2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "api_validate.h"
34 * Find the max index in the given element/index buffer
37 max_buffer_index(GLcontext
*ctx
, GLuint count
, GLenum type
,
39 struct gl_buffer_object
*elementBuf
)
41 const GLubyte
*map
= NULL
;
45 if (elementBuf
->Name
) {
46 /* elements are in a user-defined buffer object. need to map it */
47 map
= ctx
->Driver
.MapBuffer(ctx
,
48 GL_ELEMENT_ARRAY_BUFFER_ARB
,
51 /* Actual address is the sum of pointers */
52 indices
= (const GLvoid
*) ADD_POINTERS(map
, (const GLubyte
*) indices
);
55 if (type
== GL_UNSIGNED_INT
) {
56 for (i
= 0; i
< count
; i
++)
57 if (((GLuint
*) indices
)[i
] > max
)
58 max
= ((GLuint
*) indices
)[i
];
60 else if (type
== GL_UNSIGNED_SHORT
) {
61 for (i
= 0; i
< count
; i
++)
62 if (((GLushort
*) indices
)[i
] > max
)
63 max
= ((GLushort
*) indices
)[i
];
66 ASSERT(type
== GL_UNSIGNED_BYTE
);
67 for (i
= 0; i
< count
; i
++)
68 if (((GLubyte
*) indices
)[i
] > max
)
69 max
= ((GLubyte
*) indices
)[i
];
73 ctx
->Driver
.UnmapBuffer(ctx
,
74 GL_ELEMENT_ARRAY_BUFFER_ARB
,
75 ctx
->Array
.ElementArrayBufferObj
);
82 check_valid_to_render(GLcontext
*ctx
, char *function
)
84 if (ctx
->DrawBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
85 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
86 "glDraw%s(incomplete framebuffer)", function
);
91 /* For ES2, we can draw if any vertex array is enabled (and we should
92 * always have a vertex program/shader).
94 if (ctx
->Array
.ArrayObj
->_Enabled
== 0x0 || !ctx
->VertexProgram
._Current
)
97 /* For regular OpenGL, only draw if we have vertex positions (regardless
98 * of whether or not we have a vertex program/shader).
100 if (!ctx
->Array
.ArrayObj
->Vertex
.Enabled
&&
101 !ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
)
109 _mesa_validate_DrawElements(GLcontext
*ctx
,
110 GLenum mode
, GLsizei count
, GLenum type
,
111 const GLvoid
*indices
)
113 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
117 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawElements(count)" );
121 if (mode
> GL_POLYGON
) {
122 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(mode)" );
126 if (type
!= GL_UNSIGNED_INT
&&
127 type
!= GL_UNSIGNED_BYTE
&&
128 type
!= GL_UNSIGNED_SHORT
)
130 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawElements(type)" );
135 _mesa_update_state(ctx
);
137 if (!check_valid_to_render(ctx
, "Elements"))
140 /* Vertex buffer object tests */
141 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
142 /* use indices in the buffer object */
145 if (!ctx
->Array
.ElementArrayBufferObj
->Size
) {
147 "glDrawElements called with empty array elements buffer");
151 if (type
== GL_UNSIGNED_INT
) {
152 indexBytes
= count
* sizeof(GLuint
);
154 else if (type
== GL_UNSIGNED_BYTE
) {
155 indexBytes
= count
* sizeof(GLubyte
);
158 ASSERT(type
== GL_UNSIGNED_SHORT
);
159 indexBytes
= count
* sizeof(GLushort
);
162 /* make sure count doesn't go outside buffer bounds */
163 if (indexBytes
> (GLuint
) ctx
->Array
.ElementArrayBufferObj
->Size
) {
164 _mesa_warning(ctx
, "glDrawElements index out of buffer bounds");
169 /* not using a VBO */
174 if (ctx
->Const
.CheckArrayBounds
) {
175 /* find max array index */
176 GLuint max
= max_buffer_index(ctx
, count
, type
, indices
,
177 ctx
->Array
.ElementArrayBufferObj
);
178 if (max
>= ctx
->Array
._MaxElement
) {
179 /* the max element is out of bounds of one or more enabled arrays */
188 _mesa_validate_DrawRangeElements(GLcontext
*ctx
, GLenum mode
,
189 GLuint start
, GLuint end
,
190 GLsizei count
, GLenum type
,
191 const GLvoid
*indices
)
193 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
197 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawRangeElements(count)" );
201 if (mode
> GL_POLYGON
) {
202 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawRangeElements(mode)" );
207 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawRangeElements(end<start)");
211 if (type
!= GL_UNSIGNED_INT
&&
212 type
!= GL_UNSIGNED_BYTE
&&
213 type
!= GL_UNSIGNED_SHORT
) {
214 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawRangeElements(type)" );
219 _mesa_update_state(ctx
);
221 if (!check_valid_to_render(ctx
, "RangeElements"))
224 /* Vertex buffer object tests */
225 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
226 /* use indices in the buffer object */
229 if (type
== GL_UNSIGNED_INT
) {
230 indexBytes
= count
* sizeof(GLuint
);
232 else if (type
== GL_UNSIGNED_BYTE
) {
233 indexBytes
= count
* sizeof(GLubyte
);
236 ASSERT(type
== GL_UNSIGNED_SHORT
);
237 indexBytes
= count
* sizeof(GLushort
);
240 /* make sure count doesn't go outside buffer bounds */
241 if (indexBytes
> ctx
->Array
.ElementArrayBufferObj
->Size
) {
242 _mesa_warning(ctx
, "glDrawRangeElements index out of buffer bounds");
247 /* not using a VBO */
252 if (ctx
->Const
.CheckArrayBounds
) {
253 GLuint max
= max_buffer_index(ctx
, count
, type
, indices
,
254 ctx
->Array
.ElementArrayBufferObj
);
255 if (max
>= ctx
->Array
._MaxElement
) {
256 /* the max element is out of bounds of one or more enabled arrays */
266 * Called from the tnl module to error check the function parameters and
267 * verify that we really can draw something.
270 _mesa_validate_DrawArrays(GLcontext
*ctx
,
271 GLenum mode
, GLint start
, GLsizei count
)
273 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
277 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawArrays(count)" );
281 if (mode
> GL_POLYGON
) {
282 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawArrays(mode)" );
287 _mesa_update_state(ctx
);
289 if (!check_valid_to_render(ctx
, "Arrays"))
292 if (ctx
->Const
.CheckArrayBounds
) {
293 if (start
+ count
> (GLint
) ctx
->Array
._MaxElement
)