Consolidate, move, fix code related to color index and stencil image transfer
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "mtypes.h"
30 #include "state.h"
31
32
33 GLboolean
34 _mesa_validate_DrawElements(GLcontext *ctx,
35 GLenum mode, GLsizei count, GLenum type,
36 const GLvoid *indices)
37 {
38 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
39
40 if (count <= 0) {
41 if (count < 0)
42 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
43 return GL_FALSE;
44 }
45
46 if (mode > GL_POLYGON) {
47 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
48 return GL_FALSE;
49 }
50
51 if (type != GL_UNSIGNED_INT &&
52 type != GL_UNSIGNED_BYTE &&
53 type != GL_UNSIGNED_SHORT)
54 {
55 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
56 return GL_FALSE;
57 }
58
59 if (ctx->NewState)
60 _mesa_update_state(ctx);
61
62 /* Always need vertex positions */
63 if (!ctx->Array.ArrayObj->Vertex.Enabled
64 && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
65 return GL_FALSE;
66
67 /* Vertex buffer object tests */
68 if (ctx->Array.ElementArrayBufferObj->Name) {
69 GLuint indexBytes;
70
71 /* use indices in the buffer object */
72 if (!ctx->Array.ElementArrayBufferObj->Data) {
73 _mesa_warning(ctx, "DrawElements with empty vertex elements buffer!");
74 return GL_FALSE;
75 }
76
77 /* make sure count doesn't go outside buffer bounds */
78 if (type == GL_UNSIGNED_INT) {
79 indexBytes = count * sizeof(GLuint);
80 }
81 else if (type == GL_UNSIGNED_BYTE) {
82 indexBytes = count * sizeof(GLubyte);
83 }
84 else {
85 ASSERT(type == GL_UNSIGNED_SHORT);
86 indexBytes = count * sizeof(GLushort);
87 }
88
89 if ((GLubyte *) indices + indexBytes >
90 ctx->Array.ElementArrayBufferObj->Data +
91 ctx->Array.ElementArrayBufferObj->Size) {
92 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
93 return GL_FALSE;
94 }
95
96 /* Actual address is the sum of pointers. Indices may be used below. */
97 if (ctx->Const.CheckArrayBounds) {
98 indices = (const GLvoid *)
99 ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
100 (const GLubyte *) indices);
101 }
102 }
103
104 if (ctx->Const.CheckArrayBounds) {
105 /* find max array index */
106 GLuint max = 0;
107 GLint i;
108 if (type == GL_UNSIGNED_INT) {
109 for (i = 0; i < count; i++)
110 if (((GLuint *) indices)[i] > max)
111 max = ((GLuint *) indices)[i];
112 }
113 else if (type == GL_UNSIGNED_SHORT) {
114 for (i = 0; i < count; i++)
115 if (((GLushort *) indices)[i] > max)
116 max = ((GLushort *) indices)[i];
117 }
118 else {
119 ASSERT(type == GL_UNSIGNED_BYTE);
120 for (i = 0; i < count; i++)
121 if (((GLubyte *) indices)[i] > max)
122 max = ((GLubyte *) indices)[i];
123 }
124 if (max >= ctx->Array._MaxElement) {
125 /* the max element is out of bounds of one or more enabled arrays */
126 return GL_FALSE;
127 }
128 }
129
130 return GL_TRUE;
131 }
132
133
134 GLboolean
135 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
136 GLuint start, GLuint end,
137 GLsizei count, GLenum type,
138 const GLvoid *indices)
139 {
140 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
141
142 if (count <= 0) {
143 if (count < 0)
144 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
145 return GL_FALSE;
146 }
147
148 if (mode > GL_POLYGON) {
149 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
150 return GL_FALSE;
151 }
152
153 if (end < start) {
154 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
155 return GL_FALSE;
156 }
157
158 if (type != GL_UNSIGNED_INT &&
159 type != GL_UNSIGNED_BYTE &&
160 type != GL_UNSIGNED_SHORT) {
161 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
162 return GL_FALSE;
163 }
164
165 if (ctx->NewState)
166 _mesa_update_state(ctx);
167
168 /* Always need vertex positions */
169 if (!ctx->Array.ArrayObj->Vertex.Enabled
170 && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
171 return GL_FALSE;
172
173 if (ctx->Const.CheckArrayBounds) {
174 /* Find max array index.
175 * We don't trust the user's start and end values.
176 */
177 GLuint max = 0;
178 GLint i;
179 if (type == GL_UNSIGNED_INT) {
180 for (i = 0; i < count; i++)
181 if (((GLuint *) indices)[i] > max)
182 max = ((GLuint *) indices)[i];
183 }
184 else if (type == GL_UNSIGNED_SHORT) {
185 for (i = 0; i < count; i++)
186 if (((GLushort *) indices)[i] > max)
187 max = ((GLushort *) indices)[i];
188 }
189 else {
190 ASSERT(type == GL_UNSIGNED_BYTE);
191 for (i = 0; i < count; i++)
192 if (((GLubyte *) indices)[i] > max)
193 max = ((GLubyte *) indices)[i];
194 }
195 if (max >= ctx->Array._MaxElement) {
196 /* the max element is out of bounds of one or more enabled arrays */
197 return GL_FALSE;
198 }
199 }
200
201 return GL_TRUE;
202 }
203
204
205 /**
206 * Called from the tnl module to error check the function parameters and
207 * verify that we really can draw something.
208 */
209 GLboolean
210 _mesa_validate_DrawArrays(GLcontext *ctx,
211 GLenum mode, GLint start, GLsizei count)
212 {
213 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
214
215 if (count < 0) {
216 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
217 return GL_FALSE;
218 }
219
220 if (mode > GL_POLYGON) {
221 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
222 return GL_FALSE;
223 }
224
225 if (ctx->NewState)
226 _mesa_update_state(ctx);
227
228 /* Always need vertex positions */
229 if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
230 return GL_FALSE;
231
232 if (ctx->Const.CheckArrayBounds) {
233 if (start + count > (GLint) ctx->Array._MaxElement)
234 return GL_FALSE;
235 }
236
237 return GL_TRUE;
238 }