Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "mtypes.h"
30 #include "state.h"
31
32
33
34 /**
35 * \return number of bytes in array [count] of type.
36 */
37 static GLsizei
38 index_bytes(GLenum type, GLsizei count)
39 {
40 if (type == GL_UNSIGNED_INT) {
41 return count * sizeof(GLuint);
42 }
43 else if (type == GL_UNSIGNED_BYTE) {
44 return count * sizeof(GLubyte);
45 }
46 else {
47 ASSERT(type == GL_UNSIGNED_SHORT);
48 return count * sizeof(GLushort);
49 }
50 }
51
52
53 /**
54 * Find the max index in the given element/index buffer
55 */
56 static GLuint
57 max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
58 const void *indices,
59 struct gl_buffer_object *elementBuf)
60 {
61 const GLubyte *map = NULL;
62 GLuint max = 0;
63 GLuint i;
64
65 if (elementBuf->Name) {
66 /* elements are in a user-defined buffer object. need to map it */
67 map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
68 GL_READ_ONLY, elementBuf);
69 /* Actual address is the sum of pointers */
70 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
71 }
72
73 if (type == GL_UNSIGNED_INT) {
74 for (i = 0; i < count; i++)
75 if (((GLuint *) indices)[i] > max)
76 max = ((GLuint *) indices)[i];
77 }
78 else if (type == GL_UNSIGNED_SHORT) {
79 for (i = 0; i < count; i++)
80 if (((GLushort *) indices)[i] > max)
81 max = ((GLushort *) indices)[i];
82 }
83 else {
84 ASSERT(type == GL_UNSIGNED_BYTE);
85 for (i = 0; i < count; i++)
86 if (((GLubyte *) indices)[i] > max)
87 max = ((GLubyte *) indices)[i];
88 }
89
90 if (map) {
91 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
92 }
93
94 return max;
95 }
96
97
98 /**
99 * Check if OK to render by examining framebuffer status and vertex arrays.
100 */
101 static GLboolean
102 check_valid_to_render(GLcontext *ctx, char *function)
103 {
104 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
105 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
106 "glDraw%s(incomplete framebuffer)", function);
107 return GL_FALSE;
108 }
109
110 #if FEATURE_es2_glsl
111 /* For ES2, we can draw if any vertex array is enabled (and we should
112 * always have a vertex program/shader).
113 */
114 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
115 return GL_FALSE;
116 #else
117 /* For regular OpenGL, only draw if we have vertex positions (regardless
118 * of whether or not we have a vertex program/shader).
119 */
120 if (!ctx->Array.ArrayObj->Vertex.Enabled &&
121 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
122 return GL_FALSE;
123 #endif
124
125 return GL_TRUE;
126 }
127
128
129 /**
130 * Error checking for glDrawElements(). Includes parameter checking
131 * and VBO bounds checking.
132 * \return GL_TRUE if OK to render, GL_FALSE if error found
133 */
134 GLboolean
135 _mesa_validate_DrawElements(GLcontext *ctx,
136 GLenum mode, GLsizei count, GLenum type,
137 const GLvoid *indices)
138 {
139 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
140
141 if (count <= 0) {
142 if (count < 0)
143 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
144 return GL_FALSE;
145 }
146
147 if (mode > GL_POLYGON) {
148 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
149 return GL_FALSE;
150 }
151
152 if (type != GL_UNSIGNED_INT &&
153 type != GL_UNSIGNED_BYTE &&
154 type != GL_UNSIGNED_SHORT)
155 {
156 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
157 return GL_FALSE;
158 }
159
160 if (ctx->NewState)
161 _mesa_update_state(ctx);
162
163 if (!check_valid_to_render(ctx, "Elements"))
164 return GL_FALSE;
165
166 /* Vertex buffer object tests */
167 if (ctx->Array.ElementArrayBufferObj->Name) {
168 /* use indices in the buffer object */
169 /* make sure count doesn't go outside buffer bounds */
170 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
171 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
172 return GL_FALSE;
173 }
174 }
175 else {
176 /* not using a VBO */
177 if (!indices)
178 return GL_FALSE;
179 }
180
181 if (ctx->Const.CheckArrayBounds) {
182 /* find max array index */
183 GLuint max = max_buffer_index(ctx, count, type, indices,
184 ctx->Array.ElementArrayBufferObj);
185 if (max >= ctx->Array.ArrayObj->_MaxElement) {
186 /* the max element is out of bounds of one or more enabled arrays */
187 _mesa_warning(ctx, "glDrawElements() index=%u is "
188 "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
189 return GL_FALSE;
190 }
191 }
192
193 return GL_TRUE;
194 }
195
196
197 /**
198 * Error checking for glDrawRangeElements(). Includes parameter checking
199 * and VBO bounds checking.
200 * \return GL_TRUE if OK to render, GL_FALSE if error found
201 */
202 GLboolean
203 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
204 GLuint start, GLuint end,
205 GLsizei count, GLenum type,
206 const GLvoid *indices)
207 {
208 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
209
210 if (count <= 0) {
211 if (count < 0)
212 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
213 return GL_FALSE;
214 }
215
216 if (mode > GL_POLYGON) {
217 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
218 return GL_FALSE;
219 }
220
221 if (end < start) {
222 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
223 return GL_FALSE;
224 }
225
226 if (type != GL_UNSIGNED_INT &&
227 type != GL_UNSIGNED_BYTE &&
228 type != GL_UNSIGNED_SHORT) {
229 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
230 return GL_FALSE;
231 }
232
233 if (ctx->NewState)
234 _mesa_update_state(ctx);
235
236 if (!check_valid_to_render(ctx, "RangeElements"))
237 return GL_FALSE;
238
239 /* Vertex buffer object tests */
240 if (ctx->Array.ElementArrayBufferObj->Name) {
241 /* use indices in the buffer object */
242 /* make sure count doesn't go outside buffer bounds */
243 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
244 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
245 return GL_FALSE;
246 }
247 }
248 else {
249 /* not using a VBO */
250 if (!indices)
251 return GL_FALSE;
252 }
253
254 if (ctx->Const.CheckArrayBounds) {
255 GLuint max = max_buffer_index(ctx, count, type, indices,
256 ctx->Array.ElementArrayBufferObj);
257 if (max >= ctx->Array.ArrayObj->_MaxElement) {
258 /* the max element is out of bounds of one or more enabled arrays */
259 return GL_FALSE;
260 }
261 }
262
263 return GL_TRUE;
264 }
265
266
267 /**
268 * Called from the tnl module to error check the function parameters and
269 * verify that we really can draw something.
270 * \return GL_TRUE if OK to render, GL_FALSE if error found
271 */
272 GLboolean
273 _mesa_validate_DrawArrays(GLcontext *ctx,
274 GLenum mode, GLint start, GLsizei count)
275 {
276 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
277
278 if (count <= 0) {
279 if (count < 0)
280 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
281 return GL_FALSE;
282 }
283
284 if (mode > GL_POLYGON) {
285 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
286 return GL_FALSE;
287 }
288
289 if (ctx->NewState)
290 _mesa_update_state(ctx);
291
292 if (!check_valid_to_render(ctx, "Arrays"))
293 return GL_FALSE;
294
295 if (ctx->Const.CheckArrayBounds) {
296 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
297 return GL_FALSE;
298 }
299
300 return GL_TRUE;
301 }