mesa: avoid valgrind warning due to opaque only being set sometimes
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <stdbool.h>
26 #include "glheader.h"
27 #include "api_validate.h"
28 #include "arrayobj.h"
29 #include "bufferobj.h"
30 #include "context.h"
31 #include "imports.h"
32 #include "mtypes.h"
33 #include "enums.h"
34 #include "vbo/vbo.h"
35 #include "transformfeedback.h"
36
37
38 /**
39 * Check if OK to draw arrays/elements.
40 */
41 static bool
42 check_valid_to_render(struct gl_context *ctx, const char *function)
43 {
44 if (!_mesa_valid_to_render(ctx, function)) {
45 return false;
46 }
47
48 switch (ctx->API) {
49 case API_OPENGLES2:
50 /* For ES2, we can draw if we have a vertex program/shader). */
51 return ctx->VertexProgram._Current != NULL;
52
53 case API_OPENGLES:
54 /* For OpenGL ES, only draw if we have vertex positions
55 */
56 if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
57 return false;
58 break;
59
60 case API_OPENGL_CORE:
61 /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
62 * Core Profile spec says:
63 *
64 * "An INVALID_OPERATION error is generated if no vertex array
65 * object is bound (see section 10.3.1)."
66 */
67 if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
68 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
69 return false;
70 }
71
72 /* The spec argues that this is allowed because a tess ctrl shader
73 * without a tess eval shader can be used with transform feedback.
74 * However, glBeginTransformFeedback doesn't allow GL_PATCHES and
75 * therefore doesn't allow tessellation.
76 *
77 * Further investigation showed that this is indeed a spec bug and
78 * a tess ctrl shader without a tess eval shader shouldn't have been
79 * allowed, because there is no API in GL 4.0 that can make use this
80 * to produce something useful.
81 *
82 * Also, all vendors except one don't support a tess ctrl shader without
83 * a tess eval shader anyway.
84 */
85 if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) {
86 _mesa_error(ctx, GL_INVALID_OPERATION,
87 "%s(tess eval shader is missing)", function);
88 return false;
89 }
90
91 /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
92 * says:
93 *
94 * "If there is no active program for the vertex or fragment shader
95 * stages, the results of vertex and/or fragment processing will be
96 * undefined. However, this is not an error."
97 *
98 * The fragment shader is not tested here because other state (e.g.,
99 * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
100 */
101 return ctx->VertexProgram._Current != NULL;
102
103 case API_OPENGL_COMPAT:
104 if (ctx->VertexProgram._Current != NULL) {
105 /* Draw regardless of whether or not we have any vertex arrays.
106 * (Ex: could draw a point using a constant vertex pos)
107 */
108 return true;
109 } else {
110 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
111 * array [0]).
112 */
113 return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
114 ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
115 }
116 break;
117
118 default:
119 unreachable("Invalid API value in check_valid_to_render()");
120 }
121
122 if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
123 _mesa_error(ctx, GL_INVALID_OPERATION,
124 "%s(vertex buffers are mapped)", function);
125 return false;
126 }
127
128 return true;
129 }
130
131
132 /**
133 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
134 * etc? The set of legal values depends on whether geometry shaders/programs
135 * are supported.
136 * Note: This may be called during display list compilation.
137 */
138 bool
139 _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
140 {
141 /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
142 * first and exit. You would think that a switch-statement would be the
143 * right approach, but at least GCC 4.7.2 generates some pretty dire code
144 * for the common case.
145 */
146 if (likely(mode <= GL_TRIANGLE_FAN))
147 return true;
148
149 if (mode <= GL_POLYGON)
150 return (ctx->API == API_OPENGL_COMPAT);
151
152 if (mode <= GL_TRIANGLE_STRIP_ADJACENCY)
153 return _mesa_has_geometry_shaders(ctx);
154
155 if (mode == GL_PATCHES)
156 return _mesa_has_tessellation(ctx);
157
158 return false;
159 }
160
161
162 /**
163 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
164 * etc? Also, do additional checking related to transformation feedback.
165 * Note: this function cannot be called during glNewList(GL_COMPILE) because
166 * this code depends on current transform feedback state.
167 * Also, do additional checking related to tessellation shaders.
168 */
169 GLboolean
170 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
171 {
172 bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
173
174 if (!valid_enum) {
175 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
176 return GL_FALSE;
177 }
178
179 /* From the OpenGL 4.5 specification, section 11.3.1:
180 *
181 * The error INVALID_OPERATION is generated if Begin, or any command that
182 * implicitly calls Begin, is called when a geometry shader is active and:
183 *
184 * * the input primitive type of the current geometry shader is
185 * POINTS and <mode> is not POINTS,
186 *
187 * * the input primitive type of the current geometry shader is
188 * LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
189 *
190 * * the input primitive type of the current geometry shader is
191 * TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
192 * TRIANGLE_FAN,
193 *
194 * * the input primitive type of the current geometry shader is
195 * LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
196 * LINE_STRIP_ADJACENCY_ARB, or
197 *
198 * * the input primitive type of the current geometry shader is
199 * TRIANGLES_ADJACENCY_ARB and <mode> is not
200 * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
201 *
202 * The GL spec doesn't mention any interaction with tessellation, which
203 * is clearly a spec bug. The same rule should apply, but instead of
204 * the draw primitive mode, the tessellation evaluation shader primitive
205 * mode should be used for the checking.
206 */
207 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
208 const GLenum geom_mode =
209 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
210 _LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType;
211 struct gl_shader_program *tes =
212 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
213 GLenum mode_before_gs = mode;
214
215 if (tes) {
216 struct gl_linked_shader *tes_sh =
217 tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
218 if (tes_sh->info.TessEval.PointMode)
219 mode_before_gs = GL_POINTS;
220 else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
221 mode_before_gs = GL_LINES;
222 else
223 /* the GL_QUADS mode generates triangles too */
224 mode_before_gs = GL_TRIANGLES;
225 }
226
227 switch (mode_before_gs) {
228 case GL_POINTS:
229 valid_enum = (geom_mode == GL_POINTS);
230 break;
231 case GL_LINES:
232 case GL_LINE_LOOP:
233 case GL_LINE_STRIP:
234 valid_enum = (geom_mode == GL_LINES);
235 break;
236 case GL_TRIANGLES:
237 case GL_TRIANGLE_STRIP:
238 case GL_TRIANGLE_FAN:
239 valid_enum = (geom_mode == GL_TRIANGLES);
240 break;
241 case GL_QUADS:
242 case GL_QUAD_STRIP:
243 case GL_POLYGON:
244 valid_enum = false;
245 break;
246 case GL_LINES_ADJACENCY:
247 case GL_LINE_STRIP_ADJACENCY:
248 valid_enum = (geom_mode == GL_LINES_ADJACENCY);
249 break;
250 case GL_TRIANGLES_ADJACENCY:
251 case GL_TRIANGLE_STRIP_ADJACENCY:
252 valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
253 break;
254 default:
255 valid_enum = false;
256 break;
257 }
258 if (!valid_enum) {
259 _mesa_error(ctx, GL_INVALID_OPERATION,
260 "%s(mode=%s vs geometry shader input %s)",
261 name,
262 _mesa_lookup_prim_by_nr(mode_before_gs),
263 _mesa_lookup_prim_by_nr(geom_mode));
264 return GL_FALSE;
265 }
266 }
267
268 /* From the OpenGL 4.0 (Core Profile) spec (section 2.12):
269 *
270 * "Tessellation operates only on patch primitives. If tessellation is
271 * active, any command that transfers vertices to the GL will
272 * generate an INVALID_OPERATION error if the primitive mode is not
273 * PATCHES.
274 * Patch primitives are not supported by pipeline stages below the
275 * tessellation evaluation shader. If there is no active program
276 * object or the active program object does not contain a tessellation
277 * evaluation shader, the error INVALID_OPERATION is generated by any
278 * command that transfers vertices to the GL if the primitive mode is
279 * PATCHES."
280 *
281 */
282 if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] ||
283 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) {
284 if (mode != GL_PATCHES) {
285 _mesa_error(ctx, GL_INVALID_OPERATION,
286 "only GL_PATCHES valid with tessellation");
287 return GL_FALSE;
288 }
289 }
290 else {
291 if (mode == GL_PATCHES) {
292 _mesa_error(ctx, GL_INVALID_OPERATION,
293 "GL_PATCHES only valid with tessellation");
294 return GL_FALSE;
295 }
296 }
297
298 /* From the GL_EXT_transform_feedback spec:
299 *
300 * "The error INVALID_OPERATION is generated if Begin, or any command
301 * that performs an explicit Begin, is called when:
302 *
303 * * a geometry shader is not active and <mode> does not match the
304 * allowed begin modes for the current transform feedback state as
305 * given by table X.1.
306 *
307 * * a geometry shader is active and the output primitive type of the
308 * geometry shader does not match the allowed begin modes for the
309 * current transform feedback state as given by table X.1.
310 *
311 */
312 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
313 GLboolean pass = GL_TRUE;
314
315 if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
316 switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
317 _LinkedShaders[MESA_SHADER_GEOMETRY]->
318 info.Geom.OutputType) {
319 case GL_POINTS:
320 pass = ctx->TransformFeedback.Mode == GL_POINTS;
321 break;
322 case GL_LINE_STRIP:
323 pass = ctx->TransformFeedback.Mode == GL_LINES;
324 break;
325 case GL_TRIANGLE_STRIP:
326 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
327 break;
328 default:
329 pass = GL_FALSE;
330 }
331 }
332 else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
333 struct gl_shader_program *tes =
334 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
335 struct gl_linked_shader *tes_sh =
336 tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
337 if (tes_sh->info.TessEval.PointMode)
338 pass = ctx->TransformFeedback.Mode == GL_POINTS;
339 else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
340 pass = ctx->TransformFeedback.Mode == GL_LINES;
341 else
342 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
343 }
344 else {
345 switch (mode) {
346 case GL_POINTS:
347 pass = ctx->TransformFeedback.Mode == GL_POINTS;
348 break;
349 case GL_LINES:
350 case GL_LINE_STRIP:
351 case GL_LINE_LOOP:
352 pass = ctx->TransformFeedback.Mode == GL_LINES;
353 break;
354 default:
355 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
356 break;
357 }
358 }
359 if (!pass) {
360 _mesa_error(ctx, GL_INVALID_OPERATION,
361 "%s(mode=%s vs transform feedback %s)",
362 name,
363 _mesa_lookup_prim_by_nr(mode),
364 _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
365 return GL_FALSE;
366 }
367 }
368
369 return GL_TRUE;
370 }
371
372 /**
373 * Verify that the element type is valid.
374 *
375 * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
376 */
377 static bool
378 valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
379 {
380 switch (type) {
381 case GL_UNSIGNED_BYTE:
382 case GL_UNSIGNED_SHORT:
383 case GL_UNSIGNED_INT:
384 return true;
385
386 default:
387 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
388 _mesa_enum_to_string(type));
389 return false;
390 }
391 }
392
393 static bool
394 validate_DrawElements_common(struct gl_context *ctx,
395 GLenum mode, GLsizei count, GLenum type,
396 const GLvoid *indices,
397 const char *caller)
398 {
399 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
400 * Primitive Capture):
401 *
402 * The error INVALID_OPERATION is also generated by DrawElements,
403 * DrawElementsInstanced, and DrawRangeElements while transform feedback
404 * is active and not paused, regardless of mode.
405 */
406 if (_mesa_is_gles3(ctx) && !ctx->Extensions.OES_geometry_shader &&
407 _mesa_is_xfb_active_and_unpaused(ctx)) {
408 _mesa_error(ctx, GL_INVALID_OPERATION,
409 "%s(transform feedback active)", caller);
410 return false;
411 }
412
413 if (count < 0) {
414 _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", caller);
415 return false;
416 }
417
418 if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
419 return false;
420 }
421
422 if (!valid_elements_type(ctx, type, caller))
423 return false;
424
425 if (!check_valid_to_render(ctx, caller))
426 return false;
427
428 /* Not using a VBO for indices, so avoid NULL pointer derefs later.
429 */
430 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
431 return false;
432
433 if (count == 0)
434 return false;
435
436 return true;
437 }
438
439 /**
440 * Error checking for glDrawElements(). Includes parameter checking
441 * and VBO bounds checking.
442 * \return GL_TRUE if OK to render, GL_FALSE if error found
443 */
444 GLboolean
445 _mesa_validate_DrawElements(struct gl_context *ctx,
446 GLenum mode, GLsizei count, GLenum type,
447 const GLvoid *indices)
448 {
449 FLUSH_CURRENT(ctx, 0);
450
451 return validate_DrawElements_common(ctx, mode, count, type, indices,
452 "glDrawElements");
453 }
454
455
456 /**
457 * Error checking for glMultiDrawElements(). Includes parameter checking
458 * and VBO bounds checking.
459 * \return GL_TRUE if OK to render, GL_FALSE if error found
460 */
461 GLboolean
462 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
463 GLenum mode, const GLsizei *count,
464 GLenum type, const GLvoid * const *indices,
465 GLuint primcount)
466 {
467 unsigned i;
468
469 FLUSH_CURRENT(ctx, 0);
470
471 for (i = 0; i < primcount; i++) {
472 if (count[i] < 0) {
473 _mesa_error(ctx, GL_INVALID_VALUE,
474 "glMultiDrawElements(count)" );
475 return GL_FALSE;
476 }
477 }
478
479 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
480 return GL_FALSE;
481 }
482
483 if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
484 return GL_FALSE;
485
486 if (!check_valid_to_render(ctx, "glMultiDrawElements"))
487 return GL_FALSE;
488
489 /* Not using a VBO for indices, so avoid NULL pointer derefs later.
490 */
491 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
492 for (i = 0; i < primcount; i++) {
493 if (!indices[i])
494 return GL_FALSE;
495 }
496 }
497
498 return GL_TRUE;
499 }
500
501
502 /**
503 * Error checking for glDrawRangeElements(). Includes parameter checking
504 * and VBO bounds checking.
505 * \return GL_TRUE if OK to render, GL_FALSE if error found
506 */
507 GLboolean
508 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
509 GLuint start, GLuint end,
510 GLsizei count, GLenum type,
511 const GLvoid *indices)
512 {
513 FLUSH_CURRENT(ctx, 0);
514
515 if (end < start) {
516 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
517 return GL_FALSE;
518 }
519
520 return validate_DrawElements_common(ctx, mode, count, type, indices,
521 "glDrawRangeElements");
522 }
523
524 static bool
525 validate_draw_arrays(struct gl_context *ctx, const char *func,
526 GLenum mode, GLsizei count, GLsizei numInstances)
527 {
528 struct gl_transform_feedback_object *xfb_obj
529 = ctx->TransformFeedback.CurrentObject;
530 FLUSH_CURRENT(ctx, 0);
531
532 if (count < 0) {
533 _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
534 return false;
535 }
536
537 if (!_mesa_valid_prim_mode(ctx, mode, func))
538 return false;
539
540 if (!check_valid_to_render(ctx, func))
541 return false;
542
543 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
544 * Primitive Capture):
545 *
546 * The error INVALID_OPERATION is generated by DrawArrays and
547 * DrawArraysInstanced if recording the vertices of a primitive to the
548 * buffer objects being used for transform feedback purposes would result
549 * in either exceeding the limits of any buffer object’s size, or in
550 * exceeding the end position offset + size − 1, as set by
551 * BindBufferRange.
552 *
553 * This is in contrast to the behaviour of desktop GL, where the extra
554 * primitives are silently dropped from the transform feedback buffer.
555 *
556 * This text is removed in ES 3.2, presumably because it's not really
557 * implementable with geometry and tessellation shaders. In fact,
558 * the OES_geometry_shader spec says:
559 *
560 * "(13) Does this extension change how transform feedback operates
561 * compared to unextended OpenGL ES 3.0 or 3.1?
562 *
563 * RESOLVED: Yes. Because dynamic geometry amplification in a geometry
564 * shader can make it difficult if not impossible to predict the amount
565 * of geometry that may be generated in advance of executing the shader,
566 * the draw-time error for transform feedback buffer overflow conditions
567 * is removed and replaced with the GL behavior (primitives are not
568 * written and the corresponding counter is not updated)..."
569 */
570 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
571 !_mesa_has_OES_geometry_shader(ctx) &&
572 !_mesa_has_OES_tessellation_shader(ctx)) {
573 size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
574 if (xfb_obj->GlesRemainingPrims < prim_count) {
575 _mesa_error(ctx, GL_INVALID_OPERATION,
576 "%s(exceeds transform feedback size)", func);
577 return false;
578 }
579 xfb_obj->GlesRemainingPrims -= prim_count;
580 }
581
582 if (count == 0)
583 return false;
584
585 return true;
586 }
587
588 /**
589 * Called from the tnl module to error check the function parameters and
590 * verify that we really can draw something.
591 * \return GL_TRUE if OK to render, GL_FALSE if error found
592 */
593 GLboolean
594 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
595 {
596 return validate_draw_arrays(ctx, "glDrawArrays", mode, count, 1);
597 }
598
599
600 GLboolean
601 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
602 GLsizei count, GLsizei numInstances)
603 {
604 if (first < 0) {
605 _mesa_error(ctx, GL_INVALID_VALUE,
606 "glDrawArraysInstanced(start=%d)", first);
607 return GL_FALSE;
608 }
609
610 if (numInstances <= 0) {
611 if (numInstances < 0)
612 _mesa_error(ctx, GL_INVALID_VALUE,
613 "glDrawArraysInstanced(numInstances=%d)", numInstances);
614 return GL_FALSE;
615 }
616
617 return validate_draw_arrays(ctx, "glDrawArraysInstanced", mode, count, 1);
618 }
619
620
621 GLboolean
622 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
623 GLenum mode, GLsizei count, GLenum type,
624 const GLvoid *indices, GLsizei numInstances)
625 {
626 FLUSH_CURRENT(ctx, 0);
627
628 if (numInstances < 0) {
629 _mesa_error(ctx, GL_INVALID_VALUE,
630 "glDrawElementsInstanced(numInstances=%d)", numInstances);
631 return GL_FALSE;
632 }
633
634 return validate_DrawElements_common(ctx, mode, count, type, indices,
635 "glDrawElementsInstanced")
636 && (numInstances > 0);
637 }
638
639
640 GLboolean
641 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
642 GLenum mode,
643 struct gl_transform_feedback_object *obj,
644 GLuint stream,
645 GLsizei numInstances)
646 {
647 FLUSH_CURRENT(ctx, 0);
648
649 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
650 return GL_FALSE;
651 }
652
653 if (!obj) {
654 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
655 return GL_FALSE;
656 }
657
658 /* From the GL 4.5 specification, page 429:
659 * "An INVALID_VALUE error is generated if id is not the name of a
660 * transform feedback object."
661 */
662 if (!obj->EverBound) {
663 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
664 return GL_FALSE;
665 }
666
667 if (stream >= ctx->Const.MaxVertexStreams) {
668 _mesa_error(ctx, GL_INVALID_VALUE,
669 "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
670 return GL_FALSE;
671 }
672
673 if (!obj->EndedAnytime) {
674 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
675 return GL_FALSE;
676 }
677
678 if (numInstances <= 0) {
679 if (numInstances < 0)
680 _mesa_error(ctx, GL_INVALID_VALUE,
681 "glDrawTransformFeedback*Instanced(numInstances=%d)",
682 numInstances);
683 return GL_FALSE;
684 }
685
686 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
687 return GL_FALSE;
688 }
689
690 return GL_TRUE;
691 }
692
693 static GLboolean
694 valid_draw_indirect(struct gl_context *ctx,
695 GLenum mode, const GLvoid *indirect,
696 GLsizei size, const char *name)
697 {
698 const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
699
700 /* OpenGL ES 3.1 spec. section 10.5:
701 *
702 * "DrawArraysIndirect requires that all data sourced for the
703 * command, including the DrawArraysIndirectCommand
704 * structure, be in buffer objects, and may not be called when
705 * the default vertex array object is bound."
706 */
707 if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
708 _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
709 return GL_FALSE;
710 }
711
712 /* From OpenGL ES 3.1 spec. section 10.5:
713 * "An INVALID_OPERATION error is generated if zero is bound to
714 * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
715 * vertex array."
716 *
717 * Here we check that for each enabled vertex array we have a vertex
718 * buffer bound.
719 */
720 if (_mesa_is_gles31(ctx) &&
721 ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) {
722 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
723 return GL_FALSE;
724 }
725
726 if (!_mesa_valid_prim_mode(ctx, mode, name))
727 return GL_FALSE;
728
729 /* OpenGL ES 3.1 specification, section 10.5:
730 *
731 * "An INVALID_OPERATION error is generated if
732 * transform feedback is active and not paused."
733 */
734 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader &&
735 _mesa_is_xfb_active_and_unpaused(ctx)) {
736 _mesa_error(ctx, GL_INVALID_OPERATION,
737 "%s(TransformFeedback is active and not paused)", name);
738 }
739
740 /* From OpenGL version 4.4. section 10.5
741 * and OpenGL ES 3.1, section 10.6:
742 *
743 * "An INVALID_VALUE error is generated if indirect is not a
744 * multiple of the size, in basic machine units, of uint."
745 */
746 if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
747 _mesa_error(ctx, GL_INVALID_VALUE,
748 "%s(indirect is not aligned)", name);
749 return GL_FALSE;
750 }
751
752 if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
753 _mesa_error(ctx, GL_INVALID_OPERATION,
754 "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name);
755 return GL_FALSE;
756 }
757
758 if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) {
759 _mesa_error(ctx, GL_INVALID_OPERATION,
760 "%s(DRAW_INDIRECT_BUFFER is mapped)", name);
761 return GL_FALSE;
762 }
763
764 /* From the ARB_draw_indirect specification:
765 * "An INVALID_OPERATION error is generated if the commands source data
766 * beyond the end of the buffer object [...]"
767 */
768 if (ctx->DrawIndirectBuffer->Size < end) {
769 _mesa_error(ctx, GL_INVALID_OPERATION,
770 "%s(DRAW_INDIRECT_BUFFER too small)", name);
771 return GL_FALSE;
772 }
773
774 if (!check_valid_to_render(ctx, name))
775 return GL_FALSE;
776
777 return GL_TRUE;
778 }
779
780 static inline GLboolean
781 valid_draw_indirect_elements(struct gl_context *ctx,
782 GLenum mode, GLenum type, const GLvoid *indirect,
783 GLsizeiptr size, const char *name)
784 {
785 if (!valid_elements_type(ctx, type, name))
786 return GL_FALSE;
787
788 /*
789 * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
790 * may not come from a client array and must come from an index buffer.
791 * If no element array buffer is bound, an INVALID_OPERATION error is
792 * generated.
793 */
794 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
795 _mesa_error(ctx, GL_INVALID_OPERATION,
796 "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
797 return GL_FALSE;
798 }
799
800 return valid_draw_indirect(ctx, mode, indirect, size, name);
801 }
802
803 static inline GLboolean
804 valid_draw_indirect_multi(struct gl_context *ctx,
805 GLsizei primcount, GLsizei stride,
806 const char *name)
807 {
808
809 /* From the ARB_multi_draw_indirect specification:
810 * "INVALID_VALUE is generated by MultiDrawArraysIndirect or
811 * MultiDrawElementsIndirect if <primcount> is negative."
812 *
813 * "<primcount> must be positive, otherwise an INVALID_VALUE error will
814 * be generated."
815 */
816 if (primcount < 0) {
817 _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
818 return GL_FALSE;
819 }
820
821
822 /* From the ARB_multi_draw_indirect specification:
823 * "<stride> must be a multiple of four, otherwise an INVALID_VALUE
824 * error is generated."
825 */
826 if (stride % 4) {
827 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
828 return GL_FALSE;
829 }
830
831 return GL_TRUE;
832 }
833
834 GLboolean
835 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
836 GLenum mode,
837 const GLvoid *indirect)
838 {
839 const unsigned drawArraysNumParams = 4;
840
841 FLUSH_CURRENT(ctx, 0);
842
843 return valid_draw_indirect(ctx, mode,
844 indirect, drawArraysNumParams * sizeof(GLuint),
845 "glDrawArraysIndirect");
846 }
847
848 GLboolean
849 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
850 GLenum mode, GLenum type,
851 const GLvoid *indirect)
852 {
853 const unsigned drawElementsNumParams = 5;
854
855 FLUSH_CURRENT(ctx, 0);
856
857 return valid_draw_indirect_elements(ctx, mode, type,
858 indirect, drawElementsNumParams * sizeof(GLuint),
859 "glDrawElementsIndirect");
860 }
861
862 GLboolean
863 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
864 GLenum mode,
865 const GLvoid *indirect,
866 GLsizei primcount, GLsizei stride)
867 {
868 GLsizeiptr size = 0;
869 const unsigned drawArraysNumParams = 4;
870
871 FLUSH_CURRENT(ctx, 0);
872
873 /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
874 assert(stride != 0);
875
876 if (!valid_draw_indirect_multi(ctx, primcount, stride,
877 "glMultiDrawArraysIndirect"))
878 return GL_FALSE;
879
880 /* number of bytes of the indirect buffer which will be read */
881 size = primcount
882 ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
883 : 0;
884
885 if (!valid_draw_indirect(ctx, mode, indirect, size,
886 "glMultiDrawArraysIndirect"))
887 return GL_FALSE;
888
889 return GL_TRUE;
890 }
891
892 GLboolean
893 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
894 GLenum mode, GLenum type,
895 const GLvoid *indirect,
896 GLsizei primcount, GLsizei stride)
897 {
898 GLsizeiptr size = 0;
899 const unsigned drawElementsNumParams = 5;
900
901 FLUSH_CURRENT(ctx, 0);
902
903 /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
904 assert(stride != 0);
905
906 if (!valid_draw_indirect_multi(ctx, primcount, stride,
907 "glMultiDrawElementsIndirect"))
908 return GL_FALSE;
909
910 /* number of bytes of the indirect buffer which will be read */
911 size = primcount
912 ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
913 : 0;
914
915 if (!valid_draw_indirect_elements(ctx, mode, type,
916 indirect, size,
917 "glMultiDrawElementsIndirect"))
918 return GL_FALSE;
919
920 return GL_TRUE;
921 }
922
923 static GLboolean
924 valid_draw_indirect_parameters(struct gl_context *ctx,
925 const char *name,
926 GLintptr drawcount)
927 {
928 /* From the ARB_indirect_parameters specification:
929 * "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
930 * MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
931 * four."
932 */
933 if (drawcount & 3) {
934 _mesa_error(ctx, GL_INVALID_VALUE,
935 "%s(drawcount is not a multiple of 4)", name);
936 return GL_FALSE;
937 }
938
939 /* From the ARB_indirect_parameters specification:
940 * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
941 * MultiDrawElementsIndirectCountARB if no buffer is bound to the
942 * PARAMETER_BUFFER_ARB binding point."
943 */
944 if (!_mesa_is_bufferobj(ctx->ParameterBuffer)) {
945 _mesa_error(ctx, GL_INVALID_OPERATION,
946 "%s: no buffer bound to PARAMETER_BUFFER", name);
947 return GL_FALSE;
948 }
949
950 if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer)) {
951 _mesa_error(ctx, GL_INVALID_OPERATION,
952 "%s(PARAMETER_BUFFER is mapped)", name);
953 return GL_FALSE;
954 }
955
956 /* From the ARB_indirect_parameters specification:
957 * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
958 * MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
959 * from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
960 * specified by <drawcount> would result in an out-of-bounds access."
961 */
962 if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei)) {
963 _mesa_error(ctx, GL_INVALID_OPERATION,
964 "%s(PARAMETER_BUFFER too small)", name);
965 return GL_FALSE;
966 }
967
968 return GL_TRUE;
969 }
970
971 GLboolean
972 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
973 GLenum mode,
974 GLintptr indirect,
975 GLintptr drawcount,
976 GLsizei maxdrawcount,
977 GLsizei stride)
978 {
979 GLsizeiptr size = 0;
980 const unsigned drawArraysNumParams = 4;
981
982 FLUSH_CURRENT(ctx, 0);
983
984 /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
985 assert(stride != 0);
986
987 if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
988 "glMultiDrawArraysIndirectCountARB"))
989 return GL_FALSE;
990
991 /* number of bytes of the indirect buffer which will be read */
992 size = maxdrawcount
993 ? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
994 : 0;
995
996 if (!valid_draw_indirect(ctx, mode, (void *)indirect, size,
997 "glMultiDrawArraysIndirectCountARB"))
998 return GL_FALSE;
999
1000 return valid_draw_indirect_parameters(
1001 ctx, "glMultiDrawArraysIndirectCountARB", drawcount);
1002 }
1003
1004 GLboolean
1005 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
1006 GLenum mode, GLenum type,
1007 GLintptr indirect,
1008 GLintptr drawcount,
1009 GLsizei maxdrawcount,
1010 GLsizei stride)
1011 {
1012 GLsizeiptr size = 0;
1013 const unsigned drawElementsNumParams = 5;
1014
1015 FLUSH_CURRENT(ctx, 0);
1016
1017 /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
1018 assert(stride != 0);
1019
1020 if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
1021 "glMultiDrawElementsIndirectCountARB"))
1022 return GL_FALSE;
1023
1024 /* number of bytes of the indirect buffer which will be read */
1025 size = maxdrawcount
1026 ? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
1027 : 0;
1028
1029 if (!valid_draw_indirect_elements(ctx, mode, type,
1030 (void *)indirect, size,
1031 "glMultiDrawElementsIndirectCountARB"))
1032 return GL_FALSE;
1033
1034 return valid_draw_indirect_parameters(
1035 ctx, "glMultiDrawElementsIndirectCountARB", drawcount);
1036 }
1037
1038 static bool
1039 check_valid_to_compute(struct gl_context *ctx, const char *function)
1040 {
1041 struct gl_shader_program *prog;
1042
1043 if (!_mesa_has_compute_shaders(ctx)) {
1044 _mesa_error(ctx, GL_INVALID_OPERATION,
1045 "unsupported function (%s) called",
1046 function);
1047 return false;
1048 }
1049
1050 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1051 *
1052 * "An INVALID_OPERATION error is generated if there is no active program
1053 * for the compute shader stage."
1054 */
1055 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1056 if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
1057 _mesa_error(ctx, GL_INVALID_OPERATION,
1058 "%s(no active compute shader)",
1059 function);
1060 return false;
1061 }
1062
1063 return true;
1064 }
1065
1066 GLboolean
1067 _mesa_validate_DispatchCompute(struct gl_context *ctx,
1068 const GLuint *num_groups)
1069 {
1070 int i;
1071 FLUSH_CURRENT(ctx, 0);
1072
1073 if (!check_valid_to_compute(ctx, "glDispatchCompute"))
1074 return GL_FALSE;
1075
1076 for (i = 0; i < 3; i++) {
1077 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1078 *
1079 * "An INVALID_VALUE error is generated if any of num_groups_x,
1080 * num_groups_y and num_groups_z are greater than or equal to the
1081 * maximum work group count for the corresponding dimension."
1082 *
1083 * However, the "or equal to" portions appears to be a specification
1084 * bug. In all other areas, the specification appears to indicate that
1085 * the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT
1086 * value. For example, under DispatchComputeIndirect:
1087 *
1088 * "If any of num_groups_x, num_groups_y or num_groups_z is greater than
1089 * the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding
1090 * dimension then the results are undefined."
1091 *
1092 * Additionally, the OpenGLES 3.1 specification does not contain "or
1093 * equal to" as an error condition.
1094 */
1095 if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
1096 _mesa_error(ctx, GL_INVALID_VALUE,
1097 "glDispatchCompute(num_groups_%c)", 'x' + i);
1098 return GL_FALSE;
1099 }
1100 }
1101
1102 return GL_TRUE;
1103 }
1104
1105 static GLboolean
1106 valid_dispatch_indirect(struct gl_context *ctx,
1107 GLintptr indirect,
1108 GLsizei size, const char *name)
1109 {
1110 const uint64_t end = (uint64_t) indirect + size;
1111
1112 if (!check_valid_to_compute(ctx, name))
1113 return GL_FALSE;
1114
1115 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1116 *
1117 * "An INVALID_VALUE error is generated if indirect is negative or is not a
1118 * multiple of four."
1119 */
1120 if (indirect & (sizeof(GLuint) - 1)) {
1121 _mesa_error(ctx, GL_INVALID_VALUE,
1122 "%s(indirect is not aligned)", name);
1123 return GL_FALSE;
1124 }
1125
1126 if (indirect < 0) {
1127 _mesa_error(ctx, GL_INVALID_VALUE,
1128 "%s(indirect is less than zero)", name);
1129 return GL_FALSE;
1130 }
1131
1132 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1133 *
1134 * "An INVALID_OPERATION error is generated if no buffer is bound to the
1135 * DRAW_INDIRECT_BUFFER binding, or if the command would source data
1136 * beyond the end of the buffer object."
1137 */
1138 if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) {
1139 _mesa_error(ctx, GL_INVALID_OPERATION,
1140 "%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name);
1141 return GL_FALSE;
1142 }
1143
1144 if (_mesa_check_disallowed_mapping(ctx->DispatchIndirectBuffer)) {
1145 _mesa_error(ctx, GL_INVALID_OPERATION,
1146 "%s(DISPATCH_INDIRECT_BUFFER is mapped)", name);
1147 return GL_FALSE;
1148 }
1149
1150 if (ctx->DispatchIndirectBuffer->Size < end) {
1151 _mesa_error(ctx, GL_INVALID_OPERATION,
1152 "%s(DISPATCH_INDIRECT_BUFFER too small)", name);
1153 return GL_FALSE;
1154 }
1155
1156 return GL_TRUE;
1157 }
1158
1159 GLboolean
1160 _mesa_validate_DispatchComputeIndirect(struct gl_context *ctx,
1161 GLintptr indirect)
1162 {
1163 FLUSH_CURRENT(ctx, 0);
1164
1165 return valid_dispatch_indirect(ctx, indirect, 3 * sizeof(GLuint),
1166 "glDispatchComputeIndirect");
1167 }