f24878047ea69ee6290bf47539ed0ec65b317487
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <stdbool.h>
26 #include "glheader.h"
27 #include "api_validate.h"
28 #include "bufferobj.h"
29 #include "context.h"
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "enums.h"
33 #include "vbo/vbo.h"
34 #include "transformfeedback.h"
35 #include <stdbool.h>
36
37
38 /**
39 * \return number of bytes in array [count] of type.
40 */
41 static GLsizei
42 index_bytes(GLenum type, GLsizei count)
43 {
44 if (type == GL_UNSIGNED_INT) {
45 return count * sizeof(GLuint);
46 }
47 else if (type == GL_UNSIGNED_BYTE) {
48 return count * sizeof(GLubyte);
49 }
50 else {
51 ASSERT(type == GL_UNSIGNED_SHORT);
52 return count * sizeof(GLushort);
53 }
54 }
55
56
57 /**
58 * Find the max index in the given element/index buffer
59 */
60 GLuint
61 _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
62 const void *indices,
63 struct gl_buffer_object *elementBuf)
64 {
65 const GLubyte *map = NULL;
66 GLuint max = 0;
67 GLuint i;
68
69 if (_mesa_is_bufferobj(elementBuf)) {
70 /* elements are in a user-defined buffer object. need to map it */
71 map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
72 GL_MAP_READ_BIT, elementBuf);
73 /* Actual address is the sum of pointers */
74 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
75 }
76
77 if (type == GL_UNSIGNED_INT) {
78 for (i = 0; i < count; i++)
79 if (((GLuint *) indices)[i] > max)
80 max = ((GLuint *) indices)[i];
81 }
82 else if (type == GL_UNSIGNED_SHORT) {
83 for (i = 0; i < count; i++)
84 if (((GLushort *) indices)[i] > max)
85 max = ((GLushort *) indices)[i];
86 }
87 else {
88 ASSERT(type == GL_UNSIGNED_BYTE);
89 for (i = 0; i < count; i++)
90 if (((GLubyte *) indices)[i] > max)
91 max = ((GLubyte *) indices)[i];
92 }
93
94 if (map) {
95 ctx->Driver.UnmapBuffer(ctx, elementBuf);
96 }
97
98 return max;
99 }
100
101
102 /**
103 * Check if OK to draw arrays/elements.
104 */
105 static GLboolean
106 check_valid_to_render(struct gl_context *ctx, const char *function)
107 {
108 if (!_mesa_valid_to_render(ctx, function)) {
109 return GL_FALSE;
110 }
111
112 switch (ctx->API) {
113 case API_OPENGLES2:
114 /* For ES2, we can draw if any vertex array is enabled (and we
115 * should always have a vertex program/shader). */
116 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
117 return GL_FALSE;
118 break;
119
120 case API_OPENGLES:
121 /* For OpenGL ES, only draw if we have vertex positions
122 */
123 if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
124 return GL_FALSE;
125 break;
126
127 case API_OPENGL_COMPAT:
128 case API_OPENGL_CORE:
129 {
130 const struct gl_shader_program *vsProg =
131 ctx->Shader.CurrentVertexProgram;
132 GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
133 GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
134 if (haveVertexShader || haveVertexProgram) {
135 /* Draw regardless of whether or not we have any vertex arrays.
136 * (Ex: could draw a point using a constant vertex pos)
137 */
138 return GL_TRUE;
139 }
140 else {
141 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
142 * array [0]).
143 */
144 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
145 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
146 }
147 }
148 break;
149
150 default:
151 assert(!"Invalid API value in check_valid_to_render()");
152 }
153
154 return GL_TRUE;
155 }
156
157
158 /**
159 * Do bounds checking on array element indexes. Check that the vertices
160 * pointed to by the indices don't lie outside buffer object bounds.
161 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
162 */
163 static GLboolean
164 check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
165 const GLvoid *indices, GLint basevertex)
166 {
167 struct _mesa_prim prim;
168 struct _mesa_index_buffer ib;
169 GLuint min, max;
170
171 /* Only the X Server needs to do this -- otherwise, accessing outside
172 * array/BO bounds allows application termination.
173 */
174 if (!ctx->Const.CheckArrayBounds)
175 return GL_TRUE;
176
177 memset(&prim, 0, sizeof(prim));
178 prim.count = count;
179
180 memset(&ib, 0, sizeof(ib));
181 ib.type = type;
182 ib.ptr = indices;
183 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
184
185 vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
186
187 if ((int)(min + basevertex) < 0 ||
188 max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
189 /* the max element is out of bounds of one or more enabled arrays */
190 _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
191 max, ctx->Array.ArrayObj->_MaxElement);
192 return GL_FALSE;
193 }
194
195 return GL_TRUE;
196 }
197
198
199 /**
200 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
201 * etc? The set of legal values depends on whether geometry shaders/programs
202 * are supported.
203 */
204 GLboolean
205 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
206 {
207 bool valid_enum;
208
209 switch (mode) {
210 case GL_POINTS:
211 case GL_LINES:
212 case GL_LINE_LOOP:
213 case GL_LINE_STRIP:
214 case GL_TRIANGLES:
215 case GL_TRIANGLE_STRIP:
216 case GL_TRIANGLE_FAN:
217 valid_enum = true;
218 break;
219 case GL_QUADS:
220 case GL_QUAD_STRIP:
221 case GL_POLYGON:
222 valid_enum = (ctx->API == API_OPENGL_COMPAT);
223 break;
224 case GL_LINES_ADJACENCY:
225 case GL_LINE_STRIP_ADJACENCY:
226 case GL_TRIANGLES_ADJACENCY:
227 case GL_TRIANGLE_STRIP_ADJACENCY:
228 valid_enum = _mesa_is_desktop_gl(ctx)
229 && ctx->Extensions.ARB_geometry_shader4;
230 break;
231 default:
232 valid_enum = false;
233 break;
234 }
235
236 if (!valid_enum) {
237 _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
238 return GL_FALSE;
239 }
240
241 /* From the GL_EXT_transform_feedback spec:
242 *
243 * "The error INVALID_OPERATION is generated if Begin, or any command
244 * that performs an explicit Begin, is called when:
245 *
246 * * a geometry shader is not active and <mode> does not match the
247 * allowed begin modes for the current transform feedback state as
248 * given by table X.1.
249 *
250 * * a geometry shader is active and the output primitive type of the
251 * geometry shader does not match the allowed begin modes for the
252 * current transform feedback state as given by table X.1.
253 *
254 */
255 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
256 GLboolean pass = GL_TRUE;
257
258 switch (mode) {
259 case GL_POINTS:
260 pass = ctx->TransformFeedback.Mode == GL_POINTS;
261 break;
262 case GL_LINES:
263 case GL_LINE_STRIP:
264 case GL_LINE_LOOP:
265 pass = ctx->TransformFeedback.Mode == GL_LINES;
266 break;
267 default:
268 pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
269 break;
270 }
271 if (!pass) {
272 _mesa_error(ctx, GL_INVALID_OPERATION,
273 "%s(mode=%s vs transform feedback %s)",
274 name,
275 _mesa_lookup_prim_by_nr(mode),
276 _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
277 return GL_FALSE;
278 }
279 }
280
281 return GL_TRUE;
282 }
283
284 /**
285 * Verify that the element type is valid.
286 *
287 * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
288 */
289 static bool
290 valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
291 {
292 switch (type) {
293 case GL_UNSIGNED_BYTE:
294 case GL_UNSIGNED_SHORT:
295 case GL_UNSIGNED_INT:
296 return true;
297
298 default:
299 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
300 _mesa_lookup_enum_by_nr(type));
301 return false;
302 }
303 }
304
305 /**
306 * Error checking for glDrawElements(). Includes parameter checking
307 * and VBO bounds checking.
308 * \return GL_TRUE if OK to render, GL_FALSE if error found
309 */
310 GLboolean
311 _mesa_validate_DrawElements(struct gl_context *ctx,
312 GLenum mode, GLsizei count, GLenum type,
313 const GLvoid *indices, GLint basevertex)
314 {
315 FLUSH_CURRENT(ctx, 0);
316
317 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
318 * Primitive Capture):
319 *
320 * The error INVALID_OPERATION is also generated by DrawElements,
321 * DrawElementsInstanced, and DrawRangeElements while transform feedback
322 * is active and not paused, regardless of mode.
323 */
324 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
325 _mesa_error(ctx, GL_INVALID_OPERATION,
326 "glDrawElements(transform feedback active)");
327 return GL_FALSE;
328 }
329
330 if (count <= 0) {
331 if (count < 0)
332 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
333 return GL_FALSE;
334 }
335
336 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
337 return GL_FALSE;
338 }
339
340 if (!valid_elements_type(ctx, type, "glDrawElements"))
341 return GL_FALSE;
342
343 if (!check_valid_to_render(ctx, "glDrawElements"))
344 return GL_FALSE;
345
346 /* Vertex buffer object tests */
347 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
348 /* use indices in the buffer object */
349 /* make sure count doesn't go outside buffer bounds */
350 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
351 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
352 return GL_FALSE;
353 }
354 }
355 else {
356 /* not using a VBO */
357 if (!indices)
358 return GL_FALSE;
359 }
360
361 if (!check_index_bounds(ctx, count, type, indices, basevertex))
362 return GL_FALSE;
363
364 return GL_TRUE;
365 }
366
367
368 /**
369 * Error checking for glMultiDrawElements(). Includes parameter checking
370 * and VBO bounds checking.
371 * \return GL_TRUE if OK to render, GL_FALSE if error found
372 */
373 GLboolean
374 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
375 GLenum mode, const GLsizei *count,
376 GLenum type, const GLvoid * const *indices,
377 GLuint primcount, const GLint *basevertex)
378 {
379 unsigned i;
380
381 FLUSH_CURRENT(ctx, 0);
382
383 for (i = 0; i < primcount; i++) {
384 if (count[i] <= 0) {
385 if (count[i] < 0)
386 _mesa_error(ctx, GL_INVALID_VALUE,
387 "glMultiDrawElements(count)" );
388 return GL_FALSE;
389 }
390 }
391
392 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
393 return GL_FALSE;
394 }
395
396 if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
397 return GL_FALSE;
398
399 if (!check_valid_to_render(ctx, "glMultiDrawElements"))
400 return GL_FALSE;
401
402 /* Vertex buffer object tests */
403 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
404 /* use indices in the buffer object */
405 /* make sure count doesn't go outside buffer bounds */
406 for (i = 0; i < primcount; i++) {
407 if (index_bytes(type, count[i]) >
408 ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
409 _mesa_warning(ctx,
410 "glMultiDrawElements index out of buffer bounds");
411 return GL_FALSE;
412 }
413 }
414 }
415 else {
416 /* not using a VBO */
417 for (i = 0; i < primcount; i++) {
418 if (!indices[i])
419 return GL_FALSE;
420 }
421 }
422
423 for (i = 0; i < primcount; i++) {
424 if (!check_index_bounds(ctx, count[i], type, indices[i],
425 basevertex ? basevertex[i] : 0))
426 return GL_FALSE;
427 }
428
429 return GL_TRUE;
430 }
431
432
433 /**
434 * Error checking for glDrawRangeElements(). Includes parameter checking
435 * and VBO bounds checking.
436 * \return GL_TRUE if OK to render, GL_FALSE if error found
437 */
438 GLboolean
439 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
440 GLuint start, GLuint end,
441 GLsizei count, GLenum type,
442 const GLvoid *indices, GLint basevertex)
443 {
444 FLUSH_CURRENT(ctx, 0);
445
446 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
447 * Primitive Capture):
448 *
449 * The error INVALID_OPERATION is also generated by DrawElements,
450 * DrawElementsInstanced, and DrawRangeElements while transform feedback
451 * is active and not paused, regardless of mode.
452 */
453 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
454 _mesa_error(ctx, GL_INVALID_OPERATION,
455 "glDrawElements(transform feedback active)");
456 return GL_FALSE;
457 }
458
459 if (count <= 0) {
460 if (count < 0)
461 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
462 return GL_FALSE;
463 }
464
465 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
466 return GL_FALSE;
467 }
468
469 if (end < start) {
470 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
471 return GL_FALSE;
472 }
473
474 if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
475 return GL_FALSE;
476
477 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
478 return GL_FALSE;
479
480 /* Vertex buffer object tests */
481 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
482 /* use indices in the buffer object */
483 /* make sure count doesn't go outside buffer bounds */
484 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
485 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
486 return GL_FALSE;
487 }
488 }
489 else {
490 /* not using a VBO */
491 if (!indices)
492 return GL_FALSE;
493 }
494
495 if (!check_index_bounds(ctx, count, type, indices, basevertex))
496 return GL_FALSE;
497
498 return GL_TRUE;
499 }
500
501
502 /**
503 * Called from the tnl module to error check the function parameters and
504 * verify that we really can draw something.
505 * \return GL_TRUE if OK to render, GL_FALSE if error found
506 */
507 GLboolean
508 _mesa_validate_DrawArrays(struct gl_context *ctx,
509 GLenum mode, GLint start, GLsizei count)
510 {
511 struct gl_transform_feedback_object *xfb_obj
512 = ctx->TransformFeedback.CurrentObject;
513 FLUSH_CURRENT(ctx, 0);
514
515 if (count <= 0) {
516 if (count < 0)
517 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
518 return GL_FALSE;
519 }
520
521 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
522 return GL_FALSE;
523 }
524
525 if (!check_valid_to_render(ctx, "glDrawArrays"))
526 return GL_FALSE;
527
528 if (ctx->Const.CheckArrayBounds) {
529 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
530 return GL_FALSE;
531 }
532
533 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
534 * Primitive Capture):
535 *
536 * The error INVALID_OPERATION is generated by DrawArrays and
537 * DrawArraysInstanced if recording the vertices of a primitive to the
538 * buffer objects being used for transform feedback purposes would result
539 * in either exceeding the limits of any buffer object’s size, or in
540 * exceeding the end position offset + size − 1, as set by
541 * BindBufferRange.
542 *
543 * This is in contrast to the behaviour of desktop GL, where the extra
544 * primitives are silently dropped from the transform feedback buffer.
545 */
546 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
547 size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
548 if (xfb_obj->GlesRemainingPrims < prim_count) {
549 _mesa_error(ctx, GL_INVALID_OPERATION,
550 "glDrawArrays(exceeds transform feedback size)");
551 return GL_FALSE;
552 }
553 xfb_obj->GlesRemainingPrims -= prim_count;
554 }
555
556 return GL_TRUE;
557 }
558
559
560 GLboolean
561 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
562 GLsizei count, GLsizei numInstances)
563 {
564 struct gl_transform_feedback_object *xfb_obj
565 = ctx->TransformFeedback.CurrentObject;
566 FLUSH_CURRENT(ctx, 0);
567
568 if (count <= 0) {
569 if (count < 0)
570 _mesa_error(ctx, GL_INVALID_VALUE,
571 "glDrawArraysInstanced(count=%d)", count);
572 return GL_FALSE;
573 }
574
575 if (first < 0) {
576 _mesa_error(ctx, GL_INVALID_VALUE,
577 "glDrawArraysInstanced(start=%d)", first);
578 return GL_FALSE;
579 }
580
581 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
582 return GL_FALSE;
583 }
584
585 if (numInstances <= 0) {
586 if (numInstances < 0)
587 _mesa_error(ctx, GL_INVALID_VALUE,
588 "glDrawArraysInstanced(numInstances=%d)", numInstances);
589 return GL_FALSE;
590 }
591
592 if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
593 return GL_FALSE;
594
595 if (ctx->Const.CheckArrayBounds) {
596 if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
597 return GL_FALSE;
598 }
599
600 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
601 * Primitive Capture):
602 *
603 * The error INVALID_OPERATION is generated by DrawArrays and
604 * DrawArraysInstanced if recording the vertices of a primitive to the
605 * buffer objects being used for transform feedback purposes would result
606 * in either exceeding the limits of any buffer object’s size, or in
607 * exceeding the end position offset + size − 1, as set by
608 * BindBufferRange.
609 *
610 * This is in contrast to the behaviour of desktop GL, where the extra
611 * primitives are silently dropped from the transform feedback buffer.
612 */
613 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
614 size_t prim_count
615 = vbo_count_tessellated_primitives(mode, count, numInstances);
616 if (xfb_obj->GlesRemainingPrims < prim_count) {
617 _mesa_error(ctx, GL_INVALID_OPERATION,
618 "glDrawArraysInstanced(exceeds transform feedback size)");
619 return GL_FALSE;
620 }
621 xfb_obj->GlesRemainingPrims -= prim_count;
622 }
623
624 return GL_TRUE;
625 }
626
627
628 GLboolean
629 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
630 GLenum mode, GLsizei count, GLenum type,
631 const GLvoid *indices, GLsizei numInstances,
632 GLint basevertex)
633 {
634 FLUSH_CURRENT(ctx, 0);
635
636 /* From the GLES3 specification, section 2.14.2 (Transform Feedback
637 * Primitive Capture):
638 *
639 * The error INVALID_OPERATION is also generated by DrawElements,
640 * DrawElementsInstanced, and DrawRangeElements while transform feedback
641 * is active and not paused, regardless of mode.
642 */
643 if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
644 _mesa_error(ctx, GL_INVALID_OPERATION,
645 "glDrawElements(transform feedback active)");
646 return GL_FALSE;
647 }
648
649 if (count <= 0) {
650 if (count < 0)
651 _mesa_error(ctx, GL_INVALID_VALUE,
652 "glDrawElementsInstanced(count=%d)", count);
653 return GL_FALSE;
654 }
655
656 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
657 return GL_FALSE;
658 }
659
660 if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
661 return GL_FALSE;
662
663 if (numInstances <= 0) {
664 if (numInstances < 0)
665 _mesa_error(ctx, GL_INVALID_VALUE,
666 "glDrawElementsInstanced(numInstances=%d)", numInstances);
667 return GL_FALSE;
668 }
669
670 if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
671 return GL_FALSE;
672
673 /* Vertex buffer object tests */
674 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
675 /* use indices in the buffer object */
676 /* make sure count doesn't go outside buffer bounds */
677 if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
678 _mesa_warning(ctx,
679 "glDrawElementsInstanced index out of buffer bounds");
680 return GL_FALSE;
681 }
682 }
683 else {
684 /* not using a VBO */
685 if (!indices)
686 return GL_FALSE;
687 }
688
689 if (!check_index_bounds(ctx, count, type, indices, basevertex))
690 return GL_FALSE;
691
692 return GL_TRUE;
693 }
694
695
696 GLboolean
697 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
698 GLenum mode,
699 struct gl_transform_feedback_object *obj,
700 GLuint stream,
701 GLsizei numInstances)
702 {
703 FLUSH_CURRENT(ctx, 0);
704
705 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
706 return GL_FALSE;
707 }
708
709 if (!obj) {
710 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
711 return GL_FALSE;
712 }
713
714 if (!obj->EndedAnytime) {
715 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
716 return GL_FALSE;
717 }
718
719 if (stream >= ctx->Const.MaxVertexStreams) {
720 _mesa_error(ctx, GL_INVALID_VALUE,
721 "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
722 return GL_FALSE;
723 }
724
725 if (numInstances <= 0) {
726 if (numInstances < 0)
727 _mesa_error(ctx, GL_INVALID_VALUE,
728 "glDrawTransformFeedback*Instanced(numInstances=%d)",
729 numInstances);
730 return GL_FALSE;
731 }
732
733 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
734 return GL_FALSE;
735 }
736
737 return GL_TRUE;
738 }