2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "api_validate.h"
28 #include "bufferobj.h"
31 #include "mfeatures.h"
39 * \return number of bytes in array [count] of type.
42 index_bytes(GLenum type
, GLsizei count
)
44 if (type
== GL_UNSIGNED_INT
) {
45 return count
* sizeof(GLuint
);
47 else if (type
== GL_UNSIGNED_BYTE
) {
48 return count
* sizeof(GLubyte
);
51 ASSERT(type
== GL_UNSIGNED_SHORT
);
52 return count
* sizeof(GLushort
);
58 * Find the max index in the given element/index buffer
61 _mesa_max_buffer_index(struct gl_context
*ctx
, GLuint count
, GLenum type
,
63 struct gl_buffer_object
*elementBuf
)
65 const GLubyte
*map
= NULL
;
69 if (_mesa_is_bufferobj(elementBuf
)) {
70 /* elements are in a user-defined buffer object. need to map it */
71 map
= ctx
->Driver
.MapBufferRange(ctx
, 0, elementBuf
->Size
,
72 GL_MAP_READ_BIT
, elementBuf
);
73 /* Actual address is the sum of pointers */
74 indices
= (const GLvoid
*) ADD_POINTERS(map
, (const GLubyte
*) indices
);
77 if (type
== GL_UNSIGNED_INT
) {
78 for (i
= 0; i
< count
; i
++)
79 if (((GLuint
*) indices
)[i
] > max
)
80 max
= ((GLuint
*) indices
)[i
];
82 else if (type
== GL_UNSIGNED_SHORT
) {
83 for (i
= 0; i
< count
; i
++)
84 if (((GLushort
*) indices
)[i
] > max
)
85 max
= ((GLushort
*) indices
)[i
];
88 ASSERT(type
== GL_UNSIGNED_BYTE
);
89 for (i
= 0; i
< count
; i
++)
90 if (((GLubyte
*) indices
)[i
] > max
)
91 max
= ((GLubyte
*) indices
)[i
];
95 ctx
->Driver
.UnmapBuffer(ctx
, elementBuf
);
103 * Check if OK to draw arrays/elements.
106 check_valid_to_render(struct gl_context
*ctx
, const char *function
)
108 if (!_mesa_valid_to_render(ctx
, function
)) {
115 /* For ES2, we can draw if any vertex array is enabled (and we
116 * should always have a vertex program/shader). */
117 if (ctx
->Array
.ArrayObj
->_Enabled
== 0x0 || !ctx
->VertexProgram
._Current
)
124 /* For OpenGL ES, only draw if we have vertex positions
126 if (!ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_POS
].Enabled
)
133 case API_OPENGL_CORE
:
135 const struct gl_shader_program
*vsProg
=
136 ctx
->Shader
.CurrentVertexProgram
;
137 GLboolean haveVertexShader
= (vsProg
&& vsProg
->LinkStatus
);
138 GLboolean haveVertexProgram
= ctx
->VertexProgram
._Enabled
;
139 if (haveVertexShader
|| haveVertexProgram
) {
140 /* Draw regardless of whether or not we have any vertex arrays.
141 * (Ex: could draw a point using a constant vertex pos)
146 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
149 return (ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_POS
].Enabled
||
150 ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_GENERIC0
].Enabled
);
165 * Do bounds checking on array element indexes. Check that the vertices
166 * pointed to by the indices don't lie outside buffer object bounds.
167 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
170 check_index_bounds(struct gl_context
*ctx
, GLsizei count
, GLenum type
,
171 const GLvoid
*indices
, GLint basevertex
)
173 struct _mesa_prim prim
;
174 struct _mesa_index_buffer ib
;
177 /* Only the X Server needs to do this -- otherwise, accessing outside
178 * array/BO bounds allows application termination.
180 if (!ctx
->Const
.CheckArrayBounds
)
183 memset(&prim
, 0, sizeof(prim
));
186 memset(&ib
, 0, sizeof(ib
));
189 ib
.obj
= ctx
->Array
.ArrayObj
->ElementArrayBufferObj
;
191 vbo_get_minmax_indices(ctx
, &prim
, &ib
, &min
, &max
, 1);
193 if ((int)(min
+ basevertex
) < 0 ||
194 max
+ basevertex
>= ctx
->Array
.ArrayObj
->_MaxElement
) {
195 /* the max element is out of bounds of one or more enabled arrays */
196 _mesa_warning(ctx
, "glDrawElements() index=%u is out of bounds (max=%u)",
197 max
, ctx
->Array
.ArrayObj
->_MaxElement
);
206 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
207 * etc? The set of legal values depends on whether geometry shaders/programs
211 _mesa_valid_prim_mode(struct gl_context
*ctx
, GLenum mode
, const char *name
)
221 case GL_TRIANGLE_STRIP
:
222 case GL_TRIANGLE_FAN
:
228 case GL_LINES_ADJACENCY
:
229 case GL_LINE_STRIP_ADJACENCY
:
230 case GL_TRIANGLES_ADJACENCY
:
231 case GL_TRIANGLE_STRIP_ADJACENCY
:
232 valid_enum
= (ctx
->Extensions
.ARB_geometry_shader4
);
240 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(mode=%x)", name
, mode
);
244 /* From the GL_EXT_transform_feedback spec:
246 * "The error INVALID_OPERATION is generated if Begin, or any command
247 * that performs an explicit Begin, is called when:
249 * * a geometry shader is not active and <mode> does not match the
250 * allowed begin modes for the current transform feedback state as
251 * given by table X.1.
253 * * a geometry shader is active and the output primitive type of the
254 * geometry shader does not match the allowed begin modes for the
255 * current transform feedback state as given by table X.1.
258 if (ctx
->TransformFeedback
.CurrentObject
->Active
&&
259 !ctx
->TransformFeedback
.CurrentObject
->Paused
) {
260 GLboolean pass
= GL_TRUE
;
264 pass
= ctx
->TransformFeedback
.Mode
== GL_POINTS
;
269 pass
= ctx
->TransformFeedback
.Mode
== GL_LINES
;
272 pass
= ctx
->TransformFeedback
.Mode
== GL_TRIANGLES
;
276 _mesa_error(ctx
, GL_INVALID_OPERATION
,
277 "%s(mode=%s vs transform feedback %s)",
279 _mesa_lookup_prim_by_nr(mode
),
280 _mesa_lookup_prim_by_nr(ctx
->TransformFeedback
.Mode
));
289 * Verify that the element type is valid.
291 * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
294 valid_elements_type(struct gl_context
*ctx
, GLenum type
, const char *name
)
297 case GL_UNSIGNED_BYTE
:
298 case GL_UNSIGNED_SHORT
:
299 case GL_UNSIGNED_INT
:
303 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(type = %s)", name
,
304 _mesa_lookup_enum_by_nr(type
));
310 * Error checking for glDrawElements(). Includes parameter checking
311 * and VBO bounds checking.
312 * \return GL_TRUE if OK to render, GL_FALSE if error found
315 _mesa_validate_DrawElements(struct gl_context
*ctx
,
316 GLenum mode
, GLsizei count
, GLenum type
,
317 const GLvoid
*indices
, GLint basevertex
)
319 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
320 FLUSH_CURRENT(ctx
, 0);
324 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawElements(count)" );
328 if (!_mesa_valid_prim_mode(ctx
, mode
, "glDrawElements")) {
332 if (!valid_elements_type(ctx
, type
, "glDrawElements"))
335 if (!check_valid_to_render(ctx
, "glDrawElements"))
338 /* Vertex buffer object tests */
339 if (_mesa_is_bufferobj(ctx
->Array
.ArrayObj
->ElementArrayBufferObj
)) {
340 /* use indices in the buffer object */
341 /* make sure count doesn't go outside buffer bounds */
342 if (index_bytes(type
, count
) > ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Size
) {
343 _mesa_warning(ctx
, "glDrawElements index out of buffer bounds");
348 /* not using a VBO */
353 if (!check_index_bounds(ctx
, count
, type
, indices
, basevertex
))
361 * Error checking for glMultiDrawElements(). Includes parameter checking
362 * and VBO bounds checking.
363 * \return GL_TRUE if OK to render, GL_FALSE if error found
366 _mesa_validate_MultiDrawElements(struct gl_context
*ctx
,
367 GLenum mode
, const GLsizei
*count
,
368 GLenum type
, const GLvoid
* const *indices
,
369 GLuint primcount
, const GLint
*basevertex
)
373 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
374 FLUSH_CURRENT(ctx
, 0);
376 for (i
= 0; i
< primcount
; i
++) {
379 _mesa_error(ctx
, GL_INVALID_VALUE
,
380 "glMultiDrawElements(count)" );
385 if (!_mesa_valid_prim_mode(ctx
, mode
, "glMultiDrawElements")) {
389 if (!valid_elements_type(ctx
, type
, "glMultiDrawElements"))
392 if (!check_valid_to_render(ctx
, "glMultiDrawElements"))
395 /* Vertex buffer object tests */
396 if (_mesa_is_bufferobj(ctx
->Array
.ArrayObj
->ElementArrayBufferObj
)) {
397 /* use indices in the buffer object */
398 /* make sure count doesn't go outside buffer bounds */
399 for (i
= 0; i
< primcount
; i
++) {
400 if (index_bytes(type
, count
[i
]) >
401 ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Size
) {
403 "glMultiDrawElements index out of buffer bounds");
409 /* not using a VBO */
410 for (i
= 0; i
< primcount
; i
++) {
416 for (i
= 0; i
< primcount
; i
++) {
417 if (!check_index_bounds(ctx
, count
[i
], type
, indices
[i
],
418 basevertex
? basevertex
[i
] : 0))
427 * Error checking for glDrawRangeElements(). Includes parameter checking
428 * and VBO bounds checking.
429 * \return GL_TRUE if OK to render, GL_FALSE if error found
432 _mesa_validate_DrawRangeElements(struct gl_context
*ctx
, GLenum mode
,
433 GLuint start
, GLuint end
,
434 GLsizei count
, GLenum type
,
435 const GLvoid
*indices
, GLint basevertex
)
437 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
438 FLUSH_CURRENT(ctx
, 0);
442 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawRangeElements(count)" );
446 if (!_mesa_valid_prim_mode(ctx
, mode
, "glDrawRangeElements")) {
451 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawRangeElements(end<start)");
455 if (!valid_elements_type(ctx
, type
, "glDrawRangeElements"))
458 if (!check_valid_to_render(ctx
, "glDrawRangeElements"))
461 /* Vertex buffer object tests */
462 if (_mesa_is_bufferobj(ctx
->Array
.ArrayObj
->ElementArrayBufferObj
)) {
463 /* use indices in the buffer object */
464 /* make sure count doesn't go outside buffer bounds */
465 if (index_bytes(type
, count
) > ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Size
) {
466 _mesa_warning(ctx
, "glDrawRangeElements index out of buffer bounds");
471 /* not using a VBO */
476 if (!check_index_bounds(ctx
, count
, type
, indices
, basevertex
))
484 * Called from the tnl module to error check the function parameters and
485 * verify that we really can draw something.
486 * \return GL_TRUE if OK to render, GL_FALSE if error found
489 _mesa_validate_DrawArrays(struct gl_context
*ctx
,
490 GLenum mode
, GLint start
, GLsizei count
)
492 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
493 FLUSH_CURRENT(ctx
, 0);
497 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawArrays(count)" );
501 if (!_mesa_valid_prim_mode(ctx
, mode
, "glDrawArrays")) {
505 if (!check_valid_to_render(ctx
, "glDrawArrays"))
508 if (ctx
->Const
.CheckArrayBounds
) {
509 if (start
+ count
> (GLint
) ctx
->Array
.ArrayObj
->_MaxElement
)
518 _mesa_validate_DrawArraysInstanced(struct gl_context
*ctx
, GLenum mode
, GLint first
,
519 GLsizei count
, GLsizei numInstances
)
521 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
522 FLUSH_CURRENT(ctx
, 0);
526 _mesa_error(ctx
, GL_INVALID_VALUE
,
527 "glDrawArraysInstanced(count=%d)", count
);
532 _mesa_error(ctx
, GL_INVALID_VALUE
,
533 "glDrawArraysInstanced(start=%d)", first
);
537 if (!_mesa_valid_prim_mode(ctx
, mode
, "glDrawArraysInstanced")) {
541 if (numInstances
<= 0) {
542 if (numInstances
< 0)
543 _mesa_error(ctx
, GL_INVALID_VALUE
,
544 "glDrawArraysInstanced(numInstances=%d)", numInstances
);
548 if (!check_valid_to_render(ctx
, "glDrawArraysInstanced(invalid to render)"))
551 if (ctx
->Const
.CheckArrayBounds
) {
552 if (first
+ count
> (GLint
) ctx
->Array
.ArrayObj
->_MaxElement
)
561 _mesa_validate_DrawElementsInstanced(struct gl_context
*ctx
,
562 GLenum mode
, GLsizei count
, GLenum type
,
563 const GLvoid
*indices
, GLsizei numInstances
,
566 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
567 FLUSH_CURRENT(ctx
, 0);
571 _mesa_error(ctx
, GL_INVALID_VALUE
,
572 "glDrawElementsInstanced(count=%d)", count
);
576 if (!_mesa_valid_prim_mode(ctx
, mode
, "glDrawElementsInstanced")) {
580 if (!valid_elements_type(ctx
, type
, "glDrawElementsInstanced"))
583 if (numInstances
<= 0) {
584 if (numInstances
< 0)
585 _mesa_error(ctx
, GL_INVALID_VALUE
,
586 "glDrawElementsInstanced(numInstances=%d)", numInstances
);
590 if (!check_valid_to_render(ctx
, "glDrawElementsInstanced"))
593 /* Vertex buffer object tests */
594 if (_mesa_is_bufferobj(ctx
->Array
.ArrayObj
->ElementArrayBufferObj
)) {
595 /* use indices in the buffer object */
596 /* make sure count doesn't go outside buffer bounds */
597 if (index_bytes(type
, count
) > ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Size
) {
599 "glDrawElementsInstanced index out of buffer bounds");
604 /* not using a VBO */
609 if (!check_index_bounds(ctx
, count
, type
, indices
, basevertex
))
616 #if FEATURE_EXT_transform_feedback
619 _mesa_validate_DrawTransformFeedback(struct gl_context
*ctx
,
621 struct gl_transform_feedback_object
*obj
,
623 GLsizei numInstances
)
625 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
626 FLUSH_CURRENT(ctx
, 0);
628 if (!_mesa_valid_prim_mode(ctx
, mode
, "glDrawTransformFeedback*(mode)")) {
633 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawTransformFeedback*(name)");
637 if (!obj
->EndedAnytime
) {
638 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawTransformFeedback*");
642 if (stream
>= ctx
->Const
.MaxVertexStreams
) {
643 _mesa_error(ctx
, GL_INVALID_VALUE
,
644 "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
648 if (numInstances
<= 0) {
649 if (numInstances
< 0)
650 _mesa_error(ctx
, GL_INVALID_VALUE
,
651 "glDrawTransformFeedback*Instanced(numInstances=%d)",
656 if (!check_valid_to_render(ctx
, "glDrawTransformFeedback*")) {