mesa/vbo: add support for 64-bit vertex attributes. (v1)
[mesa.git] / src / mesa / main / api_loopback.c
1 /**
2 * \file api_loopback.c
3 *
4 * \author Keith Whitwell <keithw@vmware.com>
5 */
6
7 /*
8 * Mesa 3-D graphics library
9 *
10 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
26 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
27 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 * OTHER DEALINGS IN THE SOFTWARE.
29 */
30
31
32 #include "glheader.h"
33 #include "macros.h"
34 #include "api_loopback.h"
35 #include "mtypes.h"
36 #include "glapi/glapi.h"
37 #include "main/dispatch.h"
38 #include "main/context.h"
39
40 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
41 * calls to a smaller set of driver-provided formats. Currently just
42 * go back to dispatch to find these (eg. call glNormal3f directly),
43 * hence 'loopback'.
44 *
45 * The driver must supply all of the remaining entry points, which are
46 * listed in dd.h. The easiest way for a driver to do this is to
47 * install the supplied software t&l module.
48 */
49 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
50 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
51 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
52 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
53 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
54 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
55 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
56 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
57 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
58 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
59 #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
60 #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
61 #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
62 #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
63 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
64 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
65 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
66 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
67
68 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
69 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
70
71 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
72 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
73 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
74 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
75
76 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
77 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
78 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
79 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
80
81 #define ATTRIBI_1I(index,x) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x))
82 #define ATTRIBI_1UI(index,x) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x))
83 #define ATTRIBI_4I(index,x,y,z,w) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w))
84
85 #define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
86
87 #define ATTRIB1_D(index,x) CALL_VertexAttribL1d(GET_DISPATCH(), (index,x))
88 #define ATTRIB2_D(index,x,y) CALL_VertexAttribL2d(GET_DISPATCH(), (index,x,y))
89 #define ATTRIB3_D(index,x,y,z) CALL_VertexAttribL3d(GET_DISPATCH(), (index,x,y,z))
90 #define ATTRIB4_D(index,x,y,z,w) CALL_VertexAttribL4d(GET_DISPATCH(), (index,x,y,z,w))
91
92 void GLAPIENTRY
93 _mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue )
94 {
95 COLORF( BYTE_TO_FLOAT(red),
96 BYTE_TO_FLOAT(green),
97 BYTE_TO_FLOAT(blue),
98 1.0 );
99 }
100
101 void GLAPIENTRY
102 _mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue )
103 {
104 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
105 }
106
107 void GLAPIENTRY
108 _mesa_Color3i( GLint red, GLint green, GLint blue )
109 {
110 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
111 INT_TO_FLOAT(blue), 1.0);
112 }
113
114 void GLAPIENTRY
115 _mesa_Color3s( GLshort red, GLshort green, GLshort blue )
116 {
117 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
118 SHORT_TO_FLOAT(blue), 1.0);
119 }
120
121 void GLAPIENTRY
122 _mesa_Color3ui( GLuint red, GLuint green, GLuint blue )
123 {
124 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
125 UINT_TO_FLOAT(blue), 1.0 );
126 }
127
128 void GLAPIENTRY
129 _mesa_Color3us( GLushort red, GLushort green, GLushort blue )
130 {
131 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
132 USHORT_TO_FLOAT(blue), 1.0 );
133 }
134
135 void GLAPIENTRY
136 _mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
137 {
138 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
139 UBYTE_TO_FLOAT(blue), 1.0 );
140 }
141
142
143 void GLAPIENTRY
144 _mesa_Color3bv( const GLbyte *v )
145 {
146 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
147 BYTE_TO_FLOAT(v[2]), 1.0 );
148 }
149
150 void GLAPIENTRY
151 _mesa_Color3dv( const GLdouble *v )
152 {
153 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
154 }
155
156 void GLAPIENTRY
157 _mesa_Color3iv( const GLint *v )
158 {
159 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
160 INT_TO_FLOAT(v[2]), 1.0 );
161 }
162
163 void GLAPIENTRY
164 _mesa_Color3sv( const GLshort *v )
165 {
166 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
167 SHORT_TO_FLOAT(v[2]), 1.0 );
168 }
169
170 void GLAPIENTRY
171 _mesa_Color3uiv( const GLuint *v )
172 {
173 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
174 UINT_TO_FLOAT(v[2]), 1.0 );
175 }
176
177 void GLAPIENTRY
178 _mesa_Color3usv( const GLushort *v )
179 {
180 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
181 USHORT_TO_FLOAT(v[2]), 1.0 );
182 }
183
184 void GLAPIENTRY
185 _mesa_Color3ubv( const GLubyte *v )
186 {
187 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
188 UBYTE_TO_FLOAT(v[2]), 1.0 );
189 }
190
191
192 void GLAPIENTRY
193 _mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue,
194 GLbyte alpha )
195 {
196 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
197 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
198 }
199
200 void GLAPIENTRY
201 _mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue,
202 GLdouble alpha )
203 {
204 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
205 }
206
207 void GLAPIENTRY
208 _mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha )
209 {
210 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
211 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
212 }
213
214 void GLAPIENTRY
215 _mesa_Color4s( GLshort red, GLshort green, GLshort blue,
216 GLshort alpha )
217 {
218 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
219 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
220 }
221
222 void GLAPIENTRY
223 _mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
224 {
225 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
226 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
227 }
228
229 void GLAPIENTRY
230 _mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
231 {
232 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
233 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
234 }
235
236 void GLAPIENTRY
237 _mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
238 {
239 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
240 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
241 }
242
243
244 void GLAPIENTRY
245 _mesa_Color4iv( const GLint *v )
246 {
247 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
248 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
249 }
250
251
252 void GLAPIENTRY
253 _mesa_Color4bv( const GLbyte *v )
254 {
255 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
256 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
257 }
258
259 void GLAPIENTRY
260 _mesa_Color4dv( const GLdouble *v )
261 {
262 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
263 }
264
265
266 void GLAPIENTRY
267 _mesa_Color4sv( const GLshort *v)
268 {
269 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
270 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
271 }
272
273
274 void GLAPIENTRY
275 _mesa_Color4uiv( const GLuint *v)
276 {
277 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
278 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
279 }
280
281 void GLAPIENTRY
282 _mesa_Color4usv( const GLushort *v)
283 {
284 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
285 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
286 }
287
288 void GLAPIENTRY
289 _mesa_Color4ubv( const GLubyte *v)
290 {
291 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
292 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
293 }
294
295
296 void GLAPIENTRY
297 _mesa_FogCoordd( GLdouble d )
298 {
299 FOGCOORDF( (GLfloat) d );
300 }
301
302 void GLAPIENTRY
303 _mesa_FogCoorddv( const GLdouble *v )
304 {
305 FOGCOORDF( (GLfloat) *v );
306 }
307
308
309 void GLAPIENTRY
310 _mesa_Indexd( GLdouble c )
311 {
312 INDEX( (GLfloat) c );
313 }
314
315 void GLAPIENTRY
316 _mesa_Indexi( GLint c )
317 {
318 INDEX( (GLfloat) c );
319 }
320
321 void GLAPIENTRY
322 _mesa_Indexs( GLshort c )
323 {
324 INDEX( (GLfloat) c );
325 }
326
327 void GLAPIENTRY
328 _mesa_Indexub( GLubyte c )
329 {
330 INDEX( (GLfloat) c );
331 }
332
333 void GLAPIENTRY
334 _mesa_Indexdv( const GLdouble *c )
335 {
336 INDEX( (GLfloat) *c );
337 }
338
339 void GLAPIENTRY
340 _mesa_Indexiv( const GLint *c )
341 {
342 INDEX( (GLfloat) *c );
343 }
344
345 void GLAPIENTRY
346 _mesa_Indexsv( const GLshort *c )
347 {
348 INDEX( (GLfloat) *c );
349 }
350
351 void GLAPIENTRY
352 _mesa_Indexubv( const GLubyte *c )
353 {
354 INDEX( (GLfloat) *c );
355 }
356
357
358 void GLAPIENTRY
359 _mesa_EdgeFlagv(const GLboolean *flag)
360 {
361 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
362 }
363
364
365 void GLAPIENTRY
366 _mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
367 {
368 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
369 }
370
371 void GLAPIENTRY
372 _mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
373 {
374 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
375 }
376
377 void GLAPIENTRY
378 _mesa_Normal3i( GLint nx, GLint ny, GLint nz )
379 {
380 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
381 }
382
383 void GLAPIENTRY
384 _mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz )
385 {
386 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
387 }
388
389 void GLAPIENTRY
390 _mesa_Normal3bv( const GLbyte *v )
391 {
392 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
393 }
394
395 void GLAPIENTRY
396 _mesa_Normal3dv( const GLdouble *v )
397 {
398 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
399 }
400
401 void GLAPIENTRY
402 _mesa_Normal3iv( const GLint *v )
403 {
404 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
405 }
406
407 void GLAPIENTRY
408 _mesa_Normal3sv( const GLshort *v )
409 {
410 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
411 }
412
413 void GLAPIENTRY
414 _mesa_TexCoord1d( GLdouble s )
415 {
416 TEXCOORD1((GLfloat) s);
417 }
418
419 void GLAPIENTRY
420 _mesa_TexCoord1i( GLint s )
421 {
422 TEXCOORD1((GLfloat) s);
423 }
424
425 void GLAPIENTRY
426 _mesa_TexCoord1s( GLshort s )
427 {
428 TEXCOORD1((GLfloat) s);
429 }
430
431 void GLAPIENTRY
432 _mesa_TexCoord2d( GLdouble s, GLdouble t )
433 {
434 TEXCOORD2((GLfloat) s,(GLfloat) t);
435 }
436
437 void GLAPIENTRY
438 _mesa_TexCoord2s( GLshort s, GLshort t )
439 {
440 TEXCOORD2((GLfloat) s,(GLfloat) t);
441 }
442
443 void GLAPIENTRY
444 _mesa_TexCoord2i( GLint s, GLint t )
445 {
446 TEXCOORD2((GLfloat) s,(GLfloat) t);
447 }
448
449 void GLAPIENTRY
450 _mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
451 {
452 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
453 }
454
455 void GLAPIENTRY
456 _mesa_TexCoord3i( GLint s, GLint t, GLint r )
457 {
458 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
459 }
460
461 void GLAPIENTRY
462 _mesa_TexCoord3s( GLshort s, GLshort t, GLshort r )
463 {
464 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
465 }
466
467 void GLAPIENTRY
468 _mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
469 {
470 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
471 }
472
473 void GLAPIENTRY
474 _mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
475 {
476 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
477 }
478
479 void GLAPIENTRY
480 _mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
481 {
482 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
483 }
484
485 void GLAPIENTRY
486 _mesa_TexCoord1dv( const GLdouble *v )
487 {
488 TEXCOORD1((GLfloat) v[0]);
489 }
490
491 void GLAPIENTRY
492 _mesa_TexCoord1iv( const GLint *v )
493 {
494 TEXCOORD1((GLfloat) v[0]);
495 }
496
497 void GLAPIENTRY
498 _mesa_TexCoord1sv( const GLshort *v )
499 {
500 TEXCOORD1((GLfloat) v[0]);
501 }
502
503 void GLAPIENTRY
504 _mesa_TexCoord2dv( const GLdouble *v )
505 {
506 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
507 }
508
509 void GLAPIENTRY
510 _mesa_TexCoord2iv( const GLint *v )
511 {
512 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
513 }
514
515 void GLAPIENTRY
516 _mesa_TexCoord2sv( const GLshort *v )
517 {
518 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
519 }
520
521 void GLAPIENTRY
522 _mesa_TexCoord3dv( const GLdouble *v )
523 {
524 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
525 }
526
527 void GLAPIENTRY
528 _mesa_TexCoord3iv( const GLint *v )
529 {
530 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
531 }
532
533 void GLAPIENTRY
534 _mesa_TexCoord3sv( const GLshort *v )
535 {
536 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
537 }
538
539 void GLAPIENTRY
540 _mesa_TexCoord4dv( const GLdouble *v )
541 {
542 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
543 }
544
545 void GLAPIENTRY
546 _mesa_TexCoord4iv( const GLint *v )
547 {
548 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
549 }
550
551 void GLAPIENTRY
552 _mesa_TexCoord4sv( const GLshort *v )
553 {
554 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
555 }
556
557 void GLAPIENTRY
558 _mesa_Vertex2d( GLdouble x, GLdouble y )
559 {
560 VERTEX2( (GLfloat) x, (GLfloat) y );
561 }
562
563 void GLAPIENTRY
564 _mesa_Vertex2i( GLint x, GLint y )
565 {
566 VERTEX2( (GLfloat) x, (GLfloat) y );
567 }
568
569 void GLAPIENTRY
570 _mesa_Vertex2s( GLshort x, GLshort y )
571 {
572 VERTEX2( (GLfloat) x, (GLfloat) y );
573 }
574
575 void GLAPIENTRY
576 _mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
577 {
578 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
579 }
580
581 void GLAPIENTRY
582 _mesa_Vertex3i( GLint x, GLint y, GLint z )
583 {
584 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
585 }
586
587 void GLAPIENTRY
588 _mesa_Vertex3s( GLshort x, GLshort y, GLshort z )
589 {
590 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
591 }
592
593 void GLAPIENTRY
594 _mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
595 {
596 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
597 }
598
599 void GLAPIENTRY
600 _mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w )
601 {
602 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
603 }
604
605 void GLAPIENTRY
606 _mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
607 {
608 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
609 }
610
611 void GLAPIENTRY
612 _mesa_Vertex2dv( const GLdouble *v )
613 {
614 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
615 }
616
617 void GLAPIENTRY
618 _mesa_Vertex2iv( const GLint *v )
619 {
620 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
621 }
622
623 void GLAPIENTRY
624 _mesa_Vertex2sv( const GLshort *v )
625 {
626 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
627 }
628
629 void GLAPIENTRY
630 _mesa_Vertex3dv( const GLdouble *v )
631 {
632 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
633 }
634
635 void GLAPIENTRY
636 _mesa_Vertex3iv( const GLint *v )
637 {
638 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
639 }
640
641 void GLAPIENTRY
642 _mesa_Vertex3sv( const GLshort *v )
643 {
644 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
645 }
646
647 void GLAPIENTRY
648 _mesa_Vertex4dv( const GLdouble *v )
649 {
650 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
651 (GLfloat) v[2], (GLfloat) v[3] );
652 }
653
654 void GLAPIENTRY
655 _mesa_Vertex4iv( const GLint *v )
656 {
657 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
658 (GLfloat) v[2], (GLfloat) v[3] );
659 }
660
661 void GLAPIENTRY
662 _mesa_Vertex4sv( const GLshort *v )
663 {
664 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
665 (GLfloat) v[2], (GLfloat) v[3] );
666 }
667
668 void GLAPIENTRY
669 _mesa_MultiTexCoord1d(GLenum target, GLdouble s)
670 {
671 MULTI_TEXCOORD1( target, (GLfloat) s );
672 }
673
674 void GLAPIENTRY
675 _mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v)
676 {
677 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
678 }
679
680 void GLAPIENTRY
681 _mesa_MultiTexCoord1i(GLenum target, GLint s)
682 {
683 MULTI_TEXCOORD1( target, (GLfloat) s );
684 }
685
686 void GLAPIENTRY
687 _mesa_MultiTexCoord1iv(GLenum target, const GLint *v)
688 {
689 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
690 }
691
692 void GLAPIENTRY
693 _mesa_MultiTexCoord1s(GLenum target, GLshort s)
694 {
695 MULTI_TEXCOORD1( target, (GLfloat) s );
696 }
697
698 void GLAPIENTRY
699 _mesa_MultiTexCoord1sv(GLenum target, const GLshort *v)
700 {
701 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
702 }
703
704 void GLAPIENTRY
705 _mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
706 {
707 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
708 }
709
710 void GLAPIENTRY
711 _mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v)
712 {
713 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
714 }
715
716 void GLAPIENTRY
717 _mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t)
718 {
719 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
720 }
721
722 void GLAPIENTRY
723 _mesa_MultiTexCoord2iv(GLenum target, const GLint *v)
724 {
725 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
726 }
727
728 void GLAPIENTRY
729 _mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t)
730 {
731 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
732 }
733
734 void GLAPIENTRY
735 _mesa_MultiTexCoord2sv(GLenum target, const GLshort *v)
736 {
737 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
738 }
739
740 void GLAPIENTRY
741 _mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
742 {
743 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
744 }
745
746 void GLAPIENTRY
747 _mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v)
748 {
749 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
750 }
751
752 void GLAPIENTRY
753 _mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
754 {
755 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
756 }
757
758 void GLAPIENTRY
759 _mesa_MultiTexCoord3iv(GLenum target, const GLint *v)
760 {
761 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
762 }
763
764 void GLAPIENTRY
765 _mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
766 {
767 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
768 }
769
770 void GLAPIENTRY
771 _mesa_MultiTexCoord3sv(GLenum target, const GLshort *v)
772 {
773 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
774 }
775
776 void GLAPIENTRY
777 _mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
778 {
779 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
780 (GLfloat) r, (GLfloat) q );
781 }
782
783 void GLAPIENTRY
784 _mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v)
785 {
786 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
787 (GLfloat) v[2], (GLfloat) v[3] );
788 }
789
790 void GLAPIENTRY
791 _mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
792 {
793 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
794 (GLfloat) r, (GLfloat) q );
795 }
796
797 void GLAPIENTRY
798 _mesa_MultiTexCoord4iv(GLenum target, const GLint *v)
799 {
800 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
801 (GLfloat) v[2], (GLfloat) v[3] );
802 }
803
804 void GLAPIENTRY
805 _mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
806 {
807 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
808 (GLfloat) r, (GLfloat) q );
809 }
810
811 void GLAPIENTRY
812 _mesa_MultiTexCoord4sv(GLenum target, const GLshort *v)
813 {
814 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
815 (GLfloat) v[2], (GLfloat) v[3] );
816 }
817
818 void GLAPIENTRY
819 _mesa_EvalCoord2dv( const GLdouble *u )
820 {
821 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
822 }
823
824 void GLAPIENTRY
825 _mesa_EvalCoord2fv( const GLfloat *u )
826 {
827 EVALCOORD2( u[0], u[1] );
828 }
829
830 void GLAPIENTRY
831 _mesa_EvalCoord2d( GLdouble u, GLdouble v )
832 {
833 EVALCOORD2( (GLfloat) u, (GLfloat) v );
834 }
835
836 void GLAPIENTRY
837 _mesa_EvalCoord1dv( const GLdouble *u )
838 {
839 EVALCOORD1( (GLfloat) *u );
840 }
841
842 void GLAPIENTRY
843 _mesa_EvalCoord1fv( const GLfloat *u )
844 {
845 EVALCOORD1( (GLfloat) *u );
846 }
847
848 void GLAPIENTRY
849 _mesa_EvalCoord1d( GLdouble u )
850 {
851 EVALCOORD1( (GLfloat) u );
852 }
853
854 void GLAPIENTRY
855 _mesa_Materialf( GLenum face, GLenum pname, GLfloat param )
856 {
857 GLfloat fparam[4];
858 fparam[0] = param;
859 MATERIALFV( face, pname, fparam );
860 }
861
862 void GLAPIENTRY
863 _mesa_Materiali(GLenum face, GLenum pname, GLint param )
864 {
865 GLfloat p = (GLfloat) param;
866 MATERIALFV(face, pname, &p);
867 }
868
869 void GLAPIENTRY
870 _mesa_Materialiv(GLenum face, GLenum pname, const GLint *params )
871 {
872 GLfloat fparam[4];
873 switch (pname) {
874 case GL_AMBIENT:
875 case GL_DIFFUSE:
876 case GL_SPECULAR:
877 case GL_EMISSION:
878 case GL_AMBIENT_AND_DIFFUSE:
879 fparam[0] = INT_TO_FLOAT( params[0] );
880 fparam[1] = INT_TO_FLOAT( params[1] );
881 fparam[2] = INT_TO_FLOAT( params[2] );
882 fparam[3] = INT_TO_FLOAT( params[3] );
883 break;
884 case GL_SHININESS:
885 fparam[0] = (GLfloat) params[0];
886 break;
887 case GL_COLOR_INDEXES:
888 fparam[0] = (GLfloat) params[0];
889 fparam[1] = (GLfloat) params[1];
890 fparam[2] = (GLfloat) params[2];
891 break;
892 default:
893 ;
894 }
895 MATERIALFV(face, pname, fparam);
896 }
897
898
899 void GLAPIENTRY
900 _mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
901 {
902 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
903 }
904
905 void GLAPIENTRY
906 _mesa_Rectdv(const GLdouble *v1, const GLdouble *v2)
907 {
908 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
909 }
910
911 void GLAPIENTRY
912 _mesa_Rectfv(const GLfloat *v1, const GLfloat *v2)
913 {
914 RECTF(v1[0], v1[1], v2[0], v2[1]);
915 }
916
917 void GLAPIENTRY
918 _mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
919 {
920 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
921 }
922
923 void GLAPIENTRY
924 _mesa_Rectiv(const GLint *v1, const GLint *v2)
925 {
926 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
927 }
928
929 void GLAPIENTRY
930 _mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
931 {
932 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
933 }
934
935 void GLAPIENTRY
936 _mesa_Rectsv(const GLshort *v1, const GLshort *v2)
937 {
938 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
939 }
940
941 void GLAPIENTRY
942 _mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue )
943 {
944 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
945 BYTE_TO_FLOAT(green),
946 BYTE_TO_FLOAT(blue) );
947 }
948
949 void GLAPIENTRY
950 _mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue )
951 {
952 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
953 }
954
955 void GLAPIENTRY
956 _mesa_SecondaryColor3i( GLint red, GLint green, GLint blue )
957 {
958 SECONDARYCOLORF( INT_TO_FLOAT(red),
959 INT_TO_FLOAT(green),
960 INT_TO_FLOAT(blue));
961 }
962
963 void GLAPIENTRY
964 _mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue )
965 {
966 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
967 SHORT_TO_FLOAT(green),
968 SHORT_TO_FLOAT(blue));
969 }
970
971 void GLAPIENTRY
972 _mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue )
973 {
974 SECONDARYCOLORF(UINT_TO_FLOAT(red),
975 UINT_TO_FLOAT(green),
976 UINT_TO_FLOAT(blue));
977 }
978
979 void GLAPIENTRY
980 _mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue )
981 {
982 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
983 USHORT_TO_FLOAT(green),
984 USHORT_TO_FLOAT(blue));
985 }
986
987 void GLAPIENTRY
988 _mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue )
989 {
990 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
991 UBYTE_TO_FLOAT(green),
992 UBYTE_TO_FLOAT(blue));
993 }
994
995 void GLAPIENTRY
996 _mesa_SecondaryColor3bv( const GLbyte *v )
997 {
998 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
999 BYTE_TO_FLOAT(v[1]),
1000 BYTE_TO_FLOAT(v[2]));
1001 }
1002
1003 void GLAPIENTRY
1004 _mesa_SecondaryColor3dv( const GLdouble *v )
1005 {
1006 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
1007 }
1008 void GLAPIENTRY
1009 _mesa_SecondaryColor3iv( const GLint *v )
1010 {
1011 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1012 INT_TO_FLOAT(v[1]),
1013 INT_TO_FLOAT(v[2]));
1014 }
1015
1016 void GLAPIENTRY
1017 _mesa_SecondaryColor3sv( const GLshort *v )
1018 {
1019 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1020 SHORT_TO_FLOAT(v[1]),
1021 SHORT_TO_FLOAT(v[2]));
1022 }
1023
1024 void GLAPIENTRY
1025 _mesa_SecondaryColor3uiv( const GLuint *v )
1026 {
1027 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1028 UINT_TO_FLOAT(v[1]),
1029 UINT_TO_FLOAT(v[2]));
1030 }
1031
1032 void GLAPIENTRY
1033 _mesa_SecondaryColor3usv( const GLushort *v )
1034 {
1035 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1036 USHORT_TO_FLOAT(v[1]),
1037 USHORT_TO_FLOAT(v[2]));
1038 }
1039
1040 void GLAPIENTRY
1041 _mesa_SecondaryColor3ubv( const GLubyte *v )
1042 {
1043 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1044 UBYTE_TO_FLOAT(v[1]),
1045 UBYTE_TO_FLOAT(v[2]));
1046 }
1047
1048
1049 /*
1050 * GL_NV_vertex_program:
1051 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1052 * Note that attribute indexes DO alias conventional vertex attributes.
1053 */
1054
1055 void GLAPIENTRY
1056 _mesa_VertexAttrib1sNV(GLuint index, GLshort x)
1057 {
1058 ATTRIB1NV(index, (GLfloat) x);
1059 }
1060
1061 void GLAPIENTRY
1062 _mesa_VertexAttrib1dNV(GLuint index, GLdouble x)
1063 {
1064 ATTRIB1NV(index, (GLfloat) x);
1065 }
1066
1067 void GLAPIENTRY
1068 _mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1069 {
1070 ATTRIB2NV(index, (GLfloat) x, y);
1071 }
1072
1073 void GLAPIENTRY
1074 _mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1075 {
1076 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1077 }
1078
1079 void GLAPIENTRY
1080 _mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1081 {
1082 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1083 }
1084
1085 void GLAPIENTRY
1086 _mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1087 {
1088 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1089 }
1090
1091 void GLAPIENTRY
1092 _mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1093 {
1094 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1095 }
1096
1097 void GLAPIENTRY
1098 _mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1099 {
1100 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1101 }
1102
1103 void GLAPIENTRY
1104 _mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1105 {
1106 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1107 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1108 }
1109
1110 void GLAPIENTRY
1111 _mesa_VertexAttrib1svNV(GLuint index, const GLshort *v)
1112 {
1113 ATTRIB1NV(index, (GLfloat) v[0]);
1114 }
1115
1116 void GLAPIENTRY
1117 _mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1118 {
1119 ATTRIB1NV(index, (GLfloat) v[0]);
1120 }
1121
1122 void GLAPIENTRY
1123 _mesa_VertexAttrib2svNV(GLuint index, const GLshort *v)
1124 {
1125 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1126 }
1127
1128 void GLAPIENTRY
1129 _mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1130 {
1131 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1132 }
1133
1134 void GLAPIENTRY
1135 _mesa_VertexAttrib3svNV(GLuint index, const GLshort *v)
1136 {
1137 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1138 }
1139
1140 void GLAPIENTRY
1141 _mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1142 {
1143 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1144 }
1145
1146 void GLAPIENTRY
1147 _mesa_VertexAttrib4svNV(GLuint index, const GLshort *v)
1148 {
1149 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1150 (GLfloat)v[3]);
1151 }
1152
1153 void GLAPIENTRY
1154 _mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1155 {
1156 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1157 }
1158
1159 void GLAPIENTRY
1160 _mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1161 {
1162 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1163 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1164 }
1165
1166
1167 void GLAPIENTRY
1168 _mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1169 {
1170 GLint i;
1171 for (i = n - 1; i >= 0; i--)
1172 _mesa_VertexAttrib1svNV(index + i, v + i);
1173 }
1174
1175 void GLAPIENTRY
1176 _mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1177 {
1178 GLint i;
1179 for (i = n - 1; i >= 0; i--)
1180 ATTRIB1NV(index + i, v[i]);
1181 }
1182
1183 void GLAPIENTRY
1184 _mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1185 {
1186 GLint i;
1187 for (i = n - 1; i >= 0; i--)
1188 _mesa_VertexAttrib1dvNV(index + i, v + i);
1189 }
1190
1191 void GLAPIENTRY
1192 _mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1193 {
1194 GLint i;
1195 for (i = n - 1; i >= 0; i--)
1196 _mesa_VertexAttrib2svNV(index + i, v + 2 * i);
1197 }
1198
1199 void GLAPIENTRY
1200 _mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1201 {
1202 GLint i;
1203 for (i = n - 1; i >= 0; i--)
1204 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1205 }
1206
1207 void GLAPIENTRY
1208 _mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1209 {
1210 GLint i;
1211 for (i = n - 1; i >= 0; i--)
1212 _mesa_VertexAttrib2dvNV(index + i, v + 2 * i);
1213 }
1214
1215 void GLAPIENTRY
1216 _mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1217 {
1218 GLint i;
1219 for (i = n - 1; i >= 0; i--)
1220 _mesa_VertexAttrib3svNV(index + i, v + 3 * i);
1221 }
1222
1223 void GLAPIENTRY
1224 _mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1225 {
1226 GLint i;
1227 for (i = n - 1; i >= 0; i--)
1228 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1229 }
1230
1231 void GLAPIENTRY
1232 _mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1233 {
1234 GLint i;
1235 for (i = n - 1; i >= 0; i--)
1236 _mesa_VertexAttrib3dvNV(index + i, v + 3 * i);
1237 }
1238
1239 void GLAPIENTRY
1240 _mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1241 {
1242 GLint i;
1243 for (i = n - 1; i >= 0; i--)
1244 _mesa_VertexAttrib4svNV(index + i, v + 4 * i);
1245 }
1246
1247 void GLAPIENTRY
1248 _mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1249 {
1250 GLint i;
1251 for (i = n - 1; i >= 0; i--)
1252 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1253 }
1254
1255 void GLAPIENTRY
1256 _mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1257 {
1258 GLint i;
1259 for (i = n - 1; i >= 0; i--)
1260 _mesa_VertexAttrib4dvNV(index + i, v + 4 * i);
1261 }
1262
1263 void GLAPIENTRY
1264 _mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1265 {
1266 GLint i;
1267 for (i = n - 1; i >= 0; i--)
1268 _mesa_VertexAttrib4ubvNV(index + i, v + 4 * i);
1269 }
1270
1271
1272 /*
1273 * GL_ARB_vertex_program
1274 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1275 * Note that attribute indexes do NOT alias conventional attributes.
1276 */
1277
1278 void GLAPIENTRY
1279 _mesa_VertexAttrib1s(GLuint index, GLshort x)
1280 {
1281 ATTRIB1ARB(index, (GLfloat) x);
1282 }
1283
1284 void GLAPIENTRY
1285 _mesa_VertexAttrib1d(GLuint index, GLdouble x)
1286 {
1287 ATTRIB1ARB(index, (GLfloat) x);
1288 }
1289
1290 void GLAPIENTRY
1291 _mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y)
1292 {
1293 ATTRIB2ARB(index, (GLfloat) x, y);
1294 }
1295
1296 void GLAPIENTRY
1297 _mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
1298 {
1299 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1300 }
1301
1302 void GLAPIENTRY
1303 _mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
1304 {
1305 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1306 }
1307
1308 void GLAPIENTRY
1309 _mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1310 {
1311 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1312 }
1313
1314 void GLAPIENTRY
1315 _mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1316 {
1317 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1318 }
1319
1320 void GLAPIENTRY
1321 _mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1322 {
1323 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1324 }
1325
1326 void GLAPIENTRY
1327 _mesa_VertexAttrib1sv(GLuint index, const GLshort *v)
1328 {
1329 ATTRIB1ARB(index, (GLfloat) v[0]);
1330 }
1331
1332 void GLAPIENTRY
1333 _mesa_VertexAttrib1dv(GLuint index, const GLdouble *v)
1334 {
1335 ATTRIB1ARB(index, (GLfloat) v[0]);
1336 }
1337
1338 void GLAPIENTRY
1339 _mesa_VertexAttrib2sv(GLuint index, const GLshort *v)
1340 {
1341 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1342 }
1343
1344 void GLAPIENTRY
1345 _mesa_VertexAttrib2dv(GLuint index, const GLdouble *v)
1346 {
1347 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1348 }
1349
1350 void GLAPIENTRY
1351 _mesa_VertexAttrib3sv(GLuint index, const GLshort *v)
1352 {
1353 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1354 }
1355
1356 void GLAPIENTRY
1357 _mesa_VertexAttrib3dv(GLuint index, const GLdouble *v)
1358 {
1359 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1360 }
1361
1362 void GLAPIENTRY
1363 _mesa_VertexAttrib4sv(GLuint index, const GLshort *v)
1364 {
1365 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1366 (GLfloat)v[3]);
1367 }
1368
1369 void GLAPIENTRY
1370 _mesa_VertexAttrib4dv(GLuint index, const GLdouble *v)
1371 {
1372 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1373 }
1374
1375 void GLAPIENTRY
1376 _mesa_VertexAttrib4bv(GLuint index, const GLbyte * v)
1377 {
1378 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1379 }
1380
1381 void GLAPIENTRY
1382 _mesa_VertexAttrib4iv(GLuint index, const GLint * v)
1383 {
1384 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1385 }
1386
1387 void GLAPIENTRY
1388 _mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v)
1389 {
1390 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1391 }
1392
1393 void GLAPIENTRY
1394 _mesa_VertexAttrib4usv(GLuint index, const GLushort * v)
1395 {
1396 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1397 }
1398
1399 void GLAPIENTRY
1400 _mesa_VertexAttrib4uiv(GLuint index, const GLuint * v)
1401 {
1402 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1403 }
1404
1405 void GLAPIENTRY
1406 _mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v)
1407 {
1408 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1409 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1410 }
1411
1412 void GLAPIENTRY
1413 _mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v)
1414 {
1415 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1416 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1417 }
1418
1419 void GLAPIENTRY
1420 _mesa_VertexAttrib4Niv(GLuint index, const GLint * v)
1421 {
1422 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1423 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1424 }
1425
1426 void GLAPIENTRY
1427 _mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1428 {
1429 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1430 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1431 }
1432
1433 void GLAPIENTRY
1434 _mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v)
1435 {
1436 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1437 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1438 }
1439
1440 void GLAPIENTRY
1441 _mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v)
1442 {
1443 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1444 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1445 }
1446
1447 void GLAPIENTRY
1448 _mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v)
1449 {
1450 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1451 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1452 }
1453
1454
1455
1456 /**
1457 * GL_EXT_gpu_shader / GL 3.0 signed/unsigned integer-valued attributes.
1458 * Note that attribute indexes do NOT alias conventional attributes.
1459 */
1460
1461 void GLAPIENTRY
1462 _mesa_VertexAttribI1iv(GLuint index, const GLint *v)
1463 {
1464 ATTRIBI_1I(index, v[0]);
1465 }
1466
1467 void GLAPIENTRY
1468 _mesa_VertexAttribI1uiv(GLuint index, const GLuint *v)
1469 {
1470 ATTRIBI_1UI(index, v[0]);
1471 }
1472
1473 void GLAPIENTRY
1474 _mesa_VertexAttribI4bv(GLuint index, const GLbyte *v)
1475 {
1476 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1477 }
1478
1479 void GLAPIENTRY
1480 _mesa_VertexAttribI4sv(GLuint index, const GLshort *v)
1481 {
1482 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1483 }
1484
1485 void GLAPIENTRY
1486 _mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v)
1487 {
1488 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1489 }
1490
1491 void GLAPIENTRY
1492 _mesa_VertexAttribI4usv(GLuint index, const GLushort *v)
1493 {
1494 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1495 }
1496
1497 void GLAPIENTRY
1498 _mesa_VertexAttribL1d(GLuint index, GLdouble x)
1499 {
1500 ATTRIB1_D(index, x);
1501 }
1502
1503 void GLAPIENTRY
1504 _mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
1505 {
1506 ATTRIB2_D(index, x, y);
1507 }
1508
1509 void GLAPIENTRY
1510 _mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1511 {
1512 ATTRIB3_D(index, x, y, z);
1513 }
1514
1515 void GLAPIENTRY
1516 _mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1517 {
1518 ATTRIB4_D(index, x, y, z, w);
1519 }
1520
1521 void GLAPIENTRY
1522 _mesa_VertexAttribL1dv(GLuint index, const GLdouble *v)
1523 {
1524 ATTRIB1_D(index, v[0]);
1525 }
1526
1527 void GLAPIENTRY
1528 _mesa_VertexAttribL2dv(GLuint index, const GLdouble *v)
1529 {
1530 ATTRIB2_D(index, v[0], v[1]);
1531 }
1532
1533 void GLAPIENTRY
1534 _mesa_VertexAttribL3dv(GLuint index, const GLdouble *v)
1535 {
1536 ATTRIB3_D(index, v[0], v[1], v[2]);
1537 }
1538
1539 void GLAPIENTRY
1540 _mesa_VertexAttribL4dv(GLuint index, const GLdouble *v)
1541 {
1542 ATTRIB4_D(index, v[0], v[1], v[2], v[3]);
1543 }
1544
1545 /*
1546 * This code never registers handlers for any of the entry points
1547 * listed in vtxfmt.h.
1548 */
1549 void
1550 _mesa_loopback_init_api_table(const struct gl_context *ctx,
1551 struct _glapi_table *dest)
1552 {
1553 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
1554 SET_Color4ub(dest, _mesa_Color4ub);
1555 SET_Materialf(dest, _mesa_Materialf);
1556 }
1557 if (ctx->API == API_OPENGL_COMPAT) {
1558 SET_Color3b(dest, _mesa_Color3b);
1559 SET_Color3d(dest, _mesa_Color3d);
1560 SET_Color3i(dest, _mesa_Color3i);
1561 SET_Color3s(dest, _mesa_Color3s);
1562 SET_Color3ui(dest, _mesa_Color3ui);
1563 SET_Color3us(dest, _mesa_Color3us);
1564 SET_Color3ub(dest, _mesa_Color3ub);
1565 SET_Color4b(dest, _mesa_Color4b);
1566 SET_Color4d(dest, _mesa_Color4d);
1567 SET_Color4i(dest, _mesa_Color4i);
1568 SET_Color4s(dest, _mesa_Color4s);
1569 SET_Color4ui(dest, _mesa_Color4ui);
1570 SET_Color4us(dest, _mesa_Color4us);
1571 SET_Color3bv(dest, _mesa_Color3bv);
1572 SET_Color3dv(dest, _mesa_Color3dv);
1573 SET_Color3iv(dest, _mesa_Color3iv);
1574 SET_Color3sv(dest, _mesa_Color3sv);
1575 SET_Color3uiv(dest, _mesa_Color3uiv);
1576 SET_Color3usv(dest, _mesa_Color3usv);
1577 SET_Color3ubv(dest, _mesa_Color3ubv);
1578 SET_Color4bv(dest, _mesa_Color4bv);
1579 SET_Color4dv(dest, _mesa_Color4dv);
1580 SET_Color4iv(dest, _mesa_Color4iv);
1581 SET_Color4sv(dest, _mesa_Color4sv);
1582 SET_Color4uiv(dest, _mesa_Color4uiv);
1583 SET_Color4usv(dest, _mesa_Color4usv);
1584 SET_Color4ubv(dest, _mesa_Color4ubv);
1585
1586 SET_SecondaryColor3b(dest, _mesa_SecondaryColor3b);
1587 SET_SecondaryColor3d(dest, _mesa_SecondaryColor3d);
1588 SET_SecondaryColor3i(dest, _mesa_SecondaryColor3i);
1589 SET_SecondaryColor3s(dest, _mesa_SecondaryColor3s);
1590 SET_SecondaryColor3ui(dest, _mesa_SecondaryColor3ui);
1591 SET_SecondaryColor3us(dest, _mesa_SecondaryColor3us);
1592 SET_SecondaryColor3ub(dest, _mesa_SecondaryColor3ub);
1593 SET_SecondaryColor3bv(dest, _mesa_SecondaryColor3bv);
1594 SET_SecondaryColor3dv(dest, _mesa_SecondaryColor3dv);
1595 SET_SecondaryColor3iv(dest, _mesa_SecondaryColor3iv);
1596 SET_SecondaryColor3sv(dest, _mesa_SecondaryColor3sv);
1597 SET_SecondaryColor3uiv(dest, _mesa_SecondaryColor3uiv);
1598 SET_SecondaryColor3usv(dest, _mesa_SecondaryColor3usv);
1599 SET_SecondaryColor3ubv(dest, _mesa_SecondaryColor3ubv);
1600
1601 SET_EdgeFlagv(dest, _mesa_EdgeFlagv);
1602
1603 SET_Indexd(dest, _mesa_Indexd);
1604 SET_Indexi(dest, _mesa_Indexi);
1605 SET_Indexs(dest, _mesa_Indexs);
1606 SET_Indexub(dest, _mesa_Indexub);
1607 SET_Indexdv(dest, _mesa_Indexdv);
1608 SET_Indexiv(dest, _mesa_Indexiv);
1609 SET_Indexsv(dest, _mesa_Indexsv);
1610 SET_Indexubv(dest, _mesa_Indexubv);
1611 SET_Normal3b(dest, _mesa_Normal3b);
1612 SET_Normal3d(dest, _mesa_Normal3d);
1613 SET_Normal3i(dest, _mesa_Normal3i);
1614 SET_Normal3s(dest, _mesa_Normal3s);
1615 SET_Normal3bv(dest, _mesa_Normal3bv);
1616 SET_Normal3dv(dest, _mesa_Normal3dv);
1617 SET_Normal3iv(dest, _mesa_Normal3iv);
1618 SET_Normal3sv(dest, _mesa_Normal3sv);
1619 SET_TexCoord1d(dest, _mesa_TexCoord1d);
1620 SET_TexCoord1i(dest, _mesa_TexCoord1i);
1621 SET_TexCoord1s(dest, _mesa_TexCoord1s);
1622 SET_TexCoord2d(dest, _mesa_TexCoord2d);
1623 SET_TexCoord2s(dest, _mesa_TexCoord2s);
1624 SET_TexCoord2i(dest, _mesa_TexCoord2i);
1625 SET_TexCoord3d(dest, _mesa_TexCoord3d);
1626 SET_TexCoord3i(dest, _mesa_TexCoord3i);
1627 SET_TexCoord3s(dest, _mesa_TexCoord3s);
1628 SET_TexCoord4d(dest, _mesa_TexCoord4d);
1629 SET_TexCoord4i(dest, _mesa_TexCoord4i);
1630 SET_TexCoord4s(dest, _mesa_TexCoord4s);
1631 SET_TexCoord1dv(dest, _mesa_TexCoord1dv);
1632 SET_TexCoord1iv(dest, _mesa_TexCoord1iv);
1633 SET_TexCoord1sv(dest, _mesa_TexCoord1sv);
1634 SET_TexCoord2dv(dest, _mesa_TexCoord2dv);
1635 SET_TexCoord2iv(dest, _mesa_TexCoord2iv);
1636 SET_TexCoord2sv(dest, _mesa_TexCoord2sv);
1637 SET_TexCoord3dv(dest, _mesa_TexCoord3dv);
1638 SET_TexCoord3iv(dest, _mesa_TexCoord3iv);
1639 SET_TexCoord3sv(dest, _mesa_TexCoord3sv);
1640 SET_TexCoord4dv(dest, _mesa_TexCoord4dv);
1641 SET_TexCoord4iv(dest, _mesa_TexCoord4iv);
1642 SET_TexCoord4sv(dest, _mesa_TexCoord4sv);
1643 SET_Vertex2d(dest, _mesa_Vertex2d);
1644 SET_Vertex2i(dest, _mesa_Vertex2i);
1645 SET_Vertex2s(dest, _mesa_Vertex2s);
1646 SET_Vertex3d(dest, _mesa_Vertex3d);
1647 SET_Vertex3i(dest, _mesa_Vertex3i);
1648 SET_Vertex3s(dest, _mesa_Vertex3s);
1649 SET_Vertex4d(dest, _mesa_Vertex4d);
1650 SET_Vertex4i(dest, _mesa_Vertex4i);
1651 SET_Vertex4s(dest, _mesa_Vertex4s);
1652 SET_Vertex2dv(dest, _mesa_Vertex2dv);
1653 SET_Vertex2iv(dest, _mesa_Vertex2iv);
1654 SET_Vertex2sv(dest, _mesa_Vertex2sv);
1655 SET_Vertex3dv(dest, _mesa_Vertex3dv);
1656 SET_Vertex3iv(dest, _mesa_Vertex3iv);
1657 SET_Vertex3sv(dest, _mesa_Vertex3sv);
1658 SET_Vertex4dv(dest, _mesa_Vertex4dv);
1659 SET_Vertex4iv(dest, _mesa_Vertex4iv);
1660 SET_Vertex4sv(dest, _mesa_Vertex4sv);
1661 SET_MultiTexCoord1d(dest, _mesa_MultiTexCoord1d);
1662 SET_MultiTexCoord1dv(dest, _mesa_MultiTexCoord1dv);
1663 SET_MultiTexCoord1i(dest, _mesa_MultiTexCoord1i);
1664 SET_MultiTexCoord1iv(dest, _mesa_MultiTexCoord1iv);
1665 SET_MultiTexCoord1s(dest, _mesa_MultiTexCoord1s);
1666 SET_MultiTexCoord1sv(dest, _mesa_MultiTexCoord1sv);
1667 SET_MultiTexCoord2d(dest, _mesa_MultiTexCoord2d);
1668 SET_MultiTexCoord2dv(dest, _mesa_MultiTexCoord2dv);
1669 SET_MultiTexCoord2i(dest, _mesa_MultiTexCoord2i);
1670 SET_MultiTexCoord2iv(dest, _mesa_MultiTexCoord2iv);
1671 SET_MultiTexCoord2s(dest, _mesa_MultiTexCoord2s);
1672 SET_MultiTexCoord2sv(dest, _mesa_MultiTexCoord2sv);
1673 SET_MultiTexCoord3d(dest, _mesa_MultiTexCoord3d);
1674 SET_MultiTexCoord3dv(dest, _mesa_MultiTexCoord3dv);
1675 SET_MultiTexCoord3i(dest, _mesa_MultiTexCoord3i);
1676 SET_MultiTexCoord3iv(dest, _mesa_MultiTexCoord3iv);
1677 SET_MultiTexCoord3s(dest, _mesa_MultiTexCoord3s);
1678 SET_MultiTexCoord3sv(dest, _mesa_MultiTexCoord3sv);
1679 SET_MultiTexCoord4d(dest, _mesa_MultiTexCoord4d);
1680 SET_MultiTexCoord4dv(dest, _mesa_MultiTexCoord4dv);
1681 SET_MultiTexCoord4i(dest, _mesa_MultiTexCoord4i);
1682 SET_MultiTexCoord4iv(dest, _mesa_MultiTexCoord4iv);
1683 SET_MultiTexCoord4s(dest, _mesa_MultiTexCoord4s);
1684 SET_MultiTexCoord4sv(dest, _mesa_MultiTexCoord4sv);
1685 SET_EvalCoord2dv(dest, _mesa_EvalCoord2dv);
1686 SET_EvalCoord2fv(dest, _mesa_EvalCoord2fv);
1687 SET_EvalCoord2d(dest, _mesa_EvalCoord2d);
1688 SET_EvalCoord1dv(dest, _mesa_EvalCoord1dv);
1689 SET_EvalCoord1fv(dest, _mesa_EvalCoord1fv);
1690 SET_EvalCoord1d(dest, _mesa_EvalCoord1d);
1691 SET_Materiali(dest, _mesa_Materiali);
1692 SET_Materialiv(dest, _mesa_Materialiv);
1693 SET_Rectd(dest, _mesa_Rectd);
1694 SET_Rectdv(dest, _mesa_Rectdv);
1695 SET_Rectfv(dest, _mesa_Rectfv);
1696 SET_Recti(dest, _mesa_Recti);
1697 SET_Rectiv(dest, _mesa_Rectiv);
1698 SET_Rects(dest, _mesa_Rects);
1699 SET_Rectsv(dest, _mesa_Rectsv);
1700 SET_FogCoordd(dest, _mesa_FogCoordd);
1701 SET_FogCoorddv(dest, _mesa_FogCoorddv);
1702 }
1703
1704 if (ctx->API == API_OPENGL_COMPAT) {
1705 SET_VertexAttrib1sNV(dest, _mesa_VertexAttrib1sNV);
1706 SET_VertexAttrib1dNV(dest, _mesa_VertexAttrib1dNV);
1707 SET_VertexAttrib2sNV(dest, _mesa_VertexAttrib2sNV);
1708 SET_VertexAttrib2dNV(dest, _mesa_VertexAttrib2dNV);
1709 SET_VertexAttrib3sNV(dest, _mesa_VertexAttrib3sNV);
1710 SET_VertexAttrib3dNV(dest, _mesa_VertexAttrib3dNV);
1711 SET_VertexAttrib4sNV(dest, _mesa_VertexAttrib4sNV);
1712 SET_VertexAttrib4dNV(dest, _mesa_VertexAttrib4dNV);
1713 SET_VertexAttrib4ubNV(dest, _mesa_VertexAttrib4ubNV);
1714 SET_VertexAttrib1svNV(dest, _mesa_VertexAttrib1svNV);
1715 SET_VertexAttrib1dvNV(dest, _mesa_VertexAttrib1dvNV);
1716 SET_VertexAttrib2svNV(dest, _mesa_VertexAttrib2svNV);
1717 SET_VertexAttrib2dvNV(dest, _mesa_VertexAttrib2dvNV);
1718 SET_VertexAttrib3svNV(dest, _mesa_VertexAttrib3svNV);
1719 SET_VertexAttrib3dvNV(dest, _mesa_VertexAttrib3dvNV);
1720 SET_VertexAttrib4svNV(dest, _mesa_VertexAttrib4svNV);
1721 SET_VertexAttrib4dvNV(dest, _mesa_VertexAttrib4dvNV);
1722 SET_VertexAttrib4ubvNV(dest, _mesa_VertexAttrib4ubvNV);
1723 SET_VertexAttribs1svNV(dest, _mesa_VertexAttribs1svNV);
1724 SET_VertexAttribs1fvNV(dest, _mesa_VertexAttribs1fvNV);
1725 SET_VertexAttribs1dvNV(dest, _mesa_VertexAttribs1dvNV);
1726 SET_VertexAttribs2svNV(dest, _mesa_VertexAttribs2svNV);
1727 SET_VertexAttribs2fvNV(dest, _mesa_VertexAttribs2fvNV);
1728 SET_VertexAttribs2dvNV(dest, _mesa_VertexAttribs2dvNV);
1729 SET_VertexAttribs3svNV(dest, _mesa_VertexAttribs3svNV);
1730 SET_VertexAttribs3fvNV(dest, _mesa_VertexAttribs3fvNV);
1731 SET_VertexAttribs3dvNV(dest, _mesa_VertexAttribs3dvNV);
1732 SET_VertexAttribs4svNV(dest, _mesa_VertexAttribs4svNV);
1733 SET_VertexAttribs4fvNV(dest, _mesa_VertexAttribs4fvNV);
1734 SET_VertexAttribs4dvNV(dest, _mesa_VertexAttribs4dvNV);
1735 SET_VertexAttribs4ubvNV(dest, _mesa_VertexAttribs4ubvNV);
1736 }
1737
1738 if (_mesa_is_desktop_gl(ctx)) {
1739 SET_VertexAttrib1s(dest, _mesa_VertexAttrib1s);
1740 SET_VertexAttrib1d(dest, _mesa_VertexAttrib1d);
1741 SET_VertexAttrib2s(dest, _mesa_VertexAttrib2s);
1742 SET_VertexAttrib2d(dest, _mesa_VertexAttrib2d);
1743 SET_VertexAttrib3s(dest, _mesa_VertexAttrib3s);
1744 SET_VertexAttrib3d(dest, _mesa_VertexAttrib3d);
1745 SET_VertexAttrib4s(dest, _mesa_VertexAttrib4s);
1746 SET_VertexAttrib4d(dest, _mesa_VertexAttrib4d);
1747 SET_VertexAttrib1sv(dest, _mesa_VertexAttrib1sv);
1748 SET_VertexAttrib1dv(dest, _mesa_VertexAttrib1dv);
1749 SET_VertexAttrib2sv(dest, _mesa_VertexAttrib2sv);
1750 SET_VertexAttrib2dv(dest, _mesa_VertexAttrib2dv);
1751 SET_VertexAttrib3sv(dest, _mesa_VertexAttrib3sv);
1752 SET_VertexAttrib3dv(dest, _mesa_VertexAttrib3dv);
1753 SET_VertexAttrib4sv(dest, _mesa_VertexAttrib4sv);
1754 SET_VertexAttrib4dv(dest, _mesa_VertexAttrib4dv);
1755 SET_VertexAttrib4Nub(dest, _mesa_VertexAttrib4Nub);
1756 SET_VertexAttrib4Nubv(dest, _mesa_VertexAttrib4Nubv);
1757 SET_VertexAttrib4bv(dest, _mesa_VertexAttrib4bv);
1758 SET_VertexAttrib4iv(dest, _mesa_VertexAttrib4iv);
1759 SET_VertexAttrib4ubv(dest, _mesa_VertexAttrib4ubv);
1760 SET_VertexAttrib4usv(dest, _mesa_VertexAttrib4usv);
1761 SET_VertexAttrib4uiv(dest, _mesa_VertexAttrib4uiv);
1762 SET_VertexAttrib4Nbv(dest, _mesa_VertexAttrib4Nbv);
1763 SET_VertexAttrib4Nsv(dest, _mesa_VertexAttrib4Nsv);
1764 SET_VertexAttrib4Nusv(dest, _mesa_VertexAttrib4Nusv);
1765 SET_VertexAttrib4Niv(dest, _mesa_VertexAttrib4Niv);
1766 SET_VertexAttrib4Nuiv(dest, _mesa_VertexAttrib4Nuiv);
1767
1768 /* GL_EXT_gpu_shader4, GL 3.0 */
1769 SET_VertexAttribI1iv(dest, _mesa_VertexAttribI1iv);
1770 SET_VertexAttribI1uiv(dest, _mesa_VertexAttribI1uiv);
1771 SET_VertexAttribI4bv(dest, _mesa_VertexAttribI4bv);
1772 SET_VertexAttribI4sv(dest, _mesa_VertexAttribI4sv);
1773 SET_VertexAttribI4ubv(dest, _mesa_VertexAttribI4ubv);
1774 SET_VertexAttribI4usv(dest, _mesa_VertexAttribI4usv);
1775
1776 /* GL 4.1 / GL_ARB_vertex_attrib_64bit */
1777 SET_VertexAttribL1d(dest, _mesa_VertexAttribL1d);
1778 SET_VertexAttribL2d(dest, _mesa_VertexAttribL2d);
1779 SET_VertexAttribL3d(dest, _mesa_VertexAttribL3d);
1780 SET_VertexAttribL4d(dest, _mesa_VertexAttribL4d);
1781
1782 SET_VertexAttribL1dv(dest, _mesa_VertexAttribL1dv);
1783 SET_VertexAttribL2dv(dest, _mesa_VertexAttribL2dv);
1784 SET_VertexAttribL3dv(dest, _mesa_VertexAttribL3dv);
1785 SET_VertexAttribL4dv(dest, _mesa_VertexAttribL4dv);
1786 }
1787 }