radeon/r200/r300: cleanup some of the renderbuffer code
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "mtypes.h"
30 #include "state.h"
31
32
33 /**
34 * Find the max index in the given element/index buffer
35 */
36 static GLuint
37 max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
38 const void *indices,
39 struct gl_buffer_object *elementBuf)
40 {
41 const GLubyte *map = NULL;
42 GLuint max = 0;
43 GLint i;
44
45 if (elementBuf->Name) {
46 /* elements are in a user-defined buffer object. need to map it */
47 map = ctx->Driver.MapBuffer(ctx,
48 GL_ELEMENT_ARRAY_BUFFER_ARB,
49 GL_READ_ONLY,
50 elementBuf);
51 /* Actual address is the sum of pointers */
52 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
53 }
54
55 if (type == GL_UNSIGNED_INT) {
56 for (i = 0; i < count; i++)
57 if (((GLuint *) indices)[i] > max)
58 max = ((GLuint *) indices)[i];
59 }
60 else if (type == GL_UNSIGNED_SHORT) {
61 for (i = 0; i < count; i++)
62 if (((GLushort *) indices)[i] > max)
63 max = ((GLushort *) indices)[i];
64 }
65 else {
66 ASSERT(type == GL_UNSIGNED_BYTE);
67 for (i = 0; i < count; i++)
68 if (((GLubyte *) indices)[i] > max)
69 max = ((GLubyte *) indices)[i];
70 }
71
72 if (map) {
73 ctx->Driver.UnmapBuffer(ctx,
74 GL_ELEMENT_ARRAY_BUFFER_ARB,
75 ctx->Array.ElementArrayBufferObj);
76 }
77
78 return max;
79 }
80
81 static GLboolean
82 check_valid_to_render(GLcontext *ctx, char *function)
83 {
84 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
85 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
86 "glDraw%s(incomplete framebuffer)", function);
87 return GL_FALSE;
88 }
89
90 /* Always need vertex positions, unless a vertex program is in use */
91 if (!ctx->VertexProgram._Current &&
92 !ctx->Array.ArrayObj->Vertex.Enabled &&
93 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
94 return GL_FALSE;
95
96 return GL_TRUE;
97 }
98
99 GLboolean
100 _mesa_validate_DrawElements(GLcontext *ctx,
101 GLenum mode, GLsizei count, GLenum type,
102 const GLvoid *indices)
103 {
104 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
105
106 if (count <= 0) {
107 if (count < 0)
108 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
109 return GL_FALSE;
110 }
111
112 if (mode > GL_POLYGON) {
113 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
114 return GL_FALSE;
115 }
116
117 if (type != GL_UNSIGNED_INT &&
118 type != GL_UNSIGNED_BYTE &&
119 type != GL_UNSIGNED_SHORT)
120 {
121 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
122 return GL_FALSE;
123 }
124
125 if (ctx->NewState)
126 _mesa_update_state(ctx);
127
128 if (!check_valid_to_render(ctx, "Elements"))
129 return GL_FALSE;
130
131 /* Vertex buffer object tests */
132 if (ctx->Array.ElementArrayBufferObj->Name) {
133 /* use indices in the buffer object */
134 GLuint indexBytes;
135
136 if (!ctx->Array.ElementArrayBufferObj->Size) {
137 _mesa_warning(ctx,
138 "glDrawElements called with empty array elements buffer");
139 return GL_FALSE;
140 }
141
142 if (type == GL_UNSIGNED_INT) {
143 indexBytes = count * sizeof(GLuint);
144 }
145 else if (type == GL_UNSIGNED_BYTE) {
146 indexBytes = count * sizeof(GLubyte);
147 }
148 else {
149 ASSERT(type == GL_UNSIGNED_SHORT);
150 indexBytes = count * sizeof(GLushort);
151 }
152
153 /* make sure count doesn't go outside buffer bounds */
154 if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) {
155 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
156 return GL_FALSE;
157 }
158 }
159 else {
160 /* not using a VBO */
161 if (!indices)
162 return GL_FALSE;
163 }
164
165 if (ctx->Const.CheckArrayBounds) {
166 /* find max array index */
167 GLuint max = max_buffer_index(ctx, count, type, indices,
168 ctx->Array.ElementArrayBufferObj);
169 if (max >= ctx->Array._MaxElement) {
170 /* the max element is out of bounds of one or more enabled arrays */
171 return GL_FALSE;
172 }
173 }
174
175 return GL_TRUE;
176 }
177
178 GLboolean
179 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
180 GLuint start, GLuint end,
181 GLsizei count, GLenum type,
182 const GLvoid *indices)
183 {
184 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
185
186 if (count <= 0) {
187 if (count < 0)
188 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
189 return GL_FALSE;
190 }
191
192 if (mode > GL_POLYGON) {
193 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
194 return GL_FALSE;
195 }
196
197 if (end < start) {
198 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
199 return GL_FALSE;
200 }
201
202 if (type != GL_UNSIGNED_INT &&
203 type != GL_UNSIGNED_BYTE &&
204 type != GL_UNSIGNED_SHORT) {
205 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
206 return GL_FALSE;
207 }
208
209 if (ctx->NewState)
210 _mesa_update_state(ctx);
211
212 if (!check_valid_to_render(ctx, "RangeElements"))
213 return GL_FALSE;
214
215 /* Vertex buffer object tests */
216 if (ctx->Array.ElementArrayBufferObj->Name) {
217 /* use indices in the buffer object */
218 GLuint indexBytes;
219
220 if (type == GL_UNSIGNED_INT) {
221 indexBytes = count * sizeof(GLuint);
222 }
223 else if (type == GL_UNSIGNED_BYTE) {
224 indexBytes = count * sizeof(GLubyte);
225 }
226 else {
227 ASSERT(type == GL_UNSIGNED_SHORT);
228 indexBytes = count * sizeof(GLushort);
229 }
230
231 /* make sure count doesn't go outside buffer bounds */
232 if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
233 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
234 return GL_FALSE;
235 }
236 }
237 else {
238 /* not using a VBO */
239 if (!indices)
240 return GL_FALSE;
241 }
242
243 if (ctx->Const.CheckArrayBounds) {
244 GLuint max = max_buffer_index(ctx, count, type, indices,
245 ctx->Array.ElementArrayBufferObj);
246 if (max >= ctx->Array._MaxElement) {
247 /* the max element is out of bounds of one or more enabled arrays */
248 return GL_FALSE;
249 }
250 }
251
252 return GL_TRUE;
253 }
254
255
256 /**
257 * Called from the tnl module to error check the function parameters and
258 * verify that we really can draw something.
259 */
260 GLboolean
261 _mesa_validate_DrawArrays(GLcontext *ctx,
262 GLenum mode, GLint start, GLsizei count)
263 {
264 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
265
266 if (count <= 0) {
267 if (count < 0)
268 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
269 return GL_FALSE;
270 }
271
272 if (mode > GL_POLYGON) {
273 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
274 return GL_FALSE;
275 }
276
277 if (ctx->NewState)
278 _mesa_update_state(ctx);
279
280 if (!check_valid_to_render(ctx, "Arrays"))
281 return GL_FALSE;
282
283 if (ctx->Const.CheckArrayBounds) {
284 if (start + count > (GLint) ctx->Array._MaxElement)
285 return GL_FALSE;
286 }
287
288 return GL_TRUE;
289 }