Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "mtypes.h"
30 #include "state.h"
31
32
33 /**
34 * Find the max index in the given element/index buffer
35 */
36 static GLuint
37 max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
38 const void *indices,
39 struct gl_buffer_object *elementBuf)
40 {
41 const GLubyte *map = NULL;
42 GLuint max = 0;
43 GLint i;
44
45 if (elementBuf->Name) {
46 /* elements are in a user-defined buffer object. need to map it */
47 map = ctx->Driver.MapBuffer(ctx,
48 GL_ELEMENT_ARRAY_BUFFER_ARB,
49 GL_READ_ONLY,
50 elementBuf);
51 /* Actual address is the sum of pointers */
52 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
53 }
54
55 if (type == GL_UNSIGNED_INT) {
56 for (i = 0; i < count; i++)
57 if (((GLuint *) indices)[i] > max)
58 max = ((GLuint *) indices)[i];
59 }
60 else if (type == GL_UNSIGNED_SHORT) {
61 for (i = 0; i < count; i++)
62 if (((GLushort *) indices)[i] > max)
63 max = ((GLushort *) indices)[i];
64 }
65 else {
66 ASSERT(type == GL_UNSIGNED_BYTE);
67 for (i = 0; i < count; i++)
68 if (((GLubyte *) indices)[i] > max)
69 max = ((GLubyte *) indices)[i];
70 }
71
72 if (map) {
73 ctx->Driver.UnmapBuffer(ctx,
74 GL_ELEMENT_ARRAY_BUFFER_ARB,
75 ctx->Array.ElementArrayBufferObj);
76 }
77
78 return max;
79 }
80
81 static GLboolean
82 check_valid_to_render(GLcontext *ctx, char *function)
83 {
84 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
85 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
86 "glDraw%s(incomplete framebuffer)", function);
87 return GL_FALSE;
88 }
89
90 #if FEATURE_es2_glsl
91 /* For ES2, we can draw if any vertex array is enabled (and we should
92 * always have a vertex program/shader).
93 */
94 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
95 return GL_FALSE;
96 #else
97 /* For regular OpenGL, only draw if we have vertex positions (regardless
98 * of whether or not we have a vertex program/shader).
99 */
100 if (!ctx->Array.ArrayObj->Vertex.Enabled &&
101 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
102 return GL_FALSE;
103 #endif
104
105 return GL_TRUE;
106 }
107
108 GLboolean
109 _mesa_validate_DrawElements(GLcontext *ctx,
110 GLenum mode, GLsizei count, GLenum type,
111 const GLvoid *indices)
112 {
113 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
114
115 if (count <= 0) {
116 if (count < 0)
117 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
118 return GL_FALSE;
119 }
120
121 if (mode > GL_POLYGON) {
122 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
123 return GL_FALSE;
124 }
125
126 if (type != GL_UNSIGNED_INT &&
127 type != GL_UNSIGNED_BYTE &&
128 type != GL_UNSIGNED_SHORT)
129 {
130 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
131 return GL_FALSE;
132 }
133
134 if (ctx->NewState)
135 _mesa_update_state(ctx);
136
137 if (!check_valid_to_render(ctx, "Elements"))
138 return GL_FALSE;
139
140 /* Vertex buffer object tests */
141 if (ctx->Array.ElementArrayBufferObj->Name) {
142 /* use indices in the buffer object */
143 GLuint indexBytes;
144
145 if (!ctx->Array.ElementArrayBufferObj->Size) {
146 _mesa_warning(ctx,
147 "glDrawElements called with empty array elements buffer");
148 return GL_FALSE;
149 }
150
151 if (type == GL_UNSIGNED_INT) {
152 indexBytes = count * sizeof(GLuint);
153 }
154 else if (type == GL_UNSIGNED_BYTE) {
155 indexBytes = count * sizeof(GLubyte);
156 }
157 else {
158 ASSERT(type == GL_UNSIGNED_SHORT);
159 indexBytes = count * sizeof(GLushort);
160 }
161
162 /* make sure count doesn't go outside buffer bounds */
163 if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) {
164 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
165 return GL_FALSE;
166 }
167 }
168 else {
169 /* not using a VBO */
170 if (!indices)
171 return GL_FALSE;
172 }
173
174 if (ctx->Const.CheckArrayBounds) {
175 /* find max array index */
176 GLuint max = max_buffer_index(ctx, count, type, indices,
177 ctx->Array.ElementArrayBufferObj);
178 if (max >= ctx->Array._MaxElement) {
179 /* the max element is out of bounds of one or more enabled arrays */
180 return GL_FALSE;
181 }
182 }
183
184 return GL_TRUE;
185 }
186
187 GLboolean
188 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
189 GLuint start, GLuint end,
190 GLsizei count, GLenum type,
191 const GLvoid *indices)
192 {
193 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
194
195 if (count <= 0) {
196 if (count < 0)
197 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
198 return GL_FALSE;
199 }
200
201 if (mode > GL_POLYGON) {
202 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
203 return GL_FALSE;
204 }
205
206 if (end < start) {
207 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
208 return GL_FALSE;
209 }
210
211 if (type != GL_UNSIGNED_INT &&
212 type != GL_UNSIGNED_BYTE &&
213 type != GL_UNSIGNED_SHORT) {
214 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
215 return GL_FALSE;
216 }
217
218 if (ctx->NewState)
219 _mesa_update_state(ctx);
220
221 if (!check_valid_to_render(ctx, "RangeElements"))
222 return GL_FALSE;
223
224 /* Vertex buffer object tests */
225 if (ctx->Array.ElementArrayBufferObj->Name) {
226 /* use indices in the buffer object */
227 GLuint indexBytes;
228
229 if (type == GL_UNSIGNED_INT) {
230 indexBytes = count * sizeof(GLuint);
231 }
232 else if (type == GL_UNSIGNED_BYTE) {
233 indexBytes = count * sizeof(GLubyte);
234 }
235 else {
236 ASSERT(type == GL_UNSIGNED_SHORT);
237 indexBytes = count * sizeof(GLushort);
238 }
239
240 /* make sure count doesn't go outside buffer bounds */
241 if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
242 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
243 return GL_FALSE;
244 }
245 }
246 else {
247 /* not using a VBO */
248 if (!indices)
249 return GL_FALSE;
250 }
251
252 if (ctx->Const.CheckArrayBounds) {
253 GLuint max = max_buffer_index(ctx, count, type, indices,
254 ctx->Array.ElementArrayBufferObj);
255 if (max >= ctx->Array._MaxElement) {
256 /* the max element is out of bounds of one or more enabled arrays */
257 return GL_FALSE;
258 }
259 }
260
261 return GL_TRUE;
262 }
263
264
265 /**
266 * Called from the tnl module to error check the function parameters and
267 * verify that we really can draw something.
268 */
269 GLboolean
270 _mesa_validate_DrawArrays(GLcontext *ctx,
271 GLenum mode, GLint start, GLsizei count)
272 {
273 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
274
275 if (count <= 0) {
276 if (count < 0)
277 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
278 return GL_FALSE;
279 }
280
281 if (mode > GL_POLYGON) {
282 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
283 return GL_FALSE;
284 }
285
286 if (ctx->NewState)
287 _mesa_update_state(ctx);
288
289 if (!check_valid_to_render(ctx, "Arrays"))
290 return GL_FALSE;
291
292 if (ctx->Const.CheckArrayBounds) {
293 if (start + count > (GLint) ctx->Array._MaxElement)
294 return GL_FALSE;
295 }
296
297 return GL_TRUE;
298 }