 {
602 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
603 }
604
605 static void GLAPIENTRY
606 loopback_Vertex2iv( const GLint *v )
607 {
608 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
609 }
610
611 static void GLAPIENTRY
612 loopback_Vertex2sv( const GLshort *v )
613 {
614 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
615 }
616
617 static void GLAPIENTRY
618 loopback_Vertex3dv( const GLdouble *v )
619 {
620 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
621 }
622
623 static void GLAPIENTRY
624 loopback_Vertex3iv( const GLint *v )
625 {
626 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
627 }
628
629 static void GLAPIENTRY
630 loopback_Vertex3sv( const GLshort *v )
631 {
632 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
633 }
634
635 static void GLAPIENTRY
636 loopback_Vertex4dv( const GLdouble *v )
637 {
638 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
639 (GLfloat) v[2], (GLfloat) v[3] );
640 }
641
642 static void GLAPIENTRY
643 loopback_Vertex4iv( const GLint *v )
644 {
645 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
646 (GLfloat) v[2], (GLfloat) v[3] );
647 }
648
649 static void GLAPIENTRY
650 loopback_Vertex4sv( const GLshort *v )
651 {
652 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
653 (GLfloat) v[2], (GLfloat) v[3] );
654 }
655
656 static void GLAPIENTRY
657 loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
658 {
659 MULTI_TEXCOORD1( target, (GLfloat) s );
660 }
661
662 static void GLAPIENTRY
663 loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
664 {
665 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
666 }
667
668 static void GLAPIENTRY
669 loopback_MultiTexCoord1iARB(GLenum target, GLint s)
670 {
671 MULTI_TEXCOORD1( target, (GLfloat) s );
672 }
673
674 static void GLAPIENTRY
675 loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
676 {
677 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
678 }
679
680 static void GLAPIENTRY
681 loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
682 {
683 MULTI_TEXCOORD1( target, (GLfloat) s );
684 }
685
686 static void GLAPIENTRY
687 loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
688 {
689 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
690 }
691
692 static void GLAPIENTRY
693 loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
694 {
695 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
696 }
697
698 static void GLAPIENTRY
699 loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
700 {
701 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
702 }
703
704 static void GLAPIENTRY
705 loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
706 {
707 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
708 }
709
710 static void GLAPIENTRY
711 loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
712 {
713 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
714 }
715
716 static void GLAPIENTRY
717 loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
718 {
719 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
720 }
721
722 static void GLAPIENTRY
723 loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
724 {
725 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
726 }
727
728 static void GLAPIENTRY
729 loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
730 {
731 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
732 }
733
734 static void GLAPIENTRY
735 loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
736 {
737 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
738 }
739
740 static void GLAPIENTRY
741 loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
742 {
743 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
744 }
745
746 static void GLAPIENTRY
747 loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
748 {
749 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
750 }
751
752 static void GLAPIENTRY
753 loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
754 {
755 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
756 }
757
758 static void GLAPIENTRY
759 loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
760 {
761 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
762 }
763
764 static void GLAPIENTRY
765 loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
766 {
767 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
768 (GLfloat) r, (GLfloat) q );
769 }
770
771 static void GLAPIENTRY
772 loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
773 {
774 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
775 (GLfloat) v[2], (GLfloat) v[3] );
776 }
777
778 static void GLAPIENTRY
779 loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
780 {
781 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
782 (GLfloat) r, (GLfloat) q );
783 }
784
785 static void GLAPIENTRY
786 loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
787 {
788 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
789 (GLfloat) v[2], (GLfloat) v[3] );
790 }
791
792 static void GLAPIENTRY
793 loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
794 {
795 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
796 (GLfloat) r, (GLfloat) q );
797 }
798
799 static void GLAPIENTRY
800 loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
801 {
802 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
803 (GLfloat) v[2], (GLfloat) v[3] );
804 }
805
806 static void GLAPIENTRY
807 loopback_EvalCoord2dv( const GLdouble *u )
808 {
809 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
810 }
811
812 static void GLAPIENTRY
813 loopback_EvalCoord2fv( const GLfloat *u )
814 {
815 EVALCOORD2( u[0], u[1] );
816 }
817
818 static void GLAPIENTRY
819 loopback_EvalCoord2d( GLdouble u, GLdouble v )
820 {
821 EVALCOORD2( (GLfloat) u, (GLfloat) v );
822 }
823
824 static void GLAPIENTRY
825 loopback_EvalCoord1dv( const GLdouble *u )
826 {
827 EVALCOORD1( (GLfloat) *u );
828 }
829
830 static void GLAPIENTRY
831 loopback_EvalCoord1fv( const GLfloat *u )
832 {
833 EVALCOORD1( (GLfloat) *u );
834 }
835
836 static void GLAPIENTRY
837 loopback_EvalCoord1d( GLdouble u )
838 {
839 EVALCOORD1( (GLfloat) u );
840 }
841
842 static void GLAPIENTRY
843 loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
844 {
845 GLfloat fparam[4];
846 fparam[0] = param;
847 MATERIALFV( face, pname, fparam );
848 }
849
850 static void GLAPIENTRY
851 loopback_Materiali(GLenum face, GLenum pname, GLint param )
852 {
853 GLfloat p = (GLfloat) param;
854 MATERIALFV(face, pname, &p);
855 }
856
857 static void GLAPIENTRY
858 loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
859 {
860 GLfloat fparam[4];
861 switch (pname) {
862 case GL_AMBIENT:
863 case GL_DIFFUSE:
864 case GL_SPECULAR:
865 case GL_EMISSION:
866 case GL_AMBIENT_AND_DIFFUSE:
867 fparam[0] = INT_TO_FLOAT( params[0] );
868 fparam[1] = INT_TO_FLOAT( params[1] );
869 fparam[2] = INT_TO_FLOAT( params[2] );
870 fparam[3] = INT_TO_FLOAT( params[3] );
871 break;
872 case GL_SHININESS:
873 fparam[0] = (GLfloat) params[0];
874 break;
875 case GL_COLOR_INDEXES:
876 fparam[0] = (GLfloat) params[0];
877 fparam[1] = (GLfloat) params[1];
878 fparam[2] = (GLfloat) params[2];
879 break;
880 default:
881 ;
882 }
883 MATERIALFV(face, pname, fparam);
884 }
885
886
887 static void GLAPIENTRY
888 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
889 {
890 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
891 }
892
893 static void GLAPIENTRY
894 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
895 {
896 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
897 }
898
899 static void GLAPIENTRY
900 loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
901 {
902 RECTF(v1[0], v1[1], v2[0], v2[1]);
903 }
904
905 static void GLAPIENTRY
906 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
907 {
908 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
909 }
910
911 static void GLAPIENTRY
912 loopback_Rectiv(const GLint *v1, const GLint *v2)
913 {
914 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
915 }
916
917 static void GLAPIENTRY
918 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
919 {
920 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
921 }
922
923 static void GLAPIENTRY
924 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
925 {
926 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
927 }
928
929 static void GLAPIENTRY
930 loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
931 {
932 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
933 BYTE_TO_FLOAT(green),
934 BYTE_TO_FLOAT(blue) );
935 }
936
937 static void GLAPIENTRY
938 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
939 {
940 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
941 }
942
943 static void GLAPIENTRY
944 loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
945 {
946 SECONDARYCOLORF( INT_TO_FLOAT(red),
947 INT_TO_FLOAT(green),
948 INT_TO_FLOAT(blue));
949 }
950
951 static void GLAPIENTRY
952 loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
953 {
954 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
955 SHORT_TO_FLOAT(green),
956 SHORT_TO_FLOAT(blue));
957 }
958
959 static void GLAPIENTRY
960 loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
961 {
962 SECONDARYCOLORF(UINT_TO_FLOAT(red),
963 UINT_TO_FLOAT(green),
964 UINT_TO_FLOAT(blue));
965 }
966
967 static void GLAPIENTRY
968 loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
969 {
970 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
971 USHORT_TO_FLOAT(green),
972 USHORT_TO_FLOAT(blue));
973 }
974
975 static void GLAPIENTRY
976 loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
977 {
978 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
979 UBYTE_TO_FLOAT(green),
980 UBYTE_TO_FLOAT(blue));
981 }
982
983 static void GLAPIENTRY
984 loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
985 {
986 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
987 BYTE_TO_FLOAT(v[1]),
988 BYTE_TO_FLOAT(v[2]));
989 }
990
991 static void GLAPIENTRY
992 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
993 {
994 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
995 }
996 static void GLAPIENTRY
997 loopback_SecondaryColor3ivEXT_f( const GLint *v )
998 {
999 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1000 INT_TO_FLOAT(v[1]),
1001 INT_TO_FLOAT(v[2]));
1002 }
1003
1004 static void GLAPIENTRY
1005 loopback_SecondaryColor3svEXT_f( const GLshort *v )
1006 {
1007 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1008 SHORT_TO_FLOAT(v[1]),
1009 SHORT_TO_FLOAT(v[2]));
1010 }
1011
1012 static void GLAPIENTRY
1013 loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1014 {
1015 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1016 UINT_TO_FLOAT(v[1]),
1017 UINT_TO_FLOAT(v[2]));
1018 }
1019
1020 static void GLAPIENTRY
1021 loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1022 {
1023 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1024 USHORT_TO_FLOAT(v[1]),
1025 USHORT_TO_FLOAT(v[2]));
1026 }
1027
1028 static void GLAPIENTRY
1029 loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
1030 {
1031 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1032 UBYTE_TO_FLOAT(v[1]),
1033 UBYTE_TO_FLOAT(v[2]));
1034 }
1035
1036
1037 /*
1038 * GL_NV_vertex_program:
1039 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1040 */
1041
1042 static void GLAPIENTRY
1043 loopback_VertexAttrib1sNV(GLuint index, GLshort x)
1044 {
1045 ATTRIB1NV(index, (GLfloat) x);
1046 }
1047
1048 static void GLAPIENTRY
1049 loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
1050 {
1051 ATTRIB1NV(index, (GLfloat) x);
1052 }
1053
1054 static void GLAPIENTRY
1055 loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1056 {
1057 ATTRIB2NV(index, (GLfloat) x, y);
1058 }
1059
1060 static void GLAPIENTRY
1061 loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1062 {
1063 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1064 }
1065
1066 static void GLAPIENTRY
1067 loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1068 {
1069 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1070 }
1071
1072 static void GLAPIENTRY
1073 loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1074 {
1075 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1076 }
1077
1078 static void GLAPIENTRY
1079 loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1080 {
1081 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1082 }
1083
1084 static void GLAPIENTRY
1085 loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1086 {
1087 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1088 }
1089
1090 static void GLAPIENTRY
1091 loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1092 {
1093 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1094 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1095 }
1096
1097 static void GLAPIENTRY
1098 loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
1099 {
1100 ATTRIB1NV(index, (GLfloat) v[0]);
1101 }
1102
1103 static void GLAPIENTRY
1104 loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1105 {
1106 ATTRIB1NV(index, (GLfloat) v[0]);
1107 }
1108
1109 static void GLAPIENTRY
1110 loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
1111 {
1112 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1113 }
1114
1115 static void GLAPIENTRY
1116 loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1117 {
1118 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1119 }
1120
1121 static void GLAPIENTRY
1122 loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
1123 {
1124 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1125 }
1126
1127 static void GLAPIENTRY
1128 loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1129 {
1130 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1131 }
1132
1133 static void GLAPIENTRY
1134 loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
1135 {
1136 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1137 (GLfloat)v[3]);
1138 }
1139
1140 static void GLAPIENTRY
1141 loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1142 {
1143 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1144 }
1145
1146 static void GLAPIENTRY
1147 loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1148 {
1149 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1150 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1151 }
1152
1153
1154 static void GLAPIENTRY
1155 loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1156 {
1157 GLint i;
1158 for (i = n - 1; i >= 0; i--)
1159 loopback_VertexAttrib1svNV(index + i, v + i);
1160 }
1161
1162 static void GLAPIENTRY
1163 loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1164 {
1165 GLint i;
1166 for (i = n - 1; i >= 0; i--)
1167 ATTRIB1NV(index + i, v[i]);
1168 }
1169
1170 static void GLAPIENTRY
1171 loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1172 {
1173 GLint i;
1174 for (i = n - 1; i >= 0; i--)
1175 loopback_VertexAttrib1dvNV(index + i, v + i);
1176 }
1177
1178 static void GLAPIENTRY
1179 loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1180 {
1181 GLint i;
1182 for (i = n - 1; i >= 0; i--)
1183 loopback_VertexAttrib2svNV(index + i, v + 2 * i);
1184 }
1185
1186 static void GLAPIENTRY
1187 loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1188 {
1189 GLint i;
1190 for (i = n - 1; i >= 0; i--)
1191 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1192 }
1193
1194 static void GLAPIENTRY
1195 loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1196 {
1197 GLint i;
1198 for (i = n - 1; i >= 0; i--)
1199 loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
1200 }
1201
1202 static void GLAPIENTRY
1203 loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1204 {
1205 GLint i;
1206 for (i = n - 1; i >= 0; i--)
1207 loopback_VertexAttrib3svNV(index + i, v + 3 * i);
1208 }
1209
1210 static void GLAPIENTRY
1211 loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1212 {
1213 GLint i;
1214 for (i = n - 1; i >= 0; i--)
1215 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1216 }
1217
1218 static void GLAPIENTRY
1219 loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1220 {
1221 GLint i;
1222 for (i = n - 1; i >= 0; i--)
1223 loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
1224 }
1225
1226 static void GLAPIENTRY
1227 loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1228 {
1229 GLint i;
1230 for (i = n - 1; i >= 0; i--)
1231 loopback_VertexAttrib4svNV(index + i, v + 4 * i);
1232 }
1233
1234 static void GLAPIENTRY
1235 loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1236 {
1237 GLint i;
1238 for (i = n - 1; i >= 0; i--)
1239 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1240 }
1241
1242 static void GLAPIENTRY
1243 loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1244 {
1245 GLint i;
1246 for (i = n - 1; i >= 0; i--)
1247 loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
1248 }
1249
1250 static void GLAPIENTRY
1251 loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1252 {
1253 GLint i;
1254 for (i = n - 1; i >= 0; i--)
1255 loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
1256 }
1257
1258
1259 /*
1260 * GL_ARB_vertex_program
1261 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1262 */
1263
1264 static void GLAPIENTRY
1265 loopback_VertexAttrib1sARB(GLuint index, GLshort x)
1266 {
1267 ATTRIB1ARB(index, (GLfloat) x);
1268 }
1269
1270 static void GLAPIENTRY
1271 loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
1272 {
1273 ATTRIB1ARB(index, (GLfloat) x);
1274 }
1275
1276 static void GLAPIENTRY
1277 loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
1278 {
1279 ATTRIB2ARB(index, (GLfloat) x, y);
1280 }
1281
1282 static void GLAPIENTRY
1283 loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
1284 {
1285 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1286 }
1287
1288 static void GLAPIENTRY
1289 loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
1290 {
1291 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1292 }
1293
1294 static void GLAPIENTRY
1295 loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1296 {
1297 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1298 }
1299
1300 static void GLAPIENTRY
1301 loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1302 {
1303 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1304 }
1305
1306 static void GLAPIENTRY
1307 loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1308 {
1309 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1310 }
1311
1312 static void GLAPIENTRY
1313 loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
1314 {
1315 ATTRIB1ARB(index, (GLfloat) v[0]);
1316 }
1317
1318 static void GLAPIENTRY
1319 loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
1320 {
1321 ATTRIB1ARB(index, (GLfloat) v[0]);
1322 }
1323
1324 static void GLAPIENTRY
1325 loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
1326 {
1327 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1328 }
1329
1330 static void GLAPIENTRY
1331 loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
1332 {
1333 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1334 }
1335
1336 static void GLAPIENTRY
1337 loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
1338 {
1339 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1340 }
1341
1342 static void GLAPIENTRY
1343 loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1344 {
1345 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1346 }
1347
1348 static void GLAPIENTRY
1349 loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
1350 {
1351 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1352 (GLfloat)v[3]);
1353 }
1354
1355 static void GLAPIENTRY
1356 loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1357 {
1358 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1359 }
1360
1361 static void GLAPIENTRY
1362 loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
1363 {
1364 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1365 }
1366
1367 static void GLAPIENTRY
1368 loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
1369 {
1370 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1371 }
1372
1373 static void GLAPIENTRY
1374 loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
1375 {
1376 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1377 }
1378
1379 static void GLAPIENTRY
1380 loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
1381 {
1382 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1383 }
1384
1385 static void GLAPIENTRY
1386 loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
1387 {
1388 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1389 }
1390
1391 static void GLAPIENTRY
1392 loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
1393 {
1394 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1395 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1396 }
1397
1398 static void GLAPIENTRY
1399 loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
1400 {
1401 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1402 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1403 }
1404
1405 static void GLAPIENTRY
1406 loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
1407 {
1408 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1409 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1410 }
1411
1412 static void GLAPIENTRY
1413 loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1414 {
1415 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1416 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1417 }
1418
1419 static void GLAPIENTRY
1420 loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
1421 {
1422 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1423 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1424 }
1425
1426 static void GLAPIENTRY
1427 loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
1428 {
1429 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1430 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1431 }
1432
1433 static void GLAPIENTRY
1434 loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
1435 {
1436 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1437 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1438 }
1439
1440
1441
1442
1443 /*
1444 * This code never registers handlers for any of the entry points
1445 * listed in vtxfmt.h.
1446 */
1447 void
1448 _mesa_loopback_init_api_table( struct _glapi_table *dest )
1449 {
1450 SET_Color3b(dest, loopback_Color3b_f);
1451 SET_Color3d(dest, loopback_Color3d_f);
1452 SET_Color3i(dest, loopback_Color3i_f);
1453 SET_Color3s(dest, loopback_Color3s_f);
1454 SET_Color3ui(dest, loopback_Color3ui_f);
1455 SET_Color3us(dest, loopback_Color3us_f);
1456 SET_Color3ub(dest, loopback_Color3ub_f);
1457 SET_Color4b(dest, loopback_Color4b_f);
1458 SET_Color4d(dest, loopback_Color4d_f);
1459 SET_Color4i(dest, loopback_Color4i_f);
1460 SET_Color4s(dest, loopback_Color4s_f);
1461 SET_Color4ui(dest, loopback_Color4ui_f);
1462 SET_Color4us(dest, loopback_Color4us_f);
1463 SET_Color4ub(dest, loopback_Color4ub_f);
1464 SET_Color3bv(dest, loopback_Color3bv_f);
1465 SET_Color3dv(dest, loopback_Color3dv_f);
1466 SET_Color3iv(dest, loopback_Color3iv_f);
1467 SET_Color3sv(dest, loopback_Color3sv_f);
1468 SET_Color3uiv(dest, loopback_Color3uiv_f);
1469 SET_Color3usv(dest, loopback_Color3usv_f);
1470 SET_Color3ubv(dest, loopback_Color3ubv_f);
1471 SET_Color4bv(dest, loopback_Color4bv_f);
1472 SET_Color4dv(dest, loopback_Color4dv_f);
1473 SET_Color4iv(dest, loopback_Color4iv_f);
1474 SET_Color4sv(dest, loopback_Color4sv_f);
1475 SET_Color4uiv(dest, loopback_Color4uiv_f);
1476 SET_Color4usv(dest, loopback_Color4usv_f);
1477 SET_Color4ubv(dest, loopback_Color4ubv_f);
1478
1479 SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
1480 SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
1481 SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
1482 SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
1483 SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
1484 SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
1485 SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
1486 SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
1487 SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
1488 SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
1489 SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
1490 SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
1491 SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
1492 SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
1493
1494 SET_EdgeFlagv(dest, loopback_EdgeFlagv);
1495
1496 SET_Indexd(dest, loopback_Indexd);
1497 SET_Indexi(dest, loopback_Indexi);
1498 SET_Indexs(dest, loopback_Indexs);
1499 SET_Indexub(dest, loopback_Indexub);
1500 SET_Indexdv(dest, loopback_Indexdv);
1501 SET_Indexiv(dest, loopback_Indexiv);
1502 SET_Indexsv(dest, loopback_Indexsv);
1503 SET_Indexubv(dest, loopback_Indexubv);
1504 SET_Normal3b(dest, loopback_Normal3b);
1505 SET_Normal3d(dest, loopback_Normal3d);
1506 SET_Normal3i(dest, loopback_Normal3i);
1507 SET_Normal3s(dest, loopback_Normal3s);
1508 SET_Normal3bv(dest, loopback_Normal3bv);
1509 SET_Normal3dv(dest, loopback_Normal3dv);
1510 SET_Normal3iv(dest, loopback_Normal3iv);
1511 SET_Normal3sv(dest, loopback_Normal3sv);
1512 SET_TexCoord1d(dest, loopback_TexCoord1d);
1513 SET_TexCoord1i(dest, loopback_TexCoord1i);
1514 SET_TexCoord1s(dest, loopback_TexCoord1s);
1515 SET_TexCoord2d(dest, loopback_TexCoord2d);
1516 SET_TexCoord2s(dest, loopback_TexCoord2s);
1517 SET_TexCoord2i(dest, loopback_TexCoord2i);
1518 SET_TexCoord3d(dest, loopback_TexCoord3d);
1519 SET_TexCoord3i(dest, loopback_TexCoord3i);
1520 SET_TexCoord3s(dest, loopback_TexCoord3s);
1521 SET_TexCoord4d(dest, loopback_TexCoord4d);
1522 SET_TexCoord4i(dest, loopback_TexCoord4i);
1523 SET_TexCoord4s(dest, loopback_TexCoord4s);
1524 SET_TexCoord1dv(dest, loopback_TexCoord1dv);
1525 SET_TexCoord1iv(dest, loopback_TexCoord1iv);
1526 SET_TexCoord1sv(dest, loopback_TexCoord1sv);
1527 SET_TexCoord2dv(dest, loopback_TexCoord2dv);
1528 SET_TexCoord2iv(dest, loopback_TexCoord2iv);
1529 SET_TexCoord2sv(dest, loopback_TexCoord2sv);
1530 SET_TexCoord3dv(dest, loopback_TexCoord3dv);
1531 SET_TexCoord3iv(dest, loopback_TexCoord3iv);
1532 SET_TexCoord3sv(dest, loopback_TexCoord3sv);
1533 SET_TexCoord4dv(dest, loopback_TexCoord4dv);
1534 SET_TexCoord4iv(dest, loopback_TexCoord4iv);
1535 SET_TexCoord4sv(dest, loopback_TexCoord4sv);
1536 SET_Vertex2d(dest, loopback_Vertex2d);
1537 SET_Vertex2i(dest, loopback_Vertex2i);
1538 SET_Vertex2s(dest, loopback_Vertex2s);
1539 SET_Vertex3d(dest, loopback_Vertex3d);
1540 SET_Vertex3i(dest, loopback_Vertex3i);
1541 SET_Vertex3s(dest, loopback_Vertex3s);
1542 SET_Vertex4d(dest, loopback_Vertex4d);
1543 SET_Vertex4i(dest, loopback_Vertex4i);
1544 SET_Vertex4s(dest, loopback_Vertex4s);
1545 SET_Vertex2dv(dest, loopback_Vertex2dv);
1546 SET_Vertex2iv(dest, loopback_Vertex2iv);
1547 SET_Vertex2sv(dest, loopback_Vertex2sv);
1548 SET_Vertex3dv(dest, loopback_Vertex3dv);
1549 SET_Vertex3iv(dest, loopback_Vertex3iv);
1550 SET_Vertex3sv(dest, loopback_Vertex3sv);
1551 SET_Vertex4dv(dest, loopback_Vertex4dv);
1552 SET_Vertex4iv(dest, loopback_Vertex4iv);
1553 SET_Vertex4sv(dest, loopback_Vertex4sv);
1554 SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
1555 SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
1556 SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
1557 SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
1558 SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
1559 SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
1560 SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
1561 SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
1562 SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
1563 SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
1564 SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
1565 SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
1566 SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
1567 SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
1568 SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
1569 SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
1570 SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
1571 SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
1572 SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
1573 SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
1574 SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
1575 SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
1576 SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
1577 SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
1578 SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
1579 SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
1580 SET_EvalCoord2d(dest, loopback_EvalCoord2d);
1581 SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
1582 SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
1583 SET_EvalCoord1d(dest, loopback_EvalCoord1d);
1584 SET_Materialf(dest, loopback_Materialf);
1585 SET_Materiali(dest, loopback_Materiali);
1586 SET_Materialiv(dest, loopback_Materialiv);
1587 SET_Rectd(dest, loopback_Rectd);
1588 SET_Rectdv(dest, loopback_Rectdv);
1589 SET_Rectfv(dest, loopback_Rectfv);
1590 SET_Recti(dest, loopback_Recti);
1591 SET_Rectiv(dest, loopback_Rectiv);
1592 SET_Rects(dest, loopback_Rects);
1593 SET_Rectsv(dest, loopback_Rectsv);
1594 SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
1595 SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
1596
1597 SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
1598 SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
1599 SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
1600 SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
1601 SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
1602 SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
1603 SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
1604 SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
1605 SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
1606 SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
1607 SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
1608 SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
1609 SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
1610 SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
1611 SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
1612 SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
1613 SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
1614 SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
1615 SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
1616 SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
1617 SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
1618 SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
1619 SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
1620 SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
1621 SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
1622 SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
1623 SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
1624 SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
1625 SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
1626 SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
1627 SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
1628
1629 SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
1630 SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
1631 SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
1632 SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
1633 SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
1634 SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
1635 SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
1636 SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
1637 SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
1638 SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
1639 SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
1640 SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
1641 SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
1642 SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
1643 SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
1644 SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
1645 SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
1646 SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
1647 SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
1648 SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
1649 SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
1650 SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
1651 SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
1652 SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
1653 SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
1654 SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
1655 SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
1656 SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
1657 }