4c7baca863b3df134f581413c2042b58c467fa8c
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mfeatures.h"
31 #include "mtypes.h"
32 #include "vbo/vbo.h"
33
34
35 /**
36 * \return number of bytes in array [count] of type.
37 */
38 static GLsizei
39 index_bytes(GLenum type, GLsizei count)
40 {
41 if (type == GL_UNSIGNED_INT) {
42 return count * sizeof(GLuint);
43 }
44 else if (type == GL_UNSIGNED_BYTE) {
45 return count * sizeof(GLubyte);
46 }
47 else {
48 ASSERT(type == GL_UNSIGNED_SHORT);
49 return count * sizeof(GLushort);
50 }
51 }
52
53
54 /**
55 * Find the max index in the given element/index buffer
56 */
57 GLuint
58 _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
59 const void *indices,
60 struct gl_buffer_object *elementBuf)
61 {
62 const GLubyte *map = NULL;
63 GLuint max = 0;
64 GLuint i;
65
66 if (_mesa_is_bufferobj(elementBuf)) {
67 /* elements are in a user-defined buffer object. need to map it */
68 map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
69 GL_MAP_READ_BIT, elementBuf);
70 /* Actual address is the sum of pointers */
71 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
72 }
73
74 if (type == GL_UNSIGNED_INT) {
75 for (i = 0; i < count; i++)
76 if (((GLuint *) indices)[i] > max)
77 max = ((GLuint *) indices)[i];
78 }
79 else if (type == GL_UNSIGNED_SHORT) {
80 for (i = 0; i < count; i++)
81 if (((GLushort *) indices)[i] > max)
82 max = ((GLushort *) indices)[i];
83 }
84 else {
85 ASSERT(type == GL_UNSIGNED_BYTE);
86 for (i = 0; i < count; i++)
87 if (((GLubyte *) indices)[i] > max)
88 max = ((GLubyte *) indices)[i];
89 }
90
91 if (map) {
92 ctx->Driver.UnmapBuffer(ctx, elementBuf);
93 }
94
95 return max;
96 }
97
98
99 /**
100 * Check if OK to draw arrays/elements.
101 */
102 static GLboolean
103 check_valid_to_render(struct gl_context *ctx, const char *function)
104 {
105 if (!_mesa_valid_to_render(ctx, function)) {
106 return GL_FALSE;
107 }
108
109 switch (ctx->API) {
110 #if FEATURE_es2_glsl
111 case API_OPENGLES2:
112 /* For ES2, we can draw if any vertex array is enabled (and we
113 * should always have a vertex program/shader). */
114 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
115 return GL_FALSE;
116 break;
117 #endif
118
119 #if FEATURE_ES1
120 case API_OPENGLES:
121 /* For OpenGL ES, only draw if we have vertex positions
122 */
123 if (!ctx->Array.ArrayObj->Vertex.Enabled)
124 return GL_FALSE;
125 break;
126 #endif
127
128 #if FEATURE_GL
129 case API_OPENGL:
130 {
131 const struct gl_shader_program *vsProg =
132 ctx->Shader.CurrentVertexProgram;
133 GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
134 GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
135 if (haveVertexShader || haveVertexProgram) {
136 /* Draw regardless of whether or not we have any vertex arrays.
137 * (Ex: could draw a point using a constant vertex pos)
138 */
139 return GL_TRUE;
140 }
141 else {
142 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
143 * array [0]).
144 */
145 return (ctx->Array.ArrayObj->Vertex.Enabled ||
146 ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
147 }
148 }
149 break;
150 #endif
151
152 default:
153 ASSERT_NO_FEATURE();
154 }
155
156 return GL_TRUE;
157 }
158
159
160 /**
161 * Do bounds checking on array element indexes. Check that the vertices
162 * pointed to by the indices don't lie outside buffer object bounds.
163 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
164 */
165 static GLboolean
166 check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
167 const GLvoid *indices, GLint basevertex)
168 {
169 struct _mesa_prim prim;
170 struct _mesa_index_buffer ib;
171 GLuint min, max;
172
173 /* Only the X Server needs to do this -- otherwise, accessing outside
174 * array/BO bounds allows application termination.
175 */
176 if (!ctx->Const.CheckArrayBounds)
177 return GL_TRUE;
178
179 memset(&prim, 0, sizeof(prim));
180 prim.count = count;
181
182 memset(&ib, 0, sizeof(ib));
183 ib.type = type;
184 ib.ptr = indices;
185 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
186
187 vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
188
189 if ((int)(min + basevertex) < 0 ||
190 max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
191 /* the max element is out of bounds of one or more enabled arrays */
192 _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
193 max, ctx->Array.ArrayObj->_MaxElement);
194 return GL_FALSE;
195 }
196
197 return GL_TRUE;
198 }
199
200
201 /**
202 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
203 * etc? The set of legal values depends on whether geometry shaders/programs
204 * are supported.
205 */
206 GLboolean
207 _mesa_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
208 {
209 if (ctx->Extensions.ARB_geometry_shader4 &&
210 mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
211 return GL_FALSE;
212 }
213 else if (mode > GL_POLYGON) {
214 return GL_FALSE;
215 }
216 else {
217 return GL_TRUE;
218 }
219 }
220
221
222 /**
223 * Error checking for glDrawElements(). Includes parameter checking
224 * and VBO bounds checking.
225 * \return GL_TRUE if OK to render, GL_FALSE if error found
226 */
227 GLboolean
228 _mesa_validate_DrawElements(struct gl_context *ctx,
229 GLenum mode, GLsizei count, GLenum type,
230 const GLvoid *indices, GLint basevertex)
231 {
232 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
233
234 if (count <= 0) {
235 if (count < 0)
236 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
237 return GL_FALSE;
238 }
239
240 if (!_mesa_valid_prim_mode(ctx, mode)) {
241 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
242 return GL_FALSE;
243 }
244
245 if (type != GL_UNSIGNED_INT &&
246 type != GL_UNSIGNED_BYTE &&
247 type != GL_UNSIGNED_SHORT)
248 {
249 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
250 return GL_FALSE;
251 }
252
253 if (!check_valid_to_render(ctx, "glDrawElements"))
254 return GL_FALSE;
255
256 /* Vertex buffer object tests */
257 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
258 /* use indices in the buffer object */
259 /* make sure count doesn't go outside buffer bounds */
260 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
261 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
262 return GL_FALSE;
263 }
264 }
265 else {
266 /* not using a VBO */
267 if (!indices)
268 return GL_FALSE;
269 }
270
271 if (!check_index_bounds(ctx, count, type, indices, basevertex))
272 return GL_FALSE;
273
274 return GL_TRUE;
275 }
276
277
278 /**
279 * Error checking for glDrawRangeElements(). Includes parameter checking
280 * and VBO bounds checking.
281 * \return GL_TRUE if OK to render, GL_FALSE if error found
282 */
283 GLboolean
284 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
285 GLuint start, GLuint end,
286 GLsizei count, GLenum type,
287 const GLvoid *indices, GLint basevertex)
288 {
289 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
290
291 if (count <= 0) {
292 if (count < 0)
293 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
294 return GL_FALSE;
295 }
296
297 if (!_mesa_valid_prim_mode(ctx, mode)) {
298 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
299 return GL_FALSE;
300 }
301
302 if (end < start) {
303 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
304 return GL_FALSE;
305 }
306
307 if (type != GL_UNSIGNED_INT &&
308 type != GL_UNSIGNED_BYTE &&
309 type != GL_UNSIGNED_SHORT) {
310 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
311 return GL_FALSE;
312 }
313
314 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
315 return GL_FALSE;
316
317 /* Vertex buffer object tests */
318 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
319 /* use indices in the buffer object */
320 /* make sure count doesn't go outside buffer bounds */
321 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
322 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
323 return GL_FALSE;
324 }
325 }
326 else {
327 /* not using a VBO */
328 if (!indices)
329 return GL_FALSE;
330 }
331
332 if (!check_index_bounds(ctx, count, type, indices, basevertex))
333 return GL_FALSE;
334
335 return GL_TRUE;
336 }
337
338
339 /**
340 * Called from the tnl module to error check the function parameters and
341 * verify that we really can draw something.
342 * \return GL_TRUE if OK to render, GL_FALSE if error found
343 */
344 GLboolean
345 _mesa_validate_DrawArrays(struct gl_context *ctx,
346 GLenum mode, GLint start, GLsizei count)
347 {
348 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
349
350 if (count <= 0) {
351 if (count < 0)
352 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
353 return GL_FALSE;
354 }
355
356 if (!_mesa_valid_prim_mode(ctx, mode)) {
357 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
358 return GL_FALSE;
359 }
360
361 if (!check_valid_to_render(ctx, "glDrawArrays"))
362 return GL_FALSE;
363
364 if (ctx->Const.CheckArrayBounds) {
365 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
366 return GL_FALSE;
367 }
368
369 return GL_TRUE;
370 }
371
372
373 GLboolean
374 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
375 GLsizei count, GLsizei numInstances)
376 {
377 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
378
379 if (count <= 0) {
380 if (count < 0)
381 _mesa_error(ctx, GL_INVALID_VALUE,
382 "glDrawArraysInstanced(count=%d)", count);
383 return GL_FALSE;
384 }
385
386 if (!_mesa_valid_prim_mode(ctx, mode)) {
387 _mesa_error(ctx, GL_INVALID_ENUM,
388 "glDrawArraysInstanced(mode=0x%x)", mode);
389 return GL_FALSE;
390 }
391
392 if (numInstances <= 0) {
393 if (numInstances < 0)
394 _mesa_error(ctx, GL_INVALID_VALUE,
395 "glDrawArraysInstanced(numInstances=%d)", numInstances);
396 return GL_FALSE;
397 }
398
399 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
400 return GL_FALSE;
401
402 if (ctx->CompileFlag) {
403 _mesa_error(ctx, GL_INVALID_OPERATION,
404 "glDrawArraysInstanced(display list");
405 return GL_FALSE;
406 }
407
408 if (ctx->Const.CheckArrayBounds) {
409 if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
410 return GL_FALSE;
411 }
412
413 return GL_TRUE;
414 }
415
416
417 GLboolean
418 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
419 GLenum mode, GLsizei count, GLenum type,
420 const GLvoid *indices, GLsizei numInstances,
421 GLint basevertex)
422 {
423 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
424
425 if (count <= 0) {
426 if (count < 0)
427 _mesa_error(ctx, GL_INVALID_VALUE,
428 "glDrawElementsInstanced(count=%d)", count);
429 return GL_FALSE;
430 }
431
432 if (!_mesa_valid_prim_mode(ctx, mode)) {
433 _mesa_error(ctx, GL_INVALID_ENUM,
434 "glDrawElementsInstanced(mode = 0x%x)", mode);
435 return GL_FALSE;
436 }
437
438 if (type != GL_UNSIGNED_INT &&
439 type != GL_UNSIGNED_BYTE &&
440 type != GL_UNSIGNED_SHORT) {
441 _mesa_error(ctx, GL_INVALID_ENUM,
442 "glDrawElementsInstanced(type=0x%x)", type);
443 return GL_FALSE;
444 }
445
446 if (numInstances <= 0) {
447 if (numInstances < 0)
448 _mesa_error(ctx, GL_INVALID_VALUE,
449 "glDrawElementsInstanced(numInstances=%d)", numInstances);
450 return GL_FALSE;
451 }
452
453 if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
454 return GL_FALSE;
455
456 /* Vertex buffer object tests */
457 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
458 /* use indices in the buffer object */
459 /* make sure count doesn't go outside buffer bounds */
460 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
461 _mesa_warning(ctx,
462 "glDrawElementsInstanced index out of buffer bounds");
463 return GL_FALSE;
464 }
465 }
466 else {
467 /* not using a VBO */
468 if (!indices)
469 return GL_FALSE;
470 }
471
472 if (!check_index_bounds(ctx, count, type, indices, basevertex))
473 return GL_FALSE;
474
475 return GL_TRUE;
476 }