mesa: implement GL_ARB_texture_buffer_range
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <stdbool.h>
26 #include "glheader.h"
27 #include "api_validate.h"
28 #include "bufferobj.h"
29 #include "context.h"
30 #include "imports.h"
31 #include "mfeatures.h"
32 #include "mtypes.h"
33 #include "enums.h"
34 #include "vbo/vbo.h"
35 #include "transformfeedback.h"
36 #include <stdbool.h>
37
38
39 /**
40 * \return number of bytes in array [count] of type.
41 */
42 static GLsizei
43 index_bytes(GLenum type, GLsizei count)
44 {
45 if (type == GL_UNSIGNED_INT) {
46 return count * sizeof(GLuint);
47 }
48 else if (type == GL_UNSIGNED_BYTE) {
49 return count * sizeof(GLubyte);
50 }
51 else {
52 ASSERT(type == GL_UNSIGNED_SHORT);
53 return count * sizeof(GLushort);
54 }
55 }
56
57
58 /**
59 * Find the max index in the given element/index buffer
60 */
61 GLuint
62 _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
63 const void *indices,
64 struct gl_buffer_object *elementBuf)
65 {
66 const GLubyte *map = NULL;
67 GLuint max = 0;
68 GLuint i;
69
70 if (_mesa_is_bufferobj(elementBuf)) {
71 /* elements are in a user-defined buffer object. need to map it */
72 map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
73 GL_MAP_READ_BIT, elementBuf);
74 /* Actual address is the sum of pointers */
75 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
76 }
77
78 if (type == GL_UNSIGNED_INT) {
79 for (i = 0; i < count; i++)
80 if (((GLuint *) indices)[i] > max)
81 max = ((GLuint *) indices)[i];
82 }
83 else if (type == GL_UNSIGNED_SHORT) {
84 for (i = 0; i < count; i++)
85 if (((GLushort *) indices)[i] > max)
86 max = ((GLushort *) indices)[i];
87 }
88 else {
89 ASSERT(type == GL_UNSIGNED_BYTE);
90 for (i = 0; i < count; i++)
91 if (((GLubyte *) indices)[i] > max)
92 max = ((GLubyte *) indices)[i];
93 }
94
95 if (map) {
96 ctx->Driver.UnmapBuffer(ctx, elementBuf);
97 }
98
99 return max;
100 }
101
102
103 /**
104 * Check if OK to draw arrays/elements.
105 */
106 static GLboolean
107 check_valid_to_render(struct gl_context *ctx, const char *function)
108 {
109 if (!_mesa_valid_to_render(ctx, function)) {
110 return GL_FALSE;
111 }
112
113 switch (ctx->API) {
114 case API_OPENGLES2:
115 /* For ES2, we can draw if any vertex array is enabled (and we
116 * should always have a vertex program/shader). */
117 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
118 return GL_FALSE;
119 break;
120
121 case API_OPENGLES:
122 /* For OpenGL ES, only draw if we have vertex positions
123 */
124 if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
125 return GL_FALSE;
126 break;
127
128 case API_OPENGL_COMPAT:
129 case API_OPENGL_CORE:
130 {
131 const struct gl_shader_program *vsProg =
132 ctx->Shader.CurrentVertexProgram;
133 GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
134 GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
135 if (haveVertexShader || haveVertexProgram) {
136 /* Draw regardless of whether or not we have any vertex arrays.
137 * (Ex: could draw a point using a constant vertex pos)
138 */
139 return GL_TRUE;
140 }
141 else {
142 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
143 * array [0]).
144 */
145 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
146 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
147 }
148 }
149 break;
150
151 default:
152 assert(!"Invalid API value in check_valid_to_render()");
153 }
154
155 return GL_TRUE;
156 }
157
158
159 /**
160 * Do bounds checking on array element indexes. Check that the vertices
161 * pointed to by the indices don't lie outside buffer object bounds.
162 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
163 */
164 static GLboolean
165 check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
166 const GLvoid *indices, GLint basevertex)
167 {
168 struct _mesa_prim prim;
169 struct _mesa_index_buffer ib;
170 GLuint min, max;
171
172 /* Only the X Server needs to do this -- otherwise, accessing outside
173 * array/BO bounds allows application termination.
174 */
175 if (!ctx->Const.CheckArrayBounds)
176 return GL_TRUE;
177
178 memset(&prim, 0, sizeof(prim));
179 prim.count = count;
180
181 memset(&ib, 0, sizeof(ib));
182 ib.type = type;
183 ib.ptr = indices;
184 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
185
186 vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
187
188 if ((int)(min + basevertex) < 0 ||
189 max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
190 /* the max element is out of bounds of one or more enabled arrays */
191 _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
192 max, ctx->Array.ArrayObj->_MaxElement);
193 return GL_FALSE;
194 }
195
196 return GL_TRUE;
197 }
198
199
200 /**
201 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
202 * etc? The set of legal values depends on whether geometry shaders/programs
203 * are supported.
204 */
205 GLboolean
206 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
207 {
208 bool valid_enum;
209
210 switch (mode) {
211 case GL_POINTS:
212 case GL_LINES:
213 case GL_LINE_LOOP:
214 case GL_LINE_STRIP:
215 case GL_TRIANGLES:
216 case GL_TRIANGLE_STRIP:
217 case GL_TRIANGLE_FAN:
218 valid_enum = true;
219 break;
220 case GL_QUADS:
221 case GL_QUAD_STRIP:
222 case GL_POLYGON:
223 valid_enum = (ctx->API == API_OPENGL_COMPAT);
224 break;
225 case GL_LINES_ADJACENCY:
226 case GL_LINE_STRIP_ADJACENCY:
227 case GL_TRIANGLES_ADJACENCY:
228 case GL_TRIANGLE_STRIP_ADJACENCY:
229 valid_enum = _mesa_is_desktop_gl(ctx)
230 && ctx->Extensions.ARB_geometry_shader4;
231 break;
232 default:
233 valid_enum = false;
234 break;
235 }
236
237 if (!valid_enum) {
238 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
239 return GL_FALSE;
240 }
241
242 /* From the GL_EXT_transform_feedback spec:
243 *
244 * "The error INVALID_OPERATION is generated if Begin, or any command
245 * that performs an explicit Begin, is called when:
246 *
247 * * a geometry shader is not active and <mode> does not match the
248 * allowed begin modes for the current transform feedback state as
249 * given by table X.1.
250 *
251 * * a geometry shader is active and the output primitive type of the
252 * geometry shader does not match the allowed begin modes for the
253 * current transform feedback state as given by table X.1.
254 *
255 */
256 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
257 GLboolean pass = GL_TRUE;
258
259 switch (mode) {
260 case GL_POINTS:
261 pass = ctx->TransformFeedback.Mode == GL_POINTS;
262 break;
263 case GL_LINES:
264 case GL_LINE_STRIP:
265 case GL_LINE_LOOP:
266 pass = ctx->TransformFeedback.Mode == GL_LINES;
267 break;
268 default:
269 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
270 break;
271 }
272 if (!pass) {
273 _mesa_error(ctx, GL_INVALID_OPERATION,
274 "%s(mode=%s vs transform feedback %s)",
275 name,
276 _mesa_lookup_prim_by_nr(mode),
277 _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
278 return GL_FALSE;
279 }
280 }
281
282 return GL_TRUE;
283 }
284
285 /**
286 * Verify that the element type is valid.
287 *
288 * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
289 */
290 static bool
291 valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
292 {
293 switch (type) {
294 case GL_UNSIGNED_BYTE:
295 case GL_UNSIGNED_SHORT:
296 case GL_UNSIGNED_INT:
297 return true;
298
299 default:
300 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
301 _mesa_lookup_enum_by_nr(type));
302 return false;
303 }
304 }
305
306 /**
307 * Error checking for glDrawElements(). Includes parameter checking
308 * and VBO bounds checking.
309 * \return GL_TRUE if OK to render, GL_FALSE if error found
310 */
311 GLboolean
312 _mesa_validate_DrawElements(struct gl_context *ctx,
313 GLenum mode, GLsizei count, GLenum type,
314 const GLvoid *indices, GLint basevertex)
315 {
316 FLUSH_CURRENT(ctx, 0);
317
318 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
319 * Primitive Capture):
320 *
321 * The error INVALID_OPERATION is also generated by DrawElements,
322 * DrawElementsInstanced, and DrawRangeElements while transform feedback
323 * is active and not paused, regardless of mode.
324 */
325 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
326 _mesa_error(ctx, GL_INVALID_OPERATION,
327 "glDrawElements(transform feedback active)");
328 return GL_FALSE;
329 }
330
331 if (count <= 0) {
332 if (count < 0)
333 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
334 return GL_FALSE;
335 }
336
337 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
338 return GL_FALSE;
339 }
340
341 if (!valid_elements_type(ctx, type, "glDrawElements"))
342 return GL_FALSE;
343
344 if (!check_valid_to_render(ctx, "glDrawElements"))
345 return GL_FALSE;
346
347 /* Vertex buffer object tests */
348 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
349 /* use indices in the buffer object */
350 /* make sure count doesn't go outside buffer bounds */
351 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
352 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
353 return GL_FALSE;
354 }
355 }
356 else {
357 /* not using a VBO */
358 if (!indices)
359 return GL_FALSE;
360 }
361
362 if (!check_index_bounds(ctx, count, type, indices, basevertex))
363 return GL_FALSE;
364
365 return GL_TRUE;
366 }
367
368
369 /**
370 * Error checking for glMultiDrawElements(). Includes parameter checking
371 * and VBO bounds checking.
372 * \return GL_TRUE if OK to render, GL_FALSE if error found
373 */
374 GLboolean
375 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
376 GLenum mode, const GLsizei *count,
377 GLenum type, const GLvoid * const *indices,
378 GLuint primcount, const GLint *basevertex)
379 {
380 unsigned i;
381
382 FLUSH_CURRENT(ctx, 0);
383
384 for (i = 0; i < primcount; i++) {
385 if (count[i] <= 0) {
386 if (count[i] < 0)
387 _mesa_error(ctx, GL_INVALID_VALUE,
388 "glMultiDrawElements(count)" );
389 return GL_FALSE;
390 }
391 }
392
393 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
394 return GL_FALSE;
395 }
396
397 if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
398 return GL_FALSE;
399
400 if (!check_valid_to_render(ctx, "glMultiDrawElements"))
401 return GL_FALSE;
402
403 /* Vertex buffer object tests */
404 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
405 /* use indices in the buffer object */
406 /* make sure count doesn't go outside buffer bounds */
407 for (i = 0; i < primcount; i++) {
408 if (index_bytes(type, count[i]) >
409 ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
410 _mesa_warning(ctx,
411 "glMultiDrawElements index out of buffer bounds");
412 return GL_FALSE;
413 }
414 }
415 }
416 else {
417 /* not using a VBO */
418 for (i = 0; i < primcount; i++) {
419 if (!indices[i])
420 return GL_FALSE;
421 }
422 }
423
424 for (i = 0; i < primcount; i++) {
425 if (!check_index_bounds(ctx, count[i], type, indices[i],
426 basevertex ? basevertex[i] : 0))
427 return GL_FALSE;
428 }
429
430 return GL_TRUE;
431 }
432
433
434 /**
435 * Error checking for glDrawRangeElements(). Includes parameter checking
436 * and VBO bounds checking.
437 * \return GL_TRUE if OK to render, GL_FALSE if error found
438 */
439 GLboolean
440 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
441 GLuint start, GLuint end,
442 GLsizei count, GLenum type,
443 const GLvoid *indices, GLint basevertex)
444 {
445 FLUSH_CURRENT(ctx, 0);
446
447 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
448 * Primitive Capture):
449 *
450 * The error INVALID_OPERATION is also generated by DrawElements,
451 * DrawElementsInstanced, and DrawRangeElements while transform feedback
452 * is active and not paused, regardless of mode.
453 */
454 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
455 _mesa_error(ctx, GL_INVALID_OPERATION,
456 "glDrawElements(transform feedback active)");
457 return GL_FALSE;
458 }
459
460 if (count <= 0) {
461 if (count < 0)
462 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
463 return GL_FALSE;
464 }
465
466 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
467 return GL_FALSE;
468 }
469
470 if (end < start) {
471 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
472 return GL_FALSE;
473 }
474
475 if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
476 return GL_FALSE;
477
478 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
479 return GL_FALSE;
480
481 /* Vertex buffer object tests */
482 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
483 /* use indices in the buffer object */
484 /* make sure count doesn't go outside buffer bounds */
485 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
486 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
487 return GL_FALSE;
488 }
489 }
490 else {
491 /* not using a VBO */
492 if (!indices)
493 return GL_FALSE;
494 }
495
496 if (!check_index_bounds(ctx, count, type, indices, basevertex))
497 return GL_FALSE;
498
499 return GL_TRUE;
500 }
501
502
503 /**
504 * Called from the tnl module to error check the function parameters and
505 * verify that we really can draw something.
506 * \return GL_TRUE if OK to render, GL_FALSE if error found
507 */
508 GLboolean
509 _mesa_validate_DrawArrays(struct gl_context *ctx,
510 GLenum mode, GLint start, GLsizei count)
511 {
512 struct gl_transform_feedback_object *xfb_obj
513 = ctx->TransformFeedback.CurrentObject;
514 FLUSH_CURRENT(ctx, 0);
515
516 if (count <= 0) {
517 if (count < 0)
518 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
519 return GL_FALSE;
520 }
521
522 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
523 return GL_FALSE;
524 }
525
526 if (!check_valid_to_render(ctx, "glDrawArrays"))
527 return GL_FALSE;
528
529 if (ctx->Const.CheckArrayBounds) {
530 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
531 return GL_FALSE;
532 }
533
534 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
535 * Primitive Capture):
536 *
537 * The error INVALID_OPERATION is generated by DrawArrays and
538 * DrawArraysInstanced if recording the vertices of a primitive to the
539 * buffer objects being used for transform feedback purposes would result
540 * in either exceeding the limits of any buffer object’s size, or in
541 * exceeding the end position offset + size − 1, as set by
542 * BindBufferRange.
543 *
544 * This is in contrast to the behaviour of desktop GL, where the extra
545 * primitives are silently dropped from the transform feedback buffer.
546 */
547 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
548 size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
549 if (xfb_obj->GlesRemainingPrims < prim_count) {
550 _mesa_error(ctx, GL_INVALID_OPERATION,
551 "glDrawArrays(exceeds transform feedback size)");
552 return GL_FALSE;
553 }
554 xfb_obj->GlesRemainingPrims -= prim_count;
555 }
556
557 return GL_TRUE;
558 }
559
560
561 GLboolean
562 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
563 GLsizei count, GLsizei numInstances)
564 {
565 struct gl_transform_feedback_object *xfb_obj
566 = ctx->TransformFeedback.CurrentObject;
567 FLUSH_CURRENT(ctx, 0);
568
569 if (count <= 0) {
570 if (count < 0)
571 _mesa_error(ctx, GL_INVALID_VALUE,
572 "glDrawArraysInstanced(count=%d)", count);
573 return GL_FALSE;
574 }
575
576 if (first < 0) {
577 _mesa_error(ctx, GL_INVALID_VALUE,
578 "glDrawArraysInstanced(start=%d)", first);
579 return GL_FALSE;
580 }
581
582 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
583 return GL_FALSE;
584 }
585
586 if (numInstances <= 0) {
587 if (numInstances < 0)
588 _mesa_error(ctx, GL_INVALID_VALUE,
589 "glDrawArraysInstanced(numInstances=%d)", numInstances);
590 return GL_FALSE;
591 }
592
593 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
594 return GL_FALSE;
595
596 if (ctx->Const.CheckArrayBounds) {
597 if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
598 return GL_FALSE;
599 }
600
601 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
602 * Primitive Capture):
603 *
604 * The error INVALID_OPERATION is generated by DrawArrays and
605 * DrawArraysInstanced if recording the vertices of a primitive to the
606 * buffer objects being used for transform feedback purposes would result
607 * in either exceeding the limits of any buffer object’s size, or in
608 * exceeding the end position offset + size − 1, as set by
609 * BindBufferRange.
610 *
611 * This is in contrast to the behaviour of desktop GL, where the extra
612 * primitives are silently dropped from the transform feedback buffer.
613 */
614 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
615 size_t prim_count
616 = vbo_count_tessellated_primitives(mode, count, numInstances);
617 if (xfb_obj->GlesRemainingPrims < prim_count) {
618 _mesa_error(ctx, GL_INVALID_OPERATION,
619 "glDrawArraysInstanced(exceeds transform feedback size)");
620 return GL_FALSE;
621 }
622 xfb_obj->GlesRemainingPrims -= prim_count;
623 }
624
625 return GL_TRUE;
626 }
627
628
629 GLboolean
630 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
631 GLenum mode, GLsizei count, GLenum type,
632 const GLvoid *indices, GLsizei numInstances,
633 GLint basevertex)
634 {
635 FLUSH_CURRENT(ctx, 0);
636
637 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
638 * Primitive Capture):
639 *
640 * The error INVALID_OPERATION is also generated by DrawElements,
641 * DrawElementsInstanced, and DrawRangeElements while transform feedback
642 * is active and not paused, regardless of mode.
643 */
644 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
645 _mesa_error(ctx, GL_INVALID_OPERATION,
646 "glDrawElements(transform feedback active)");
647 return GL_FALSE;
648 }
649
650 if (count <= 0) {
651 if (count < 0)
652 _mesa_error(ctx, GL_INVALID_VALUE,
653 "glDrawElementsInstanced(count=%d)", count);
654 return GL_FALSE;
655 }
656
657 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
658 return GL_FALSE;
659 }
660
661 if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
662 return GL_FALSE;
663
664 if (numInstances <= 0) {
665 if (numInstances < 0)
666 _mesa_error(ctx, GL_INVALID_VALUE,
667 "glDrawElementsInstanced(numInstances=%d)", numInstances);
668 return GL_FALSE;
669 }
670
671 if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
672 return GL_FALSE;
673
674 /* Vertex buffer object tests */
675 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
676 /* use indices in the buffer object */
677 /* make sure count doesn't go outside buffer bounds */
678 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
679 _mesa_warning(ctx,
680 "glDrawElementsInstanced index out of buffer bounds");
681 return GL_FALSE;
682 }
683 }
684 else {
685 /* not using a VBO */
686 if (!indices)
687 return GL_FALSE;
688 }
689
690 if (!check_index_bounds(ctx, count, type, indices, basevertex))
691 return GL_FALSE;
692
693 return GL_TRUE;
694 }
695
696
697 GLboolean
698 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
699 GLenum mode,
700 struct gl_transform_feedback_object *obj,
701 GLuint stream,
702 GLsizei numInstances)
703 {
704 FLUSH_CURRENT(ctx, 0);
705
706 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
707 return GL_FALSE;
708 }
709
710 if (!obj) {
711 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
712 return GL_FALSE;
713 }
714
715 if (!obj->EndedAnytime) {
716 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
717 return GL_FALSE;
718 }
719
720 if (stream >= ctx->Const.MaxVertexStreams) {
721 _mesa_error(ctx, GL_INVALID_VALUE,
722 "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
723 return GL_FALSE;
724 }
725
726 if (numInstances <= 0) {
727 if (numInstances < 0)
728 _mesa_error(ctx, GL_INVALID_VALUE,
729 "glDrawTransformFeedback*Instanced(numInstances=%d)",
730 numInstances);
731 return GL_FALSE;
732 }
733
734 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
735 return GL_FALSE;
736 }
737
738 return GL_TRUE;
739 }