mesa: refactor: move glTexEnv-related functions into new texenv.c file
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.0.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "mtypes.h"
30 #include "state.h"
31
32
33 GLboolean
34 _mesa_validate_DrawElements(GLcontext *ctx,
35 GLenum mode, GLsizei count, GLenum type,
36 const GLvoid *indices)
37 {
38 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
39
40 if (count <= 0) {
41 if (count < 0)
42 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
43 return GL_FALSE;
44 }
45
46 if (mode > GL_POLYGON) {
47 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
48 return GL_FALSE;
49 }
50
51 if (type != GL_UNSIGNED_INT &&
52 type != GL_UNSIGNED_BYTE &&
53 type != GL_UNSIGNED_SHORT)
54 {
55 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
56 return GL_FALSE;
57 }
58
59 if (ctx->NewState)
60 _mesa_update_state(ctx);
61
62 /* Always need vertex positions */
63 if (!ctx->Array.ArrayObj->Vertex.Enabled
64 && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
65 return GL_FALSE;
66
67 /* Vertex buffer object tests */
68 if (ctx->Array.ElementArrayBufferObj->Name) {
69 GLuint indexBytes;
70
71 /* use indices in the buffer object */
72 if (!ctx->Array.ElementArrayBufferObj->Size) {
73 _mesa_warning(ctx,
74 "glDrawElements called with empty array elements buffer");
75 return GL_FALSE;
76 }
77
78 /* make sure count doesn't go outside buffer bounds */
79 if (type == GL_UNSIGNED_INT) {
80 indexBytes = count * sizeof(GLuint);
81 }
82 else if (type == GL_UNSIGNED_BYTE) {
83 indexBytes = count * sizeof(GLubyte);
84 }
85 else {
86 ASSERT(type == GL_UNSIGNED_SHORT);
87 indexBytes = count * sizeof(GLushort);
88 }
89
90 if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) {
91 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
92 return GL_FALSE;
93 }
94 }
95 else {
96 /* not using a VBO */
97 if (!indices)
98 return GL_FALSE;
99 }
100
101 if (ctx->Const.CheckArrayBounds) {
102 /* find max array index */
103 const GLubyte *map;
104 GLuint max = 0;
105 GLint i;
106
107 map = ctx->Driver.MapBuffer(ctx,
108 GL_ELEMENT_ARRAY_BUFFER_ARB,
109 GL_READ_ONLY,
110 ctx->Array.ElementArrayBufferObj);
111
112 /* Actual address is the sum of pointers */
113 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
114
115 if (type == GL_UNSIGNED_INT) {
116 for (i = 0; i < count; i++)
117 if (((GLuint *) indices)[i] > max)
118 max = ((GLuint *) indices)[i];
119 }
120 else if (type == GL_UNSIGNED_SHORT) {
121 for (i = 0; i < count; i++)
122 if (((GLushort *) indices)[i] > max)
123 max = ((GLushort *) indices)[i];
124 }
125 else {
126 ASSERT(type == GL_UNSIGNED_BYTE);
127 for (i = 0; i < count; i++)
128 if (((GLubyte *) indices)[i] > max)
129 max = ((GLubyte *) indices)[i];
130 }
131
132 ctx->Driver.UnmapBuffer(ctx,
133 GL_ELEMENT_ARRAY_BUFFER_ARB,
134 ctx->Array.ElementArrayBufferObj);
135
136 if (max >= ctx->Array._MaxElement) {
137 /* the max element is out of bounds of one or more enabled arrays */
138 return GL_FALSE;
139 }
140 }
141
142 return GL_TRUE;
143 }
144
145
146 GLboolean
147 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
148 GLuint start, GLuint end,
149 GLsizei count, GLenum type,
150 const GLvoid *indices)
151 {
152 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
153
154 if (count <= 0) {
155 if (count < 0)
156 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
157 return GL_FALSE;
158 }
159
160 if (mode > GL_POLYGON) {
161 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
162 return GL_FALSE;
163 }
164
165 if (end < start) {
166 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
167 return GL_FALSE;
168 }
169
170 if (type != GL_UNSIGNED_INT &&
171 type != GL_UNSIGNED_BYTE &&
172 type != GL_UNSIGNED_SHORT) {
173 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
174 return GL_FALSE;
175 }
176
177 if (ctx->NewState)
178 _mesa_update_state(ctx);
179
180 /* Always need vertex positions */
181 if (!ctx->Array.ArrayObj->Vertex.Enabled
182 && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
183 return GL_FALSE;
184
185 /* Vertex buffer object tests */
186 if (ctx->Array.ElementArrayBufferObj->Name) {
187 /* XXX re-use code from above? */
188 }
189 else {
190 /* not using VBO */
191 if (!indices)
192 return GL_FALSE;
193 }
194
195 if (ctx->Const.CheckArrayBounds) {
196 /* Find max array index.
197 * We don't trust the user's start and end values.
198 */
199 GLuint max = 0;
200 GLint i;
201 if (type == GL_UNSIGNED_INT) {
202 for (i = 0; i < count; i++)
203 if (((GLuint *) indices)[i] > max)
204 max = ((GLuint *) indices)[i];
205 }
206 else if (type == GL_UNSIGNED_SHORT) {
207 for (i = 0; i < count; i++)
208 if (((GLushort *) indices)[i] > max)
209 max = ((GLushort *) indices)[i];
210 }
211 else {
212 ASSERT(type == GL_UNSIGNED_BYTE);
213 for (i = 0; i < count; i++)
214 if (((GLubyte *) indices)[i] > max)
215 max = ((GLubyte *) indices)[i];
216 }
217 if (max >= ctx->Array._MaxElement) {
218 /* the max element is out of bounds of one or more enabled arrays */
219 return GL_FALSE;
220 }
221 }
222
223 return GL_TRUE;
224 }
225
226
227 /**
228 * Called from the tnl module to error check the function parameters and
229 * verify that we really can draw something.
230 */
231 GLboolean
232 _mesa_validate_DrawArrays(GLcontext *ctx,
233 GLenum mode, GLint start, GLsizei count)
234 {
235 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
236
237 if (count < 0) {
238 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
239 return GL_FALSE;
240 }
241
242 if (mode > GL_POLYGON) {
243 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
244 return GL_FALSE;
245 }
246
247 if (ctx->NewState)
248 _mesa_update_state(ctx);
249
250 /* Always need vertex positions */
251 if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
252 return GL_FALSE;
253
254 if (ctx->Const.CheckArrayBounds) {
255 if (start + count > (GLint) ctx->Array._MaxElement)
256 return GL_FALSE;
257 }
258
259 return GL_TRUE;
260 }