mesa: include texture format in glGenerateMipmap error message
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <stdbool.h>
26 #include "glheader.h"
27 #include "api_validate.h"
28 #include "bufferobj.h"
29 #include "context.h"
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "enums.h"
33 #include "vbo/vbo.h"
34 #include "transformfeedback.h"
35 #include <stdbool.h>
36
37
38 /**
39 * Check if OK to draw arrays/elements.
40 */
41 static bool
42 check_valid_to_render(struct gl_context *ctx, const char *function)
43 {
44 if (!_mesa_valid_to_render(ctx, function)) {
45 return false;
46 }
47
48 switch (ctx->API) {
49 case API_OPENGLES2:
50 /* For ES2, we can draw if we have a vertex program/shader). */
51 return ctx->VertexProgram._Current != NULL;
52
53 case API_OPENGLES:
54 /* For OpenGL ES, only draw if we have vertex positions
55 */
56 if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
57 return false;
58 break;
59
60 case API_OPENGL_CORE:
61 /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
62 * Core Profile spec says:
63 *
64 * "An INVALID_OPERATION error is generated if no vertex array
65 * object is bound (see section 10.3.1)."
66 */
67 if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
68 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
69 return false;
70 }
71
72 /* The spec argues that this is allowed because a tess ctrl shader
73 * without a tess eval shader can be used with transform feedback.
74 * However, glBeginTransformFeedback doesn't allow GL_PATCHES and
75 * therefore doesn't allow tessellation.
76 *
77 * Further investigation showed that this is indeed a spec bug and
78 * a tess ctrl shader without a tess eval shader shouldn't have been
79 * allowed, because there is no API in GL 4.0 that can make use this
80 * to produce something useful.
81 *
82 * Also, all vendors except one don't support a tess ctrl shader without
83 * a tess eval shader anyway.
84 */
85 if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) {
86 _mesa_error(ctx, GL_INVALID_OPERATION,
87 "%s(tess eval shader is missing)", function);
88 return false;
89 }
90
91 /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
92 * says:
93 *
94 * "If there is no active program for the vertex or fragment shader
95 * stages, the results of vertex and/or fragment processing will be
96 * undefined. However, this is not an error."
97 *
98 * The fragment shader is not tested here because other state (e.g.,
99 * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
100 */
101 return ctx->VertexProgram._Current != NULL;
102
103 case API_OPENGL_COMPAT:
104 if (ctx->VertexProgram._Current != NULL) {
105 /* Draw regardless of whether or not we have any vertex arrays.
106 * (Ex: could draw a point using a constant vertex pos)
107 */
108 return true;
109 } else {
110 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
111 * array [0]).
112 */
113 return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
114 ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
115 }
116 break;
117
118 default:
119 unreachable("Invalid API value in check_valid_to_render()");
120 }
121
122 return true;
123 }
124
125
126 /**
127 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
128 * etc? The set of legal values depends on whether geometry shaders/programs
129 * are supported.
130 * Note: This may be called during display list compilation.
131 */
132 bool
133 _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
134 {
135 /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
136 * first and exit. You would think that a switch-statement would be the
137 * right approach, but at least GCC 4.7.2 generates some pretty dire code
138 * for the common case.
139 */
140 if (likely(mode <= GL_TRIANGLE_FAN))
141 return true;
142
143 if (mode <= GL_POLYGON)
144 return (ctx->API == API_OPENGL_COMPAT);
145
146 if (mode <= GL_TRIANGLE_STRIP_ADJACENCY)
147 return _mesa_has_geometry_shaders(ctx);
148
149 if (mode == GL_PATCHES)
150 return _mesa_has_tessellation(ctx);
151
152 return false;
153 }
154
155
156 /**
157 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
158 * etc? Also, do additional checking related to transformation feedback.
159 * Note: this function cannot be called during glNewList(GL_COMPILE) because
160 * this code depends on current transform feedback state.
161 * Also, do additional checking related to tessellation shaders.
162 */
163 GLboolean
164 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
165 {
166 bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
167
168 if (!valid_enum) {
169 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
170 return GL_FALSE;
171 }
172
173 /* From the OpenGL 4.5 specification, section 11.3.1:
174 *
175 * The error INVALID_OPERATION is generated if Begin, or any command that
176 * implicitly calls Begin, is called when a geometry shader is active and:
177 *
178 * * the input primitive type of the current geometry shader is
179 * POINTS and <mode> is not POINTS,
180 *
181 * * the input primitive type of the current geometry shader is
182 * LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
183 *
184 * * the input primitive type of the current geometry shader is
185 * TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
186 * TRIANGLE_FAN,
187 *
188 * * the input primitive type of the current geometry shader is
189 * LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
190 * LINE_STRIP_ADJACENCY_ARB, or
191 *
192 * * the input primitive type of the current geometry shader is
193 * TRIANGLES_ADJACENCY_ARB and <mode> is not
194 * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
195 *
196 * The GL spec doesn't mention any interaction with tessellation, which
197 * is clearly a spec bug. The same rule should apply, but instead of
198 * the draw primitive mode, the tessellation evaluation shader primitive
199 * mode should be used for the checking.
200 */
201 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
202 const GLenum geom_mode =
203 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType;
204 struct gl_shader_program *tes =
205 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
206 GLenum mode_before_gs = mode;
207
208 if (tes) {
209 if (tes->TessEval.PointMode)
210 mode_before_gs = GL_POINTS;
211 else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
212 mode_before_gs = GL_LINES;
213 else
214 /* the GL_QUADS mode generates triangles too */
215 mode_before_gs = GL_TRIANGLES;
216 }
217
218 switch (mode_before_gs) {
219 case GL_POINTS:
220 valid_enum = (geom_mode == GL_POINTS);
221 break;
222 case GL_LINES:
223 case GL_LINE_LOOP:
224 case GL_LINE_STRIP:
225 valid_enum = (geom_mode == GL_LINES);
226 break;
227 case GL_TRIANGLES:
228 case GL_TRIANGLE_STRIP:
229 case GL_TRIANGLE_FAN:
230 valid_enum = (geom_mode == GL_TRIANGLES);
231 break;
232 case GL_QUADS:
233 case GL_QUAD_STRIP:
234 case GL_POLYGON:
235 valid_enum = false;
236 break;
237 case GL_LINES_ADJACENCY:
238 case GL_LINE_STRIP_ADJACENCY:
239 valid_enum = (geom_mode == GL_LINES_ADJACENCY);
240 break;
241 case GL_TRIANGLES_ADJACENCY:
242 case GL_TRIANGLE_STRIP_ADJACENCY:
243 valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
244 break;
245 default:
246 valid_enum = false;
247 break;
248 }
249 if (!valid_enum) {
250 _mesa_error(ctx, GL_INVALID_OPERATION,
251 "%s(mode=%s vs geometry shader input %s)",
252 name,
253 _mesa_lookup_prim_by_nr(mode_before_gs),
254 _mesa_lookup_prim_by_nr(geom_mode));
255 return GL_FALSE;
256 }
257 }
258
259 /* From the OpenGL 4.0 (Core Profile) spec (section 2.12):
260 *
261 * "Tessellation operates only on patch primitives. If tessellation is
262 * active, any command that transfers vertices to the GL will
263 * generate an INVALID_OPERATION error if the primitive mode is not
264 * PATCHES.
265 * Patch primitives are not supported by pipeline stages below the
266 * tessellation evaluation shader. If there is no active program
267 * object or the active program object does not contain a tessellation
268 * evaluation shader, the error INVALID_OPERATION is generated by any
269 * command that transfers vertices to the GL if the primitive mode is
270 * PATCHES."
271 *
272 */
273 if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] ||
274 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) {
275 if (mode != GL_PATCHES) {
276 _mesa_error(ctx, GL_INVALID_OPERATION,
277 "only GL_PATCHES valid with tessellation");
278 return GL_FALSE;
279 }
280 }
281 else {
282 if (mode == GL_PATCHES) {
283 _mesa_error(ctx, GL_INVALID_OPERATION,
284 "GL_PATCHES only valid with tessellation");
285 return GL_FALSE;
286 }
287 }
288
289 /* From the GL_EXT_transform_feedback spec:
290 *
291 * "The error INVALID_OPERATION is generated if Begin, or any command
292 * that performs an explicit Begin, is called when:
293 *
294 * * a geometry shader is not active and <mode> does not match the
295 * allowed begin modes for the current transform feedback state as
296 * given by table X.1.
297 *
298 * * a geometry shader is active and the output primitive type of the
299 * geometry shader does not match the allowed begin modes for the
300 * current transform feedback state as given by table X.1.
301 *
302 */
303 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
304 GLboolean pass = GL_TRUE;
305
306 if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
307 switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) {
308 case GL_POINTS:
309 pass = ctx->TransformFeedback.Mode == GL_POINTS;
310 break;
311 case GL_LINE_STRIP:
312 pass = ctx->TransformFeedback.Mode == GL_LINES;
313 break;
314 case GL_TRIANGLE_STRIP:
315 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
316 break;
317 default:
318 pass = GL_FALSE;
319 }
320 }
321 else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
322 struct gl_shader_program *tes =
323 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
324
325 if (tes->TessEval.PointMode)
326 pass = ctx->TransformFeedback.Mode == GL_POINTS;
327 else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
328 pass = ctx->TransformFeedback.Mode == GL_LINES;
329 else
330 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
331 }
332 else {
333 switch (mode) {
334 case GL_POINTS:
335 pass = ctx->TransformFeedback.Mode == GL_POINTS;
336 break;
337 case GL_LINES:
338 case GL_LINE_STRIP:
339 case GL_LINE_LOOP:
340 pass = ctx->TransformFeedback.Mode == GL_LINES;
341 break;
342 default:
343 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
344 break;
345 }
346 }
347 if (!pass) {
348 _mesa_error(ctx, GL_INVALID_OPERATION,
349 "%s(mode=%s vs transform feedback %s)",
350 name,
351 _mesa_lookup_prim_by_nr(mode),
352 _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
353 return GL_FALSE;
354 }
355 }
356
357 return GL_TRUE;
358 }
359
360 /**
361 * Verify that the element type is valid.
362 *
363 * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
364 */
365 static bool
366 valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
367 {
368 switch (type) {
369 case GL_UNSIGNED_BYTE:
370 case GL_UNSIGNED_SHORT:
371 case GL_UNSIGNED_INT:
372 return true;
373
374 default:
375 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
376 _mesa_enum_to_string(type));
377 return false;
378 }
379 }
380
381 static bool
382 validate_DrawElements_common(struct gl_context *ctx,
383 GLenum mode, GLsizei count, GLenum type,
384 const GLvoid *indices,
385 const char *caller)
386 {
387 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
388 * Primitive Capture):
389 *
390 * The error INVALID_OPERATION is also generated by DrawElements,
391 * DrawElementsInstanced, and DrawRangeElements while transform feedback
392 * is active and not paused, regardless of mode.
393 */
394 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
395 _mesa_error(ctx, GL_INVALID_OPERATION,
396 "%s(transform feedback active)", caller);
397 return false;
398 }
399
400 if (count < 0) {
401 _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", caller);
402 return false;
403 }
404
405 if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
406 return false;
407 }
408
409 if (!valid_elements_type(ctx, type, caller))
410 return false;
411
412 if (!check_valid_to_render(ctx, caller))
413 return false;
414
415 /* Not using a VBO for indices, so avoid NULL pointer derefs later.
416 */
417 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
418 return false;
419
420 if (count == 0)
421 return false;
422
423 return true;
424 }
425
426 /**
427 * Error checking for glDrawElements(). Includes parameter checking
428 * and VBO bounds checking.
429 * \return GL_TRUE if OK to render, GL_FALSE if error found
430 */
431 GLboolean
432 _mesa_validate_DrawElements(struct gl_context *ctx,
433 GLenum mode, GLsizei count, GLenum type,
434 const GLvoid *indices)
435 {
436 FLUSH_CURRENT(ctx, 0);
437
438 return validate_DrawElements_common(ctx, mode, count, type, indices,
439 "glDrawElements");
440 }
441
442
443 /**
444 * Error checking for glMultiDrawElements(). Includes parameter checking
445 * and VBO bounds checking.
446 * \return GL_TRUE if OK to render, GL_FALSE if error found
447 */
448 GLboolean
449 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
450 GLenum mode, const GLsizei *count,
451 GLenum type, const GLvoid * const *indices,
452 GLuint primcount)
453 {
454 unsigned i;
455
456 FLUSH_CURRENT(ctx, 0);
457
458 for (i = 0; i < primcount; i++) {
459 if (count[i] < 0) {
460 _mesa_error(ctx, GL_INVALID_VALUE,
461 "glMultiDrawElements(count)" );
462 return GL_FALSE;
463 }
464 }
465
466 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
467 return GL_FALSE;
468 }
469
470 if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
471 return GL_FALSE;
472
473 if (!check_valid_to_render(ctx, "glMultiDrawElements"))
474 return GL_FALSE;
475
476 /* Not using a VBO for indices, so avoid NULL pointer derefs later.
477 */
478 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
479 for (i = 0; i < primcount; i++) {
480 if (!indices[i])
481 return GL_FALSE;
482 }
483 }
484
485 return GL_TRUE;
486 }
487
488
489 /**
490 * Error checking for glDrawRangeElements(). Includes parameter checking
491 * and VBO bounds checking.
492 * \return GL_TRUE if OK to render, GL_FALSE if error found
493 */
494 GLboolean
495 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
496 GLuint start, GLuint end,
497 GLsizei count, GLenum type,
498 const GLvoid *indices)
499 {
500 FLUSH_CURRENT(ctx, 0);
501
502 if (end < start) {
503 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
504 return GL_FALSE;
505 }
506
507 return validate_DrawElements_common(ctx, mode, count, type, indices,
508 "glDrawRangeElements");
509 }
510
511
512 /**
513 * Called from the tnl module to error check the function parameters and
514 * verify that we really can draw something.
515 * \return GL_TRUE if OK to render, GL_FALSE if error found
516 */
517 GLboolean
518 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
519 {
520 struct gl_transform_feedback_object *xfb_obj
521 = ctx->TransformFeedback.CurrentObject;
522 FLUSH_CURRENT(ctx, 0);
523
524 if (count < 0) {
525 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
526 return GL_FALSE;
527 }
528
529 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
530 return GL_FALSE;
531 }
532
533 if (!check_valid_to_render(ctx, "glDrawArrays"))
534 return GL_FALSE;
535
536 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
537 * Primitive Capture):
538 *
539 * The error INVALID_OPERATION is generated by DrawArrays and
540 * DrawArraysInstanced if recording the vertices of a primitive to the
541 * buffer objects being used for transform feedback purposes would result
542 * in either exceeding the limits of any buffer object’s size, or in
543 * exceeding the end position offset + size − 1, as set by
544 * BindBufferRange.
545 *
546 * This is in contrast to the behaviour of desktop GL, where the extra
547 * primitives are silently dropped from the transform feedback buffer.
548 */
549 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
550 size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
551 if (xfb_obj->GlesRemainingPrims < prim_count) {
552 _mesa_error(ctx, GL_INVALID_OPERATION,
553 "glDrawArrays(exceeds transform feedback size)");
554 return GL_FALSE;
555 }
556 xfb_obj->GlesRemainingPrims -= prim_count;
557 }
558
559 if (count == 0)
560 return GL_FALSE;
561
562 return GL_TRUE;
563 }
564
565
566 GLboolean
567 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
568 GLsizei count, GLsizei numInstances)
569 {
570 struct gl_transform_feedback_object *xfb_obj
571 = ctx->TransformFeedback.CurrentObject;
572 FLUSH_CURRENT(ctx, 0);
573
574 if (count < 0) {
575 _mesa_error(ctx, GL_INVALID_VALUE,
576 "glDrawArraysInstanced(count=%d)", count);
577 return GL_FALSE;
578 }
579
580 if (first < 0) {
581 _mesa_error(ctx, GL_INVALID_VALUE,
582 "glDrawArraysInstanced(start=%d)", first);
583 return GL_FALSE;
584 }
585
586 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
587 return GL_FALSE;
588 }
589
590 if (numInstances <= 0) {
591 if (numInstances < 0)
592 _mesa_error(ctx, GL_INVALID_VALUE,
593 "glDrawArraysInstanced(numInstances=%d)", numInstances);
594 return GL_FALSE;
595 }
596
597 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
598 return GL_FALSE;
599
600 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
601 * Primitive Capture):
602 *
603 * The error INVALID_OPERATION is generated by DrawArrays and
604 * DrawArraysInstanced if recording the vertices of a primitive to the
605 * buffer objects being used for transform feedback purposes would result
606 * in either exceeding the limits of any buffer object’s size, or in
607 * exceeding the end position offset + size − 1, as set by
608 * BindBufferRange.
609 *
610 * This is in contrast to the behaviour of desktop GL, where the extra
611 * primitives are silently dropped from the transform feedback buffer.
612 */
613 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
614 size_t prim_count
615 = vbo_count_tessellated_primitives(mode, count, numInstances);
616 if (xfb_obj->GlesRemainingPrims < prim_count) {
617 _mesa_error(ctx, GL_INVALID_OPERATION,
618 "glDrawArraysInstanced(exceeds transform feedback size)");
619 return GL_FALSE;
620 }
621 xfb_obj->GlesRemainingPrims -= prim_count;
622 }
623
624 if (count == 0)
625 return GL_FALSE;
626
627 return GL_TRUE;
628 }
629
630
631 GLboolean
632 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
633 GLenum mode, GLsizei count, GLenum type,
634 const GLvoid *indices, GLsizei numInstances)
635 {
636 FLUSH_CURRENT(ctx, 0);
637
638 if (numInstances < 0) {
639 _mesa_error(ctx, GL_INVALID_VALUE,
640 "glDrawElementsInstanced(numInstances=%d)", numInstances);
641 return GL_FALSE;
642 }
643
644 return validate_DrawElements_common(ctx, mode, count, type, indices,
645 "glDrawElementsInstanced")
646 && (numInstances > 0);
647 }
648
649
650 GLboolean
651 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
652 GLenum mode,
653 struct gl_transform_feedback_object *obj,
654 GLuint stream,
655 GLsizei numInstances)
656 {
657 FLUSH_CURRENT(ctx, 0);
658
659 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
660 return GL_FALSE;
661 }
662
663 if (!obj) {
664 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
665 return GL_FALSE;
666 }
667
668 if (stream >= ctx->Const.MaxVertexStreams) {
669 _mesa_error(ctx, GL_INVALID_VALUE,
670 "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
671 return GL_FALSE;
672 }
673
674 if (!obj->EndedAnytime) {
675 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
676 return GL_FALSE;
677 }
678
679 if (numInstances <= 0) {
680 if (numInstances < 0)
681 _mesa_error(ctx, GL_INVALID_VALUE,
682 "glDrawTransformFeedback*Instanced(numInstances=%d)",
683 numInstances);
684 return GL_FALSE;
685 }
686
687 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
688 return GL_FALSE;
689 }
690
691 return GL_TRUE;
692 }
693
694 static GLboolean
695 valid_draw_indirect(struct gl_context *ctx,
696 GLenum mode, const GLvoid *indirect,
697 GLsizei size, const char *name)
698 {
699 const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
700
701 /* OpenGL ES 3.1 spec. section 10.5:
702 *
703 * "DrawArraysIndirect requires that all data sourced for the
704 * command, including the DrawArraysIndirectCommand
705 * structure, be in buffer objects, and may not be called when
706 * the default vertex array object is bound."
707 */
708 if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
709 _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
710 return GL_FALSE;
711 }
712
713 /* From OpenGL ES 3.1 spec. section 10.5:
714 * "An INVALID_OPERATION error is generated if zero is bound to
715 * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
716 * vertex array."
717 *
718 * Here we check that for each enabled vertex array we have a vertex
719 * buffer bound.
720 */
721 if (_mesa_is_gles31(ctx) &&
722 ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) {
723 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
724 return GL_FALSE;
725 }
726
727 if (!_mesa_valid_prim_mode(ctx, mode, name))
728 return GL_FALSE;
729
730 /* OpenGL ES 3.1 specification, section 10.5:
731 *
732 * "An INVALID_OPERATION error is generated if
733 * transform feedback is active and not paused."
734 */
735 if (_mesa_is_gles31(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
736 _mesa_error(ctx, GL_INVALID_OPERATION,
737 "%s(TransformFeedback is active and not paused)", name);
738 }
739
740 /* From OpenGL version 4.4. section 10.5
741 * and OpenGL ES 3.1, section 10.6:
742 *
743 * "An INVALID_VALUE error is generated if indirect is not a
744 * multiple of the size, in basic machine units, of uint."
745 */
746 if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
747 _mesa_error(ctx, GL_INVALID_VALUE,
748 "%s(indirect is not aligned)", name);
749 return GL_FALSE;
750 }
751
752 if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
753 _mesa_error(ctx, GL_INVALID_OPERATION,
754 "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name);
755 return GL_FALSE;
756 }
757
758 if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) {
759 _mesa_error(ctx, GL_INVALID_OPERATION,
760 "%s(DRAW_INDIRECT_BUFFER is mapped)", name);
761 return GL_FALSE;
762 }
763
764 /* From the ARB_draw_indirect specification:
765 * "An INVALID_OPERATION error is generated if the commands source data
766 * beyond the end of the buffer object [...]"
767 */
768 if (ctx->DrawIndirectBuffer->Size < end) {
769 _mesa_error(ctx, GL_INVALID_OPERATION,
770 "%s(DRAW_INDIRECT_BUFFER too small)", name);
771 return GL_FALSE;
772 }
773
774 if (!check_valid_to_render(ctx, name))
775 return GL_FALSE;
776
777 return GL_TRUE;
778 }
779
780 static inline GLboolean
781 valid_draw_indirect_elements(struct gl_context *ctx,
782 GLenum mode, GLenum type, const GLvoid *indirect,
783 GLsizeiptr size, const char *name)
784 {
785 if (!valid_elements_type(ctx, type, name))
786 return GL_FALSE;
787
788 /*
789 * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
790 * may not come from a client array and must come from an index buffer.
791 * If no element array buffer is bound, an INVALID_OPERATION error is
792 * generated.
793 */
794 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
795 _mesa_error(ctx, GL_INVALID_OPERATION,
796 "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
797 return GL_FALSE;
798 }
799
800 return valid_draw_indirect(ctx, mode, indirect, size, name);
801 }
802
803 static inline GLboolean
804 valid_draw_indirect_multi(struct gl_context *ctx,
805 GLsizei primcount, GLsizei stride,
806 const char *name)
807 {
808
809 /* From the ARB_multi_draw_indirect specification:
810 * "INVALID_VALUE is generated by MultiDrawArraysIndirect or
811 * MultiDrawElementsIndirect if <primcount> is negative."
812 *
813 * "<primcount> must be positive, otherwise an INVALID_VALUE error will
814 * be generated."
815 */
816 if (primcount < 0) {
817 _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
818 return GL_FALSE;
819 }
820
821
822 /* From the ARB_multi_draw_indirect specification:
823 * "<stride> must be a multiple of four, otherwise an INVALID_VALUE
824 * error is generated."
825 */
826 if (stride % 4) {
827 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
828 return GL_FALSE;
829 }
830
831 return GL_TRUE;
832 }
833
834 GLboolean
835 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
836 GLenum mode,
837 const GLvoid *indirect)
838 {
839 const unsigned drawArraysNumParams = 4;
840
841 FLUSH_CURRENT(ctx, 0);
842
843 return valid_draw_indirect(ctx, mode,
844 indirect, drawArraysNumParams * sizeof(GLuint),
845 "glDrawArraysIndirect");
846 }
847
848 GLboolean
849 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
850 GLenum mode, GLenum type,
851 const GLvoid *indirect)
852 {
853 const unsigned drawElementsNumParams = 5;
854
855 FLUSH_CURRENT(ctx, 0);
856
857 return valid_draw_indirect_elements(ctx, mode, type,
858 indirect, drawElementsNumParams * sizeof(GLuint),
859 "glDrawElementsIndirect");
860 }
861
862 GLboolean
863 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
864 GLenum mode,
865 const GLvoid *indirect,
866 GLsizei primcount, GLsizei stride)
867 {
868 GLsizeiptr size = 0;
869 const unsigned drawArraysNumParams = 4;
870
871 FLUSH_CURRENT(ctx, 0);
872
873 /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
874 assert(stride != 0);
875
876 if (!valid_draw_indirect_multi(ctx, primcount, stride,
877 "glMultiDrawArraysIndirect"))
878 return GL_FALSE;
879
880 /* number of bytes of the indirect buffer which will be read */
881 size = primcount
882 ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
883 : 0;
884
885 if (!valid_draw_indirect(ctx, mode, indirect, size,
886 "glMultiDrawArraysIndirect"))
887 return GL_FALSE;
888
889 return GL_TRUE;
890 }
891
892 GLboolean
893 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
894 GLenum mode, GLenum type,
895 const GLvoid *indirect,
896 GLsizei primcount, GLsizei stride)
897 {
898 GLsizeiptr size = 0;
899 const unsigned drawElementsNumParams = 5;
900
901 FLUSH_CURRENT(ctx, 0);
902
903 /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
904 assert(stride != 0);
905
906 if (!valid_draw_indirect_multi(ctx, primcount, stride,
907 "glMultiDrawElementsIndirect"))
908 return GL_FALSE;
909
910 /* number of bytes of the indirect buffer which will be read */
911 size = primcount
912 ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
913 : 0;
914
915 if (!valid_draw_indirect_elements(ctx, mode, type,
916 indirect, size,
917 "glMultiDrawElementsIndirect"))
918 return GL_FALSE;
919
920 return GL_TRUE;
921 }
922
923 static GLboolean
924 valid_draw_indirect_parameters(struct gl_context *ctx,
925 const char *name,
926 GLintptr drawcount)
927 {
928 /* From the ARB_indirect_parameters specification:
929 * "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
930 * MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
931 * four."
932 */
933 if (drawcount & 3) {
934 _mesa_error(ctx, GL_INVALID_VALUE,
935 "%s(drawcount is not a multiple of 4)", name);
936 return GL_FALSE;
937 }
938
939 /* From the ARB_indirect_parameters specification:
940 * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
941 * MultiDrawElementsIndirectCountARB if no buffer is bound to the
942 * PARAMETER_BUFFER_ARB binding point."
943 */
944 if (!_mesa_is_bufferobj(ctx->ParameterBuffer)) {
945 _mesa_error(ctx, GL_INVALID_OPERATION,
946 "%s: no buffer bound to PARAMETER_BUFFER", name);
947 return GL_FALSE;
948 }
949
950 if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer)) {
951 _mesa_error(ctx, GL_INVALID_OPERATION,
952 "%s(PARAMETER_BUFFER is mapped)", name);
953 return GL_FALSE;
954 }
955
956 /* From the ARB_indirect_parameters specification:
957 * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
958 * MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
959 * from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
960 * specified by <drawcount> would result in an out-of-bounds access."
961 */
962 if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei)) {
963 _mesa_error(ctx, GL_INVALID_OPERATION,
964 "%s(PARAMETER_BUFFER too small)", name);
965 return GL_FALSE;
966 }
967
968 return GL_TRUE;
969 }
970
971 GLboolean
972 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
973 GLenum mode,
974 GLintptr indirect,
975 GLintptr drawcount,
976 GLsizei maxdrawcount,
977 GLsizei stride)
978 {
979 GLsizeiptr size = 0;
980 const unsigned drawArraysNumParams = 4;
981
982 FLUSH_CURRENT(ctx, 0);
983
984 /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
985 assert(stride != 0);
986
987 if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
988 "glMultiDrawArraysIndirectCountARB"))
989 return GL_FALSE;
990
991 /* number of bytes of the indirect buffer which will be read */
992 size = maxdrawcount
993 ? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
994 : 0;
995
996 if (!valid_draw_indirect(ctx, mode, (void *)indirect, size,
997 "glMultiDrawArraysIndirectCountARB"))
998 return GL_FALSE;
999
1000 return valid_draw_indirect_parameters(
1001 ctx, "glMultiDrawArraysIndirectCountARB", drawcount);
1002 }
1003
1004 GLboolean
1005 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
1006 GLenum mode, GLenum type,
1007 GLintptr indirect,
1008 GLintptr drawcount,
1009 GLsizei maxdrawcount,
1010 GLsizei stride)
1011 {
1012 GLsizeiptr size = 0;
1013 const unsigned drawElementsNumParams = 5;
1014
1015 FLUSH_CURRENT(ctx, 0);
1016
1017 /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
1018 assert(stride != 0);
1019
1020 if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
1021 "glMultiDrawElementsIndirectCountARB"))
1022 return GL_FALSE;
1023
1024 /* number of bytes of the indirect buffer which will be read */
1025 size = maxdrawcount
1026 ? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
1027 : 0;
1028
1029 if (!valid_draw_indirect_elements(ctx, mode, type,
1030 (void *)indirect, size,
1031 "glMultiDrawElementsIndirectCountARB"))
1032 return GL_FALSE;
1033
1034 return valid_draw_indirect_parameters(
1035 ctx, "glMultiDrawElementsIndirectCountARB", drawcount);
1036 }
1037
1038 static bool
1039 check_valid_to_compute(struct gl_context *ctx, const char *function)
1040 {
1041 struct gl_shader_program *prog;
1042
1043 if (!_mesa_has_compute_shaders(ctx)) {
1044 _mesa_error(ctx, GL_INVALID_OPERATION,
1045 "unsupported function (%s) called",
1046 function);
1047 return false;
1048 }
1049
1050 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1051 *
1052 * "An INVALID_OPERATION error is generated if there is no active program
1053 * for the compute shader stage."
1054 */
1055 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1056 if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
1057 _mesa_error(ctx, GL_INVALID_OPERATION,
1058 "%s(no active compute shader)",
1059 function);
1060 return false;
1061 }
1062
1063 return true;
1064 }
1065
1066 GLboolean
1067 _mesa_validate_DispatchCompute(struct gl_context *ctx,
1068 const GLuint *num_groups)
1069 {
1070 int i;
1071 FLUSH_CURRENT(ctx, 0);
1072
1073 if (!check_valid_to_compute(ctx, "glDispatchCompute"))
1074 return GL_FALSE;
1075
1076 for (i = 0; i < 3; i++) {
1077 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1078 *
1079 * "An INVALID_VALUE error is generated if any of num_groups_x,
1080 * num_groups_y and num_groups_z are greater than or equal to the
1081 * maximum work group count for the corresponding dimension."
1082 *
1083 * However, the "or equal to" portions appears to be a specification
1084 * bug. In all other areas, the specification appears to indicate that
1085 * the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT
1086 * value. For example, under DispatchComputeIndirect:
1087 *
1088 * "If any of num_groups_x, num_groups_y or num_groups_z is greater than
1089 * the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding
1090 * dimension then the results are undefined."
1091 *
1092 * Additionally, the OpenGLES 3.1 specification does not contain "or
1093 * equal to" as an error condition.
1094 */
1095 if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
1096 _mesa_error(ctx, GL_INVALID_VALUE,
1097 "glDispatchCompute(num_groups_%c)", 'x' + i);
1098 return GL_FALSE;
1099 }
1100 }
1101
1102 return GL_TRUE;
1103 }
1104
1105 static GLboolean
1106 valid_dispatch_indirect(struct gl_context *ctx,
1107 GLintptr indirect,
1108 GLsizei size, const char *name)
1109 {
1110 GLintptr end = (GLintptr)indirect + size;
1111
1112 if (!check_valid_to_compute(ctx, name))
1113 return GL_FALSE;
1114
1115 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1116 *
1117 * "An INVALID_VALUE error is generated if indirect is negative or is not a
1118 * multiple of four."
1119 */
1120 if ((GLintptr)indirect & (sizeof(GLuint) - 1)) {
1121 _mesa_error(ctx, GL_INVALID_VALUE,
1122 "%s(indirect is not aligned)", name);
1123 return GL_FALSE;
1124 }
1125
1126 if ((GLintptr)indirect < 0) {
1127 _mesa_error(ctx, GL_INVALID_VALUE,
1128 "%s(indirect is less than zero)", name);
1129 return GL_FALSE;
1130 }
1131
1132 /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
1133 *
1134 * "An INVALID_OPERATION error is generated if no buffer is bound to the
1135 * DRAW_INDIRECT_BUFFER binding, or if the command would source data
1136 * beyond the end of the buffer object."
1137 */
1138 if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) {
1139 _mesa_error(ctx, GL_INVALID_OPERATION,
1140 "%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name);
1141 return GL_FALSE;
1142 }
1143
1144 if (_mesa_check_disallowed_mapping(ctx->DispatchIndirectBuffer)) {
1145 _mesa_error(ctx, GL_INVALID_OPERATION,
1146 "%s(DISPATCH_INDIRECT_BUFFER is mapped)", name);
1147 return GL_FALSE;
1148 }
1149
1150 if (ctx->DispatchIndirectBuffer->Size < end) {
1151 _mesa_error(ctx, GL_INVALID_OPERATION,
1152 "%s(DISPATCH_INDIRECT_BUFFER too small)", name);
1153 return GL_FALSE;
1154 }
1155
1156 return GL_TRUE;
1157 }
1158
1159 GLboolean
1160 _mesa_validate_DispatchComputeIndirect(struct gl_context *ctx,
1161 GLintptr indirect)
1162 {
1163 FLUSH_CURRENT(ctx, 0);
1164
1165 return valid_dispatch_indirect(ctx, indirect, 3 * sizeof(GLuint),
1166 "glDispatchComputeIndirect");
1167 }