replace color table FloatTable boolean with Type enum
[mesa.git] / src / mesa / main / api_validate.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 5.1
5 *
6 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "glheader.h"
27 #include "api_validate.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mtypes.h"
31 #include "state.h"
32
33
34 GLboolean
35 _mesa_validate_DrawElements(GLcontext *ctx,
36 GLenum mode, GLsizei count, GLenum type,
37 const GLvoid *indices)
38 {
39 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
40
41 if (count <= 0) {
42 if (count < 0)
43 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
44 return GL_FALSE;
45 }
46
47 if (mode > GL_POLYGON) {
48 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
49 return GL_FALSE;
50 }
51
52 if (type != GL_UNSIGNED_INT &&
53 type != GL_UNSIGNED_BYTE &&
54 type != GL_UNSIGNED_SHORT)
55 {
56 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
57 return GL_FALSE;
58 }
59
60 if (ctx->NewState)
61 _mesa_update_state(ctx);
62
63 /* Always need vertex positions */
64 if (!ctx->Array.Vertex.Enabled
65 && !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
66 return GL_FALSE;
67
68 /* Vertex buffer object tests */
69 if (ctx->Array.ElementArrayBufferObj->Name) {
70 GLuint indexBytes;
71
72 /* use indices in the buffer object */
73 if (!ctx->Array.ElementArrayBufferObj->Data) {
74 _mesa_warning(ctx, "DrawElements with empty vertex elements buffer!");
75 return GL_FALSE;
76 }
77
78 /* make sure count doesn't go outside buffer bounds */
79 if (type == GL_UNSIGNED_INT) {
80 indexBytes = count * sizeof(GLuint);
81 }
82 else if (type == GL_UNSIGNED_BYTE) {
83 indexBytes = count * sizeof(GLubyte);
84 }
85 else {
86 ASSERT(type == GL_UNSIGNED_SHORT);
87 indexBytes = count * sizeof(GLushort);
88 }
89
90 if ((GLubyte *) indices + indexBytes >
91 ctx->Array.ElementArrayBufferObj->Data +
92 ctx->Array.ElementArrayBufferObj->Size) {
93 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
94 return GL_FALSE;
95 }
96
97 /* Actual address is the sum of pointers. Indices may be used below. */
98 if (ctx->Const.CheckArrayBounds) {
99 indices = (const GLvoid *)
100 ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
101 (const GLubyte *) indices);
102 }
103 }
104
105 if (ctx->Const.CheckArrayBounds) {
106 /* find max array index */
107 GLuint max = 0;
108 GLint i;
109 if (type == GL_UNSIGNED_INT) {
110 for (i = 0; i < count; i++)
111 if (((GLuint *) indices)[i] > max)
112 max = ((GLuint *) indices)[i];
113 }
114 else if (type == GL_UNSIGNED_SHORT) {
115 for (i = 0; i < count; i++)
116 if (((GLushort *) indices)[i] > max)
117 max = ((GLushort *) indices)[i];
118 }
119 else {
120 ASSERT(type == GL_UNSIGNED_BYTE);
121 for (i = 0; i < count; i++)
122 if (((GLubyte *) indices)[i] > max)
123 max = ((GLubyte *) indices)[i];
124 }
125 if (max >= ctx->Array._MaxElement) {
126 /* the max element is out of bounds of one or more enabled arrays */
127 return GL_FALSE;
128 }
129 }
130
131 return GL_TRUE;
132 }
133
134
135 GLboolean
136 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
137 GLuint start, GLuint end,
138 GLsizei count, GLenum type,
139 const GLvoid *indices)
140 {
141 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
142
143 if (count <= 0) {
144 if (count < 0)
145 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
146 return GL_FALSE;
147 }
148
149 if (mode > GL_POLYGON) {
150 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
151 return GL_FALSE;
152 }
153
154 if (end < start) {
155 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
156 return GL_FALSE;
157 }
158
159 if (type != GL_UNSIGNED_INT &&
160 type != GL_UNSIGNED_BYTE &&
161 type != GL_UNSIGNED_SHORT) {
162 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
163 return GL_FALSE;
164 }
165
166 if (ctx->NewState)
167 _mesa_update_state(ctx);
168
169 /* Always need vertex positions */
170 if (!ctx->Array.Vertex.Enabled
171 && !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
172 return GL_FALSE;
173
174 if (ctx->Const.CheckArrayBounds) {
175 /* Find max array index.
176 * We don't trust the user's start and end values.
177 */
178 GLuint max = 0;
179 GLint i;
180 if (type == GL_UNSIGNED_INT) {
181 for (i = 0; i < count; i++)
182 if (((GLuint *) indices)[i] > max)
183 max = ((GLuint *) indices)[i];
184 }
185 else if (type == GL_UNSIGNED_SHORT) {
186 for (i = 0; i < count; i++)
187 if (((GLushort *) indices)[i] > max)
188 max = ((GLushort *) indices)[i];
189 }
190 else {
191 ASSERT(type == GL_UNSIGNED_BYTE);
192 for (i = 0; i < count; i++)
193 if (((GLubyte *) indices)[i] > max)
194 max = ((GLubyte *) indices)[i];
195 }
196 if (max >= ctx->Array._MaxElement) {
197 /* the max element is out of bounds of one or more enabled arrays */
198 return GL_FALSE;
199 }
200 }
201
202 return GL_TRUE;
203 }
204
205
206 /**
207 * Called from the tnl module to error check the function parameters and
208 * verify that we really can draw something.
209 */
210 GLboolean
211 _mesa_validate_DrawArrays(GLcontext *ctx,
212 GLenum mode, GLint start, GLsizei count)
213 {
214 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
215
216 if (count < 0) {
217 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
218 return GL_FALSE;
219 }
220
221 if (mode > GL_POLYGON) {
222 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
223 return GL_FALSE;
224 }
225
226 if (ctx->NewState)
227 _mesa_update_state(ctx);
228
229 /* Always need vertex positions */
230 if (!ctx->Array.Vertex.Enabled && !ctx->Array.VertexAttrib[0].Enabled)
231 return GL_FALSE;
232
233 if (ctx->Const.CheckArrayBounds) {
234 if (start + count > (GLint) ctx->Array._MaxElement)
235 return GL_FALSE;
236 }
237
238 return GL_TRUE;
239 }