Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "mtypes.h"
30 #include "state.h"
31
32
33 /**
34 * Find the max index in the given element/index buffer
35 */
36 static GLuint
37 max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
38 const void *indices,
39 struct gl_buffer_object *elementBuf)
40 {
41 const GLubyte *map = NULL;
42 GLuint max = 0;
43 GLint i;
44
45 if (elementBuf->Name) {
46 /* elements are in a user-defined buffer object. need to map it */
47 map = ctx->Driver.MapBuffer(ctx,
48 GL_ELEMENT_ARRAY_BUFFER_ARB,
49 GL_READ_ONLY,
50 elementBuf);
51 /* Actual address is the sum of pointers */
52 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
53 }
54
55 if (type == GL_UNSIGNED_INT) {
56 for (i = 0; i < count; i++)
57 if (((GLuint *) indices)[i] > max)
58 max = ((GLuint *) indices)[i];
59 }
60 else if (type == GL_UNSIGNED_SHORT) {
61 for (i = 0; i < count; i++)
62 if (((GLushort *) indices)[i] > max)
63 max = ((GLushort *) indices)[i];
64 }
65 else {
66 ASSERT(type == GL_UNSIGNED_BYTE);
67 for (i = 0; i < count; i++)
68 if (((GLubyte *) indices)[i] > max)
69 max = ((GLubyte *) indices)[i];
70 }
71
72 if (map) {
73 ctx->Driver.UnmapBuffer(ctx,
74 GL_ELEMENT_ARRAY_BUFFER_ARB,
75 ctx->Array.ElementArrayBufferObj);
76 }
77
78 return max;
79 }
80
81
82 GLboolean
83 _mesa_validate_DrawElements(GLcontext *ctx,
84 GLenum mode, GLsizei count, GLenum type,
85 const GLvoid *indices)
86 {
87 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
88
89 if (count <= 0) {
90 if (count < 0)
91 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
92 return GL_FALSE;
93 }
94
95 if (mode > GL_POLYGON) {
96 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
97 return GL_FALSE;
98 }
99
100 if (type != GL_UNSIGNED_INT &&
101 type != GL_UNSIGNED_BYTE &&
102 type != GL_UNSIGNED_SHORT)
103 {
104 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
105 return GL_FALSE;
106 }
107
108 if (ctx->NewState)
109 _mesa_update_state(ctx);
110
111 /* Always need vertex positions, unless a vertex program is in use */
112 if (!ctx->VertexProgram._Current &&
113 !ctx->Array.ArrayObj->Vertex.Enabled &&
114 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
115 return GL_FALSE;
116
117 /* Vertex buffer object tests */
118 if (ctx->Array.ElementArrayBufferObj->Name) {
119 /* use indices in the buffer object */
120 GLuint indexBytes;
121
122 if (!ctx->Array.ElementArrayBufferObj->Size) {
123 _mesa_warning(ctx,
124 "glDrawElements called with empty array elements buffer");
125 return GL_FALSE;
126 }
127
128 if (type == GL_UNSIGNED_INT) {
129 indexBytes = count * sizeof(GLuint);
130 }
131 else if (type == GL_UNSIGNED_BYTE) {
132 indexBytes = count * sizeof(GLubyte);
133 }
134 else {
135 ASSERT(type == GL_UNSIGNED_SHORT);
136 indexBytes = count * sizeof(GLushort);
137 }
138
139 /* make sure count doesn't go outside buffer bounds */
140 if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) {
141 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
142 return GL_FALSE;
143 }
144 }
145 else {
146 /* not using a VBO */
147 if (!indices)
148 return GL_FALSE;
149 }
150
151 if (ctx->Const.CheckArrayBounds) {
152 /* find max array index */
153 GLuint max = max_buffer_index(ctx, count, type, indices,
154 ctx->Array.ElementArrayBufferObj);
155 if (max >= ctx->Array._MaxElement) {
156 /* the max element is out of bounds of one or more enabled arrays */
157 return GL_FALSE;
158 }
159 }
160
161 return GL_TRUE;
162 }
163
164
165 GLboolean
166 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
167 GLuint start, GLuint end,
168 GLsizei count, GLenum type,
169 const GLvoid *indices)
170 {
171 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
172
173 if (count <= 0) {
174 if (count < 0)
175 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
176 return GL_FALSE;
177 }
178
179 if (mode > GL_POLYGON) {
180 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
181 return GL_FALSE;
182 }
183
184 if (end < start) {
185 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
186 return GL_FALSE;
187 }
188
189 if (type != GL_UNSIGNED_INT &&
190 type != GL_UNSIGNED_BYTE &&
191 type != GL_UNSIGNED_SHORT) {
192 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
193 return GL_FALSE;
194 }
195
196 if (ctx->NewState)
197 _mesa_update_state(ctx);
198
199 /* Always need vertex positions, unless a vertex program is in use */
200 if (!ctx->VertexProgram._Current &&
201 !ctx->Array.ArrayObj->Vertex.Enabled &&
202 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
203 return GL_FALSE;
204
205 /* Vertex buffer object tests */
206 if (ctx->Array.ElementArrayBufferObj->Name) {
207 /* use indices in the buffer object */
208 GLuint indexBytes;
209
210 if (type == GL_UNSIGNED_INT) {
211 indexBytes = count * sizeof(GLuint);
212 }
213 else if (type == GL_UNSIGNED_BYTE) {
214 indexBytes = count * sizeof(GLubyte);
215 }
216 else {
217 ASSERT(type == GL_UNSIGNED_SHORT);
218 indexBytes = count * sizeof(GLushort);
219 }
220
221 /* make sure count doesn't go outside buffer bounds */
222 if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
223 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
224 return GL_FALSE;
225 }
226 }
227 else {
228 /* not using a VBO */
229 if (!indices)
230 return GL_FALSE;
231 }
232
233 if (ctx->Const.CheckArrayBounds) {
234 GLuint max = max_buffer_index(ctx, count, type, indices,
235 ctx->Array.ElementArrayBufferObj);
236 if (max >= ctx->Array._MaxElement) {
237 /* the max element is out of bounds of one or more enabled arrays */
238 return GL_FALSE;
239 }
240 }
241
242 return GL_TRUE;
243 }
244
245
246 /**
247 * Called from the tnl module to error check the function parameters and
248 * verify that we really can draw something.
249 */
250 GLboolean
251 _mesa_validate_DrawArrays(GLcontext *ctx,
252 GLenum mode, GLint start, GLsizei count)
253 {
254 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
255
256 if (count <= 0) {
257 if (count < 0)
258 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
259 return GL_FALSE;
260 }
261
262 if (mode > GL_POLYGON) {
263 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
264 return GL_FALSE;
265 }
266
267 if (ctx->NewState)
268 _mesa_update_state(ctx);
269
270 /* Always need vertex positions, unless a vertex program is in use */
271 if (!ctx->VertexProgram._Current &&
272 !ctx->Array.ArrayObj->Vertex.Enabled &&
273 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
274 return GL_FALSE;
275
276 if (ctx->Const.CheckArrayBounds) {
277 if (start + count > (GLint) ctx->Array._MaxElement)
278 return GL_FALSE;
279 }
280
281 return GL_TRUE;
282 }