Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / main / api_validate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "api_validate.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "imports.h"
30 #include "mtypes.h"
31 #include "state.h"
32
33
34
35 /**
36 * \return number of bytes in array [count] of type.
37 */
38 static GLsizei
39 index_bytes(GLenum type, GLsizei count)
40 {
41 if (type == GL_UNSIGNED_INT) {
42 return count * sizeof(GLuint);
43 }
44 else if (type == GL_UNSIGNED_BYTE) {
45 return count * sizeof(GLubyte);
46 }
47 else {
48 ASSERT(type == GL_UNSIGNED_SHORT);
49 return count * sizeof(GLushort);
50 }
51 }
52
53
54 /**
55 * Find the max index in the given element/index buffer
56 */
57 static GLuint
58 max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
59 const void *indices,
60 struct gl_buffer_object *elementBuf)
61 {
62 const GLubyte *map = NULL;
63 GLuint max = 0;
64 GLuint i;
65
66 if (_mesa_is_bufferobj(elementBuf)) {
67 /* elements are in a user-defined buffer object. need to map it */
68 map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
69 GL_READ_ONLY, elementBuf);
70 /* Actual address is the sum of pointers */
71 indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
72 }
73
74 if (type == GL_UNSIGNED_INT) {
75 for (i = 0; i < count; i++)
76 if (((GLuint *) indices)[i] > max)
77 max = ((GLuint *) indices)[i];
78 }
79 else if (type == GL_UNSIGNED_SHORT) {
80 for (i = 0; i < count; i++)
81 if (((GLushort *) indices)[i] > max)
82 max = ((GLushort *) indices)[i];
83 }
84 else {
85 ASSERT(type == GL_UNSIGNED_BYTE);
86 for (i = 0; i < count; i++)
87 if (((GLubyte *) indices)[i] > max)
88 max = ((GLubyte *) indices)[i];
89 }
90
91 if (map) {
92 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
93 }
94
95 return max;
96 }
97
98
99 /**
100 * Check if OK to draw arrays/elements.
101 */
102 static GLboolean
103 check_valid_to_render(GLcontext *ctx, const char *function)
104 {
105 if (!_mesa_valid_to_render(ctx, function)) {
106 return GL_FALSE;
107 }
108
109 #if FEATURE_es2_glsl
110 /* For ES2, we can draw if any vertex array is enabled (and we should
111 * always have a vertex program/shader).
112 */
113 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
114 return GL_FALSE;
115 #else
116 /* For regular OpenGL, only draw if we have vertex positions (regardless
117 * of whether or not we have a vertex program/shader).
118 */
119 if (!ctx->Array.ArrayObj->Vertex.Enabled &&
120 !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
121 return GL_FALSE;
122 #endif
123
124 return GL_TRUE;
125 }
126
127
128 /**
129 * Error checking for glDrawElements(). Includes parameter checking
130 * and VBO bounds checking.
131 * \return GL_TRUE if OK to render, GL_FALSE if error found
132 */
133 GLboolean
134 _mesa_validate_DrawElements(GLcontext *ctx,
135 GLenum mode, GLsizei count, GLenum type,
136 const GLvoid *indices)
137 {
138 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
139
140 if (count <= 0) {
141 if (count < 0)
142 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
143 return GL_FALSE;
144 }
145
146 if (mode > GL_POLYGON) {
147 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
148 return GL_FALSE;
149 }
150
151 if (type != GL_UNSIGNED_INT &&
152 type != GL_UNSIGNED_BYTE &&
153 type != GL_UNSIGNED_SHORT)
154 {
155 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
156 return GL_FALSE;
157 }
158
159 if (ctx->NewState)
160 _mesa_update_state(ctx);
161
162 if (!check_valid_to_render(ctx, "glDrawElements"))
163 return GL_FALSE;
164
165 /* Vertex buffer object tests */
166 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
167 /* use indices in the buffer object */
168 /* make sure count doesn't go outside buffer bounds */
169 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
170 _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
171 return GL_FALSE;
172 }
173 }
174 else {
175 /* not using a VBO */
176 if (!indices)
177 return GL_FALSE;
178 }
179
180 if (ctx->Const.CheckArrayBounds) {
181 /* find max array index */
182 GLuint max = max_buffer_index(ctx, count, type, indices,
183 ctx->Array.ElementArrayBufferObj);
184 if (max >= ctx->Array.ArrayObj->_MaxElement) {
185 /* the max element is out of bounds of one or more enabled arrays */
186 _mesa_warning(ctx, "glDrawElements() index=%u is "
187 "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
188 return GL_FALSE;
189 }
190 }
191
192 return GL_TRUE;
193 }
194
195
196 /**
197 * Error checking for glDrawRangeElements(). Includes parameter checking
198 * and VBO bounds checking.
199 * \return GL_TRUE if OK to render, GL_FALSE if error found
200 */
201 GLboolean
202 _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
203 GLuint start, GLuint end,
204 GLsizei count, GLenum type,
205 const GLvoid *indices)
206 {
207 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
208
209 if (count <= 0) {
210 if (count < 0)
211 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
212 return GL_FALSE;
213 }
214
215 if (mode > GL_POLYGON) {
216 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
217 return GL_FALSE;
218 }
219
220 if (end < start) {
221 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
222 return GL_FALSE;
223 }
224
225 if (type != GL_UNSIGNED_INT &&
226 type != GL_UNSIGNED_BYTE &&
227 type != GL_UNSIGNED_SHORT) {
228 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
229 return GL_FALSE;
230 }
231
232 if (ctx->NewState)
233 _mesa_update_state(ctx);
234
235 if (!check_valid_to_render(ctx, "glDrawRangeElements"))
236 return GL_FALSE;
237
238 /* Vertex buffer object tests */
239 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
240 /* use indices in the buffer object */
241 /* make sure count doesn't go outside buffer bounds */
242 if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
243 _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
244 return GL_FALSE;
245 }
246 }
247 else {
248 /* not using a VBO */
249 if (!indices)
250 return GL_FALSE;
251 }
252
253 if (ctx->Const.CheckArrayBounds) {
254 GLuint max = max_buffer_index(ctx, count, type, indices,
255 ctx->Array.ElementArrayBufferObj);
256 if (max >= ctx->Array.ArrayObj->_MaxElement) {
257 /* the max element is out of bounds of one or more enabled arrays */
258 return GL_FALSE;
259 }
260 }
261
262 return GL_TRUE;
263 }
264
265
266 /**
267 * Called from the tnl module to error check the function parameters and
268 * verify that we really can draw something.
269 * \return GL_TRUE if OK to render, GL_FALSE if error found
270 */
271 GLboolean
272 _mesa_validate_DrawArrays(GLcontext *ctx,
273 GLenum mode, GLint start, GLsizei count)
274 {
275 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
276
277 if (count <= 0) {
278 if (count < 0)
279 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
280 return GL_FALSE;
281 }
282
283 if (mode > GL_POLYGON) {
284 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
285 return GL_FALSE;
286 }
287
288 if (ctx->NewState)
289 _mesa_update_state(ctx);
290
291 if (!check_valid_to_render(ctx, "glDrawArrays"))
292 return GL_FALSE;
293
294 if (ctx->Const.CheckArrayBounds) {
295 if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
296 return GL_FALSE;
297 }
298
299 return GL_TRUE;
300 }